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asuka3.sc

Feb 3rd, 2016
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  1. MISSION_START
  2. // *****************************************************************************************
  3. // *****************************************************************************************
  4. // *****************************************************************************************
  5. // *************************************Asuka mission 3*************************************
  6. // *************************************Boat Spy thing**************************************
  7. // *****************************************************************************************
  8. // *****************************************************************************************
  9.  
  10. // Mission start stuff
  11.  
  12. GOSUB mission_start_asuka3
  13.  
  14. IF HAS_DEATHARREST_BEEN_EXECUTED
  15. GOSUB mission_asuka3_failed
  16. ENDIF
  17.  
  18. GOSUB mission_cleanup_asuka3
  19.  
  20. MISSION_END
  21.  
  22. // Variables for mission
  23.  
  24. VAR_INT blip1_as3 blip2_as3 cop_boat been_in_cop_boat_before
  25. VAR_INT spy_boat spy_bloke spy_car
  26. VAR_INT spy_blokes_car asuka_boat
  27. VAR_INT boat_coord_number boat_health boat_health2
  28. VAR_INT help1_displayed help2_displayed
  29. // ****************************************Mission Start************************************
  30.  
  31. mission_start_asuka3:
  32.  
  33. REGISTER_MISSION_GIVEN
  34. flag_player_on_mission = 1
  35. flag_player_on_asuka_mission = 1
  36. help1_displayed = 0
  37. help2_displayed = 0
  38. SCRIPT_NAME asuka3
  39. WAIT 0
  40.  
  41. been_in_cop_boat_before = 0
  42.  
  43. {
  44.  
  45. LOAD_SPECIAL_MODEL cut_obj1 PLAYERH
  46. LOAD_SPECIAL_MODEL cut_obj2 NOTE
  47. REQUEST_MODEL PED_MALE1
  48. REQUEST_MODEL BOAT_REEFER
  49. REQUEST_MODEL BOAT_SPEEDER
  50. REQUEST_MODEL BOAT_PREDATOR
  51. REQUEST_MODEL CAR_STALLION
  52. REQUEST_MODEL condo_ivy
  53. REQUEST_MODEL kmricndo01
  54.  
  55. LOAD_ALL_MODELS_NOW
  56.  
  57. WHILE NOT HAS_MODEL_LOADED cut_obj1
  58. OR NOT HAS_MODEL_LOADED cut_obj2
  59. OR NOT HAS_MODEL_LOADED condo_ivy
  60. OR NOT HAS_MODEL_LOADED kmricndo01
  61. WAIT 0
  62.  
  63. ENDWHILE
  64.  
  65. LOAD_CUTSCENE A2_PP
  66. SET_CUTSCENE_OFFSET 523.102 -636.96 15.616
  67.  
  68. CREATE_CUTSCENE_OBJECT PED_PLAYER cs_player
  69. SET_CUTSCENE_ANIM cs_player player
  70.  
  71. CREATE_CUTSCENE_HEAD cs_player CUT_OBJ1 cs_playerhead
  72. SET_CUTSCENE_HEAD_ANIM cs_playerhead player
  73.  
  74. CREATE_CUTSCENE_OBJECT cut_obj2 cs_note
  75. SET_CUTSCENE_ANIM cs_note NOTE
  76.  
  77. CLEAR_AREA 523.6 -639.4 16.6 1.0 TRUE
  78. SET_PLAYER_COORDINATES player 523.6 -639.4 16.0
  79.  
  80. SET_PLAYER_HEADING player 180.0
  81.  
  82. DO_FADE 1500 FADE_IN
  83.  
  84. SWITCH_RUBBISH OFF
  85. SWITCH_STREAMING ON
  86. START_CUTSCENE
  87.  
  88. // Displays cutscene text
  89.  
  90.  
  91. GET_CUTSCENE_TIME cs_time
  92.  
  93.  
  94. WHILE cs_time < 3406
  95. WAIT 0
  96. GET_CUTSCENE_TIME cs_time
  97. ENDWHILE
  98.  
  99. PRINT_NOW ( AM3_A ) 10000 1
  100.  
  101. WHILE cs_time < 5677
  102. WAIT 0
  103. GET_CUTSCENE_TIME cs_time
  104. ENDWHILE
  105.  
  106. PRINT_NOW ( AM3_B ) 10000 1
  107.  
  108. WHILE cs_time < 11354
  109. WAIT 0
  110. GET_CUTSCENE_TIME cs_time
  111. ENDWHILE
  112.  
  113. PRINT_NOW ( AM3_C ) 10000 1
  114.  
  115. WHILE cs_time < 16000
  116. WAIT 0
  117. GET_CUTSCENE_TIME cs_time
  118. ENDWHILE
  119.  
  120. DO_FADE 1500 FADE_OUT
  121.  
  122. WHILE NOT HAS_CUTSCENE_FINISHED
  123. WAIT 0
  124.  
  125. ENDWHILE
  126.  
  127. CLEAR_PRINTS
  128.  
  129. WHILE GET_FADING_STATUS
  130. WAIT 0
  131. ENDWHILE
  132.  
  133. SWITCH_RUBBISH ON
  134. CLEAR_CUTSCENE
  135. SET_CAMERA_IN_FRONT_OF_PLAYER
  136.  
  137. WAIT 1000
  138.  
  139. DO_FADE 1500 FADE_IN
  140.  
  141. MARK_MODEL_AS_NO_LONGER_NEEDED CUT_OBJ1
  142. MARK_MODEL_AS_NO_LONGER_NEEDED CUT_OBJ2
  143. MARK_MODEL_AS_NO_LONGER_NEEDED condo_ivy
  144. MARK_MODEL_AS_NO_LONGER_NEEDED kmricndo01
  145.  
  146. WHILE NOT HAS_MODEL_LOADED PED_MALE1
  147. OR NOT HAS_MODEL_LOADED BOAT_SPEEDER
  148. OR NOT HAS_MODEL_LOADED CAR_STALLION
  149. OR NOT HAS_MODEL_LOADED BOAT_PREDATOR
  150. OR NOT HAS_MODEL_LOADED BOAT_REEFER
  151. WAIT 0
  152. ENDWHILE
  153.  
