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- Instructions: execute the codes in order. Use the right version of the codes according to your Ruby/Sapphire language.
- Carefully read the notes you find before "Code 2" before executing it: ignoring them may waste the whole procedure.
- After the execution of both the codes, if you enter a battle in the tall grass in Route 101 you'll find the Pokémon you're aiming for at Lv.0 with four Sketch as moves. You should only save the game after verifying this.
- If your game has a working internal battery, the effect of these codes will last for 65535 days.
- If your game has a dry internal battery, the effect of this code will be permanent unless you use a code to delete the effect.
- While the effect is active, if you want to change your target species you can just execute "Code 2" with a different value avoiding "Code 1"
- _____________________________________________________________________________________________________________________________________
- | |
- | Code 1 |
- |_____________________________________________________________________________________________________________________________________|
- For English versions:
- sbc r10,pc,2A80 E2CFADAA %% R10=PC-2A80-1=203596B
- mvn r11, DB00 E3E0BCDB %% R11=notDB00=FFFF24FF
- adc r11,r11, 3FC0 E2ABBDFF %% R11=R11+3FC0=FFFF64BF
- sbc r10,r10, D800 E2CAACD8 %% R10=R10-D800-1=202816A
- -filler- BFBFFF00
- sbc r11, r11, BE E2CBB0BE %% R11=R11-BE-1=FFFF6400
- -filler- BFFF0000
- adc r12,r11, A600 E2ABCCA6 %% R12=R11+A600=A00
- -filler- FF000000
- strh r12, [r10, CC] E1CACCBC
- movs r12, E10 E3B0CEE1 %% R12=E10
- bic r12,r12, FF00 E3CCCCFF %% R12=R12 and notFF00=10
- strh r12, [r10, C8] E1CACCB8
- -filler- BFBFFF00
- str r11, [r10, D6]! E5AAB0D6
- -filler- BFFF0000
- adcs r12,pc, 30 E2BFC1C0 %% R12=PC+30
- -filler- FF000000
- mvn r11, EE00000 E3E0B6EE %% R11=notEE00000=F11FFFFF
- sbc r11, r11, ED E2CBB0ED %% R11=R11-ED-1=F11FFF11
- sbc r11, r11, FF00000 E2CBB6FF %% R11=R11-FF00000-1=E12FFF10="bx r0" opcode
- str r11, [r12]! E5ACB000 %% Store bx r0 opcode in [r12]
- -filler- BFBFFF00
- movs r12, 0x8000003 E3B0C3C2 %% R12=8000003
- -filler- BFFF0000
- adc r12,r12,r12, ror 13 E0ACC9EC %% R12=R12+ROR13(R12)=R12+6100=8006103
- -filler- FF000000
- adc r12,r12,DD00 E2ACCCDD %% R12=R12+DD00=8013E03
- adc r0,r12,AE E2AC00AE %% R0=R12+AE=8013EB1=ReturnFromBattleToOverworldENG
- -filler- 0000BFFF
- -filler- 00000000 %% Will be overwritten with bx r0
- Box names:
- Box 1: (9.UngBlo) [lower case L]
- Box 2: (C!nd?Pn ) [ends with space]
- Box 3: (EED…Qn ) [one …; ends with two spaces]
- Box 4: (E5R!n ) [ends with three spaces]
- Box 5: (BRPmmT…o) [one …]
- Box 6: (RRo,RPm ) [ends with space]
- Box 7: (EEb…9q ) [one …; ends with two spaces]
- Box 8: (EFGEn ) [ends with three spaces]
- Box 9: (z♀loy…Qn) [lower case L; one …]
- Box 10: (♀Qn …?q ) [one space after n; one …; ends with space]
- Box 11: (EEHI…o ) [upper case i; one …; ends with two spaces]
