tabrizadmin

Crashe 5

May 22nd, 2013
72
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C++ 2.73 KB | None | 0 0
  1. Revision: TrinityCore rev. unknown 1970-01-01 00:00:00 +0000 (Archived branch) (Win32, Release)
  2. Date 22:5:2013. Time 18:4
  3. //=====================================================
  4. *** Hardware ***
  5. Processor: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
  6. Number Of Processors: 8
  7. Physical Memory: 4194303 KB (Available: 4194303 KB)
  8. Commit Charge Limit: 4194303 KB
  9.  
  10. *** Operation System ***
  11. Windows Server 2008 R2 Server 4.0, Enterprise Edition Service Pack 1 (Version 6.1, Build 7601)
  12.  
  13. //=====================================================
  14. Exception code: C0000005 ACCESS_VIOLATION
  15. Fault address:  0178869D 01:0057769D C:\4.0.6a Cataclysm\Core\worldserver.exe
  16.  
  17. Registers:
  18. EAX:01936EEC
  19. EBX:1BECEC10
  20. ECX:8DDC3020
  21. EDX:01788690
  22. ESI:8DDC3020
  23. EDI:00000000
  24. CS:EIP:0023:0178869D
  25. SS:ESP:002B:2B53F72C  EBP:2B53F744
  26. DS:002B  ES:002B  FS:0053  GS:002B
  27. Flags:00010202
  28.  
  29. Call stack:
  30. Address   Frame     Function      SourceFile
  31. 0178869D  00000000  CreatureAIFactory<AggressorAI>::Create+4D  l:\skyfireemu\4.3.4\src\server\game\ai\creatureaifactory.h line 46
  32. 0146F08E  00000000  std::_Vector_val<std::pair<enum SpellValueMod,int>,std::allocator<std::pair<enum SpellValueMod,int> > >::~_Vector_val<std::pair<enum SpellValueMod,int>,std::allocator<std::pair<enum SpellValueMod,int> > >+BE  c:\program files\microsoft visual studio 10.0\vc\include\vector line 459
  33. 01548486  00000000  std::_Vector_const_iterator<std::_Vector_val<std::_List_iterator<std::_List_val<std::pair<unsigned int const ,CreatureData>,std::allocator<std::pair<unsigned int const ,CreatureData> > > >,std::allocator<std::_List_iterator<std::_List_val<std::pair<unsigned int const ,CreatureData>,std::allocator<std::pair<unsigned int const ,CreatureData> > > > > > >::~_Vector_const_iterator<std::_Vector_val<std::_List_iterator<std::_List_val<std::pair<unsigned int const ,CreatureData>,std::allocator<std::pair<unsigned int const ,CreatureData> > > >,std::allocator<std::_List_iterator<std::_List_val<std::pair<unsigned int const ,CreatureData>,std::allocator<std::pair<unsigned int const ,CreatureData> > > > > > >+26
  34. 014CDAAB  00000000  GameTele::GameTele+2B
  35. ========================
  36. Local Variables And Parameters
  37.  
  38. Call stack:
  39. Address   Frame     Function      SourceFile
  40. 0178869D  00000000  CreatureAIFactory<AggressorAI>::Create+4D  l:\skyfireemu\4.3.4\src\server\game\ai\creatureaifactory.h line 46
  41. punting on symbol this
  42. punting on symbol data
  43. punting on symbol creature
  44.  
  45. 0146F08E  00000000  std::_Vector_val<std::pair<enum SpellValueMod,int>,std::allocator<std::pair<enum SpellValueMod,int> > >::~_Vector_val<std::pair<enum SpellValueMod,int>,std::allocator<std::pair<enum SpellValueMod,int> > >+BE  c:\program files\microsoft visual studio 10.0\vc\include\vector line 459
  46. punting on symbol this
Advertisement
Add Comment
Please, Sign In to add comment