  154. CLEAR_AREA 640.0 -608.0 0.0 6.0 TRUE
  155. CREATE_CAR BOAT_SPEEDER 612.0 -597.0 0.0 spy_boat
  156. SET_CAR_HEADING spy_boat 0.0
  157. SET_CAR_ONLY_DAMAGED_BY_PLAYER spy_boat TRUE
  158. SET_CAR_HEALTH spy_boat 1500
  159. SET_CAR_STRONG spy_boat TRUE
  160.  
  161. CREATE_CHAR_INSIDE_CAR spy_boat PEDTYPE_CIVMALE PED_MALE1 spy_bloke
  162.  
  163. CLEAR_AREA 568.0 -686.0 0.0 6.0 TRUE
  164. CREATE_CAR BOAT_REEFER 568.0 -686.0 0.0 asuka_boat
  165. SET_CAR_HEADING asuka_boat 180.0
  166.  
  167. CLEAR_AREA 554.8 -767.6 0.0 6.0 TRUE
  168. CREATE_CAR BOAT_PREDATOR 554.8 -767.6 0.0 cop_boat
  169. ADD_BLIP_FOR_CAR cop_boat blip1_as3
  170.  
  171.  
  172. // START MISSION
  173.  
  174. IF NOT IS_CHAR_DEAD spy_bloke
  175. ADD_BLIP_FOR_CHAR spy_bloke blip2_as3
  176. CHANGE_BLIP_DISPLAY blip2_as3 MARKER_ONLY
  177. ENDIF
  178.  
  179. WAIT 1500
  180.  
  181. SET_PLAYER_CONTROL Player OFF
  182. SWITCH_WIDESCREEN ON
  183.  
  184. SET_FIXED_CAMERA_POSITION 526.0 -643.3 19.6 0.0 0.0 0.0
  185.  
  186. IF NOT IS_CAR_DEAD spy_boat
  187. POINT_CAMERA_AT_CAR spy_boat FIXED JUMP_CUT
  188. ENDIF
  189.  
  190. WAIT 3000
  191.  
  192. SET_PLAYER_CONTROL Player ON
  193. SWITCH_WIDESCREEN OFF
  194. RESTORE_CAMERA
  195.  
  196.  
  197. IF NOT IS_CAR_DEAD spy_boat
  198. GET_CAR_HEALTH spy_boat boat_health
  199. DISPLAY_ONSCREEN_COUNTER_WITH_STRING boat_health COUNTER_DISPLAY_BAR (DAM)
  200. GOSUB boat_health
  201. ENDIF
  202.  
  203. TIMERB = 0
  204.  
  205. WHILE NOT LOCATE_PLAYER_ANY_MEANS_CAR_2D Player spy_boat 55.0 55.0 FALSE
  206. AND IS_CAR_HEALTH_GREATER spy_boat 1499
  207. WAIT 0
  208.  
  209. IF help1_displayed = 0
  210. IF TIMERB > 4000
  211. GET_CONTROLLER_MODE controlmode
  212. IF controlmode = 3
  213. PRINT_HELP BOATIN3
  214. ELSE
  215. PRINT_HELP BOATIN1
  216. ENDIF
  217. help1_displayed = 1
  218. ENDIF
  219. ENDIF
  220.  
  221. IF help2_displayed = 0
  222. IF TIMERB > 11000
  223. GET_CONTROLLER_MODE controlmode
  224. IF controlmode = 3
  225. PRINT_HELP BOATIN4
  226. ELSE
  227. PRINT_HELP BOATIN2
  228. ENDIF
  229. help2_displayed = 1
  230. ENDIF
  231. ENDIF
  232.  
  233. IF IS_CAR_DEAD spy_boat
  234. GOTO mission_asuka3_passed
  235. ENDIF
  236.  
  237. GOSUB check_boats_dead
  238.  
  239. IF NOT IS_CAR_DEAD spy_boat
  240. GOSUB boat_health
  241. ENDIF
  242.  
  243. ENDWHILE
  244.  
  245.  
  246.  
  247. IF NOT IS_CAR_DEAD spy_boat
  248. SET_CAR_ONLY_DAMAGED_BY_PLAYER spy_boat FALSE
  249. SET_BOAT_CRUISE_SPEED spy_boat 48.0
  250. ENDIF
  251.  
  252.  
  253.  
  254. WAIT 0
  255. //LOCATION1
  256. IF NOT IS_CAR_DEAD spy_boat
  257. BOAT_GOTO_COORDS spy_boat 744.8 -350.1 0.0
  258. ENDIF
  259.  
  260. WHILE NOT LOCATE_CAR_3D spy_boat 744.8 -350.1 0.0 6.0 6.0 6.0 FALSE
  261. WAIT 0
  262.  
  263. IF IS_CAR_DEAD spy_boat
  264. GOTO mission_asuka3_passed
  265. ENDIF
  266.  
  267. IF NOT IS_CAR_DEAD spy_boat
  268. IF NOT LOCATE_PLAYER_ANY_MEANS_CAR_2D Player spy_boat 160.0 160.0 FALSE
  269. PRINT_NOW ( AWAY ) 5000 2 // Mission brief
  270. IF NOT IS_CAR_DEAD spy_boat
  271. AND NOT IS_CHAR_DEAD spy_bloke
  272. DELETE_CAR spy_boat
  273. DELETE_CHAR spy_bloke
  274. ENDIF
  275. GOTO mission_asuka3_failed
  276. ENDIF
  277. ENDIF
  278.  
  279. GOSUB check_boats_dead
  280.  
  281. IF NOT IS_CAR_DEAD spy_boat
  282. GOSUB boat_health
  283. ENDIF
  284.  
  285. ENDWHILE
  286.  
  287. //LOCATION2
  288. IF NOT IS_CAR_DEAD spy_boat
  289. BOAT_GOTO_COORDS spy_boat 728.9 -133.7 0.0
  290. SET_BOAT_CRUISE_SPEED spy_boat 45.0
  291. ENDIF
  292.  
  293. WHILE NOT LOCATE_CAR_3D spy_boat 728.9 -133.7 0.0 6.0 6.0 6.0 FALSE
  294. WAIT 0
  295.  
  296. IF IS_CAR_DEAD spy_boat
  297. GOTO mission_asuka3_passed
  298. ENDIF
  299.  
