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- Add(%ActionScore_Barf_Ooze, %SkillTargetScore_Barf_Ooze)
- Add(%ActionScore_Barf_Ooze, 20.0)
- Add(%ActionScore_Boulder_EnemyBoulderDash, %SkillTargetScore_Boulder_EnemyBoulderDash)
- Add(%ActionScore_Cone_Enemy_WaterSpit, %SkillTargetScore_Cone_Enemy_WaterSpit)
- Add(%ActionScore_Cone_Enemy_WaterSpit, 20.0)
- Add(%ActionScore_Cone_Enemy_WaterSpitSmaller, %SkillTargetScore_Cone_Enemy_WaterSpitSmaller)
- Add(%ActionScore_Cone_Enemy_WaterSpitSmaller, 20.0)
- Add(%ActionScore_Cone_EnemyArtilleryFlower, %SkillTargetScore_Cone_EnemyArtilleryFlower)
- Add(%ActionScore_Cone_EnemyArtilleryFlower, 20.0)
- Add(%ActionScore_Cone_EnemyBlackArtilleryFlower, %SkillTargetScore_Cone_EnemyBlackArtilleryFlower)
- Add(%ActionScore_Cone_EnemyBlackArtilleryFlower, 20.0)
- Add(%ActionScore_Cone_EnemyDragonCone, %SkillTargetScore_Cone_EnemyDragonCone)
- Add(%ActionScore_Cone_EnemyFlamebreath, %SkillTargetScore_Cone_EnemyFlamebreath)
- Add(%ActionScore_Cone_EnemyFlamebreath, 20.0)
- Add(%ActionScore_Cone_EnemyOozeSpray, %SkillTargetScore_Cone_EnemyOozeSpray)
- Add(%ActionScore_Cone_EnemyOozeSpray, 20.0)
- Add(%ActionScore_Cone_EnemyRobotFlamebreath, %SkillTargetScore_Cone_EnemyRobotFlamebreath)
- Add(%ActionScore_Cone_EnemyRoosterFlamebreath, %SkillTargetScore_Cone_EnemyRoosterFlamebreath)
- Add(%ActionScore_Cone_EnemyRoosterFlamebreath, 20.0)
- Add(%ActionScore_Cone_EnemyWinterbreath, %SkillTargetScore_Cone_EnemyWinterbreath)
- Add(%ActionScore_Cone_EnemyWinterbreath, 20.0)
- Add(%ActionScore_Cone_FireChimeraFlamebreath, %SkillTargetScore_Cone_FireChimeraFlamebreath)
- Add(%ActionScore_Cone_FireChimeraFlamebreath, 20.0)
- Add(%ActionScore_Heal_EnemyRegenerate, %SkillTargetScore_Heal_EnemyRegenerate)
- Add(%ActionScore_Jump_EnemyPhoenixDive, %SkillTargetScore_Jump_EnemyPhoenixDive)
- Add(%ActionScore_Jump_EnemyPhoenixDive, 20.0)
- Add(%ActionScore_Jump_EnemyTacticalRetreat, %SkillTargetScore_Jump_EnemyTacticalRetreat)
- Add(%ActionScore_Jump_EnemyTacticalRetreat, 20.0)
- Add(%ActionScore_MultiStrike_EnemyLightningStrike, %SkillTargetScore_MultiStrike_EnemyLightningStrike)
- Add(%ActionScore_Projectile_Enemy_PoisonHailAttack, %SkillTargetScore_Projectile_Enemy_PoisonHailAttack)
- Add(%ActionScore_Projectile_Enemy_PoisonHailAttack, 20.0)
- Add(%ActionScore_Projectile_EnemyBigDeadlySpores, %SkillTargetScore_Projectile_EnemyBigDeadlySpores)
- Add(%ActionScore_Projectile_EnemyBigDeadlySpores, 20.0)
- Add(%ActionScore_Projectile_EnemyBlitzBolt, %SkillTargetScore_Projectile_EnemyBlitzBolt)
- Add(%ActionScore_Projectile_EnemyBlitzBolt, 20.0)
- Add(%ActionScore_Projectile_EnemyChainLightning, %SkillTargetScore_Projectile_EnemyChainLightning)
- Add(%ActionScore_Projectile_EnemyCharm, %SkillTargetScore_Projectile_EnemyCharm)
- Add(%ActionScore_Projectile_EnemyCharmingArrow, %SkillTargetScore_Projectile_EnemyCharmingArrow)
- Add(%ActionScore_Projectile_EnemyChitinDart, %SkillTargetScore_Projectile_EnemyChitinDart)
- Add(%ActionScore_Projectile_EnemyDragonProjectile, %SkillTargetScore_Projectile_EnemyDragonProjectile)
- Add(%ActionScore_Projectile_EnemyExplosionArrow, %SkillTargetScore_Projectile_EnemyExplosionArrow)
- Add(%ActionScore_Projectile_EnemyFireArrow, %SkillTargetScore_Projectile_EnemyFireArrow)
- Add(%ActionScore_Projectile_EnemyFireball, %SkillTargetScore_Projectile_EnemyFireball)
- Add(%ActionScore_Projectile_EnemyFireball, 20.0)
- Add(%ActionScore_Projectile_EnemyFlare, %SkillTargetScore_Projectile_EnemyFlare)
- Add(%ActionScore_Projectile_EnemyFlare, 20.0)
- Add(%ActionScore_Projectile_EnemyFreezingArrow, %SkillTargetScore_Projectile_EnemyFreezingArrow)
- Add(%ActionScore_Projectile_EnemyIceShard, %SkillTargetScore_Projectile_EnemyIceShard)
- Add(%ActionScore_Projectile_EnemyIceShard, 20.0)
- Add(%ActionScore_Projectile_EnemyInfectiousFlame, %SkillTargetScore_Projectile_EnemyInfectiousFlame)
- Add(%ActionScore_Projectile_EnemyIronDart, %SkillTargetScore_Projectile_EnemyIronDart)
- Add(%ActionScore_Projectile_EnemyKnockedOutArrow, %SkillTargetScore_Projectile_EnemyKnockedOutArrow)
- Add(%ActionScore_Projectile_EnemyLowStunBlitzBolt, %SkillTargetScore_Projectile_EnemyLowStunBlitzBolt)
- Add(%ActionScore_Projectile_EnemyLowStunBlitzBolt, 20.0)
- Add(%ActionScore_Projectile_EnemyPoisonArrow, %SkillTargetScore_Projectile_EnemyPoisonArrow)
- Add(%ActionScore_Projectile_EnemyPoisonball, %SkillTargetScore_Projectile_EnemyPoisonball)
- Add(%ActionScore_Projectile_EnemyPoisonDart, %SkillTargetScore_Projectile_EnemyPoisonDart)
- Add(%ActionScore_Projectile_EnemyPoisonedCloudArrow, %SkillTargetScore_Projectile_EnemyPoisonedCloudArrow)
- Add(%ActionScore_Projectile_EnemyPoisonHair, %SkillTargetScore_Projectile_EnemyPoisonHair)
- Add(%ActionScore_Projectile_EnemyRicochet, %SkillTargetScore_Projectile_EnemyRicochet)
- Add(%ActionScore_Projectile_EnemySilence, %SkillTargetScore_Projectile_EnemySilence)
- Add(%ActionScore_Projectile_EnemySilverArrow, %SkillTargetScore_Projectile_EnemySilverArrow)
- Add(%ActionScore_Projectile_EnemySilverArrowBarrage, %SkillTargetScore_Projectile_EnemySilverArrowBarrage)
- Add(%ActionScore_Projectile_EnemySlowDownArrow, %SkillTargetScore_Projectile_EnemySlowDownArrow)
- Add(%ActionScore_Projectile_EnemySmallDeadlySpores, %SkillTargetScore_Projectile_EnemySmallDeadlySpores)
- Add(%ActionScore_Projectile_EnemySmokescreenArrow, %SkillTargetScore_Projectile_EnemySmokescreenArrow)
- Add(%ActionScore_Projectile_EnemySporeSpit, %SkillTargetScore_Projectile_EnemySporeSpit)
- Add(%ActionScore_Projectile_EnemyStaffOfMagus, %SkillTargetScore_Projectile_EnemyStaffOfMagus)
- Add(%ActionScore_Projectile_EnemyStaffOfMagusAir, %SkillTargetScore_Projectile_EnemyStaffOfMagusAir)
- Add(%ActionScore_Projectile_EnemyStaffOfMagusEarth, %SkillTargetScore_Projectile_EnemyStaffOfMagusEarth)
- Add(%ActionScore_Projectile_EnemyStaffOfMagusFire, %SkillTargetScore_Projectile_EnemyStaffOfMagusFire)
- Add(%ActionScore_Projectile_EnemyStaffOfMagusWater, %SkillTargetScore_Projectile_EnemyStaffOfMagusWater)
- Add(%ActionScore_Projectile_EnemyStaticCloudArrow, %SkillTargetScore_Projectile_EnemyStaticCloudArrow)
- Add(%ActionScore_Projectile_EnemySteamCloudArrow, %SkillTargetScore_Projectile_EnemySteamCloudArrow)
- Add(%ActionScore_Projectile_EnemyStunningArrow, %SkillTargetScore_Projectile_EnemyStunningArrow)
- Add(%ActionScore_Projectile_EnemyVoidShard, %SkillTargetScore_Projectile_EnemyVoidShard)
- Add(%ActionScore_ProjectileStrike_EnemyBoulderBash, %SkillTargetScore_ProjectileStrike_EnemyBoulderBash)
- Add(%ActionScore_ProjectileStrike_EnemyBoulderBash, 20.0)
- Add(%ActionScore_ProjectileStrike_EnemyMeteorShower, %SkillTargetScore_ProjectileStrike_EnemyMeteorShower)
- Add(%ActionScore_ProjectileStrike_EnemyMeteorShower, 20.0)
- Add(%ActionScore_Quake_EnemyEarthquake, %SkillTargetScore_Quake_EnemyEarthquake)
- Add(%ActionScore_Quake_EnemyEarthquake, 20.0)
- Add(%ActionScore_Rain_EnemyBlood, %SkillTargetScore_Rain_EnemyBlood)
- Add(%ActionScore_Rain_EnemyBlood, 20.0)
- Add(%ActionScore_Rain_EnemyFire, %SkillTargetScore_Rain_EnemyFire)
- Add(%ActionScore_Rain_EnemyWater, %SkillTargetScore_Rain_EnemyWater)
- Add(%ActionScore_Rush_EnemyRush, %SkillTargetScore_Rush_EnemyRush)
- Add(%ActionScore_SCROLL_AirShield_1, %SkillTargetScore_SCROLL_AirShield_1)
- Add(%ActionScore_SCROLL_EarthShield_1, %SkillTargetScore_SCROLL_EarthShield_1)
- Add(%ActionScore_SCROLL_FireShield_1, %SkillTargetScore_SCROLL_FireShield_1)
- Add(%ActionScore_SCROLL_ImmuneToBurning, %SkillTargetScore_SCROLL_ImmuneToBurning)
- Add(%ActionScore_SCROLL_ImmuneToElectrify, %SkillTargetScore_SCROLL_ImmuneToElectrify)
- Add(%ActionScore_SCROLL_ImmuneToFreeze, %SkillTargetScore_SCROLL_ImmuneToFreeze)
- Add(%ActionScore_SCROLL_ImmuneToPoisoning, %SkillTargetScore_SCROLL_ImmuneToPoisoning)
- Add(%ActionScore_SCROLL_Ranger_Cleanse_Doctor, %SkillTargetScore_SCROLL_Ranger_Cleanse_Doctor)
- Add(%ActionScore_SCROLL_Ranger_Cleanse_FirstAid, %SkillTargetScore_SCROLL_Ranger_Cleanse_FirstAid)
- Add(%ActionScore_SCROLL_Ranger_Cleanse_TreatPoisoning, %SkillTargetScore_SCROLL_Ranger_Cleanse_TreatPoisoning)
- Add(%ActionScore_SCROLL_RegenerateMajor, %SkillTargetScore_SCROLL_RegenerateMajor)
- Add(%ActionScore_SCROLL_RegenerateMedium, %SkillTargetScore_SCROLL_RegenerateMedium)
- Add(%ActionScore_SCROLL_RegenerateStart, %SkillTargetScore_SCROLL_RegenerateStart)
- Add(%ActionScore_SCROLL_Resurrect_1, %SkillTargetScore_SCROLL_Resurrect_1)
- Add(%ActionScore_SCROLL_WaterShield_1, %SkillTargetScore_SCROLL_WaterShield_1)
- Add(%ActionScore_Shield_EnemyAir, %SkillTargetScore_Shield_EnemyAir)
- Add(%ActionScore_Shield_EnemyEarth, %SkillTargetScore_Shield_EnemyEarth)
- Add(%ActionScore_Shield_EnemyFire, %SkillTargetScore_Shield_EnemyFire)
- Add(%ActionScore_Shield_EnemyWater, %SkillTargetScore_Shield_EnemyWater)
- Add(%ActionScore_Shout_EnemyBlessedEarth, %SkillTargetScore_Shout_EnemyBlessedEarth)
- Add(%ActionScore_Shout_EnemyBlessedEarth, 20.0)
- Add(%ActionScore_Shout_EnemyBlink, _Score)
- Add(%ActionScore_Shout_EnemyCharmShout, %SkillTargetScore_Shout_EnemyCharmShout)
- Add(%ActionScore_Shout_EnemyCharmShout, 20.0)
- Add(%ActionScore_Shout_EnemyFear, %SkillTargetScore_Shout_EnemyFear)
- Add(%ActionScore_Shout_EnemyFear, 20.0)
- Add(%ActionScore_Shout_EnemyInspire, %SkillTargetScore_Shout_EnemyInspire)
- Add(%ActionScore_Shout_EnemyInvulnerability, %SkillTargetScore_Shout_EnemyInvulnerability)
- Add(%ActionScore_Shout_EnemyNaturesCurse, %SkillTargetScore_Shout_EnemyNaturesCurse)
- Add(%ActionScore_Shout_EnemyNaturesCurse, 20.0)
- Add(%ActionScore_Shout_EnemyNullResistance, %SkillTargetScore_Shout_EnemyNullResistance)
- Add(%ActionScore_Shout_EnemyNullResistance_Air, %SkillTargetScore_Shout_EnemyNullResistance_Air)
- Add(%ActionScore_Shout_EnemyNullResistance_Earth, %SkillTargetScore_Shout_EnemyNullResistance_Earth)
- Add(%ActionScore_Shout_EnemyNullResistance_Fire, %SkillTargetScore_Shout_EnemyNullResistance_Fire)
- Add(%ActionScore_Shout_EnemyNullResistance_Water, %SkillTargetScore_Shout_EnemyNullResistance_Water)
- Add(%ActionScore_Shout_EnemyRage, _Score)
- Add(%ActionScore_Shout_EnemySlowMass, %SkillTargetScore_Shout_EnemySlowMass)
- Add(%ActionScore_Shout_EnemySlowMass, 20.0)
- Add(%ActionScore_Shout_EnemyStunShout_Norok, %SkillTargetScore_Shout_EnemyStunShout_Norok)
- Add(%ActionScore_Shout_EnemyStunShout_Norok, 20.0)
- Add(%ActionScore_Storm_EnemyLightning, %SkillTargetScore_Storm_EnemyLightning)
- Add(%ActionScore_Storm_EnemyLightning, 20.0)
- Add(%ActionScore_Summon_EnemyAir, %SkillTargetScore_Summon_EnemyAir)
- Add(%ActionScore_Summon_EnemyAir, 20.0)
- Add(%ActionScore_Summon_EnemyDeathKnight, %SkillTargetScore_Summon_EnemyDeathKnight)
- Add(%ActionScore_Summon_EnemyEarth, %SkillTargetScore_Summon_EnemyEarth)
- Add(%ActionScore_Summon_EnemyEarth, 20.0)
- Add(%ActionScore_Summon_EnemyFire, %SkillTargetScore_Summon_EnemyFire)
- Add(%ActionScore_Summon_EnemyFire, 20.0)
- Add(%ActionScore_Summon_EnemyHellHound, %SkillTargetScore_Summon_EnemyHellHound)
- Add(%ActionScore_Summon_EnemyHellHound, 20.0)
- Add(%ActionScore_Summon_EnemyIce, %SkillTargetScore_Summon_EnemyIce)
- Add(%ActionScore_Summon_EnemyIce, 20.0)
- Add(%ActionScore_Summon_EnemyShadowCaster, 20.0)
- Add(%ActionScore_Summon_EnemyShadowCaster, _Score)
- Add(%ActionScore_Summon_EnemyShadowGhoul, %SkillTargetScore_Summon_EnemyShadowGhoul)
- Add(%ActionScore_Summon_EnemyShadowGhoul, 20.0)
- Add(%ActionScore_Summon_EnemyShadowGrunt, %SkillTargetScore_Summon_EnemyShadowGrunt)
- Add(%ActionScore_Summon_EnemyShadowGrunt, 20.0)
- Add(%ActionScore_Summon_EnemyShadowMage, 20.0)
- Add(%ActionScore_Summon_EnemyShadowMage, _Score)
- Add(%ActionScore_Summon_EnemyShadowMageEF, %SkillTargetScore_Summon_EnemyShadowMageEF)
- Add(%ActionScore_Summon_EnemyShadowSpider, %SkillTargetScore_Summon_EnemyShadowSpider)
- Add(%ActionScore_Summon_EnemySkeleton, %SkillTargetScore_Summon_EnemySkeleton)
- Add(%ActionScore_Summon_EnemySkeleton, 20.0)
- Add(%ActionScore_Summon_EnemySmallCrab, %SkillTargetScore_Summon_EnemySmallCrab)
- Add(%ActionScore_Summon_EnemySmallCrab, 20.0)
- Add(%ActionScore_Summon_EnemySmallElemental, %SkillTargetScore_Summon_EnemySmallElemental)
- Add(%ActionScore_Summon_EnemySmallElemental, 20.0)
- Add(%ActionScore_Summon_EnemySpider, %SkillTargetScore_Summon_EnemySpider)
- Add(%ActionScore_Summon_EnemySpider, 20.0)
- Add(%ActionScore_Summon_EnemyZombie, %SkillTargetScore_Summon_EnemyZombie)
- Add(%ActionScore_Summon_EnemyZombie, 20.0)
- Add(%ActionScore_Summon_EnemyZombie_Crawl_K, %SkillTargetScore_Summon_EnemyZombie_Crawl_K)
- Add(%ActionScore_Summon_EnemyZombie_Crawl_K, 20.0)
- Add(%ActionScore_Summon_EnemyZombie_Walk_K, %SkillTargetScore_Summon_EnemyZombie_Walk_K)
- Add(%ActionScore_Summon_EnemyZombie_Walk_K, 20.0)
- Add(%ActionScore_Summon_EnemyZombieBoar, %SkillTargetScore_Summon_EnemyZombieBoar)
- Add(%ActionScore_Summon_EnemyZombieBoar, 20.0)
- Add(%ActionScore_Target_DoctorEnemy, %SkillTargetScore_Target_DoctorEnemy)
- Add(%ActionScore_Target_EnemyBanishSummon, %SkillTargetScore_Target_EnemyBanishSummon)
- Add(%ActionScore_Target_EnemyBleed, %SkillTargetScore_Target_EnemyBleed)
- Add(%ActionScore_Target_EnemyBlind, %SkillTargetScore_Target_EnemyBlind)
- Add(%ActionScore_Target_EnemyBurningTouch, %SkillTargetScore_Target_EnemyBurningTouch)
- Add(%ActionScore_Target_EnemyCharmingTouch, %SkillTargetScore_Target_EnemyCharmingTouch)
- Add(%ActionScore_Target_EnemyChillyWind, %SkillTargetScore_Target_EnemyChillyWind)
- Add(%ActionScore_Target_EnemyCleansingWater, %SkillTargetScore_Target_EnemyCleansingWater)
- Add(%ActionScore_Target_EnemyCripplingBlow, %SkillTargetScore_Target_EnemyCripplingBlow)
- Add(%ActionScore_Target_EnemyDrainWillpower, %SkillTargetScore_Target_EnemyDrainWillpower)
- Add(%ActionScore_Target_EnemyDrawBlood, %SkillTargetScore_Target_EnemyDrawBlood)
- Add(%ActionScore_Target_EnemyEndureElements, %SkillTargetScore_Target_EnemyEndureElements)
- Add(%ActionScore_Target_EnemyEndureElements_Air, %SkillTargetScore_Target_EnemyEndureElements_Air)
- Add(%ActionScore_Target_EnemyEndureElements_Earth, %SkillTargetScore_Target_EnemyEndureElements_Earth)
- Add(%ActionScore_Target_EnemyEndureElements_Fire, %SkillTargetScore_Target_EnemyEndureElements_Fire)
- Add(%ActionScore_Target_EnemyEndureElements_Water, %SkillTargetScore_Target_EnemyEndureElements_Water)
- Add(%ActionScore_Target_EnemyEnervation, %SkillTargetScore_Target_EnemyEnervation)
- Add(%ActionScore_Target_EnemyErodingStrike, %SkillTargetScore_Target_EnemyErodingStrike)
- Add(%ActionScore_Target_EnemyFingerOfDeath, %SkillTargetScore_Target_EnemyFingerOfDeath)
- Add(%ActionScore_Target_EnemyFortify, %SkillTargetScore_Target_EnemyFortify)
- Add(%ActionScore_Target_EnemyFreezingTouch, %SkillTargetScore_Target_EnemyFreezingTouch)
- Add(%ActionScore_Target_EnemyHaste, %SkillTargetScore_Target_EnemyHaste)
- Add(%ActionScore_Target_EnemyImmolate, %SkillTargetScore_Target_EnemyImmolate)
- Add(%ActionScore_Target_EnemyImmuneToBurning, %SkillTargetScore_Target_EnemyImmuneToBurning)
- Add(%ActionScore_Target_EnemyImmuneToElectrifying, %SkillTargetScore_Target_EnemyImmuneToElectrifying)
- Add(%ActionScore_Target_EnemyImmuneToFreeze, %SkillTargetScore_Target_EnemyImmuneToFreeze)
- Add(%ActionScore_Target_EnemyImmuneToPoisoning, %SkillTargetScore_Target_EnemyImmuneToPoisoning)
- Add(%ActionScore_Target_EnemyInfect, %SkillTargetScore_Target_EnemyInfect)
- Add(%ActionScore_Target_EnemyInstantPressure, %SkillTargetScore_Target_EnemyInstantPressure)
- Add(%ActionScore_Target_EnemyInvisibilityTarget, %SkillTargetScore_Target_EnemyInvisibilityTarget)
- Add(%ActionScore_Target_EnemyMassDisease, %SkillTargetScore_Target_EnemyMassDisease)
- Add(%ActionScore_Target_EnemyMassDisease, 20.0)
- Add(%ActionScore_Target_EnemyMassWeakness, %SkillTargetScore_Target_EnemyMassWeakness)
- Add(%ActionScore_Target_EnemyMassWeakness, 20.0)
- Add(%ActionScore_Target_EnemyPetrifyingTouch, %SkillTargetScore_Target_EnemyPetrifyingTouch)
- Add(%ActionScore_Target_EnemyPoison, %SkillTargetScore_Target_EnemyPoison)
- Add(%ActionScore_Target_EnemyPurifyingFire_Enemies, %SkillTargetScore_Target_EnemyPurifyingFire_Enemies)
- Add(%ActionScore_Target_EnemyPurifyingFire_Friends, %SkillTargetScore_Target_EnemyPurifyingFire_Friends)
- Add(%ActionScore_Target_EnemyRemovePetrification, %SkillTargetScore_Target_EnemyRemovePetrification)
- Add(%ActionScore_Target_EnemyResurrect, %SkillTargetScore_Target_EnemyResurrect)
- Add(%ActionScore_Target_EnemySelfMedicate, _Score)
- Add(%ActionScore_Target_EnemyShockingTouch, %SkillTargetScore_Target_EnemyShockingTouch)
- Add(%ActionScore_Target_EnemySlow, %SkillTargetScore_Target_EnemySlow)
- Add(%ActionScore_Target_EnemyStun, %SkillTargetScore_Target_EnemyStun)
- Add(%ActionScore_Target_EnemyTargetedBless, %SkillTargetScore_Target_EnemyTargetedBless)
- Add(%ActionScore_Target_EnemyTargetedCurse, %SkillTargetScore_Target_EnemyTargetedCurse)
- Add(%ActionScore_Target_EnemyTargetedDamageBoost, %SkillTargetScore_Target_EnemyTargetedDamageBoost)
- Add(%ActionScore_Target_EnemyTargetedOilSurface, %SkillTargetScore_Target_EnemyTargetedOilSurface)
- Add(%ActionScore_Target_EnemyTargetedOilSurface, 20.0)
- Add(%ActionScore_Target_EnemyTargetedPerception, %SkillTargetScore_Target_EnemyTargetedPerception)
- Add(%ActionScore_Target_EnemyVampiricTouch, %SkillTargetScore_Target_EnemyVampiricTouch)
- Add(%ActionScore_Target_EnemyWeakeningTouch, %SkillTargetScore_Target_EnemyWeakeningTouch)
- Add(%ActionScore_Target_FirstAidEnemy, %SkillTargetScore_Target_FirstAidEnemy)
- Add(%ActionScore_Target_HelpingHandEnemy, %SkillTargetScore_Target_HelpingHandEnemy)
- Add(%ActionScore_Target_TreatPoisoningEnemy, %SkillTargetScore_Target_TreatPoisoningEnemy)
- Add(%ActionScore_Teleportation_EnemyFeatherFall, %SkillTargetScore_Teleportation_EnemyFeatherFall)
- Add(%ActionScore_Teleportation_EnemyFreeFall, %SkillTargetScore_Teleportation_EnemyFreeFall)
- Add(%ActionScore_Tornado_EnemyAir, _Score)
- Add(%ActionScore_Trader_Medium_Healing_Potion, _Score)
- Add(%ActionScore_WPN_Arrow_Charming_A, %SkillTargetScore_WPN_Arrow_Charming_A)
- Add(%ActionScore_WPN_Arrow_Cloud_Static_A, %SkillTargetScore_WPN_Arrow_Cloud_Static_A)
- Add(%ActionScore_WPN_Arrow_Cloud_Static_A, 20.0)
- Add(%ActionScore_WPN_Arrow_Cloud_Steam_A, %SkillTargetScore_WPN_Arrow_Cloud_Steam_A)
- Add(%ActionScore_WPN_Arrow_CloudSteam_A, %SkillTargetScore_WPN_Arrow_CloudSteam_A)
- Add(%ActionScore_WPN_Arrow_CloudSteam_A, 20.0)
- Add(%ActionScore_WPN_Arrow_Debuff_All_A, %SkillTargetScore_WPN_Arrow_Debuff_All_A)
- Add(%ActionScore_WPN_Arrow_Debuff_Constitution_A, %SkillTargetScore_WPN_Arrow_Debuff_Constitution_A)
- Add(%ActionScore_WPN_Arrow_Debuff_Dexterity_A, %SkillTargetScore_WPN_Arrow_Debuff_Dexterity_A)
- Add(%ActionScore_WPN_Arrow_Debuff_Intelligence_A, %SkillTargetScore_WPN_Arrow_Debuff_Intelligence_A)
- Add(%ActionScore_WPN_Arrow_Debuff_Perception_A, %SkillTargetScore_WPN_Arrow_Debuff_Perception_A)
- Add(%ActionScore_WPN_Arrow_Debuff_Speed_A, %SkillTargetScore_WPN_Arrow_Debuff_Speed_A)
- Add(%ActionScore_WPN_Arrow_Debuff_Strength_A, %SkillTargetScore_WPN_Arrow_Debuff_Strength_A)
- Add(%ActionScore_WPN_Arrow_Explosive_A, %SkillTargetScore_WPN_Arrow_Explosive_A)
- Add(%ActionScore_WPN_Arrow_Explosive_A, 20.0)
- Add(%ActionScore_WPN_Arrow_Fire_A, %SkillTargetScore_WPN_Arrow_Fire_A)
- Add(%ActionScore_WPN_Arrow_Fire_A, 20.0)
- Add(%ActionScore_WPN_Arrow_Freezing_A, %SkillTargetScore_WPN_Arrow_Freezing_A)
- Add(%ActionScore_WPN_Arrow_Freezing_A, 20.0)
- Add(%ActionScore_WPN_Arrow_KO_A, %SkillTargetScore_WPN_Arrow_KO_A)
- Add(%ActionScore_WPN_Arrow_Poison_A, %SkillTargetScore_WPN_Arrow_Poison_A)
- Add(%ActionScore_WPN_Arrow_Poison_Cloud_A, %SkillTargetScore_WPN_Arrow_Poison_Cloud_A)
- Add(%ActionScore_WPN_Arrow_Poison_Cloud_A, 20.0)
- Add(%ActionScore_WPN_Arrow_Silver_A, %SkillTargetScore_WPN_Arrow_Silver_A)
- Add(%ActionScore_WPN_Arrow_SlowDown_A, %SkillTargetScore_WPN_Arrow_SlowDown_A)
- Add(%ActionScore_WPN_Arrow_SmokeScreen_A, %SkillTargetScore_WPN_Arrow_SmokeScreen_A)
- Add(%ActionScore_WPN_Arrow_Steam_Cloud_A, %SkillTargetScore_WPN_Arrow_Steam_Cloud_A)
- Add(%ActionScore_WPN_Arrow_Steam_Cloud_A, 20.0)
- Add(%ActionScore_WPN_Arrow_Stunning_A, %SkillTargetScore_WPN_Arrow_Stunning_A)
- Add(%ActionScore_WPN_Arrow_Water_A, %SkillTargetScore_WPN_Arrow_Water_A)
- Add(%AmountOfCrabs,2)
- Add(%AmountOfKids,1)
- Add(%BackstabbingStartAt,1)
- Add(%BoneTotemRezCounter,1)
- Add(%BurnTouchStartsAtTurn,1)
- Add(%BurrowingStartAt,1)
- Add(%CanalUsageStartsAtTurn,1)
- Add(%CassandraHyperSummonStartsAt,1)
- Add(%Counter, 1)
- Add(%Counter,1)
- Add(%CounterIdle, INT:1)
- Add(%CreateSurfaceStartAt,1)
- Add(%CurrentPoint,1)
- Add(%CurrentRound,1)
- Add(%CurrentWaypoint, 1)
- Add(%CyclopsSummonCounter,1)
- Add(%DoubleSummoningStartAt,1)
- Add(%DrinksServed,1)
- Add(%EmergencyModeCountdown,1)
- Add(%FemaleSummoningStartsAt,1)
- Add(%FireballStartsAtTurn,1)
- Add(%frequencyDebuffStartAt,1)
- Add(%frequencyOS2StartAt,1)
- Add(%frequencyOS3StartAt,1)
- Add(%frequencyOSNCStartAt,1)
- Add(%frequencyOSSelfStartAt,1)
- Add(%frequencyOSStartAt,1)
- Add(%frequencyRSStartAt,1)
- Add(%frequencySSNCStartAt,1)
- Add(%frequencyStartAt_$1, 1)
- Add(%frequencyStartAt_$1,1)
- Add(%FrequencySurfaceStartAt,1)
- Add(%GhostSummoningStartAt,1)
- Add(%HatchCountdownStartsAtTurn,1)
- Add(%HealingStartsAt,1)
- Add(%idleCount,1)
- Add(%index,1)
- Add(%InflSurfStartsAtTurn,1)
- Add(%LaySpiderEggsStartsAtTurn,1)
- Add(%MaleSummoningStartsAt,1)
- Add(%MedusaSummoningStartAt,1)
- Add(%meleePriorityTargetOne,_meleeTargetMovePriority)
- Add(%MeteorShowerCountdown,1)
- Add(%MeteorShowerStartsAtTurn,1)
- Add(%MiscAttackStartsAtTurn,1)
- Add(%MyTraps,1)
- Add(%NemesisTeleportStartAt,1)
- Add(%PoisonMeteorStartsAtTurn,1)
- Add(%Raff1Counter,1)
- Add(%Raff2Counter,1)
- Add(%Raff3Counter,1)
- Add(%Raff4Counter,1)
- Add(%RaffTotalCounter,1)
- Add(%rockBreakingStartAt,1)
- Add(%ShadowStepStartAt,1)
- Add(%SkillMinRange,%MinRangeAdjustment)
- Add(%SparkleBlock,1)
- Add(%SpawnCD,1)
- Add(%SpiderSummoningStartsAtTurn,1)
- Add(%summoningStartsAtTurn,1)
- Add(%SummonSpiderStartsAt,1)
- Add(%targetPos,_BackwDirection)
- Add(%targetPos,_BackwDirectionUpdate)
- Add(%TeleportStartAt,1)
- Add(%TPAmongEnemiesStartsAt,1)
- Add(%UseHealingSpellStartAt,1)
- Add(%UsePhoenixDiveStartAt,1)
- Add(%UseRushStartAt,1)
- Add(%UseSelfHealingStartAt,1)
- Add(%UseTacRetreatStartAt,1)
- Add(%waterPowerLevel,1)
- Add(%whereAmI,1)
- Add(_alreadyTargetedBy,0.1)
- Add(_alreadyTargetedBy,0.5)
- Add(_alreadyTargetedBy,0.6)
- Add(_archerMoveRangeIfEnemyClose,1)
- Add(_BraoggSummonStatus,1)
- Add(_Counter, 1)
- Add(_CurrentEggAmount,1)
- Add(_CurrentExplosionCount,1)
- Add(_EggPosition,_EggOffset)
- Add(_EnemyPosition,_PosOffset)
- Add(_FailedHowManyTimes,1)
- Add(_HyperSummonStatus,1)
- Add(_LookAt, _Rot)
- Add(_maxRange,3)
- Add(_MyPosition,_EnemyDir)
- Add(_MyPosition,_ExplosionOffset)
- Add(_MyPosition,_PositionOffset1)
- Add(_MyPosition,_PositionOffset2)
- Add(_MyPosition,_PositionOffset3)
- Add(_MyPosition,_PosOffset)
- Add(_NumTries,1)
- Add(_openCanals,1)
- Add(_position01,_direction)
- Add(_position02,_direction)
- Add(_position02,{1;0;0})
- Add(_Score, %ActionScore_CON_Potion_Air_Res_A)
- Add(_Score, %ActionScore_CON_Potion_Air_Res_Large_A)
- Add(_Score, %ActionScore_CON_Potion_Air_Res_Medium_A)
- Add(_Score, %ActionScore_CON_Potion_Armor_Boost_A)
- Add(_Score, %ActionScore_CON_Potion_Earth_Res_A)
- Add(_Score, %ActionScore_CON_Potion_Earth_Res_Large_A)
- Add(_Score, %ActionScore_CON_Potion_Earth_Res_Medium_A)
- Add(_Score, %ActionScore_CON_Potion_Fire_Res_A)
- Add(_Score, %ActionScore_CON_Potion_Fire_Res_Large_A)
- Add(_Score, %ActionScore_CON_Potion_Fire_Res_Medium_A)
- Add(_Score, %ActionScore_CON_Potion_Invisible_A)
- Add(_Score, %ActionScore_CON_Potion_Poison_Res_A)
- Add(_Score, %ActionScore_CON_Potion_Poison_Res_Large_A)
- Add(_Score, %ActionScore_CON_Potion_Poison_Res_Medium_A)
- Add(_Score, %ActionScore_CON_Potion_Water_Res_A)
- Add(_Score, %ActionScore_CON_Potion_Water_Res_Large_A)
- Add(_Score, %ActionScore_CON_Potion_Water_Res_Medium_A)
- Add(_Score, %ActionScore_POTION_Huge_Healing_Potion)
- Add(_Score, %ActionScore_POTION_Large_Healing_Potion)
- Add(_Score, %ActionScore_POTION_Large_ResistAll_Potion)
- Add(_Score, %ActionScore_POTION_Medium_Healing_Potion)
- Add(_Score, %ActionScore_POTION_Minor_Healing_Potion)
- Add(_Score, -10.0)
- Add(_Score, 10.0)
- Add(_Score, 5.0)
- Add(_Score, _DistanceScore)
- Add(_Score, _HostileScore)
- Add(_SpawnLoops,1)
- Add(_Summon1SpawnPosition,_PosOffset)
- Add(_Summon2SpawnPosition,_PosOffset)
- Add(_TacRetreatDestination,_PosOffset)
- Add(_Target1,_Offset1)
- Add(_Target2,_Offset2)
- Add(_Target3,_Offset3)
- Add(_Target4,_Offset4)
- Add(_Target5,_Offset5)
- Add(_Target6,_Offset6)
- Add(_Target7,_Offset4)
- Add(_Target8,_Offset5)
- Add(_Target9,_Offset6)
- Add(_TargetedSurface,_PosOffset)
- Add(_TargetPosition,_BackwDirection)
- Add(_TargetPosition,_TeleportDestination)
- Add(_testInt,1)
- Add(_TriedHowManyTimes,1)
- Add(_XPos, _XNew)
- Add(_ZPos, _ZNew)
- AddStatusInfluence(__Me, WARM, 20)
- AddStatusInfluence(__Me, WET, 20)
- AddStatusInfluence(__Me,CHILLED,20)
- AddStatusInfluence(__Me,SLOWED,20)
- CallFunction("CalculateScore")
- CallFunction("CalculateScore_$1")
- CallFunction("KnockDown")
- CallFunction("StartEvaluateScore")
- CallFunction("StopEvaluateScore")
- CallFunction("UpdateWaypoint")
- Cast(%ActionScore_CON_Potion_Air_Res_A, _Score)
- Cast(%ActionScore_CON_Potion_Air_Res_Large_A, _Score)
- Cast(%ActionScore_CON_Potion_Air_Res_Medium_A, _Score)
- Cast(%ActionScore_CON_Potion_Armor_Boost_A, _Score)
- Cast(%ActionScore_CON_Potion_Earth_Res_A, _Score)
- Cast(%ActionScore_CON_Potion_Earth_Res_Large_A, _Score)
- Cast(%ActionScore_CON_Potion_Earth_Res_Medium_A, _Score)
- Cast(%ActionScore_CON_Potion_Fire_Res_A, _Score)
- Cast(%ActionScore_CON_Potion_Fire_Res_Large_A, _Score)
- Cast(%ActionScore_CON_Potion_Fire_Res_Medium_A, _Score)
- Cast(%ActionScore_CON_Potion_Invisible_A, _Score)
- Cast(%ActionScore_CON_Potion_Poison_Res_A, _Score)
- Cast(%ActionScore_CON_Potion_Poison_Res_Large_A, _Score)
- Cast(%ActionScore_CON_Potion_Poison_Res_Medium_A, _Score)
- Cast(%ActionScore_CON_Potion_Water_Res_A, _Score)
- Cast(%ActionScore_CON_Potion_Water_Res_Large_A, _Score)
- Cast(%ActionScore_CON_Potion_Water_Res_Medium_A, _Score)
- Cast(%ActionScore_POTION_Huge_Healing_Potion, _Score)
- Cast(%ActionScore_POTION_Large_Healing_Potion, _Score)
- Cast(%ActionScore_POTION_Large_ResistAll_Potion, _Score)
- Cast(%ActionScore_POTION_Medium_Healing_Potion, _Score)
- Cast(%ActionScore_POTION_Minor_Healing_Potion, _Score)
- CharacterAddSkill($1)
- CharacterAddSkill(%chooseHealingSpell)
- CharacterAddSkill(%chooseRainSkill)
- CharacterAddSkill(%chooseSecondSkill)
- CharacterAddSkill(%chooseSecondSkillNC)
- CharacterAddSkill(%chooseSelfSkill)
- CharacterAddSkill(%chooseSkill)
- CharacterAddSkill(%chooseSkill3)
- CharacterAddSkill(%chooseSkillNC)
- CharacterAddSkill(%debuffSkill)
- CharacterAddSkill(%Spell1)
- CharacterAddSkill(%Spell2)
- CharacterAddSkill(Barf_Ooze)
- CharacterAddSkill(Cone_EnemyArtilleryFlower)
- CharacterAddSkill(Cone_EnemyBlackArtilleryFlower)
- CharacterAddSkill(Cone_EnemyDragonConeAir)
- CharacterAddSkill(Cone_EnemyDragonConeEarth)
- CharacterAddSkill(Cone_EnemyDragonConeFire)
- CharacterAddSkill(Cone_EnemyDragonConeVoid)
- CharacterAddSkill(Cone_EnemyDragonConeWater)
- CharacterAddSkill(Cone_SeaSpider_SwipeAttack)
- CharacterAddSkill(Cone_SeaSpider_WaterAttack_01)
- CharacterAddSkill(Cone_SeaSpider_WaterAttack_02)
- CharacterAddSkill(Cone_SeaSpider_WaterAttack_03)
- CharacterAddSkill(Cone_SeaSpider_WaterAttack_04)
- CharacterAddSkill(Heal_EnemyRegenerate)
- CharacterAddSkill(Jump_EnemyPhoenixDive)
- CharacterAddSkill(Jump_EnemyTacticalRetreat)
- CharacterAddSkill(Jump_LightHousePhoenixDive)
- CharacterAddSkill(Projectile_ArhuKillingSpell)
