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AiMinusN

Wander's Calculations

Dec 5th, 2015
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  1. Normal Character Stats:
  2.  
  3.  
  4. With all this talk of balancing and point buy, this should be fairly useful.
  5.  
  6. I did the math a day or two ago to find the minimum and maximum stat totals in Sahara's system, just to see how different types of characters compare.
  7.  
  8. Note: Most Perks and all Powers grant stats in Sahara's system. Allies/Big Friends get no coins. Both Big Friendss and regular MonsterGirls get no stat bonus(es) from their specialization(s). Most Monperks do not grant a stat bonus.
  9. I believe the maximum stat totals should be within a few points of the base CYoA.
  10.  
  11. Magical Girl:
  12. 4*5=20 base
  13. 20 (base) + 1 (body) + 4 (spec) + [1-2] (weapon) + 1 (outfit) +1 (Power) +[0-5] (perks) +[0-14] (coins) = [28-48] or [18-38 with Twin Soul]
  14.  
  15.  
  16. Ally:
  17. 4*5=20 base
  18. 20 (base) + 1 (body) + 4 (spec) + [1-2] (weapon) + 1 (outfit) +1 (Power) = [28-29]
  19.  
  20.  
  21. Monster Girl:
  22. 4*5=20 base
  23. 20 (base) + 1 (body) +0 (spec) + [1-2] (weapon) + 1 (outfit) +1 (Power) +[0-5] (perks) +[0-5] (Monperks) + [0-14] (coins) = [24-49] or [14-39 with Twin Soul]
  24.  
  25.  
  26. Big Friend:
  27. 4*5=20 base
  28. 20 (base) + 1 (body) +0 (spec) + [1-2] (weapon) + 1 (outfit) +1 (Power) +[0-5] (Monperks) = [24-30]
  29.  
  30.  
  31. Also for reference:
  32.  
  33. Familiar: 35 points. Rolls 4 dice on all tasks (5 on attack rolls if it has Combat Prowess)
  34. 7*5=35 (all stats fixed at 7)
  35.  
  36.  
  37. Human: 16 points. Rolls 1-2 dice on all tasks.
  38. 4*3=12 (STR/VIT/AGI) 2*2=4 (MAG/LCK)
  39.  
  40.  
  41. Untransformed MG/MonG: 16+ points. I didn't fully check this one, but it probably caps out around 20 with the right specialization/perk bonuses. Also does not account for MonGs with Enhanced Transformation, which should have about half of their true form's stat total.
  42. 3*5=15 base
  43. 15 (base) + 1 (body) = 16
  44.  
  45.  
  46.  
  47.  
  48.  
  49. Fusion Character Stats:
  50.  
  51.  
  52. What follows are the maximum achievable values in each stat at Chargen, both for Magical Girls and Monster Girls.
  53. Note: These calculations are specific to Sahara's system and will likely be inaccurate elsewhere.
  54.  
  55. Max Stat: (STR)
  56. MG: 4 (Base) + 1 (Body) + 3 (Metal Spec) + 2 (Fist) + 1 (Outfit) + 1 (Power) + 5(Perks) + 14(Coins) +0 (Monperks) = 31
  57. MonG: 4 (Base) + 1 (Body) + 0 (Any Spec) + 2 (Fist) + 1 (Outfit) + 1 (Power) + 5(Perks) + 14(Coins) +3 (MonPerks) = 31
  58. 4, 5, 8, 10, 11, 12, 17 =31 (-3+3)=31
  59. Max STR rolls 16-17 Dice, but is pathetically weak to AGI.
  60. MG: 31/5/4/4/4 or MonG: 31/5/4/5/5
  61. Total: 48 or 50
  62.  
  63.  