  300. IF NOT IS_CAR_DEAD spy_boat
  301. IF NOT LOCATE_PLAYER_ANY_MEANS_CAR_2D Player spy_boat 160.0 160.0 FALSE
  302. PRINT_NOW ( AWAY ) 5000 2 // Mission brief
  303. IF NOT IS_CAR_DEAD spy_boat
  304. AND NOT IS_CHAR_DEAD spy_bloke
  305. DELETE_CAR spy_boat
  306. DELETE_CHAR spy_bloke
  307. ENDIF
  308. GOTO mission_asuka3_failed
  309. ENDIF
  310. ENDIF
  311.  
  312. GOSUB check_boats_dead
  313.  
  314. IF NOT IS_CAR_DEAD spy_boat
  315. GOSUB boat_health
  316. ENDIF
  317.  
  318. ENDWHILE
  319.  
  320. //LOCATION3
  321. IF NOT IS_CAR_DEAD spy_boat
  322. BOAT_GOTO_COORDS spy_boat 635.5 24.7 0.0
  323. ENDIF
  324.  
  325. WHILE NOT LOCATE_CAR_3D spy_boat 635.5 24.7 0.0 6.0 6.0 6.0 FALSE
  326. WAIT 0
  327.  
  328. IF IS_CAR_DEAD spy_boat
  329. GOTO mission_asuka3_passed
  330. ENDIF
  331.  
  332. IF NOT IS_CAR_DEAD spy_boat
  333. IF NOT LOCATE_PLAYER_ANY_MEANS_CAR_2D Player spy_boat 160.0 160.0 FALSE
  334. PRINT_NOW ( AWAY ) 5000 2 // Mission brief
  335. IF NOT IS_CAR_DEAD spy_boat
  336. AND NOT IS_CHAR_DEAD spy_bloke
  337. DELETE_CAR spy_boat
  338. DELETE_CHAR spy_bloke
  339. ENDIF
  340. GOTO mission_asuka3_failed
  341. ENDIF
  342. ENDIF
  343.  
  344. GOSUB check_boats_dead
  345.  
  346. IF NOT IS_CAR_DEAD spy_boat
  347. GOSUB boat_health
  348. ENDIF
  349.  
  350. ENDWHILE
  351.  
  352. //LOCATION4
  353. IF NOT IS_CAR_DEAD spy_boat
  354. BOAT_GOTO_COORDS spy_boat 746.6 252.9 0.0
  355. ENDIF
  356.  
  357. WHILE NOT LOCATE_CAR_3D spy_boat 746.6 252.9 0.0 6.0 6.0 6.0 FALSE
  358. WAIT 0
  359.  
  360. IF IS_CAR_DEAD spy_boat
  361. GOTO mission_asuka3_passed
  362. ENDIF
  363.  
  364. IF NOT IS_CAR_DEAD spy_boat
  365. IF NOT LOCATE_PLAYER_ANY_MEANS_CAR_2D Player spy_boat 160.0 160.0 FALSE
  366. PRINT_NOW ( AWAY ) 5000 2 // Mission brief
  367. IF NOT IS_CAR_DEAD spy_boat
  368. AND NOT IS_CHAR_DEAD spy_bloke
  369. DELETE_CAR spy_boat
  370. DELETE_CHAR spy_bloke
  371. ENDIF
  372. GOTO mission_asuka3_failed
  373. ENDIF
  374. ENDIF
  375.  
  376. GOSUB check_boats_dead
  377.  
  378. IF NOT IS_CAR_DEAD spy_boat
  379. GOSUB boat_health
  380. ENDIF
  381.  
  382. ENDWHILE
  383.  
  384. //LOCATION5
  385. IF NOT IS_CAR_DEAD spy_boat
  386. BOAT_GOTO_COORDS spy_boat 872.1 335.9 0.0
  387. ENDIF
  388.  
  389. WHILE NOT LOCATE_CAR_3D spy_boat 872.1 335.9 0.0 6.0 6.0 6.0 FALSE
  390. WAIT 0
  391.  
  392. IF IS_CAR_DEAD spy_boat
  393. GOTO mission_asuka3_passed
  394. ENDIF
  395.  
  396. IF NOT IS_CAR_DEAD spy_boat
  397. IF NOT LOCATE_PLAYER_ANY_MEANS_CAR_2D Player spy_boat 160.0 160.0 FALSE
  398. PRINT_NOW ( AWAY ) 5000 2 // Mission brief
  399. IF NOT IS_CAR_DEAD spy_boat
  400. AND NOT IS_CHAR_DEAD spy_bloke
  401. DELETE_CAR spy_boat
  402. DELETE_CHAR spy_bloke
  403. ENDIF
  404. GOTO mission_asuka3_failed
  405. ENDIF
  406. ENDIF
  407.  
  408. GOSUB check_boats_dead
  409.  
  410. IF NOT IS_CAR_DEAD spy_boat
  411. GOSUB boat_health
  412. ENDIF
  413.  
  414. ENDWHILE
  415.  
  416. //LOCATION6
  417. IF NOT IS_CAR_DEAD spy_boat
  418. BOAT_GOTO_COORDS spy_boat 1064.5 180.8 0.0
  419. ENDIF
  420.  
  421. WHILE NOT LOCATE_CAR_3D spy_boat 1064.5 180.8 0.0 6.0 6.0 6.0 FALSE
  422. WAIT 0
  423.  
  424. IF IS_CAR_DEAD spy_boat
  425. GOTO mission_asuka3_passed
  426. ENDIF
  427.  
  428. IF NOT IS_CAR_DEAD spy_boat
  429. IF NOT LOCATE_PLAYER_ANY_MEANS_CAR_2D Player spy_boat 160.0 160.0 FALSE
  430. PRINT_NOW ( AWAY ) 5000 2 // Mission brief
  431. IF NOT IS_CAR_DEAD spy_boat
  432. AND NOT IS_CHAR_DEAD spy_bloke
  433. DELETE_CAR spy_boat
  434. DELETE_CHAR spy_bloke
  435. ENDIF
  436. GOTO mission_asuka3_failed
  437. ENDIF
  438. ENDIF
  439.  
  440. GOSUB check_boats_dead
  441.  
  442. IF NOT IS_CAR_DEAD spy_boat
  443. GOSUB boat_health
  444. ENDIF
  445.  
  446. ENDWHILE
  447.  
  448. //LOCATION7
  449. IF NOT IS_CAR_DEAD spy_boat
  450. BOAT_GOTO_COORDS spy_boat 1262.0 166.0 0.0
  451. ENDIF
  452.  