- CharacterAddSkill(Projectile_Charm)
- CharacterAddSkill(Projectile_Enemy_PoisonHailAttack)
- CharacterAddSkill(Projectile_EnemyBigDeadlySpores)
- CharacterAddSkill(Projectile_EnemyBlitzBolt)
- CharacterAddSkill(Projectile_EnemyDragonProjectile)
- CharacterAddSkill(Projectile_EnemyDragonProjectileAir)
- CharacterAddSkill(Projectile_EnemyDragonProjectileEarth)
- CharacterAddSkill(Projectile_EnemyDragonProjectileFire)
- CharacterAddSkill(Projectile_EnemyDragonProjectileIce)
- CharacterAddSkill(Projectile_EnemyExplosionArrow)
- CharacterAddSkill(Projectile_EnemyFireball)
- CharacterAddSkill(Projectile_EnemyFlare)
- CharacterAddSkill(Projectile_EnemyPoisonball)
- CharacterAddSkill(Projectile_EnemyPoisonHair)
- CharacterAddSkill(Projectile_EnemySilverArrowBarrage)
- CharacterAddSkill(Projectile_EnemySmallDeadlySpores)
- CharacterAddSkill(Projectile_EnemyStaffOfMagusAir)
- CharacterAddSkill(Projectile_EnemyStaffOfMagusFire)
- CharacterAddSkill(Projectile_IcaraKillingSpell)
- CharacterAddSkill(Projectile_MangothSacrificeSpell)
- CharacterAddSkill(Projectile_RamonSilence)
- CharacterAddSkill(Projectile_SpiderBoss_PoisonMeteor)
- CharacterAddSkill(Projectile_WeaverKillingSpell)
- CharacterAddSkill(ProjectileStrike_EnemyMeteorShower)
- CharacterAddSkill(Quake_EnemyEarthquakeDummy)
- CharacterAddSkill(Rain_EnemyWater)
- CharacterAddSkill(Rush_EnemyRush)
- CharacterAddSkill(Shout_EnemyBlessedEarth)
- CharacterAddSkill(Shout_EnemyExplodeSelf)
- CharacterAddSkill(Shout_EnemyFear)
- CharacterAddSkill(Shout_EnemyInspire)
- CharacterAddSkill(Shout_EnemyNullResistance)
- CharacterAddSkill(Shout_EnemyStunShout)
- CharacterAddSkill(Shout_EnemyWaterOfLife)
- CharacterAddSkill(Shout_SparkmasterBerserkStance)
- CharacterAddSkill(Shout_SparkmasterWeakenStance)
- CharacterAddSkill(Summon_EnemyAir)
- CharacterAddSkill(Summon_EnemyBoreasAir)
- CharacterAddSkill(Summon_EnemyBoreasEarth)
- CharacterAddSkill(Summon_EnemyBoreasFire)
- CharacterAddSkill(Summon_EnemyBoreasIce)
- CharacterAddSkill(Summon_EnemyEarth)
- CharacterAddSkill(Summon_EnemyFire)
- CharacterAddSkill(Summon_EnemyGhostlyMedusa)
- CharacterAddSkill(Summon_EnemyIce)
- CharacterAddSkill(Summon_EnemyShadowCaster)
- CharacterAddSkill(Summon_EnemyShadowGrunt)
- CharacterAddSkill(Summon_EnemyShadowMage)
- CharacterAddSkill(Summon_EnemyShadowMageEF)
- CharacterAddSkill(Summon_EnemyShadowSpider)
- CharacterAddSkill(Summon_EnemySmallCrab)
- CharacterAddSkill(Summon_EnemySmallElemental)
- CharacterAddSkill(Summon_SeaSpider_Spiderling)
- CharacterAddSkill(Summon_TutorialRanger)
- CharacterAddSkill(Target_AttenberahKillingSpell)
- CharacterAddSkill(Target_DoctorEnemy)
- CharacterAddSkill(Target_DrainWillpower)
- CharacterAddSkill(Target_EnemyBurningTouch)
- CharacterAddSkill(Target_EnemyHaste)
- CharacterAddSkill(Target_EnemyInfect)
- CharacterAddSkill(Target_EnemyInvisibilityTarget)
- CharacterAddSkill(Target_EnemyPurifyingFire)
- CharacterAddSkill(Target_EnemyResurrect)
- CharacterAddSkill(Target_FrederickKillingSpell)
- CharacterAddSkill(Target_PrisonGuardKillingSpell)
- CharacterAddSkill(Teleportation_EnemyFreeFall)
- CharacterAddToInventory(__Me, $1, %amount_$1)
- CharacterAppearOnTrailOutOfSightTo(_Owner,0,0)
- CharacterApplyStatus(__Me, "STUNNED", -1,1)
- CharacterApplyStatus(__Me, INVULNERABLE, -1)
- CharacterApplyStatus(__Me, UNSHEATHED, -1)
- CharacterApplyStatus(__Me,%StatusOnInit,-1,%ForceStatusOnInit)
- CharacterApplyStatus(__Me,BURNING)
- CharacterApplyStatus(__Me,DRUNK,-1)
- CharacterApplyStatus(__Me,FEAR,-1,1)
- CharacterApplyStatus(__Me,INVISIBLE,-1)
- CharacterApplyStatus(__Me,INVULNERABLE,-1)
- CharacterApplyStatus(__Me,KNOCKED_DOWN,1,1)
- CharacterApplyStatus(__Me,UNSHEATHED)
- CharacterApplyStatus(__Me,UNSHEATHED,-1)
- CharacterApplyStatus(__Me,VOID_AURA,-1)
- CharacterApplyStatus(__Me,WEAK)
- CharacterApplyStatus(__Me,WEAK,-1)
- CharacterAttack(%ArcheryTarget)
- CharacterAttack(%Astarte2)
- CharacterAttack(%char)
- CharacterAttack(%damageSource)
- CharacterAttack(%FirstTarget)
- CharacterAttack(%Goblin1)
- CharacterAttack(%Lawrence)
- CharacterAttack(%Orc, 1)
- CharacterAttack(%persTarget)
- CharacterAttack(%SparringPartner)
- CharacterAttack(%Target)
- CharacterAttack(%turkey, 1)
- CharacterAttack(_char)
- CharacterAttack(_Char)
- CharacterAttack(_Enemy)
- CharacterAttack(_Hostage1)
- CharacterAttack(_Hostage2)
- CharacterAttack(_Hostage3)
- CharacterAttack(_Hostage4)
- CharacterAttack(_Orc)
- CharacterAttack(_SelectedTarget)
- CharacterAttack(_SetEnemy)
- CharacterAttack(_Target)
- CharacterAttack(ITEM:CONT_Barrel_Ooze_A_001_3ba438c3-48e6-436f-af1b-10058dad68ad)
- CharacterAttackWithoutMove(%AttackOfOpportunity)
- CharacterAttackWithoutMove(_char)
- CharacterAttackWithoutMove(_Enemy)
- CharacterCanCast(__Me, Projectile_Fireball)
- CharacterCanCast(__Me,$1,0)
- CharacterCanCast(__Me,$1,1)
- CharacterCanCast(__Me,%chooseHealingSpell)
- CharacterCanCast(__Me,%chooseRainSkill,0)
- CharacterCanCast(__Me,%chooseRainSkill,1)
- CharacterCanCast(__Me,%chooseSecondSkill,0)
- CharacterCanCast(__Me,%chooseSecondSkill,1)
- CharacterCanCast(__Me,%chooseSecondSkillNC,0)
- CharacterCanCast(__Me,%chooseSecondSkillNC,1)
- CharacterCanCast(__Me,%chooseSelfSkill,0)
- CharacterCanCast(__Me,%chooseSelfSkill,1)
- CharacterCanCast(__Me,%chooseSkill,0)
- CharacterCanCast(__Me,%chooseSkill,1)
- CharacterCanCast(__Me,%chooseSkill3,0)
- CharacterCanCast(__Me,%chooseSkill3,1)
- CharacterCanCast(__Me,%chooseSkillNC,0)
- CharacterCanCast(__Me,%chooseSkillNC,1)
- CharacterCanCast(__Me,%debuffSkill,0)
- CharacterCanCast(__Me,%debuffSkill,1)
- CharacterCanCast(__Me,%SkillInQuestion)
- CharacterCanCast(__Me,%Spell1)
- CharacterCanCast(__Me,%Spell2)
- CharacterCanCast(__Me,Barf_Ooze)
- CharacterCanCast(__Me,Cone_EnemyArtilleryFlower)
- CharacterCanCast(__Me,Cone_EnemyBlackArtilleryFlower)
- CharacterCanCast(__Me,Cone_EnemyDragonConeAir)
- CharacterCanCast(__Me,Cone_EnemyDragonConeEarth)
- CharacterCanCast(__Me,Cone_EnemyDragonConeFire)
- CharacterCanCast(__Me,Cone_EnemyDragonConeVoid)
- CharacterCanCast(__Me,Cone_EnemyDragonConeWater)
- CharacterCanCast(__Me,Cone_SeaSpider_SwipeAttack)
- CharacterCanCast(__Me,Cone_SeaSpider_WaterAttack_01)
- CharacterCanCast(__Me,Cone_SeaSpider_WaterAttack_02)
- CharacterCanCast(__Me,Cone_SeaSpider_WaterAttack_03)
- CharacterCanCast(__Me,Cone_SeaSpider_WaterAttack_04)
- CharacterCanCast(__Me,Heal_EnemyRegenerate)
- CharacterCanCast(__Me,Jump_EnemyPhoenixDive)
- CharacterCanCast(__Me,Jump_EnemyTacticalRetreat)
- CharacterCanCast(__Me,Projectile_ArhuKillingSpell)
- CharacterCanCast(__Me,Projectile_ArrowExplosion)
- CharacterCanCast(__Me,Projectile_BlitzBolt)
- CharacterCanCast(__Me,Projectile_Charm,1)
- CharacterCanCast(__Me,Projectile_Enemy_PoisonHailAttack)
- CharacterCanCast(__Me,Projectile_EnemyBigDeadlySpores)
- CharacterCanCast(__Me,Projectile_EnemyBlitzBolt)
- CharacterCanCast(__Me,Projectile_EnemyDragonProjectile)
- CharacterCanCast(__Me,Projectile_EnemyDragonProjectileAir)
- CharacterCanCast(__Me,Projectile_EnemyDragonProjectileEarth)
- CharacterCanCast(__Me,Projectile_EnemyDragonProjectileFire)
- CharacterCanCast(__Me,Projectile_EnemyDragonProjectileIce)
- CharacterCanCast(__Me,Projectile_EnemyFireball,0)
- CharacterCanCast(__Me,Projectile_EnemyFireball,1)
- CharacterCanCast(__Me,Projectile_EnemyFlare)
- CharacterCanCast(__Me,Projectile_EnemyPoisonball,0)
- CharacterCanCast(__Me,Projectile_EnemyPoisonball,1)
- CharacterCanCast(__Me,Projectile_EnemyPoisonHair)
- CharacterCanCast(__Me,Projectile_EnemySilverArrowBarrage,0)
- CharacterCanCast(__Me,Projectile_EnemySilverArrowBarrage,1)
- CharacterCanCast(__Me,Projectile_EnemySmallDeadlySpores)
- CharacterCanCast(__Me,Projectile_EnemyStaffOfMagusFire)
- CharacterCanCast(__Me,Projectile_Fireball)
- CharacterCanCast(__Me,Projectile_IcaraKillingSpell)
- CharacterCanCast(__Me,Projectile_RamonSilence,1)
- CharacterCanCast(__Me,Projectile_SpiderBoss_PoisonMeteor)
- CharacterCanCast(__Me,Projectile_WeaverKillingSpell)
- CharacterCanCast(__Me,ProjectileStrike_EnemyMeteorShower,1)
- CharacterCanCast(__Me,ProjectileStrike_MeteorShower,0)
- CharacterCanCast(__Me,Rain_EnemyWater)
- CharacterCanCast(__Me,Rain_Water)
- CharacterCanCast(__Me,Rush_EnemyRush,1)
- CharacterCanCast(__Me,Shout_EnemyBlessedEarth)
- CharacterCanCast(__Me,Shout_EnemyExplodeSelf,0)
- CharacterCanCast(__Me,Shout_EnemyExplodeSelf,1)
- CharacterCanCast(__Me,Shout_EnemyFear)
- CharacterCanCast(__Me,Shout_EnemyFear,0)
- CharacterCanCast(__Me,Shout_EnemyFear,1)
- CharacterCanCast(__Me,Shout_EnemyInspire,0)
- CharacterCanCast(__Me,Shout_EnemyInspire,1)
- CharacterCanCast(__Me,Shout_EnemyNullResistance)
- CharacterCanCast(__Me,Shout_EnemyStunShout)
- CharacterCanCast(__Me,Shout_EnemyWaterOfLife)
- CharacterCanCast(__Me,Summon_EnemyAir)
- CharacterCanCast(__Me,Summon_EnemyEarth)
- CharacterCanCast(__Me,Summon_EnemyFire)
- CharacterCanCast(__Me,Summon_EnemyIce)
- CharacterCanCast(__Me,Summon_EnemySmallElemental,0)
- CharacterCanCast(__Me,Summon_SeaSpider_Spiderling)
- CharacterCanCast(__Me,Target_DrainWillpower)
- CharacterCanCast(__Me,Target_EnemyBurningTouch,0)
- CharacterCanCast(__Me,Target_EnemyBurningTouch,1)
- CharacterCanCast(__Me,Target_EnemyInfect)
- CharacterCanCast(__Me,Target_EnemyResurrect)
- CharacterCanCast(__Me,Teleportation_EnemyFreeFall)
- CharacterCanCastFromItem(__Me,%SkillItem_$1,0,%SkillID_$1)
- CharacterCanCastFromItem(__Me,%SkillItem_$1,1,%SkillID_$1)
- CharacterCanDrinkPotion(__Me, $1, 0)
- CharacterCanDrinkPotion(__Me, $1, 1)
- CharacterCanSee(__Me, %spottedCharacter)
- CharacterCanSee(__Me, _Char)
- CharacterCanSee(__Me, CHARACTER:Player1_dac1443f-a866-4ab3-b240-e705c0b20ec5)
- CharacterCanSee(__Me, CHARACTER:Player2_a0af7520-57ac-4f1c-b9d7-197bceebeade)
- CharacterCanSee(__Me,%char)
- CharacterCanSee(__Me,%ConversationOrigin)
- CharacterCanSee(__Me,%damageSource)
- CharacterCanSee(__Me,%Exploskeleton1)
- CharacterCanSee(__Me,%Exploskeleton2)
- CharacterCanSee(__Me,%MyFriendThePlant)
- CharacterCanSee(__Me,_Ally)
- CharacterCanSee(__Me,_Char)
- CharacterCanSee(__Me,_char)
- CharacterCanSee(__Me,_Char,1)
- CharacterCanSee(__Me,_ConversationTarget)
- CharacterCanSee(__Me,_Enemy)
- CharacterCanSee(__Me,_Player)
- CharacterCanSee(__Me,_Player,1)
- CharacterCheckRelation(_Char, Party)
- CharacterCheckRelation(_Char,%targetRelation_$1)
- CharacterConsume(__Me, Quest_GoblinPerceptionBoost)
- CharacterConsume(__Me, Quest_GoblinPerceptionLow)
- CharacterConsume(__Me,"DAF_AnguishDemon_DebuffPotion")
- CharacterConsume(__Me,"POTION_Medium_Healing_Potion")
- CharacterConsume(__Me,POTION_Minor_Healing_Potion)
- CharacterCount(_EnemiesInAOE, _Char, _SkillImpactRange, Enemy, null)
- CharacterCount(_EnemiesInRange, _Char, 5, Enemy, null)
- CharacterCount(_FriendsInRange, _Char, 5, Ally, null)
- CharacterDestroy(%ally1)
- CharacterDestroy(%ally2)
- CharacterDestroy(%ally3)
- CharacterDestroy(__Me)
- CharacterDie(%Caster)
- CharacterDie(%Grunt)
- CharacterDie(%Lawrence)
- CharacterDie(%Mage)
- CharacterDie(%newRaff1)
- CharacterDie(%newRaff2)
- CharacterDie(%newRaff3)
- CharacterDie(%newRaff4)
- CharacterDie(%Orc)
- CharacterDie(%Spider)
- CharacterDie(%turkey)
- CharacterDie(__Me)
- CharacterDie(_Hostage1)
- CharacterDie(_Hostage2)
- CharacterDie(_Hostage3)
- CharacterDie(_Hostage4)
- CharacterDisappear(180)
- CharacterDisappear(50)
- CharacterDisappear(90)
- CharacterDisappear(FLOAT:20)
- CharacterDrinkPotion($1)
- CharacterEndTurn()
- CharacterEvent(%Anna,"DialogRequest")
- CharacterEvent(%Apprentice,"TalkToBoss")
- CharacterEvent(%Bartender,"BringWhiskyToGrutilda")
- CharacterEvent(%Bibius,"DialogRequest")
- CharacterEvent(%Bicky,"DialogRequest")
- CharacterEvent(%Bill,"DialogRequest")
- CharacterEvent(%currentCustomer, "gotDrink")
- CharacterEvent(%Eye,"DAF_DarkMarsh_CyclopsDied_Event")
- CharacterEvent(%FraudOrc,"AskAgain")
- CharacterEvent(%FraudOrc,"AttackGoblin")
- CharacterEvent(%FraudOrc,"Reset")
- CharacterEvent(%FraudOrc,"StartFighting")
- CharacterEvent(%Friend,"DAF_ArgueOverKey")
- CharacterEvent(%Friend,"DialogRequest")
- CharacterEvent(%Friend,"DialogRequest_AfterAureus")
- CharacterEvent(%Friend,"TalkToPatrol")
- CharacterEvent(%Friend1,"AnswerPatrolGuardEast")
- CharacterEvent(%Friend1,"AnswerPatrolGuardWest")
- CharacterEvent(%Friend2,"DialogRequest")
- CharacterEvent(%Friend2,"TalkToPatrolGuardEast")
- CharacterEvent(%Friend2,"TalkToPatrolGuardWest")
- CharacterEvent(%Goblin1,"DontDoThat")
- CharacterEvent(%Goblin1,"Reply1")
- CharacterEvent(%Goblin1,"Reply2")
- CharacterEvent(%Goblin1,"Reset")
- CharacterEvent(%Grutilda,"GoblinArrived")
- CharacterEvent(%Grutilda,"OrderCompleted")
- CharacterEvent(%Guard,"PrisonerShouting")
- CharacterEvent(%Helper,"MoveAwayWithStone")
- CharacterEvent(%Helper2,"MoveAwayWithStone")
- CharacterEvent(%Imp,"GrutildaCalls")
- CharacterEvent(%Love,"OpheliaDialogRequest")
- CharacterEvent(%Maurice,"DialogRequest")
- CharacterEvent(%Partner,"DialogRequest")
- CharacterEvent(%Prisoner,"GuardAtDoor")
- CharacterEvent(%Pursuer,"HIB_HopperFled")
- CharacterEvent(%Ramon,"DialogRequest")
- CharacterEvent(%Roy,"TimfredLeaves")
- CharacterEvent(%Sacrificed1, "BeZapped")
- CharacterEvent(%Sacrificed1, "isStunning")
- CharacterEvent(%Sacrificed2, "BeZapped")
- CharacterEvent(%Sacrificed2, "isStunning")
- CharacterEvent(%Sacrificed3, "BeZapped")
- CharacterEvent(%Sacrificed3, "isStunning")
- CharacterEvent(%Sacrificed4, "BeZapped")
- CharacterEvent(%Sacrificed4, "isStunning")
- CharacterEvent(%ShoeGuard,"LookAtShoes")
- CharacterEvent(%SmartGuy,"LUC_SmartGuyLookBridge")
- CharacterEvent(%SmartGuy,"LUC_SmartGuyLookGoblin")
- CharacterEvent(%SparringPartner,"CYS_AttackToBeAnswered")
- CharacterEvent(%Timfred,"BruceTalks")
- CharacterEvent(%Waiter,"CalledByOrc1")
- CharacterEvent(%Waiter,"CalledByOrc3")
- CharacterEvent(%waitress, "gotDrinksFromBartender")
- CharacterEvent(__Me, "atTheShop")
- CharacterEvent(__Me, "caughtUpOrcs")
- CharacterEvent(__Me, "comeRalfie")
- CharacterEvent(__Me, "DAF_SinRabbitDisappearOutOfSight")
- CharacterEvent(__Me, "DAF_WollockIntroductionTriggered")
- CharacterEvent(__Me, "endChase")
- CharacterEvent(__Me, "fleeRalfie")
- CharacterEvent(__Me, "GLO_SpotterSneaker")
- CharacterEvent(__Me, "GLO_SpotterSneaker1")
- CharacterEvent(__Me, "GLO_SpotterSneaker2")
- CharacterEvent(__Me, "GLO_SpotterSneakerEntry")
- CharacterEvent(__Me, "GLO_SpotterSneakerFight")
- CharacterEvent(__Me, "hatch")
- CharacterEvent(__Me, "IAmWeeping")
- CharacterEvent(__Me, "IWantToTalk")
- CharacterEvent(__Me, "killJasmin")
- CharacterEvent(__Me, "killLily")
- CharacterEvent(__Me, "killRose")
- CharacterEvent(__Me, "orderDrinks")
- CharacterEvent(__Me, "returnToTrigger")
- CharacterEvent(__Me, "Rotate")
- CharacterEvent(__Me, "trashTalk")
- CharacterEvent(__Me, "wantToOrderDrinks")
- CharacterEvent(__Me, %PlayersOutOfSightFlag)
- CharacterEvent(__Me,"AlphaWolfEnteredCombat")
- CharacterEvent(__Me,"ClearPeaceReturn")
- CharacterEvent(__Me,"CYS_BC_SeaSpider_ItsMyTurn")
- CharacterEvent(__Me,"CYS_BC_SeaSpider_TutorialAD")
- CharacterEvent(__Me,"CYS_CharredPlains_TimeToResurrectSkeletons")
- CharacterEvent(__Me,"CYS_CMB_DietmarCallsForHelp")
- CharacterEvent(__Me,"CYS_SkeletonKing_KingsText_Event")
- CharacterEvent(__Me,"CYS_SkeletonKing_QueensText_Event")
- CharacterEvent(__Me,"DAF_AnguishDemon_CyclopsAppears_Female_Event")
- CharacterEvent(__Me,"DAF_AnguishDemon_CyclopsAppears_Fighter_Event")
- CharacterEvent(__Me,"DAF_AnguishDemon_CyclopsAppears_Warrior_Event")
- CharacterEvent(__Me,"DAF_AnguishDemon_CyclopsAppears_Wizard_Event")
- CharacterEvent(__Me,"DAF_AnguishDemon_SlaveHealFX_Event")
- CharacterEvent(__Me,"DAF_CheeseRatSetOffStageTimer")
- CharacterEvent(__Me,"GotDeadOne")
- CharacterEvent(__Me,"GotDeadThree")
- CharacterEvent(__Me,"GotDeadTwo")
- CharacterEvent(__Me,"HIB_Almina_Talking")
- CharacterEvent(__Me,"HIB_WardenSurfaceSpawn")
- CharacterEvent(__Me,"HOMPound")
- CharacterEvent(__Me,"LUC_DemonPlains_GoatTurnAggroEvent")
- CharacterEvent(__Me,"LUC_GoblinBridges_ConversationEvent")
- CharacterEvent(__Me,"LUC_StoneAmbush_SummonReinforcements")
- CharacterEvent(__Me,"SpottedPlayer")
- CharacterEvent(__Me,"SummonGrunts")
- CharacterEvent(__Me,"SummonSkeletons")
- CharacterEvent(__Me,"TimeToBlowUpSkeleton1")
- CharacterEvent(__Me,"TimeToBlowUpSkeleton2")
- CharacterEvent(__Me,"TurnTrapHouseDogIntoZombieDog")
- CharacterEvent(__Me,"TUT_DisplayCombatAD")
- CharacterEvent(__Me,"Used_Canal_01")
- CharacterEvent(__Me,"Used_Canal_02")
- CharacterEvent(__Me,"Used_Canal_03")
- CharacterEvent(__Me,"Used_Canal_04")
- CharacterEvent(__Me,"UsingCanals")
- CharacterEvent(__Me,"Vanish")
- CharacterEvent(__Me,"zixzaxintro7")
- CharacterEvent(__Me,%UniqueName_LetsGoEvent)
- CharacterEvent(__Me,_forcedCanal)
- CharacterEvent(__Me,_WaypointEvent)
- CharacterEvent(_char,%bossname)
- CharacterEvent(_char,%gotdamage)
- CharacterEvent(_Character,"PartnerGoesHostile")
- CharacterEvent(_DialogTarget,"FaceTarget")
- CharacterEvent(_Dog, "startTheChase")
- CharacterEvent(_Friend,"DialogRequest")
- CharacterEvent(_Orc, "CYS_CharmedOrcDies")
- CharacterEvent(_OtherVisitor, "CYS_StartMarketDialog")
- CharacterEvent(_Player,"LUC_KilledByMushroom")
- CharacterEvent(CHARACTER:CYS_ArcheologistSkeleton01_4f84d4aa-ff6d-46e2-aaa3-9f10fd7f41c5,"Wake")
- CharacterEvent(CHARACTER:CYS_ArcheologistSkeleton02_fe807769-050a-43ed-ac78-85a54ab8c62a,"Wake")
- CharacterEvent(CHARACTER:Cyseal_AdventurerKilledSkeleton_01_06ddfdd2-e926-40e6-a4cd-8dd6f3a73139,"Wake")
- CharacterEvent(CHARACTER:Cyseal_AdventurerKilledSkeleton_02_947cbf48-aaea-40c0-a084-f95d81481fd3,"Wake")
- CharacterEvent(CYS_SkeletonQueen_c9dad59b-5778-4064-8787-3f8a4529dad9,"ExitThrone")
- CharacterFleeFrom(All,12.0)
- CharacterFleeFrom(All,7)
- CharacterFleeFrom(All,8)
- CharacterFleeFrom(Ally, 10)
- CharacterFleeFrom(Ally, 8)
- CharacterFleeFrom(Enemy, _SkillMinRange)
- CharacterFleeFrom(Enemy,%SkillMaxRange)
- CharacterFleeFrom(Enemy,10)
- CharacterFleeFrom(Enemy,40)
- CharacterFleeFrom(Enemy,5)
- CharacterFleeFrom(Enemy,6)
- CharacterFleeFrom(Enemy,8)
- CharacterFleeFrom(Neutral,8)
- CharacterFleeFrom(Player,12)
- CharacterFleeFrom(Player,20)
- CharacterFleeFrom(Player,5)
- CharacterFleeFrom(RELATION:Enemy, 10)
- CharacterFleeFrom(RELATION:Enemy, 3)
- CharacterFleeFrom(RELATION:Enemy,_archerMoveRangeIfEnemyClose)
- CharacterFleeFrom(RELATION:Player, 4)
- CharacterFleeFromDangerousSurface()
- CharacterFollow(%CatChased, 1, 1)
- CharacterFollow(%Char,%Seconds,%RunMode)
- CharacterFollow(%escortee, -1)
- CharacterFollow(%escortee, 10, 1)
- CharacterFollow(%Escortee,4,1)
- CharacterFollow(%Followee, -1.0, 0)
- CharacterFollow(%Friend, 4)
- CharacterFollow(%Friend,1000,0)
- CharacterFollow(%Friend,50,0)
- CharacterFollow(%Master, 20,0)
- CharacterFollow(%spottedCharacter, 1, 0)
- CharacterFollow(%spottedCharacter, 1, 1)
- CharacterFollow(%turkey, 10, 1)
- CharacterFollow(_character, 2, 0)
- CharacterFollow(FishBuyer01_8fed1bf4-01dc-44de-8b5e-6de11e47bdef, 2, 0)
- CharacterFollowOwnerOrLeader(-1,-1)
- CharacterForceUpdate(0)
- CharacterForceUpdate(1)
- CharacterGet(%ConversationOrigin,__Me,4,Lowest,Distance,Ally)
- CharacterGet(%Enemy,__Me,null,Lowest,Distance,Enemy)
- CharacterGet(%Target,__Me,50,Lowest,VitalityPoints,Enemy)
- CharacterGet(_Ally,__Me,15,Random,null,Ally,null,BURNING)
- CharacterGet(_Ally,__Me,6,Lowest,Distance,Ally)
- CharacterGet(_Ally,__Me,6,Lowest,Vitality,Ally)
- CharacterGet(_Char, __Me, 10, Random, Armor)
- CharacterGet(_Char, __Me, 10, Random, Distance)
- CharacterGet(_char,__Me,10,Lowest,Intelligence,Ally)
- CharacterGet(_char,__Me,10,Random,null,Player)
- CharacterGet(_char,__Me,20,Highest,Intelligence,Enemy,null,null,null,__Me)
- CharacterGet(_char,__Me,20,Lowest,Distance,Ally)
- CharacterGet(_char,__Me,25,Lowest,Vitality,Enemy,null,null,null,__Me)
- CharacterGet(_char,__Me,30,%meleeFindHowTargetOne,%meleeFindWhatTargetOne,%meleeRelationTargetOne,%meleeSurfaceTargetOne,%meleeStatusTargetOne)
- CharacterGet(_char,__Me,30,%meleeFindHowTargetOne,%meleeFindWhatTargetOne,%meleeRelationTargetOne,%meleeSurfaceTargetOne,%meleeStatusTargetOne,null,__Me)
- CharacterGet(_char,__Me,30,%meleeFindHowTargetOne,%meleeFindWhatTargetOne,%meleeRelationTargetOne,%meleeSurfaceTargetOne,null)
- CharacterGet(_char,__Me,30,%meleeFindHowTargetOne,%meleeFindWhatTargetOne,%meleeRelationTargetOne,%meleeSurfaceTargetOne,null,null,__Me)
- CharacterGet(_char,__Me,30,%meleeFindHowTargetOne,%meleeFindWhatTargetOne,%meleeRelationTargetOne,null,%meleeStatusTargetOne)
- CharacterGet(_char,__Me,30,%meleeFindHowTargetOne,%meleeFindWhatTargetOne,%meleeRelationTargetOne,null,%meleeStatusTargetOne,null,__Me)
- CharacterGet(_char,__Me,30,%meleeFindHowTargetOne,%meleeFindWhatTargetOne,%meleeRelationTargetOne,null,null)
- CharacterGet(_char,__Me,30,%meleeFindHowTargetOne,%meleeFindWhatTargetOne,%meleeRelationTargetOne,null,null,null,__Me)
- CharacterGet(_char,__Me,30,%targetFindHowDebuff,%targetFindWhatDebuff,Enemy,null,%targetStatusDebuff,null,__Me)
- CharacterGet(_char,__Me,30,%targetFindHowOS,%targetFindWhatOS,%targetRelationOS,%targetOnSurfaceOS,%targetStatusOS,null,__Me)
- CharacterGet(_char,__Me,30,%targetFindHowOS2,%targetFindWhatOS2,%targetRelationOS2,%targetOnSurfaceOS2,%targetStatusOS2,null,__Me)
- CharacterGet(_char,__Me,30,%targetFindHowOS3,%targetFindWhatOS3,%targetRelationOS3,%targetOnSurfaceOS3,%targetStatusOS3,null,__Me)
- CharacterGet(_char,__Me,30,%targetFindHowRS,%targetFindWhatRS,%targetRelationRS)
- CharacterGet(_char,__Me,30,Random,null,%targetRelationOSNC,%targetOnSurfaceOSNC,%targetStatusOSNC)
- CharacterGet(_char,__Me,30,Random,null,%targetRelationSSNC,%targetOnSurfaceSSNC,%targetStatusSSNC)
- CharacterGet(_char,__Me,4,Lowest,Distance,Ally,null,null)
- CharacterGet(_char,__Me,4,Lowest,Distance,Enemy,null,null)
- CharacterGet(_char,__Me,4,Lowest,Distance,Neutral,null,null)
- CharacterGet(_char,__Me,5,Lowest,Distance)
- CharacterGet(_char,__Me,5,Lowest,Distance,Player,null,null)
- CharacterGet(_char,__Me,50,Highest,Distance,Enemy)
- CharacterGet(_char,__Me,6,Random,null,Neutral)
- CharacterGet(_char,__Me,6,Random,null,Player)
- CharacterGet(_char,__Me,7,Random,null,Player)
- CharacterGet(_char,__Me,_maxRange,Lowest,Distance,Enemy)
- CharacterGet(_char,__Me,_maxRange,Random,Vitality,Enemy)
- CharacterGet(_Char,__Me,null,Random,null,All)
- CharacterGet(_char,TRIGGER:%vargoFallbackTrigger,4,Random,Vitality)
- CharacterGet(_Character, __Me, 15, Lowest,Distance,null,null,null)
- CharacterGet(_character, __Me, 4, Lowest, Distance, Ally)
- CharacterGet(_Character,__Me,3,Lowest,Distance,null,null,null)
- CharacterGet(_character,__Me,_touchRange, Lowest, Distance)
- CharacterGet(_ChosenAlly,__Me,_MaxRange,%TRCompareHow,%TRCompareWhat,Ally,None)
- CharacterGet(_ClosestEnemy,__Me,%CautiousMagesSightRange,Lowest,Distance,Enemy)
- CharacterGet(_ClosestEnemy,__Me,%MySightRange,Lowest,Distance,Enemy,null,null,null,__Me)
- CharacterGet(_ClosestPlayer,__Me,100,Lowest,Distance,Enemy)
- CharacterGet(_CollateralChar,_TargetedSurface,3,Lowest,Distance,Ally)
- CharacterGet(_ConversationTarget,__Me,4,Lowest,Distance,Ally)
- CharacterGet(_Dog, __Me, 6, Random, Vitality, Ally)
- CharacterGet(_Enemy,%Matriarch,null,Highest,Distance,Enemy)
- CharacterGet(_Enemy,%SeaSpider,null,Highest,Distance,Enemy)
- CharacterGet(_Enemy,__Me,%archerMoveIfEnemyInRange,Lowest,Distance,Enemy,null,null,null,__Me)
- CharacterGet(_Enemy,__Me,%CautiousMagesSightRange,Lowest,Distance,Enemy)
- CharacterGet(_Enemy,__Me,%MySightRange,Highest,Distance,Enemy)
- CharacterGet(_Enemy,__Me,%MySightRange,Highest,Distance,Enemy,null,null,null,1)
- CharacterGet(_Enemy,__Me,%MySightRange,Highest,Vitality,Enemy)
- CharacterGet(_Enemy,__Me,10,Lowest,Distance,Enemy)
- CharacterGet(_Enemy,__Me,12,Lowest,Distance,Enemy)
- CharacterGet(_Enemy,__Me,15,Lowest,Distance,Enemy,null,null)
- CharacterGet(_Enemy,__Me,16,Lowest,Distance,Enemy)
- CharacterGet(_Enemy,__Me,2,Lowest,Distance,Enemy,null,null)
- CharacterGet(_Enemy,__Me,20,Lowest,Distance,Enemy)
- CharacterGet(_Enemy,__Me,30,Highest,Distance,Enemy)
- CharacterGet(_Enemy,__Me,30,Lowest,Distance,Enemy)
- CharacterGet(_Enemy,__Me,30,Lowest,Distance,Enemy,null,null)
- CharacterGet(_Enemy,__Me,4,Lowest,Distance,Enemy)
- CharacterGet(_Enemy,__Me,4,Lowest,Distance,Enemy,null,null,null,__Me)
- CharacterGet(_Enemy,__Me,5,Lowest,Distance,Enemy)
- CharacterGet(_Enemy,__Me,50,Highest,Distance,Enemy)
- CharacterGet(_Enemy,__Me,50,Lowest,Distance,Enemy)
- CharacterGet(_Enemy,__Me,50,Lowest,Distance,Enemy,Ooze,null)
- CharacterGet(_Enemy,__Me,50,Lowest,FireResistance,Enemy,null,null)
- CharacterGet(_Enemy,__Me,7,Lowest,Distance,Enemy)
- CharacterGet(_Enemy,__Me,8,Lowest,Distance,Enemy)
- CharacterGet(_Enemy,__Me,_Range,Lowest,Distance,Enemy,null,null)
- CharacterGet(_Enemy,__Me,_Range,Lowest,Vitality,Enemy)
- CharacterGet(_Enemy,__Me,null,Lowest,Distance,Enemy)
- CharacterGet(_Enemy,__Me,null,Lowest,Distance,Enemy,null,null)
- CharacterGet(_Enemy,__Me,null,Lowest,WaterResistance,Enemy)
- CharacterGet(_NearbyAlly,__Me,3,Lowest,Distance,Ally)
- CharacterGet(_NearbyEnemy,__Me,4,Lowest,Distance,Enemy)
- CharacterGet(_PetPaler,__Me, 10, Lowest, Distance,null,null,null,AnimalEmpathy)
- CharacterGet(_player, __Me, 4, Lowest, Distance, Player)
- CharacterGet(_player, __Me, 6, COMPARE:Lowest, Distance, Player)
- CharacterGet(_Player,__Me,%SightRange,Lowest,Distance,Party)
- CharacterGet(_Player,__Me,%SightRange,Lowest,Distance,Party) //Party = anything player controlled (player chars, companions)
- CharacterGet(_Player,__Me,12,Lowest,Distance,Player,null,null)
- CharacterGet(_Player,__Me,12,Random,null,Player,null,null)
- CharacterGet(_Player,__Me,20,Lowest,Distance,Enemy,null,null,null,1)
- CharacterGet(_Player,__Me,3,Lowest,Distance,Player)
- CharacterGet(_Player,__Me,3,Random,null,Player,null,null)
- CharacterGet(_Player,__Me,30,Highest,Distance,Enemy)
- CharacterGet(_Player,__Me,30,Highest,Distance,Enemy,None)
- CharacterGet(_Player,__Me,30,Highest,Vitality,Enemy)
- CharacterGet(_Player,__Me,30,Lowest,Distance,Enemy)
- CharacterGet(_Player,__Me,30,Random,Vitality,Enemy)
- CharacterGet(_Player,__Me,4,Lowest,Distance,Player)
- CharacterGet(_Player,__Me,5,Lowest,Distance,Player)
- CharacterGet(_Player,__Me,50,Lowest,Distance,Enemy)
- CharacterGet(_Player,__Me,6,Lowest,Distance,Player)
- CharacterGet(_Player,__Me,6,Random,null,Player,null,null)
- CharacterGet(_Player,__Me,_MaxRange,%PDCompareHow,%PDCompareWhat,Enemy,None)
- CharacterGet(_Player,__Me,_MaxRange,%TeleportStatCompareHow,%TeleportStatCompareWhat,Enemy,None)
- CharacterGet(_Player,__Me,null,Lowest,Distance,Player)
- CharacterGet(_PlayerA,__Me,30,Highest,Distance,Enemy)
- CharacterGet(_PlayerB,__Me,30,Lowest,Distance,Enemy)
- CharacterGet(_SelectedTarget,__Me,null,Lowest,Distance,Enemy)
- CharacterGet(_StrongestAlly,__Me,_MaxRange,Highest,Strength,Ally)
- CharacterGet(_Target, __Me, 12, Random, Vitality, All)
- CharacterGet(_Target,__Me,%burrowAtDistance,Lowest,Distance,Enemy)
- CharacterGet(_Target,__Me,%HealersSightRange,Lowest,Vitality,Ally)
- CharacterGet(_Target,__Me,%MySightRange,Lowest,Distance,Enemy)
- CharacterGet(_Target,__Me,%MySightRange,Lowest,Distance,Enemy,null,null,null,__Me)
- CharacterGet(_Target,__Me,%MySightRange,Lowest,Vitality,Enemy,null,null,null,__Me)
- CharacterGet(_Target,__Me,%SightRange,Lowest,Vitality,Enemy)
- CharacterGet(_Target,__Me,%SpiderSightRange,Highest,Distance,Enemy)
- CharacterGet(_Target,__Me,15,Lowest,Vitality,Ally,null,null)
- CharacterGet(_Target,__Me,2,Highest,Strength,Enemy,null,null)
- CharacterGet(_Target,__Me,2,Random,null,Enemy,null,FEAR)
- CharacterGet(_Target,__Me,20,Random,null,Enemy,null,WET,null,__Me)
- CharacterGet(_Target,__Me,20,Random,Vitality,Enemy,null,null,null,1)
- CharacterGet(_Target,__Me,30,Highest,Distance,Enemy)
- CharacterGet(_Target,__Me,4,Lowest,Distance,Enemy)
- CharacterGet(_Target,__Me,4,Lowest,Vitality,Enemy,null,null,null,__Me)
- CharacterGet(_Target,__Me,4,Random,null,Enemy,null,FEAR)
