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May 20th, 2018
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  1. --//====================================================\\--
  2. --||               CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27.  
  28. IT = Instance.new
  29. CF = CFrame.new
  30. VT = Vector3.new
  31. RAD = math.rad
  32. C3 = Color3.new
  33. UD2 = UDim2.new
  34. BRICKC = BrickColor.new
  35. ANGLES = CFrame.Angles
  36. EULER = CFrame.fromEulerAnglesXYZ
  37. COS = math.cos
  38. ACOS = math.acos
  39. SIN = math.sin
  40. ASIN = math.asin
  41. ABS = math.abs
  42. MRANDOM = math.random
  43. FLOOR = math.floor
  44.  
  45. --//=================================\\
  46. --||          USEFUL VALUES
  47. --\\=================================//
  48.  
  49. Animation_Speed = 3
  50. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  51. local Speed = 12
  52. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  53. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  54. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  55. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  56. local DAMAGEMULTIPLIER = 1
  57. local ANIM = "Idle"
  58. local ATTACK = false
  59. local EQUIPPED = false
  60. local HOLD = false
  61. local COMBO = 1
  62. local Rooted = false
  63. local SINE = 0
  64. local KEYHOLD = false
  65. local CHANGE = 2 / Animation_Speed
  66. local WALKINGANIM = false
  67. local VALUE1 = false
  68. local VALUE2 = false
  69. local ROBLOXIDLEANIMATION = IT("Animation")
  70. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  71. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  72. --ROBLOXIDLEANIMATION.Parent = Humanoid
  73. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  74. WEAPONGUI.Name = "Weapon GUI"
  75. local Weapon = IT("Model")
  76. Weapon.Name = "Adds"
  77. local Effects = IT("Folder", Weapon)
  78. Effects.Name = "Effects"
  79. local ANIMATOR = Humanoid.Animator
  80. local ANIMATE = Character.Animate
  81. local UNANCHOR = true
  82. local PLAYANIMS = true
  83. local CLOAKED = false
  84.  
  85. --//=================================\\
  86. --\\=================================//
  87.  
  88.  
  89. --//=================================\\
  90. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  91. --\\=================================//
  92.  
  93. ArtificialHB = Instance.new("BindableEvent", script)
  94. ArtificialHB.Name = "ArtificialHB"
  95.  
  96. script:WaitForChild("ArtificialHB")
  97.  
  98. frame = Frame_Speed
  99. tf = 0
  100. allowframeloss = false
  101. tossremainder = false
  102. lastframe = tick()
  103. script.ArtificialHB:Fire()
  104.  
  105. game:GetService("RunService").Heartbeat:connect(function(s, p)
  106.     tf = tf + s
  107.     if tf >= frame then
  108.         if allowframeloss then
  109.             script.ArtificialHB:Fire()
  110.             lastframe = tick()
  111.         else
  112.             for i = 1, math.floor(tf / frame) do
  113.                 script.ArtificialHB:Fire()
  114.             end
  115.         lastframe = tick()
  116.         end
  117.         if tossremainder then
  118.             tf = 0
  119.         else
  120.             tf = tf - frame * math.floor(tf / frame)
  121.         end
  122.     end
  123. end)
  124.  
  125. --//=================================\\
  126. --\\=================================//
  127.  
  128. --//=================================\\
  129. --||          SOME FUNCTIONS
  130. --\\=================================//
  131.  
  132. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  133.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  134. end
  135.  
  136. function PositiveAngle(NUMBER)
  137.     if NUMBER >= 0 then
  138.         NUMBER = 0
  139.     end
  140.     return NUMBER
  141. end
  142.  
  143. function NegativeAngle(NUMBER)
  144.     if NUMBER <= 0 then
  145.         NUMBER = 0
  146.     end
  147.     return NUMBER
  148. end
  149.  
  150. function Swait(NUMBER)
  151.     if NUMBER == 0 or NUMBER == nil then
  152.         ArtificialHB.Event:wait()
  153.     else
  154.         for i = 1, NUMBER do
  155.             ArtificialHB.Event:wait()
  156.         end
  157.     end
  158. end
  159.  
  160. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  161.     local NEWMESH = IT(MESH)
  162.     if MESH == "SpecialMesh" then
  163.         NEWMESH.MeshType = MESHTYPE
  164.         if MESHID ~= "nil" and MESHID ~= "" then
  165.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  166.         end
  167.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  168.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  169.         end
  170.     end
  171.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  172.     NEWMESH.Scale = SCALE
  173.     NEWMESH.Parent = PARENT
  174.     return NEWMESH
  175. end
  176.  
  177. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  178.     local NEWPART = IT("Part")
  179.     NEWPART.formFactor = FORMFACTOR
  180.     NEWPART.Reflectance = REFLECTANCE
  181.     NEWPART.Transparency = TRANSPARENCY
  182.     NEWPART.CanCollide = false
  183.     NEWPART.Locked = true
  184.     NEWPART.Anchored = true
  185.     if ANCHOR == false then
  186.         NEWPART.Anchored = false
  187.     end
  188.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  189.     NEWPART.Name = NAME
  190.     NEWPART.Size = SIZE
  191.     NEWPART.Position = Torso.Position
  192.     NEWPART.Material = MATERIAL
  193.     NEWPART:BreakJoints()
  194.     NEWPART.Parent = PARENT
  195.     return NEWPART
  196. end
  197.  
