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  1. DataSource:
  2. # What type of database do you want to use?
  3. # Valid values: SQLITE, MYSQL
  4. backend: 'SQLITE'
  5. # Enable the database caching system, should be disabled on bungeecord environments
  6. # or when a website integration is being used.
  7. caching: true
  8. # Database host address
  9. mySQLHost: '127.0.0.1'
  10. # Database port
  11. mySQLPort: '3306'
  12. # Connect to MySQL database over SSL
  13. mySQLUseSSL: true
  14. # Username to connect to the MySQL database
  15. mySQLUsername: 'authme'
  16. # Password to connect to the MySQL database
  17. mySQLPassword: '12345'
  18. # Database Name, use with converters or as SQLITE database name
  19. mySQLDatabase: 'authme'
  20. # Table of the database
  21. mySQLTablename: 'authme'
  22. # Column of IDs to sort data
  23. mySQLColumnId: 'id'
  24. # Column for storing or checking players nickname
  25. mySQLColumnName: 'username'
  26. # Column for storing or checking players RealName
  27. mySQLRealName: 'realname'
  28. # Column for storing players passwords
  29. mySQLColumnPassword: 'password'
  30. # Column for storing players emails
  31. mySQLColumnEmail: 'email'
  32. # Column for storing if a player is logged in or not
  33. mySQLColumnLogged: 'isLogged'
  34. # Column for storing if a player has a valid session or not
  35. mySQLColumnHasSession: 'hasSession'
  36. # Column for storing the player's last IP
  37. mySQLColumnIp: 'ip'
  38. # Column for storing players lastlogins
  39. mySQLColumnLastLogin: 'lastlogin'
  40. # Column storing the registration date
  41. mySQLColumnRegisterDate: 'regdate'
  42. # Column for storing the IP address at the time of registration
  43. mySQLColumnRegisterIp: 'regip'
  44. # Column for storing player LastLocation - X
  45. mySQLlastlocX: 'x'
  46. # Column for storing player LastLocation - Y
  47. mySQLlastlocY: 'y'
  48. # Column for storing player LastLocation - Z
  49. mySQLlastlocZ: 'z'
  50. # Column for storing player LastLocation - World Name
  51. mySQLlastlocWorld: 'world'
  52. # Column for storing player LastLocation - Yaw
  53. mySQLlastlocYaw: 'yaw'
  54. # Column for storing player LastLocation - Pitch
  55. mySQLlastlocPitch: 'pitch'
  56. # Overrides the size of the DB Connection Pool, -1 = Auto
  57. poolSize: -1
  58. # The maximum lifetime of a connection in the pool, default = 1800 seconds
  59. # You should set this at least 30 seconds less than mysql server wait_timeout
  60. maxLifetime: 1800
  61. ExternalBoardOptions:
  62. # Column for storing players passwords salts
  63. mySQLColumnSalt: ''
  64. # Column for storing players groups
  65. mySQLColumnGroup: ''
  66. # -1 means disabled. If you want that only activated players
  67. # can log into your server, you can set here the group number
  68. # of unactivated users, needed for some forum/CMS support
  69. nonActivedUserGroup: -1
  70. # Other MySQL columns where we need to put the username (case-sensitive)
  71. mySQLOtherUsernameColumns: []
  72. # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
  73. bCryptLog2Round: 10
  74. # phpBB table prefix defined during the phpBB installation process
  75. phpbbTablePrefix: 'phpbb_'
  76. # phpBB activated group ID; 2 is the default registered group defined by phpBB
  77. phpbbActivatedGroupId: 2
  78. # IP Board table prefix defined during the IP Board installation process
  79. IPBTablePrefix: 'ipb_'
  80. # IP Board default group ID; 3 is the default registered group defined by IP Board
  81. IPBActivatedGroupId: 3
  82. # Xenforo table prefix defined during the Xenforo installation process
  83. XFTablePrefix: 'xf_'
  84. # XenForo default group ID; 2 is the default registered group defined by Xenforo
  85. XFActivatedGroupId: 2
  86. # Wordpress prefix defined during WordPress installation
  87. wordpressTablePrefix: 'wp_'
  88. settings:
  89. sessions:
  90. # Do you want to enable the session feature?