- CharacterGet(_Target,__Me,40,Lowest,Vitality,Ally,null,BURNING)
- CharacterGet(_Target,__Me,40,Random,null,Enemy,null,FEAR)
- CharacterGet(_Target,__Me,50,Highest,Strength,Enemy,null,null)
- CharacterGet(_target,__Me,50,Highest,VitalityPoints,Enemy)
- CharacterGet(_target,__Me,50,Highest,VitalityPoints,Enemy,null,null,null,__Me)
- CharacterGet(_Target,__Me,50,Lowest,Distance,Enemy)
- CharacterGet(_Target,__Me,50,Lowest,Vitality,Enemy,null,null)
- CharacterGet(_Target,__Me,50,Lowest,Vitality,Enemy,null,null,null,__Me)
- CharacterGet(_Target,__Me,60,Lowest,Distance,Enemy,null,null)
- CharacterGet(_Target,__Me,_Range,Random,Distance,Ally)
- CharacterGet(_Target,__Me,null,Highest,Vitality,Enemy,null,null)
- CharacterGet(_Target,__Me,null,Highest,Vitality,Enemy,null,null,null,__Me)
- CharacterGet(_Target,__Me,null,Lowest,Distance,Ally,null,null)
- CharacterGet(_target,__Me,null,Lowest,Distance,Enemy)
- CharacterGet(_Target,__Me,null,Lowest,Distance,Enemy)
- CharacterGet(_Target,__Me,null,Lowest,Distance,Enemy,null,null)
- CharacterGet(_Target,__Me,null,Lowest,Distance,Enemy,null,null,null,__Me)
- CharacterGet(_Target,__Me,null,Lowest,Vitality,Ally,null,null)
- CharacterGet(_Target,__Me,null,Lowest,Vitality,Ally,null,null,null,__Me)
- CharacterGet(_Target,__Me,null,Lowest,Vitality,Enemy,null,null)
- CharacterGet(_Target,__Me,null,Random,Distance,Enemy,null,null)
- CharacterGet(_Target,__Me,null,Random,null,Enemy,Water,null,null,__Me)
- CharacterGetAbility(_AbilityWillpower, _Char, Willpower)
- CharacterGetEnemy(%currentSetTargetClosest,__Me)
- CharacterGetEnemy(_char,__Me)
- CharacterGetEnemy(_Char,__Me)
- CharacterGetEnemy(_CurrentTarget,__Me)
- CharacterGetEnemy(_Enemy,__Me)
- CharacterGetEnemy(_previousSetTarget,__Me)
- CharacterGetEnemy(_SetEnemy,__Me)
- CharacterGetEnemy(_Target,__Me)
- CharacterGetFaction(%Faction, __Me)
- CharacterGetFaction(_Faction, __Me)
- CharacterGetFaction(_Faction, _Dude)
- CharacterGetFollow(_Owner,__Me)
- CharacterGetHostileCount(_alreadyTargetedBy,_Char)
- CharacterGetHostileCount(_HostileCount, _Char)
- CharacterGetItemFromInventory(_item,__Me,Potion,Vitality)
- CharacterGetOwner(_Owner,__Me)
- CharacterGetSightRange(%CautiousMagesSightRange,__Me)
- CharacterGetSightRange(%HealersSightRange,__Me)
- CharacterGetSightRange(%MyActionPoints,__Me)
- CharacterGetSightRange(%MySightRange,__Me)
- CharacterGetSightRange(%SightRange,__Me)
- CharacterGetSightRange(_Range,__Me)
- CharacterGetSightRange(_SightRange,__Me)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, %SkillID_WPN_Arrow_Cloud_Static_A)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, %SkillID_WPN_Arrow_CloudSteam_A)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, %SkillID_WPN_Arrow_Explosive_A)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, %SkillID_WPN_Arrow_Poison_Cloud_A)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, %SkillID_WPN_Arrow_Steam_Cloud_A)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Barf_Ooze)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Cone_Enemy_WaterSpit)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Cone_Enemy_WaterSpitSmaller)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Cone_EnemyArtilleryFlower)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Cone_EnemyBlackArtilleryFlower)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Cone_EnemyFlamebreath)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Cone_EnemyOozeSpray)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Cone_EnemyRoosterFlamebreath)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Cone_EnemyWinterbreath)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Cone_FireChimeraFlamebreath)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Projectile_Enemy_PoisonHailAttack)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Projectile_EnemyBigDeadlySpores)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Projectile_EnemyFireball)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, ProjectileStrike_EnemyBoulderBash)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, ProjectileStrike_EnemyMeteorShower)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Quake_EnemyEarthquake)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Rain_EnemyBlood)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Shout_EnemyBlessedEarth)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Shout_EnemyCharmShout)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Shout_EnemyFear)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Shout_EnemyNaturesCurse)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Shout_EnemySlowMass)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Shout_EnemyStunShout_Norok)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Summon_EnemyAir)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Summon_EnemyEarth)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Summon_EnemyFire)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Summon_EnemyHellHound)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Summon_EnemyIce)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Summon_EnemyShadowCaster)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Summon_EnemyShadowGhoul)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Summon_EnemyShadowGrunt)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Summon_EnemyShadowMage)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Summon_EnemySkeleton)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Summon_EnemySmallCrab)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Summon_EnemySmallElemental)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Summon_EnemySpider)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Summon_EnemyZombie)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Summon_EnemyZombie_Crawl_K)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Summon_EnemyZombie_Walk_K)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Summon_EnemyZombieBoar)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Target_EnemyMassDisease)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Target_EnemyMassWeakness)
- CharacterGetSkillImpactRange(_SkillImpactRange, __Me, Target_EnemyTargetedOilSurface)
- CharacterGetSkillRange(%SkillMinRange,%SkillMaxRange,__Me,%SkillInQuestion)
- CharacterGetSkillRange(_Min,_Max,__Me,%chooseHealingSpell)
- CharacterGetSkillRange(_Min,_Max,__Me,Heal_EnemyRegenerate)
- CharacterGetSkillRange(_Min,_Max,__Me,Projectile_EnemyBlitzBolt)
- CharacterGetSkillRange(_Min,_Max,__Me,Projectile_Fireball)
- CharacterGetSkillRange(_Min,_Max,__Me,Rain_EnemyWater)
- CharacterGetSkillRange(_minRange,_maxRange,__Me,$1)
- CharacterGetSkillRange(_minRange,_maxRange,__Me,%chooseRainSkill)
- CharacterGetSkillRange(_minRange,_maxRange,__Me,%chooseSecondSkill)
- CharacterGetSkillRange(_minRange,_maxRange,__Me,%chooseSecondSkillNC)
- CharacterGetSkillRange(_minRange,_maxRange,__Me,%chooseSkill)
- CharacterGetSkillRange(_minRange,_maxRange,__Me,%chooseSkill3)
- CharacterGetSkillRange(_minRange,_maxRange,__Me,%chooseSkillNC)
- CharacterGetSkillRange(_minRange,_maxRange,__Me,%debuffSkill)
- CharacterGetSkillRange(_minRange,_maxRange,__Me,%SkillID_$1)
- CharacterGetSkillRange(_MinRange,_MaxRange,__Me,%SkillInQuestion)
- CharacterGetSkillRange(_minRange,_maxRange,__Me,%Spell1)
- CharacterGetSkillRange(_minRange,_maxRange,__Me,%Spell2)
- CharacterGetSkillRange(_minRange,_maxRange,__Me,Cone_EnemyArtilleryFlower)
- CharacterGetSkillRange(_MinRange,_MaxRange,__Me,Cone_EnemyArtilleryFlower)
- CharacterGetSkillRange(_minRange,_maxRange,__Me,Cone_EnemyBlackArtilleryFlower)
- CharacterGetSkillRange(_minRange,_maxRange,__Me,Cone_EnemyDragonConeVoid)
- CharacterGetSkillRange(_MinRange,_MaxRange,__Me,Jump_EnemyPhoenixDive)
- CharacterGetSkillRange(_MinRange,_MaxRange,__Me,Jump_EnemyTacticalRetreat)
- CharacterGetSkillRange(_minRange,_maxRange,__Me,Projectile_ArhuKillingSpell)
- CharacterGetSkillRange(_minRange,_maxRange,__Me,Projectile_EnemyBigDeadlySpores)
- CharacterGetSkillRange(_minRange,_maxRange,__Me,Projectile_EnemyDragonProjectile)
- CharacterGetSkillRange(_minRange,_maxRange,__Me,Projectile_EnemySilverArrowBarrage)
- CharacterGetSkillRange(_minRange,_maxRange,__Me,Projectile_EnemySmallDeadlySpores)
- CharacterGetSkillRange(_MinRange,_MaxRange,__Me,Projectile_EnemyStaffOfMagusFire)
- CharacterGetSkillRange(_minRange,_maxRange,__Me,Projectile_IcaraKillingSpell)
- CharacterGetSkillRange(_minRange,_maxRange,__Me,Projectile_RamonSilence)
- CharacterGetSkillRange(_minRange,_maxRange,__Me,Projectile_WeaverKillingSpell)
- CharacterGetSkillRange(_MinRange,_MaxRange,__Me,Rush_EnemyRush)
- CharacterGetSkillRange(_minRange,_maxRange,__Me,Shout_EnemyFear)
- CharacterGetSkillRange(_minRange,_maxRange,__Me,Target_DoctorEnemy)
- CharacterGetSkillRange(_minRange,_maxRange,__Me,Target_DrainWillpower)
- CharacterGetSkillRange(_minRange,_maxRange,__Me,Target_EnemyInfect)
- CharacterGetSkillRange(_minRange,_maxRange,__Me,Target_EnemyPurifyingFire)
- CharacterGetSkillRange(_MinRange,_MaxRange,__Me,Teleportation_EnemyFreeFall)
- CharacterGetSkillRange(_minRange,_maxRange,_Target,Projectile_EnemyPoisonball)
- CharacterGetSkillRange(_MinSkillRange, _MaxSkillRange, __Me, Projectile_EnemyBlitzBolt)
- CharacterGetSkillRange(_MinSkillRange, _MaxSkillRange, __Me, Projectile_EnemyCharmingArrow)
- CharacterGetSkillRange(_MinSkillRange, _MaxSkillRange, __Me, Projectile_EnemyFireArrow)
- CharacterGetSkillRange(_MinSkillRange, _MaxSkillRange, __Me, Projectile_EnemyFreezingArrow)
- CharacterGetSkillRange(_MinSkillRange, _MaxSkillRange, __Me, Projectile_EnemyKnockedOutArrow)
- CharacterGetSkillRange(_MinSkillRange, _MaxSkillRange, __Me, Projectile_EnemyLowStunBlitzBolt)
- CharacterGetSkillRange(_MinSkillRange, _MaxSkillRange, __Me, Projectile_EnemyPoisonArrow)
- CharacterGetSkillRange(_MinSkillRange, _MaxSkillRange, __Me, Projectile_EnemySilverArrow)
- CharacterGetSkillRange(_MinSkillRange, _MaxSkillRange, __Me, Projectile_EnemySlowDownArrow)
- CharacterGetSkillRange(_MinSkillRange, _MaxSkillRange, __Me, Projectile_EnemyStaffOfMagus)
- CharacterGetSkillRange(_MinSkillRange, _MaxSkillRange, __Me, Projectile_EnemyStaffOfMagusAir)
- CharacterGetSkillRange(_MinSkillRange, _MaxSkillRange, __Me, Projectile_EnemyStunningArrow)
- CharacterGetSkillRange(_MinSkillRange, _MaxSkillRange, __Me, Target_EnemyDrainWillpower)
- CharacterGetSkillRange(_MinSkillRange, _MaxSkillRange, __Me, Target_EnemyInstantPressure)
- CharacterGetSkillRange(_SkillMinRange,%SkillMaxRange,__Me,Projectile_EnemyLowStunBlitzBolt)
- CharacterGetSkillRange(_SkillMinRange,_SkillMaxRange,__Me,Barf_Ooze)
- CharacterGetSkillRange(_SkillMinRange,_SkillMaxRange,__Me,Projectile_ArrowExplosion)
- CharacterGetSkillRange(_SkillMinRange,_SkillMaxRange,__Me,Projectile_BlitzBolt)
- CharacterGetSkillRange(_SkillMinRange,_SkillMaxRange,__Me,Projectile_Fireball)
- CharacterGetSkillRange(_SkillMinRange,_SkillMaxRange,__Me,Shout_EnemyInspire)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_SCROLL_AirShield_1)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_SCROLL_EarthShield_1)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_SCROLL_FireShield_1)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_SCROLL_ImmuneToBurning)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_SCROLL_ImmuneToElectrify)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_SCROLL_ImmuneToFreeze)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_SCROLL_ImmuneToPoisoning)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_SCROLL_Ranger_Cleanse_Doctor)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_SCROLL_Ranger_Cleanse_FirstAid)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_SCROLL_Ranger_Cleanse_TreatPoisoning)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_SCROLL_RegenerateMajor)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_SCROLL_RegenerateMedium)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_SCROLL_RegenerateStart)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_SCROLL_Resurrect_1)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_SCROLL_WaterShield_1)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_WPN_Arrow_Charming_A)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_WPN_Arrow_Cloud_Static_A)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_WPN_Arrow_Cloud_Steam_A)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_WPN_Arrow_CloudSteam_A)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_WPN_Arrow_Debuff_All_A)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_WPN_Arrow_Debuff_Constitution_A)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_WPN_Arrow_Debuff_Dexterity_A)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_WPN_Arrow_Debuff_Intelligence_A)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_WPN_Arrow_Debuff_Perception_A)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_WPN_Arrow_Debuff_Speed_A)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_WPN_Arrow_Debuff_Strength_A)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_WPN_Arrow_Explosive_A)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_WPN_Arrow_Fire_A)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_WPN_Arrow_Freezing_A)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_WPN_Arrow_KO_A)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_WPN_Arrow_Poison_Cloud_A)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_WPN_Arrow_Silver_A)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_WPN_Arrow_SlowDown_A)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_WPN_Arrow_SmokeScreen_A)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_WPN_Arrow_Steam_Cloud_A)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_WPN_Arrow_Stunning_A)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, %SkillID_WPN_Arrow_Water_A)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Barf_Ooze)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Cone_Enemy_WaterSpit)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Cone_Enemy_WaterSpitSmaller)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Cone_EnemyArtilleryFlower)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Cone_EnemyBlackArtilleryFlower)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Cone_EnemyFlamebreath)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Cone_EnemyOozeSpray)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Cone_EnemyRoosterFlamebreath)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Cone_EnemyWinterbreath)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Cone_FireChimeraFlamebreath)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Heal_EnemyRegenerate)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Jump_EnemyPhoenixDive)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Jump_EnemyTacticalRetreat)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Projectile_Enemy_PoisonHailAttack)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Projectile_EnemyBigDeadlySpores)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Projectile_EnemyBlitzBolt)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Projectile_EnemyChainLightning)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Projectile_EnemyCharm)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Projectile_EnemyChitinDart)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Projectile_EnemyDragonProjectile)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Projectile_EnemyFireball)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Projectile_EnemyFlare)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Projectile_EnemyIceShard)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Projectile_EnemyIronDart)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Projectile_EnemyLowStunBlitzBolt)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Projectile_EnemyPoisonball)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Projectile_EnemyPoisonDart)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Projectile_EnemyPoisonHair)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Projectile_EnemySilence)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Projectile_EnemySmallDeadlySpores)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Projectile_EnemySporeSpit)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Projectile_EnemyStaffOfMagusAir)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Projectile_EnemyStaffOfMagusEarth)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Projectile_EnemyStaffOfMagusFire)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Projectile_EnemyStaffOfMagusWater)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Projectile_EnemyVoidShard)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, ProjectileStrike_EnemyBoulderBash)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, ProjectileStrike_EnemyMeteorShower)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Quake_EnemyEarthquake)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Rain_EnemyBlood)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Rush_EnemyRush)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Shield_EnemyAir)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Shield_EnemyEarth)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Shield_EnemyFire)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Shield_EnemyWater)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Shout_EnemyBlessedEarth)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Shout_EnemyCharmShout)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Shout_EnemyFear)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Shout_EnemyNaturesCurse)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Shout_EnemyNullResistance)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Shout_EnemyNullResistance_Air)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Shout_EnemyNullResistance_Earth)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Shout_EnemyNullResistance_Fire)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Shout_EnemyNullResistance_Water)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Shout_EnemySlowMass)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Shout_EnemyStunShout_Norok)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Storm_EnemyLightning)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Summon_EnemyAir)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Summon_EnemyEarth)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Summon_EnemyFire)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Summon_EnemyHellHound)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Summon_EnemyIce)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Summon_EnemyShadowCaster)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Summon_EnemyShadowGhoul)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Summon_EnemyShadowGrunt)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Summon_EnemyShadowMage)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Summon_EnemySkeleton)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Summon_EnemySmallCrab)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Summon_EnemySmallElemental)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Summon_EnemySpider)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Summon_EnemyZombie)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Summon_EnemyZombie_Crawl_K)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Summon_EnemyZombie_Walk_K)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Summon_EnemyZombieBoar)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_DoctorEnemy)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyBanishSummon)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyBleed)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyBlind)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyBurningTouch)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyCharmingTouch)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyChillyWind)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyCleansingWater)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyDrainWillpower)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyEndureElements)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyEndureElements_Air)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyEndureElements_Earth)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyEndureElements_Fire)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyEndureElements_Water)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyEnervation)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyFingerOfDeath)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyFortify)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyFreezingTouch)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyHaste)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyImmolate)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyImmuneToBurning)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyImmuneToElectrifying)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyImmuneToFreeze)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyImmuneToPoisoning)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyInfect)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyInstantPressure)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyInvisibilityTarget)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyMassDisease)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyMassWeakness)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyPurifyingFire_Enemies)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyPurifyingFire_Friends)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyRemovePetrification)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyResurrect)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyShockingTouch)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemySlow)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyStun)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyTargetedBless)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyTargetedCurse)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyTargetedDamageBoost)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyTargetedOilSurface)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyTargetedPerception)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_EnemyVampiricTouch)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_FirstAidEnemy)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_HelpingHandEnemy)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Target_TreatPoisoningEnemy)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Teleportation_EnemyFeatherFall)
- CharacterGetSkillRange(_SkillRangeMin, _SkillRangeMax, __Me, Teleportation_EnemyFreeFall)
- CharacterGetStat(%MyActionPoints,__Me,ActionPoints)
- CharacterGetStat(%MySightRange,__Me,Sight)
- CharacterGetStat(%SpiderSightRange,__Me,Sight)
- CharacterGetStat(_AllyVitality,_Ally,Vitality)
- CharacterGetStat(_APAmount,__Me,ActionPoints)
- CharacterGetStat(_apAmount,__Me,ActionPoints)
- CharacterGetStat(_AstartesVitality,%Astarte,Vitality)
- CharacterGetStat(_AstartesVitality,%Astarte2,Vitality)
- CharacterGetStat(_charHealth,_Char,Vitality)
- CharacterGetStat(_DietmarVitality,__Me,Vitality)
- CharacterGetStat(_hisInt,_char,Intelligence)
- CharacterGetStat(_hp,__Me,Vitality)
- CharacterGetStat(_hp,_char,Vitality)
- CharacterGetStat(_hp,_Char,Vitality)
- CharacterGetStat(_hp,_Target,Vitality)
- CharacterGetStat(_move,__Me,Movement)
- CharacterGetStat(_movement,__Me,Movement)
- CharacterGetStat(_MyActionPoints,__Me,ActionPoints)
- CharacterGetStat(_MyAP,__Me,ActionPoints)
- CharacterGetStat(_myInt,__Me,Intelligence)
- CharacterGetStat(_myVitality,__Me,Vitality)
- CharacterGetStat(_MyVitality,__Me,Vitality)
- CharacterGetStat(_oneSkillOnlySelfHealth,__Me,Vitality)
- CharacterGetStat(_StatAirResistance, __Me, AirResistance)
- CharacterGetStat(_StatAirResistance, _Char, AirResistance)
- CharacterGetStat(_StatEarthResistance, __Me, EarthResistance)
- CharacterGetStat(_StatEarthResistance, _Char, EarthResistance)
- CharacterGetStat(_StatFireResistance, __Me, FireResistance)
- CharacterGetStat(_StatFireResistance, _Char, FireResistance)
- CharacterGetStat(_StatPoisonResistance, __Me, PoisonResistance)
- CharacterGetStat(_StatPoisonResistance, _Char, PoisonResistance)
- CharacterGetStat(_StatVitality, __Me, Vitality)
- CharacterGetStat(_StatVitality, _Char, Vitality)
- CharacterGetStat(_StatWaterResistance, __Me, WaterResistance)
- CharacterGetStat(_StatWaterResistance, _Char, WaterResistance)
- CharacterGetStat(_targetPiercingRes,_Char,PiercingResistance)
- CharacterGetStat(_Value,__Me,Vitality)
- CharacterGetStat(_vitality,__Me,Vitality)
- CharacterGetStat(_VitMe, __Me, Vitality)
- CharacterGetStat(_VitYou, %SparringPartner, Vitality)
- CharacterGetStat(_VoidDragonVitality,%VoidDragon,Vitality)
- CharacterGetTemplate(__Me, _Temp)
- CharacterGetTemplate(__Me,_MyCharacterTemplate)
- CharacterGetTemplate(__Me,_MyTemplate)
- CharacterGetTemplate(_Char, _CharTemp)
- CharacterGetTemplate(_Char, _Temp)
- CharacterGetTemplate(_ClosestEnemy, _Temp)
- CharacterGetTemplate(_Target, _Temp)
- CharacterGetTouchRange(_touchRange, __Me)
- CharacterGetWeaponRange(_,_maxRange,__Me)
- CharacterGetWeaponRange(_MinRange,_MaxRange,__Me)
- CharacterGetWeaponRange(_MinWeaponRange, _MaxWeaponRange, __Me)
- CharacterGetWeaponRange(_weaponMin,_weaponMax,__Me)
- CharacterGetWeaponRange(_WeaponRangeMin, _WeaponRangeMax, __Me)
- CharacterHasBeenHitBy(__Me, Air)
- CharacterHasBeenHitBy(__Me, Earth)
- CharacterHasBeenHitBy(__Me, Fire)
- CharacterHasBeenHitBy(__Me, Water)
- CharacterHasBeenHitBy(_Char, Air)
- CharacterHasBeenHitBy(_Char, Earth)
- CharacterHasBeenHitBy(_Char, Fire)
- CharacterHasBeenHitBy(_Char, Water)
- CharacterHasCastedSpellLastTurn(_Char)
- CharacterHasHadStatus(__Me, BURNING)
- CharacterHasHadStatus(__Me, FROZEN)
- CharacterHasHadStatus(__Me, POISONED)
- CharacterHasHadStatus(__Me, STUNNED)
- CharacterHasHadStatus(__Me,CHARMED)
- CharacterHasHadStatus(__Me,DYING)
- CharacterHasHadStatus(__Me,FEAR)
- CharacterHasHadStatus(__Me,KNOCKED_DOWN)
- CharacterHasHadStatus(__Me,STUNNED)
- CharacterHasHadStatus(_Char, BURNING)
- CharacterHasHadStatus(_Char, FROZEN)
- CharacterHasHadStatus(_Char, POISONED)
- CharacterHasHadStatus(_Char, STUNNED)
- CharacterHasStatus(%Bjorn,"DYING")
- CharacterHasStatus(%bjorn,DYING)
- CharacterHasStatus(%bjorn,INVISIBLE)
- CharacterHasStatus(%char,CHARMED)
- CharacterHasStatus(%char,INVISIBLE)
- CharacterHasStatus(%char,SNEAKING)
- CharacterHasStatus(%damageSource,CHARMED)
- CharacterHasStatus(%debuffSkillTarget,%targetIsNOT)
- CharacterHasStatus(%debuffSkillTarget,CHARMED)
- CharacterHasStatus(%debuffSkillTarget,INVISIBLE)
- CharacterHasStatus(%DogMaster,DYING)
- CharacterHasStatus(%Mara,"DYING")
- CharacterHasStatus(%mara,DYING)
- CharacterHasStatus(%mara,INVISIBLE)
- CharacterHasStatus(%Mount,"DYING")
- CharacterHasStatus(%mount,DYING)
- CharacterHasStatus(%mount,INVISIBLE)
- CharacterHasStatus(%newRaff1,DYING)
- CharacterHasStatus(%newRaff2,DYING)
- CharacterHasStatus(%newRaff3,DYING)
- CharacterHasStatus(%newRaff4,DYING)
- CharacterHasStatus(%oneSkillTarget,CHARMED)
- CharacterHasStatus(%oneSkillTarget,INVISIBLE)
- CharacterHasStatus(%oneSkillTarget3,CHARMED)
- CharacterHasStatus(%oneSkillTarget3,INVISIBLE)
- CharacterHasStatus(%oneSkillTargetNC,CHARMED)
- CharacterHasStatus(%rainSkillTarget,CHARMED)
- CharacterHasStatus(%rainSkillTarget,INVISIBLE)
- CharacterHasStatus(%secondSkillTarget,CHARMED)
- CharacterHasStatus(%secondSkillTarget,INVISIBLE)
- CharacterHasStatus(%secondSkillTargetNC,CHARMED)
- CharacterHasStatus(%Target,INVISIBLE)
- CharacterHasStatus(__Me, BLESSED)
- CharacterHasStatus(__Me, BURNING)
- CharacterHasStatus(__Me, FORTIFIED)