  198.     local function weldBetween(a, b)
  199.         local weldd = Instance.new("ManualWeld")
  200.         weldd.Part0 = a
  201.         weldd.Part1 = b
  202.         weldd.C0 = CFrame.new()
  203.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  204.         weldd.Parent = a
  205.         return weldd
  206.     end
  207.  
  208.  
  209. function QuaternionFromCFrame(cf)
  210.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  211.     local trace = m00 + m11 + m22
  212.     if trace > 0 then
  213.         local s = math.sqrt(1 + trace)
  214.         local recip = 0.5 / s
  215.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  216.     else
  217.         local i = 0
  218.         if m11 > m00 then
  219.             i = 1
  220.         end
  221.         if m22 > (i == 0 and m00 or m11) then
  222.             i = 2
  223.         end
  224.         if i == 0 then
  225.             local s = math.sqrt(m00 - m11 - m22 + 1)
  226.             local recip = 0.5 / s
  227.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  228.         elseif i == 1 then
  229.             local s = math.sqrt(m11 - m22 - m00 + 1)
  230.             local recip = 0.5 / s
  231.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  232.         elseif i == 2 then
  233.             local s = math.sqrt(m22 - m00 - m11 + 1)
  234.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  235.         end
  236.     end
  237. end
  238.  
  239. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  240.     local xs, ys, zs = x + x, y + y, z + z
  241.     local wx, wy, wz = w * xs, w * ys, w * zs
  242.     local xx = x * xs
  243.     local xy = x * ys
  244.     local xz = x * zs
  245.     local yy = y * ys
  246.     local yz = y * zs
  247.     local zz = z * zs
  248.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  249. end
  250.  
  251. function QuaternionSlerp(a, b, t)
  252.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  253.     local startInterp, finishInterp;
  254.     if cosTheta >= 0.0001 then
  255.         if (1 - cosTheta) > 0.0001 then
  256.             local theta = ACOS(cosTheta)
  257.             local invSinTheta = 1 / SIN(theta)
  258.             startInterp = SIN((1 - t) * theta) * invSinTheta
  259.             finishInterp = SIN(t * theta) * invSinTheta
  260.         else
  261.             startInterp = 1 - t
  262.             finishInterp = t
  263.         end
  264.     else
  265.         if (1 + cosTheta) > 0.0001 then
  266.             local theta = ACOS(-cosTheta)
  267.             local invSinTheta = 1 / SIN(theta)
  268.             startInterp = SIN((t - 1) * theta) * invSinTheta
  269.             finishInterp = SIN(t * theta) * invSinTheta
  270.         else
  271.             startInterp = t - 1
  272.             finishInterp = t
  273.         end
  274.     end
  275.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  276. end
  277.  
  278. function Clerp(a, b, t)
  279.     local qa = {QuaternionFromCFrame(a)}
  280.     local qb = {QuaternionFromCFrame(b)}
  281.     local ax, ay, az = a.x, a.y, a.z
  282.     local bx, by, bz = b.x, b.y, b.z
  283.     local _t = 1 - t
  284.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  285. end
  286.  
  287. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  288.     local frame = IT("Frame")
  289.     frame.BackgroundTransparency = TRANSPARENCY
  290.     frame.BorderSizePixel = BORDERSIZEPIXEL
  291.     frame.Position = POSITION
  292.     frame.Size = SIZE
  293.     frame.BackgroundColor3 = COLOR
  294.     frame.BorderColor3 = BORDERCOLOR
  295.     frame.Name = NAME
  296.     frame.Parent = PARENT
  297.     return frame
  298. end
  299.  
  300. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  301.     local label = IT("TextLabel")
  302.     label.BackgroundTransparency = 1
  303.     label.Size = UD2(1, 0, 1, 0)
  304.     label.Position = UD2(0, 0, 0, 0)
  305.     label.TextColor3 = TEXTCOLOR
  306.     label.TextStrokeTransparency = STROKETRANSPARENCY
  307.     label.TextTransparency = TRANSPARENCY
  308.     label.FontSize = TEXTFONTSIZE
  309.     label.Font = TEXTFONT
  310.     label.BorderSizePixel = BORDERSIZEPIXEL
  311.     label.TextScaled = false
  312.     label.Text = TEXT
  313.     label.Name = NAME
  314.     label.Parent = PARENT
  315.     return label
  316. end
  317.  
  318. function NoOutlines(PART)
  319.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  320. end
  321.  
  322. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  323.     local NEWWELD = IT(TYPE)
  324.     NEWWELD.Part0 = PART0
  325.     NEWWELD.Part1 = PART1
  326.     NEWWELD.C0 = C0
  327.     NEWWELD.C1 = C1
  328.     NEWWELD.Parent = PARENT
  329.     return NEWWELD
  330. end
  331.  
  332. local S = IT("Sound")
  333. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  334.     local NEWSOUND = nil
  335.     coroutine.resume(coroutine.create(function()
  336.         NEWSOUND = S:Clone()
  337.         NEWSOUND.Parent = PARENT
  338.         NEWSOUND.Volume = VOLUME
  339.         NEWSOUND.Pitch = PITCH
  340.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  341.         NEWSOUND:play()
  342.         if DOESLOOP == true then
  343.             NEWSOUND.Looped = true
  344.         else
  345.             repeat wait(1) until NEWSOUND.Playing == false
  346.             NEWSOUND:remove()
  347.         end
  348.     end))
  349.     return NEWSOUND
  350. end
  351.  