- Box 12: (ExO?l ) [upper case o; lower case L; ends with three spaces]
- Box 13: (iR?n- ?n) [one space after -]
- Box 14: (E ) [ends with seven spaces]
- _______________________________________________________________________________________________________________________________________
- For Italian and Spanish versions:
- sbc r10,pc,2A80 E2CFADAA %% R10=PC-2A80-1=203596B
- mvn r11, DB00 E3E0BCDB %% R11=notDB00=FFFF24FF
- adc r11,r11, 3FC0 E2ABBDFF %% R11=R11+3FC0=FFFF64BF
- sbc r10,r10, D800 E2CAACD8 %% R10=R10-D800-1=202816A
- -filler- BFBFFF00
- sbc r11, r11, BE E2CBB0BE %% R11=R11-BE-1=FFFF6400
- -filler- BFFF0000
- adc r12,r11, A600 E2ABCCA6 %% R12=R11+A600=A00
- -filler- FF000000
- strh r12, [r10, CC] E1CACCBC
- movs r12, E10 E3B0CEE1 %% R12=E10
- bic r12,r12, FF00 E3CCCCFF %% R12=R12 and notFF00=10
- strh r12, [r10, C8] E1CACCB8
- -filler- BFBFFF00
- str r11, [r10, D6]! E5AAB0D6
- -filler- BFFF0000
- adcs r12,pc, 30 E2BFC1C0 %% R12=PC+30
- -filler- FF000000
- mvn r11, EE00000 E3E0B6EE %% R11=notEE00000=F11FFFFF
- sbc r11, r11, ED E2CBB0ED %% R11=R11-ED-1=F11FFF11
- sbc r11, r11, FF00000 E2CBB6FF %% R11=R11-FF00000-1=E12FFF10="bx r0" opcode
- strt r11, [r12]! E5ACB000 %% Store bx r0 opcode in [r12]
- -filler- BFBFFF00
- movs r12, 0xA50 E3B0CEA5 %% R12=A50
- -filler- BFFF0000
- adc r12,r12,r12, ror 1B E0ECCDEC %% R12=ROR1B(R12)-R12-1=14A00-R12-1=13FAF
- -filler- FF000000
- adc r12,r12,8000003 E2ACC3C2 %% R12=R12+8000003=8013FB2
- adc r0,r12,CB E2AC00CB %% R0=R12+CB=801407D=ReturnFromBattleToOverworldITA_SPA
- -filler- 0000BFFF
- -filler- 00000000 %% Will be overwritten with bx r0
- Box names:
- Box 1: (9.UngBlo) [lower case L]
- Box 2: (C!nd?Pn ) [ends with space]
- Box 3: (EED…Qn ) [one …; ends with two spaces]
- Box 4: (E5R!n ) [ends with three spaces]
- Box 5: (BRPmmT…o) [one …]
- Box 6: (RRo,RPm ) [ends with space]
- Box 7: (EEb…9q ) [one …; ends with two spaces]
- Box 8: (EFGEn ) [ends with three spaces]
- Box 9: (z♀loy…Qn) [lower case L; one …]
- Box 10: (♀Qn …?q ) [one space after n; one …; ends with space]
- Box 11: (EE4T…o ) [one …; ends with two spaces]
- Box 12: (ExSxl ) [lower case L; ends with three spaces]
- Box 13: (HI?nQ ?n) [upper case i; one space after Q]
- Box 14: (E ) [ends with seven spaces]
- _______________________________________________________________________________________________________________________________________
- For German and French versions:
- sbc r10,pc,2A80 E2CFADAA %% R10=PC-2A80-1=203596B
- mvn r11, DB00 E3E0BCDB %% R11=notDB00=FFFF24FF
- adc r11,r11, 3FC0 E2ABBDFF %% R11=R11+3FC0=FFFF64BF
- sbc r10,r10, D800 E2CAACD8 %% R10=R10-D800-1=202816A
- -filler- BFBFFF00
- sbc r11, r11, BE E2CBB0BE %% R11=R11-BE-1=FFFF6400
- -filler- BFFF0000
- adc r12,r11, A600 E2ABCCA6 %% R12=R11+A600=A00
- -filler- FF000000
- strh r12, [r10, CC] E1CACCBC
- movs r12, E10 E3B0CEE1 %% R12=E10
- bic r12,r12, FF00 E3CCCCFF %% R12=R12 and notFF00=10
- strh r12, [r10, C8] E1CACCB8
