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Aug 14th, 2018
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  1. OnStatusChanged: Connect current State: ConnectingToGameserver
  2. NetworkingPeer:OnStatusChanged(StatusCode)
  3. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
  4. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  5. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  6. PhotonHandler:Update()
  7.  
  8. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  9.  
  10. Connected to gameserver.
  11. NetworkingPeer:OnStatusChanged(StatusCode)
  12. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
  13. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  14. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  15. PhotonHandler:Update()
  16.  
  17. OnStatusChanged: EncryptionEstablished current State: ConnectedToGameserver
  18. NetworkingPeer:OnStatusChanged(StatusCode)
  19. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  20. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  21. PhotonHandler:Update()
  22.  
  23. OperationResponse 230: ReturnCode: 0.
  24. NetworkingPeer:OnOperationResponse(OperationResponse)
  25. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
  26. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  27. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  28. PhotonHandler:Update()
  29.  
  30. OperationResponse 226: ReturnCode: 0.
  31. NetworkingPeer:OnOperationResponse(OperationResponse)
  32. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
  33. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  34. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  35. PhotonHandler:Update()
  36.  
  37. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  38.  
  39. OnEvent: Event 255.
  40. NetworkingPeer:OnEvent(EventData)
  41. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
  42. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  43. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  44. PhotonHandler:Update()
  45.  
  46. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  47.  
  48. PUNVoice: connecting to region eu
  49. PhotonVoiceNetwork:Connect()
  50. NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[])
  51. NetworkingPeer:OnEvent(EventData)
  52. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
  53. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  54. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  55. PhotonHandler:Update()
  56.  
  57. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  58.  
  59. PUNVoice: Voice Client state: ConnectingToNameServer
  60. UnityVoiceFrontend:OnStateChange(ClientState)
  61. ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:ConnectToRegionMaster(String)
  62. PhotonVoiceNetwork:Connect()
  63. NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[])
  64. NetworkingPeer:OnEvent(EventData)
  65. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
  66. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  67. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  68. PhotonHandler:Update()
  69.  
  70. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  71.  
  72. OnJoinedRoom() called by PUN. Now this client is in a room. From here on, your game would be running. For reference, all callbacks are listed in enum: PhotonNetworkingMessage
  73. NetManager:OnJoinedRoom()
  74. NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[])
  75. NetworkingPeer:OnEvent(EventData)
  76. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
  77. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  78. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  79. PhotonHandler:Update()
  80.  
  81. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  82.  
  83. Registered PhotonView: 1001
  84. NetworkingPeer:RegisterPhotonView(PhotonView)
  85. PhotonView:Awake()
  86. UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
  87. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  88. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  89. NetworkingPeer:DoInstantiate(Hashtable, PhotonPlayer, GameObject)
  90. PhotonNetwork:Instantiate(String, Vector3, Quaternion, Byte, Object[])
  91. NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[])
  92. NetworkingPeer:OnEvent(EventData)
  93. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
  94. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  95. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  96. PhotonHandler:Update()
  97.  
  98. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  99.  
  100. PUNVoice: Setting recorder's source to microphone device
  101. PhotonVoiceRecorder:createLocalVoiceAudioAndSource()
  102. <Start>c__Iterator0:MoveNext()
  103. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  104.  
  105. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  106.  
  107. PUNVoice: [PV] Local v#1 ch#1 added enc: c=AudioOpus f=24000 ch=1 d=20000 s=480 b=30000 w=0 h=0 ud=1001
  108. ExitGames.Client.Photon.Voice.VoiceClient:createLocalVoice(VoiceInfo, Int32, IEncoder, Func`3)
  109. ExitGames.Client.Photon.Voice.VoiceClient:CreateLocalVoiceAudio(VoiceInfo, Int32, IEncoderDataFlow`1)
  110. PhotonVoiceRecorder:createLocalVoiceAudio(VoiceInfo, IAudioSource)
  111. PhotonVoiceRecorder:createLocalVoiceAudioAndSource()
  112. <Start>c__Iterator0:MoveNext()
  113. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  114.  
  115. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  116.  
  117. PUNVoice: [PV] Local v#1 ch#1: Starting data encode thread
  118. ExitGames.Client.Photon.Voice.LocalVoiceFramed`1:PushDataAsync(T[])
  119. ExitGames.Client.Photon.Voice.BufferReaderPushAdapterAsyncPool`1:Service(LocalVoice)
  120. ExitGames.Client.Photon.Voice.LocalVoice:service()
  121. ExitGames.Client.Photon.Voice.VoiceClient:Service()
  122.  
  123. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  124.  
  125. PUNVoice: Voice Client state: ConnectedToNameServer
  126. UnityVoiceFrontend:OnStateChange(ClientState)
  127. ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnStatusChanged(StatusCode)
  128. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  129. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  130. PhotonVoiceHandler:Update()
  131.  
  132. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  133.  
