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Sep 15th, 2019
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  1.  
  2. ** Executing...
  3. ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\Samuel\Documents\Maisonstyle_d.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jun 30 2019)
  7. 4 threads
  8. materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
  9. Loading C:\Users\Samuel\Documents\Maisonstyle_d.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Patching WVT material: maps/maisonstyle_d/nature/blenddirtgrass008b_lowfriction_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. Chop Details...done (0)
  18. Find Visible Detail Sides...
  19. Merged 148 detail faces...done (0)
  20. Merging details...done (0)
  21. FixTjuncs...
  22. PruneNodes...
  23. WriteBSP...
  24. done (0)
  25. writing C:\Users\Samuel\Documents\Maisonstyle_d.prt...Building visibility clusters...
  26. done (0)
  27. Creating default LDR cubemaps for env_cubemap using skybox materials:
  28. skybox/sky_borealis01*.vmt
  29. ! Run buildcubemaps in the engine to get the correct cube maps.
  30. Creating default HDR cubemaps for env_cubemap using skybox materials:
  31. skybox/sky_borealis01*.vmt
  32. ! Run buildcubemaps in the engine to get the correct cube maps.
  33. Finding displacement neighbors...
  34. Finding lightmap sample positions...
  35. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  36. Building Physics collision data...
  37. Displacement 34 has bad geometry near -3534.00 4243.00 2194.00
  38. Can't compile displacement physics, exiting. Texture is GM_CONSTRUCT/GRASS
  39.  
  40.  
  41. ** Executing...
  42. ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe"
  43. ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\Samuel\Documents\Maisonstyle_d"
  44.  
  45. Valve Software - vvis.exe (Jun 30 2019)
  46. 4 threads
  47. reading c:\users\samuel\documents\Maisonstyle_d.bsp
  48. reading c:\users\samuel\documents\Maisonstyle_d.prt
  49. 521 portalclusters
  50. 1709 numportals
  51. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  52. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (90)
  53. Optimized: 1117 visible clusters (0.78%)
  54. Total clusters visible: 142574
  55. Average clusters visible: 273
  56. Building PAS...
  57. Average clusters audible: 520
  58. visdatasize:72052 compressed from 75024
  59. writing c:\users\samuel\documents\Maisonstyle_d.bsp
  60. 1 minute, 30 seconds elapsed
  61.  
  62. ** Executing...
  63. ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe"
  64. ** Parameters: -both -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\Samuel\Documents\Maisonstyle_d"
  65.  
  66. Valve Software - vrad.exe SSE (Jun 30 2019)
  67.  
  68. Valve Radiosity Simulator
  69. 4 threads
  70. [Reading texlights from 'lights.rad']
  71. [45 texlights parsed from 'lights.rad']
  72.  
  73. Loading c:\users\samuel\documents\Maisonstyle_d.bsp
  74. PREP OK
  75. Setting up ray-trace acceleration structure... Done (0.40 seconds)
  76. 3506 faces
  77. 11 degenerate faces
  78. 339177 square feet [48841572.00 square inches]
  79. 25 Displacements
  80. 10387 Square Feet [1495749.50 Square Inches]
  81. 3495 patches before subdivision
  82. zero area child patch
  83. zero area child patch
  84. zero area child patch
  85. 27469 patches after subdivision
  86.  
  87. ** Executing...
  88. ** Command: Copy File
  89. ** Parameters: "C:\Users\Samuel\Documents\Maisonstyle_d.bsp" "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\Maisonstyle_d.bsp"
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