  352. function MakeForm(PART,TYPE)
  353.     if TYPE == "Cyl" then
  354.         local MSH = IT("CylinderMesh",PART)
  355.     elseif TYPE == "Ball" then
  356.         local MSH = IT("SpecialMesh",PART)
  357.         MSH.MeshType = "Sphere"
  358.     elseif TYPE == "Wedge" then
  359.         local MSH = IT("SpecialMesh",PART)
  360.         MSH.MeshType = "Wedge"
  361.     end
  362. end
  363.  
  364. function CFrameFromTopBack(at, top, back)
  365.     local right = top:Cross(back)
  366.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  367. end
  368.  
  369. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  370.     local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  371.     if HITFLOOR ~= nil then
  372.         if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  373.             if HITFLOOR.Name == "BloodPuddle" then
  374.                 local DIST = (Position - HITFLOOR.Position).Magnitude
  375.                 if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  376.                     HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  377.                 end
  378.             else
  379.                 if HITFLOOR.Anchored == true then
  380.                     local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
  381.                     BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  382.                     MakeForm(BLOOD,"Cyl")
  383.                     coroutine.resume(coroutine.create(function()
  384.                         Swait(75)
  385.                         while true do
  386.                             Swait()
  387.                             BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  388.                             if BLOOD.Size.Z < 0.051 then
  389.                                 BLOOD:remove()
  390.                                 break
  391.                             end
  392.                         end
  393.                     end))
  394.                 end
  395.             end
  396.         end
  397.     end
  398. end
  399.  
  400. function SprayBlood(POSITION,DIRECTION,BloodSize)
  401.     local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.3,0.3,0.3),false)
  402.     BLOOD.CFrame = CF(POSITION)
  403.     MakeForm(BLOOD,"Ball")
  404.     local bv = Instance.new("BodyVelocity",BLOOD)
  405.     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  406.     bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*75
  407.     bv.Name = "MOVE"
  408.     Debris:AddItem(bv,0.05)
  409.     coroutine.resume(coroutine.create(function()
  410.         local HASTOUCHEDGROUND = false
  411.         local HIT = BLOOD.Touched:Connect(function(hit)
  412.             if hit.Anchored == true then
  413.                 HASTOUCHEDGROUND = true
  414.                 --PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  415.             end
  416.         end)
  417.         wait(5)
  418.         if HASTOUCHEDGROUND == false then
  419.             BLOOD:remove()
  420.         end
  421.     end))
  422. end
  423.  
  424. Debris = game:GetService("Debris")
  425.  
  426. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  427.     local DIRECTION = CF(StartPos,EndPos).lookVector
  428.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  429. end
  430.  
  431. function turnto(position)
  432.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  433. end
  434.  
  435. function recurse(root,callback,i)
  436.     i= i or 0
  437.     for _,v in pairs(root:GetChildren()) do
  438.         i = i + 1
  439.         callback(i,v)
  440.        
  441.         if #v:GetChildren() > 0 then
  442.             i = recurse(v,callback,i)
  443.         end
  444.     end
  445.    
  446.     return i
  447. end
  448.  
  449. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  450.     attachmentName = attachmentName.."RigAttachment"
  451.     local constraint = Instance.new(className.."Constraint")
  452.     constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  453.     constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  454.     constraint.Name = "RagdollConstraint"..part1.Name
  455.    
  456.     for _,propertyData in next,properties or {} do
  457.         constraint[propertyData[1]] = propertyData[2]
  458.     end
  459.    
  460.     constraint.Parent = character
  461. end
  462.  
  463. function getAttachment0(character, attachmentName)
  464.     for _,child in next,character:GetChildren() do
  465.         local attachment = child:FindFirstChild(attachmentName)
  466.         if attachment then
  467.             return attachment
  468.         end
  469.     end
  470. end
  471.  
  472. function R15Ragdoll(character)
  473.     recurse(character, function(_,v)
  474.         if v:IsA("Attachment") then
  475.             v.Axis = Vector3.new(0, 1, 0)
  476.             v.SecondaryAxis = Vector3.new(0, 0, 1)
  477.             v.Rotation = Vector3.new(0, 0, 0)
  478.         end
  479.     end)
  480.     for _,child in next,character:GetChildren() do
  481.         if child:IsA("Accoutrement") then
  482.             for _,part in next,child:GetChildren() do
  483.                 if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  484.                     local attachment1 = part:FindFirstChildOfClass("Attachment")
  485.                     local attachment0 = getAttachment0(character,attachment1.Name)
  486.                     if attachment0 and attachment1 then
  487.                         local constraint = Instance.new("HingeConstraint")
  488.                         constraint.Attachment0 = attachment0
  489.                         constraint.Attachment1 = attachment1
  490.                         constraint.LimitsEnabled = true
  491.                         constraint.UpperAngle = 0
  492.                         constraint.LowerAngle = 0
  493.                         constraint.Parent = character
  494.                     end
  495.                 elseif part.Name == "HumanoidRootPart" then
  496.                     part:remove()
  497.                 end
  498.             end
  499.         end
  500.     end
  501.    
  502.     ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  503.         {"LimitsEnabled",true};
  504.         {"UpperAngle",5};
  505.     })
  506.     ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  507.         {"LimitsEnabled",true};
  508.         {"UpperAngle",15};
  509.     })
  510.    
