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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_AMF_a1_6.vmf"
  5.  
  6. Valve Software - vbsp.exe (Feb 17 2017)
  7. 2 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_AMF_a1_6.vmf
  10. material "/_large" not found.
  11. Material not found!: /_LARGE
  12. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  13. Error! Variable "%keywords" is multiply defined in material "nature/beachgrass002"!
  14. Patching WVT material: maps/mvm_amf_a1_6/dev/dev_blendmeasure_wvt_patch
  15. fixing up env_cubemap materials on brush sides...
  16. ProcessBlock_Thread: 0...1...2...Brush 36147: WARNING, microbrush
  17. 3...4...5...6...7...8...9...10 (0)
  18. ProcessBlock_Thread: 0...1...2...Brush 36147: WARNING, microbrush
  19. 3...4...5...6...7...8...9...10 (0)
  20. Processing areas...done (0)
  21. Building Faces...done (0)
  22. Chop Details...done (0)
  23. Find Visible Detail Sides...done (0)
  24. Merging details...done (0)
  25. FixTjuncs...
  26. PruneNodes...
  27. WriteBSP...
  28. done (0)
  29. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_AMF_a1_6.prt...Building visibility clusters...
  30. done (0)
  31. *** Error: Skybox vtf files for skybox/sky_triage_01 weren't compiled with the same size texture and/or same flags!
  32. Can't load skybox file skybox/sky_triage_01 to build the default cubemap!
  33. *** Error: Skybox vtf files for skybox/sky_triage_01 weren't compiled with the same size texture and/or same flags!
  34. Can't load skybox file skybox/sky_triage_01 to build the default cubemap!
  35. Finding displacement neighbors...
  36. Finding lightmap sample positions...
  37. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  38. Building Physics collision data...
  39. done (1) (138581 bytes)
  40. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  41. Water found with no water_lod_control entity, creating a default one.
  42. Compacting texture/material tables...
  43. Reduced 413 texinfos to 220
  44. Reduced 48 texdatas to 37 (1436 bytes to 1023)
  45. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_AMF_a1_6.bsp
  46. Wrote ZIP buffer, estimated size 4530, actual size 3378
  47. 2 seconds elapsed
  48. CMaterialDict::Shutdown m_MissingList count: 1
  49.  
  50. ** Executing...
  51. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  52. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_AMF_a1_6"
  53.  
  54. Valve Software - vvis.exe (Feb 17 2017)
  55. 2 threads
  56. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_AMF_a1_6.bsp
  57. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_AMF_a1_6.prt
  58. 535 portalclusters
  59. 1666 numportals
  60. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  61. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (106)
  62. Optimized: 744 visible clusters (0.45%)
  63. Total clusters visible: 166612
  64. Average clusters visible: 311
  65. Building PAS...
  66. Average clusters audible: 534
  67. visdatasize:74106 compressed from 77040
  68. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_AMF_a1_6.bsp
  69. 1 minute, 46 seconds elapsed
  70.  
  71. ** Executing...
  72. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  73. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_AMF_a1_6"
  74.  
  75. Valve Software - vrad.exe SSE (Feb 17 2017)
  76.  
  77. Valve Radiosity Simulator
  78. 2 threads
  79. [Reading texlights from 'lights.rad']
  80. unknown light specifier type - lights
  81.  
  82. [56 texlights parsed from 'lights.rad']
  83.  
  84. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_AMF_a1_6.bsp
  85. Setting up ray-trace acceleration structure... Done (0.65 seconds)
  86. 2158 faces
  87. 1262010 square feet [181729552.00 square inches]
  88. 0 Displacements
  89. 0 Square Feet [0.00 Square Inches]
  90. 2158 patches before subdivision
  91. 43376 patches after subdivision
  92. sun extent from map=0.087156
  93. 5 direct lights
  94. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (10)
  95. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (7)
  96. transfers 4838603, max 635
  97. transfer lists: 36.9 megs
  98. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  99. Bounce #1 added RGB(94608, 45581, 32263)
  100. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  101. Bounce #2 added RGB(17776, 6834, 4423)
  102. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  103. Bounce #3 added RGB(1898, 353, 175)
  104. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  105. Bounce #4 added RGB(756, 229, 133)
  106. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  107. Bounce #5 added RGB(85, 9, 4)
  108. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  109. Bounce #6 added RGB(41, 11, 5)
  110. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  111. Bounce #7 added RGB(5, 0, 0)
  112. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  113. Bounce #8 added RGB(2, 1, 0)
  114. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  115. Bounce #9 added RGB(0, 0, 0)
  116. Build Patch/Sample Hash Table(s).....Done<0.0143 sec>
  117. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  118. FinalLightFace Done
  119. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  120. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
  121. Writing leaf ambient...done
  122. Ready to Finish
  123.  