- CharacterHasStatus(__Me, FROZEN)
- CharacterHasStatus(__Me, INVISIBLE)
- CharacterHasStatus(__Me, LYING)
- CharacterHasStatus(__Me, POISONED)
- CharacterHasStatus(__Me, RAGED)
- CharacterHasStatus(__Me, SITTING)
- CharacterHasStatus(__Me, SNEAKING)
- CharacterHasStatus(__Me, UNSHEATHED)
- CharacterHasStatus(__Me, WET)
- CharacterHasStatus(__Me,"LYING")
- CharacterHasStatus(__Me,"SITTING")
- CharacterHasStatus(__Me,BLIND)
- CharacterHasStatus(__Me,BURNING)
- CharacterHasStatus(__Me,CHARMED)
- CharacterHasStatus(__Me,COMBAT)
- CharacterHasStatus(__Me,CONSUME)
- CharacterHasStatus(__Me,DYING)
- CharacterHasStatus(__Me,FEAR)
- CharacterHasStatus(__Me,FROZEN)
- CharacterHasStatus(__Me,INVISIBLE)
- CharacterHasStatus(__Me,KNOCKED_DOWN)
- CharacterHasStatus(__Me,LYING)
- CharacterHasStatus(__Me,MUTED)
- CharacterHasStatus(__Me,PETRIFIED)
- CharacterHasStatus(__Me,SITTING)
- CharacterHasStatus(__Me,STUNNED)
- CharacterHasStatus(__Me,UNSHEATHED)
- CharacterHasStatus(__Me,WEAK)
- CharacterHasStatus(__Me,WET)
- CharacterHasStatus(_Ally,DYING)
- CharacterHasStatus(_Char, BLEEDING)
- CharacterHasStatus(_Char, BLESSED)
- CharacterHasStatus(_Char, BLIND)
- CharacterHasStatus(_Char, BURNING)
- CharacterHasStatus(_Char, CHARMED)
- CharacterHasStatus(_Char, CHILLED)
- CharacterHasStatus(_Char, CONSUME, SKILLBOOST_TargetedDamageBoost)
- CharacterHasStatus(_Char, CONSUME, SKILLBOOST_TargetedPerception)
- CharacterHasStatus(_Char, CRIPPLED)
- CharacterHasStatus(_Char, CURSED)
- CharacterHasStatus(_Char, DISEASED)
- CharacterHasStatus(_Char, FEAR)
- CharacterHasStatus(_Char, FORTIFIED)
- CharacterHasStatus(_Char, FROZEN)
- CharacterHasStatus(_Char, HASTED)
- CharacterHasStatus(_Char, HEALING)
- CharacterHasStatus(_Char, INFECTIOUS_DISEASED)
- CharacterHasStatus(_Char, INVISIBLE)
- CharacterHasStatus(_Char, INVULNERABLE)
- CharacterHasStatus(_Char, KNOCKED_DOWN)
- CharacterHasStatus(_Char, MUTED)
- CharacterHasStatus(_Char, PETRIFIED)
- CharacterHasStatus(_Char, POISONED)
- CharacterHasStatus(_Char, SHIELD)
- CharacterHasStatus(_Char, SLOWED)
- CharacterHasStatus(_Char, SNEAKING)
- CharacterHasStatus(_Char, STUNNED)
- CharacterHasStatus(_Char, WARM)
- CharacterHasStatus(_Char, WEAK)
- CharacterHasStatus(_Char, WET)
- CharacterHasStatus(_char,%targetIsNOT)
- CharacterHasStatus(_Char,%targetStatus_$1)
- CharacterHasStatus(_Char,INVISIBLE)
- CharacterHasStatus(_char,INVISIBLE)
- CharacterHasStatus(_Char,SNEAKING)
- CharacterHasStatus(_char,SNEAKING)
- CharacterHasStatus(_Char,STATUS:BLEEDING)
- CharacterHasStatus(_Char,STATUS:BLIND)
- CharacterHasStatus(_Char,STATUS:BURNING)
- CharacterHasStatus(_Char,STATUS:CRIPPLED)
- CharacterHasStatus(_Char,STATUS:DISEASED)
- CharacterHasStatus(_Char,STATUS:FEAR)
- CharacterHasStatus(_Char,STATUS:FROZEN)
- CharacterHasStatus(_Char,STATUS:INFECTIOUS_DISEASED)
- CharacterHasStatus(_Char,STATUS:KNOCKED_DOWN)
- CharacterHasStatus(_Char,STATUS:MUTED)
- CharacterHasStatus(_Char,STATUS:POISONED)
- CharacterHasStatus(_Char,STATUS:STUNNED)
- CharacterHasStatus(_Char,STATUS:WEAK)
- CharacterHasStatus(_ChosenOne,DYING) //all of them are either alive or dead (same Cbt Grp)
- CharacterHasStatus(_ClosestEnemy,DYING)
- CharacterHasStatus(_Enemy,INVISIBLE)
- CharacterHasStatus(_Hostage1,DYING)
- CharacterHasStatus(_Hostage2,DYING)
- CharacterHasStatus(_Hostage3,DYING)
- CharacterHasStatus(_Hostage4,DYING)
- CharacterHasStatus(_Owner, DYING)
- CharacterHasStatus(_Owner, SNEAKING)
- CharacterHasStatus(_Player,"COMBAT")
- CharacterHasStatus(_Player,FEAR)
- CharacterHasStatus(_Player,FROZEN)
- CharacterHasStatus(_Player,INVISIBLE)
- CharacterHasStatus(_Player,KNOCKED_DOWN)
- CharacterHasStatus(_Player,PETRIFIED)
- CharacterHasStatus(_Player,SNEAKING)
- CharacterHasStatus(_Player,STUNNED)
- CharacterHasStatus(_Target,INVISIBLE)
- CharacterHasStatus(_Target,SNEAKING)
- CharacterHasStatus(Player1_dac1443f-a866-4ab3-b240-e705c0b20ec5,COMBAT)
- CharacterHasStatus(Player2_a0af7520-57ac-4f1c-b9d7-197bceebeade,COMBAT)
- CharacterHasTalent(%Target,Stench)
- CharacterHasTalent(_char, AnimalEmpathy)
- CharacterHasTalent(_Char, AnimalEmpathy)
- CharacterHasTalent(_char,Stench)
- CharacterHasTalent(_Char,Stench)
- CharacterHasTalent(_Enemy,Stench)
- CharacterHasWeaponType(__Me,Bow)
- CharacterHasWeaponType(__Me,CrossBow)
- CharacterHasWeaponType(__Me,OneHanded)
- CharacterHasWeaponType(__Me,SmallWeapons)
- CharacterHeal(__Me,%float_AmountHealedFromSurface)
- CharacterHeal(__Me,0.25)
- CharacterHeal(__Me,0.3)
- CharacterHeal(__Me,0.5)
- CharacterHeal(__Me,0.75)
- CharacterHeal(__Me,1.0)
- CharacterInCreation(__Me, _)
- CharacterInCreation(__Me, _Index)
- CharacterInCreation(_Owner)
- CharacterInTouchRange(__Me, _Artist)
- CharacterInTouchRange(__Me, _OtherVisitor)
- CharacterInTouchRange(__Me, Player1_dac1443f-a866-4ab3-b240-e705c0b20ec5)
- CharacterInTouchRange(__Me, Player2_a0af7520-57ac-4f1c-b9d7-197bceebeade)
- CharacterInTouchRange(__Me,_Enemy)
- CharacterInTouchRange(__Me,CYS_Bellegar_a370f6d5-4d18-4305-82ec-3f4013c5ae69)
- CharacterInWeaponRange(__Me,_Enemy)
- CharacterIsAlly(__Me, _Char)
- CharacterIsAlly(__Me,%debuffSkillTarget)
- CharacterIsAlly(__Me,%oneSkillTarget)
- CharacterIsAlly(__Me,%oneSkillTarget3)
- CharacterIsAlly(__Me,%oneSkillTargetNC)
- CharacterIsAlly(__Me,%rainSkillTarget)
- CharacterIsAlly(__Me,%secondSkillTarget)
- CharacterIsAlly(__Me,%secondSkillTargetNC)
- CharacterIsAlly(__Me,_Char)
- CharacterIsAlly(__Me,_char)
- CharacterIsAlly(__Me,_Target)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Barf_Ooze, _ClassScore_Barf_Ooze, 5, 5, 4, 3, 2)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Boulder_EnemyBoulderDash, _ClassScore_Boulder_EnemyBoulderDash, 2, 3, 5, 4, 5)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Cone_Enemy_WaterSpit, _ClassScore_Cone_Enemy_WaterSpit, 5, 4, 3, 2, 1)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Cone_Enemy_WaterSpitSmaller, _ClassScore_Cone_Enemy_WaterSpitSmaller, 5, 4, 3, 2, 1)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Cone_EnemyArtilleryFlower, _ClassScore_Cone_EnemyArtilleryFlower, 5, 4, 3, 2, 1)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Cone_EnemyBlackArtilleryFlower, _ClassScore_Cone_EnemyBlackArtilleryFlower, 5, 4, 3, 2, 1)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Cone_EnemyFlamebreath, _ClassScore_Cone_EnemyFlamebreath, 5, 4, 3, 2, 1)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Cone_EnemyOozeSpray, _ClassScore_Cone_EnemyOozeSpray, 5, 4, 3, 2, 1)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Cone_EnemyRobotFlamebreath, _ClassScore_Cone_EnemyRobotFlamebreath, 5, 4, 3, 2, 1)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Cone_EnemyRoosterFlamebreath, _ClassScore_Cone_EnemyRoosterFlamebreath, 5, 4, 3, 2, 1)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Cone_EnemyWinterbreath, _ClassScore_Cone_EnemyWinterbreath, 5, 4, 3, 2, 1)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Cone_FireChimeraFlamebreath, _ClassScore_Cone_FireChimeraFlamebreath, 5, 4, 3, 2, 1)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Heal_EnemyRegenerate, _ClassScore_Heal_EnemyRegenerate, 5, 1, 3, 4, 2)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Jump_EnemyPhoenixDive, _ClassScore_Jump_EnemyPhoenixDive, 5, 1, 4, 2, 3)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Jump_EnemyTacticalRetreat, _ClassScore_Jump_EnemyTacticalRetreat, 4, 1, 2, 5, 3)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_MultiStrike_EnemyLightningStrike, _ClassScore_MultiStrike_EnemyLightningStrike, 1, 2, 5, 3, 4)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Projectile_Enemy_PoisonHailAttack, _ClassScore_Projectile_Enemy_PoisonHailAttack, 2, 1, 4, 5, 3)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Projectile_EnemyBigDeadlySpores, _ClassScore_Projectile_EnemyBigDeadlySpores, 2, 1, 4, 5, 3)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Projectile_EnemyBlitzBolt, _ClassScore_Projectile_EnemyBlitzBolt, 5, 1, 4, 2, 3)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Projectile_EnemyBlitzBolt, _ClassScore_Projectile_EnemyBlitzBolt, 5, 3, 4, 4, 5)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Projectile_EnemyChainLightning, _ClassScore_Projectile_EnemyChainLightning, 5, 4, 1, 3, 2)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Projectile_EnemyCharm, _ClassScore_Projectile_EnemyCharm, 5, 4, 1, 3, 2)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Projectile_EnemyCharmingArrow, _ClassScore_Projectile_EnemyCharmingArrow, 5, 3, 4, 1, 2)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Projectile_EnemyChitinDart, _ClassScore_Projectile_EnemyChitinDart, 3, 4, 5, 4, 5)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Projectile_EnemyDragonProjectile, _ClassScore_Projectile_EnemyDragonProjectile, 3, 4, 5, 4, 5)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Projectile_EnemyExplosionArrow, _ClassScore_Projectile_EnemyExplosionArrow, 5, 4, 1, 3, 2)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Projectile_EnemyFireArrow, _ClassScore_Projectile_EnemyFireArrow, 5, 2, 4, 1, 3)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Projectile_EnemyFireball, _ClassScore_Projectile_EnemyFireball, 5, 2, 1, 4, 3)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Projectile_EnemyFlare, _ClassScore_Projectile_EnemyFlare, 4, 2, 5, 1, 3)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Projectile_EnemyFreezingArrow, _ClassScore_Projectile_EnemyFreezingArrow, 5, 3, 5, 4, 4)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Projectile_EnemyIceShard, _ClassScore_Projectile_EnemyIceShard, 5, 4, 5, 4, 5)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Projectile_EnemyInfectiousFlame, _ClassScore_Projectile_EnemyInfectiousFlame, 5, 4, 3, 4, 3)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Projectile_EnemyIronDart, _ClassScore_Projectile_EnemyIronDart, 3, 4, 5, 4, 5)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Projectile_EnemyKnockedOutArrow, _ClassScore_Projectile_EnemyKnockedOutArrow, 3, 3, 4, 5, 4)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Projectile_EnemyLowStunBlitzBolt, _ClassScore_Projectile_EnemyLowStunBlitzBolt, 5, 3, 4, 4, 5)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Projectile_EnemyPoisonHair, _ClassScore_Projectile_EnemyPoisonHair, 3, 4, 5, 4, 5)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Projectile_EnemySilence, _ClassScore_Projectile_EnemySilence, 0, 0, 5, 4, 0)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Projectile_EnemySilverArrow, _ClassScore_Projectile_EnemySilverArrow, 5, 3, 2, 4, 3)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Projectile_EnemySporeSpit, _ClassScore_Projectile_EnemySporeSpit, 3, 4, 5, 4, 5)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Projectile_EnemyStaffOfMagusAir, _ClassScore_Projectile_EnemyStaffOfMagusAir, 3, 4, 5, 4, 5)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Projectile_EnemyStaffOfMagusEarth, _ClassScore_Projectile_EnemyStaffOfMagusEarth, 3, 4, 5, 4, 5)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Projectile_EnemyStaffOfMagusFire, _ClassScore_Projectile_EnemyStaffOfMagusFire, 3, 4, 5, 4, 5)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Projectile_EnemyStaffOfMagusWater, _ClassScore_Projectile_EnemyStaffOfMagusWater, 3, 4, 5, 4, 5)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Projectile_EnemyVoidShard, _ClassScore_Projectile_EnemyVoidShard, 3, 4, 5, 4, 5)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Rush_EnemyRush, _ClassScore_Rush_EnemyRush, 5, 4, 2, 5, 3)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_SCROLL_RegenerateMajor, _ClassScore_SCROLL_RegenerateMajor, 5, 1, 3, 4, 2)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_SCROLL_RegenerateMedium, _ClassScore_SCROLL_RegenerateMedium, 5, 1, 3, 4, 2)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_SCROLL_RegenerateStart, _ClassScore_SCROLL_RegenerateStart, 5, 1, 3, 4, 2)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Summon_EnemyAir, _ClassScore_Summon_EnemyAir, 3, 3, 5, 4, 5)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Summon_EnemyEarth, _ClassScore_Summon_EnemyEarth, 5, 4, 2, 4, 3)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Summon_EnemyFire, _ClassScore_Summon_EnemyFire, 3, 3, 5, 4, 5)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Summon_EnemyHellHound, _ClassScore_Summon_EnemyHellHound, 5, 5, 5, 5, 5)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Summon_EnemyIce, _ClassScore_Summon_EnemyIce, 2, 1, 5, 3, 4)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Summon_EnemySkeleton, _ClassScore_Summon_EnemySkeleton, 3, 3, 5, 4, 5)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Summon_EnemySmallCrab, _ClassScore_Summon_EnemySmallCrab, 5, 4, 5, 4, 5)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Summon_EnemySmallElemental, _ClassScore_Summon_EnemySmallElemental, 5, 5, 5, 5, 5)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Summon_EnemySpider, _ClassScore_Summon_EnemySpider, 3, 2, 5, 4, 5)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Summon_EnemyZombie, _ClassScore_Summon_EnemyZombie, 5, 2, 1, 3, 4)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Summon_EnemyZombie_Crawl_K, _ClassScore_Summon_EnemyZombie_Crawl_K, 5, 2, 1, 3, 4)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Summon_EnemyZombie_Walk_K, _ClassScore_Summon_EnemyZombie_Walk_K, 5, 2, 1, 3, 4)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Summon_EnemyZombieBoar, _ClassScore_Summon_EnemyZombieBoar, 5, 4, 2, 3, 1)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Target_EnemyCripplingBlow, _ClassScore_Target_EnemyCripplingBlow, 5, 5, 3, 5, 4)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Target_EnemyDrainWillpower, _ClassScore_Target_EnemyDrainWillpower, 3, 3, 5, 4, 3)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Target_EnemyEnervation, _ClassScore_Target_EnemyEnervation, 5, 5, 4, 4, 5)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Target_EnemyErodingStrike, _ClassScore_Target_EnemyErodingStrike, 5, 5, 3, 4, 5)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Target_EnemyFingerOfDeath, _ClassScore_Target_EnemyFingerOfDeath, 5, 3, 1, 4, 2)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Target_EnemyFortify, _ClassScore_Target_EnemyFortify, 5, 4, 2, 4, 3)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Target_EnemyHaste, _ClassScore_Target_EnemyHaste, 4, 5, 2, 3, 5)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Target_EnemySlow, _ClassScore_Target_EnemySlow, 4, 5, 2, 3, 4)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Target_EnemyTargetedDamageBoost, _ClassScore_Target_EnemyTargetedDamageBoost, 5, 4, 3, 4, 5)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_Teleportation_EnemyFreeFall, _ClassScore_Teleportation_EnemyFreeFall, 1, 2, 5, 3, 5)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_WPN_Arrow_Charming_A, _ClassScore_WPN_Arrow_Charming_A, 5, 2, 0, 3, 4)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_WPN_Arrow_Debuff_All_A, _ClassScore_WPN_Arrow_Debuff_All_A, 5, 5, 3, 5, 4)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_WPN_Arrow_Debuff_Constitution_A, _ClassScore_WPN_Arrow_Debuff_Constitution_A, 5, 0, 0, 5, 0)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_WPN_Arrow_Debuff_Dexterity_A, _ClassScore_WPN_Arrow_Debuff_Dexterity_A, 0, 4, 0, 0, 5)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_WPN_Arrow_Debuff_Intelligence_A, _ClassScore_WPN_Arrow_Debuff_Intelligence_A, 0, 0, 5, 4, 0)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_WPN_Arrow_Debuff_Perception_A, _ClassScore_WPN_Arrow_Debuff_Perception_A, 0, 0, 0, 0, 5)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_WPN_Arrow_Debuff_Speed_A, _ClassScore_WPN_Arrow_Debuff_Speed_A, 3, 5, 1, 2, 4)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_WPN_Arrow_Debuff_Strength_A, _ClassScore_WPN_Arrow_Debuff_Strength_A, 5, 0, 0, 5, 0)
- CharacterIsBetterOrEqualClass(_Char, %ClassScore_WPN_Arrow_Silver_A, _ClassScore_WPN_Arrow_Silver_A, 5, 3, 2, 5, 4)
- CharacterIsDead(%Alfie)
- CharacterIsDead(%Alistair)
- CharacterIsDead(%ally1)
- CharacterIsDead(%ally2)
- CharacterIsDead(%ally3)
- CharacterIsDead(%alphaDog)
- CharacterIsDead(%Bibius)
- CharacterIsDead(%Brandon)
- CharacterIsDead(%Buddy)
- CharacterIsDead(%Bull)
- CharacterIsDead(%char)
- CharacterIsDead(%CheckIfDead)
- CharacterIsDead(%Chimera)
- CharacterIsDead(%Colleague)
- CharacterIsDead(%ConversationPartner)
- CharacterIsDead(%damageSource)
- CharacterIsDead(%debuffSkillTarget)
- CharacterIsDead(%Doreen)
- CharacterIsDead(%Exploskeleton1)
- CharacterIsDead(%Exploskeleton2)
- CharacterIsDead(%Ferol)
- CharacterIsDead(%FirstTarget)
- CharacterIsDead(%Follower01)
- CharacterIsDead(%Follower02)
- CharacterIsDead(%Follower03)
- CharacterIsDead(%Follower04)
- CharacterIsDead(%Follower05)
- CharacterIsDead(%Friend)
- CharacterIsDead(%Human1)
- CharacterIsDead(%Human10)
- CharacterIsDead(%Human11)
- CharacterIsDead(%Human12)
- CharacterIsDead(%Human13)
- CharacterIsDead(%Human14)
- CharacterIsDead(%Human15)
- CharacterIsDead(%Human16)
- CharacterIsDead(%Human17)
- CharacterIsDead(%Human18)
- CharacterIsDead(%Human19)
- CharacterIsDead(%Human2)
- CharacterIsDead(%Human20)
- CharacterIsDead(%Human21)
- CharacterIsDead(%Human22)
- CharacterIsDead(%Human23)
- CharacterIsDead(%Human3)
- CharacterIsDead(%Human4)
- CharacterIsDead(%Human5)
- CharacterIsDead(%Human6)
- CharacterIsDead(%Human7)
- CharacterIsDead(%Human8)
- CharacterIsDead(%Human9)
- CharacterIsDead(%Imp)
- CharacterIsDead(%Jasmin)
- CharacterIsDead(%Junius)
- CharacterIsDead(%Leader)
- CharacterIsDead(%LeftGoblin)
- CharacterIsDead(%LeftOrc)
- CharacterIsDead(%Leonard)
- CharacterIsDead(%Lily)
- CharacterIsDead(%Mount)
- CharacterIsDead(%MyFirstFriend)
- CharacterIsDead(%MyFriendThePlant)
- CharacterIsDead(%MySecondFriend)
- CharacterIsDead(%Novak)
- CharacterIsDead(%oneSkillTarget)
- CharacterIsDead(%oneSkillTarget3)
- CharacterIsDead(%oneSkillTargetNC)
- CharacterIsDead(%Orc)
- CharacterIsDead(%Orc1)
- CharacterIsDead(%Orc10)
- CharacterIsDead(%Orc11)
- CharacterIsDead(%Orc12)
- CharacterIsDead(%Orc13)
- CharacterIsDead(%Orc14)
- CharacterIsDead(%Orc15)
- CharacterIsDead(%Orc16)
- CharacterIsDead(%Orc17)
- CharacterIsDead(%Orc18)
- CharacterIsDead(%Orc19)
- CharacterIsDead(%Orc2)
- CharacterIsDead(%Orc20)
- CharacterIsDead(%Orc21)
- CharacterIsDead(%Orc22)
- CharacterIsDead(%Orc23)
- CharacterIsDead(%Orc24)
- CharacterIsDead(%Orc25)
- CharacterIsDead(%Orc3)
- CharacterIsDead(%Orc4)
- CharacterIsDead(%Orc5)
- CharacterIsDead(%Orc6)
- CharacterIsDead(%Orc7)
- CharacterIsDead(%Orc8)
- CharacterIsDead(%Orc9)
- CharacterIsDead(%Partner)
- CharacterIsDead(%PartyMember1)
- CharacterIsDead(%PartyMember2)
- CharacterIsDead(%persTarget)
- CharacterIsDead(%rainSkillTarget)
- CharacterIsDead(%Rose)
- CharacterIsDead(%secondSkillTarget)
- CharacterIsDead(%secondSkillTargetNC)
- CharacterIsDead(%SkeletonKing)
- CharacterIsDead(%SkeletonQueen)
- CharacterIsDead(%SparringPartner)
- CharacterIsDead(%Troll)
- CharacterIsDead(__Me)
- CharacterIsDead(_Char)
- CharacterIsDead(_char)
- CharacterIsDead(_Enemy)
- CharacterIsDead(_HumanToHunt)
- CharacterIsDead(_HumanToHunt1)
- CharacterIsDead(_HumanToHunt2)
- CharacterIsDead(_HumanToHunt3)
- CharacterIsDead(_Icara)
- CharacterIsDead(_OrcToHunt)
- CharacterIsDead(_OrcToHunt1)
- CharacterIsDead(_OrcToHunt2)
- CharacterIsDead(_OrcToHunt3)
- CharacterIsDead(_Player)
- CharacterIsDead(_Target)
- CharacterIsDead(_Weaver)
- CharacterIsDead(_Zixzax)
- CharacterIsDead(CHARACTER:DAF_BO_PrisonGuard2_7aeeaf52-8945-46f9-ae14-188ff65c0425)
- CharacterIsEnemy(__Me, _Char)
- CharacterIsEnemy(__Me,_Char)
- CharacterIsInActiveTurn(__Me)
- CharacterIsInGroup(_Char,"Imps")
- CharacterIsInGroup(_Dog, "StrayDog")
- CharacterIsInParty(__Me)
- CharacterIsInParty(_Player)
- CharacterIsInParty(_Target)
- CharacterIsInTrigger(%spottedCharacter, %ownedArea)
- CharacterIsInTrigger(__Me, %GuardTrigger)
- CharacterIsInTrigger(_Char, %SpottedTrigger)
- CharacterIsInTrigger(_Char, %SpottedTrigger1)
- CharacterIsInTrigger(_Char, %SpottedTrigger2)
- CharacterIsInTrigger(_char,%vargoFallbackTrigger)
- CharacterIsInTrigger(_closestPlayer, %ownedArea)
- CharacterIsInTrigger(_Dude, LUC_BoxOrcCell_63641fd2-0cae-4df2-acfd-23ce4c95474f)
- CharacterIsInTrigger(_Player,%GuardTrigger)
- CharacterIsInTrigger(_Player,TRIGGER:HOM_MainHallTrigger_ee14cc04-b54b-4d77-a83b-d5d64c29b208)
- CharacterIsPlayer(%ConversationOrigin)
- CharacterIsPlayer(%ConversationPartner)
- CharacterIsPlayer(%PartyMember1)
- CharacterIsPlayer(%PartyMember2)
- CharacterIsPlayer(__Me)
- CharacterIsPlayer(_char)
- CharacterIsPlayer(_ConversationTarget)
- CharacterIsPlayer(_Enemy)
- CharacterIsPlayer(_Player)
- CharacterIsPlayer(_target)
- CharacterIsStoryGlobal(_Char)
- CharacterIsSummon(_Char)
- CharacterItemEvent(__Me,null, %EventOff)
- CharacterItemEvent(__Me,null,%Event)
- CharacterItemEvent(__Me,null,%EventOn)
- CharacterLookAt(%Alfie)
- CharacterLookAt(%ally)
- CharacterLookAt(%Apprentice)
- CharacterLookAt(%Bartender)
- CharacterLookAt(%Bellegar)
- CharacterLookAt(%Bicky)
- CharacterLookAt(%Bob)
- CharacterLookAt(%Bonnie)
- CharacterLookAt(%Book)
- CharacterLookAt(%Bruce)
- CharacterLookAt(%Buddy)
- CharacterLookAt(%Bull1)
- CharacterLookAt(%Campfire)
- CharacterLookAt(%CampfireCharmer)
- CharacterLookAt(%char)
- CharacterLookAt(%Chest)
- CharacterLookAt(%ConversationOrigin)
- CharacterLookAt(%ConversationPartner)
- CharacterLookAt(%CurrentBush,0)
- CharacterLookAt(%currentCustomer)
- CharacterLookAt(%Daddy)
- CharacterLookAt(%damageSource)
- CharacterLookAt(%debuffSkillTarget)
- CharacterLookAt(%DeliciousBush,0)
- CharacterLookAt(%DogMaster)
- CharacterLookAt(%Door)
- CharacterLookAt(%EatenAnimal,0)
- CharacterLookAt(%Extra01)
- CharacterLookAt(%Extra02)
- CharacterLookAt(%Extra03)
- CharacterLookAt(%Extra1)
- CharacterLookAt(%Extra2)
- CharacterLookAt(%FaceTarget)
- CharacterLookAt(%Female)
- CharacterLookAt(%Friend)
- CharacterLookAt(%Friend1)
- CharacterLookAt(%Friend2)
- CharacterLookAt(%Gate)
- CharacterLookAt(%Goblin)
- CharacterLookAt(%GoblinAssistent)
- CharacterLookAt(%GodBox)
- CharacterLookAt(%Gravestone)
- CharacterLookAt(%Grutilda)
- CharacterLookAt(%Guard)
- CharacterLookAt(%Imp)
- CharacterLookAt(%inspectedBarrel)
- CharacterLookAt(%inspectedCharacter)
- CharacterLookAt(%InterestedParty)
- CharacterLookAt(%introTarget)
- CharacterLookAt(%KadMount)
- CharacterLookAt(%LaughingGuard)
- CharacterLookAt(%LeftEgg)
- CharacterLookAt(%Lighthouse1)
- CharacterLookAt(%LookAtChar,1)
- CharacterLookAt(%LookAtItem,1)
- CharacterLookAt(%LookoutTarget1,0)
- CharacterLookAt(%LookoutTarget2,0)
- CharacterLookAt(%lookTargetWhenPumping)
- CharacterLookAt(%Love)
- CharacterLookAt(%Mara)
- CharacterLookAt(%Miner1)
- CharacterLookAt(%Mount)
- CharacterLookAt(%MyFriendThePlant,0)
- CharacterLookAt(%Nadia)
- CharacterLookAt(%oneSkillTarget)
- CharacterLookAt(%oneSkillTarget3)
- CharacterLookAt(%oneSkillTargetNC)
- CharacterLookAt(%Orc)
- CharacterLookAt(%OtherMarketVisitor)
- CharacterLookAt(%Partner)
- CharacterLookAt(%Player)
- CharacterLookAt(%PlayerInTrigger)
- CharacterLookAt(%Point1)
- CharacterLookAt(%Point2)
- CharacterLookAt(%Point3)
- CharacterLookAt(%Preacher)
- CharacterLookAt(%PrisonDoorUsedBy)
- CharacterLookAt(%Ragnar)
- CharacterLookAt(%rainSkillTarget)
- CharacterLookAt(%Ramon)
- CharacterLookAt(%Rat)
- CharacterLookAt(%Rat2)
- CharacterLookAt(%RightEgg)
- CharacterLookAt(%Ruby)
- CharacterLookAt(%secondSkillTarget)
- CharacterLookAt(%secondSkillTargetNC)
- CharacterLookAt(%ServedOrc)
- CharacterLookAt(%ShoeGuard)
- CharacterLookAt(%ShowOffToCharacter)
- CharacterLookAt(%SirOrc)
- CharacterLookAt(%SkillTargetChar_$1)
- CharacterLookAt(%SkillTargetItem_$1)
- CharacterLookAt(%SkillTargetPos_$1)
- CharacterLookAt(%SmartGuy)
- CharacterLookAt(%SouthernEgg1)
- CharacterLookAt(%SouthernEgg2)
- CharacterLookAt(%Student)
- CharacterLookAt(%table)
- CharacterLookAt(%Target)
- CharacterLookAt(%Teacher)
- CharacterLookAt(%Timfred)
- CharacterLookAt(%Totem)
- CharacterLookAt(%TreasuryDoorUsedBy)
- CharacterLookAt(%Trigger1)
- CharacterLookAt(%Trigger2)
- CharacterLookAt(%Troll)
- CharacterLookAt(%Victoria)
- CharacterLookAt(%workStation)
- CharacterLookAt(_Anvil)
- CharacterLookAt(_Artist)
- CharacterLookAt(_Barrel)
- CharacterLookAt(_Char)
- CharacterLookAt(_char)
- CharacterLookAt(_Character)
- CharacterLookAt(_ClosestPlayer,1)
- CharacterLookAt(_ConversationTarget,0)
- CharacterLookAt(_Corpse)
- CharacterLookAt(_DialogTarget)
- CharacterLookAt(_DialogTarget,0)
- CharacterLookAt(_Enemy)
- CharacterLookAt(_Enemy,0)
- CharacterLookAt(_Friend)
- CharacterLookAt(_Furnace)
- CharacterLookAt(_Human)
- CharacterLookAt(_Miner)
- CharacterLookAt(_OtherVisitor)
- CharacterLookAt(_Partner)
- CharacterLookAt(_Pile)
- CharacterLookAt(_Pile,1)
- CharacterLookAt(_Player)
- CharacterLookAt(_player)
- CharacterLookAt(_Player, 0, 5)
- CharacterLookAt(_Player,0)
- CharacterLookAt(_Player,0,5)
- CharacterLookAt(_shipPosition)
- CharacterLookAt(_Shrike)
- CharacterLookAt(_spawnOne)
- CharacterLookAt(_spawnThree)
- CharacterLookAt(_spawnTwo)
- CharacterLookAt(_Target,1)
- CharacterLookAt(CHARACTER:CYS_ArcheologistSkeleton01_4f84d4aa-ff6d-46e2-aaa3-9f10fd7f41c5)
- CharacterLookAt(CHARACTER:CYS_ArcheologistSkeleton02_fe807769-050a-43ed-ac78-85a54ab8c62a)
- CharacterLookAt(CHARACTER:CYS_Zixzax_53517245-3121-4190-a1fc-afc36524f165)
- CharacterLookAt(CHARACTER:CYS_Zixzax_53517245-3121-4190-a1fc-afc36524f165,0)
- CharacterLookAt(CHARACTER:Greeting_B_56cc927e-a9d1-4a7f-a077-9d7ebdcd2d5b)
- CharacterLookAt(CHARACTER:LUC_FortuneTellerHusband_23865917-d270-4c05-9196-a592ecebcc1f)
- CharacterLookAt(ITEM:CONT_Crate_A_000_e487b0d3-3dd4-4297-b6d2-b05c9aeecc99)
- CharacterLookAt(ITEM:Goblins_Totem_A_000_62ff686c-b6ec-4ee2-87a9-e0aabcfcc5b8)
- CharacterLookAt(ITEM:HOM_Loom_55e54b9e-cb59-4be1-82a9-5be20e5827e7)
- CharacterLookAt(ITEM:LUC_BabyTorch2_4653752a-959d-4bbc-afdc-595edc28cefd)
- CharacterLookAt(ITEM:LUC_BabyTorch_77c64181-e6f7-4a06-8f45-ed9701592598)
- CharacterLookAt(ITEM:LUC_TorturedGoblin_c40fceee-e376-47cf-aec8-e64ae863a768)
- CharacterLookAt(ITEM:MINE_Cart_A_OO6_de598264-c701-4bd7-92b8-d102de8be50e)
- CharacterLookAt(TRIGGER:CYS_PointGuardDir_27e2f42f-82ec-404e-83b7-f41bd648bf5b)
- CharacterLookAt(TRIGGER:LUC_FortuneTeller1_a00fc7d0-684a-402a-a1c6-2c2d9422b573)
- CharacterLookAt(TRIGGER:LUC_FortuneTeller2_6e205aba-4267-4d64-a4d1-6660a72fc986)
- CharacterLookAt(TRIGGER:LUC_FortuneTeller3_af640a50-b05b-4a9b-8658-a2fce348faa9)
- CharacterLookAt(TRIGGER:LUC_PointFuseMiners_412a9148-691c-451d-b4db-a1e09afd22de)
- CharacterLookAt(TRIGGER:Point_000_f46bcd8b-d65c-47c1-b24a-529fa98acc3f)
- CharacterLookFrom(%Book)
- CharacterLookFrom(%Bookcase)
- CharacterLookFrom(%Boxes)
- CharacterLookFrom(%Cart)
- CharacterLookFrom(%CedricShowTrigger)
- CharacterLookFrom(%Chest)
- CharacterLookFrom(%Chimney)
- CharacterLookFrom(%Closet)
- CharacterLookFrom(%Comment)
- CharacterLookFrom(%Counter)
- CharacterLookFrom(%CreationPoint, 1)
- CharacterLookFrom(%CurrentMarketStandPoint)
- CharacterLookFrom(%currentPoint)
- CharacterLookFrom(%CurrentSpot)
- CharacterLookFrom(%CurrentTrigger)
- CharacterLookFrom(%Desk)
- CharacterLookFrom(%DoorPoint1)
- CharacterLookFrom(%Fan)
- CharacterLookFrom(%Feel)
- CharacterLookFrom(%Fire)
- CharacterLookFrom(%FishPile)
- CharacterLookFrom(%FishRack)
- CharacterLookFrom(%Food)
- CharacterLookFrom(%Goal)
- CharacterLookFrom(%GuardPoint)
- CharacterLookFrom(%Hole)
- CharacterLookFrom(%LeavingPoint)
- CharacterLookFrom(%LeftSpot)
- CharacterLookFrom(%lookDir,0)
- CharacterLookFrom(%LookFrom)
- CharacterLookFrom(%Lookout)
- CharacterLookFrom(%Lookout1)
- CharacterLookFrom(%Lookout2)
- CharacterLookFrom(%MiningSpot)
- CharacterLookFrom(%MyPoint)
- CharacterLookFrom(%Oven)
- CharacterLookFrom(%Point)
- CharacterLookFrom(%Point1)
- CharacterLookFrom(%Point1,1)
- CharacterLookFrom(%Point2)
- CharacterLookFrom(%Point2,1)
