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Undertale Genocide Encounter Info 1.0

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Jul 10th, 2018
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  1. GENOCIDE ENCOUNTER INFO
  2. ALL INFORMATION IS FOR 1.001 AND MAY BE DIFFERENT IN 1.05 BUT I REALLY DOUBT IT'D BE CHANGED
  3.  
  4. Technical bits so you can understand
  5.  
  6. A random range i.e 15, will roll 0-15 so that there's 16 numbers in all.
  7.  
  8. Every frame that you're moving your step counter goes up by one. 1 second for 30 steps.
  9.  
  10. Encounter rate works like this
  11. Minimum steps = 80. Random steps = 40 Population = 20. Kills flag = 202
  12.  
  13. Minimum steps is self explanatory. Random steps means the game rolls from 0-40 and adds that number onto minimum steps, If we got the worst rng we would need 120 steps. Population is going to determine the modifier for encounter rates as you kill more enemies. Kills flag is used alongside population to keep track of what your encounter rate multiplier should be.
  14.  
  15. This example was made using the first room that you can get encounters in, the froggit whimsun room.
  16. If you dont room refresh, the steps required easily triples. so room refreshing is 100% necessary to be fast ANYWHERE OTHER THAN CORE.
  17.  
  18. Core is unique in that only the random steps increase, not the base steps. meaning if you got perfect RNG you would never need to room refresh. If you dont refresh, there is a 50/120 that you lose time. According to math done a while ago, It's always worth to refresh on average. So it's ultimately a preference. Keep in mind as you go further into your murderous rampage rolling bad random steps will be more punishing.
  19.  
  20. Many areas have scripted encounters, meaning that the first enemy in the scripted encounter must be fought before you fight the second and so on. You need to fight all scripted encounters before you can get random enemies in that room.
  21.  
  22. Now that the weirdness is out of the way, here are the encounter rates.
  23. ---------------------------------------------------------------------------------------------------------------------------------------
  24. RUINS: FROGGIT/WHIMSUN GRIND
  25. Steps: 80 base, 40 random.
  26. Random roll: 0-2
  27. Rolls 0,1 = Froggit
  28. Rolls 2 = Whimsun
  29. Overall chance
  30. 66% froggit
  31. 33% whimsun
  32.  
  33. RUINS: 3 ROCK ROOM GRIND
  34. Steps: 60 base, 60 random.
  35. Random roll: 0-20
  36. 0-5 = Froggit, Whimsun
  37. 6-10 = Moldsmal
  38. 11-15 = Moldsmal, Moldsmal, Moldsmal
  39. 16-18 = Froggit, Froggit
  40. 18-20 = Moldsmal, Moldsmal
  41. ROUGH Overall chance
  42. 28% = Froggit, Whimsun.
  43. 23% = Moldsmal.
  44. 23% = Moldsmal, Moldsmal, Moldsmal.
  45. 13% = Froggit, Froggit.
  46. 13% = Moldsmal, Moldsmal.
  47.  
  48. SNOWDIN: BOX ROOM/PAPYRUS STATION ROOM
  49. Scripted encounters
  50. Snowdrake > Icecap > Lesser Dog [you must progress past papyrus station room to fight lesser dog. otherwise it just gives you snowdrake/chilldrake or icecap at a 50/50 chance]
  51. Steps: 120 base, 30 random.
  52. Random roll: 0-15
  53. 0-7 = Chilldrake
  54. 8-15 = Icecap
  55. Overall chance
  56. 50% Chilldrake 50% Icecap
  57.  
  58. SNOWDIN: JERRY ENCOUNTERS
  59. Scripted Encounters
  60. Jerry [You will never see this in genocide because the script is setup to completely skip all scripted battles after lesser dog is defeated]
  61. Steps: 120 base, 30 random
  62. Random roll: 0-15
  63. 0-7 = Icecap, Jerry
  64. 8-15 = Icecap, Jerry, Chilldrake
  65. Overall chance
  66. 50% Icecap, Jerry
  67. 50% Icecap, Jerry, Chilldrake
  68.  
  69. WATERFALL: PRE-DUMMY
  70. Scripted Encounters
  71. Aaron > Woshua > Moldsmal, Moldsmal
  72. Steps: "Factor" base. 30 random [Factor is dependant on room. factor is 110 in the telescope puzzle room. factor is 340 in the second bridge seed room. if you're entering from the first bridge seed room, factor is 20, The encounterer destroys itself after that. Anywhere else its 360
  73. Random roll: 0-15
  74. 15 = Last Encounter you got
  75. 11-14 = Woshua
  76. 7-10 = Moldsmal, Moldsmal
  77. 4-6 = Aaron
  78. 0-3 = Woshua, Aaron
  79. ROUGH Overall chance
  80. 7% = Last Encounter you got
  81. 25% = Woshua
  82. 25% = Moldsmal, Moldsmal
  83. 18% = Aaron
  84. 25% = Woshua, Aaron
  85. Note: You only get one pre-dummy encounter that isn't scripted. Ideally you want double moldsmal
  86.  
  87. WATERFALL: POST-DUMMY
  88. Scripted Encounters
  89. Temmie > Moldsmal, Moldsmal > Woshua, Aaron > Moldbygg, Woshua
  90. Steps: 60 base, 20 random. Outside of genocide its 360 base, 30 random.
  91. Random roll: 0-15
  92. 15 = The same encounter you got last time
  93. 10-14 = Woshua, Aaron
  94. 4-9 = Moldbygg, Woshua
  95. 0-3 = Temmie
  96. ROUGH Overall chance
  97. 7% = Last encounter you got
  98. 31% = Woshua, Aaron
  99. 37% = Woshua, Moldbygg
  100. 25% = Temmie
  101.  
  102. HOTLANDS: EVERYWHERE
  103. Scripted Encounters
  104. Vulkin > Tsunderplane > Pyrope > Tsunderplane, Vulkin > Pyrope, Pyrope
  105. Random roll: You shouldnt get these encounters on a normal geno. Just refer to scripted encounters.
  106. 0-15 = ??%
  107. Overall chance
  108. ??%
  109.  
  110. CORE: EVERYWHERE
  111. Scripted Encounters
  112. Astigmatism > Whimsalot, Final Froggit > Whimsalot, Astigmatism > Final Froggit, Astigmatism > Knight Knight, Madjick
  113. Steps: 70 base, 50 random. Outside of genocide it's 80 base, 50 random. only applies before you exhaust the scripted encounters. after you do its 240 base, 50 random
  114. Random roll: 0-15
  115. 13-15 = Final Froggit, Astigmatism
  116. 10-12 = Whimsalot, Final Froggit
  117. 7-9 = Whimsalot, Astigmatism
  118. 4-6 = Knight Knight, Madjick
  119. 2-3 = Final Froggit, Astigmatism, Whimsalot
  120. 1 = Knight Knight
  121. 0 = Madjick
  122. ROUGH Overall Chance
  123. 18% = Final Froggit, Astigmatism
  124. 18% = Whimsalot, Final Froggit
  125. 18% = Whimsalot, Astigmatism
  126. 18% = Knight Knight, Madjick
  127. 12% = Final Froggit, Astigmatism, Whimsalot
  128. 6% = Knight Knight
  129. 6% = Madjick
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