  453. WHILE NOT LOCATE_CAR_3D spy_boat 1262.0 166.0 0.0 6.0 6.0 6.0 FALSE
  454. WAIT 0
  455.  
  456. IF IS_CAR_DEAD spy_boat
  457. GOTO mission_asuka3_passed
  458. ENDIF
  459.  
  460. IF NOT IS_CAR_DEAD spy_boat
  461. IF NOT LOCATE_PLAYER_ANY_MEANS_CAR_2D Player spy_boat 160.0 160.0 FALSE
  462. PRINT_NOW ( AWAY ) 5000 2 // Mission brief
  463. IF NOT IS_CAR_DEAD spy_boat
  464. AND NOT IS_CHAR_DEAD spy_bloke
  465. DELETE_CAR spy_boat
  466. DELETE_CHAR spy_bloke
  467. ENDIF
  468. GOTO mission_asuka3_failed
  469. ENDIF
  470. ENDIF
  471.  
  472. GOSUB check_boats_dead
  473.  
  474. IF NOT IS_CAR_DEAD spy_boat
  475. GOSUB boat_health
  476. ENDIF
  477.  
  478. ENDWHILE
  479.  
  480. //LOCATION8
  481. IF NOT IS_CAR_DEAD spy_boat
  482. BOAT_GOTO_COORDS spy_boat 1566.0 52.0 0.0
  483. ENDIF
  484.  
  485. WHILE NOT LOCATE_CAR_3D spy_boat 1566.0 52.0 0.0 6.0 6.0 6.0 FALSE
  486. WAIT 0
  487.  
  488. IF IS_CAR_DEAD spy_boat
  489. GOTO mission_asuka3_passed
  490. ENDIF
  491.  
  492. IF NOT IS_CAR_DEAD spy_boat
  493. IF NOT LOCATE_PLAYER_ANY_MEANS_CAR_2D Player spy_boat 160.0 160.0 FALSE
  494. PRINT_NOW ( AWAY ) 5000 2 // Mission brief
  495. IF NOT IS_CAR_DEAD spy_boat
  496. AND NOT IS_CHAR_DEAD spy_bloke
  497. DELETE_CAR spy_boat
  498. DELETE_CHAR spy_bloke
  499. ENDIF
  500. GOTO mission_asuka3_failed
  501. ENDIF
  502. ENDIF
  503.  
  504. GOSUB check_boats_dead
  505.  
  506. IF NOT IS_CAR_DEAD spy_boat
  507. GOSUB boat_health
  508. ENDIF
  509.  
  510. ENDWHILE
  511.  
  512. //LOCATION9
  513. IF NOT IS_CAR_DEAD spy_boat
  514. BOAT_GOTO_COORDS spy_boat 1595.0 -154.0 0.0
  515. ENDIF
  516.  
  517. WHILE NOT LOCATE_CAR_3D spy_boat 1595.0 -154.0 0.0 6.0 6.0 6.0 FALSE
  518. WAIT 0
  519.  
  520. IF IS_CAR_DEAD spy_boat
  521. GOTO mission_asuka3_passed
  522. ENDIF
  523.  
  524. IF NOT IS_CAR_DEAD spy_boat
  525. IF NOT LOCATE_PLAYER_ANY_MEANS_CAR_2D Player spy_boat 160.0 160.0 FALSE
  526. PRINT_NOW ( AWAY ) 5000 2 // Mission brief
  527. IF NOT IS_CAR_DEAD spy_boat
  528. AND NOT IS_CHAR_DEAD spy_bloke
  529. DELETE_CAR spy_boat
  530. DELETE_CHAR spy_bloke
  531. ENDIF
  532. GOTO mission_asuka3_failed
  533. ENDIF
  534. ENDIF
  535.  
  536. GOSUB check_boats_dead
  537.  
  538. IF NOT IS_CAR_DEAD spy_boat
  539. GOSUB boat_health
  540. ENDIF
  541.  
  542. ENDWHILE
  543.  
  544. //LOCATION10
  545. IF NOT IS_CAR_DEAD spy_boat
  546. BOAT_GOTO_COORDS spy_boat 1555.0 -299.0 0.0
  547. ENDIF
  548.  
  549. WHILE NOT LOCATE_CAR_3D spy_boat 1555.0 -299.0 0.0 6.0 6.0 6.0 FALSE
  550. WAIT 0
  551.  
  552. IF IS_CAR_DEAD spy_boat
  553. GOTO mission_asuka3_passed
  554. ENDIF
  555.  
  556.  
  557. IF NOT IS_CAR_DEAD spy_boat
  558. IF NOT LOCATE_PLAYER_ANY_MEANS_CAR_2D Player spy_boat 160.0 160.0 FALSE
  559. PRINT_NOW ( AWAY ) 5000 2 // Mission brief
  560. IF NOT IS_CAR_DEAD spy_boat
  561. AND NOT IS_CHAR_DEAD spy_bloke
  562. DELETE_CAR spy_boat
  563. DELETE_CHAR spy_bloke
  564. ENDIF
  565. GOTO mission_asuka3_failed
  566. ENDIF
  567. ENDIF
  568.  
  569. GOSUB check_boats_dead
  570.  
  571. IF NOT IS_CAR_DEAD spy_boat
  572. GOSUB boat_health
  573. ENDIF
  574.  
  575. ENDWHILE
  576.  
  577. //LOCATION11
  578. IF NOT IS_CAR_DEAD spy_boat
  579. BOAT_GOTO_COORDS spy_boat 1617.0 -600.0 0.0
  580. ENDIF
  581.  
  582. WHILE NOT LOCATE_CAR_3D spy_boat 1617.0 -600.0 0.0 5.0 5.0 5.0 FALSE
  583. WAIT 0
  584.  
  585. IF IS_CAR_DEAD spy_boat
  586. GOTO mission_asuka3_passed
  587. ENDIF
  588.  
  589.  
  590. IF NOT IS_CAR_DEAD spy_boat
  591. IF NOT LOCATE_PLAYER_ANY_MEANS_CAR_2D Player spy_boat 160.0 160.0 FALSE
  592. PRINT_NOW ( AWAY ) 5000 2 // Mission brief
  593. IF NOT IS_CAR_DEAD spy_boat
  594. AND NOT IS_CHAR_DEAD spy_bloke
  595. DELETE_CAR spy_boat
  596. DELETE_CHAR spy_bloke
  597. ENDIF
  598. GOTO mission_asuka3_failed
  599. ENDIF
  600. ENDIF
  601.  