  511.     local handProperties = {
  512.         {"LimitsEnabled", true};
  513.         {"UpperAngle",0};
  514.         {"LowerAngle",0};
  515.     }
  516.     ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  517.     ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  518.    
  519.     local shinProperties = {
  520.         {"LimitsEnabled", true};
  521.         {"UpperAngle", 0};
  522.         {"LowerAngle", -75};
  523.     }
  524.     ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  525.     ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  526.    
  527.     local footProperties = {
  528.         {"LimitsEnabled", true};
  529.         {"UpperAngle", 15};
  530.         {"LowerAngle", -45};
  531.     }
  532.     ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  533.     ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  534.    
  535.     ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  536.     ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  537.     ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  538.     ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  539.     ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  540.     ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  541. end
  542.  
  543. function Ragdoll(Character2,CharTorso)
  544.     Character2:BreakJoints()
  545.     local hum = Character2:findFirstChild("Humanoid")
  546.     hum:remove()
  547.     local function Scan(ch)
  548.         local e
  549.         for e = 1,#ch do
  550.             Scan(ch[e]:GetChildren())
  551.             if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  552.                 ch[e]:remove()
  553.             end
  554.         end
  555.     end
  556.     local NEWHUM = IT("Humanoid")
  557.     NEWHUM.Name = "Corpse"
  558.     NEWHUM.Health = 0
  559.     NEWHUM.MaxHealth = 0
  560.     NEWHUM.PlatformStand = true
  561.     NEWHUM.Parent = Character2
  562.     NEWHUM.DisplayDistanceType = "None"
  563.  
  564.     local ch = Character2:GetChildren()
  565.     local i
  566.     for i = 1,#ch do
  567.         if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  568.             ch[i]:remove()
  569.         end
  570.     end
  571.  
  572.     local Torso2 = Character2.Torso
  573.     local movevector = Vector3.new()
  574.  
  575.     if Torso2 then
  576.         movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  577.         local Head = Character2:FindFirstChild("Head")
  578.         if Head then
  579.             local Neck = Instance.new("Weld")
  580.             Neck.Name = "Neck"
  581.             Neck.Part0 = Torso2
  582.             Neck.Part1 = Head
  583.             Neck.C0 = CFrame.new(0, 1.5, 0)
  584.             Neck.C1 = CFrame.new()
  585.             Neck.Parent = Torso2
  586.  
  587.         end
  588.         local Limb = Character2:FindFirstChild("Right Arm")
  589.         if Limb then
  590.  
  591.             Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  592.             local Joint = Instance.new("Glue")
  593.             Joint.Name = "RightShoulder"
  594.             Joint.Part0 = Torso2
  595.             Joint.Part1 = Limb
  596.             Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  597.             Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  598.             Joint.Parent = Torso2
  599.  
  600.             local B = Instance.new("Part")
  601.             B.TopSurface = 0
  602.             B.BottomSurface = 0
  603.             B.formFactor = "Symmetric"
  604.             B.Size = Vector3.new(1, 1, 1)
  605.             B.Transparency = 1
  606.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  607.             B.Parent = Character2
  608.             local W = Instance.new("Weld")
  609.             W.Part0 = Limb
  610.             W.Part1 = B
  611.             W.C0 = CFrame.new(0, -0.5, 0)
  612.             W.Parent = Limb
  613.  
  614.         end
  615.         local Limb = Character2:FindFirstChild("Left Arm")
  616.         if Limb then
  617.  
  618.             Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  619.             local Joint = Instance.new("Glue")
  620.             Joint.Name = "LeftShoulder"
  621.             Joint.Part0 = Torso2
  622.             Joint.Part1 = Limb
  623.             Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  624.             Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  625.             Joint.Parent = Torso2
  626.  
  627.             local B = Instance.new("Part")
  628.             B.TopSurface = 0
  629.             B.BottomSurface = 0
  630.             B.formFactor = "Symmetric"
  631.             B.Size = Vector3.new(1, 1, 1)
  632.             B.Transparency = 1
  633.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  634.             B.Parent = Character2
  635.             local W = Instance.new("Weld")
  636.             W.Part0 = Limb
  637.             W.Part1 = B
  638.             W.C0 = CFrame.new(0, -0.5, 0)
  639.             W.Parent = Limb
  640.  
  641.         end
  642.         local Limb = Character2:FindFirstChild("Right Leg")
  643.         if Limb then
  644.  
  645.             Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  646.             local Joint = Instance.new("Glue")
  647.             Joint.Name = "RightHip"
  648.             Joint.Part0 = Torso2
  649.             Joint.Part1 = Limb
  650.             Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  651.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  652.             Joint.Parent = Torso2
  653.  
  654.             local B = Instance.new("Part")
  655.             B.TopSurface = 0
  656.             B.BottomSurface = 0
  657.             B.formFactor = "Symmetric"
  658.             B.Size = Vector3.new(1, 1, 1)
  659.             B.Transparency = 1
  660.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  661.             B.Parent = Character2
  662.             local W = Instance.new("Weld")
  663.             W.Part0 = Limb
  664.             W.Part1 = B
  665.             W.C0 = CFrame.new(0, -0.5, 0)
  666.             W.Parent = Limb
  667.  
  668.         end
  669.         local Limb = Character2:FindFirstChild("Left Leg")
  670.         if Limb then
  671.  
  672.             Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  673.             local Joint = Instance.new("Glue")
  674.             Joint.Name = "LeftHip"
  675.             Joint.Part0 = Torso2
  676.             Joint.Part1 = Limb
  677.             Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  678.             Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  679.             Joint.Parent = Torso2
  680.  