  91. # If enabled, when a player authenticates successfully,
  92. # his IP and his nickname is saved.
  93. # The next time the player joins the server, if his IP
  94. # is the same as last time and the timeout hasn't
  95. # expired, he will not need to authenticate.
  96. enabled: false
  97. # After how many minutes should a session expire?
  98. # A player's session ends after the timeout or if his IP has changed
  99. timeout: 1
  100. # Message language, available languages:
  101. # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
  102. messagesLanguage: 'en'
  103. # Forces authme to hook into Vault instead of a specific permission handler system.
  104. forceVaultHook: false
  105. # Log level: INFO, FINE, DEBUG. Use INFO for general messages,
  106. # FINE for some additional detailed ones (like password failed),
  107. # and DEBUG for debugging
  108. logLevel: 'FINE'
  109. # By default we schedule async tasks when talking to the database. If you want
  110. # typical communication with the database to happen synchronously, set this to false
  111. useAsyncTasks: true
  112. # By default we handle the AsyncPlayerPreLoginEvent which makes the plugin faster
  113. # but it is incompatible with any permission plugin not included in our compatibility list.
  114. # If you have issues with permission checks on player join please disable this option.
  115. useAsyncPreLoginEvent: true
  116. restrictions:
  117. # Can not authenticated players chat?
  118. # Keep in mind that this feature also blocks all commands not
  119. # listed in the list below.
  120. allowChat: false
  121. # Hide the chat log from players who are not authenticated?
  122. hideChat: false
  123. # Allowed commands for unauthenticated players
  124. allowCommands:
  125. - '/login'
  126. - '/register'
  127. - '/l'
  128. - '/reg'
  129. - '/captcha'
  130. # Max number of allowed registrations per IP
  131. # The value 0 means an unlimited number of registrations!
  132. maxRegPerIp: 10
  133. # Minimum allowed username length
  134. minNicknameLength: 2
  135. # Maximum allowed username length
  136. maxNicknameLength: 19
  137. # When this setting is enabled, online players can't be kicked out
  138. # due to "Logged in from another Location"
  139. # This setting will prevent potential security exploits.
  140. ForceSingleSession: true
  141. ForceSpawnLocOnJoin:
  142. # If enabled, every player that spawn in one of the world listed in
  143. # "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful
  144. # authentication. The quit location of the player will be overwritten.
  145. # This is different from "teleportUnAuthedToSpawn" that teleport player
  146. # to the spawnpoint on join.
  147. enabled: false
  148. # WorldNames where we need to force the spawn location
  149. # Case-sensitive!
  150. worlds:
  151. - 'world'
  152. - 'world_nether'
  153. - 'world_the_end'
  154. # This option will save the quit location of the players.
  155. SaveQuitLocation: false
  156. # To activate the restricted user feature you need
  157. # to enable this option and configure the AllowedRestrictedUser field.
  158. AllowRestrictedUser: false
  159. # The restricted user feature will kick players listed below
  160. # if they don't match the defined IP address. Names are case-insensitive.
  161. # You can use * as wildcard (127.0.0.*), or regex with a "regex:" prefix regex:127\.0\.0\..*
  162. # Example:
  163. # AllowedRestrictedUser:
  164. # - playername;127.0.0.1
  165. # - playername;regex:127\.0\.0\..*
  166. AllowedRestrictedUser: []
  167. # Ban unknown IPs trying to log in with a restricted username?
  168. banUnsafedIP: false
  169. # Should unregistered players be kicked immediately?
  170. kickNonRegistered: false
  171. # Should players be kicked on wrong password?
  172. kickOnWrongPassword: true
  173. # Should not logged in players be teleported to the spawn?
  174. # After the authentication they will be teleported back to
  175. # their normal position.
  176. teleportUnAuthedToSpawn: false
  177. # Can unregistered players walk around?