  602. GOSUB check_boats_dead
  603.  
  604. IF NOT IS_CAR_DEAD spy_boat
  605. GOSUB boat_health
  606. ENDIF
  607.  
  608. ENDWHILE
  609.  
  610. //LOCATION12
  611. IF NOT IS_CAR_DEAD spy_boat
  612. BOAT_GOTO_COORDS spy_boat 1617.0 -762.0 0.0
  613. ENDIF
  614.  
  615. WHILE NOT LOCATE_CAR_3D spy_boat 1617.0 -762.0 0.0 5.0 5.0 5.0 FALSE
  616. WAIT 0
  617.  
  618. IF IS_CAR_DEAD spy_boat
  619. GOTO mission_asuka3_passed
  620. ENDIF
  621.  
  622. IF NOT IS_CAR_DEAD spy_boat
  623. IF NOT LOCATE_PLAYER_ANY_MEANS_CAR_2D Player spy_boat 160.0 160.0 FALSE
  624. PRINT_NOW ( AWAY ) 5000 2 // Mission brief
  625. IF NOT IS_CAR_DEAD spy_boat
  626. AND NOT IS_CHAR_DEAD spy_bloke
  627. DELETE_CAR spy_boat
  628. DELETE_CHAR spy_bloke
  629. ENDIF
  630. GOTO mission_asuka3_failed
  631. ENDIF
  632. ENDIF
  633.  
  634. GOSUB check_boats_dead
  635.  
  636. IF NOT IS_CAR_DEAD spy_boat
  637. GOSUB boat_health
  638. ENDIF
  639.  
  640. ENDWHILE
  641.  
  642. //LOCATION13
  643. IF NOT IS_CAR_DEAD spy_boat
  644. BOAT_GOTO_COORDS spy_boat 1637.0 -950.0 0.0
  645. ENDIF
  646.  
  647. WHILE NOT LOCATE_CAR_3D spy_boat 1637.0 -950.0 0.0 6.0 6.0 6.0 FALSE
  648. WAIT 0
  649.  
  650. IF IS_CAR_DEAD spy_boat
  651. GOTO mission_asuka3_passed
  652. ENDIF
  653.  
  654. IF NOT IS_CAR_DEAD spy_boat
  655. IF NOT LOCATE_PLAYER_ANY_MEANS_CAR_2D Player spy_boat 160.0 160.0 FALSE
  656. PRINT_NOW ( AWAY ) 5000 2 // Mission brief
  657. IF NOT IS_CAR_DEAD spy_boat
  658. AND NOT IS_CHAR_DEAD spy_bloke
  659. DELETE_CAR spy_boat
  660. DELETE_CHAR spy_bloke
  661. ENDIF
  662. GOTO mission_asuka3_failed
  663. ENDIF
  664. ENDIF
  665.  
  666. GOSUB check_boats_dead
  667.  
  668. IF NOT IS_CAR_DEAD spy_boat
  669. GOSUB boat_health
  670. ENDIF
  671.  
  672. ENDWHILE
  673.  
  674. //LOCATION14
  675. IF NOT IS_CAR_DEAD spy_boat
  676. BOAT_GOTO_COORDS spy_boat 1535.0 -1173.0 0.0
  677. ENDIF
  678.  
  679. WHILE NOT LOCATE_CAR_3D spy_boat 1535.0 -1173.0 0.0 6.0 6.0 6.0 FALSE
  680. WAIT 0
  681.  
  682. IF IS_CAR_DEAD spy_boat
  683. GOTO mission_asuka3_passed
  684. ENDIF
  685.  
  686. IF NOT IS_CAR_DEAD spy_boat
  687. IF NOT LOCATE_PLAYER_ANY_MEANS_CAR_2D Player spy_boat 160.0 160.0 FALSE
  688. PRINT_NOW ( AWAY ) 5000 2 // Mission brief
  689. IF NOT IS_CAR_DEAD spy_boat
  690. AND NOT IS_CHAR_DEAD spy_bloke
  691. DELETE_CAR spy_boat
  692. DELETE_CHAR spy_bloke
  693. ENDIF
  694. GOTO mission_asuka3_failed
  695. ENDIF
  696. ENDIF
  697.  
  698. GOSUB check_boats_dead
  699.  
  700. IF NOT IS_CAR_DEAD spy_boat
  701. GOSUB boat_health
  702. ENDIF
  703.  
  704. ENDWHILE
  705.  
  706. //LOCATION15
  707. IF NOT IS_CAR_DEAD spy_boat
  708. BOAT_GOTO_COORDS spy_boat 1268.0 -1273.0 0.0
  709. ENDIF
  710.  
  711. WHILE NOT LOCATE_CAR_3D spy_boat 1268.0 -1273.0 0.0 6.0 6.0 6.0 FALSE
  712. WAIT 0
  713.  
  714. IF IS_CAR_DEAD spy_boat
  715. GOTO mission_asuka3_passed
  716. ENDIF
  717.  
  718.  
  719. IF NOT IS_CAR_DEAD spy_boat
  720. IF NOT LOCATE_PLAYER_ANY_MEANS_CAR_2D Player spy_boat 160.0 160.0 FALSE
  721. PRINT_NOW ( AWAY ) 5000 2 // Mission brief
  722. IF NOT IS_CAR_DEAD spy_boat
  723. AND NOT IS_CHAR_DEAD spy_bloke
  724. DELETE_CAR spy_boat
  725. DELETE_CHAR spy_bloke
  726. ENDIF
  727. GOTO mission_asuka3_failed
  728. ENDIF
  729. ENDIF
  730.  
  731. GOSUB check_boats_dead
  732.  
  733. IF NOT IS_CAR_DEAD spy_boat
  734. GOSUB boat_health
  735. ENDIF
  736.  
  737. ENDWHILE
  738.  
  739. //LOCATION16
  740. IF NOT IS_CAR_DEAD spy_boat
  741. BOAT_GOTO_COORDS spy_boat 938.1 -1226.4 0.0
  742. ENDIF
  743.  
  744. WHILE NOT LOCATE_CAR_3D spy_boat 938.1 -1226.4 0.0 6.0 6.0 6.0 FALSE
  745. WAIT 0
  746.  
  747. IF IS_CAR_DEAD spy_boat
  748. GOTO mission_asuka3_passed
  749. ENDIF
  750.  
  751.  