  681.             local B = Instance.new("Part")
  682.             B.TopSurface = 0
  683.             B.BottomSurface = 0
  684.             B.formFactor = "Symmetric"
  685.             B.Size = Vector3.new(1, 1, 1)
  686.             B.Transparency = 1
  687.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  688.             B.Parent = Character2
  689.             local W = Instance.new("Weld")
  690.             W.Part0 = Limb
  691.             W.Part1 = B
  692.             W.C0 = CFrame.new(0, -0.5, 0)
  693.             W.Parent = Limb
  694.  
  695.         end
  696.         --[
  697.         local Bar = Instance.new("Part")
  698.         Bar.TopSurface = 0
  699.         Bar.BottomSurface = 0
  700.         Bar.formFactor = "Symmetric"
  701.         Bar.Size = Vector3.new(1, 1, 1)
  702.         Bar.Transparency = 1
  703.         Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  704.         Bar.Parent = Character2
  705.         local Weld = Instance.new("Weld")
  706.         Weld.Part0 = Torso2
  707.         Weld.Part1 = Bar
  708.         Weld.C0 = CFrame.new(0, 0.5, 0)
  709.         Weld.Parent = Torso2
  710.         --]]
  711.     end
  712.     Character2.Parent = workspace
  713.     Debris:AddItem(Character2,5)
  714.  
  715.     return Character2,Torso2
  716. end
  717.  
  718. --//=================================\\
  719. --||         WEAPON CREATION
  720. --\\=================================//
  721.  
  722. local Knife = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  723. local Grip = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Knife, CF(0,-1.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0.3, 0))
  724. CreateMesh("SpecialMesh", Knife, "FileMesh", "470094777", "470149026", VT(0.2,0.2,0.2), VT(0,0,0))
  725. local A = IT("Attachment",Knife)
  726. A.Position = VT(-0, 0.2, 0.136)
  727. local B = IT("Attachment",Knife)
  728. B.Position = VT(-0, -0.95, -0.982)
  729. local Trail = IT("Trail",Knife)
  730. Trail.Attachment0 = B
  731. Trail.Attachment1 = A
  732. Trail.Lifetime = 0.1
  733. Trail.Transparency = NumberSequence.new(0.5, 1)
  734. Trail.Texture = "http://www.roblox.com/asset/?id=1472703539"
  735. Trail.Enabled = true
  736. Humanoid.DisplayDistanceType = "None"
  737. Humanoid.MaxHealth = 800
  738. Humanoid.Health = 800
  739.  
  740. local STEP = CreateSound(131436155, Torso, 3, 1, true)
  741. STEP.Playing = false
  742. STEP.Looped = false
  743. local STEPPING = false
  744. Humanoid.Running:Connect(function(speed)
  745.     if STEPPING == false then
  746.         STEPPING = true
  747.         repeat
  748.             local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  749.             wait(8/TORSOVELOCITY)
  750.             local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  751.             if TORSOVELOCITY > 1 and Torso.Transparency ~= 1 and HITFLOOR ~= nil then
  752.                 STEP.Parent = Torso
  753.                 STEP.Pitch = MRANDOM(8,12)/10
  754.                 STEP:Play()
  755.             end
  756.         until TORSOVELOCITY < 0.6
  757.         STEPPING = false
  758.     end
  759. end)
  760.  
  761. for _, c in pairs(Weapon:GetChildren()) do
  762.     if c.ClassName == "Part" then
  763.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  764.     end
  765. end
  766.  
  767. local SKILLTEXTCOLOR = C3(0,0,0)
  768. local SKILLFONT = "SciFi"
  769. local SKILLTEXTSIZE = 7
  770.  
  771. Weapon.Parent = Character
  772.  
  773. Humanoid.Died:connect(function()
  774.     ATTACK = true
  775. end)
  776.  
  777. --//=================================\\
  778. --||         DAMAGE FUNCTIONS
  779. --\\=================================//
  780.  
  781. function StatLabel(CFRAME, TEXT, COLOR)
  782.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  783.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  784.     local BODYGYRO = IT("BodyGyro", STATPART)
  785.     game:GetService("Debris"):AddItem(STATPART ,5)
  786.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  787.     BILLBOARDGUI.Adornee = STATPART
  788.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  789.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  790.     BILLBOARDGUI.AlwaysOnTop = false
  791.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  792.     TEXTLABEL.BackgroundTransparency = 1
  793.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  794.     TEXTLABEL.Text = TEXT
  795.     TEXTLABEL.Font = SKILLFONT
  796.     TEXTLABEL.FontSize="Size42"
  797.     TEXTLABEL.TextColor3 = COLOR
  798.     TEXTLABEL.TextStrokeTransparency = 0
  799.     TEXTLABEL.TextScaled = true
  800.     TEXTLABEL.TextWrapped = true
  801.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  802.         for i = 1, 50 do
  803.             Swait()
  804.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  805.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  806.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  807.         end
  808.         THEPART.Parent = nil
  809.     end),STATPART, TEXTLABEL)
  810. end
  811.  
  812. --//=================================\\
  813. --||            DAMAGING
  814. --\\=================================//
  815.  