- CharacterLookFrom(%Point3)
- CharacterLookFrom(%Point3,1)
- CharacterLookFrom(%Point4)
- CharacterLookFrom(%Point5)
- CharacterLookFrom(%Point6)
- CharacterLookFrom(%point_bar_03)
- CharacterLookFrom(%point_Fireplace)
- CharacterLookFrom(%point_FireplaceWood)
- CharacterLookFrom(%point_giveDrinks)
- CharacterLookFrom(%PointBed)
- CharacterLookFrom(%PointBureau)
- CharacterLookFrom(%pointCloset)
- CharacterLookFrom(%PointHiberheim)
- CharacterLookFrom(%PointMachine)
- CharacterLookFrom(%PointNearTunnelBodies)
- CharacterLookFrom(%pointOutside)
- CharacterLookFrom(%PointPainting)
- CharacterLookFrom(%PointPit)
- CharacterLookFrom(%PointRemis)
- CharacterLookFrom(%PointShovel)
- CharacterLookFrom(%PointWaitForClients)
- CharacterLookFrom(%PointWatchChicken)
- CharacterLookFrom(%PointZapper)
- CharacterLookFrom(%Portal)
- CharacterLookFrom(%ReginaldShowTrigger)
- CharacterLookFrom(%RightSpot)
- CharacterLookFrom(%Road)
- CharacterLookFrom(%Silverglen)
- CharacterLookFrom(%Slab)
- CharacterLookFrom(%Stock)
- CharacterLookFrom(%Stone)
- CharacterLookFrom(%TalkingPoint_1)
- CharacterLookFrom(%TalkingPoint_2)
- CharacterLookFrom(%TalkingPoint_3)
- CharacterLookFrom(%Trigger)
- CharacterLookFrom(%Trigger1)
- CharacterLookFrom(%Trigger2)
- CharacterLookFrom(%Trigger3)
- CharacterLookFrom(%Trigger4)
- CharacterLookFrom(%Trigger5)
- CharacterLookFrom(%Trigger6)
- CharacterLookFrom(%TriggerDown1)
- CharacterLookFrom(%TriggerUp1)
- CharacterLookFrom(%TriggerUp2)
- CharacterLookFrom(%TriggerUp3)
- CharacterLookFrom(%Village)
- CharacterLookFrom(%Window)
- CharacterLookFrom(%WindowPoint1)
- CharacterLookFrom(_Anvil)
- CharacterLookFrom(_bar)
- CharacterLookFrom(_barPoint)
- CharacterLookFrom(_bed)
- CharacterLookFrom(_Cart)
- CharacterLookFrom(_Center)
- CharacterLookFrom(_chest)
- CharacterLookFrom(_Corpses)
- CharacterLookFrom(_currentPoint)
- CharacterLookFrom(_DeadGuy)
- CharacterLookFrom(_Desk)
- CharacterLookFrom(_DestPoint)
- CharacterLookFrom(_Fire)
- CharacterLookFrom(_Furnace)
- CharacterLookFrom(_MovePoint)
- CharacterLookFrom(_Point)
- CharacterLookFrom(_point)
- CharacterLookFrom(_Pot)
- CharacterLookFrom(_shelf)
- CharacterLookFrom(_Shelves)
- CharacterLookFrom(_table)
- CharacterLookFrom(_Target)
- CharacterLookFrom(_Trigger)
- CharacterLookFrom(_trigger)
- CharacterLookFrom(_Wheel)
- CharacterLookFrom(TRIGGER:CYS_Braccus_ThelyronWounded_ffa1a684-bda4-4954-84dc-4ebb805dcde3)
- CharacterLookFrom(TRIGGER:CYS_BraccusWander1_90482fca-be27-4bc4-b752-6dca1a683bd4)
- CharacterLookFrom(TRIGGER:CYS_BraccusWander2_cb21a1dd-a534-4db3-8211-b10698121b5f)
- CharacterLookFrom(TRIGGER:CYS_BraccusWander3_124c04c8-5948-4187-9420-1fe56de1699f)
- CharacterLookFrom(TRIGGER:CYS_BraccusWander4_fa1300af-1f02-42cc-a06c-fc764c3a8317)
- CharacterLookFrom(TRIGGER:CYS_MarcusBookShelfPoint_fbf20550-aed5-401d-916b-c9f7d9657361)
- CharacterLookFrom(TRIGGER:CYS_MarcusPrayingPoint_a3e409ae-7657-4aa3-8d29-9119de007d2a)
- CharacterLookFrom(TRIGGER:CYS_Point_Evelyn_ReadPatientFiles_84743b9c-ca22-48e5-b048-3e57c26b1f8d)
- CharacterLookFrom(TRIGGER:CYS_Point_TutorialMageDest_9d291a4a-e169-4a74-ba4b-40f33ce590b0,0)
- CharacterLookFrom(TRIGGER:CYS_PointLighthouseDaring3_3e03dcbc-9225-43b7-8409-8344be1f931c)
- CharacterLookFrom(TRIGGER:CYS_ThelyronBookshelf_3dee3a3a-56bb-49b0-9ad7-c156dc6dbf20)
- CharacterLookFrom(TRIGGER:CYS_ThelyronOpenFirePoint_3bbc91ef-f025-4194-991b-0abcc2db8149)
- CharacterLookFrom(TRIGGER:DAF_Norok_Bodies_be28f583-b7ee-4d0d-9395-130367507eea,1)
- CharacterLookFrom(TRIGGER:DAF_Norok_Painting1_973f0904-f25c-4d2c-a12c-b68797f0967b,1)
- CharacterLookFrom(TRIGGER:DAF_Norok_Painting2_ddce2f23-c2a5-4bda-9ea5-9db558fedb87,1)
- CharacterLookFrom(TRIGGER:DAF_Point_George1_fafe87c8-385d-41d6-9757-d1f622057a5b)
- CharacterLookFrom(TRIGGER:DAF_Point_George2_5da95307-546b-4262-8ddb-cee31425ffe8)
- CharacterLookFrom(TRIGGER:DAF_Point_NolanFreed_4d7c0b5b-2b08-4915-a32d-e78f50f77c25,1)
- CharacterLookFrom(TRIGGER:DAF_Point_PrisonersNearBodyInTunnel_a5aea7c1-3746-4122-a308-08246f233df4)
- CharacterLookFrom(TRIGGER:DAF_PointNolanFlee_35de9b50-9972-4211-ae50-d4ef342332fb)
- CharacterLookFrom(TRIGGER:DAF_PointTorturerGoblin_8141958a-be8e-478c-81de-14cc91b2c26d,1)
- CharacterLookFrom(TRIGGER:DAF_PointTorturerOrc_5f9a9c5d-2d97-467a-a38f-cc8145db95d5,1)
- CharacterLookFrom(TRIGGER:DAF_Tavern_FreshAir_5203271d-0f52-430d-a13e-b8b260e296a2)
- CharacterLookFrom(TRIGGER:DAF_TavernOrc1_5f66ae7d-fc1d-4156-bd13-68faf69b1a71)
- CharacterLookFrom(TRIGGER:DAF_WhiskyCellar1_c9de62a3-3ea4-4a5d-89ff-87172d5c51ed)
- CharacterLookFrom(TRIGGER:HOM_Zixzax_King1_d8830b23-7312-4fc0-971c-8d944e44e8ad)
- CharacterLookFrom(TRIGGER:LUC_Mine_Cart9_006065b3-876e-44ef-a256-75602e15818d)
- CharacterLookFrom(TRIGGER:LUC_PointMinerPlatform1_b4ea8887-3ee5-4f7f-a9b6-e531e816d0ef)
- CharacterLookFrom(TRIGGER:LUC_PointMinerPlatform2_28ebf3e2-9733-441e-8f8e-f5afe2896aeb)
- CharacterLookFrom(TRIGGER:LUC_PointNaughtyBabyTroll_a5a8f761-943c-4827-abc0-71f9f17ecafb)
- CharacterMoveInRange(%Astarte2,_MinRange,_MaxRange,1)
- CharacterMoveInRange(%CurrentTrigger,1.0,2.0,%Running)
- CharacterMoveInRange(%debuffSkillTarget,_minRange,_maxRange,1)
- CharacterMoveInRange(%Exploskeleton1,5,10,1)
- CharacterMoveInRange(%Exploskeleton2,5,10,1)
- CharacterMoveInRange(%FirstTarget,_MinRange,_MaxRange,1)
- CharacterMoveInRange(%Friend, 0, 2, 0)
- CharacterMoveInRange(%lastNoisePos, 1, 3, 1)
- CharacterMoveInRange(%oneSkillTarget,_minRange,_maxRange,1)
- CharacterMoveInRange(%oneSkillTarget3,_minRange,_maxRange,1)
- CharacterMoveInRange(%oneSkillTargetNC,_minRange,_maxRange,1)
- CharacterMoveInRange(%persTarget,0,_maxRange)
- CharacterMoveInRange(%secondSkillTarget,_minRange,_maxRange,1)
- CharacterMoveInRange(%secondSkillTargetNC,_minRange,_maxRange,1)
- CharacterMoveInRange(%SkillTargetChar_$1,_minRange,_maxRange,1)
- CharacterMoveInRange(%SkillTargetItem_$1,_minRange,_maxRange,1)
- CharacterMoveInRange(%SkillTargetPos_$1,_minRange,_maxRange,1)
- CharacterMoveInRange(%SparringPartner,_MinRange,_MaxRange)
- CharacterMoveInRange(%Target,_minRange,_maxRange,1)
- CharacterMoveInRange(%TargetPurify,_minRange,_maxRange,1)
- CharacterMoveInRange(_char,_minRange,_maxRange,1)
- CharacterMoveInRange(_ChosenAlly,_MinRange,_MaxRange,1)
- CharacterMoveInRange(_Enemy,%SkillMinRange,%SkillMaxRange,1)
- CharacterMoveInRange(_Enemy,_SkillMinRange,_SkillMaxRange,1)
- CharacterMoveInRange(_Player,1.5,3.0,1)
- CharacterMoveInRange(_Player,5,10,1)
- CharacterMoveInRange(_Player,_MinRange,_MaxRange,1)
- CharacterMoveInRange(_Position,2.5,4.0,1)
- CharacterMoveInRange(_SelectedTarget,_MinRange,_MaxRange,1)
- CharacterMoveInRange(_TacRetreatDestination,_MinRange,_MaxRange,1)
- CharacterMoveInRange(_Target,0,_Max,1)
- CharacterMoveInRange(_Target,0,_SkillMaxRange)
- CharacterMoveInRange(_Target,_Min,_Max)
- CharacterMoveInRange(_Target,_Min,_Max,1)
- CharacterMoveInRange(_target,_minRange,_maxRange,0)
- CharacterMoveInRange(_Target,_MinRange,_MaxRange,1)
- CharacterMoveInRange(_target,_minRange,_maxRange,1)
- CharacterMoveInRange(_Target,_SkillMinRange,_SkillMaxRange)
- CharacterMoveItem(%Bed,FLOAT3:{471.65;-54.7;394.46})
- CharacterMoveItem(%Bed,FLOAT3:{471.65;-54.7;397.36})
- CharacterMoveTo(%Alfie)
- CharacterMoveTo(%ArmoryDoorUsedBy, 1)
- CharacterMoveTo(%Bar,1,1,0,1.5)
- CharacterMoveTo(%Bartender,1)
- CharacterMoveTo(%Bed)
- CharacterMoveTo(%bed_03,0)
- CharacterMoveTo(%bed_04,0)
- CharacterMoveTo(%Bjorn,0)
- CharacterMoveTo(%Book)
- CharacterMoveTo(%Book, 0)
- CharacterMoveTo(%Bookcase,0)
- CharacterMoveTo(%Boxes)
- CharacterMoveTo(%Campfire)
- CharacterMoveTo(%Cart,0)
- CharacterMoveTo(%CedricShowTrigger,0)
- CharacterMoveTo(%Checkpoint1,0,0,1)
- CharacterMoveTo(%Checkpoint2,0,0,1)
- CharacterMoveTo(%Cheese,1)
- CharacterMoveTo(%Chimney)
- CharacterMoveTo(%Chimney, 0)
- CharacterMoveTo(%Closet)
- CharacterMoveTo(%Colleague,0,0,0,0.5)
- CharacterMoveTo(%Comment,0)
- CharacterMoveTo(%Comment,1)
- CharacterMoveTo(%Counter)
- CharacterMoveTo(%CurrentBush,0)
- CharacterMoveTo(%currentCustomer, 0)
- CharacterMoveTo(%CurrentMarketStandPoint, 0)
- CharacterMoveTo(%currentPoint)
- CharacterMoveTo(%CurrentPoint)
- CharacterMoveTo(%CurrentSpot, 0)
- CharacterMoveTo(%CurrentTargetFood,1,1)
- CharacterMoveTo(%CurrentTrigger, 0)
- CharacterMoveTo(%CurrentTrigger, 0,1,1)
- CharacterMoveTo(%CurrentTrigger,%Running)
- CharacterMoveTo(%Daddy)
- CharacterMoveTo(%DeliciousBush,0)
- CharacterMoveTo(%Desk, 0)
- CharacterMoveTo(%Destination, 0)
- CharacterMoveTo(%DogMaster,1,1,0)
- CharacterMoveTo(%DoorPoint1,0)
- CharacterMoveTo(%DoxyDisappearsPoint,1,1,1,1.5)
- CharacterMoveTo(%Ebe, 0)
- CharacterMoveTo(%Extra01,0,0,0,0.5)
- CharacterMoveTo(%Extra02,0,0,0,0.5)
- CharacterMoveTo(%Extra03,0,0,0,0.5)
- CharacterMoveTo(%Fan, 0)
- CharacterMoveTo(%Feel,0)
- CharacterMoveTo(%Fire, 0)
- CharacterMoveTo(%Fishrack, 0)
- CharacterMoveTo(%Food, 0)
- CharacterMoveTo(%Friend,0)
- CharacterMoveTo(%Friend,1)
- CharacterMoveTo(%Friend,1,1)
- CharacterMoveTo(%Goal,0,0,1)
- CharacterMoveTo(%GoblinAssistent, 0)
- CharacterMoveTo(%Grutilda,1)
- CharacterMoveTo(%Grutilda,1,1,0,1.5)
- CharacterMoveTo(%GuardDest,0)
- CharacterMoveTo(%GuardPoint, 1)
- CharacterMoveTo(%GuardRunTarget,1,1,1)
- CharacterMoveTo(%Hidyhole,1,1,1)
- CharacterMoveTo(%Hole, 0)
- CharacterMoveTo(%Human1,1,0,1)
- CharacterMoveTo(%Human10,1,0,1)
- CharacterMoveTo(%Human11,1,0,1)
- CharacterMoveTo(%Human12,1,0,1)
- CharacterMoveTo(%Human13,1,0,1)
- CharacterMoveTo(%Human14,1,0,1)
- CharacterMoveTo(%Human15,1,0,1)
- CharacterMoveTo(%Human16,1,0,1)
- CharacterMoveTo(%Human17,1,0,1)
- CharacterMoveTo(%Human18,1,0,1)
- CharacterMoveTo(%Human19,1,0,1)
- CharacterMoveTo(%Human2,1,0,1)
- CharacterMoveTo(%Human20,1,0,1)
- CharacterMoveTo(%Human21,1,0,1)
- CharacterMoveTo(%Human22,1,0,1)
- CharacterMoveTo(%Human23,1,0,1)
- CharacterMoveTo(%Human3,1,0,1)
- CharacterMoveTo(%Human4,1,0,1)
- CharacterMoveTo(%Human5,1,0,1)
- CharacterMoveTo(%Human6,1,0,1)
- CharacterMoveTo(%Human7,1,0,1)
- CharacterMoveTo(%Human8,1,0,1)
- CharacterMoveTo(%Human9,1,0,1)
- CharacterMoveTo(%Lawrence)
- CharacterMoveTo(%LeftSpot)
- CharacterMoveTo(%Lookout, 0)
- CharacterMoveTo(%Lookout1)
- CharacterMoveTo(%Lookout2)
- CharacterMoveTo(%Mara,0)
- CharacterMoveTo(%Matriarch,1,0,0,2.0)
- CharacterMoveTo(%Miner1, 0, 1, 1)
- CharacterMoveTo(%MiningSpot, 0)
- CharacterMoveTo(%MiningSpot,1)
- CharacterMoveTo(%Mount,0)
- CharacterMoveTo(%MovePoint,0)
- CharacterMoveTo(%MyFriendThePlant,1,0,0,0.1)
- CharacterMoveTo(%MyPoint,0,1)
- CharacterMoveTo(%MyPointAroundTotem,0,1)
- CharacterMoveTo(%OpheliaPoint)
- CharacterMoveTo(%OpheliaPoint, 1)
- CharacterMoveTo(%Orc,0)
- CharacterMoveTo(%Orc1,1,0,1)
- CharacterMoveTo(%Orc10,1,0,1)
- CharacterMoveTo(%Orc11,1,0,1)
- CharacterMoveTo(%Orc12,1,0,1)
- CharacterMoveTo(%Orc13,1,0,1)
- CharacterMoveTo(%Orc14,1,0,1)
- CharacterMoveTo(%Orc15,1,0,1)
- CharacterMoveTo(%Orc16,1,0,1)
- CharacterMoveTo(%Orc17,1,0,1)
- CharacterMoveTo(%Orc18,1,0,1)
- CharacterMoveTo(%Orc19,1,0,1)
- CharacterMoveTo(%Orc2,1,0,1)
- CharacterMoveTo(%Orc20,1,0,1)
- CharacterMoveTo(%Orc21,1,0,1)
- CharacterMoveTo(%Orc22,1,0,1)
- CharacterMoveTo(%Orc23,1,0,1)
- CharacterMoveTo(%Orc24,1,0,1)
- CharacterMoveTo(%Orc25,1,0,1)
- CharacterMoveTo(%Orc3,1,0,1)
- CharacterMoveTo(%Orc4,1,0,1)
- CharacterMoveTo(%Orc5,1,0,1)
- CharacterMoveTo(%Orc6,1,0,1)
- CharacterMoveTo(%Orc7,1,0,1)
- CharacterMoveTo(%Orc8,1,0,1)
- CharacterMoveTo(%Orc9,1,0,1)
- CharacterMoveTo(%OrcFriend,1)
- CharacterMoveTo(%Oven)
- CharacterMoveTo(%patientFiles, 0)
- CharacterMoveTo(%PeaceReturnPosition,1,1,1,0)
- CharacterMoveTo(%Player, 1)
- CharacterMoveTo(%Point)
- CharacterMoveTo(%Point1)
- CharacterMoveTo(%Point1, 0)
- CharacterMoveTo(%Point1,0)
- CharacterMoveTo(%Point1,0,0,0,0.5)
- CharacterMoveTo(%Point1,0,1,0,0.0)
- CharacterMoveTo(%Point1,1)
- CharacterMoveTo(%Point10, 0)
- CharacterMoveTo(%Point2)
- CharacterMoveTo(%Point2, 0)
- CharacterMoveTo(%Point2,0)
- CharacterMoveTo(%Point2,0,1,0,0.0)
- CharacterMoveTo(%Point2,1)
- CharacterMoveTo(%Point3)
- CharacterMoveTo(%Point3, 0)
- CharacterMoveTo(%Point3,0)
- CharacterMoveTo(%Point3,0,1,0,0.0)
- CharacterMoveTo(%Point3,1)
- CharacterMoveTo(%Point4)
- CharacterMoveTo(%Point4, 0)
- CharacterMoveTo(%Point4,1)
- CharacterMoveTo(%Point5)
- CharacterMoveTo(%Point5, 0)
- CharacterMoveTo(%Point5,1)
- CharacterMoveTo(%Point55, 0)
- CharacterMoveTo(%Point6, 0)
- CharacterMoveTo(%Point7, 0)
- CharacterMoveTo(%Point8, 0)
- CharacterMoveTo(%Point9, 0)
- CharacterMoveTo(%point_bar_02, 0)
- CharacterMoveTo(%point_bar_03, 0)
- CharacterMoveTo(%point_Fireplace, 0)
- CharacterMoveTo(%point_FireplaceWood, 0)
- CharacterMoveTo(%point_giveDrinks, 0)
- CharacterMoveTo(%point_ToBar, 0)
- CharacterMoveTo(%PointBed)
- CharacterMoveTo(%pointBook, 0)
- CharacterMoveTo(%PointBureau,0)
- CharacterMoveTo(%pointCloset, 0)
- CharacterMoveTo(%PointHiberheim)
- CharacterMoveTo(%PointMachine,0)
- CharacterMoveTo(%PointNearTunnelBodies, 1,1,1)
- CharacterMoveTo(%pointOutside, 0)
- CharacterMoveTo(%PointPainting,0)
- CharacterMoveTo(%PointPit)
- CharacterMoveTo(%PointRemis, 1)
- CharacterMoveTo(%PointShovel,0,1,0)
- CharacterMoveTo(%PointVillage)
- CharacterMoveTo(%PointWaitForClients, 0, 1, 1)
- CharacterMoveTo(%PointWatchChicken,0)
- CharacterMoveTo(%PointZapper,0)
- CharacterMoveTo(%Portal, 0)
- CharacterMoveTo(%Ramon)
- CharacterMoveTo(%ReginaldShowTrigger,0)
- CharacterMoveTo(%RightSpot)
- CharacterMoveTo(%Road, 0)
- CharacterMoveTo(%SafePoint1, 0)
- CharacterMoveTo(%SafePoint2, 0)
- CharacterMoveTo(%SafePoint3, 0)
- CharacterMoveTo(%Seat)
- CharacterMoveTo(%ServedOrc,1)
- CharacterMoveTo(%ShowOffToCharacter)
- CharacterMoveTo(%Silverglen, 0)
- CharacterMoveTo(%Slab, 0)
- CharacterMoveTo(%SpottedLocation,1,0,0,1.5)
- CharacterMoveTo(%StartPos,1,1,1)
- CharacterMoveTo(%Stock, 0)
- CharacterMoveTo(%Stone, 0)
- CharacterMoveTo(%table,0,0,0.1)
- CharacterMoveTo(%TalkingPoint_1, 0)
- CharacterMoveTo(%TalkingPoint_2, 0)
- CharacterMoveTo(%TalkingPoint_3, 0)
- CharacterMoveTo(%Target,0,0,0)
- CharacterMoveTo(%TargetedObject1,0,0,1)
- CharacterMoveTo(%TargetedObject2,0,0,1)
- CharacterMoveTo(%targetPos,1,0,0,0.5)
- CharacterMoveTo(%tent_OUT, 0)
- CharacterMoveTo(%Trigger)
- CharacterMoveTo(%Trigger01, %Running)
- CharacterMoveTo(%Trigger02, %Running)
- CharacterMoveTo(%Trigger03, %Running)
- CharacterMoveTo(%Trigger04, %Running)
- CharacterMoveTo(%Trigger05, %Running)
- CharacterMoveTo(%Trigger1,0)
- CharacterMoveTo(%Trigger1,0,1,1)
- CharacterMoveTo(%Trigger1,1)
- CharacterMoveTo(%Trigger2)
- CharacterMoveTo(%Trigger2,0)
- CharacterMoveTo(%Trigger2,0,1,1)
- CharacterMoveTo(%Trigger2,1)
- CharacterMoveTo(%Trigger3,0)
- CharacterMoveTo(%Trigger3,0,1,1)
- CharacterMoveTo(%Trigger3,1)
- CharacterMoveTo(%Trigger4,0,1,1)
- CharacterMoveTo(%Trigger5,0,1,1)
- CharacterMoveTo(%Trigger6,0,1,1)
- CharacterMoveTo(%TriggerDown1,0)
- CharacterMoveTo(%TriggerGoDown, 0)
- CharacterMoveTo(%TriggerGoUp, 0)
- CharacterMoveTo(%TriggerUp1,0)
- CharacterMoveTo(%TriggerUp2)
- CharacterMoveTo(%TriggerUp3)
- CharacterMoveTo(%turkey)
- CharacterMoveTo(%VargoDisappearsPoint,1,1,1,1.5)
- CharacterMoveTo(%vargoMoveTo3,1,1)
- CharacterMoveTo(%vargoMoveToNext,1,1)
- CharacterMoveTo(%Victoria,1)
- CharacterMoveTo(%Village, 0)
- CharacterMoveTo(%VincentPoint,0)
- CharacterMoveTo(%Waypoint1)
- CharacterMoveTo(%Waypoint2)
- CharacterMoveTo(%Waypoint3)
- CharacterMoveTo(%Waypoint4)
- CharacterMoveTo(%Window,0)
- CharacterMoveTo(%WindowPoint1,0)
- CharacterMoveTo(_Anvil,0)
- CharacterMoveTo(_bar, 0)
- CharacterMoveTo(_barPoint, 0)
- CharacterMoveTo(_Barrel)
- CharacterMoveTo(_bed, 0)
- CharacterMoveTo(_Cart, 0)
- CharacterMoveTo(_Center,0)
- CharacterMoveTo(_char,1)
- CharacterMoveTo(_chest, 0)
- CharacterMoveTo(_ChosenSurface,1,0,0,0)
- CharacterMoveTo(_ChosenSurface,1,0,0,0,0)
- CharacterMoveTo(_Corpse)
- CharacterMoveTo(_Corpses, 0)
- CharacterMoveTo(_currentPoint, 0)
- CharacterMoveTo(_CurrentTrigger,0)
- CharacterMoveTo(_DeadGuy)
- CharacterMoveTo(_Desk,0)
- CharacterMoveTo(_Dest,1)
- CharacterMoveTo(_DestPoint,0)
- CharacterMoveTo(_Enemy,1,0,0,0)
- CharacterMoveTo(_Enemy,1,0,0,_weaponMin,_weaponMax)
- CharacterMoveTo(_Enemy,1,1,0,1.5)
- CharacterMoveTo(_Fire, 0)
- CharacterMoveTo(_Friend,0)
- CharacterMoveTo(_Furnace,0)
- CharacterMoveTo(_Hostage1, 0)
- CharacterMoveTo(_Hostage2, 0)
- CharacterMoveTo(_Hostage3, 0)
- CharacterMoveTo(_Hostage4, 0)
- CharacterMoveTo(_HumanToHunt,1,0,1)
- CharacterMoveTo(_HumanToHunt1,1,0,1)
- CharacterMoveTo(_HumanToHunt2,1,0,1)
- CharacterMoveTo(_HumanToHunt3,1,0,1)
- CharacterMoveTo(_Miner)
- CharacterMoveTo(_MountLook,0)
- CharacterMoveTo(_MovePoint, 0)
- CharacterMoveTo(_Orc, 0)
- CharacterMoveTo(_OrcToHunt,1,0,1)
- CharacterMoveTo(_OrcToHunt1,1,0,1)
- CharacterMoveTo(_OrcToHunt2,1,0,1)
- CharacterMoveTo(_OrcToHunt3,1,0,1)
- CharacterMoveTo(_Partner)
- CharacterMoveTo(_Pile)
- CharacterMoveTo(_Pile,0,1,0,0.5)
- CharacterMoveTo(_Point)
- CharacterMoveTo(_point, 0)
- CharacterMoveTo(_Point, 0)
- CharacterMoveTo(_point, 1)
- CharacterMoveTo(_Point,0)
- CharacterMoveTo(_Point,1)
- CharacterMoveTo(_PointNext,1,0,0)
- CharacterMoveTo(_Pos,1,0,0,0,0)
- CharacterMoveTo(_Pot,0)
- CharacterMoveTo(_shelf, 0)
- CharacterMoveTo(_Shelves,0)
- CharacterMoveTo(_table, 0)
- CharacterMoveTo(_Target)
- CharacterMoveTo(_Target,0)
- CharacterMoveTo(_target,1)
- CharacterMoveTo(_TargetPosition,1,0,0,0.5)
- CharacterMoveTo(_trigger, 0)
- CharacterMoveTo(_Trigger,0)
- CharacterMoveTo(_Trigger,1,1,1)
- CharacterMoveTo(_WayPoint, 0)
- CharacterMoveTo(_Wheel, 0)
- CharacterMoveTo(CHARACTER:CYS_Zixzax_53517245-3121-4190-a1fc-afc36524f165,1,1)
- CharacterMoveTo(CHARACTER:HOM_Weaver_50079ace-007b-41b6-8d91-b969a1ccee09,0,1,1)
- CharacterMoveTo(ITEM:05m_HouseFarm_A_Hatch_A_Item_002_222de6c5-036b-498e-b4bd-398ecaff95ef,1,1,1)
- CharacterMoveTo(ITEM:FUR_Rich_Chair_A_026_1f1961d5-9828-4c87-b9d5-5d5dddae13f9,0,1,1)
- CharacterMoveTo(ITEM:FUR_Rich_Chair_A_050_9709402c-e6de-4a82-af57-469330b4da6f,0,1,1)
- CharacterMoveTo(TRIGGER:%Point2,1,1,1)
- CharacterMoveTo(TRIGGER:2a25fc7e-600d-4b75-95ab-c48d4ea96bc4)
- CharacterMoveTo(TRIGGER:4778b14c-80c9-464e-bb63-953aa28741c2)
- CharacterMoveTo(TRIGGER:9708e0e9-43d8-415c-b51c-465bdc2ed506)
- CharacterMoveTo(TRIGGER:CYS_AreaKelvanMineRecruiter_4e8a2fae-09cc-4b3f-8ae5-a5906707668b, 0)
- CharacterMoveTo(TRIGGER:CYS_BraccusWander1_90482fca-be27-4bc4-b752-6dca1a683bd4,0)
- CharacterMoveTo(TRIGGER:CYS_BraccusWander2_cb21a1dd-a534-4db3-8211-b10698121b5f,0)
- CharacterMoveTo(TRIGGER:CYS_BraccusWander3_124c04c8-5948-4187-9420-1fe56de1699f,0)
- CharacterMoveTo(TRIGGER:CYS_BraccusWander4_fa1300af-1f02-42cc-a06c-fc764c3a8317,0)
- CharacterMoveTo(TRIGGER:CYS_EsmeJailDoor_99ca9a0d-650d-453e-b5b0-ee4a26754e73, 0)
- CharacterMoveTo(TRIGGER:CYS_MarcusBookShelfPoint_fbf20550-aed5-401d-916b-c9f7d9657361, 0)
- CharacterMoveTo(TRIGGER:CYS_MarcusPrayingPoint_a3e409ae-7657-4aa3-8d29-9119de007d2a, 0)
- CharacterMoveTo(TRIGGER:CYS_Point_Cecil_GoDown_dd607c26-f2fb-4ac0-a6ee-0bad169652ce, 0)
- CharacterMoveTo(TRIGGER:CYS_Point_Cecil_GoUp_7dccf5a4-9a68-4b10-9871-fa5d607bd478, 0)
- CharacterMoveTo(TRIGGER:CYS_Point_Evelyn_ReadPatientFiles_84743b9c-ca22-48e5-b048-3e57c26b1f8d, 0)
- CharacterMoveTo(TRIGGER:CYS_Point_TutorialMageDest_9d291a4a-e169-4a74-ba4b-40f33ce590b0,1,1,1)
- CharacterMoveTo(TRIGGER:CYS_PointFishThiefDoor_be382255-a51f-4177-a9d5-9ecf6fd84d37, 0)
- CharacterMoveTo(TRIGGER:CYS_SkeletonKingExit_92df405f-8e2b-4d07-ad3e-4f31e36c317b,0,1,0)
- CharacterMoveTo(TRIGGER:CYS_SkeletonQueenExit_58a1e43a-3835-4333-b716-5cbfdfddbf36,0,1,0)
- CharacterMoveTo(TRIGGER:CYS_ThelyronBookshelf_3dee3a3a-56bb-49b0-9ad7-c156dc6dbf20, 0)
- CharacterMoveTo(TRIGGER:CYS_ThelyronOpenFirePoint_3bbc91ef-f025-4194-991b-0abcc2db8149, 0)
- CharacterMoveTo(TRIGGER:DAF_Area_WollockVillageEntrance_0cd98612-f86e-4a87-95ef-cf53180345c5, 0)
- CharacterMoveTo(TRIGGER:DAF_Norok_Bodies_be28f583-b7ee-4d0d-9395-130367507eea,0)
- CharacterMoveTo(TRIGGER:DAF_Norok_Painting1_973f0904-f25c-4d2c-a12c-b68797f0967b, 0)
- CharacterMoveTo(TRIGGER:DAF_Norok_Painting2_ddce2f23-c2a5-4bda-9ea5-9db558fedb87, 0)
- CharacterMoveTo(TRIGGER:DAF_Norok_Pillow_5125fa56-753b-4ebb-861a-685eed6a48ff,1,1,0,0.0)
- CharacterMoveTo(TRIGGER:DAF_Point_BO_Corpses_23e9e452-d8ba-44c1-88b8-4b74d7297446, 0)
- CharacterMoveTo(TRIGGER:DAF_Point_BO_Nolan_bbf1c17a-a71e-4b18-9243-5fcc33ae06a2, 0)
- CharacterMoveTo(TRIGGER:DAF_Point_BO_TorturersWeaponTable_e3a68075-c5aa-487f-b6de-49ce3f34f95c, 0)
- CharacterMoveTo(TRIGGER:DAF_Point_George1_fafe87c8-385d-41d6-9757-d1f622057a5b,0,0,0,0.5)
- CharacterMoveTo(TRIGGER:DAF_Point_George2_5da95307-546b-4262-8ddb-cee31425ffe8,1,0,0,0.5)
- CharacterMoveTo(TRIGGER:DAF_Point_NolanFreed_4d7c0b5b-2b08-4915-a32d-e78f50f77c25,0,1,0,0.3)
- CharacterMoveTo(TRIGGER:DAF_Point_PrisonersNearBodyInTunnel_a5aea7c1-3746-4122-a308-08246f233df4, 1,1,1)
- CharacterMoveTo(TRIGGER:DAF_PointHershel3_7a1ef439-996e-47ad-824d-13203d860fea)
- CharacterMoveTo(TRIGGER:DAF_PointNolanFlee_35de9b50-9972-4211-ae50-d4ef342332fb, 1)
- CharacterMoveTo(TRIGGER:DAF_PointTorturerGoblin_8141958a-be8e-478c-81de-14cc91b2c26d,0,1,1,0.0)
- CharacterMoveTo(TRIGGER:DAF_PointTorturerOrc_5f9a9c5d-2d97-467a-a38f-cc8145db95d5,0,1,1,0.0)
- CharacterMoveTo(TRIGGER:DAF_Tavern_FreshAir_5203271d-0f52-430d-a13e-b8b260e296a2)
- CharacterMoveTo(TRIGGER:DAF_TavernOrc1_5f66ae7d-fc1d-4156-bd13-68faf69b1a71)
- CharacterMoveTo(TRIGGER:DAF_WhiskyCellar1_c9de62a3-3ea4-4a5d-89ff-87172d5c51ed)
- CharacterMoveTo(TRIGGER:DAF_WhiskyCellar_In_ec7137e2-5a70-4460-b541-f5ae5ed6d6ec)
- CharacterMoveTo(TRIGGER:DAF_XP_Kickstarter_da11f626-c741-424d-b07d-cec4e6838984,0)
- CharacterMoveTo(TRIGGER:FleePoint_c01c6474-cbbf-4de6-be13-69e86515194a, 1)
- CharacterMoveTo(TRIGGER:Greever_Jahan_770f6e25-06f2-44cf-b722-ddabd39d7f67)
- CharacterMoveTo(TRIGGER:HOM_Zixzax_King1_d8830b23-7312-4fc0-971c-8d944e44e8ad,0,1)
- CharacterMoveTo(TRIGGER:LUC_FortuneTeller1_a00fc7d0-684a-402a-a1c6-2c2d9422b573)
- CharacterMoveTo(TRIGGER:LUC_FortuneTeller2_6e205aba-4267-4d64-a4d1-6660a72fc986)
- CharacterMoveTo(TRIGGER:LUC_FortuneTeller3_af640a50-b05b-4a9b-8658-a2fce348faa9)
- CharacterMoveTo(TRIGGER:LUC_KadraskazMountExit_3b4c36ac-dff8-41d3-9d04-ae9a00330002)
- CharacterMoveTo(TRIGGER:LUC_Mine_Cart9_006065b3-876e-44ef-a256-75602e15818d,0)
- CharacterMoveTo(TRIGGER:LUC_OverseerCellar_8ef924df-488c-453a-869b-d215e89e0a5c)
- CharacterMoveTo(TRIGGER:LUC_OverseerCellarOut_09ce06e6-75da-4256-9b17-8c4b1bd797dc)
- CharacterMoveTo(TRIGGER:LUC_Point_BjornMountPoint_b7117184-2526-4e9a-b271-7adb77a6dd2f)
- CharacterMoveTo(TRIGGER:LUC_PointMinerPlatform1_b4ea8887-3ee5-4f7f-a9b6-e531e816d0ef,0)
- CharacterMoveTo(TRIGGER:LUC_PointMinerPlatform2_28ebf3e2-9733-441e-8f8e-f5afe2896aeb,0)
- CharacterMoveTo(TRIGGER:LUC_PointNaughtyBabyTroll_a5a8f761-943c-4827-abc0-71f9f17ecafb, 0)
- CharacterMoveTo(TRIGGER:Point_000_dc260ab7-0a8b-4bae-8ea6-a5acd0cd5a43)
- CharacterMoveTo(TRIGGER:Point_001_9617ad0c-0ead-4455-8c2a-f428229b8e86)
- CharacterMoveTo(TRIGGER:StartPoint_000_80f0b990-798a-4eac-a961-d79f2df8458d)
- CharacterMoveTo(TRIGGER:StartPoint_000_a16c6849-7ab1-41c9-8045-5dedffa978fb)
- CharacterMoveTo(TRIGGER:StartPoint_003_a2e7c367-3464-4b47-a469-a9d83d081f68)
- CharacterMoveTo(TRIGGER:ThijsTest_PointMove_6daf9261-7a7c-49b3-bae3-261e76c64ba5, 1)
- CharacterPickUpItem(_item)
- CharacterPickUpItem(FishToSteal_8aa54b0b-2583-4a5d-8911-ca43e75a9eae)
- CharacterPlayAnimation("7_run")
- CharacterPlayAnimation("Annoyed_01")
- CharacterPlayAnimation("attack1")
- CharacterPlayAnimation("Attention_01")
- CharacterPlayAnimation("Attention_02")
- CharacterPlayAnimation("Beg_01")
- CharacterPlayAnimation("BehindBars_01")
- CharacterPlayAnimation("BehindBars_02")
- CharacterPlayAnimation("Blacksmith_01")
- CharacterPlayAnimation("Blacksmith_02")
- CharacterPlayAnimation("block")
- CharacterPlayAnimation("Bored_01")
- CharacterPlayAnimation("Bored_02")
- CharacterPlayAnimation("Bored_03")
- CharacterPlayAnimation("Burrow",0,1)
- CharacterPlayAnimation("cast_ground_cast")
- CharacterPlayAnimation("cast_long_cast")
- CharacterPlayAnimation("cast_long_cast",1,0)
- CharacterPlayAnimation("cast_long_loop",0,0)
- CharacterPlayAnimation("cast_long_start",0,1)
- CharacterPlayAnimation("cast_self_cast")
- CharacterPlayAnimation("cast_self_loop",0,1)
- CharacterPlayAnimation("cast_shout_cast")
- CharacterPlayAnimation("cast_shout_cast",0,0)
- CharacterPlayAnimation("cast_shout_cast",1,1)
- CharacterPlayAnimation("cast_target_cast")
- CharacterPlayAnimation("cast_target_cast",1,0)
- CharacterPlayAnimation("cast_target_loop")
- CharacterPlayAnimation("Character_Creation_Player_1_Still",0,0)
- CharacterPlayAnimation("Character_Creation_Player_2_Still",0,0)
- CharacterPlayAnimation("Chicken_Idle_01")
- CharacterPlayAnimation("Cooking_01")
- CharacterPlayAnimation("Counting_01", 1, 1)
- CharacterPlayAnimation("cower",0)
- CharacterPlayAnimation("Crying_01")
- CharacterPlayAnimation("Crying_01",0,1)
- CharacterPlayAnimation("Dance_01")
- CharacterPlayAnimation("Dance_01",0,1)
- CharacterPlayAnimation("Depressed_01")
- CharacterPlayAnimation("die_acid", 0, 1)
- CharacterPlayAnimation("Dust_Off_01")
- CharacterPlayAnimation("emotion_angry")
- CharacterPlayAnimation("emotion_greeting")
- CharacterPlayAnimation("emotion_panic_distress")
- CharacterPlayAnimation("Execution_01",0,1)
- CharacterPlayAnimation("Fidget_Forward_01")
- CharacterPlayAnimation("Fidget_Forward_01",0)
- CharacterPlayAnimation("Fidget_Forward_02")
- CharacterPlayAnimation("Fidget_High_01")
- CharacterPlayAnimation("Fidget_High_02")
- CharacterPlayAnimation("Fidget_Low_01")
- CharacterPlayAnimation("Fidget_Low_02")
- CharacterPlayAnimation("Fidget_Low_03")
- CharacterPlayAnimation("Flex_01")
- CharacterPlayAnimation("Flirt_01")
- CharacterPlayAnimation("GuitarPlay", 0, 1)
- CharacterPlayAnimation("hit")
- CharacterPlayAnimation("hit_magic")
- CharacterPlayAnimation("Idle1")
- CharacterPlayAnimation("idle1")
- CharacterPlayAnimation("Idle2")
- CharacterPlayAnimation("idle2")
- CharacterPlayAnimation("idle3")
- CharacterPlayAnimation("Idle3")
- CharacterPlayAnimation("Idle_02")
- CharacterPlayAnimation("Intimidate_01")
- CharacterPlayAnimation("Intimidate_02")
- CharacterPlayAnimation("Kneel_02")
- CharacterPlayAnimation("knockdown_fall",0,1)
- CharacterPlayAnimation("knockdown_getup")
- CharacterPlayAnimation("knockdown_loop",0,0)
- CharacterPlayAnimation("knockdown_loop",0,1)
- CharacterPlayAnimation("Listen_01")
- CharacterPlayAnimation("LoadingCart_01")
- CharacterPlayAnimation("Look_Down_Long_01")
- CharacterPlayAnimation("Look_Left_Short_01")
- CharacterPlayAnimation("Look_Left_Short_01",0)
- CharacterPlayAnimation("Look_Right_Short_01")
- CharacterPlayAnimation("Look_Up_Long_01")
- CharacterPlayAnimation("Look_Up_Short_02")
- CharacterPlayAnimation("LookDownLong")
- CharacterPlayAnimation("LookUpLong")
- CharacterPlayAnimation("loop_cast_loop")
- CharacterPlayAnimation("Loop_Cower_03",0,1)
- CharacterPlayAnimation("Loop_Execution_01",0,0)
- CharacterPlayAnimation("melee1")
- CharacterPlayAnimation("NearDeath_01",0,1)
- CharacterPlayAnimation("No_02")
- CharacterPlayAnimation("No_04")
- CharacterPlayAnimation("Point_01")
- CharacterPlayAnimation("Pray_01")
- CharacterPlayAnimation("Pst_04")
- CharacterPlayAnimation("Repairman_01")
- CharacterPlayAnimation("run")
- CharacterPlayAnimation("Salute_01")
- CharacterPlayAnimation("Shout_01")
- CharacterPlayAnimation("shout_cast_shout")
- CharacterPlayAnimation("shout_cast_shout",1,1)
- CharacterPlayAnimation("Shrug_01")
- CharacterPlayAnimation("Sigh_01")
- CharacterPlayAnimation("skill_rain_cast")
- CharacterPlayAnimation("skill_regenerate_cast")
- CharacterPlayAnimation("Stand_Read_01")
- CharacterPlayAnimation("still")
- CharacterPlayAnimation("SuckWater_Loop",0,1)
- CharacterPlayAnimation("SuckWater_Start",0,0)
- CharacterPlayAnimation("Surprise_02")
- CharacterPlayAnimation("Think_01")
- CharacterPlayAnimation("Think_02")