  178. allowMovement: false
  179. # After how many seconds should players who fail to login or register
  180. # be kicked? Set to 0 to disable.
  181. timeout: 30
  182. # Regex pattern of allowed characters in the player name.
  183. allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  184. # How far can unregistered players walk?
  185. # Set to 0 for unlimited radius
  186. allowedMovementRadius: 100
  187. # Should we protect the player inventory before logging in? Requires ProtocolLib.
  188. ProtectInventoryBeforeLogIn: true
  189. # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  190. DenyTabCompleteBeforeLogin: true
  191. # Should we display all other accounts from a player when he joins?
  192. # permission: /authme.admin.accounts
  193. displayOtherAccounts: true
  194. # Spawn priority; values: authme, essentials, multiverse, default
  195. spawnPriority: 'authme,essentials,multiverse,default'
  196. # Maximum Login authorized by IP
  197. maxLoginPerIp: 2
  198. # Maximum Join authorized by IP
  199. maxJoinPerIp: 1
  200. # AuthMe will NEVER teleport players if set to true!
  201. noTeleport: false
  202. # Regex syntax for allowed chars in passwords. The default [!-~] allows all visible ASCII
  203. # characters, which is what we recommend. See also http://asciitable.com
  204. # You can test your regex with https://regex101.com
  205. allowedPasswordCharacters: '[!-~]*'
  206. # Threshold of the other accounts command, a value less than 2 means disabled.
  207. otherAccountsCmdThreshold: 0
  208. # Command to run when a user has more accounts than the configured threshold.
  209. # Available variables: %playername%, %playerip%
  210. otherAccountsCmd: 'say The player %playername% with ip %playerip% has multiple accounts!'
  211. GameMode:
  212. # Force survival gamemode when player joins?
  213. ForceSurvivalMode: false
  214. unrestrictions:
  215. # Below you can list all account names that AuthMe will ignore
  216. # for registration or login. Configure it at your own risk!!
  217. # This option adds compatibility with BuildCraft and some other mods.
  218. # It is case-insensitive! Example:
  219. # UnrestrictedName:
  220. # - 'npcPlayer'
  221. # - 'npcPlayer2'
  222. UnrestrictedName: []
  223. security:
  224. # Minimum length of password
  225. minPasswordLength: 1
  226. # Maximum length of password
  227. passwordMaxLength: 30
  228. # Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512,
  229. # MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB,
  230. # PBKDF2DJANGO, WORDPRESS, ROYALAUTH, ARGON2, CUSTOM (for developers only). See full list at
  231. # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
  232. # If you use ARGON2, check that you have the argon2 c library on your system
  233. passwordHash: 'SHA256'
  234. # If a password check fails, AuthMe will also try to check with the following hash methods.
  235. # Use this setting when you change from one hash method to another.
  236. # AuthMe will update the password to the new hash. Example:
  237. # legacyHashes:
  238. # - 'SHA1'
  239. legacyHashes: []
  240. # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  241. doubleMD5SaltLength: 8
  242. # Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000
  243. pbkdf2Rounds: 10000
  244. # Prevent unsafe passwords from being used; put them in lowercase!
  245. # You should always set 'help' as unsafePassword due to possible conflicts.
  246. # unsafePasswords:
  247. # - '123456'
  248. # - 'password'
  249. # - 'help'
  250. unsafePasswords:
  251. - '1'
  252. registration:
  253. # Enable registration on the server?
  254. enabled: true
  255. # Send every X seconds a message to a player to
  256. # remind him that he has to login/register
  257. messageInterval: 5
  258. # Only registered and logged in players can play.
  259. # See restrictions for exceptions
  260. force: true
  261. # Type of registration: PASSWORD or EMAIL
  262. # PASSWORD = account is registered with a password supplied by the user;
  263. # EMAIL = password is generated and sent to the email provided by the user.
  264. # More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
  265. type: 'PASSWORD'
  266. # Second argument the /register command should take: NONE = no 2nd argument
  267. # CONFIRMATION = must repeat first argument (pass or email)
  268. # EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
  269. # EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
  270. secondArg: 'CONFIRMATION'
  271. # Do we force kick a player after a successful registration?