  816. function ApplyDamage(Humanoid,Damage,TorsoPart)
  817.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  818.     defence.Name = ("HitBy"..Player.Name)
  819.     game:GetService("Debris"):AddItem(defence, 0.001)
  820.     Damage = Damage * DAMAGEMULTIPLIER
  821.     if Humanoid.Health ~= 0 then
  822.         local CritChance = MRANDOM(1,100)
  823.         if Damage > Humanoid.Health then
  824.             Damage = math.ceil(Humanoid.Health)
  825.             if Damage == 0 then
  826.                 Damage = 0.1
  827.             end
  828.         end
  829.         Humanoid.Health = Humanoid.Health - Damage
  830.         StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  831.     end
  832. end
  833.  
  834. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  835.     local CHILDREN = workspace:GetDescendants()
  836.     for index, CHILD in pairs(CHILDREN) do
  837.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  838.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  839.             if HUM then
  840.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  841.                 if TORSO then
  842.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  843.                         if INSTAKILL == true then
  844.                             CHILD:BreakJoints()
  845.                         else
  846.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  847.                             ApplyDamage(HUM,DMG,TORSO)
  848.                         end
  849.                         if FLING > 0 then
  850.                             for _, c in pairs(CHILD:GetChildren()) do
  851.                                 if c:IsA("BasePart") then
  852.                                     local bv = Instance.new("BodyVelocity")
  853.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  854.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  855.                                     bv.Parent = c
  856.                                     Debris:AddItem(bv,0.05)
  857.                                 end
  858.                             end
  859.                         end
  860.                     end
  861.                 end
  862.             end
  863.         end
  864.     end
  865. end
  866.  
  867. --//=================================\\
  868. --||    ATTACK FUNCTIONS AND STUFF
  869. --\\=================================//
  870.  
  871. function Cloaked()
  872.     CLOAKED = true
  873.     Speed = 0
  874.     local POS = RootPart.Position
  875.     local DISTANCE = 99999
  876.     for i = 1, 15 do
  877.         wait()
  878.         for _, c in pairs(Character:GetChildren()) do
  879.             if c:IsA("BasePart") and c ~= RootPart then
  880.                 c.Transparency = c.Transparency + 1/15
  881.             elseif c.ClassName == "Accessory" then
  882.                 c.Handle.Transparency = c.Handle.Transparency + 1/15
  883.             end
  884.         end
  885.         Trail.Transparency = NumberSequence.new(0.5+((i/15)/2), 1)
  886.         Knife.Transparency = Knife.Transparency + 1/15
  887.     end
  888.     Speed = 5
  889.     repeat
  890.         wait()
  891.         DISTANCE = (RootPart.Position - POS).Magnitude
  892.     until DISTANCE > 45 or CLOAKED == false
  893.     Speed = 0
  894.     for i = 1, 15 do
  895.         wait()
  896.         for _, c in pairs(Character:GetChildren()) do
  897.             if c:IsA("BasePart") and c ~= RootPart then
  898.                 c.Transparency = 1 - i/15
  899.             elseif c.ClassName == "Accessory" then
  900.                 c.Handle.Transparency = 1 - i/15
  901.             end
  902.         end
  903.         Trail.Transparency = NumberSequence.new(1-((0.5/15)*i), 1)
  904.         Knife.Transparency = 1 - i/15
  905.     end
  906.     Speed = 12
  907.     CLOAKED = false
  908. end
  909.  
  910. function Attack()
  911.     PLAYANIMS = false
  912.     ATTACK = true
  913.     Rooted = false
  914.     local TARGET = nil
  915.     Knife.CanCollide = true
  916.     local HUMAN = nil
  917.     local TORSOPART = nil
  918.     local HIT = Knife.Touched:Connect(function(hit)
  919.         if hit.Parent:FindFirstChildOfClass("Humanoid") then
  920.             local HITBODY = hit.Parent
  921.             local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  922.             local TORSO = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  923.             if TORSO and HUM.Health > 0 then
  924.                 TARGET = HITBODY
  925.                 TORSOPART = TORSO
  926.                 HUMAN = HUM
  927.             end
  928.         end
  929.     end)
  930.     for i=0, 0.4, 0.1 / Animation_Speed do
  931.         Swait()
  932.         if TARGET then
  933.             break
  934.         end
  935.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  936.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  937.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  938.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  939.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  940.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  941.     end
  942.     CreateSound(143501853,Knife,2,MRANDOM(8,13)/10,false)
  943.     for i=0, 0.5, 0.1 / Animation_Speed do
  944.         Swait()
  945.         if TARGET then
  946.             break
  947.         end
  948.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  949.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), 1 / Animation_Speed)
  950.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  951.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  952.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  953.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  954.     end
  955.     Knife.CanCollide = false
  956.     if TARGET then
  957.         CLOAKED = false
  958.         local DISPOSE = false
  959.         Rooted = true
  960.         coroutine.resume(coroutine.create(function()
  961.             repeat
  962.                 Swait()
  963.                 if TORSOPART then
  964.                     TORSOPART.Anchored = true
  965.                     TORSOPART.CFrame = RootPart.CFrame*CF(0,0,-2.2)
  966.                 end
  967.             until DISPOSE == true
  968.             TORSOPART.Anchored = false
  969.         end))
  970.         for i=0, 0.5, 0.1 / Animation_Speed do