- -filler- BFBFFF00
- str r11, [r10, D6]! E5AAB0D6
- -filler- BFFF0000
- adcs r12,pc, 30 E2BFC1C0 %% R12=PC+30
- -filler- FF000000
- mvn r11, EE00000 E3E0B6EE %% R11=notEE00000=F11FFFFF
- sbc r11, r11, ED E2CBB0ED %% R11=R11-ED-1=F11FFF11
- sbc r11, r11, FF00000 E2CBB6FF %% R11=R11-FF00000-1=E12FFF10="bx r0" opcode
- strt r11, [r12]! E5ACB000 %% Store bx r0 opcode in [r12]
- -filler- BFBFFF00
- movs r12, 0xA50 E3B0CEA5 %% R12=A50
- -filler- BFFF0000
- adc r12,r12,r12, ror 1B E0ECCDEC %% R12=ROR1B(R12)-R12-1=14A00-R12-1=13FAF
- -filler- FF000000
- adc r12,r12,8000003 E2ACC3C2 %% R12=R12+8000003=8013FB2
- adc r0,r12,D3 E2AC00D3 %% R0=R12+D3=8014085=ReturnFromBattleToOverworldGER_FRA
- -filler- 0000BFFF
- -filler- 00000000 %% Will be overwritten with bx r0
- Box names:
- Box 1: (9.UngBlo) [lower case L]
- Box 2: (C!nd?Pn ) [ends with space]
- Box 3: (EED…Qn ) [one …; ends with two spaces]
- Box 4: (E5R!n ) [ends with three spaces]
- Box 5: (BRPmmT…o) [one …]
- Box 6: (RRo,RPm ) [ends with space]
- Box 7: (EEb…9q ) [one …; ends with two spaces]
- Box 8: (EFGEn ) [ends with three spaces]
- Box 9: (z♀loy…Qn) [lower case L; one …]
- Box 10: (♀Qn …?q ) [one space after n; one …; ends with space]
- Box 11: (EE4T…o ) [one …; ends with two spaces]
- Box 12: (ExSxl ) [lower case L; ends with three spaces]
- Box 13: (HI?nY ?n) [upper case i; one space after Y]
- Box 14: (E ) [ends with seven spaces]
- _______________________________________________________________________________________________________________________________________
- Result: 00100000 0A000000 00000000 00000000 FFFF6400
- Note: after executing "Code 1", do not save. Look at box 14: in its name you should see something like this: (E Œ), without the brackets. If you don't, reset and try again "Code 1" checking for mistakes in box names; if you do, keep going but do not save.
- In this code you'll need to enter the species of your target Pokémon. Choose the Pokémon you want and find its hexadecimal index number here: https://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_index_number_(Generation_III)
- Said index number should be 4 digits long (pad with a zero at left, so for example 11A becomes 011A). If you're aiming for a glitch Pokémon the index number is already known.
- The four digits value is represented by this: ♥♦♣♠. Fill the variable characters as shown in the code, according to ♥, ♦, ♣ and ♠
- UPDATE: you can use a spreadsheet by pkmn_trainer_shay to simply read the four variable characters in box 6, 7, 8, 9 depending on the species instead of calculating them yourself: https://docs.google.com/spreadsheets/d/1-ym_D5BRG8oKB7na0-9Qj_LjgZAxkegUp2jsuU8XrLQ/edit#gid=1216968751
- _____________________________________________________________________________________________________________________________________
- | |
- | Code 2 |
- |_____________________________________________________________________________________________________________________________________|