- CharacterPlayAnimation("Throw_Away_01")
- CharacterPlayAnimation("Throw_Water_01")
- CharacterPlayAnimation("Tired_01")
- CharacterPlayAnimation("Trade_01",0,1)
- CharacterPlayAnimation("Trade_02")
- CharacterPlayAnimation("Trade_03")
- CharacterPlayAnimation("Trader_03")
- CharacterPlayAnimation("Unburrow")
- CharacterPlayAnimation("unsheath")
- CharacterPlayAnimation("Use_01")
- CharacterPlayAnimation("use_activate")
- CharacterPlayAnimation("use_craft")
- CharacterPlayAnimation("use_dig")
- CharacterPlayAnimation("use_inspect")
- CharacterPlayAnimation("walk")
- CharacterPlayAnimation("Warm_Hands_01")
- CharacterPlayAnimation("Wave_01")
- CharacterPlayAnimation("Wave_03")
- CharacterPlayAnimation("WipeTable_01")
- CharacterPlayAnimation("Worship_01")
- CharacterPlayAnimation("Yawn_01")
- CharacterPlayAnimation(%Anim, 1, 0)
- CharacterPlayAnimation(%animation)
- CharacterPlayAnimation(%Animation)
- CharacterPlayAnimation(%AnimationName)
- CharacterPlayAnimation(%AnimationName,0,0)
- CharacterPlayAnimation(%CurrentAnimation)
- CharacterPlayAnimation(%currentAnimation)
- CharacterPlayAnimation(%InspectAnim01)
- CharacterPlayAnimation(%string_Anim01)
- CharacterPlayAnimation(%string_Anim02)
- CharacterPlayAnimation(%string_Anim03)
- CharacterPlayAnimation(_anim)
- CharacterPlayAnimation(_Anim)
- CharacterPlayAnimation(_Anim, 1, 0)
- CharacterPlayAnimation(_Animation)
- CharacterPlayAnimation(_animation)
- CharacterPlayAnimation(_Animation,0)
- CharacterPlayAnimation(_Animation,0,0)
- CharacterPlayAnimation(_Animation,1,0)
- CharacterPlayAnimation(_AnimationFind)
- CharacterPlayAnimation(_AnimationStop)
- CharacterPlayAnimation(_CurrentAnimation)
- CharacterPlayAnimation(_currentAnimation)
- CharacterPlayAnimation(_sadAnim)
- CharacterPlayAnimation(_trollAnim)
- CharacterPlayAnimation(cast_target_cast)
- CharacterPlayAnimation(emotion_cower_scared)
- CharacterPlayAnimation(emotion_sad)
- CharacterPlayAnimation(Use_01)
- CharacterPlayAnimation(use_eat)
- CharacterPlayAnimation(Worship_01)
- CharacterPlayEffect(%ally1,"FX_Creatures_Undead_Skeleton_Fire_A_Death")
- CharacterPlayEffect(%ally2,"FX_Creatures_Undead_Skeleton_Fire_A_Death")
- CharacterPlayEffect(%ally3,"FX_Creatures_Undead_Skeleton_Fire_A_Death")
- CharacterPlayEffect(%newRaff1,"FX_Creatures_Animals_Zombie_Spawn_A")
- CharacterPlayEffect(%newRaff2,"FX_Creatures_Animals_Zombie_Spawn_A")
- CharacterPlayEffect(%newRaff3,"FX_Creatures_Animals_Zombie_Spawn_A")
- CharacterPlayEffect(%newRaff4,"FX_Creatures_Animals_Zombie_Spawn_A")
- CharacterPlayEffect(__Me, "FX_Creatures_Skills_BoreasSummon_Cast_A", "Dummy_Root")
- CharacterPlayEffect(__Me, "FX_Skills_Fire_Fireball_Prepare_Dummy_A")
- CharacterPlayEffect(__Me, "FX_Skills_Water_IceShard_Prepare_A")
- CharacterPlayEffect(__Me,"FX_Creatures_Animals_Spider_Unburrow_A")
- CharacterPlayEffect(__Me,"FX_Creatures_Darkminions_Death_A_Purple")
- CharacterPlayEffect(__Me,"FX_Creatures_Env_Snowman_A_Death")
- CharacterPlayEffect(__Me,"FX_Creatures_Skills_IceKing_ChangeElement_Earth_Cast_A")
- CharacterPlayEffect(__Me,"FX_Creatures_Skills_IceKing_ChangeElement_Fire_Cast_A")
- CharacterPlayEffect(__Me,"FX_Creatures_Skills_IceKing_ChangeElement_Ice_Cast_A")
- CharacterPlayEffect(__Me,"FX_Creatures_Skills_IceKing_ChangeElement_Wind_Cast_A")
- CharacterPlayEffect(__Me,"FX_Creatures_Summons_ElementalEarth_A_Death")
- CharacterPlayEffect(__Me,"FX_Creatures_Summons_ElementalFire_A_Death","Dummy_CastFX")
- CharacterPlayEffect(__Me,"FX_Creatures_Undead_Skeleton_Baby_Death_A")
- CharacterPlayEffect(__Me,"FX_Creatures_Undead_Skeleton_Fire_A_Death")
- CharacterPlayEffect(__Me,"FX_Creatures_Undead_Skeleton_Metal_Death_A")
- CharacterPlayEffect(__Me,"FX_GP_Animal_Spider_Boss_B_Attack_A")
- CharacterPlayEffect(__Me,"FX_GP_CameraShake_B")
- CharacterPlayEffect(__Me,"FX_GP_Death_Lightning_A_Medium")
- CharacterPlayEffect(__Me,"FX_GP_Footstep_A_Large_Ooze")
- CharacterPlayEffect(__Me,"FX_GP_Hit_Ooze_A_Large")
- CharacterPlayEffect(__Me,"FX_GP_Hit_Ooze_A_Medium")
- CharacterPlayEffect(__Me,"FX_GP_TeleportSmoke_A")
- CharacterPlayEffect(__Me,"FX_Skills_Air_ChillyWind_Prepare_A","Dummy_CastFX")
- CharacterPlayEffect(__Me,"FX_Skills_Fire_Fireball_Cast_Dummy_A")
- CharacterPlayEffect(__Me,"FX_Skills_Fire_Fireball_Prepare_Dummy_A","Dummy_L_Hand")
- CharacterPlayEffect(__Me,"FX_Skills_Fire_Fireball_Prepare_Dummy_A","Dummy_R_Hand")
- CharacterPlayEffect(__Me,"FX_Skills_Fire_Flare_Cast_Dummy_A")
- CharacterPlayEffect(__Me,"FX_Skills_Ranger_Infect_Prepare_A")
- CharacterPlayEffect(__Me,"FX_Skills_Warrior_NullifyResistance_Prepare_A")
- CharacterPlayEffect(__Me,"FX_Skills_Water_Regenerate_Cast_A")
- CharacterPlayEffect(__Me,"FX_Skills_WitchCraft_Blind_Prepare_A")
- CharacterPlayEffect(__Me,"FX_Skills_WitchCraft_Generic_A_Cast_A")
- CharacterPlayEffect(_SpawnedCyclops,"FX_GP_TeleportSmoke_A")
- CharacterPlayEffect(_Target,"FX_GP_CameraShake_B")
- CharacterPlayLoopEffect(%BombFuseHandle,__Me,"FX_GP_Bomber_Sparks","Bip001 Spine")
- CharacterPlayLoopEffect(%CountdownFXHandle,__Me,"FX_Env_LavaFountain_A","Dummy_BodyFX")
- CharacterPlayLoopEffect(%EffectHandle, __Me, "FX_GP_Bomber_Sparks", "Bip001 Bomb02")
- CharacterPlayLoopEffect(%EffectHandle,__Me,"FX_GP_Light_Green_A","Dummy_CastFX")
- CharacterPlayLoopEffect(%EffectHandle,__Me,"FX_GP_Light_Red_A","Dummy_CastFX")
- CharacterPlayLoopEffect(%FireLoopHandle,__Me,"FX_LTS_DungeonFire_Yellow_A","Dummy_CastFX")
- CharacterPlayLoopEffect(%handle_waterBubble1,__Me,"FX_Creatures_Skills_Spider_SpinningWaterBall_A")
- CharacterPlayLoopEffect(%handle_waterBubble1,__Me,"FX_Creatures_Skills_Spider_SpinningWaterBall_B")
- CharacterPlayLoopEffect(%handle_waterBubble1,__Me,"FX_Creatures_Skills_Spider_SpinningWaterBall_C")
- CharacterPlayLoopEffect(%handle_waterBubble1,__Me,"FX_Creatures_Skills_Spider_SpinningWaterBall_D")
- CharacterPlayLoopEffect(%InitialFireLoopHandle,__Me,"FX_Creatures_Summons_ElementalFire_A_BodyFire","Dummy_CastFX")
- CharacterPlayLoopEffect(%MaradinoLoopFXHandle,%Follower01,"FX_Env_Fire_Blue_A")
- CharacterPlayLoopEffect(%MaradinoLoopFXHandle,%Follower02,"FX_Env_Fire_Blue_A")
- CharacterPlayLoopEffect(%MaradinoLoopFXHandle,%Follower03,"FX_Env_Fire_Blue_A")
- CharacterPlayLoopEffect(%MaradinoLoopFXHandle,%Follower04,"FX_Env_Fire_Blue_A")
- CharacterPlayLoopEffect(%MaradinoLoopFXHandle,%Follower05,"FX_Env_Fire_Blue_A")
- CharacterPlayLoopEffect(%ShadowFXHandle,_OrcLadyDouble1,"FX_Creatures_Shadow_Grunt_A_Body","Dummy_BodyFX")
- CharacterPlayLoopEffect(%ShadowFXHandle,_OrcLadyDouble2,"FX_Creatures_Shadow_Grunt_A_Body","Dummy_BodyFX")
- CharacterPlayLoopEffect(%ShadowFXHandle,_OrcLadyDouble3,"FX_Creatures_Shadow_Grunt_A_Body","Dummy_BodyFX")
- CharacterPlayLoopEffect(%SpottedHandle,__Me,"FX_GP_ExclamationMark_B","Bic001 Head")
- CharacterPlayLoopEffect(%SpottedHandle,__Me,"FX_GP_ExclamationMark_B","Dummy_CastFX")
- CharacterPlayLoopEffect(_Effect,__Me,"FX_Creatures_Summons_ElementalWind_A_Smoke","Dummy_L_Hand")
- CharacterPlayLoopEffect(_Effect2,__Me,"FX_Creatures_Summons_ElementalWind_A_Smoke","Dummy_R_Hand")
- CharacterPlayLoopEffect(_EggLayingHandle,__Me,"FX_Skills_Earth_PoisonDart_Prepare_A")
- CharacterPlayLoopEffect(_fireballHandle,__Me,"FX_Skills_Fire_Fireball_Prepare_Dummy_A")
- CharacterPlayLoopEffect(_fireHandle,__Me,"FX_Skills_Fire_Flare_Prepare_Dummy_A","Bip001 Head")
- CharacterPlayLoopEffect(_FXHandle,__Me,"FX_Skills_WitchCraft_Summon_Prepare_A")
- CharacterPlayLoopEffect(_FXHandle1,_BoreasSummonee1,"FX_Creatures_Env_Elemental_RocksFire_A")
- CharacterPlayLoopEffect(_FXHandle1,_BoreasSummonee1,"FX_Creatures_Env_Elemental_RocksIce_A")
- CharacterPlayLoopEffect(_FXHandle1,_BoreasSummonee1,"FX_Creatures_Env_Elemental_RocksWind_A")
- CharacterPlayLoopEffect(_FXHandle1,_BoreasSummonee1,"FX_Creatures_Summons_ElementalEarth_A_SpinningRocks")
- CharacterPlayLoopEffect(_FXHandle2,_BoreasSummonee2,"FX_Creatures_Env_Elemental_RocksFire_A")
- CharacterPlayLoopEffect(_FXHandle2,_BoreasSummonee2,"FX_Creatures_Env_Elemental_RocksIce_A")
- CharacterPlayLoopEffect(_FXHandle2,_BoreasSummonee2,"FX_Creatures_Env_Elemental_RocksWind_A")
- CharacterPlayLoopEffect(_FXHandle2,_BoreasSummonee2,"FX_Creatures_Summons_ElementalEarth_A_SpinningRocks")
- CharacterPlayLoopEffect(_pentagramHandle,__Me,"FX_Skills_WitchCraft_Generic_A_Prepare")
- CharacterRemoveStatus(__Me, INVULNERABLE)
- CharacterRemoveStatus(__Me, LYING)
- CharacterRemoveStatus(__Me, SITTING)
- CharacterRemoveStatus(__Me,BURNING)
- CharacterRemoveStatus(__Me,FROZEN)
- CharacterRemoveStatus(__Me,INVISIBLE)
- CharacterRemoveStatus(__Me,UNSHEATHED)
- CharacterRemoveStatus(__Me,WEAK)
- CharacterRemoveStatus(__Me,WET)
- CharacterResetCombatTimeout(__Me)
- CharacterSetAnimationOverride(__Me, "Loop_Ground_Wounded_01")
- CharacterSetAnimationOverride(__Me, "Loop_Ground_Wounded_03")
- CharacterSetAnimationOverride(__Me, "NearDeath_01")
- CharacterSetAnimationOverride(__Me,"")
- CharacterSetAnimationOverride(__Me,"knockdown_loop")
- CharacterSetAnimationOverride(__Me,"Magic_01")
- CharacterSetAnimationOverride(__Me,"TortureRack_Still_01")
- CharacterSetAttackOfOpportunity(__Me,0)
- CharacterSetAttackOfOpportunity(__Me,1)
- CharacterSetCanFight(__Me,0)
- CharacterSetCanFight(__Me,1)
- CharacterSetCanFight(__Me,1,1)
- CharacterSetCanSpotSneakers(__Me,0)
- CharacterSetCanSpotSneakers(__Me,1)
- CharacterSetCombatTimeout(__Me,60.0)
- CharacterSetEnemy(__Me,%currentSetTargetArcher)
- CharacterSetEnemy(__Me,%currentSetTargetArcherMove)
- CharacterSetEnemy(__Me,_char)
- CharacterSetEnemy(__Me,_Char)
- CharacterSetEnemy(__Me,_Enemy)
- CharacterSetEnemy(__Me,null)
- CharacterSetFaction(%friend,"Evil NPC")
- CharacterSetFaction(__Me, "LUC_IV_OrcOutside")
- CharacterSetFaction(__Me,"Animal")
- CharacterSetFaction(__Me,"Evil NPC")
- CharacterSetFaction(__Me,"Good NPC")
- CharacterSetFaction(__Me,"HIB_Immaculates")
- CharacterSetFaction(__Me,%Faction)
- CharacterSetFaction(__Me,%HostileFaction)
- CharacterSetFaction(_Spore, _Faction)
- CharacterSetImmortal(__Me, 0)
- CharacterSetImmortal(__Me, 1)
- CharacterSetOffStage()
- CharacterSetOnStage()
- CharacterStopAnimation()
- CharacterSwitchWeaponType(Bow)
- CharacterSwitchWeaponType(CrossBow)
- CharacterSwitchWeaponType(OneHanded)
- CharacterSwitchWeaponType(SmallWeapons)
- CharacterSwitchWeaponType(SmallWeapons) //doesn't work yet (march, 6)
- CharacterTeleportTo(%CreationPoint)
- CharacterTeleportTo(%CurrentTrigger)
- CharacterTeleportTo(%myStartingPosition)
- CharacterTeleportTo(%startPos)
- CharacterTeleportTo(%startPosSpider)
- CharacterTeleportTo(%tent_IN)
- CharacterTeleportTo(%tent_OUT)
- CharacterTeleportTo(%TriggerGoDown)
- CharacterTeleportTo(%TriggerGoUp)
- CharacterTeleportTo(_EnemyPosition)
- CharacterTeleportTo(_MyPosition)
- CharacterTeleportTo(_TargetPosition)
- CharacterTeleportTo(TRIGGER:CYS_Point_Cecil_GoDown_dd607c26-f2fb-4ac0-a6ee-0bad169652ce)
- CharacterTeleportTo(TRIGGER:CYS_Point_Cecil_GoUp_7dccf5a4-9a68-4b10-9871-fa5d607bd478)
- CharacterTeleportTo(TRIGGER:LUC_OverseerCellar_8ef924df-488c-453a-869b-d215e89e0a5c)
- CharacterTeleportTo(TRIGGER:LUC_OverseerCellarOut_09ce06e6-75da-4256-9b17-8c4b1bd797dc)
- CharacterTeleportTo(TRIGGER:Thijs_Test_GlobalTrigger_33e4e8fb-65ae-4b78-a469-0edfa1a73316)
- CharacterUseItem(%Bed)
- CharacterUseItem(%Bench)
- CharacterUseItem(%Campfire)
- CharacterUseItem(%CampfireCharmer)
- CharacterUseItem(%Chair)
- CharacterUseItem(%CurrentTargetFood)
- CharacterUseItem(%Seat)
- CharacterUseItem(%Stock)
- CharacterUseItem(_item)
- CharacterUseItem(CYS_CecilChair_acb98a79-1842-48ab-a86d-0fd1e177abaf)
- CharacterUseItem(DAF_Cassandra_Throne_001_210a1abc-6a5a-44a0-a7ed-ad4b6804d642)
- CharacterUseItem(DAF_DoorWarehouse4_0676e900-ad34-4e7c-9693-0c942f5c31d7)
- CharacterUseItem(FUR_Skeleton_Throne_A_000_66ba3dc9-b73f-4539-93d6-54fd0a719f04)
- CharacterUseItem(FUR_Skeleton_Throne_A_001_198767e2-77c0-42e9-819d-764f8f75505a)
- CharacterUseItem(ITEM:05m_HouseFarm_A_Hatch_A_Item_002_222de6c5-036b-498e-b4bd-398ecaff95ef)
- CharacterUseItem(ITEM:05m_PoorHouse_A_Stair_Up_A_Item_004_3885817a-1397-4ef7-9fc3-c1bbc29dd05f)
- CharacterUseItem(ITEM:FUR_Poor_Bar_Stool_B_005_04f3dc3c-523f-4cae-bbed-98260e7aa238)
- CharacterUseItem(ITEM:FUR_Poor_Bar_Stool_B_008_b027fd0a-79db-4a0f-99c5-449c984a9f9d)
- CharacterUseItem(ITEM:FUR_Rich_Chair_A_026_1f1961d5-9828-4c87-b9d5-5d5dddae13f9)
- CharacterUseItem(ITEM:FUR_Rich_Chair_A_033_4634f783-8c7a-4ac2-8d34-b3262a909528)
- CharacterUseItem(ITEM:FUR_Rich_Chair_A_034_f82b0ea3-ce9e-40de-9316-1334a21a5879)
- CharacterUseItem(ITEM:FUR_Rich_Chair_A_050_9709402c-e6de-4a82-af57-469330b4da6f)
- CharacterUseItem(ITEM:FUR_Rich_Chair_A_051_ba340126-0913-478a-877e-b325c7ae9212)
- CharacterUseItem(ITEM:FUR_Rich_Couch_B_001_fca1dacc-d819-44d6-b651-1411eab0995b)
- CharacterUseSkill($1,%SkillTargetChar_$1)
- CharacterUseSkill($1,%SkillTargetItem_$1)
- CharacterUseSkill($1,%SkillTargetPos_$1)
- CharacterUseSkill(%chooseHealingSpell,__Me)
- CharacterUseSkill(%chooseHealingSpell,_Target)
- CharacterUseSkill(%chooseRainSkill,%rainSkillTarget)
- CharacterUseSkill(%chooseSecondSkill,%secondSkillTarget)
- CharacterUseSkill(%chooseSecondSkillNC,%secondSkillTargetNC)
- CharacterUseSkill(%chooseSelfSkill,__Me)
- CharacterUseSkill(%chooseSkill,%oneSkillTarget)
- CharacterUseSkill(%chooseSkill3,%oneSkillTarget3)
- CharacterUseSkill(%chooseSkillNC,%oneSkillTargetNC)
- CharacterUseSkill(%debuffSkill,%debuffSkillTarget)
- CharacterUseSkill(%SkillInQuestion,%Astarte2)
- CharacterUseSkill(%SkillInQuestion,_Target)
- CharacterUseSkill(%Spell1,_char)
- CharacterUseSkill(%Spell2,_char)
- CharacterUseSkill(Barf_Ooze, _Enemy)
- CharacterUseSkill(Cone_EnemyArtilleryFlower,_char)
- CharacterUseSkill(Cone_EnemyArtilleryFlower,_Target)
- CharacterUseSkill(Cone_EnemyBlackArtilleryFlower,_char)
- CharacterUseSkill(Cone_EnemyDragonConeAir,_char)
- CharacterUseSkill(Cone_EnemyDragonConeEarth,_char)
- CharacterUseSkill(Cone_EnemyDragonConeFire,_char)
- CharacterUseSkill(Cone_EnemyDragonConeVoid,_char)
- CharacterUseSkill(Cone_EnemyDragonConeWater,_char)
- CharacterUseSkill(Cone_SeaSpider_SwipeAttack,_Enemy)
- CharacterUseSkill(Cone_SeaSpider_WaterAttack_01,_Enemy)
- CharacterUseSkill(Cone_SeaSpider_WaterAttack_02,_Enemy)
- CharacterUseSkill(Cone_SeaSpider_WaterAttack_03,_Enemy)
- CharacterUseSkill(Cone_SeaSpider_WaterAttack_04,_Enemy)
- CharacterUseSkill(Heal_EnemyRegenerate,_Ally)
- CharacterUseSkill(Heal_EnemyRegenerate,_Target)
- CharacterUseSkill(Heal_EnemyRegenerate,CHARACTER:HEALTARGET_3b2bdf54-312d-4078-bf21-186e93e6094d)
- CharacterUseSkill(Jump_EnemyPhoenixDive,_Player)//,_PhoenixDiveDestination)
- CharacterUseSkill(Jump_EnemyPhoenixDive,_Player,_PhoenixDiveDestination)
- CharacterUseSkill(Jump_EnemyTacticalRetreat,_TacRetreatDestination)
- CharacterUseSkill(Projectile_ArhuKillingSpell,_target)
- CharacterUseSkill(Projectile_ArrowExplosion,_Target)
- CharacterUseSkill(Projectile_BlitzBolt,_Target)
- CharacterUseSkill(Projectile_Charm,_Enemy)
- CharacterUseSkill(Projectile_Enemy_PoisonHailAttack,_Enemy)
- CharacterUseSkill(Projectile_EnemyBigDeadlySpores,_char)
- CharacterUseSkill(Projectile_EnemyBlitzBolt,_Target)
- CharacterUseSkill(Projectile_EnemyDragonProjectile,%Astarte2)
- CharacterUseSkill(Projectile_EnemyDragonProjectile,_char)
- CharacterUseSkill(Projectile_EnemyDragonProjectileAir,%Astarte2)
- CharacterUseSkill(Projectile_EnemyDragonProjectileAir,_char)
- CharacterUseSkill(Projectile_EnemyDragonProjectileEarth,%Astarte2)
- CharacterUseSkill(Projectile_EnemyDragonProjectileEarth,_char)
- CharacterUseSkill(Projectile_EnemyDragonProjectileFire,%Astarte2)
- CharacterUseSkill(Projectile_EnemyDragonProjectileFire,_char)
- CharacterUseSkill(Projectile_EnemyDragonProjectileIce,%Astarte2)
- CharacterUseSkill(Projectile_EnemyDragonProjectileIce,_char)
- CharacterUseSkill(Projectile_EnemyExplosionArrow,_Target)
- CharacterUseSkill(Projectile_EnemyFireball,%Target)
- CharacterUseSkill(Projectile_EnemyFireball,_Enemy)
- CharacterUseSkill(Projectile_EnemyFlare,%Exploskeleton1)
- CharacterUseSkill(Projectile_EnemyFlare,%Exploskeleton2)
- CharacterUseSkill(Projectile_EnemyPoisonball,%persTarget)
- CharacterUseSkill(Projectile_EnemyPoisonHair,_Enemy)
- CharacterUseSkill(Projectile_EnemySilverArrowBarrage,_target)
- CharacterUseSkill(Projectile_EnemySmallDeadlySpores,_char)
- CharacterUseSkill(Projectile_EnemyStaffOfMagusAir,_Enemy)
- CharacterUseSkill(Projectile_EnemyStaffOfMagusFire,_Target)
- CharacterUseSkill(Projectile_Fireball, %Enemy)
- CharacterUseSkill(Projectile_Fireball, _Enemy)
- CharacterUseSkill(Projectile_Fireball,_Target)
- CharacterUseSkill(Projectile_IcaraKillingSpell,_target)
- CharacterUseSkill(Projectile_MangothSacrificeSpell, %Sacrificed1)
- CharacterUseSkill(Projectile_MangothSacrificeSpell, %Sacrificed2)
- CharacterUseSkill(Projectile_MangothSacrificeSpell, %Sacrificed3)
- CharacterUseSkill(Projectile_MangothSacrificeSpell, %Sacrificed4)
- CharacterUseSkill(Projectile_RamonSilence,_char)
- CharacterUseSkill(Projectile_WeaverKillingSpell,_target)
- CharacterUseSkill(ProjectileStrike_EnemyMeteorShower,_Enemy)
- CharacterUseSkill(Quake_EnemyEarthquakeDummy,%QuakeTarget)
- CharacterUseSkill(Rain_EnemyWater,_Target)
- CharacterUseSkill(Rain_Water, _Ally)
- CharacterUseSkill(Rush_EnemyRush,_Player)
- CharacterUseSkill(Shout_EnemyBlessedEarth,_Ally)
- CharacterUseSkill(Shout_EnemyExplodeSelf,__Me)
- CharacterUseSkill(Shout_EnemyFear,__Me)
- CharacterUseSkill(Shout_EnemyFear,_char)
- CharacterUseSkill(Shout_EnemyFear,_Target)
- CharacterUseSkill(Shout_EnemyInspire,_char)
- CharacterUseSkill(Shout_EnemyInspire,_Target)
- CharacterUseSkill(Shout_EnemyNullResistance,_Target)
- CharacterUseSkill(Shout_EnemyStunShout,_Enemy)
- CharacterUseSkill(Shout_EnemyWaterOfLife,_Ally)
- CharacterUseSkill(Shout_SparkmasterBerserkStance, __Me)
- CharacterUseSkill(Shout_SparkmasterWeakenStance, __Me)
- CharacterUseSkill(Summon_EnemyAir,_Enemy)
- CharacterUseSkill(Summon_EnemyBoreasAir,_PlayerA)
- CharacterUseSkill(Summon_EnemyBoreasEarth,_PlayerA)
- CharacterUseSkill(Summon_EnemyBoreasFire,_PlayerA)
- CharacterUseSkill(Summon_EnemyBoreasIce,_PlayerA)
- CharacterUseSkill(Summon_EnemyEarth,_Enemy)
- CharacterUseSkill(Summon_EnemyFire,_Enemy)
- CharacterUseSkill(Summon_EnemyGhostlyMedusa,__Me)
- CharacterUseSkill(Summon_EnemyIce,_Enemy)
- CharacterUseSkill(Summon_EnemyShadowCaster,_Enemy)
- CharacterUseSkill(Summon_EnemyShadowGrunt,_Enemy)
- CharacterUseSkill(Summon_EnemyShadowMage,_Enemy)
- CharacterUseSkill(Summon_EnemySmallCrab,__Me)
- CharacterUseSkill(Summon_EnemySmallElemental,__Me)
- CharacterUseSkill(Summon_SeaSpider_Spiderling,_Enemy)
- CharacterUseSkill(Summon_TutorialRanger,TRIGGER:CYS_Point_TutRangerPoint_cb3da6b0-8945-4be9-aa66-b4fc9f519195)
- CharacterUseSkill(Target_AttenberahKillingSpell,%Apprentice)
- CharacterUseSkill(Target_DoctorEnemy,%Target)
- CharacterUseSkill(Target_EnemyBurningTouch,__Me)
- CharacterUseSkill(Target_EnemyDrainWillpower,_char)
- CharacterUseSkill(Target_EnemyInfect,_char)
- CharacterUseSkill(Target_EnemyInvisibilityTarget,__Me)
- CharacterUseSkill(Target_EnemyPurifyingFire,%TargetPurify)
- CharacterUseSkill(Target_EnemyResurrect,_Ally)
- CharacterUseSkill(Target_FrederickKillingSpell,%FleeingImp)
- CharacterUseSkill(Target_PrisonGuardKillingSpell, %Target)
- CharacterUseSkill(Teleportation_EnemyFreeFall,_Player,%NemesisCoordinates)
- CharacterUseSkill(Teleportation_EnemyFreeFall,_Player,%SpecialSkillCoordinates)
- CharacterUseSkill(Teleportation_EnemyFreeFall,_Player,_HarmfulSurface)
- CharacterUseSkill(Teleportation_EnemyFreeFall,_Player,_MyPosition)
- CharacterUseSkill(Teleportation_EnemyFreeFall,_Player,_StrongestAllysPosition)
- CharacterUseSkillFromItem(%SkillItem_$1,%SkillTargetChar_$1,null,%SkillID_$1)
- CharacterUseSkillFromItem(%SkillItem_$1,%SkillTargetItem_$1,null,%SkillID_$1)
- CharacterUseSkillFromItem(%SkillItem_$1,%SkillTargetPos_$1,null,%SkillID_$1)
- CharacterWander(%BarArea, 25, 0, %BarPoint)
- CharacterWander(%CurrentTrigger, _seconds)
- CharacterWander(%Inside, 20, 0)
- CharacterWander(%Outside, 20, 0)
- CharacterWander(%Range,15,0,%Anchor)
- CharacterWander(%SellingPlace,4, 0)
- CharacterWander(%Trigger,%WanderDuration1,%Run)
- CharacterWander(%Trigger,%WanderDuration2,%Run)
- CharacterWander(%villageArea, 5)
- CharacterWander(%WanderArea, %WanderTime, 0)
- CharacterWander(%WanderArea,10,0)
- CharacterWander(%WanderRange1,%WanderDuration1,%Run)
- CharacterWander(%WanderRange1,%WanderDuration1,%Run,%Anchor)
- CharacterWander(%WanderRange2,%WanderDuration2,%Run)
- CharacterWander(%WanderRange2,%WanderDuration2,%Run,%Anchor)
- CharacterWander(%WanderTrigger,5)
- CharacterWander(%WanderZone, 20)
- CharacterWander(%WanderZone, 5)
- CharacterWander(%WanderZone, 5, 0)
- CharacterWander(_Range,5,0,%Trigger)
- CharacterWander(_Trigger,5,0,__Me)
- CharacterWander(FLOAT:1,3,0)
- CharacterWander(FLOAT:10, 15, 0, ITEM:LUC_ChurchDoor_92101fd0-ff96-40f3-a87d-24b63e549796)
- CharacterWander(FLOAT:10,15,0,%PointAfterQuest)
- CharacterWander(FLOAT:10,3,0,CHARACTER:HOM_RedImpLeader_589cdecd-5719-45a6-b91c-c522f9f5c9a7)
- CharacterWander(FLOAT:10,5,0,_Trigger)
- CharacterWander(FLOAT:10.0,5.0,1)
- CharacterWander(FLOAT:2,3,0,%Point1)
- CharacterWander(FLOAT:2,FLOAT:15,0,%Mount)
- CharacterWander(FLOAT:2,FLOAT:2,0,_Center)
- CharacterWander(FLOAT:2.0,3.0)
- CharacterWander(FLOAT:2.0,4,0)
- CharacterWander(FLOAT:2.0,FLOAT:3.0,0,%Camp)
- CharacterWander(FLOAT:3, 3, 0, ITEM:LUC_TorturedGoblin_c40fceee-e376-47cf-aec8-e64ae863a768)
- CharacterWander(FLOAT:3,2,1)
- CharacterWander(FLOAT:3,3)
- CharacterWander(FLOAT:3,3,0,%Point1)
- CharacterWander(FLOAT:3,5)
- CharacterWander(FLOAT:3,5,0,%Point1)
- CharacterWander(FLOAT:3,6)
- CharacterWander(FLOAT:3,6,0)
- CharacterWander(FLOAT:3,_Duration,0,%PointPit)
- CharacterWander(FLOAT:3,_Time,0,%Trigger)
- CharacterWander(FLOAT:3.0,4.0,0,%PointHiberheim)
- CharacterWander(FLOAT:3.0,5,0,%Office)
- CharacterWander(FLOAT:4, 6, 0)
- CharacterWander(FLOAT:4,3)
- CharacterWander(FLOAT:4,3,0,%Point1)
- CharacterWander(FLOAT:4,4,0)
- CharacterWander(FLOAT:4,4,0,%Point1)
- CharacterWander(FLOAT:4.0,4,0,TRIGGER:CYS_BeggarSpot_af9ddd78-6564-4113-8a24-ea5f1590efc4)
- CharacterWander(FLOAT:4.0f, 15)
- CharacterWander(FLOAT:5, 10)
- CharacterWander(FLOAT:5, 10, 0)
- CharacterWander(FLOAT:5, 15)
- CharacterWander(FLOAT:5,4,0,%PointVillage)
- CharacterWander(FLOAT:5,5)
- CharacterWander(FLOAT:5,5.0,0)
- CharacterWander(FLOAT:5,_Duration,0,%PointFlee1)
- CharacterWander(FLOAT:5,_Time,1,%Daddy)
- CharacterWander(FLOAT:5.0, 5, 0)
- CharacterWander(FLOAT:5.0, 60, 1)
- CharacterWander(FLOAT:5.0,20.0,0,%Point1)
- CharacterWander(FLOAT:50, _Sec)
- CharacterWander(FLOAT:6,4,0,%Anchor)
- CharacterWander(FLOAT:6.0,2.0,0,TRIGGER:DAF_XP_Kickstarter_da11f626-c741-424d-b07d-cec4e6838984)
- CharacterWander(FLOAT:8,10)
- CharacterWander(FLOAT:8,5,0)
- CharacterWander(TRIGGER:CYS_AreaGraveyardWidow_55a0dff2-fb23-489e-b3ad-d2891f41c039,1,0,__Me)
- CharacterWander(TRIGGER:CYS_AreaKelvanMineRectruiter_4e8a2fae-09cc-4b3f-8ae5-a5906707668b,3)
- CharacterWander(TRIGGER:CYS_EsmeraldaSellingArea_1817cc02-480b-4a88-999b-bb274fe3d34a, 10, 0)
- CharacterWander(TRIGGER:CYS_TavernArea_0de9d744-0bdb-4099-bff5-e14dcb20f5e9, 20, %IsRunning)
- CharacterWander(TRIGGER:DAF_Area_ArmoryKeySearch_1089a101-f4cf-4837-8cdc-05e567e2cdce,1,0,__Me)
- CharacterWander(TRIGGER:DAF_Area_ArmoryKeySearch_1089a101-f4cf-4837-8cdc-05e567e2cdce,10,0,__Me)
- CharacterWander(TRIGGER:DAF_Area_ArmoryKeySearch_1089a101-f4cf-4837-8cdc-05e567e2cdce,5,0,__Me)
- CharacterWander(TRIGGER:DAF_Area_ArmoryKeySearch_1089a101-f4cf-4837-8cdc-05e567e2cdce,7,0,__Me)
- CharacterWander(TRIGGER:DAF_Area_JinxikaCatOutsideVillage_468873a1-7075-427b-91a9-925d1e7cb377,5,0,__Me)
- CharacterWander(TRIGGER:DAF_Area_PathDruid_c3d00b60-e77b-41b9-99f7-74dfd9dae0fd,3,0,__Me)
- CharacterWander(TRIGGER:DAF_AreaTrollBridge_Fight_8819473e-b505-425a-89b6-648df05dd8c1,5)
- CharacterWander(TRIGGER:LUC_AreaLawrence_1bc3f44c-51d8-4ee2-b2f8-5a7e8f6555f3, 5)
- CharacterWander(TRIGGER:LUC_AreaTrollClassroom_0c882e66-81bb-40a7-8a05-26a1c948ae5d, 4, 1)
- CharacterWander(TRIGGER:LUC_PointProstitute3_7b2be461-41ef-40a0-b8fe-e91557822787, _Duration, 0)
- Check()
- CombatLogText(__Me, "LUC_CMB_SporeMushroom", 0, 1)
- CombatLogText(__Me,"CMB_DAF_AnguishDemon_SummonCyclopsFemale",1,1)
- CombatLogText(__Me,"CMB_DAF_AnguishDemon_SummonCyclopsFighter",1,1)
- CombatLogText(__Me,"CMB_DAF_AnguishDemon_SummonCyclopsWarrior",1,1)
- CombatLogText(__Me,"CMB_DAF_AnguishDemon_SummonCyclopsWizard",1,1)
- CombatLogText(__Me,"CMB_InfectedDogTransforms",0,1)
- CombatLogText(__Me,"CMB_LHHorror_CanTeleport",0,1)
- CombatLogText(__Me,"CMB_LUC_Rafflesia_CantSummonChild",0,1)
- CombatLogText(__Me,"CMB_LUC_Rafflesia_CombatStart",0,1)
- CombatLogText(__Me,"CMB_LUC_Rafflesia_SummonsChild",0,1)
- CombatLogText(__Me,"CMB_LUC_SpiderBoss_Hatching",0,1)
- CombatLogText(__Me,"CMB_LUC_SpiderBoss_Laid",0,1)
- CombatLogText(__Me,"CMB_LUC_SpiderBoss_PoisonMeteor_Ready",0,1)
- CombatLogText(__Me,"CMB_LUC_SpiderBoss_Wounded",0,1)
- CombatLogText(__Me,"CMB_SkelPlantsMine",0,1)
- CombatLogText(__Me,"CYS_BC_Spider_CannotAct",0,1)
- CombatLogText(__Me,"CYS_BC_Using_Canal_01_log",0,1)
- CombatLogText(__Me,"CYS_BC_Using_Canal_02_log",0,1)
- CombatLogText(__Me,"CYS_BC_Using_Canal_03_log",0,1)
- CombatLogText(__Me,"CYS_BC_Using_Canal_04_log",0,1)
- ContainsSurface(_MyPosition,1,CloudPoison)
- ContainsSurface(_MyPosition,1,CloudStatic)
- ContainsSurface(_MyPosition,1,Electrified)
- ContainsSurface(_MyPosition,1,Fire)
- ContainsSurface(_MyPosition,1,Ice)
- ContainsSurface(_MyPosition,1,Ooze)
- CreateSurfaceAt(__Me,CloudPoison,3)
- CreateSurfaceAt(__Me,Fire,1.2)
- CreateSurfaceAt(__Me,Water,1)
- CreateSurfaceAt(_ChosenSurface,Fire,2)
- CreateSurfaceAt(_ChosenSurface,None,2)
- CreateSurfaceAt(_rock1Position,Fire,1)
- CreateSurfaceAt(_rock2Position,Fire,1)
- CreateSurfaceAt(_TargetedSurface,Lava,2)
- DebugText(%Player,"Script - Eastern Signal Received!")
- DebugText(%Player,"Script - Eastern Signal Sent!")
- DebugText(%Player,"Script - Northern Signal Received!")
- DebugText(%Player,"Script - Northern Signal Sent!")
- DebugText(%Player,"Script - Southern Signal Received!")
- DebugText(%Player,"Script - Southern Signal Sent!")
- DebugText(__Me, "Calculating Score Projectile_EnemyStaffOfMagus")
- DebugText(__Me, "Inited!")
- DebugText(__Me,"+1!")
- DebugText(__Me,"[1]",_testInt)
- DebugText(__Me,"Blessed Earth!")
- DebugText(__Me,"Can't find path! Teleporting!")
- DebugText(__Me,"COULDNT FIND ANYONE LOL")
- DebugText(__Me,"Elemental Havoc!")
- DebugText(__Me,"Ending Turn!")
- DebugText(__Me,"Entering Fire")
- DebugText(__Me,"Facing Box!")
- DebugText(__Me,"Failed!")
- DebugText(__Me,"Frequency cannot be smaller than zero")
- DebugText(__Me,"Friends are dead: Melee Behaviour!")
- DebugText(__Me,"Haste!")
- DebugText(__Me,"Health cannot be bigger than one")
- DebugText(__Me,"Hi friend!")
- DebugText(__Me,"I stay away!")
- DebugText(__Me,"I'm with leader but friend is away!")
- DebugText(__Me,"INTERRUPT (manual by [1])",_reactionName)
- DebugText(__Me,"INTERRUPT")
- DebugText(__Me,"My lighthouse ... my home ... my hell ...")
- DebugText(__Me,"No boats on the horizon, but the flame will burn nonetheless!")
- DebugText(__Me,"no y u kill slave")
- DebugText(__Me,"Okay, let's go!")
- DebugText(__Me,"omg no slave left (0)!")
- DebugText(__Me,"Opening Ranged!")
- DebugText(__Me,"Orcs down on the beach ... What are these savages doing here?")
- DebugText(__Me,"Range Adjustment must be 1 or 0 (on or off)")
- DebugText(__Me,"Regenerate!")
- DebugText(__Me,"Resurrecting!")
- DebugText(__Me,"Skill script assigned but no skill selected")
- DebugText(__Me,"Storetarget must be 1 or 0 (on or off)")
- DebugText(__Me,"thx bye")
- DebugText(__Me,"Using Fear!")
- DebugText(__Me,"Using Ranged!")
- DebugText(__Me,"Where are my guys?")
- DebugText(__Me,"WIP: no DAGGER animation set")
- DebugText(__Me,"Yes M'lord!")