  971.             Swait()
  972.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  973.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  974.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -1.3) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  975.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  976.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  977.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  978.         end
  979.         CreateSound(28144268,Knife,2,MRANDOM(8,13)/10,false)
  980.         CreateSound(180083298,TORSOPART,5,MRANDOM(8,13)/10,false)
  981.         coroutine.resume(coroutine.create(function()
  982.             for i = 1, 750 do
  983.                 Swait()
  984.                 if HUMAN and TORSOPART then
  985.                     if HUMAN.Health > 0 then
  986.                         --SprayBlood(TORSOPART.CFrame*CF(0,TORSOPART.Size.Y/2,-TORSOPART.Size.Z/2).p,TORSOPART.CFrame*CF(MRANDOM(-3,3)/15,TORSOPART.Size.Y+MRANDOM(-3,3)/35,-TORSOPART.Size.Z*MRANDOM(8,25)/10).p,MRANDOM(15,35)/10)
  987.                         HUMAN.Health = HUMAN.Health - 1
  988.                         HUMAN.WalkSpeed = MRANDOM(5,45)
  989.                     else
  990.                         break
  991.                     end
  992.                 else
  993.                     break
  994.                 end
  995.             end
  996.             local SCREAMS = {160718677,337800380}
  997.             if HUMAN and TORSOPART then
  998.                 if HUMAN.Health == 0 then
  999.                     local HEAD = TORSOPART.Parent:FindFirstChild("Head")
  1000.                     if HEAD then
  1001.                         CreateSound(SCREAMS[MRANDOM(1,#SCREAMS)],HEAD,5,MRANDOM(13,15)/10,false)
  1002.                         local FACE = HEAD:FindFirstChild("face")
  1003.                         if FACE then
  1004.                             FACE.Texture = "http://www.roblox.com/asset/?id=145854465"
  1005.                         end
  1006.                     end
  1007.                     if TORSOPART.Name == "Torso" then
  1008.                         Ragdoll(TORSOPART.Parent,Torso)
  1009.                     elseif TORSOPART.Name == "UpperTorso" then
  1010.                         R15Ragdoll(TORSOPART.Parent)
  1011.                     end
  1012.                 end
  1013.                 HUMAN.WalkSpeed = 16
  1014.             end
  1015.         end))
  1016.         for i=0, 0.2, 0.1 / Animation_Speed do
  1017.             Swait()
  1018.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1019.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1020.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2, 0.75, -1.3) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1021.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1022.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1023.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1024.         end
  1025.         DISPOSE = true
  1026.         local bv = Instance.new("BodyVelocity")
  1027.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1028.         bv.velocity = CF(TORSOPART.Position,TORSOPART.CFrame*CF(0,5,-15).p).lookVector*75
  1029.         bv.Parent = TORSOPART
  1030.         Debris:AddItem(bv,0.05)
  1031.         for i=0, 0.5, 0.1 / Animation_Speed do
  1032.             Swait()
  1033.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1034.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 1 / Animation_Speed)
  1035.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1036.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1037.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(110), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1038.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1039.         end
  1040.     end
  1041.     HIT:disconnect()
  1042.     ATTACK = false
  1043.     Rooted = false
  1044.     PLAYANIMS = true
  1045. end
  1046.  
  1047. function Taunt()
  1048.     ATTACK = true
  1049.     Rooted = true
  1050.     PLAYANIMS = false
  1051.     CreateSound(159882303,Torso,5,MRANDOM(8,9)/10,false)
  1052.     for i=0, 1.5, 0.1 / Animation_Speed do
  1053.         Swait()
  1054.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1055.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(35), RAD(0)), 1 / Animation_Speed)
  1056.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(140)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1057.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-140)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1058.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1059.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1060.     end
  1061.     PLAYANIMS = true
  1062.     ATTACK = false
  1063.     Rooted = false
  1064. end
  1065.  
  1066. --//=================================\\
  1067. --||      ASSIGN THINGS TO KEYS
  1068. --\\=================================//
  1069.  
  1070. function MouseUp(Mouse)
  1071.     HOLD = true
  1072.     if ATTACK == false then
  1073.         Attack()
  1074.     end
  1075. end
  1076.  
  1077. function MouseDown(Mouse)
  1078. HOLD = false
  1079. end
  1080.  
  1081. local CAS = game:GetService("ContextActionService")
  1082.  
  1083. function createButton(name,xpos,ypos,action,keybind)
  1084. local trueX = xpos - (xpos * 2)
  1085. local trueY = ypos - (ypos * 2)
  1086. CAS:BindAction(name,action,true,keybind)
  1087. CAS:SetTitle(name,name)
  1088. CAS:SetPosition(name,UDim2.new(0.72, trueX, 0.20, trueY))
  1089. end
  1090.  
  1091. function removeButton(name)
  1092. if name == "all" then
  1093. CAS:UnbindAllActions()
  1094. else
  1095. CAS:UnbindAction(name)
  1096. end
  1097. end
  1098.  
  1099. function recreateButton(name,xpos,ypos,action,keybind)
  1100. removeButton(name)
  1101. createButton(name,xpos,ypos,action,keybind)
  1102. end
  1103.  
  1104. function pressDownZ()
  1105. recreateButton("Z",25,25,pressDownZ,Enum.KeyCode.Z)
  1106. if ATTACK == false then
  1107.         if CLOAKED == false then
  1108.             Cloaked()
  1109.         else
  1110.             CLOAKED = false
  1111.         end
  1112.     end
  1113. end
  1114.  
  1115. function pressDownT()
  1116. recreateButton("T",75,25,pressDownT,Enum.KeyCode.T)
  1117. if ATTACK == false then
  1118.         Taunt()
  1119.     end
  1120. end
  1121.  