  272. # Do not use with login feature below
  273. forceKickAfterRegister: false
  274. # Does AuthMe need to enforce a /login after a successful registration?
  275. forceLoginAfterRegister: false
  276. # Enable to display the welcome message (welcome.txt) after a login
  277. # You can use colors in this welcome.txt + some replaced strings:
  278. # {PLAYER}: player name, {ONLINE}: display number of online players,
  279. # {MAXPLAYERS}: display server slots, {IP}: player ip, {LOGINS}: number of players logged,
  280. # {WORLD}: player current world, {SERVER}: server name
  281. # {VERSION}: get current bukkit version, {COUNTRY}: player country
  282. useWelcomeMessage: false
  283. # Broadcast the welcome message to the server or only to the player?
  284. # set true for server or false for player
  285. broadcastWelcomeMessage: false
  286. # Should we delay the join message and display it once the player has logged in?
  287. delayJoinMessage: false
  288. # The custom join message that will be sent after a successful login,
  289. # keep empty to use the original one.
  290. # Available variables:
  291. # {PLAYERNAME}: the player name (no colors)
  292. # {DISPLAYNAME}: the player display name (with colors)
  293. # {DISPLAYNAMENOCOLOR}: the player display name (without colors)
  294. customJoinMessage: ''
  295. # Should we remove the leave messages of unlogged users?
  296. removeUnloggedLeaveMessage: false
  297. # Should we remove join messages altogether?
  298. removeJoinMessage: false
  299. # Should we remove leave messages altogether?
  300. removeLeaveMessage: false
  301. # Do we need to add potion effect Blinding before login/reigster?
  302. applyBlindEffect: true
  303. # Do we need to prevent people to login with another case?
  304. # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  305. preventOtherCase: true
  306. GroupOptions:
  307. # Enables switching a player to defined permission groups before they log in.
  308. # See below for a detailed explanation.
  309. enablePermissionCheck: false
  310. # This is a very important option: if a registered player joins the server
  311. # AuthMe will switch him to unLoggedInGroup. This should prevent all major exploits.
  312. # You can set up your permission plugin with this special group to have no permissions,
  313. # or only permission to chat (or permission to send private messages etc.).
  314. # The better way is to set up this group with few permissions, so if a player
  315. # tries to exploit an account they can do only what you've defined for the group.
  316. # After login, the player will be moved to his correct permissions group!
  317. # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
  318. # Otherwise your group will be wiped and the player will join in the default group []!
  319. # Example: registeredPlayerGroup: 'NotLogged'
  320. registeredPlayerGroup: 'Loggin'
  321. # Similar to above, unregistered players can be set to the following
  322. # permissions group
  323. unregisteredPlayerGroup: ''
  324. Email:
  325. # Email SMTP server host
  326. mailSMTP: 'smtp.gmail.com'
  327. # Email SMTP server port
  328. mailPort: 465
  329. # Only affects port 25: enable TLS/STARTTLS?
  330. useTls: true
  331. # Email account which sends the mails
  332. mailAccount: ''
  333. # Email account password
  334. mailPassword: ''
  335. # Email address, fill when mailAccount is not the email address of the account
  336. mailAddress: ''
  337. # Custom sender name, replacing the mailAccount name in the email
  338. mailSenderName: ''
  339. # Recovery password length
  340. RecoveryPasswordLength: 8
  341. # Mail Subject
  342. mailSubject: 'Your new AuthMe password'
  343. # Like maxRegPerIP but with email
  344. maxRegPerEmail: 1
  345. # Recall players to add an email?
  346. recallPlayers: false
  347. # Delay in minute for the recall scheduler
  348. delayRecall: 5
  349. # Blacklist these domains for emails
  350. emailBlacklisted:
  351. - '10minutemail.com'
  352. # Whitelist ONLY these domains for emails
  353. emailWhitelisted: []
  354. # Send the new password drawn in an image?