  752. IF NOT IS_CAR_DEAD spy_boat
  753. IF NOT LOCATE_PLAYER_ANY_MEANS_CAR_2D Player spy_boat 160.0 160.0 FALSE
  754. PRINT_NOW ( AWAY ) 5000 2 // Mission brief
  755. IF NOT IS_CAR_DEAD spy_boat
  756. AND NOT IS_CHAR_DEAD spy_bloke
  757. DELETE_CAR spy_boat
  758. DELETE_CHAR spy_bloke
  759. ENDIF
  760. GOTO mission_asuka3_failed
  761. ENDIF
  762. ENDIF
  763.  
  764. GOSUB check_boats_dead
  765.  
  766. IF NOT IS_CAR_DEAD spy_boat
  767. GOSUB boat_health
  768. ENDIF
  769.  
  770. ENDWHILE
  771.  
  772. //LOCATION17
  773. IF NOT IS_CAR_DEAD spy_boat
  774. SET_BOAT_CRUISE_SPEED spy_boat 45.0
  775. BOAT_GOTO_COORDS spy_boat 618.0 -1083.0 0.0
  776. ENDIF
  777.  
  778. WHILE NOT LOCATE_CAR_3D spy_boat 618.0 -1083.0 0.0 6.0 6.0 6.0 FALSE
  779. WAIT 0
  780.  
  781. IF IS_CAR_DEAD spy_boat
  782. GOTO mission_asuka3_passed
  783. ENDIF
  784.  
  785. IF NOT IS_CAR_DEAD spy_boat
  786. IF NOT LOCATE_PLAYER_ANY_MEANS_CAR_2D Player spy_boat 160.0 160.0 FALSE
  787. PRINT_NOW ( AWAY ) 5000 2 // Mission brief
  788. IF NOT IS_CAR_DEAD spy_boat
  789. AND NOT IS_CHAR_DEAD spy_bloke
  790. DELETE_CAR spy_boat
  791. DELETE_CHAR spy_bloke
  792. ENDIF
  793. GOTO mission_asuka3_failed
  794. ENDIF
  795. ENDIF
  796.  
  797. GOSUB check_boats_dead
  798.  
  799. IF NOT IS_CAR_DEAD spy_boat
  800. GOSUB boat_health
  801. ENDIF
  802.  
  803. ENDWHILE
  804.  
  805. //LOCATION18
  806. IF NOT IS_CAR_DEAD spy_boat
  807. SET_BOAT_CRUISE_SPEED spy_boat 35.0
  808. BOAT_GOTO_COORDS spy_boat 560.0 -899.0 0.0
  809. ENDIF
  810.  
  811. WHILE NOT LOCATE_CAR_3D spy_boat 560.0 -899.0 0.0 6.0 6.0 6.0 FALSE
  812. WAIT 0
  813.  
  814. IF IS_CAR_DEAD spy_boat
  815. GOTO mission_asuka3_passed
  816. ENDIF
  817.  
  818. IF NOT IS_CAR_DEAD spy_boat
  819. IF NOT LOCATE_PLAYER_ANY_MEANS_CAR_2D Player spy_boat 160.0 160.0 FALSE
  820. PRINT_NOW ( AWAY ) 5000 2 // Mission brief
  821. IF NOT IS_CAR_DEAD spy_boat
  822. AND NOT IS_CHAR_DEAD spy_bloke
  823. DELETE_CAR spy_boat
  824. DELETE_CHAR spy_bloke
  825. ENDIF
  826. GOTO mission_asuka3_failed
  827. ENDIF
  828. ENDIF
  829.  
  830. GOSUB check_boats_dead
  831.  
  832. IF NOT IS_CAR_DEAD spy_boat
  833. GOSUB boat_health
  834. ENDIF
  835.  
  836. ENDWHILE
  837.  
  838. //LOCATION19
  839. IF NOT IS_CAR_DEAD spy_boat
  840. SET_BOAT_CRUISE_SPEED spy_boat 20.0
  841. BOAT_GOTO_COORDS spy_boat 548.0 -795.0 0.0
  842. ENDIF
  843.  
  844. WHILE NOT LOCATE_CAR_3D spy_boat 548.0 -795.0 0.0 6.0 6.0 6.0 FALSE
  845. WAIT 0
  846.  
  847. IF IS_CAR_DEAD spy_boat
  848. GOTO mission_asuka3_passed
  849. ENDIF
  850.  
  851. IF NOT IS_CAR_DEAD spy_boat
  852. IF NOT LOCATE_PLAYER_ANY_MEANS_CAR_2D Player spy_boat 160.0 160.0 FALSE
  853. PRINT_NOW ( AWAY ) 5000 2 // Mission brief
  854. IF NOT IS_CAR_DEAD spy_boat
  855. AND NOT IS_CHAR_DEAD spy_bloke
  856. DELETE_CAR spy_boat
  857. DELETE_CHAR spy_bloke
  858. ENDIF
  859. GOTO mission_asuka3_failed
  860. ENDIF
  861. ENDIF
  862.  
  863. GOSUB check_boats_dead
  864.  
  865. IF NOT IS_CAR_DEAD spy_boat
  866. GOSUB boat_health
  867. ENDIF
  868.  
  869. ENDWHILE
  870.  
  871. WAIT 1000
  872.  
  873. IF NOT IS_CAR_DEAD spy_boat
  874. AND NOT IS_CHAR_DEAD spy_bloke
  875. BOAT_STOP spy_boat
  876. ANCHOR_BOAT spy_boat TRUE
  877. WARP_CHAR_FROM_CAR_TO_COORD spy_bloke 547.3 -778.4 -100.0
  878. CLEAR_ONSCREEN_COUNTER boat_health
  879. ENDIF
  880.  
  881. CREATE_CAR CAR_STALLION 499.7 -734.4 -100.0 spy_car
  882. SET_CAR_HEADING spy_car 90.0
  883.  
  884. SET_CHAR_RUNNING spy_bloke TRUE
  885. SET_CHAR_OBJ_RUN_TO_COORD spy_bloke 510.0 -775.6
  886.  
  887. WHILE NOT IS_CHAR_OBJECTIVE_PASSED spy_bloke
  888. WAIT 0
  889.  
  890. IF IS_CHAR_DEAD spy_bloke
  891. GOTO mission_asuka3_passed
  892. ENDIF
  893.  
  894. GOSUB check_boats_dead
  895.  