- DelayReaction("CastOnCharacter_$1", 2)
- DelayReaction("CastOnItem_$1", 2)
- DelayReaction("CastOnPosition_$1", 2)
- DelayReaction("Combat_AttackSetEnemy",3)
- DelayReaction("Combat_MoveToSetEnemy",3)
- DelayReaction("MoveToTriggers", 2)
- DialogRequestStop("CYS_AD_IntroGuards")
- DialogRequestStop("DAF_AD_BO_ArmoryKeyArgue")
- DialogRequestStop("DAF_AD_BO_TavernOrcs1")
- DialogRequestStop("DAF_AD_BO_TavernOrcs2")
- DialogRequestStop("DAF_AD_BO_WaitingTorturers")
- DialogRequestStop("DAF_AD_FamilyHouseGuards2")
- DialogRequestStop("DAF_AD_ForestSpiritApprentice")
- DialogRequestStop("DAF_AD_George_Boast")
- DialogRequestStop("DAF_AD_GrutOrder_Dance")
- DialogRequestStop("DAF_AD_GrutOrder_WhiskyRun")
- DialogRequestStop("DAF_AD_Pokergame")
- DialogRequestStop("DAF_AD_Priest1")
- DialogRequestStop("DAF_AD_Priest2")
- DialogRequestStop("DAF_AD_Skeleton_Trader_Bodies")
- DialogRequestStop("DAF_AD_Skeleton_Trader_Fire")
- DialogRequestStop("DAF_AD_Skeleton_Trader_Hut")
- DialogRequestStop("DAF_AD_Warehouse_GuardWhine")
- DialogRequestStop("DAF_AD_Warehouse_GuardWhine2")
- DialogRequestStop("DAF_AD_Warehouse_GuardWhine3")
- DialogRequestStop("DAF_AD_WarehouseGuardsWineRun")
- DialogRequestStop("DAF_AD_WarehouseGuardsWineRun2")
- DialogRequestStop("DAF_AD_WhiskyFail")
- DialogRequestStop("DAF_AD_WhiskySuccesful")
- DialogRequestStop("LUC_AD_ComplainingGoblin")
- DialogRequestStop("LUC_AD_GateGuardTroll")
- DialogRequestStop("LUC_AD_GoblinBridges_BarrelTalk")
- DialogRequestStop("LUC_AD_OrcsTalking")
- DialogRequestStop("LUC_AD_WitchCave_Izotza")
- DialogRequestStop("LUC_StoneAmbush_OrcDialogue")
- DialogRequestStop(%string_Dialogue)
- DialogStart("CYS_AD_AnnaAlistair",__Me,%Alistair)
- DialogStart("CYS_AD_ArcheologistCower",__Me)
- DialogStart("CYS_AD_Aureus_Guards",%Lighthouse1,%Lighthouse2,__Me)
- DialogStart("CYS_AD_Bath", __Me)
- DialogStart("CYS_AD_Beggar",__Me)
- DialogStart("CYS_AD_Bellegar",__Me)
- DialogStart("CYS_AD_Bertia",__Me)
- DialogStart("CYS_AD_Bulls",%Bull,__Me)
- DialogStart("CYS_AD_CaptainJack", __Me)
- DialogStart("CYS_AD_CaptainJack",__Me)
- DialogStart("CYS_AD_CecilMourning",__Me)
- DialogStart("CYS_AD_CharmedOrc",__Me)
- DialogStart("CYS_AD_CharmedOrcGuardAfterKillingOrc",__Me)
- DialogStart("CYS_AD_ConradSailor",__Me,%Friend)
- DialogStart("CYS_AD_Donovan_Guards",%Lighthouse1,%Lighthouse2,__Me)
- DialogStart("CYS_AD_Eglandaer",__Me)
- DialogStart("CYS_AD_Esmeralda_Septimus",%Friend,__Me)
- DialogStart("CYS_AD_EvelynAsksPlayer",__Me)
- DialogStart("CYS_AD_EvelynOminous",__Me)
- DialogStart("CYS_AD_FairListeners",__Me)
- DialogStart("CYS_AD_Gallagher",__Me)
- DialogStart("CYS_AD_GateGuard",__Me)
- DialogStart("CYS_AD_GraveyardWidow", __Me)
- DialogStart("CYS_AD_GreavingOrc",__Me)
- DialogStart("CYS_AD_GuardAfterFight",__Me)
- DialogStart("CYS_AD_GuardBarrack", __Me)
- DialogStart("CYS_AD_GuardCheckingBridge",__Me)
- DialogStart("CYS_AD_GuardDuringFight",__Me)
- DialogStart("CYS_AD_HelpersBeforeEvent",__Me,%Friend)
- DialogStart("CYS_AD_IntroGuards",%Junius,__Me)
- DialogStart("CYS_AD_JAH",__Me)
- DialogStart("CYS_AD_JakeDog", __Me)
- DialogStart("CYS_AD_LighthouseDaring",%Friend,__Me)
- DialogStart("CYS_AD_MAD_Ferol_Gone",__Me)
- DialogStart("CYS_AD_MAD_Ferol_Present",__Me,%Ferol)
- DialogStart("CYS_AD_MAD_Novak_Gone",__Me)
- DialogStart("CYS_AD_MAD_Novak_Present",__Me,%Novak)
- DialogStart("CYS_AD_MarketVisitors",%OtherMarketVisitor,__Me)
- DialogStart("CYS_AD_Moira",__Me)
- DialogStart("CYS_AD_OrcFemaleGuards",%Friend,__Me)
- DialogStart("CYS_AD_OrcLibrarian",__Me)
- DialogStart("CYS_AD_Pincer",__Me)
- DialogStart("CYS_AD_RandomWorker1",__Me)
- DialogStart("CYS_AD_RandomWorker2", __Me)
- DialogStart("CYS_AD_Reginald",__Me)
- DialogStart("CYS_AD_RuinedWorkerSadAskHelp", __Me)
- DialogStart("CYS_AD_RuinedWorkerWorking", __Me)
- DialogStart("CYS_AD_Sailors",%Friend,__Me)
- DialogStart("CYS_AD_ThelyronMumbles",__Me)
- DialogStart("CYS_AD_ThelyronPatientComfortsOther",__Me)
- DialogStart("CYS_AD_ThelyronPatientPain",__Me)
- DialogStart("CYS_AD_Warehouse_FloriusCurtius",__Me,%Friend)
- DialogStart("CYS_AD_WarehouseGuards",__Me,%Friend)
- DialogStart("CYS_BC_AD_Ebenezer", __Me)
- DialogStart("CYS_BC_AD_EbenezerListener", __Me)
- DialogStart("CYS_BC_AD_Nemris",__Me)
- DialogStart("CYS_TUT_AD_MageStoneAD",__Me,%Helper2)
- DialogStart("CYS_TUT_AD_MageSummonSkeletons",__Me)
- DialogStart("DAF_AD_BO_ArmoryKeyArgue",%Friend,__Me)
- DialogStart("DAF_AD_BO_OrcTorturerNolanDied", __Me, %GoblinAssistent)
- DialogStart("DAF_AD_BO_TavernOrcs1",%Friend,__Me)
- DialogStart("DAF_AD_BO_TavernOrcs2",%Friend,__Me)
- DialogStart("DAF_AD_BO_WaitingTorturers", __Me, %GoblinAssistent)
- DialogStart("DAF_AD_BOReinforcements",%Ragnar,__Me)
- DialogStart("DAF_AD_DoorCleaning",__Me)
- DialogStart("DAF_AD_FamilyHouseGuards2",__Me,%Colleague)
- DialogStart("DAF_AD_ForestSpiritApprentice",__Me)
- DialogStart("DAF_AD_George_Boast",__Me,_Human,_Orc)
- DialogStart("DAF_AD_JinxikaCat",__Me)
- DialogStart("DAF_AD_OpheliaVincent",%Love,__Me)
- DialogStart("DAF_AD_Pokergame",__Me,%Pokerbuddy1,%Pokerbuddy2)
- DialogStart("DAF_AD_Priest1",__Me,%Bob)
- DialogStart("DAF_AD_Priest2",__Me,%Bob)
- DialogStart("DAF_AD_Skeleton_Trader_Bodies",__Me)
- DialogStart("DAF_AD_Skeleton_Trader_Fire",__Me)
- DialogStart("DAF_AD_Skeleton_Trader_Hut",__Me)
- DialogStart("DAF_AD_Warehouse_GuardWhine",__Me,%Leonard)
- DialogStart("DAF_AD_Warehouse_GuardWhine2",__Me)
- DialogStart("DAF_AD_Warehouse_GuardWhine3",__Me)
- DialogStart("DAF_AD_WarehouseGuardsWineRun",__Me,%Colleague)
- DialogStart("DAF_AD_WarehouseGuardsWineRun2",%Colleague,__Me)
- DialogStart("DAF_AD_WhiskyFail",__Me,%Grutilda)
- DialogStart("DAF_AD_WhiskySuccesful",__Me,%Grutilda)
- DialogStart("DAF_AD_WollockPreacher", __Me)
- DialogStart("DAF_BO_PrisonGuard2_DoorWarning", __Me, %ArmoryDoorUsedBy)
- DialogStart("DFD_Lv4_AD_Fool",__Me)
- DialogStart("Dude2", __Me)
- DialogStart("GEN_WaitressTakesOrder", __Me, %currentCustomer)
- DialogStart("Greeting_AD",CHARACTER:Greeting_A_aa6deb90-e9dd-4677-8b2e-5529225404d8,CHARACTER:Greeting_A_aa6deb90-e9dd-4677-8b2e-5529225404d8,CHARACTER:Greeting_A_aa6deb90-e9dd-4677-8b2e-5529225404d8)
- DialogStart("Greeting_AD",CHARACTER:Greeting_A_aa6deb90-e9dd-4677-8b2e-5529225404d8,CHARACTER:Greeting_B_56cc927e-a9d1-4a7f-a077-9d7ebdcd2d5b,CHARACTER:Greeting_C_c7da6d8f-260a-4784-8521-6a23b9481402)
- DialogStart("HIB_AD_Apprentice",__Me)
- DialogStart("HIB_AD_Hopper",__Me)
- DialogStart("HIB_AD_HopperSnowman",__Me)
- DialogStart("HIB_AD_ImpCrafter",__Me)
- DialogStart("HIB_AD_Izotza",__Me)
- DialogStart("HIB_AD_Leandra",__Me)
- DialogStart("HIB_AD_PrisonRat",__Me)
- DialogStart("HIB_AD_RedImp",__Me)
- DialogStart("HOM_AD_IcaraEden",__Me)
- DialogStart("HOM_AD_ImpBothersZixzax",__Me)
- DialogStart("HOM_AD_Shrike_Leandra",_Shrike,__Me)
- DialogStart("HOM_AD_ZandalorEden",__Me)
- DialogStart("HOM_AD_ZixZax_PortalWait",__Me)
- DialogStart("LUC_AD_BickyBonnie",%Bonnie,__Me)
- DialogStart("LUC_AD_BjornChecksOnMara",__Me,%Mara)
- DialogStart("LUC_AD_BjornInspectsMount",__Me,%Mount)
- DialogStart("LUC_AD_BjornLookingForHelp",__Me)
- DialogStart("LUC_AD_BjornRequestsHelpFromPlayer",__Me)
- DialogStart("LUC_AD_BlacksmithBjornMount",__Me)
- DialogStart("LUC_AD_BlacksmithMaraBothersBjorn",__Me,%Bjorn)
- DialogStart("LUC_AD_BonnieKate",%Bonnie,__Me)
- DialogStart("LUC_AD_BrandonRamon",%Brandon,__Me)
- DialogStart("LUC_AD_ChurchMiner", __Me)
- DialogStart("LUC_AD_ComplainingGoblin",__Me, %LeftOrc)
- DialogStart("LUC_AD_DoreenMaurice",%Doreen,__Me)
- DialogStart("LUC_AD_FreeOrcPrisonerGreets",__Me,_char)
- DialogStart("LUC_AD_GateGuardTroll",%LeftOrc,__Me)
- DialogStart("LUC_AD_GoblinBridges_BarrelTalk",%LeftGoblin,__Me)
- DialogStart("LUC_AD_ImpSlave",__Me)
- DialogStart("LUC_AD_LawrenceMiners",__Me)
- DialogStart("LUC_AD_LoicFight", __Me)
- DialogStart("LUC_AD_LoicPreaching", __Me)
- DialogStart("LUC_AD_MaraBlacksmith",__Me)
- DialogStart("LUC_AD_MaraBlacksmith_Furnace",__Me)
- DialogStart("LUC_AD_MaraCamp",__Me)
- DialogStart("LUC_AD_MaraCooking",__Me)
- DialogStart("LUC_AD_MineGoblinPatrol1",__Me,%Friend)
- DialogStart("LUC_AD_NadiaAfterSpeech",__Me)
- DialogStart("LUC_AD_NadiaMiners",__Me)
- DialogStart("LUC_AD_OrcAmbush3",%LeftOrc,__Me)
- DialogStart("LUC_AD_OrcPrisonerQuestion",__Me)
- DialogStart("LUC_AD_OrcsTalking",%LeftOrc,__Me)
- DialogStart("LUC_AD_PrisonGuardOrcTaunt",__Me,%Orc)
- DialogStart("LUC_AD_PrisonGuardPlayerTaunt",__Me)
- DialogStart("LUC_AD_Prostitute",__Me)
- DialogStart("LUC_AD_RubyKate",%Ruby,__Me)
- DialogStart("LUC_AD_RubyTroll",__Me,%Troll)
- DialogStart("LUC_AD_SacrificialChicken",__Me)
- DialogStart("LUC_AD_TrollBridge1",__Me)
- DialogStart("LUC_AD_TrollBridge2",__Me)
- DialogStart("LUC_AD_TrollBridge6",__Me)
- DialogStart("LUC_AD_TrollKing_AtTable", __Me)
- DialogStart("LUC_AD_WitchCave_Izotza",__Me)
- DialogStart("LUC_AD_WitchCave_IzotzaMelting",__Me)
- DialogStart("LUC_AD_WitchCaveCultists2",__Me)
- DialogStart("LUC_AlfieRalfie", %KadMount, __Me)
- DialogStart("LUC_BG_AD_SittingCultists", %Friend1, %Friend2, __Me)
- DialogStart("LUC_InnkeeperCustomer_01", __Me, %customerAtBar_01)
- DialogStart("LUC_IV_AD_CultistAtTree", %Friend, __Me)
- DialogStart("LUC_IV_AD_Patrol", %Friend, __Me)
- DialogStart("LUC_IV_AD_Smith", %Boss, __Me)
- DialogStart("LUC_IV_AD_TeacherAtSlab",__Me)
- DialogStart("LUC_IV_AD_TeacherDiscoursing", __Me)
- DialogStart("LUC_IV_AD_TeacherYellStudent", __Me, %Student)
- DialogStart("LUC_IV_AttenberahGuards", %Buddy, __Me)
- DialogStart("LUC_IV_OutsideTeacher1",__Me)
- DialogStart("LUC_IV_OutsideTeacher2",__Me)
- DialogStart("LUC_IV_OutsideTeacher3",__Me)
- DialogStart("LUC_IV_OutsideTeacher4",__Me)
- DialogStart("LUC_IV_OutsideTeacher5",__Me)
- DialogStart("LUC_IV_OutsideTeacher6",__Me)
- DialogStart("LUC_StoneAmbush_OrcDialogue",%LeftOrc,__Me)
- DialogStart(%AD, __Me, %Friend)
- DialogStart(%ADPlayerGoingIn,__Me)
- DialogStart(%ADPlayerGoingOut,__Me)
- DialogStart(%BanterDialog,%TalkPartner,__Me)
- DialogStart(%BanterDialog,__Me)
- DialogStart(%Dialog,%Partner,__Me)
- DialogStart(%Dialog,__Me)
- DialogStart(%DialogName,%Friend,__Me)
- DialogStart(%DialogString, __Me)
- DialogStart(%string_Dialogue,%ConversationPartner,__Me)
- DialogStart(_dialog, __Me, %ConversationPartner)
- DialogStart(_DialogToStart,_DialogTarget,__Me)
- DialogStart(_Order,__Me,%Imp)
- DialogStart(_Story, __Me)
- DisplayCombatInfoText(__Me, %saveAPtext_$1, 2)
- DisplayCombatInfoText(__Me,%saveAPText2,2)
- DisplayCombatInfoText(__Me,%saveAPText3,2)
- DisplayCombatInfoText(__Me,%saveAPtext_$1,2)
- DisplayCombatInfoText(__Me,%saveAPTextDebuff,2)
- DisplayCombatInfoText(__Me,%saveAPTextOne,2)
- DisplayCombatInfoText(__Me,%saveAPTextOneNC,2)
- DisplayCombatInfoText(__Me,%saveAPTextRain,2)
- DisplayCombatInfoText(__Me,%saveAPTextSecondNC,2)
- DisplayText(%Albert,"LUC_Ernesto_Script_0",3)
- DisplayText(%Albert,"LUC_Ernesto_Script_4",3)
- DisplayText(%Cook,"CYS_ChickenRunning_Script_0",3)
- DisplayText(%Cook,"CYS_ChickenRunning_Script_1",3)
- DisplayText(%currentCustomer, "GEN_CallWaitress_06")
- DisplayText(%Friend, "CYS_PatrolGuardWestSide_1", 5)
- DisplayText(%Friend,"LUC_HungryMiner_Script_1",3)
- DisplayText(%Goblin2,"LUC_GoblinLostFound1_Script_1",3)
- DisplayText(%Goblin2,"LUC_SecondGoblinMineGuard_Script_1",5)
- DisplayText(%Goblin2,"LUC_SecondGoblinMineGuard_Script_4",5)
- DisplayText(%GoblinAssistent, "DAF_BO_GoblinAssistentNolanDied_01", 5)
- DisplayText(%Grutilda,"DAF_GrutildaStopDance")
- DisplayText(%LaughingGuard,"CYS_DrillSergeant_Script_6",3)
- DisplayText(%LeftGoblin,"LUC_GoblinBridges_BarrelDestroyed_01",4)
- DisplayText(%OrcLeader, "CYS_EvelynOrcShout", 4)
- DisplayText(%ServedOrc,_Text3,5)
- DisplayText(%SmartGuy,"LUC_ThirdGoblinMineGuard_Script_1",3)
- DisplayText(%SmartGuy,"LUC_ThirdGoblinMineGuard_Script_3",3)
- DisplayText(%SmartGuy,"LUC_ThirdGoblinMineGuard_Script_5",3)
- DisplayText(%SparringPartner, "LUC_WC_Boar", 2)
- DisplayText(%VoidShepherd,"LUC_DemonPlains_ShepherdEntersCombat")
- DisplayText(__Me, "CYS_BC_AD_PontiusFight", 3)
- DisplayText(__Me, "CYS_ChickenCookNoPetPal", 3)
- DisplayText(__Me, "CYS_CookMorris_Story_2", 3)
- DisplayText(__Me, "CYS_CookMorrisTurkey_01", 3)
- DisplayText(__Me, "CYS_EvelynFirstCultist", 5)
- DisplayText(__Me, "CYS_EvelynYell", 4)
- DisplayText(__Me, "CYS_GuardAnswerPatrolGuard_1", 5)
- DisplayText(__Me, "CYS_GuardAnswerPatrolGuard_2", 5)
- DisplayText(__Me, "CYS_PatrolGuardEastSide_1", 5)
- DisplayText(__Me, "CYS_PatrolGuardTalkToGuard_1", 5)
- DisplayText(__Me, "CYS_PatrolGuardTalkToGuard_2", 5)
- DisplayText(__Me, "DAF_BO_GoblinAssistentNolanDied_03", 5)
- DisplayText(__Me, "DAF_BO_GoblinTortureNolanRescued_01", 10)
- DisplayText(__Me, "DAF_BO_OrcTortureNolanDied_01", 5)
- DisplayText(__Me, "DAF_BO_OrcTortureNolanDied_02", 5)
- DisplayText(__Me, "DAF_BO_OrcTortureNolanDied_03", 5)
- DisplayText(__Me, "DAF_BO_OrcTortureNolanRescued_01", 10)
- DisplayText(__Me, "DAF_BO_OrcTorturerScream", 10)
- DisplayText(__Me, "DAF_BO_TorturersSpottedDeadGuard_01", 5)
- DisplayText(__Me, "DAF_GoblinTorturerSeesDeadGuard_01", 5)
- DisplayText(__Me, "DAF_NolanCowering_01", 5)
- DisplayText(__Me, "DAF_OrcTorturerSeesDeadGuard_01", 5)
- DisplayText(__Me, "DAF_Remis_Both_01", 3)
- DisplayText(__Me, "DAF_Remis_Both_02", 3)
- DisplayText(__Me, "DAF_Remis_Female_01", 3)
- DisplayText(__Me, "DAF_Remis_Female_02", 3)
- DisplayText(__Me, "DAF_Remis_Male_01", 3)
- DisplayText(__Me, "DAF_Remis_Male_02", 3)
- DisplayText(__Me, "DAF_WollockPray", 5)
- DisplayText(__Me, "DFD_Lv4_TreasuryGuardDoorWarning", 5)
- DisplayText(__Me, "GEN_CallWaitress_03")
- DisplayText(__Me, "GEN_CallWaitress_04")
- DisplayText(__Me, "GEN_CallWaitress_05")
- DisplayText(__Me, "GEN_CallWaitress_07")
- DisplayText(__Me, "LUC_ArhuSeeksAttention",4)
- DisplayText(__Me, "LUC_BabyTrollResponse", 2)
- DisplayText(__Me, "LUC_GoblinTorturer_01", 3)
- DisplayText(__Me, "LUC_GoblinTorturer_02", 3)
- DisplayText(__Me, "LUC_GoblinTorturer_03", 3)
- DisplayText(__Me, "LUC_KadraskazAngry", 3)
- DisplayText(__Me, "LUC_NaughtyTrollBabyReaction", 2)
- DisplayText(__Me, "LUC_OrcMineSlave_01", 3)
- DisplayText(__Me, "LUC_OrcMineSlave_02", 3)
- DisplayText(__Me, "LUC_OrcMineSlave_03", 3)
- DisplayText(__Me, "LUC_Seargiu_2", 4)
- DisplayText(__Me, "LUC_Tundrin_2", 4)
- DisplayText(__Me, "LUC_WC_StrikingImmaculate", 2)
- DisplayText(__Me, "QUAFF_POTION", 4)
- DisplayText(__Me, "TUT_RagequinGhost", 4)
- DisplayText(__Me, %drinkText_$1, 2)
- DisplayText(__Me, %Text, 3)
- DisplayText(__Me, %Text, 5)
- DisplayText(__Me, _CoweringLine, 5)
- DisplayText(__Me, _Line)
- DisplayText(__Me, _Reaction, 3)
- DisplayText(__Me, _Talk, 4)
- DisplayText(__Me, _text)
- DisplayText(__Me, _Text, 3)
- DisplayText(__Me, _text, 3)
- DisplayText(__Me, _text, 5)
- DisplayText(__Me, _Text, 5)
- DisplayText(__Me, _TextOnGettingClose, 5)
- DisplayText(__Me, _TextToDisplay, 3)
- DisplayText(__Me, _ThankYouLine, 5)
- DisplayText(__Me,"Aargh, what should I do with my life!")
- DisplayText(__Me,"CMB_BabyBomberCannotExplode",2)
- DisplayText(__Me,"CMB_LHHorror_Buff",4)
- DisplayText(__Me,"CMB_LHHorror_Resurrect",4)
- DisplayText(__Me,"CYS_BC_SpiderLaughing",3)
- DisplayText(__Me,"CYS_Braccus_Spell_1",3)
- DisplayText(__Me,"CYS_Braccus_Spell_2",3)
- DisplayText(__Me,"CYS_Braccus_Spell_3",3)
- DisplayText(__Me,"CYS_BurialDogWarn1")
- DisplayText(__Me,"CYS_CaptainJack_Script_0",3)
- DisplayText(__Me,"CYS_Dietmar_CallForHelp",4)
- DisplayText(__Me,"CYS_DrillGuards_Script_0",4)
- DisplayText(__Me,"CYS_DrillSergeant_Script_0",4)
- DisplayText(__Me,"CYS_DrillSergeant_Script_1",4)
- DisplayText(__Me,"CYS_DrillSergeant_Script_2",4)
- DisplayText(__Me,"CYS_DrillSergeant_Script_3",5)
- DisplayText(__Me,"CYS_DrillSergeant_Script_4",4)
- DisplayText(__Me,"CYS_DrillSergeant_Script_5",4)
- DisplayText(__Me,"CYS_FishThief2_Script_0",3)
- DisplayText(__Me,"CYS_FishThief2_Script_1",3)
- DisplayText(__Me,"CYS_GuardBarracksCook_Script_0",5)
- DisplayText(__Me,"CYS_GuardBarracksCook_Script_1",5)
- DisplayText(__Me,"CYS_InfernalChimera_CombatStarted",2)
- DisplayText(__Me,"CYS_InfernalChimera_Countdown_01",2)
- DisplayText(__Me,"CYS_InfernalChimera_Countdown_02",2)
- DisplayText(__Me,"CYS_InfernalChimera_Countdown_Cancel",2)
- DisplayText(__Me,"CYS_InfernalChimera_Countdown_Unleash",2)
- DisplayText(__Me,"CYS_InfernalChimera_Laughter_01",2)
- DisplayText(__Me,"CYS_InfernalChimera_Laughter_02",2)
- DisplayText(__Me,"CYS_InfernalChimera_Laughter_Final",2)
- DisplayText(__Me,"CYS_InfernalChimera_Surface",2)
- DisplayText(__Me,"CYS_InfernalChimera_WhereDidYouGo",2)
- DisplayText(__Me,"CYS_InfernalChimera_Wounded",2)
- DisplayText(__Me,"CYS_PatrolGuardEastSide_2",5)
- DisplayText(__Me,"CYS_PatrolGuardTalkToGuard_1_1", 5)
- DisplayText(__Me,"CYS_PatrolGuardWestSide_2",5)
- DisplayText(__Me,"CYS_Samson_1",5)
- DisplayText(__Me,"CYS_Samson_2",5)
- DisplayText(__Me,"CYS_Samson_3",5)
- DisplayText(__Me,"CYS_SkeletonKing_Bard_Argh01",4)
- DisplayText(__Me,"CYS_SkeletonKing_Bard_Sad01",4)
- DisplayText(__Me,"CYS_SkeletonKing_Bard_Sad02",4)
- DisplayText(__Me,"CYS_SkeletonKing_SadKing",4)
- DisplayText(__Me,"CYS_SkeletonKing_SadQueen",4)
- DisplayText(__Me,"CYS_SkeletonKing_Summon")
- DisplayText(__Me,"CYS_WestBeachGiantAlliesDead",3)
- DisplayText(__Me,"CYS_WestBeachGiantBuffs",3)
- DisplayText(__Me,"CYS_WestBeachGiantCastsFear",3)
- DisplayText(__Me,"CYS_WestBeachGiantSkipTurn",3)
- DisplayText(__Me,"CYS_WestBeachGiantTooClose",3)
- DisplayText(__Me,"DAF_DeathKnight_Aggro_01",2)
- DisplayText(__Me,"DAF_George_Taunt",3)
- DisplayText(__Me,"DAF_GoblinOrdersWhisky",5)
- DisplayText(__Me,"DAF_GoblinWondersWhereBartenderIs",6)
- DisplayText(__Me,"DAF_GrutCallsGoblin",5)
- DisplayText(__Me,"DAF_HershelOutOfWhisky",3)
- DisplayText(__Me,"DAF_HouseSearch1",3)
- DisplayText(__Me,"DAF_HouseSearch2",3)
- DisplayText(__Me,"DAF_HouseSearch3",3)
- DisplayText(__Me,"DAF_HouseSearch4",3)
- DisplayText(__Me,"DAF_HouseSearch5",3)
- DisplayText(__Me,"DAF_HouseSearch6",3)
- DisplayText(__Me,"DAF_HouseSearch7",3)
- DisplayText(__Me,"DAF_HouseSearch8",3)
- DisplayText(__Me,"DAF_MoreWhiskyFound")
- DisplayText(__Me,"DAF_Norok_Bodies",3.0)
- DisplayText(__Me,"DAF_Norok_Painting1",3.0)
- DisplayText(__Me,"DAF_Norok_Painting2",3.0)
- DisplayText(__Me,"DAF_Norok_Pillows",3.0)
- DisplayText(__Me,"DAF_Norok_Seat",3.0)
- DisplayText(__Me,"DAF_Ophelia_01",5)
- DisplayText(__Me,"DAF_Pondering1",3)
- DisplayText(__Me,"DAF_Pondering2",3)
- DisplayText(__Me,"DAF_Pondering3",3)
- DisplayText(__Me,"DAF_PrisonGuard_Armory",3)
- DisplayText(__Me,"DAF_PrisonGuard_Torture",3)
- DisplayText(__Me,"DAF_Ratcatcher_Script_0",3)
- DisplayText(__Me,"DAF_Ratcatcher_Script_1",3)
- DisplayText(__Me,"DAF_RatCatcher_Script_2",3)
- DisplayText(__Me,"DAF_SheilaFarewell_01",5)
- DisplayText(__Me,"DAF_SheilaSpell_01",5)
- DisplayText(__Me,"DAF_SheilaSpell_02",5)
- DisplayText(__Me,"DAF_TavernCheeseRat_Script_00",3)
- DisplayText(__Me,"DAF_TavernCheeseRat_Script_01",3)
- DisplayText(__Me,"DAF_TavernOrcGrabbingFreshAir",3)
- DisplayText(__Me,"DAF_Vincent_01",5)
- DisplayText(__Me,"DAF_WhiskyBarrelNearEmpty")
- DisplayText(__Me,"GEN_GoHostile",5)
- DisplayText(__Me,"GEN_PartnerGoesHostile_1",5)
- DisplayText(__Me,"HIB_ImmaculatesFireOff_1",5)
- DisplayText(__Me,"HIB_ImmaculatesFireOff_2",5)
- DisplayText(__Me,"HIB_Robot_Die_01",4)
- DisplayText(__Me,"HIB_Robot_EmergencyMeasuresEngaged_01",4)
- DisplayText(__Me,"HIB_SentinelSpotted",5.0)
- DisplayText(__Me,"HOM_End_AstarteLose1",3)
- DisplayText(__Me,"HOM_End_AstarteLose2",3)
- DisplayText(__Me,"HOM_End_AstarteLose3",3)
- DisplayText(__Me,"HOM_End_AstarteWin1",3)
- DisplayText(__Me,"HOM_End_AstarteWin2",3)
- DisplayText(__Me,"HOM_End_AstarteWin3",3)
- DisplayText(__Me,"HOM_End_LeandraLose1",3)
- DisplayText(__Me,"HOM_End_LeandraLose2",3)
- DisplayText(__Me,"HOM_End_LeandraLose3",3)
- DisplayText(__Me,"HOM_End_LeandraLose4",2)
- DisplayText(__Me,"HOM_End_LeandraWin1",3)
- DisplayText(__Me,"HOM_End_LeandraWin2",3)
- DisplayText(__Me,"HOM_End_LeandraWin3",3)
- DisplayText(__Me,"HOM_End_ShrikeLose1",3)
- DisplayText(__Me,"HOM_End_ShrikeLose2",3)
- DisplayText(__Me,"HOM_End_ShrikeLose3",3)
- DisplayText(__Me,"HOM_End_ShrikeWin1",3)
- DisplayText(__Me,"HOM_End_ShrikeWin2",3)
- DisplayText(__Me,"HOM_End_ShrikeWin3",3)
- DisplayText(__Me,"HOM_End_Void1",3)
- DisplayText(__Me,"HOM_End_Void2",3)
- DisplayText(__Me,"HOM_End_Void3",3)
- DisplayText(__Me,"HOM_Zixzax_King1")
- DisplayText(__Me,"HOM_ZixZax_ThroughPortal")
- DisplayText(__Me,"I need to practice my spells!")
- DisplayText(__Me,"LUC_BjornMournsMara",FLOAT:3.0)
- DisplayText(__Me,"LUC_CookMines_Script_0",3)
- DisplayText(__Me,"LUC_CookMines_Script_1",3)
- DisplayText(__Me,"LUC_DrunkGoblins_Hiccup",1.4)
- DisplayText(__Me,"LUC_Ernesto_Script_1",3)
- DisplayText(__Me,"LUC_Ernesto_Script_2",3)
- DisplayText(__Me,"LUC_Ernesto_Script_3",3)
- DisplayText(__Me,"LUC_FallenWizard_Script_0")
- DisplayText(__Me,"LUC_FallenWizard_Script_1")
- DisplayText(__Me,"LUC_FallenWizard_Script_5")
- DisplayText(__Me,"LUC_FraudGoblin_Script_0")
- DisplayText(__Me,"LUC_FraudGoblin_Script_1")
- DisplayText(__Me,"LUC_FraudGoblin_Script_2")
- DisplayText(__Me,"LUC_FraudOrc_Script_0")
- DisplayText(__Me,"LUC_FraudOrc_Script_1")
- DisplayText(__Me,"LUC_FraudOrc_Script_2")
- DisplayText(__Me,"LUC_GoblinBridges_BarrelDestroyed_02",4)
- DisplayText(__Me,"LUC_GoblinLostFound1_Script_0",3)
- DisplayText(__Me,"LUC_GoblinLostFound1_Script_2",3)
- DisplayText(__Me,"LUC_HungryMiner_Script_0",3)
- DisplayText(__Me,"LUC_ImpMaster_Script_6",4)
- DisplayText(__Me,"LUC_ImpMaster_Script_7",3)
- DisplayText(__Me,"LUC_Maradino_SummonsHelp01",4)
- DisplayText(__Me,"LUC_Maradino_SummonsHelp02",4)
- DisplayText(__Me,"LUC_Maradino_SummonsHelp03",4)
- DisplayText(__Me,"LUC_Maradino_SummonsHelp04",4)
- DisplayText(__Me,"LUC_Maradino_SummonsHelp05",4)
- DisplayText(__Me,"LUC_MaradinoBoss_02",4)
- DisplayText(__Me,"LUC_MaradinoBoss_10",4.0)
- DisplayText(__Me,"LUC_MaraMournsBjorn",FLOAT:3.0)
- DisplayText(__Me,"LUC_MineGoblinPatrol1_2_Script_0",3)
- DisplayText(__Me,"LUC_MineGoblinPatrol1_2_Script_1",3)
- DisplayText(__Me,"LUC_MineGoblinPatrol1_2_Script_2",3)
- DisplayText(__Me,"LUC_MineGoblinPatrol1_Script_0",3)
- DisplayText(__Me,"LUC_MineGoblinPatrol1_Script_1",3)
- DisplayText(__Me,"LUC_MineGoblinPatrol1_Script_2",3)
- DisplayText(__Me,"LUC_SecondGoblinMineGuard_Script_0",5)
- DisplayText(__Me,"LUC_SecondGoblinMineGuard_Script_2",5)
- DisplayText(__Me,"LUC_SecondGoblinMineGuard_Script_3",5)
- DisplayText(__Me,"LUC_ShadowFight_08",3)
- DisplayText(__Me,"LUC_ShadowFight_09",3)
- DisplayText(__Me,"LUC_ShadowFight_10",3)
- DisplayText(__Me,"LUC_ShadowFight_11",4)
- DisplayText(__Me,"LUC_StoneAmbush_CallForHelp",4)
- DisplayText(__Me,"LUC_ThirdGoblinMineGuard_Script_0",5)
- DisplayText(__Me,"LUC_ThirdGoblinMineGuard_Script_2",5)
- DisplayText(__Me,"LUC_ThirdGoblinMineGuard_Script_4",3)
- DisplayText(__Me,"LUC_VaelannaHadEnough",3)
- DisplayText(__Me,"Lvl1_Shaman_BlitzBolt",3)
- DisplayText(__Me,"Lvl1_Shaman_FireBall",3)
- DisplayText(__Me,"Lvl1_Shaman_Ooze",3)
- DisplayText(__Me,"Stand in awe by my magic!")