  64. Max Stat: (VIT)
  65. MG: 4 (Base) + 1 (Body) + 4 (Stone Spec) + 1 (Melee) + 1 (Outfit) + 1 (Power) + 5(Perks) + 14(Coins) +0 (Monperks) = 31
  66. MonG: 4 (Base) + 1 (Body) + 0 (Any Spec) + 1 (Melee) + 1 (Outfit) + 1 (Power) + 5(Perks) + 14(Coins) +3 (MonPerks) = 30
  67. 4, 5, 9, 10, 11, 12, 17 =31 (-4+3)=30
  68. Max VIT is too slow and rarely gonna hit anything on 3-4 Dice. That said, 60 wounds and 16 soak ain't no joke.
  69. MG: 5/31/4/4/4 or MonG: 5/30/4/5/5
  70. Total: 48 or 49
  71.  
  72.  
  73. Max Stat: (AGI)
  74. MG: 4 (Base) + 1 (Body) + 4 (Air Spec) + 1 (Ranged) + 1 (Outfit) + 1 (Power) + 5(Perks) + 14(Coins) +0 (Monperks) = 31
  75. MonG: 4 (Base) + 1 (Body) + 0 (Any Spec) + 1 (Ranged) + 1 (Outfit) + 1 (Power) + 5(Perks) + 14(Coins) +3 (MonPerks) = 30
  76. 4, 5, 9, 10, 11, 12, 17 =31 (-4+3)=30
  77. Max AGI is stupid fast, rolls 15-16 dice, and probably always goes first unless the foe has Awareness. Even so, it eats shit against anyone with even passable MAG.
  78. MG: 4/4/31/4/4 or MonG: 4/4/30/5/5
  79. Total: 47 or 48
  80.  
  81.  
  82. Max Stat: (MAG)
  83. MG: 4 (Base) + 1 (Body) + 4 (Gravity Spec) + 1 (Magic) + 1 (Outfit) + 1 (Power) + 5(Perks) + 14(Coins) +0 (Monperks) = 31
  84. MonG: 4 (Base) + 1 (Body) + 0 (Any Spec) + 1 (Magic) + 1 (Outfit) + 1 (Power) + 5(Perks) + 14(Coins) +3 (MonPerks) = 30
  85. 4, 5, 9, 10, 11, 12, 17 =31 (-4+3)=30
  86. Max MAG rolls 14-16 ATK dice, but can't take a punch.
  87. MG: 4/4/4/31/4 or MonG: 4/5/5/30/4
  88. Total: 47 or 48
  89.  
  90.  
  91. Max Stat: (LCK)
  92. MG: 4 (Base) + 1 (Body) + 3 (Metal Spec) + 0 (Melee) + 1 (Outfit) + 1 (Power) + 5(Perks) + 14(Coins) +0 (Monperks) = 29
  93. MonG: 4 (Base) + 1 (Body) + 0 (Any Spec) + 0 (Melee) + 1 (Outfit) + 1 (Power) + 5(Perks) + 14(Coins) +3 (MonPerks) = 29
  94. 4, 5, 8, 8, 9, 10, 15 =29 (-3+3)=29
  95. Luck is ridiculous with Tentacles. Attack, debuff, and defend against everything? And 29 Fortune is just...
  96. MG: 5/6/4/4/29 or MonG: 5/8/4/4/29
  97. Total: 48 or 50
  98.  
  99.  
  100.  
  101. Twin Soul Fusion: Just calculated with STR as an example for the max and then what is (at least close to) the minimum stat total for a Twin Soul fusion.
  102.  
  103. MAX STR
  104. [Twin1: 3 (Base) + 1 (Body) + 3 (Metal Spec) + 2 (Fist) + 1 (Outfit) + 1 (Power) + 4(Perks) + 14(Coins) +0 (Monperks) = 29
  105. 3, 4, 7, 9, 10, 11, 15 =29
  106. 1: 30/4/3/3/3
  107. +[Twin2: 3 (Base) + 1 (Body) + 3 (Metal Spec) + 2 (Fist) + 1 (Outfit) + 1 (Power) + 4(Perks) + 0(Coins) +0 (Monperks) = 15
  108. 3, 4, 7, 9, 10, 11, 15 =15
  109. 2: 16/4/3/3/3
  110.  