  896. ENDWHILE
  897.  
  898. SET_CHAR_OBJ_RUN_TO_COORD spy_bloke 505.2 -751.1
  899.  
  900. WHILE NOT IS_CHAR_OBJECTIVE_PASSED spy_bloke
  901. WAIT 0
  902.  
  903. IF IS_CHAR_DEAD spy_bloke
  904. GOTO mission_asuka3_passed
  905. ENDIF
  906.  
  907. GOSUB check_boats_dead
  908.  
  909. ENDWHILE
  910.  
  911. SET_CHAR_OBJ_RUN_TO_COORD spy_bloke 501.1 -749.5
  912.  
  913. WHILE NOT IS_CHAR_OBJECTIVE_PASSED spy_bloke
  914. WAIT 0
  915.  
  916. IF IS_CHAR_DEAD spy_bloke
  917. GOTO mission_asuka3_passed
  918. ENDIF
  919.  
  920. GOSUB check_boats_dead
  921.  
  922. ENDWHILE
  923.  
  924.  
  925. IF NOT IS_CAR_DEAD spy_car
  926. SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER spy_bloke spy_car
  927. ENDIF
  928.  
  929. WHILE NOT IS_CHAR_IN_CAR spy_bloke spy_car
  930. WAIT 0
  931.  
  932. IF IS_CHAR_DEAD spy_bloke
  933. GOTO mission_asuka3_passed
  934. ENDIF
  935.  
  936. IF IS_CAR_DEAD spy_car
  937. AND NOT IS_CHAR_DEAD spy_bloke
  938. GOTO is_he_dead_yet
  939. ENDIF
  940.  
  941. GOSUB check_boats_dead
  942.  
  943. ENDWHILE
  944.  
  945.  
  946. IF NOT IS_CAR_DEAD spy_car
  947. CAR_GOTO_COORDINATES_ACCURATE spy_car 463.0 -727.4 16.1
  948. SET_CAR_MISSION spy_car MISSION_GOTOCOORDS_STRAIGHT_ACCURATE
  949. SET_CAR_DRIVING_STYLE spy_car 1
  950. SET_CAR_CRUISE_SPEED spy_car 15.0
  951. ENDIF
  952.  
  953. WHILE NOT LOCATE_CAR_3D spy_car 463.0 -727.4 16.1 3.0 3.0 3.0 FALSE
  954. WAIT 0
  955.  
  956. IF IS_CAR_DEAD spy_car
  957. GOTO mission_asuka3_passed
  958. ENDIF
  959.  
  960. IF IS_CHAR_DEAD spy_bloke
  961. GOTO mission_asuka3_passed
  962. ENDIF
  963.  
  964. IF NOT IS_CHAR_IN_CAR spy_bloke spy_car
  965. GOTO is_he_dead_yet
  966. ENDIF
  967.  
  968. IF NOT IS_CAR_DEAD spy_car
  969. IF NOT LOCATE_PLAYER_ANY_MEANS_CAR_2D Player spy_car 160.0 160.0 FALSE
  970. PRINT_NOW ( AWAY ) 5000 2 // Mission brief
  971. IF NOT IS_CAR_DEAD spy_car
  972. AND NOT IS_CHAR_DEAD spy_bloke
  973. DELETE_CAR spy_car
  974. DELETE_CHAR spy_bloke
  975. ENDIF
  976. GOTO mission_asuka3_failed
  977. ENDIF
  978. ENDIF
  979.  
  980. GOSUB check_boats_dead
  981.  
  982. ENDWHILE
  983.  
  984. IF NOT IS_CAR_DEAD spy_car
  985. CAR_GOTO_COORDINATES_ACCURATE spy_car 456.0 -707.1 16.0
  986. SET_CAR_MISSION spy_car MISSION_GOTOCOORDS_STRAIGHT_ACCURATE
  987. ENDIF
  988.  
  989. WHILE NOT LOCATE_CAR_3D spy_car 456.0 -707.1 16.0 3.0 3.0 3.0 FALSE
  990. WAIT 0
  991.  
  992. IF IS_CAR_DEAD spy_car
  993. GOTO mission_asuka3_passed
  994. ENDIF
  995.  
  996. IF IS_CHAR_DEAD spy_bloke
  997. GOTO mission_asuka3_passed
  998. ENDIF
  999.  
  1000. IF NOT IS_CHAR_IN_CAR spy_bloke spy_car
  1001. GOTO is_he_dead_yet
  1002. ENDIF
  1003.  
  1004. IF NOT IS_CAR_DEAD spy_car
  1005. IF NOT LOCATE_PLAYER_ANY_MEANS_CAR_2D Player spy_car 160.0 160.0 FALSE
  1006. PRINT_NOW ( AWAY ) 5000 2 // Mission brief
  1007. IF NOT IS_CAR_DEAD spy_car
  1008. AND NOT IS_CHAR_DEAD spy_bloke
  1009. DELETE_CAR spy_car
  1010. DELETE_CHAR spy_bloke
  1011. ENDIF
  1012. GOTO mission_asuka3_failed
  1013. ENDIF
  1014. ENDIF
  1015.  
  1016. GOSUB check_boats_dead
  1017.  
  1018. ENDWHILE
  1019.  
  1020.  
  1021. IF NOT IS_CAR_DEAD spy_car
  1022. CAR_GOTO_COORDINATES_ACCURATE spy_car 459.0 -678.1 16.0
  1023. SET_CAR_MISSION spy_car MISSION_GOTOCOORDS_STRAIGHT_ACCURATE
  1024. ENDIF
  1025.  
  1026. WHILE NOT LOCATE_CAR_3D spy_car 459.0 -678.1 16.0 3.0 3.0 3.0 FALSE
  1027. WAIT 0
  1028.  
  1029. IF IS_CAR_DEAD spy_car
  1030. GOTO mission_asuka3_passed
  1031. ENDIF
  1032.  
  1033. IF IS_CHAR_DEAD spy_bloke
  1034. GOTO mission_asuka3_passed
  1035. ENDIF
  1036.  
  1037. IF NOT IS_CHAR_IN_CAR spy_bloke spy_car
  1038. GOTO is_he_dead_yet
  1039. ENDIF
  1040.  
