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- LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms
- LogTurnkeySupport: Selected target: ActionSlasher
- LogLauncherProfile: Unable to use promoted target - ../../../../../../Programs/UnrealProjects/ActionSlasher/Binaries/Win64/ActionSlasher.target does not exist.
- LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Programs/UnrealProjects/ActionSlasher/ActionSlasher.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50826 -project="C:/Programs/UnrealProjects/ActionSlasher/ActionSlasher.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Programs/UnrealProjects/ActionSlasher/ActionSlasher.uproject" -target=ActionSlasher -unrealexe="C:\Program Files\Epic Games\UE_5.6\E
- ngine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory="C:/Programs/UnrealProjects/Builds/ActionSlasher" -clientconfig=Development" -nocompile -nocompileuat ]
- UATHelper: Packaging (Windows): Running AutomationTool...
- UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 8.0.300 win-x64
- UATHelper: Packaging (Windows): Starting AutomationTool...
- UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=C:/Programs/UnrealProjects/ActionSlasher/ActionSlasher.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50826 -project=C:/Programs/UnrealProjects/ActionSlasher/ActionSlasher.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=C:/Programs/UnrealProjects/ActionSlasher/ActionSlasher.uproject -target=ActionSlasher -unrealexe="C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -
- package -build -clean -pak -iostore -compressed -prereqs -archivedirectory=C:/Programs/UnrealProjects/Builds/ActionSlasher -clientconfig=Development -nocompile -nocompileuat
- UATHelper: Packaging (Windows): Initializing script modules...
- UATHelper: Packaging (Windows): Total script module initialization time: 0.22 s.
- UATHelper: Packaging (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
- UATHelper: Packaging (Windows): Executing commands...
- UATHelper: Packaging (Windows): Installed Sdk validity:
- UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
- UATHelper: Packaging (Windows): Scanning for envvar changes...
- UATHelper: Packaging (Windows): ... done!
- UATHelper: Packaging (Windows): Cleaning Temp Paths...
- UATHelper: Packaging (Windows): BUILD SUCCESSFUL
- UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Programs\UnrealProjects\ActionSlasher\ActionSlasher.uproject
- ---> UATHelper: Packaging (Windows): Unable to find target 'ActionSlasher'
- UATHelper: Packaging (Windows): (see C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\Log.txt for full exception trace)
- UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 0s
- UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=1 (Error_Unknown)
- UATHelper: Packaging (Windows): BUILD FAILED
- PackagingResults: Error: Unknown Error
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