  355. generateImage: false
  356. # The OAuth2 token
  357. emailOauth2Token: ''
  358. Hooks:
  359. # Do we need to hook with multiverse for spawn checking?
  360. multiverse: false
  361. # Do we need to hook with BungeeCord?
  362. bungeecord: true
  363. # Send player to this BungeeCord server after register/login
  364. sendPlayerTo: 'hub'
  365. # Do we need to disable Essentials SocialSpy on join?
  366. disableSocialSpy: false
  367. # Do we need to force /motd Essentials command on join?
  368. useEssentialsMotd: false
  369. Protection:
  370. # Enable some servers protection (country based login, antibot)
  371. enableProtection: false
  372. # Apply the protection also to registered usernames
  373. enableProtectionRegistered: false
  374. # Countries allowed to join the server and register. For country codes, see
  375. # http://dev.maxmind.com/geoip/legacy/codes/iso3166/
  376. # PLEASE USE QUOTES!
  377. countries:
  378. - 'GB'
  379. # Countries not allowed to join the server and register
  380. # PLEASE USE QUOTES!
  381. countriesBlacklist:
  382. - 'US'
  383. # Do we need to enable automatic antibot system?
  384. enableAntiBot: true
  385. # The interval in seconds
  386. antiBotInterval: 5
  387. # Max number of players allowed to login in the interval
  388. # before the AntiBot system is enabled automatically
  389. antiBotSensibility: 10
  390. # Duration in minutes of the antibot automatic system
  391. antiBotDuration: 5
  392. # Delay in seconds before the antibot activation
  393. antiBotDelay: 5
  394. Purge:
  395. # If enabled, AuthMe automatically purges old, unused accounts
  396. useAutoPurge: false
  397. # Number of days after which an account should be purged
  398. daysBeforeRemovePlayer: 60
  399. # Do we need to remove the player.dat file during purge process?
  400. removePlayerDat: false
  401. # Do we need to remove the Essentials/userdata/player.yml file during purge process?
  402. removeEssentialsFile: false
  403. # World in which the players.dat are stored
  404. defaultWorld: 'world'
  405. # Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?
  406. removeLimitedCreativesInventories: false
  407. # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  408. removeAntiXRayFile: false
  409. # Do we need to remove permissions?
  410. removePermissions: false
  411. Security:
  412. SQLProblem:
  413. # Stop the server if we can't contact the sql database
  414. # Take care with this, if you set this to false,
  415. # AuthMe will automatically disable and the server won't be protected!
  416. stopServer: true
  417. console:
  418. # Remove passwords from console?
  419. removePassword: true
  420. # Copy AuthMe log output in a separate file as well?
  421. logConsole: true
  422. captcha:
  423. # Enable captcha when a player uses wrong password too many times
  424. useCaptcha: false
  425. # Max allowed tries before a captcha is required
  426. maxLoginTry: 5
  427. # Captcha length
  428. captchaLength: 5
  429. # Minutes after which login attempts count is reset for a player
  430. captchaCountReset: 60
  431. tempban:
  432. # Tempban a user's IP address if they enter the wrong password too many times
  433. enableTempban: false
  434. # How many times a user can attempt to login before their IP being tempbanned
  435. maxLoginTries: 10
  436. # The length of time a IP address will be tempbanned in minutes
  437. # Default: 480 minutes, or 8 hours
  438. tempbanLength: 480
  439. # How many minutes before resetting the count for failed logins by IP and username
  440. # Default: 480 minutes (8 hours)
  441. minutesBeforeCounterReset: 480
  442. # The command to execute instead of using the internal ban system, empty if disabled.
  443. # Available placeholders: %player%, %ip%
  444. customCommand: ''
  445. recoveryCode:
  446. # Number of characters a recovery code should have (0 to disable)
  447. length: 8
  448. # How many hours is a recovery code valid for?
  449. validForHours: 4
  450. # Max number of tries to enter recovery code
  451. maxTries: 3
  452. # How long a player has after password recovery to change their password
  453. # without logging in. This is in minutes.