  1041. IF NOT IS_CAR_DEAD spy_car
  1042. IF NOT LOCATE_PLAYER_ANY_MEANS_CAR_2D Player spy_car 160.0 160.0 FALSE
  1043. PRINT_NOW ( AWAY ) 5000 2 // Mission brief
  1044. IF NOT IS_CAR_DEAD spy_car
  1045. AND NOT IS_CHAR_DEAD spy_bloke
  1046. DELETE_CAR spy_car
  1047. DELETE_CHAR spy_bloke
  1048. ENDIF
  1049. GOTO mission_asuka3_failed
  1050. ENDIF
  1051. ENDIF
  1052.  
  1053. GOSUB check_boats_dead
  1054.  
  1055. ENDWHILE
  1056.  
  1057.  
  1058. IF NOT IS_CAR_DEAD spy_car
  1059. CAR_WANDER_RANDOMLY spy_car
  1060. SET_CAR_DRIVING_STYLE spy_car 2
  1061. SET_CAR_CRUISE_SPEED spy_car 25.0
  1062. ENDIF
  1063.  
  1064. WHILE NOT IS_CHAR_DEAD spy_bloke
  1065. WAIT 0
  1066.  
  1067. IF NOT IS_CHAR_DEAD spy_bloke
  1068. IF NOT LOCATE_PLAYER_ANY_MEANS_CHAR_2D Player spy_bloke 160.0 160.0 FALSE
  1069. PRINT_NOW ( AWAY ) 5000 2 // Mission brief
  1070. IF NOT IS_CHAR_DEAD spy_bloke
  1071. DELETE_CHAR spy_bloke
  1072. ENDIF
  1073. GOTO mission_asuka3_failed
  1074. ENDIF
  1075. ENDIF
  1076.  
  1077. IF IS_CAR_DEAD spy_car
  1078. GOTO mission_asuka3_passed
  1079. ENDIF
  1080.  
  1081. IF NOT IS_CHAR_IN_CAR spy_bloke spy_car
  1082. GOTO is_he_dead_yet
  1083. ENDIF
  1084.  
  1085. GOSUB check_boats_dead
  1086.  
  1087. ENDWHILE
  1088.  
  1089.  
  1090. is_he_dead_yet:
  1091.  
  1092. SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS spy_bloke Player
  1093.  
  1094.  
  1095. WHILE NOT IS_CHAR_DEAD spy_bloke
  1096. WAIT 0
  1097.  
  1098. IF NOT IS_CHAR_DEAD spy_bloke
  1099. IF NOT LOCATE_PLAYER_ANY_MEANS_CHAR_2D Player spy_bloke 160.0 160.0 FALSE
  1100. PRINT_NOW ( AWAY ) 5000 2 // Mission brief
  1101. IF NOT IS_CHAR_DEAD spy_bloke
  1102. DELETE_CHAR spy_bloke
  1103. ENDIF
  1104. GOTO mission_asuka3_failed
  1105. ENDIF
  1106. ENDIF
  1107.  
  1108. GOSUB check_boats_dead
  1109.  
  1110. ENDWHILE
  1111.  
  1112.  
  1113. GOTO mission_asuka3_passed
  1114.  
  1115. }
  1116.  
  1117.  
  1118. // Mission asuka3 failed
  1119.  
  1120. mission_asuka3_failed:
  1121. PRINT_BIG ( M_FAIL ) 5000 1 //"Mission Failed"
  1122. RETURN
  1123.  
  1124.  
  1125.  
  1126. // mission asuka3 passed
  1127.  
  1128. mission_asuka3_passed:
  1129.  
  1130. CLEAR_ONSCREEN_COUNTER boat_health
  1131. flag_asuka_mission3_passed = 1
  1132. PLAY_MISSION_PASSED_TUNE 1
  1133. PRINT_WITH_NUMBER_BIG ( M_PASS ) 10000 5000 1 //"Mission Passed!"
  1134. CLEAR_WANTED_LEVEL player
  1135. ADD_SCORE player 10000
  1136. REGISTER_MISSION_PASSED AM3
  1137. PLAYER_MADE_PROGRESS 1
  1138. START_NEW_SCRIPT asuka_mission4_loop
  1139. RETURN
  1140.  
  1141.  
  1142.  
  1143. // mission cleanup
  1144.  
  1145. mission_cleanup_asuka3:
  1146.  
  1147. flag_player_on_mission = 0
  1148. flag_player_on_asuka_mission = 0
  1149. REMOVE_BLIP blip1_as3
  1150. REMOVE_BLIP blip2_as3
  1151. MARK_MODEL_AS_NO_LONGER_NEEDED PED_MALE1
  1152. MARK_MODEL_AS_NO_LONGER_NEEDED BOAT_SPEEDER
  1153. MARK_MODEL_AS_NO_LONGER_NEEDED BOAT_REEFER
  1154. MARK_MODEL_AS_NO_LONGER_NEEDED BOAT_PREDATOR
  1155. MARK_MODEL_AS_NO_LONGER_NEEDED CAR_STALLION
  1156. CLEAR_ONSCREEN_COUNTER boat_health
  1157. MISSION_HAS_FINISHED
  1158. RETURN
  1159.  
  1160.  
  1161.  
  1162. boat_health:
  1163. {
  1164. GET_CAR_HEALTH spy_boat boat_health
  1165.  
  1166. boat_health2 = 1500 - boat_health
  1167.  
  1168. IF boat_health2 > 1500
  1169. boat_health2 = 1500
  1170. ENDIF
  1171.  
  1172. boat_health = boat_health2 / 15
  1173.  
  1174. RETURN
  1175.  
  1176. }
  1177.  
  1178.  
  1179. check_boats_dead:
  1180. {
  1181. IF NOT IS_CAR_DEAD cop_boat
  1182. IF IS_PLAYER_IN_CAR player cop_boat
  1183. AND been_in_cop_boat_before = 0
  1184. GET_CONTROLLER_MODE controlmode
  1185. IF NOT controlmode = 3
  1186. PRINT_HELP PBOAT_1
  1187. ELSE
  1188. PRINT_HELP PBOAT_2
  1189. ENDIF
  1190. REMOVE_BLIP blip1_as3
  1191. been_in_cop_boat_before = 1
  1192. ENDIF
  1193. ELSE
  1194. IF been_in_cop_boat_before = 0
  1195. REMOVE_BLIP blip1_as3
  1196. been_in_cop_boat_before = 1
  1197. ENDIF
  1198. ENDIF
  1199.  
  1200. RETURN
  1201. }
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