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- OnStatusChanged: Connect current State: ConnectingToGameserver
- NetworkingPeer:OnStatusChanged(StatusCode)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update()
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
- Connected to gameserver.
- NetworkingPeer:OnStatusChanged(StatusCode)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update()
- OnStatusChanged: EncryptionEstablished current State: ConnectedToGameserver
- NetworkingPeer:OnStatusChanged(StatusCode)
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update()
- OperationResponse 230: ReturnCode: 0.
- NetworkingPeer:OnOperationResponse(OperationResponse)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update()
- OperationResponse 226: ReturnCode: 0.
- NetworkingPeer:OnOperationResponse(OperationResponse)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update()
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
- OnEvent: Event 255.
- NetworkingPeer:OnEvent(EventData)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update()
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
- PUNVoice: connecting to region eu
- PhotonVoiceNetwork:Connect()
- NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[])
- NetworkingPeer:OnEvent(EventData)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update()
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
- PUNVoice: Voice Client state: ConnectingToNameServer
- UnityVoiceFrontend:OnStateChange(ClientState)
- ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:ConnectToRegionMaster(String)
- PhotonVoiceNetwork:Connect()
- NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[])
- NetworkingPeer:OnEvent(EventData)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update()
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
- OnJoinedRoom() called by PUN. Now this client is in a room. From here on, your game would be running. For reference, all callbacks are listed in enum: PhotonNetworkingMessage
- NetManager:OnJoinedRoom()
- NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[])
- NetworkingPeer:OnEvent(EventData)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update()
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
- Registered PhotonView: 1001
- NetworkingPeer:RegisterPhotonView(PhotonView)
- PhotonView:Awake()
- UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- NetworkingPeer:DoInstantiate(Hashtable, PhotonPlayer, GameObject)
- PhotonNetwork:Instantiate(String, Vector3, Quaternion, Byte, Object[])
- NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[])
- NetworkingPeer:OnEvent(EventData)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update()
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
- PUNVoice: Setting recorder's source to microphone device
- PhotonVoiceRecorder:createLocalVoiceAudioAndSource()
- <Start>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
- PUNVoice: [PV] Local v#1 ch#1 added enc: c=AudioOpus f=24000 ch=1 d=20000 s=480 b=30000 w=0 h=0 ud=1001
- ExitGames.Client.Photon.Voice.VoiceClient:createLocalVoice(VoiceInfo, Int32, IEncoder, Func`3)
- ExitGames.Client.Photon.Voice.VoiceClient:CreateLocalVoiceAudio(VoiceInfo, Int32, IEncoderDataFlow`1)
- PhotonVoiceRecorder:createLocalVoiceAudio(VoiceInfo, IAudioSource)
- PhotonVoiceRecorder:createLocalVoiceAudioAndSource()
- <Start>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
- PUNVoice: [PV] Local v#1 ch#1: Starting data encode thread
- ExitGames.Client.Photon.Voice.LocalVoiceFramed`1:PushDataAsync(T[])
- ExitGames.Client.Photon.Voice.BufferReaderPushAdapterAsyncPool`1:Service(LocalVoice)
- ExitGames.Client.Photon.Voice.LocalVoice:service()
- ExitGames.Client.Photon.Voice.VoiceClient:Service()
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
- PUNVoice: Voice Client state: ConnectedToNameServer
- UnityVoiceFrontend:OnStateChange(ClientState)
- ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnStatusChanged(StatusCode)
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonVoiceHandler:Update()
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
- PUNVoice: OpAuthenticate()
- ExitGames.Client.Photon.LoadBalancing.LoadBalancingPeer:OpAuthenticate(String, String, AuthenticationValues, String, Boolean)
- ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnStatusChanged(StatusCode)
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonVoiceHandler:Update()
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
- PUNVoice: Voice Client state: Authenticating
- UnityVoiceFrontend:OnStateChange(ClientState)
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonVoiceHandler:Update()
- PUNVoice: Received your UserID from server. Updating local value to: 48d5d58e-2ee9-439f-9c10-dac969533972
- ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnOperationResponse(OperationResponse)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonVoiceHandler:Update()
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
- PUNVoice: Voice Client state: DisconnectingFromNameServer
- UnityVoiceFrontend:OnStateChange(ClientState)
- ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:DisconnectToReconnect()
- ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnOperationResponse(OperationResponse)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonVoiceHandler:Update()
- Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
- PUNVoice: Voice Client state: DisconnectingFromNameServer
- UnityVoiceFrontend:OnStateChange(ClientState)
- ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:DisconnectToReconnect()
- ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnOperationResponse(OperationResponse)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonVoiceHandler:Update()
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
- PUNVoice: CSharpSocket.Disconnect()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonVoiceHandler:Update()
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
- PUNVoice: Voice Client state: ConnectingToMasterserver
- UnityVoiceFrontend:OnStateChange(ClientState)
- ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:Connect()
- ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnStatusChanged(StatusCode)
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonVoiceHandler:Update()
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
- PUNVoice: CSharpSocket.Disconnect()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonVoiceHandler:Update()
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
- PUNVoice: OpAuthenticate()
- ExitGames.Client.Photon.LoadBalancing.LoadBalancingPeer:OpAuthenticate(String, String, AuthenticationValues, String, Boolean)
- ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnStatusChanged(StatusCode)
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonVoiceHandler:Update()
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