  454. # Default: 2 minutes
  455. passwordChangeTimeout: 2
  456. emailRecovery:
  457. # Seconds a user has to wait for before a password recovery mail may be sent again
  458. # This prevents an attacker from abusing AuthMe's email feature.
  459. cooldown: 60
  460. privacy:
  461. # The mail shown using /email show will be partially hidden
  462. # E.g. (if enabled)
  463. # original email: my.email@example.com
  464. # hidden email: my.***@***mple.com
  465. enableEmailMasking: false
  466. # Minutes after which a verification code will expire
  467. verificationCodeExpiration: 10
  468. # Before a user logs in, various properties are temporarily removed from the player,
  469. # such as OP status, ability to fly, and walk/fly speed.
  470. # Once the user is logged in, we add back the properties we previously saved.
  471. # In this section, you may define how these properties should be handled.
  472. # Read more at https://github.com/AuthMe/AuthMeReloaded/wiki/Limbo-players
  473. limbo:
  474. persistence:
  475. # Besides storing the data in memory, you can define if/how the data should be persisted
  476. # on disk. This is useful in case of a server crash, so next time the server starts we can
  477. # properly restore things like OP status, ability to fly, and walk/fly speed.
  478. # DISABLED: no disk storage,
  479. # INDIVIDUAL_FILES: each player data in its own file,
  480. # DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below
  481. type: 'INDIVIDUAL_FILES'
  482. # This setting only affects DISTRIBUTED_FILES persistence. The distributed file
  483. # persistence attempts to reduce the number of files by distributing players into various
  484. # buckets based on their UUID. This setting defines into how many files the players should
  485. # be distributed. Possible values: ONE, FOUR, EIGHT, SIXTEEN, THIRTY_TWO, SIXTY_FOUR,
  486. # ONE_TWENTY for 128, TWO_FIFTY for 256.
  487. # For example, if you expect 100 non-logged in players, setting to SIXTEEN will average
  488. # 6.25 players per file (100 / 16).
  489. # Note: if you change this setting all data will be migrated. If you have a lot of data,
  490. # change this setting only on server restart, not with /authme reload.
  491. distributionSize: 'SIXTEEN'
  492. # Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE, NOTHING.
  493. # RESTORE sets back the old property from the player. NOTHING will prevent AuthMe
  494. # from modifying the 'allow flight' property on the player.
  495. restoreAllowFlight: 'RESTORE'
  496. # Restore fly speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
  497. # RESTORE: restore the speed the player had;
  498. # DEFAULT: always set to default speed;
  499. # MAX_RESTORE: take the maximum of the player's current speed and the previous one
  500. # RESTORE_NO_ZERO: Like 'restore' but sets speed to default if the player's speed was 0
  501. restoreFlySpeed: 'RESTORE_NO_ZERO'
  502. # Restore walk speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
  503. # See above for a description of the values.
  504. restoreWalkSpeed: 'RESTORE_NO_ZERO'
  505. BackupSystem:
  506. # General configuration for backups: if false, no backups are possible
  507. ActivateBackup: false
  508. # Create backup at every start of server
  509. OnServerStart: false
  510. # Create backup at every stop of server
  511. OnServerStop: true
  512. # Windows only: MySQL installation path
  513. MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
  514. # Converter settings: see https://github.com/AuthMe/AuthMeReloaded/wiki/Converters
  515. Converter:
  516. Rakamak:
  517. # Rakamak file name
  518. fileName: 'users.rak'
  519. # Rakamak use IP?
  520. useIP: false
  521. # Rakamak IP file name
  522. ipFileName: 'UsersIp.rak'
  523. CrazyLogin:
  524. # CrazyLogin database file name
  525. fileName: 'accounts.db'
  526. loginSecurity:
  527. # LoginSecurity: convert from SQLite; if false we use MySQL
  528. useSqlite: true
  529. mySql:
  530. # LoginSecurity MySQL: database host
  531. host: ''
  532. # LoginSecurity MySQL: database name
  533. database: ''
  534. # LoginSecurity MySQL: database user
  535. user: ''
  536. # LoginSecurity MySQL: password for database user
  537. password: ''
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