- All language versions:
- sbc r12,pc,2A80 E2CFCDAA %% R12=PC-2A80-1=203596B
- sbc r12,r12, D800 E2CCCCD8 %% R12=R12-D800-1=202816A
- -filler- BFBFBFFF
- mov r11, A6 E3B0B0A6 %% R11=A6
- -filler- BFBFFF00
- adc r11,r11, A60000 E2ABB8A6 %% R11=R11+A60000=A600A6
- -filler- BFFF0000
- str r11, [r12, D2]! E5ACB0D2
- -filler- FF000000
- sbc r12,r12, 3 E2CCC3C0 %% R12=R12-3-1
- str r11, [r12]! E5ACB000
- -filler- BFBFBFFF
- mov r11, C♠ E3B0B0C♠ %% R11=C♠
- -filler- BFBFFF00
- adc r11,r11,C*0 E2ABBEC* %% R11=R11+C*0=°♣♠
- -filler- BFFF0000
- adc r11,r11,C*00 E2ABBCC* %% R11=R11+C*00=°♦♣♠
- -filler- FF000000
- adc r11,r11,C*000 E2ABBAC* %% R11=R11+C*000=°♥♦♣♠
- sbc r12,r12, C4 E2CCC0C4 %% R12=R12-C4-1
- -filler- BFBFBFFF
- strh r11 [r12, BE] E1CCBBBE
- Box names:
- Box 1: (9SUndRRn)
- Box 2: (EEE5……o ) [two …; ends with space]
- Box 3: (EE5,!n ) [ends with two spaces]
- Box 4: (EX…?q ) [one …; ends with three spaces]
- Box 5: (FIRn …?q) [upper case i; one space after n; one …]
- Box 6: (EEE*……o ) [two …; ends with space]
- * = F if ♠=0, G if ♠=1, H if ♠=2, I [upper case i] if ♠=3, J if ♠=4, K if ♠=5, L if ♠=6, M if ♠=7, N if ♠=8, O [upper case o] if ♠=9, P if ♠=A, Q if ♠=B, R if ♠=C, S if ♠=D, T if ♠=E, U if ♠=F
- Box 7: (EE*D!n ) [ends with two spaces]
- * = J if ♣=0, K if ♣=1, L if ♣=2, M if ♣=3, N if ♣=4, O [upper case o] if ♣=5, P if ♣=6, Q if ♣=7, R if ♣=8, S if ♣=9, T if ♣=A, U if ♣=B, F if ♣=C, G if ♣=D, H if ♣=E, I [upper case i] if ♣=F
- Box 8: (E*B!n ) [ends with three spaces]
- if ♣=C,D,E,F, then
- * = J if ♦=0, K if ♦=1, L if ♦=2, M if ♦=3, N if ♦=4, O [upper case o] if ♦=5, P if ♦=6, Q if ♦=7, R if ♦=8, S if ♦=9, T if ♦=A, U if ♦=B, F if ♦=C, G if ♦=D, H if ♦=E, I [upper case i] if ♦=F
- if ♣=0,1,2,3,4,5,6,7,8,9,A,B, then
- * = I [upper case i] if ♦=0, J if ♦=1, K if ♦=2, L if ♦=3, M if ♦=4, N if ♦=5, O [upper case o] if ♦=6, P if ♦=7, Q if ♦=8, R if ♦=9, S if ♦=A, T if ♦=B, U if ♦=C, F if ♦=D, G if ♦=E, H if ♦=F
- Box 9: (*/!nJFRn)
- if ♦=D,E,F OR ♦=C and ♣=C,D,E,F, then
- * = J if ♥=0, K if ♥=1, L if ♥=2, M if ♥=3, N if ♥=4, O [upper case o] if ♥=5, P if ♥=6, Q if ♥=7, R if ♥=8, S if ♥=9, T if ♥=A, U if ♥=B, F if ♥=C, G if ♥=D, H if ♥=E, I [upper case i] if ♥=F
- if ♦=0,1,2,3,4,5,6,7,8,9,A,B, OR ♦=C and ♣=0,1,2,3,4,5,6,7,8,9,A,B then
- * = I [upper case i] if ♥=0, J if ♥=1, K if ♥=2, L if ♥=3, M if ♥=4, N if ♥=5, O [upper case o] if ♥=6, P if ♥=7, Q if ♥=8, R if ♥=9, S if ♥=A, T if ♥=B, U if ♥=C, F if ♥=D, G if ♥=E, H if ♥=F
- Box 10: (EEEDARm ) [ends with space]
- Box 11: leave as it is
- Box 12: leave as it is
- Box 13: leave as it is
- Box 14: leave as it is
- _______________________________________________________________________________________________________________________________________
- Result: 0010♥♦♣♠ 0A000000 00A600A6 00A600A6 FFFF6400
- After executing "Code 2" you should still not save untill you actually check the grass in Route 101: if the mass outbreak is actually there you can finally save the game.