  111. HIGH 2: (29 STR+15 STR), (4 VIT+4 VIT)
  112. LOW 2: (3 AGI+3 AGI), (3 LCK+3 LCK)
  113. LAST: (3 MAG)
  114. Fused: 44/8/6/3/6 with twins at -1 or 42/6/4/2/4 with twins at -2
  115. Totals: 67 at -1, 58 at -2
  116.  
  117.  
  118. [MonTwin1: 3 (Base) + 1 (Body) + 0 (Any Spec) + 2 (Fist) +1 (Outfit) + 1 (Power) + 4(Perks) + 14(Coins) +3 (MonPerks) = 29
  119. 3, 4, 4, 6, 7, 8, 12, 26, =29
  120. MonG: 30/5/3/4/3
  121. +[MonTwin2: 3 (Base) + 1 (Body) + 0 (Any Spec) + 2 (Fist) +1 (Outfit) + 1 (Power) + 4(Perks) + 0(Coins) +3 (MonPerks) = 15
  122. 3, 4, 4, 6, 7, 8, 12, 12, =15
  123. MonG: 16/5/3/4/3
  124.  
  125. HIGH 2: (29 STR+15 STR), (5 VIT+5 VIT)
  126. LOW 2: (3 AGI+3 AGI), (3 LCK+3 LCK)
  127. LAST: (4 MAG)
  128. Fused: 44/10/6/4/6 with twins at -1 or 42/8/4/2/4 with twins at -2
  129. Totals: 70 at -1 or 60 at -2
  130.  
  131.  
  132. MIN COMBINED STATS
  133. Both MG Twins: 10/15 (base) + 1 (body) + 4 (spec) + 1 (weapon) + 1 (outfit) + 1 (Power) + 0 (perks) + 0 (coins) = 18/23 Stat Total
  134.  
  135. STR: 5 [3(base) +1(Reinforcement spec) +1 (outfit)]
  136. VIT: 5 [3(base) +1(Reinforcement spec) +1 (Power]
  137. AGI: 6 [3(base) +1!(body) +1(Reinforcement spec) +1(Ranged)]
  138. MAG: 3 [3(base)]
  139. LCK: 4 [3(base) +1(Reinforcement spec)]
  140.  
  141. HIGH 2: (6 AGI+6 AGI), (5 VIT+5 VIT)
  142. LOW 2: (3 MAG+3 MAG), (4 LCK+4 LCK)
  143. LAST: (5 STR)
  144. Fused: 5/10/12/6/8 with twins at -1 or 4/8/10/4/6 with twins at -2
  145. Totals: 41 at -1 or 32 at -2
  146.  
  147.  
  148. Both MonG Twins: 10/15 (base) + 1 (body) + 0 (spec) + 1 (weapon) + 1 (outfit) + 1 (Power) + 0 (perks) + 0 (coins) = 14/19 Stat Total
  149.  
  150. STR: 4 [3(base) +1 (outfit)]
  151. VIT: 4 [3(base) +1 (Power]
  152. AGI: 5 [3(base) +1!(body) +1(Ranged)]
  153. MAG: 3 [3(base)]
  154. LCK: 3 [3(base)]
  155.  
  156. HIGH 2: (5 AGI+5 AGI), (4 VIT+4 VIT)
  157. LOW 2: (3 MAG+3 MAG), (3 LCK+3 LCK)
  158. LAST: (4 STR)
  159. Fused: 4/8/10/6/6 with twins at -1 or 3/6/8/4/4 with twins at -2
  160. Totals: 34 at -1 or 25 at -2
  161.  
  162. The median stat total for MG fusions with these calculations is 45 at -2 or 54 at -1.
  163. For reference, the stat caps for regular characters are 48-49.
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