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- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\Samuel\Documents\Maisonstyle_d.vmf"
- Valve Software - vbsp.exe (Jun 30 2019)
- 4 threads
- materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\Samuel\Documents\Maisonstyle_d.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/maisonstyle_d/nature/blenddirtgrass008b_lowfriction_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 148 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Samuel\Documents\Maisonstyle_d.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_borealis01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_borealis01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- Displacement 34 has bad geometry near -3534.00 4243.00 2194.00
- Can't compile displacement physics, exiting. Texture is GM_CONSTRUCT/GRASS
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\Samuel\Documents\Maisonstyle_d"
- Valve Software - vvis.exe (Jun 30 2019)
- 4 threads
- reading c:\users\samuel\documents\Maisonstyle_d.bsp
- reading c:\users\samuel\documents\Maisonstyle_d.prt
- 521 portalclusters
- 1709 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (90)
- Optimized: 1117 visible clusters (0.78%)
- Total clusters visible: 142574
- Average clusters visible: 273
- Building PAS...
- Average clusters audible: 520
- visdatasize:72052 compressed from 75024
- writing c:\users\samuel\documents\Maisonstyle_d.bsp
- 1 minute, 30 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -both -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\Samuel\Documents\Maisonstyle_d"
- Valve Software - vrad.exe SSE (Jun 30 2019)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\samuel\documents\Maisonstyle_d.bsp
- PREP OK
- Setting up ray-trace acceleration structure... Done (0.40 seconds)
- 3506 faces
- 11 degenerate faces
- 339177 square feet [48841572.00 square inches]
- 25 Displacements
- 10387 Square Feet [1495749.50 Square Inches]
- 3495 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- 27469 patches after subdivision
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Samuel\Documents\Maisonstyle_d.bsp" "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\Maisonstyle_d.bsp"
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