- PUNVoice: Voice Client state: Authenticating
- UnityVoiceFrontend:OnStateChange(ClientState)
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonVoiceHandler:Update()
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
- UNVoice: Voice Client state: ConnectedToMaster
- UnityVoiceFrontend:OnStateChange(ClientState)
- ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnOperationResponse(OperationResponse)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonVoiceHandler:Update()
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
- PUNVoice: Voice Client state: Joining
- UnityVoiceFrontend:OnStateChange(ClientState)
- ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OpJoinOrCreateRoom(String, RoomOptions, TypedLobby, String[])
- UnityVoiceFrontend:OnStateChange(ClientState)
- ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnOperationResponse(OperationResponse)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonVoiceHandler:Update()
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
- PUNVoice: OpJoinRoom()
- ExitGames.Client.Photon.LoadBalancing.LoadBalancingPeer:OpJoinRoom(EnterRoomParams)
- UnityVoiceFrontend:OnStateChange(ClientState)
- ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnOperationResponse(OperationResponse)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonVoiceHandler:Update()
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
- PUNVoice: Voice Client state: DisconnectingFromMasterserver
- UnityVoiceFrontend:OnStateChange(ClientState)
- ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:DisconnectToReconnect()
- ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnOperationResponse(OperationResponse)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonVoiceHandler:Update()
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
- PUNVoice: CSharpSocket.Disconnect()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonVoiceHandler:Update()
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
- PUNVoice: CSharpSocket.Disconnect()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonVoiceHandler:Update()
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
- PUNVoice: Voice Client state: ConnectingToGameserver
- UnityVoiceFrontend:OnStateChange(ClientState)
- ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:ConnectToGameServer()
- ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnStatusChanged(StatusCode)
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonVoiceHandler:Update()
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
- PUNVoice: OpAuthenticate()
- ExitGames.Client.Photon.LoadBalancing.LoadBalancingPeer:OpAuthenticate(String, String, AuthenticationValues, String, Boolean)
- ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnStatusChanged(StatusCode)
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonVoiceHandler:Update()
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
- PUNVoice: Voice Client state: Authenticating
- UnityVoiceFrontend:OnStateChange(ClientState)
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonVoiceHandler:Update()
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
- PUNVoice: Voice Client state: Joining
- UnityVoiceFrontend:OnStateChange(ClientState)
- ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnOperationResponse(OperationResponse)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonVoiceHandler:Update()
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
- PUNVoice: OpJoinRoom()
- ExitGames.Client.Photon.LoadBalancing.LoadBalancingPeer:OpJoinRoom(EnterRoomParams)
- ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnOperationResponse(OperationResponse)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonVoiceHandler:Update()
- PUNVoice: [PV] Remote voices cleared
- ExitGames.Client.Photon.Voice.VoiceClient:clearRemoteVoices()
- ExitGames.Client.Photon.Voice.LoadBalancingFrontend:onStateChangeVoiceClient(ClientState)
- ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:GameEnteredOnGameServer(OperationResponse)
- ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnOperationResponse(OperationResponse)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonVoiceHandler:Update()
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
- PUNVoice: [PV] Local v#1 ch#1 Sending info: c=AudioOpus f=24000 ch=1 d=20000 s=480 b=30000 w=0 h=0 ud=1001 ev=0
- ExitGames.Client.Photon.Voice.VoiceClient:buildVoicesInfo(IEnumerable`1, Boolean)
- ExitGames.Client.Photon.Voice.LoadBalancingFrontend:SendVoicesInfo(IEnumerable`1, Int32, Int32)
- ExitGames.Client.Photon.Voice.VoiceClient:sendChannelVoicesInfo(Int32, Int32)
- ExitGames.Client.Photon.Voice.VoiceClient:sendVoicesInfo(Int32)
- ExitGames.Client.Photon.Voice.LoadBalancingFrontend:onStateChangeVoiceClient(ClientState)
- ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:GameEnteredOnGameServer(OperationResponse)
- ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnOperationResponse(OperationResponse)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonVoiceHandler:Update()
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
- PUNVoice: Voice Client state: Joined
- UnityVoiceFrontend:OnStateChange(ClientState)
- ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:GameEnteredOnGameServer(OperationResponse)
- ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnOperationResponse(OperationResponse)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonVoiceHandler:Update()
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
- PUNVoice: [PV] ch#1 p#1 v#1 Info received: c=AudioOpus f=24000 ch=1 d=20000 s=480 b=30000 w=0 h=0 ud=1001 ev=24
- ExitGames.Client.Photon.Voice.VoiceClient:onVoiceInfo(Int32, Int32, Object)
- ExitGames.Client.Photon.Voice.VoiceClient:onVoiceEvent(Object, Int32, Int32, Int32)
- ExitGames.Client.Photon.Voice.LoadBalancingFrontend:onEventActionVoiceClient(EventData)
- ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnEvent(EventData)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonVoiceHandler:Update()
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
- PUNVoice: Player 1 voice #1 speaker created.
- UnityVoiceFrontend:linkVoice(Int32, Byte, VoiceInfo, PhotonVoiceSpeaker)
- UnityVoiceFrontend:OnRemoteVoiceInfo(Int32, Int32, Byte, VoiceInfo, RemoteVoiceOptions&)
- ExitGames.Client.Photon.Voice.RemoteVoiceInfoDelegate:Invoke(Int32, Int32, Byte, VoiceInfo, RemoteVoiceOptions&)
- ExitGames.Client.Photon.Voice.VoiceClient:onVoiceInfo(Int32, Int32, Object)
- ExitGames.Client.Photon.Voice.VoiceClient:onVoiceEvent(Object, Int32, Int32, Int32)
- ExitGames.Client.Photon.Voice.LoadBalancingFrontend:onEventActionVoiceClient(EventData)
- ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnEvent(EventData)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonVoiceHandler:Update()
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