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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_AMF_a1_6.vmf"
- Valve Software - vbsp.exe (Feb 17 2017)
- 2 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_AMF_a1_6.vmf
- material "/_large" not found.
- Material not found!: /_LARGE
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Error! Variable "%keywords" is multiply defined in material "nature/beachgrass002"!
- Patching WVT material: maps/mvm_amf_a1_6/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...Brush 36147: WARNING, microbrush
- 3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...Brush 36147: WARNING, microbrush
- 3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_AMF_a1_6.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_triage_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_triage_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_triage_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_triage_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (138581 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 413 texinfos to 220
- Reduced 48 texdatas to 37 (1436 bytes to 1023)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_AMF_a1_6.bsp
- Wrote ZIP buffer, estimated size 4530, actual size 3378
- 2 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_AMF_a1_6"
- Valve Software - vvis.exe (Feb 17 2017)
- 2 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_AMF_a1_6.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_AMF_a1_6.prt
- 535 portalclusters
- 1666 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (106)
- Optimized: 744 visible clusters (0.45%)
- Total clusters visible: 166612
- Average clusters visible: 311
- Building PAS...
- Average clusters audible: 534
- visdatasize:74106 compressed from 77040
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_AMF_a1_6.bsp
- 1 minute, 46 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_AMF_a1_6"
- Valve Software - vrad.exe SSE (Feb 17 2017)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_AMF_a1_6.bsp
- Setting up ray-trace acceleration structure... Done (0.65 seconds)
- 2158 faces
- 1262010 square feet [181729552.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 2158 patches before subdivision
- 43376 patches after subdivision
- sun extent from map=0.087156
- 5 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (10)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (7)
- transfers 4838603, max 635
- transfer lists: 36.9 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(94608, 45581, 32263)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(17776, 6834, 4423)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(1898, 353, 175)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(756, 229, 133)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(85, 9, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(41, 11, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(5, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0143 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 37/1024 1776/49152 ( 3.6%)
- brushes 378/8192 4536/98304 ( 4.6%)
- brushsides 2667/65536 21336/524288 ( 4.1%)
- planes 1626/65536 32520/1310720 ( 2.5%)
- vertexes 3145/65536 37740/786432 ( 4.8%)
- nodes 1268/65536 40576/2097152 ( 1.9%)
- texinfos 220/12288 15840/884736 ( 1.8%)
- texdata 37/2048 1184/65536 ( 1.8%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2158/65536 120848/3670016 ( 3.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1070/65536 59920/3670016 ( 1.6%)
- leaves 1306/65536 41792/2097152 ( 2.0%)
- leaffaces 2499/65536 4998/131072 ( 3.8%)
- leafbrushes 933/65536 1866/131072 ( 1.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 14226/512000 56904/2048000 ( 2.8%)
- edges 7868/256000 31472/1024000 ( 3.1%)
- LDR worldlights 5/8192 440/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 3/32768 36/393216 ( 0.0%)
- waterstrips 250/32768 2500/327680 ( 0.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3582/65536 7164/131072 ( 5.5%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1173524/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 74106/16777216 ( 0.4%)
- entdata [variable] 65290/393216 (16.6%)
- LDR ambient table 1306/65536 5224/262144 ( 2.0%)
- HDR ambient table 1306/65536 5224/262144 ( 2.0%)
- LDR leaf ambient 4995/65536 139860/1835008 ( 7.6%)
- HDR leaf ambient 1306/65536 36568/1835008 ( 2.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/9556 ( 0.0%)
- pakfile [variable] 3378/0 ( 0.0%)
- physics [variable] 138581/4194304 ( 3.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 5672
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_AMF_a1_6.bsp
- 25 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_AMF_a1_6.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\mvm_AMF_a1_6.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -sw -w 1280 -h 700 -novid -console +map "mvm_AMF_a1_6" -steam
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