- _____________________________________________________________________________________________________________________________________
- | |
- | Clear code |
- |_____________________________________________________________________________________________________________________________________|
- Use if you want to delete the effect of the other two codes code
- For English versions:
- sbc r12,pc,380 E2CFCFE0 %% R12=PC-380-1=203806B
- movs r11, 0 E3B0B000 %% R11=0
- sbc r12,r12, FF00 E2CCCCFF %% R12=R12-FF00-1=202816A
- strt r11, [r12, C8]! E5ACB0C8
- -filler- BFBFFF00
- strh r11, [r12, 4] E1CCB0B4
- -filler- BFFF0000
- strh r11, [r12, 6] E1CCB0B6
- -filler- FF000000
- strh r11, [r12, 8] E1CCB0B8
- strh r11, [r12, A] E1CCB0BA
- -filler- BFBFBFFF
- strh r11, [r12, C] E1CCB0BC
- -filler- BFBFFF00
- strh r11, [r12, E] E1CCB0BE
- -filler- BFFF0000
- strh r11, [r12, 10] E1CCB1B0
- -filler- FF000000
- mvn r11, EE00000 E3E0B6EE %% R11=notEE00000=F11FFFFF
- sbc r11, r11, ED E2CBB0ED %% R11=R12-ED-1=F11FFF11
- sbc r11, r11, FF00000 E2CBB6FF %% R11=R11-FF00000-1=E12FFF10="bx r0" opcode
- adcs r12,pc, 30 E2BFC1C0 %% R12=PC+30
- -filler- BFBFFF00
- strt r11, [r12]! E5ACB000 %% Store bx r0 opcode in [r12]
- -filler- BFFF0000
- mvn r12, F8000002 E3E0C3BE %% R12=notF8000002=7FFFFFD
- -filler- FF000000
- adc r12,r12 394 E2ACCFE5 %% R12=R12+394=8000391
- sbc r12,r12, 2C000 E2CCCBB0 %% R12=R12-2C000-1=7FD4390
- adc r12,r12 3FC00 E2ACCBFF %% R12=R12+3FC00=8013F90
- sbc r0,r12, DE E2CC00DE %% R0=R12-DE-1=08013EB1=ReturnFromBattleToOverworldENG
- Box names:
- Box 1: (lUUn ……o) [lower case L; one space after n; two …]
- Box 2: (RRnN…?q ) [one …; ends with space]
- Box 3: (EE'…Rm ) [righty '; one …; ends with two spaces]
- Box 4: (E♀…Rm ) [one …; ends with three spaces]
- Box 5: (,…Rm/…Rm) [one …; one …]
- Box 6: (EEEB…Rm ) [one …; ends with space]
- Box 7: (EED…Rm ) [one …; ends with two spaces]
- Box 8: (E…"Rm ) [one …; lefty "; ends with three spaces]
- Box 9: (z♀loy…Qn) [lower case L; one …]
- Box 10: (♀QnFGEn ) [ends with space]
- Box 11: (EE …?q ) [one space after E; one …; ends with two spaces]
- Box 12: (EDIlo ) [upper case i; lower case L; ends with three spaces]
- Box 13: (qU?n…QRn) [one …]
- Box 14: (Q?nj Rn ) [one space after j; ends with space]
- _______________________________________________________________________________________________________________________________________
- For Italian and Spanish versions:
- sbc r12,pc,380 E2CFCFE0 %% R12=PC-380-1=203806B
- movs r11, 0 E3B0B000 %% R11=0
- sbc r12,r12, FF00 E2CCCCFF %% R12=R12-FF00-1=202816A
- strt r11, [r12, C8]! E5ACB0C8
- -filler- BFBFFF00
- strh r11, [r12, 4] E1CCB0B4
- -filler- BFFF0000
- strh r11, [r12, 6] E1CCB0B6
- -filler- FF000000
- strh r11, [r12, 8] E1CCB0B8
- strh r11, [r12, A] E1CCB0BA
- -filler- BFBFBFFF
- strh r11, [r12, C] E1CCB0BC
- -filler- BFBFFF00
- strh r11, [r12, E] E1CCB0BE
- -filler- BFFF0000
- strh r11, [r12, 10] E1CCB1B0
- -filler- FF000000
- mvn r11, EE00000 E3E0B6EE %% R11=notEE00000=F11FFFFF
- sbc r11, r11, ED E2CBB0ED %% R11=R12-ED-1=F11FFF11
- sbc r11, r11, FF00000 E2CBB6FF %% R11=R11-FF00000-1=E12FFF10="bx r0" opcode
- adcs r12,pc, 30 E2BFC1C0 %% R12=PC+30
- -filler- BFBFFF00
- strt r11, [r12]! E5ACB000 %% Store bx r0 opcode in [r12]
- -filler- BFFF0000
- mvn r12, F8000002 E3E0C3BE %% R12=notF8000002=7FFFFFD
- -filler- FF000000
- adc r12,r12 394 E2ACCFE5 %% R12=R12+394=8000391