  134. PUNVoice: OpAuthenticate()
  135. ExitGames.Client.Photon.LoadBalancing.LoadBalancingPeer:OpAuthenticate(String, String, AuthenticationValues, String, Boolean)
  136. ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnStatusChanged(StatusCode)
  137. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  138. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  139. PhotonVoiceHandler:Update()
  140.  
  141. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  142.  
  143. PUNVoice: Voice Client state: Authenticating
  144. UnityVoiceFrontend:OnStateChange(ClientState)
  145. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  146. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  147. PhotonVoiceHandler:Update()
  148.  
  149. PUNVoice: Received your UserID from server. Updating local value to: 48d5d58e-2ee9-439f-9c10-dac969533972
  150. ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnOperationResponse(OperationResponse)
  151. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
  152. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  153. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  154. PhotonVoiceHandler:Update()
  155.  
  156. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  157.  
  158. PUNVoice: Voice Client state: DisconnectingFromNameServer
  159. UnityVoiceFrontend:OnStateChange(ClientState)
  160. ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:DisconnectToReconnect()
  161. ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnOperationResponse(OperationResponse)
  162. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
  163. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  164. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  165. PhotonVoiceHandler:Update()
  166.  
  167. Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  168.  
  169. PUNVoice: Voice Client state: DisconnectingFromNameServer
  170. UnityVoiceFrontend:OnStateChange(ClientState)
  171. ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:DisconnectToReconnect()
  172. ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnOperationResponse(OperationResponse)
  173. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
  174. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  175. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  176. PhotonVoiceHandler:Update()
  177.  
  178. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  179.  
  180. PUNVoice: CSharpSocket.Disconnect()
  181. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  182. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  183. PhotonVoiceHandler:Update()
  184.  
  185. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  186.  
  187. PUNVoice: Voice Client state: ConnectingToMasterserver
  188. UnityVoiceFrontend:OnStateChange(ClientState)
  189. ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:Connect()
  190. ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnStatusChanged(StatusCode)
  191. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  192. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  193. PhotonVoiceHandler:Update()
  194.  
  195. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  196.  
  197. PUNVoice: CSharpSocket.Disconnect()
  198. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  199. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  200. PhotonVoiceHandler:Update()
  201.  
  202. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  203.  
  204. PUNVoice: OpAuthenticate()
  205. ExitGames.Client.Photon.LoadBalancing.LoadBalancingPeer:OpAuthenticate(String, String, AuthenticationValues, String, Boolean)
  206. ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnStatusChanged(StatusCode)
  207. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  208. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  209. PhotonVoiceHandler:Update()
  210.  
  211. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  212.  
  213. PUNVoice: Voice Client state: Authenticating
  214. UnityVoiceFrontend:OnStateChange(ClientState)
  215. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  216. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  217. PhotonVoiceHandler:Update()
  218.  
  219. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  220.  
  221.  
  222. UNVoice: Voice Client state: ConnectedToMaster
  223. UnityVoiceFrontend:OnStateChange(ClientState)
  224. ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnOperationResponse(OperationResponse)
  225. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
  226. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  227. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  228. PhotonVoiceHandler:Update()
  229.  
  230. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  231.  
  232. PUNVoice: Voice Client state: Joining
  233. UnityVoiceFrontend:OnStateChange(ClientState)
  234. ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OpJoinOrCreateRoom(String, RoomOptions, TypedLobby, String[])
  235. UnityVoiceFrontend:OnStateChange(ClientState)
  236. ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnOperationResponse(OperationResponse)
  237. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
  238. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  239. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  240. PhotonVoiceHandler:Update()
  241.  
  242. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  243.  
  244. PUNVoice: OpJoinRoom()
  245. ExitGames.Client.Photon.LoadBalancing.LoadBalancingPeer:OpJoinRoom(EnterRoomParams)
  246. UnityVoiceFrontend:OnStateChange(ClientState)
  247. ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnOperationResponse(OperationResponse)
  248. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
  249. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  250. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  251. PhotonVoiceHandler:Update()
  252.  
  253. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  254.  
  255. PUNVoice: Voice Client state: DisconnectingFromMasterserver
  256. UnityVoiceFrontend:OnStateChange(ClientState)
  257. ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:DisconnectToReconnect()
  258. ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnOperationResponse(OperationResponse)
  259. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
  260. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  261. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  262. PhotonVoiceHandler:Update()
  263.  
  264. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  265.  
  266. PUNVoice: CSharpSocket.Disconnect()
  267. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  268. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  269. PhotonVoiceHandler:Update()
  270.  
  271. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  272.  
  273. PUNVoice: CSharpSocket.Disconnect()
  274. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  275. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  276. PhotonVoiceHandler:Update()
  277.  
  278. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  279.  
  280. PUNVoice: Voice Client state: ConnectingToGameserver
  281. UnityVoiceFrontend:OnStateChange(ClientState)
  282. ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:ConnectToGameServer()
  283. ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnStatusChanged(StatusCode)
  284. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  285. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  286. PhotonVoiceHandler:Update()
  287.  