  124. Object names Objects/Maxobjs Memory / Maxmem Fullness
  125. ------------ --------------- --------------- --------
  126. models 37/1024 1776/49152 ( 3.6%)
  127. brushes 378/8192 4536/98304 ( 4.6%)
  128. brushsides 2667/65536 21336/524288 ( 4.1%)
  129. planes 1626/65536 32520/1310720 ( 2.5%)
  130. vertexes 3145/65536 37740/786432 ( 4.8%)
  131. nodes 1268/65536 40576/2097152 ( 1.9%)
  132. texinfos 220/12288 15840/884736 ( 1.8%)
  133. texdata 37/2048 1184/65536 ( 1.8%)
  134. dispinfos 0/0 0/0 ( 0.0%)
  135. disp_verts 0/0 0/0 ( 0.0%)
  136. disp_tris 0/0 0/0 ( 0.0%)
  137. disp_lmsamples 0/0 0/0 ( 0.0%)
  138. faces 2158/65536 120848/3670016 ( 3.3%)
  139. hdr faces 0/65536 0/3670016 ( 0.0%)
  140. origfaces 1070/65536 59920/3670016 ( 1.6%)
  141. leaves 1306/65536 41792/2097152 ( 2.0%)
  142. leaffaces 2499/65536 4998/131072 ( 3.8%)
  143. leafbrushes 933/65536 1866/131072 ( 1.4%)
  144. areas 2/256 16/2048 ( 0.8%)
  145. surfedges 14226/512000 56904/2048000 ( 2.8%)
  146. edges 7868/256000 31472/1024000 ( 3.1%)
  147. LDR worldlights 5/8192 440/720896 ( 0.1%)
  148. HDR worldlights 0/8192 0/720896 ( 0.0%)
  149. leafwaterdata 3/32768 36/393216 ( 0.0%)
  150. waterstrips 250/32768 2500/327680 ( 0.8%)
  151. waterverts 0/65536 0/786432 ( 0.0%)
  152. waterindices 3582/65536 7164/131072 ( 5.5%)
  153. cubemapsamples 1/1024 16/16384 ( 0.1%)
  154. overlays 0/512 0/180224 ( 0.0%)
  155. LDR lightdata [variable] 1173524/0 ( 0.0%)
  156. HDR lightdata [variable] 0/0 ( 0.0%)
  157. visdata [variable] 74106/16777216 ( 0.4%)
  158. entdata [variable] 65290/393216 (16.6%)
  159. LDR ambient table 1306/65536 5224/262144 ( 2.0%)
  160. HDR ambient table 1306/65536 5224/262144 ( 2.0%)
  161. LDR leaf ambient 4995/65536 139860/1835008 ( 7.6%)
  162. HDR leaf ambient 1306/65536 36568/1835008 ( 2.0%)
  163. occluders 0/0 0/0 ( 0.0%)
  164. occluder polygons 0/0 0/0 ( 0.0%)
  165. occluder vert ind 0/0 0/0 ( 0.0%)
  166. detail props [variable] 1/12 ( 8.3%)
  167. static props [variable] 1/9556 ( 0.0%)
  168. pakfile [variable] 3378/0 ( 0.0%)
  169. physics [variable] 138581/4194304 ( 3.3%)
  170. physics terrain [variable] 2/1048576 ( 0.0%)
  171.  
  172. Level flags = 0
  173.  
  174. Total triangle count: 5672
  175. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_AMF_a1_6.bsp
  176. 25 seconds elapsed
  177.  
  178. ** Executing...
  179. ** Command: Copy File
  180. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_AMF_a1_6.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\mvm_AMF_a1_6.bsp"
  181.  
  182.  
  183. ** Executing...
  184. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
  185. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -sw -w 1280 -h 700 -novid -console +map "mvm_AMF_a1_6" -steam
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