  1122. function pressDownNani()
  1123. recreateButton("2?",50,75,pressDownNani,Enum.KeyCode.Two)
  1124.     if ATTACK == false and CLOAKED == false then
  1125.         if Speed == 12 then
  1126.             Speed = 30
  1127.         elseif Speed == 30 then
  1128.             Speed = 12
  1129.         end
  1130.     end
  1131. end
  1132.  
  1133. createButton("Z",25,25,pressDownZ,Enum.KeyCode.Z)
  1134. createButton("T",75,25,pressDownT,Enum.KeyCode.T)
  1135. createButton("2?",50,75,pressDownNani,Enum.KeyCode.Two)
  1136.  
  1137. --[[function KeyDown(Key)
  1138.     KEYHOLD = true
  1139.     if Key == "z" and ATTACK == false then
  1140.         if CLOAKED == false then
  1141.             Cloaked()
  1142.         else
  1143.             CLOAKED = false
  1144.         end
  1145.     end
  1146.  
  1147.     if Key == "t" and ATTACK == false then
  1148.         Taunt()
  1149.     end
  1150.  
  1151.     if string.byte(Key) == 50 and ATTACK == false and CLOAKED == false then
  1152.         if Speed == 12 then
  1153.             Speed = 30
  1154.         elseif Speed == 30 then
  1155.             Speed = 12
  1156.         end
  1157.     end
  1158. end
  1159.  
  1160. function KeyUp(Key)
  1161.     KEYHOLD = false
  1162. end]]--
  1163.  
  1164.     --[[Mouse.Button1Down:connect(function(NEWKEY)
  1165.         MouseDown(NEWKEY)
  1166.     end)]]--
  1167.     Mouse.Button1Up:connect(function(NEWKEY)
  1168.         MouseUp(NEWKEY)
  1169.     end)
  1170.     --[[Mouse.KeyDown:connect(function(NEWKEY)
  1171.         KeyDown(NEWKEY)
  1172.     end)
  1173.     Mouse.KeyUp:connect(function(NEWKEY)
  1174.         KeyUp(NEWKEY)
  1175.     end)]]---
  1176.  
  1177. --//=================================\\
  1178. --\\=================================//
  1179.  
  1180. function unanchor()
  1181.     if UNANCHOR == true then
  1182.         g = Character:GetChildren()
  1183.         for i = 1, #g do
  1184.             if g[i].ClassName == "Part" then
  1185.                 g[i].Anchored = false
  1186.             end
  1187.         end
  1188.     end
  1189. end
  1190.  
  1191. --//=================================\\
  1192. --||    WRAP THE WHOLE SCRIPT UP
  1193. --\\=================================//
  1194.  
  1195. Humanoid.Changed:connect(function(Jump)
  1196.     if Jump == "Jump" and (Disable_Jump == true) then
  1197.         Humanoid.Jump = false
  1198.     end
  1199. end)
  1200.  
  1201. while true do
  1202.     Swait()
  1203.     script.Parent = WEAPONGUI
  1204.     ANIMATE.Parent = nil
  1205.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1206.         v:Stop();
  1207.     end
  1208.     SINE = SINE + CHANGE
  1209.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1210.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1211.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1212.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1213.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1214.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1215.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1216.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1217.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1218.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1219.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1220.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1221.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1222.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1223.     end
  1224.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1225.         ANIM = "Jump"
  1226.         if PLAYANIMS == true then
  1227.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1228.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1229.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1230.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1231.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1232.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1233.         end
  1234.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1235.         ANIM = "Fall"
  1236.         if PLAYANIMS == true then
  1237.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1238.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1239.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1240.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1241.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1242.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1243.         end
  1244.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1245.         ANIM = "Idle"
  1246.         if PLAYANIMS == true then
  1247.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1248.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1249.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(35), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1250.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1251.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1252.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1253.         end
  1254.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1255.         ANIM = "Walk"
  1256.         if PLAYANIMS == true then
  1257.             if Humanoid.WalkSpeed <= 17 then
  1258.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1259.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1260.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1261.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1262.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1263.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1264.             else
  1265.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(5 * SIN(SINE / (WALKSPEEDVALUE / 2)))), 0.15 / Animation_Speed)
  1266.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(-5 * SIN(SINE / (WALKSPEEDVALUE / 2)))), 0.15 / Animation_Speed)
  1267.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(35), RAD(0)) * ANGLES(RAD(35+20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1268.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(-35), RAD(0)) * ANGLES(RAD(35-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1269.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  1270.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  1271.             end
  1272.         end
  1273.     end
  1274.     unanchor()
  1275.     if Rooted == false then
  1276.         Disable_Jump = false
  1277.         Humanoid.WalkSpeed = Speed
  1278.     elseif Rooted == true then
  1279.         Disable_Jump = true
  1280.         Humanoid.WalkSpeed = 0
  1281.     end
  1282.     if Head:FindFirstChild("face") then
  1283.         Head.face:remove()
  1284.     elseif Head:FindFirstChildOfClass("Sound") then
  1285.         Head:FindFirstChildOfClass("Sound"):remove()
  1286.     end
  1287.     Humanoid.Health = Humanoid.Health + 1
  1288. end
  1289.  
  1290. --//=================================\\
  1291. --\\=================================//
  1292.  
  1293.  
  1294.  
  1295.  
  1296.  
  1297. --//====================================================\\--
  1298. --||                     END OF SCRIPT
  1299. --\\====================================================//--
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