  288. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  289.  
  290. PUNVoice: OpAuthenticate()
  291. ExitGames.Client.Photon.LoadBalancing.LoadBalancingPeer:OpAuthenticate(String, String, AuthenticationValues, String, Boolean)
  292. ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnStatusChanged(StatusCode)
  293. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  294. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  295. PhotonVoiceHandler:Update()
  296.  
  297. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  298.  
  299. PUNVoice: Voice Client state: Authenticating
  300. UnityVoiceFrontend:OnStateChange(ClientState)
  301. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  302. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  303. PhotonVoiceHandler:Update()
  304.  
  305. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  306.  
  307. PUNVoice: Voice Client state: Joining
  308. UnityVoiceFrontend:OnStateChange(ClientState)
  309. ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnOperationResponse(OperationResponse)
  310. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
  311. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  312. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  313. PhotonVoiceHandler:Update()
  314.  
  315. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  316.  
  317. PUNVoice: OpJoinRoom()
  318. ExitGames.Client.Photon.LoadBalancing.LoadBalancingPeer:OpJoinRoom(EnterRoomParams)
  319. ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnOperationResponse(OperationResponse)
  320. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
  321. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  322. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  323. PhotonVoiceHandler:Update()
  324.  
  325. PUNVoice: [PV] Remote voices cleared
  326. ExitGames.Client.Photon.Voice.VoiceClient:clearRemoteVoices()
  327. ExitGames.Client.Photon.Voice.LoadBalancingFrontend:onStateChangeVoiceClient(ClientState)
  328. ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:GameEnteredOnGameServer(OperationResponse)
  329. ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnOperationResponse(OperationResponse)
  330. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
  331. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  332. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  333. PhotonVoiceHandler:Update()
  334.  
  335. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  336.  
  337. PUNVoice: [PV] Local v#1 ch#1 Sending info: c=AudioOpus f=24000 ch=1 d=20000 s=480 b=30000 w=0 h=0 ud=1001 ev=0
  338. ExitGames.Client.Photon.Voice.VoiceClient:buildVoicesInfo(IEnumerable`1, Boolean)
  339. ExitGames.Client.Photon.Voice.LoadBalancingFrontend:SendVoicesInfo(IEnumerable`1, Int32, Int32)
  340. ExitGames.Client.Photon.Voice.VoiceClient:sendChannelVoicesInfo(Int32, Int32)
  341. ExitGames.Client.Photon.Voice.VoiceClient:sendVoicesInfo(Int32)
  342. ExitGames.Client.Photon.Voice.LoadBalancingFrontend:onStateChangeVoiceClient(ClientState)
  343. ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:GameEnteredOnGameServer(OperationResponse)
  344. ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnOperationResponse(OperationResponse)
  345. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
  346. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  347. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  348. PhotonVoiceHandler:Update()
  349.  
  350. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  351.  
  352. PUNVoice: Voice Client state: Joined
  353. UnityVoiceFrontend:OnStateChange(ClientState)
  354. ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:GameEnteredOnGameServer(OperationResponse)
  355. ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnOperationResponse(OperationResponse)
  356. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
  357. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  358. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  359. PhotonVoiceHandler:Update()
  360.  
  361. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  362.  
  363. PUNVoice: [PV] ch#1 p#1 v#1 Info received: c=AudioOpus f=24000 ch=1 d=20000 s=480 b=30000 w=0 h=0 ud=1001 ev=24
  364. ExitGames.Client.Photon.Voice.VoiceClient:onVoiceInfo(Int32, Int32, Object)
  365. ExitGames.Client.Photon.Voice.VoiceClient:onVoiceEvent(Object, Int32, Int32, Int32)
  366. ExitGames.Client.Photon.Voice.LoadBalancingFrontend:onEventActionVoiceClient(EventData)
  367. ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnEvent(EventData)
  368. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
  369. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  370. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  371. PhotonVoiceHandler:Update()
  372.  
  373. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
  374.  
  375. PUNVoice: Player 1 voice #1 speaker created.
  376. UnityVoiceFrontend:linkVoice(Int32, Byte, VoiceInfo, PhotonVoiceSpeaker)
  377. UnityVoiceFrontend:OnRemoteVoiceInfo(Int32, Int32, Byte, VoiceInfo, RemoteVoiceOptions&)
  378. ExitGames.Client.Photon.Voice.RemoteVoiceInfoDelegate:Invoke(Int32, Int32, Byte, VoiceInfo, RemoteVoiceOptions&)
  379. ExitGames.Client.Photon.Voice.VoiceClient:onVoiceInfo(Int32, Int32, Object)
  380. ExitGames.Client.Photon.Voice.VoiceClient:onVoiceEvent(Object, Int32, Int32, Int32)
  381. ExitGames.Client.Photon.Voice.LoadBalancingFrontend:onEventActionVoiceClient(EventData)
  382. ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnEvent(EventData)
  383. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
  384. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  385. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  386. PhotonVoiceHandler:Update()
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