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- local HitboxSize = Vector3.new(10,10,10) --too big wont work
- if getgenv().c then getgenv().c:Disconnect() end
- getgenv().c = game:GetService("RunService").RenderStepped:Connect(function()
- for _,v in pairs(workspace:GetChildren()) do
- if v:IsA("BasePart") and v.Color == Color3.new(1,0,0) then
- v.Transparency = 0.5
- v.Size = HitboxSize
- end
- end
- end)
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