- sbc r12,r12, 2C000 E2CCCBB0 %% R12=R12-2C000-1=7FD4390
- adc r12,r12 3FC00 E2ACCBFF %% R12=R12+3FC00=8013F90
- adc r0,r12, ED E2AC00ED %% R0=R12+ED=0801407D=ReturnFromBattleToOverworldITA_SPA
- Box names:
- Box 1: (lUUn ……o) [lower case L; one space after n; two …]
- Box 2: (RRnN…?q ) [one …; ends with space]
- Box 3: (EE'…Rm ) [righty '; one …; ends with two spaces]
- Box 4: (E♀…Rm ) [one …; ends with three spaces]
- Box 5: (,…Rm/…Rm) [one …; one …]
- Box 6: (EEEB…Rm ) [one …; ends with space]
- Box 7: (EED…Rm ) [one …; ends with two spaces]
- Box 8: (E…"Rm ) [one …; lefty "; ends with three spaces]
- Box 9: (z♀loy…Qn) [lower case L; one …]
- Box 10: (♀QnFGEn ) [ends with space]
- Box 11: (EE …?q ) [one space after E; one …; ends with two spaces]
- Box 12: (EDIlo ) [upper case i; lower case L; ends with three spaces]
- Box 13: (qU?n…QRn) [one …]
- Box 14: (Q?ny ?n ) [one space after y; ends with space]
- _______________________________________________________________________________________________________________________________________
- For German and French versions:
- sbc r12,pc,380 E2CFCFE0 %% R12=PC-380-1=203806B
- movs r11, 0 E3B0B000 %% R11=0
- sbc r12,r12, FF00 E2CCCCFF %% R12=R12-FF00-1=202816A
- strt r11, [r12, C8]! E5ACB0C8
- -filler- BFBFFF00
- strh r11, [r12, 4] E1CCB0B4
- -filler- BFFF0000
- strh r11, [r12, 6] E1CCB0B6
- -filler- FF000000
- strh r11, [r12, 8] E1CCB0B8
- strh r11, [r12, A] E1CCB0BA
- -filler- BFBFBFFF
- strh r11, [r12, C] E1CCB0BC
- -filler- BFBFFF00
- strh r11, [r12, E] E1CCB0BE
- -filler- BFFF0000
- strh r11, [r12, 10] E1CCB1B0
- -filler- FF000000
- mvn r11, EE00000 E3E0B6EE %% R11=notEE00000=F11FFFFF
- sbc r11, r11, ED E2CBB0ED %% R11=R12-ED-1=F11FFF11
- sbc r11, r11, FF00000 E2CBB6FF %% R11=R11-FF00000-1=E12FFF10="bx r0" opcode
- adcs r12,pc, 30 E2BFC1C0 %% R12=PC+30
- -filler- BFBFFF00
- strt r11, [r12]! E5ACB000 %% Store bx r0 opcode in [r12]
- -filler- BFFF0000
- mvn r12, F8000002 E3E0C3BE %% R12=notF8000002=7FFFFFD
- -filler- FF000000
- adc r12,r12 3B8 E2ACCFEE %% R12=R12+3B8=80003B5
- sbc r12,r12, 2C000 E2CCCBB0 %% R12=R12-2C000-1=7FD43B4
- adc r12,r12 3FC00 E2ACCBFF %% R12=R12+3FC00=8013FB4
- adc r0,r12, D1 E2AC00D1 %% R0=R12+D1=08014085=ReturnFromBattleToOverworldGER_FRA
- Box names:
- Box 1: (lUUn ……o) [lower case L; one space after n; two …]
- Box 2: (RRnN…?q ) [one …; ends with space]
- Box 3: (EE'…Rm ) [righty '; one …; ends with two spaces]
- Box 4: (E♀…Rm ) [one …; ends with three spaces]
- Box 5: (,…Rm/…Rm) [one …; one …]
- Box 6: (EEEB…Rm ) [one …; ends with space]
- Box 7: (EED…Rm ) [one …; ends with two spaces]
- Box 8: (E…"Rm ) [one …; lefty "; ends with three spaces]
- Box 9: (z♀loy…Qn) [lower case L; one …]
- Box 10: (♀QnFGEn ) [ends with space]
- Box 11: (EE …?q ) [one space after E; one …; ends with two spaces]
- Box 12: (EDIlo ) [upper case i; lower case L; ends with three spaces]
- Box 13: (zU?n…QRn) [one …]
- Box 14: (Q?nW ?n ) [one space after W; ends with space]
- _______________________________________________________________________________________________________________________________________
- That's pretty much it, if you have any problem feel free to contact me using Twitter (Sleipnir_17), Reddit (Sleipnir17), Discord (sleipnir17) or Youtube (https://www.youtube.com/channel/UCwip3k3SfjMlFMm2_ZTZStg?)
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