- DisplayText(__Me,"TUT_RangerThreat_01",2)
- DisplayText(__Me,%Comment,5)
- DisplayText(__Me,%protectbossreactionstring,4)
- DisplayText(__Me,%RandomFallLine,3)
- DisplayText(__Me,%RandomWalkLine,3)
- DisplayText(__Me,%retaliatereactionstringondmg,4)
- DisplayText(__Me,%retaliatereactionstringret,4)
- DisplayText(__Me,%saveAPTextSelf,2)
- DisplayText(__Me,%String)
- DisplayText(__Me,%Text)
- DisplayText(__Me,%Text,3)
- DisplayText(__Me,%trollText,3)
- DisplayText(__Me,_AggroText,3)
- DisplayText(__Me,_BardText,4)
- DisplayText(__Me,_BlindText,3)
- DisplayText(__Me,_BloodText,4)
- DisplayText(__Me,_ChosenText,2)
- DisplayText(__Me,_ConversationOpening,4)
- DisplayText(__Me,_FlavorText,2)
- DisplayText(__Me,_ForgottenText,3)
- DisplayText(__Me,_KingsReply,4)
- DisplayText(__Me,_KingText,4)
- DisplayText(__Me,_MaradinoText,3)
- DisplayText(__Me,_ProtectBossString,2)
- DisplayText(__Me,_QueensReply,4)
- DisplayText(__Me,_QueensText,4)
- DisplayText(__Me,_RandomWalkLine)
- DisplayText(__Me,_RobotText,4)
- DisplayText(__Me,_RobotText_Attempt,4)
- DisplayText(__Me,_Shout,3.0)
- DisplayText(__Me,_SkillText,3)
- DisplayText(__Me,_SpottedText,3)
- DisplayText(__Me,_Text)
- DisplayText(__Me,_Text,10)
- DisplayText(__Me,_Text,3)
- DisplayText(__Me,_Text,4)
- DisplayText(__Me,_Text,5)
- DisplayText(__Me,_Text1,2)
- DisplayText(__Me,_Text2,5)
- DisplayText(__Me,_trollText,3)
- DisplayText(__Me,_worshipperText,4)
- DisplayText(__Me,CMB_BabyBomberIsWet,2)
- DisplayText(_ChosenOne,"LUC_MaradinoBoss_01")
- DisplayText(_ConversationTarget,_ConversationFollowUp,4)
- DisplayText(CHARACTER:Greeting_B_56cc927e-a9d1-4a7f-a077-9d7ebdcd2d5b,"LOOK AT ME")
- DisplayText(ITEM:CONT_Crate_A_000_e487b0d3-3dd4-4297-b6d2-b05c9aeecc99,"LOOK AT ME")
- Divide(_targetDistance,_movement)
- ExplodeAt(%ProjectileTarget,%chooseProjectile,%chooseProjectileLevel,__Me)
- ExplodeAt(__Me,%chooseProjectile,%chooseProjectileLevel)
- ExplodeAt(__Me,%chooseProjectile,%chooseProjectileLevel,__Me)
- ExplodeAt(__Me,%ExplosionSkill,%ExplosionLevel)
- ExplodeAt(__Me,Projectile_BickyBomberExplosion)
- ExplodeAt(__Me,Projectile_EnemyFireball,15)
- ExplodeAt(__Me,Projectile_EnemySuicideExplosionAir)
- ExplodeAt(__Me,Projectile_EnemySuicideExplosionEarth)
- ExplodeAt(__Me,Projectile_EnemySuicideExplosionFire)
- ExplodeAt(__Me,Projectile_EnemySuicideExplosionIce)
- ExplodeAt(__Me,Projectile_SuicideBomberExplosion)
- FindCover(_Pos,__Me,__Me,10)
- FindPosition(_TargetPos, __Me, _SkillRangeMax, 5.0, __Me, -1, -1, -1, 0)
- FindPosition(_TargetPos, __Me, _SkillRangeMax, _SkillImpactRange, __Me, -1, -1, 2, -1)
- FindPosition(_TargetPos, __Me, _SkillRangeMax, _SkillImpactRange, __Me, -1, 0, 2, -1)
- FindPosition(_TargetPos, __Me, _SkillRangeMax, _SkillImpactRange, __Me, 2, -1, -1, -1)
- FindSurface(_ChosenSurface,__Me,0,%MySightRange,%surface_HealFromWhatSurface,1,0,0,3)
- FindSurface(_ChosenSurface,__Me,0,%MySightRange,Blood,1,0,0,3)
- FindSurface(_ChosenSurface,__Me,0,%MySightRange,BloodElectrified,1,0,0,3)
- FindSurface(_ChosenSurface,__Me,0,%MySightRange,Oil,1,0,0,3)
- FindSurface(_ChosenSurface,__Me,0,%MySightRange,Ooze,1,0,0,3)
- FindSurface(_HarmfulSurface,__Me,0,_MaxRange,BloodElectrified)
- FindSurface(_HarmfulSurface,__Me,0,_MaxRange,BloodFrozen)
- FindSurface(_HarmfulSurface,__Me,0,_MaxRange,CloudPoison)
- FindSurface(_HarmfulSurface,__Me,0,_MaxRange,CloudSteam)
- FindSurface(_HarmfulSurface,__Me,0,_MaxRange,Electrified)
- FindSurface(_HarmfulSurface,__Me,0,_MaxRange,Fire)
- FindSurface(_HarmfulSurface,__Me,0,_MaxRange,Ice)
- FindSurface(_HarmfulSurface,__Me,0,_MaxRange,Lava)
- FindSurface(_HarmfulSurface,__Me,0,_MaxRange,Ooze)
- FindSurface(_TargetPos, __Me, _SkillRangeMin, _SkillRangeMax, Blood, __Me, 1, 0, 10)
- FindSurface(_TargetPos, __Me, _SkillRangeMin, _SkillRangeMax, Blood, __Me, 2, 0, 10)
- FindSurface(_TargetPos, __Me, _SkillRangeMin, _SkillRangeMax, CloudPoison, __Me, 2, 0, 10)
- FindSurface(_TargetPos, __Me, _SkillRangeMin, _SkillRangeMax, CloudPoison, __Me, 3, 0, 10)
- FindSurface(_TargetPos, __Me, _SkillRangeMin, _SkillRangeMax, CloudSmoke, __Me, 1, 0, 10)
- FindSurface(_TargetPos, __Me, _SkillRangeMin, _SkillRangeMax, CloudSteam, __Me, 1, 0, 10)
- FindSurface(_TargetPos, __Me, _SkillRangeMin, _SkillRangeMax, Fire, __Me, 2, , 10)
- FindSurface(_TargetPos, __Me, _SkillRangeMin, _SkillRangeMax, Oil, __Me, 2, 0, 10)
- FindSurface(_TargetPos, __Me, _SkillRangeMin, _SkillRangeMax, Oil, __Me, 3, 0, 10)
- FindSurface(_TargetPos, __Me, _SkillRangeMin, _SkillRangeMax, Ooze, __Me, 2, , 10)
- FindSurface(_TargetPos, __Me, _SkillRangeMin, _SkillRangeMax, Ooze, __Me, 2, 0, 10)
- FindSurface(_TargetPos, __Me, _SkillRangeMin, _SkillRangeMax, Ooze, __Me, 3, , 10)
- FindSurface(_TargetPos, __Me, _SkillRangeMin, _SkillRangeMax, Ooze, __Me, 3, 0, 10)
- FindSurface(_TargetPos, __Me, _SkillRangeMin, _SkillRangeMax, Ooze, __Me, 4, , 10)
- FindSurface(_TargetPos, __Me, _SkillRangeMin, _SkillRangeMax, Water, __Me, 1, 0, 10)
- FindSurface(_TargetPos, __Me, _SkillRangeMin, _SkillRangeMax, Water, __Me, 2, 0, 10)
- FindSurface(_TargetPos, __Me, _SkillRangeMin, _SkillRangeMax, Water, __Me, 2, 1, 10)
- FindSurface(_TargetPos, __Me, _SkillRangeMin, _SkillRangeMax, Water, __Me, 3, 0, 10)
- FindValidPosition(_HarmfulSurface,4,_Player)
- FindValidPosition(_MyPosition,3)
- FindValidPosition(_MyPosition,4,_Player)
- FindValidPosition(_PhoenixDiveDestination,5,__Me)
- FindValidPosition(_StrongestAllysPosition,4,_Player)
- FindValidPosition(_TacRetreatDestination,10,__Me)
- FindValidPosition(_TacRetreatDestination,5,__Me)
- FindValidPosition(_TargetedSurface,5,_Player)
- FindValidPosition(_TargetPosition,4,__Me)
- GetClosestPlayer(%Player)
- GetClosestPlayer(_char)
- GetClosestPlayer(_closestPlayer, %lastNoisePos)
- GetClosestPlayer(_Player)
- GetClosestPlayer(_Player,__Me)
- GetDirection(__Me,_Enemy,_EnemyDir)
- GetDistance(%Dist,%Ferol,__Me)
- GetDistance(%Dist,%Novak,__Me)
- GetDistance(%Distance, __Me, %CurrentMarketStandPoint)
- GetDistance(%Distance,__Me,_Target)
- GetDistance(%DistanceBetwMeAndTarget,__Me,_Target)
- GetDistance(_archerMoveRangeIfEnemyClose,__Me,_Enemy)
- GetDistance(_Bush1, __Me, %DeliciousBush1)
- GetDistance(_Bush2, __Me, %DeliciousBush2)
- GetDistance(_Bush3, __Me, %DeliciousBush3)
- GetDistance(_Bush4, __Me, %DeliciousBush4)
- GetDistance(_CurDist,%Bjorn,__Me)
- GetDistance(_CurDist,%Mara,__Me)
- GetDistance(_CurrentDistanceFriend1,__Me,%MyFirstFriend)
- GetDistance(_CurrentDistanceFriend2,__Me,%MySecondFriend)
- GetDistance(_CurrentDistanceLeader,__Me,%Leader)
- GetDistance(_CurrentDistanceServant,__Me,%MyColleague)
- GetDistance(_DestDist1,%PartyMember1,%CurrentTrigger)
- GetDistance(_DestDist2,%PartyMember2,%CurrentTrigger)
- GetDistance(_Difference,_CurrentPosition,%startPosition)
- GetDistance(_Dist, __Me, %Friend)
- GetDistance(_Dist, __Me, %Mount)
- GetDistance(_Dist, __Me, _char)
- GetDistance(_Dist,__Me,%Bartender)
- GetDistance(_dist,__Me,%Bed)
- GetDistance(_Dist,__Me,%Bibius)
- GetDistance(_Dist,__Me,%Bjorn)
- GetDistance(_Dist,__Me,%Bob)
- GetDistance(_dist,__Me,%Colleague)
- GetDistance(_Dist,__Me,%CurrentTrigger)
- GetDistance(_Dist,__Me,%GoblinAssistent)
- GetDistance(_Dist,__Me,%Imp)
- GetDistance(_dist,__Me,%Leonard)
- GetDistance(_Dist,__Me,%Mara)
- GetDistance(_Dist,__Me,%PartyMember1)
- GetDistance(_dist,__Me,%Seat)
- GetDistance(_Dist,__Me,%StartPos)
- GetDistance(_Dist,__Me,%tent_OUT)
- GetDistance(_Dist,__Me,_Character)
- GetDistance(_Dist,__Me,_Corpses)
- GetDistance(_Dist,__Me,_CurrentTrigger)
- GetDistance(_Dist,__Me,_DialogTarget)
- GetDistance(_Dist,__Me,_Fire)
- GetDistance(_Dist,__Me,_Owner)
- GetDistance(_Dist,__Me,_Player)
- GetDistance(_Dist,_Anvil,__Me)
- GetDistance(_Dist,_Corpse,__Me)
- GetDistance(_Dist,_Furnace,__Me)
- GetDistance(_Dist,_Player,__Me)
- GetDistance(_Dist,_Trigger,__Me)
- GetDistance(_dist1,__Me,_Human)
- GetDistance(_Dist2,__Me,%PartyMember2)
- GetDistance(_dist2,__Me,_Orc)
- GetDistance(_Distance, _Char, __Me)
- GetDistance(_Distance,__Me,%Bull)
- GetDistance(_Distance,__Me,%Junius)
- GetDistance(_Distance,__Me,%Partner)
- GetDistance(_Distance,__Me,%Pursuer)
- GetDistance(_Distance,__Me,%Target)
- GetDistance(_Distance,__Me,_Char)
- GetDistance(_Distance,__Me,_Player)
- GetDistance(_DistanceBetwEnemyAndMe,__Me,_Enemy)
- GetDistance(_DistanceBetwMeAndEnemy,__Me,_PhoenixDiveDestination)
- GetDistance(_DistanceBetwMeAndTarget,__Me,_Player)
- GetDistance(_DistanceTarget,__Me,_Target)
- GetDistance(_distanceTarget,__Me,_Target)
- GetDistance(_DistanceToChar, __Me, __Me)
- GetDistance(_DistanceToChar, __Me, _Char)
- GetDistance(_DistanceToEnemy,__Me,_ClosestEnemy)
- GetDistance(_DistanceToEnemy,__Me,_Enemy)
- GetDistance(_ExploToPlayerDistance,__Me,_Player)
- GetDistance(_MeDist,__Me,%CurrentTrigger)
- GetDistance(_targetDistance,__Me,_Char)
- GetDistance(_Value,_Pos,__Me)
- GetElement(%CurrentTrigger,%CurrentWaypoint,%Trigger01,%Trigger02,%Trigger03,%Trigger04,%Trigger05,%Trigger06,%Trigger07)
- GetElement(%CurrentTrigger,%index,%PatrolSpot1,%PatrolSpot2)
- GetElement(%CurrentTrigger,%index,%PatrolSpot1,%PatrolSpot2,%PatrolSpot3)
- GetElement(%CurrentTrigger,%index,%PatrolSpot1,%PatrolSpot2,%PatrolSpot3,%PatrolSpot4,%PatrolSpot5,%PatrolSpot6,%PatrolSpot7,%PatrolSpot8)
- GetElement(%CurrentTrigger,%index,%PatrolSpot4,%PatrolSpot5,%PatrolSpot6)
- GetElement(%CurrentTrigger,%index,%PatrolSpot7,%PatrolSpot8)
- GetElement(%CurrentTrigger,%index,%TalkingPoint_1,%TalkingPoint_2,%TalkingPoint_3)
- GetElement(_CurrentTrigger,%CurrentWaypoint,%TriggerInside,%TriggerOutside)
- GetElement(_Dest,%CurrentPoint,%Point1,%Point2,%Point3,%Point4)
- GetElement(_Text,%Counter,"LUC_M_GoblinPrisoner1","LUC_M_GoblinPrisoner2","LUC_M_GoblinPrisoner3")
- GetElement(_WaypointEvent,%CurrentWaypoint,"ReachedWaypoint1","ReachedWaypoint2","ReachedWaypoint3","ReachedWaypoint4","ReachedWaypoint5","ReachedWaypoint6","ReachedWaypoint7")
- GetForwardDirection(%Target,_BackwDirection)
- GetForwardDirection(%Target,_BackwDirectionUpdate)
- GetForwardDirection(__Me, _Rot)
- GetForwardDirection(__Me,_direction)
- GetForwardDirection(_Target,_BackwDirection)
- GetInnerDistance(_dist,__Me,_Enemy)
- GetPosition(%ally1, _position)
- GetPosition(%ally2, _position)
- GetPosition(%ally3, _position)
- GetPosition(%introTarget,_Position)
- GetPosition(%rock1,_rock1Position)
- GetPosition(%rock2,_rock2Position)
- GetPosition(%Target,%targetPos)
- GetPosition(__Me, _Pos)
- GetPosition(__Me, _position)
- GetPosition(__Me, _Position)
- GetPosition(__Me,%myStartingPosition)
- GetPosition(__Me,%PeaceReturnPosition)
- GetPosition(__Me,%startPos)
- GetPosition(__Me,%StartPos)
- GetPosition(__Me,%startPosition)
- GetPosition(__Me,%startPosSpider)
- GetPosition(__Me,_CurrentPosition)
- GetPosition(__Me,_EggPosition)
- GetPosition(__Me,_MyOriginalPosition)
- GetPosition(__Me,_MyPosition)
- GetPosition(__Me,_position)
- GetPosition(__Me,_position01)
- GetPosition(__Me,_position02)
- GetPosition(__Me,_TacRetreatDestination)
- GetPosition(__Me,_TargetedSurface)
- GetPosition(_ChosenAlly,_TacRetreatDestination)
- GetPosition(_Enemy,_EnemyPosition)
- GetPosition(_Player,%SpottedLocation)
- GetPosition(_Player,_PhoenixDiveDestination)
- GetPosition(_Player,_Target1)
- GetPosition(_Player,_Target2)
- GetPosition(_Player,_Target3)
- GetPosition(_Player,_Target4)
- GetPosition(_Player,_Target5)
- GetPosition(_Player,_Target6)
- GetPosition(_Player,_Target7)
- GetPosition(_Player,_Target8)
- GetPosition(_Player,_Target9)
- GetPosition(_PlayerB,_PlayerPosition)
- GetPosition(_StrongestAlly,_StrongestAllysPosition)
- GetPosition(_Target,_TargetPosition)
- GetPosition(ITEM:CYS_BurningShip_815313cf-e65c-4e03-a3c9-e9db1948fad2, _shipPosition)
- GetRandom(%Anim, "Pst_02", "No_03", "emotion_sad", "Crying_01", "Beg_01")
- GetRandom(%animation, "Clap_01", "Clap_02", "Clap_03", "Clap_04", "Cheer_01", "Cheer_02", "Cheer_03")
- GetRandom(%animation, "Crying_01", "emotion_sad")
- GetRandom(%Animation, "idle1", "idle2", "dodge")
- GetRandom(%Animation, "idle1", "idle2", "still")
- GetRandom(%animation, "Laugh_01", "emotion_thankful")
- GetRandom(%animation, "No_01", "No_02", "No_03", "No_04")
- GetRandom(%Animation,"Fidget_Forward_01","Shrug_01")
- GetRandom(%animationLoopCount, 1, 2)
- GetRandom(%animationLoopCount, 1, 2, 3)
- GetRandom(%animationLoopCount, 2, 3, 4)
- GetRandom(%currentAction, "Action_Begging", "Action_Moving")
- GetRandom(%currentAction, "Action_Butterflies", "Action_Idle")
- GetRandom(%currentAction, "Action_CallPeople")
- GetRandom(%currentAction, "Action_Catatonic")
- GetRandom(%currentAction, "Action_CheckFire", "Action_Idle","Action_CheckCorpses")
- GetRandom(%currentAction, "Action_CleanBar", "Action_FillShelf")
- GetRandom(%currentAction, "Action_CleanBeds", "Action_ReadPatientFiles")
- GetRandom(%currentAction, "Action_CleanBoat")
- GetRandom(%currentAction, "Action_CleanCoffins")
- GetRandom(%currentAction, "Action_CleanTables", "Action_CheckFire")
- GetRandom(%currentAction, "Action_CleanUp")
- GetRandom(%currentAction, "Action_Comforting")
- GetRandom(%currentAction, "Action_Command")
- GetRandom(%currentAction, "Action_Cooking", "Action_Wandering")
- GetRandom(%currentAction, "Action_Cower")
- GetRandom(%currentAction, "Action_Eat", "Action_Read", "Action_Wander", "Action_Think")
- GetRandom(%currentAction, "Action_Escort")
- GetRandom(%currentAction, "Action_FillShelf", "Action_LookIntoChest", "Action_Wander")
- GetRandom(%currentAction, "Action_Flirt")
- GetRandom(%currentAction, "Action_FlirtWithDonovan", "Action_WanderAround")
- GetRandom(%currentAction, "Action_Freed")
- GetRandom(%currentAction, "Action_GoToPoints")
- GetRandom(%currentAction, "Action_GoToPoints","Action_TalkToFriends")
- GetRandom(%currentAction, "Action_Guarding")
- GetRandom(%currentAction, "Action_HangingFish")
- GetRandom(%currentAction, "Action_Idle")
- GetRandom(%currentAction, "Action_Idle", "Action_FidlingBooks")
- GetRandom(%currentAction, "Action_Idle", "Action_PlayEmotion")
- GetRandom(%currentAction, "Action_Inside")
- GetRandom(%currentAction, "Action_LaughCheer")
- GetRandom(%currentAction, "Action_LaughCheer2")
- GetRandom(%currentAction, "Action_LookAround")
- GetRandom(%currentAction, "Action_LookAtTeacher")
- GetRandom(%currentAction, "Action_LookUp")
- GetRandom(%currentAction, "Action_Moaning")
- GetRandom(%currentAction, "Action_Mourn")
- GetRandom(%currentAction, "Action_MournOrc")
- GetRandom(%currentAction, "Action_Mutter")
- GetRandom(%currentAction, "Action_ObserveAndTalk")
- GetRandom(%currentAction, "Action_Outside")
- GetRandom(%currentAction, "Action_Patrol")
- GetRandom(%currentAction, "Action_Patroling")
- GetRandom(%currentAction, "Action_Perform")
- GetRandom(%currentAction, "Action_PlayEmotion", "Action_Idle")
- GetRandom(%currentAction, "Action_Pray", "Action_ReadBook")
- GetRandom(%currentAction, "Action_Preach")
- GetRandom(%currentAction, "Action_Running")
- GetRandom(%currentAction, "Action_Sales")
- GetRandom(%currentAction, "Action_SeekHelp", "Action_Wander")
- GetRandom(%currentAction, "Action_SellingWares")
- GetRandom(%currentAction, "Action_Shop")
- GetRandom(%currentAction, "Action_ShoutAtEbenezer", "Action_Wander")
- GetRandom(%currentAction, "Action_Shouting")
- GetRandom(%currentAction, "Action_ShowingEmotion", "Action_Wandering")
- GetRandom(%currentAction, "Action_Silverglen", "Action_Lookout", "Action_Portal")
- GetRandom(%currentAction, "Action_Smithing","Action_CheckInventory")
- GetRandom(%currentAction, "Action_Smithing","Action_CheckInventory","Action_CheckOnMount")
- GetRandom(%currentAction, "Action_Sob")
- GetRandom(%currentAction, "Action_StandGuard")
- GetRandom(%currentAction, "Action_StartAD")
- GetRandom(%currentAction, "Action_Stone", "Action_Road", "Action_Village")
- GetRandom(%currentAction, "Action_StopPlayers")
- GetRandom(%currentAction, "Action_Stuck")
- GetRandom(%currentAction, "Action_Training")
- GetRandom(%currentAction, "Action_UsingSlab", "Action_WalkingFrontDesk", "Action_Discoursing")
- GetRandom(%currentAction, "Action_Wait")
- GetRandom(%currentAction, "Action_WaitForSpectators")
- GetRandom(%currentAction, "Action_Waiting")
- GetRandom(%currentAction, "Action_WaitingAfter")
- GetRandom(%currentAction, "Action_WaitingBefore")
- GetRandom(%currentAction, "Action_WaitingForOthers")
- GetRandom(%currentAction, "Action_WaitingToHelp")
- GetRandom(%currentAction, "Action_Walk")
- GetRandom(%currentAction, "Action_WalkBehindBar")
- GetRandom(%currentAction, "Action_WalkingAroundGrave")
- GetRandom(%currentAction, "Action_Wander")
- GetRandom(%currentAction, "Action_Wander", "Action_GoIntoTent")
- GetRandom(%currentAction, "Action_Wander", "Action_Idling")
- GetRandom(%currentAction, "Action_Wander","Action_Confused")
- GetRandom(%currentAction, "Action_WanderAround")
- GetRandom(%currentAction, "Action_Wandering")
- GetRandom(%currentAction, "Action_WanderInShop")
- GetRandom(%currentAction, "Action_WatchCedric")
- GetRandom(%currentAction, "Action_WatchOrc")
- GetRandom(%currentAction, "Action_WatchReginald")
- GetRandom(%currentAction, "Action_WipeTable", "Action_CheckFire", "Action_GoToBar")
- GetRandom(%currentAction, "Action_WithCedric")
- GetRandom(%currentAction, "Action_Wonder", "Action_Wander")
- GetRandom(%currentAction, "Action_Working")
- GetRandom(%CurrentAction, "GoToBarrel", "GoToCart","GoToMiningPoint")
- GetRandom(%CurrentAction, "GoToLookout1", "GoToLookout2", "TalkToAlbert")
- GetRandom(%CurrentAction, "GoToTable", "GoToPot")
- GetRandom(%CurrentAction, "HitGoblin", "Shout", "Exit")
- GetRandom(%CurrentAction, "Mine", "LoadCart")
- GetRandom(%CurrentAction, "Mine", "RunWheel", "PushCart")
- GetRandom(%CurrentAction, "MoveToPoint1","MoveToPoint2","MoveToPoint3")
- GetRandom(%CurrentAction, "Painting1", "Painting2", "Bodies", "Pillows", "Seat")
- GetRandom(%CurrentAction, "Patrol", "Pray")
- GetRandom(%CurrentAction, "Wander", "Sleep", "Hide")
- GetRandom(%CurrentAction, "WanderAround", "Wait", %EnterString)
- GetRandom(%currentAction, %Action)
- GetRandom(%currentAction, %questAction)
- GetRandom(%currentAction,"Action_AttractClients")
- GetRandom(%currentAction,"Action_AttractClients","Action_GoToMiners")
- GetRandom(%currentAction,"Action_GoToFire","Action_GoToCrates")
- GetRandom(%currentAction,"Action_Idle")
- GetRandom(%currentAction,"Action_IdleAtLoom")
- GetRandom(%currentAction,"Action_IdleInEden")
- GetRandom(%currentAction,"Action_InspectTroops")
- GetRandom(%currentAction,"Action_Patrol")
- GetRandom(%currentAction,"Action_Pile")
- GetRandom(%currentAction,"Action_TalkToIcara")
- GetRandom(%currentAction,"Action_TalkToTimfred","Action_GoToCows")
- GetRandom(%currentAction,"Action_TalkToZixzax")
- GetRandom(%currentAction,"Action_TendingGuards")
- GetRandom(%currentAction,"Action_TryToLeave","Action_TalkToCows")
- GetRandom(%currentAction,"Action_WalkAround")
- GetRandom(%currentAction,"Action_Wander")
- GetRandom(%currentAction,"Action_WorkOutside","Action_StockInside","Action_ChestInside")
- GetRandom(%CurrentAction,"GoToPoint1","GoToPoint2","GoToTalk")
- GetRandom(%CurrentAction,"MakeThemMarch","ControlShoes")
- GetRandom(%CurrentAction,"TalkAboutVisual", "Wander")
- GetRandom(%CurrentAction,"WalkAround","GoToDoor","GoToWindow")
- GetRandom(%currentAction,%Action)
- GetRandom(%currentAnimation, "Cower_01", "Cower_02")
- GetRandom(%currentAnimation, "Fidget_Book_01", "Fidget_Forward_01", "Fidget_Forward_02", "Fidget_High_01", "Fidget_High_02", "Fidget_Low_01", "Fidget_Low_02", "Fidget_Low_03")
- GetRandom(%currentAnimation, "Fidget_Low_01", "Fidget_Low_02", "Fidget_Low_03")
- GetRandom(%currentAnimation, "Wave_02", "Wave_03")
- GetRandom(%CurrentAnimation, "WipeTable_01", "Look_Down_Short_01", "Idle1", "Depressed_01")
- GetRandom(%currentAnimation,"Bored_01", "Bored_02","Bored_03")
- GetRandom(%CurrentMarketStandPoint, %MarketStandPoint01, %MarketStandPoint02, %MarketStandPoint03)
- GetRandom(%CurrentSpot,%MiningSpot1,%MiningSpot2)
- GetRandom(%CurrentTrigger, %PatrolSpot1, %PatrolSpot2)
- GetRandom(%CurrentTrigger, %PatrolSpot1, %PatrolSpot2, %PatrolSpot3)
- GetRandom(%CurrentTrigger, %PatrolSpot1, %PatrolSpot2, %PatrolSpot3, %PatrolSpot4)
- GetRandom(%CurrentTrigger, %PatrolSpot1, %PatrolSpot2, %PatrolSpot3, %PatrolSpot4, %PatrolSpot5)
- GetRandom(%CurrentTrigger, %PatrolSpot1, %PatrolSpot2, %PatrolSpot3, %PatrolSpot4, %PatrolSpot5, %PatrolSpot6)
- GetRandom(%CurrentTrigger, %Trigger01, %Trigger02, %Trigger03, %Trigger04, %Trigger05)
- GetRandom(%IsRunning, 0, 1)
- GetRandom(%MiningSpot, TRIGGER:LUC_PointOrcMineSlaveMining01_5770b2ff-edfa-4896-8a9b-2e2e0cea1a9d, TRIGGER:LUC_PointOrcMineSlaveMining02_fc119893-b730-4a7b-a2b2-060902a5e4e0)
- GetRandom(%MovePoint,%WanderPoint1,%WanderPoint2,%WindowPoint1,%DoorPoint1)
- GetRandom(%NextAction, "AnswerToKing", "BadBehaviour")
- GetRandom(%nextPoint, %Trigger1, %Trigger2, %Trigger3, %Trigger4)
- GetRandom(%NumberOfAnimations, 1, 2)
- GetRandom(%NumberOfAnimations, 1, 2, 3, 4, 5, 6)
- GetRandom(%NumberOfAnimations, 2, 2, 2)
- GetRandom(%NumberOfAnimations, 3, 4, 5, 6)
- GetRandom(%NumberOfAttacks, 1, 2, 3, 4, 5, 6)
- GetRandom(%RandomFallLine, "DAF_AdventurerCyclops_Script_1", "DAF_AdventurerCyclops_Script_3", "DAF_AdventurerCyclops_Scipt_5")
- GetRandom(%RandomWalkLine, "DAF_AdventurerCyclops_Script_0", "DAF_AdventurerCyclops_Script_2", "DAF_AdventurerCyclops_Script_4")
- GetRandom(%String,%String1,%String2,%String3)
- GetRandom(%Text, "LUC_HumanPrisoner1", "LUC_HumanPrisone4", "LUC_HumanPrisoner3", "LUC_HumanPrisoner5", "LUC_HumanPrisoner2")
- GetRandom(%Text,"LUC_FallenWizard_Script_2","LUC_FallenWizard_Script_3","LUC_FallenWizard_Script_4")
- GetRandom(%Text,"LUC_ImpMaster_Script_2","LUC_ImpMaster_Script_3","LUC_ImpMaster_Script_4")
- GetRandom(%trollText,"LUC_TrollKing_01","LUC_TrollKing_02","LUC_TrollKing_03","LUC_TrollKing_04","LUC_TrollKing_05")
- GetRandom(_Action,"CallWaiter","Talk","FreshAir")
- GetRandom(_Action,"InRoom","AtTable")
- GetRandom(_AggroText,"CYS_CharredPlains_Aggro_01","CYS_CharredPlains_Aggro_02","CYS_CharredPlains_Aggro_03")
- GetRandom(_AggroText,"DAF_Cyclops_CallForHelp_01")
- GetRandom(_AggroText,"DAF_DeathKnight_Aggro_01")
- GetRandom(_AggroText,"DAF_Immaculate_Aggro_01","DAF_Immaculate_Aggro_02","DAF_Immaculate_Aggro_03")
- GetRandom(_AggroText,"DAF_Orc_Aggro_01","DAF_Orc_Aggro_02","DAF_Orc_Aggro_03")
- GetRandom(_AggroText,"GEN_GoHostile")
- GetRandom(_AggroText,"LUC_DemonPlains_Aggro_01","LUC_DemonPlains_Aggro_02","LUC_DemonPlains_Aggro_03")
- GetRandom(_AggroText,"LUC_EvelynsCultists_Aggro_01","LUC_EvelynsCultists_Aggro_02","LUC_EvelynsCultists_Aggro_03")
- GetRandom(_AggroText,"LUC_GoblinBridges_Aggro_01","LUC_GoblinBridges_Aggro_02","LUC_GoblinBridges_Aggro_03")
- GetRandom(_AggroText,"LUC_TrollKingGuard_Aggro_01","LUC_TrollKingGuard_Aggro_02","LUC_TrollKingGuard_Aggro_03")
- GetRandom(_Anim, "Attention_01", "Trade_03")
- GetRandom(_Anim, "idle1", "idle2")
- GetRandom(_Anim, "Pst_02", "No_03", "emotion_sad", "Crying_01", "Beg_01")
- GetRandom(_Anim, "Sit_Tired_01", "Sit_Idle_01", "Sit_Idle_02", "Sit_Idle_03")
- GetRandom(_Anim, "Talk_Sad", "Talk_Angry")
- GetRandom(_anim,"Annoyed_01","No_03","Cower_01","Cower_02","Ignore_01","Sigh_01","Surprise_01")
- GetRandom(_anim,"idle1","idle2","idle3")
- GetRandom(_anim,"Intimidate_01","Intimidate_02","Chuckle_02","Taunt_02","Taunt_01")
- GetRandom(_anim,"Sigh_01")
- GetRandom(_anim,"Trade_01","Trade_02","Trade_03")
- GetRandom(_anim,"use_inspect","Look_Down_Long_01","use_craft")
- GetRandom(_Animation, "Attentive_01", "still")
- GetRandom(_animation, "Bored_01", "Bored_02", "Bored_03", "Tired_01", "Yawn_01")
- GetRandom(_Animation, "Bored_01", "Intimidate_01", "Annoyed_01", "Think_02")
- GetRandom(_Animation, "Bored_02", "Depressed_01", "Crying_01", "Sigh_01")
- GetRandom(_Animation, "Character_Creation_Player_1_Idle_01", "Character_Creation_Player_1_Idle_02", "Character_Creation_Player_1_Idle_03")
- GetRandom(_Animation, "Character_Creation_Player_2_Idle_01", "Character_Creation_Player_2_Idle_02", "Character_Creation_Player_2_Idle_03")
- GetRandom(_Animation, "Chuckle_01", "Chuckle_02")
- GetRandom(_animation, "clap_01", "clap_02", "clap_03", "clap_04", "cheer_01", "cheer_02", "cheer_03")
- GetRandom(_Animation, "Dust_Off_01", "Think_01", "Tired_01")
- GetRandom(_animation, "Fidget_Forward_01", "Fidget_Forward_02")
- GetRandom(_animation, "Fidget_Forward_01", "Fidget_Forward_02", "Fidget_High_01", "Fidget_High_02", "Fidget_Low_01", "Fidget_Low_02", "Fidget_Low_03")
- GetRandom(_animation, "Fidget_Forward_01", "Fidget_Forward_02", "Fidget_Low_01", "Fidget_Low_02", "Fidget_Low_03")
- GetRandom(_Animation, "Fidget_Forward_01", "Fidget_High_02", "Fidget_Low_01")
- GetRandom(_animation, "Fidget_Forward_01", "WipeTable_01")
- GetRandom(_Animation, "Fidget_Forward_01","Fidget_Forward_02")
- GetRandom(_animation, "Fidget_Forward_02", "WipeTable_01")
- GetRandom(_animation, "Fidget_High_01", "Fidget_High_02", "Fidget_Forward_01", "Fidget_Forward_02")
- GetRandom(_animation, "Fidget_Low_01", "Fidget_Low_02", "Fidget_Low_03")
- GetRandom(_animation, "Flirt_01", "Wave_01")
- GetRandom(_Animation, "idle1", "idle2", "idle3")
- GetRandom(_Animation, "Kneel_01", "Kneel_02")
- GetRandom(_Animation, "Sigh_01", "Tired_01")
- GetRandom(_Animation, "Think_01", "Think_02")
- GetRandom(_Animation, "Worship_01", "Clap_01", "Clap_02", "Clap_04")
- GetRandom(_Animation,"Annoyed_01","Depressed_01")
- GetRandom(_Animation,"Annoyed_01","emotion_angry","emotion_sad")
- GetRandom(_Animation,"Annoyed_01","Halt_01","Sigh_01","Depressed_01","No_01","No_02","No_03")
- GetRandom(_Animation,"Annoyed_01","Intimidate_01","Intimidate_02","Revolt_01","Revolt_02")
- GetRandom(_Animation,"Annoyed_01","Revolt_01","Revolt_02")
- GetRandom(_Animation,"Attention_01","Attention_02","Attention_03","Chuckle_01","Chuckle_02","Flirt_01","Pst_01","Pst_04","Wave_01")
- GetRandom(_Animation,"Attention_01","Attention_02","Attention_03","Listen_01")
- GetRandom(_Animation,"Attention_01","Attention_02","Attention_03","Wave_01","Wave_02","Wave_03")
- GetRandom(_Animation,"Attention_01","Attention_02","Bored_01","Bored_02","Depressed_01","Sigh_01","Shrug_01")
- GetRandom(_Animation,"Attention_01","Attention_02","Wave_01","Wave_02")
- GetRandom(_Animation,"Attentive_01","Attentive_02","Attentive_03","Clap_01","Clap_02","Clap_03","Clap_04")
- GetRandom(_Animation,"Attentive_01","Depressed_01","Fidget_Low_01","Fidget_Low_02","Fidget_Low_03")
- GetRandom(_Animation,"Attentive_01","Listen_01","Look_Down_Long_01","Look_Left_Long_01","Look_Right_Long_01","Look_Up_Long_01","Think_01")
- GetRandom(_Animation,"Attentive_01","Listen_01","Look_Left_Short_01","Look_Right_Short_01")
- GetRandom(_Animation,"Beg_01","Attention_01","Depressed_01","Tired_01")
- GetRandom(_Animation,"Beg_01","Cower_01","Cower_02")
- GetRandom(_Animation,"Beg_01","Crying_01","emotion_sad","emotion_angry")
- GetRandom(_Animation,"BehindBars_01","BehindBars_02")
- GetRandom(_Animation,"Bored_01","Bored_02","Bored_03","Annoyed_01","Dust_Off_01","Shrug_01")
- GetRandom(_Animation,"Bored_01","Bored_02","Bored_03","Dust_Off_01")
- GetRandom(_Animation,"Bored_01","Bored_02","Bored_03","Tired_01","Yawn_01")
- GetRandom(_Animation,"Bored_01","Bored_02","Dust_Off_01","Yawn_01")
- GetRandom(_Animation,"Bored_01","Shrug_01","still")
- GetRandom(_Animation,"cast_target_loop","cast_shout_loop","cast_self_loop","cast_long_loop","cast_ground_loop")
- GetRandom(_Animation,"Cheer_01","Cheer_02","Cheer_03")
- GetRandom(_Animation,"Cheer_01","Cheer_03","Flex_01","Laugh_01","Laugh_02","Victory_01","Victory_02")
- GetRandom(_Animation,"Cheer_01","Flex_01","Intimidate_01","Taunt_01","Taunt_02")
- GetRandom(_Animation,"Cheer_03","Annoyed_01","Attentive_01")
- GetRandom(_Animation,"Chuckle_01","Chuckle_02","Flirt_01","Pst_01","Pst_04")
- GetRandom(_Animation,"Chuckle_01","Chuckle_02","Laugh_01","Laugh_02")
- GetRandom(_Animation,"Clap_02","Clap_03")
- GetRandom(_Animation,"Clap_03","Cheer_01","Clap_02","Cheer_02")
- GetRandom(_Animation,"Cower_01","Cower_01","Crying_01")
- GetRandom(_Animation,"Cower_01","Cower_02")
- GetRandom(_Animation,"Crying_01","emotion_sad")
- GetRandom(_Animation,"Crying_01","Look_Down_Long_01","Salute_01")
- GetRandom(_Animation,"Dust_Off_01","Fidget_Low_01","Fidget_Low_02","Fidget_Low_03","Tired_01")
- GetRandom(_Animation,"Dust_Off_01","Flirt_01","Tired_01")
- GetRandom(_Animation,"Dust_Off_01","Sigh_01","Tired_01","Yawn_01")
- GetRandom(_Animation,"Dust_Off_01","Stand_Read_01","Think_01","Think_02")
- GetRandom(_Animation,"Dust_Off_01","Stand_Read_01","Tired_01")
- GetRandom(_Animation,"Dust_Off_01","Tired_01")
- GetRandom(_Animation,"Dust_Off_01","WipeTable_01","Tired_01")
- GetRandom(_Animation,"Dust_Off_01","Yawn_01","Tired_01")
- GetRandom(_Animation,"emotion_insulting","emotion_angry")
- GetRandom(_Animation,"Fidget_Forward_01","Fidget_Forward_02","Look_Up_Short_01","Look_Up_Short_02")
- GetRandom(_Animation,"Fidget_Forward_01","Fidget_Low_01")
- GetRandom(_Animation,"Fidget_Forward_02","Fidget_Forward_01","Look_Up_Short_01","Look_Up_Long_01")
- GetRandom(_Animation,"Flex_01","Cheer_01")
- GetRandom(_Animation,"Flex_01","Flirt_01")
- GetRandom(_Animation,"Halt_01","Annoyed_01","Intimidate_01","Intimidate_02")
- GetRandom(_Animation,"idle1","dodge")
- GetRandom(_Animation,"idle1","idle2")
- GetRandom(_Animation,"idle1","idle2","idle3")
- GetRandom(_Animation,"idle1","idle2","idle3","still")
- GetRandom(_animation,"idle1","idle2","idle3","still")
- GetRandom(_Animation,"idle1","still")
- GetRandom(_Animation,"idle1","use_eat")
- GetRandom(_Animation,"Intimidate_01","Wave_03", "Trader_03", "Halt_01")
- GetRandom(_Animation,"Laugh_01","Laugh_02","Cheer_01","Cheer_02","Cheer_03")
- GetRandom(_Animation,"Look_Down_Short_01","Look_Down_Long_01","Bored_01","Bored_02")
- GetRandom(_Animation,"Look_Down_Short_01","Look_Down_Long_01","Fidget_Book_01","Fidget_Low_01")
- GetRandom(_Animation,"Look_Left_Long_01","Look_Right_Long_01","Think_01")
- GetRandom(_Animation,"Look_Left_Long_01","Look_Right_Long_01","Tired_01")
- GetRandom(_Animation,"Look_Up_Long_01","Look_Up_Short_01","Look_Up_Short_02")
- GetRandom(_Animation,"No_01","No_02","No_03")
- GetRandom(_Animation,"Perform_01","Perform_02","Perform_03","Bow_01","Bow_02","Curtsey_01")
- GetRandom(_Animation,"Point_01","Halt_01")
- GetRandom(_Animation,"Point_01","Think_01","Think_02")
- GetRandom(_Animation,"Revolt_01","Revolt_02","Intimidate_01")
- GetRandom(_Animation,"Shout_01","Ignore_01")
- GetRandom(_Animation,"Shout_01","Wave_02")
- GetRandom(_Animation,"Sigh_01","Depressed_01")
- GetRandom(_Animation,"Sigh_01","Depressed_01","Crying_01")
- GetRandom(_Animation,"Sooth_01","No_01","No_02")
- GetRandom(_Animation,"Taunt_01","Taunt_02","Intimidate_01","Intimidate_02")
- GetRandom(_Animation,"Think_01","Think_02")
- GetRandom(_Animation,"Think_01","Think_02","Use_01","Use_02")
- GetRandom(_Animation,"Tired_01","Dust_Off_01","Bored_01","Bored_02")
- GetRandom(_Animation,"Tired_01","idle1")
- GetRandom(_Animation,"Worship_01","Flirt_01","Cheer_01","Cheer_02","Cheer_03")
- GetRandom(_Animation,"Yes_01","Yes_02","Yes_03")
- GetRandom(_AnimationFind,"Look_Down_Long_01","Bored_02")
- GetRandom(_AnimationStop,"StopGuitar")
- GetRandom(_BardText,"CYS_SkeletonKing_Bard_Taunt01","CYS_SkeletonKing_Bard_Taunt02","CYS_SkeletonKing_Bard_Taunt03","CYS_SkeletonKing_Bard_Taunt04","CYS_SkeletonKing_Bard_Taunt05","CYS_SkeletonKing_Bard_Taunt06","CYS_SkeletonKing_Bard_Taunt07")
- GetRandom(_barPoint, %point_bar_01, %point_bar_02, %point_bar_03)
- GetRandom(_Barrel,%Barrel1,%Barrel2,%Barrel3)
- GetRandom(_bed, %bed_01, %bed_02, %bed_03, %bed_04)
- GetRandom(_BlindText,"GEN_Blinded_1","GEN_Blinded_2","GEN_Blinded_3")
- GetRandom(_BloodText,"LUC_Loic_BloodText_01","LUC_Loic_BloodText_02","LUC_Loic_BloodText_03","LUC_Loic_BloodText_04","LUC_Loic_BloodText_05","LUC_Loic_BloodText_06")
- GetRandom(_chest, %PointChest_01, %PointChest_02)
- GetRandom(_ChosenOne,%Follower01,%Follower02,%Follower03,%Follower04,%Follower05)
- GetRandom(_ChosenSpawnDestination,%CasterSpawnTrigger01,%CasterSpawnTrigger02,%CasterSpawnTrigger03)
- GetRandom(_ChosenSpawnDestination,%GruntSpawnTrigger01,%GruntSpawnTrigger02,%GruntSpawnTrigger03)
- GetRandom(_ChosenSpawnDestination,%MageSpawnTrigger01,%MageSpawnTrigger02,%MageSpawnTrigger03)
- GetRandom(_ChosenSpawnDestination,%SpiderSpawnTrigger01,%SpiderSpawnTrigger02,%SpiderSpawnTrigger03)
- GetRandom(_ConversationFollowUp,"LUC_GoblinBridges_ConvFU_01","LUC_GoblinBridges_ConvFU_02","LUC_GoblinBridges_ConvFU_03","LUC_GoblinBridges_ConvFU_04","LUC_GoblinBridges_ConvFU_05","LUC_GoblinBridges_ConvFU_06")
- GetRandom(_ConversationOpening,"LUC_GoblinBridges_ConvOpen_01","LUC_GoblinBridges_ConvOpen_02","LUC_GoblinBridges_ConvOpen_03","LUC_GoblinBridges_ConvOpen_04","LUC_GoblinBridges_ConvOpen_05","LUC_GoblinBridges_ConvOpen_06")
- GetRandom(_Corpse,%Corpse1,%Corpse2,%Corpse3,%Corpse4,%Corpse5)
- GetRandom(_CoweringLine, "DAF_NolanCowering_01", "DAF_NolanCowering_02", "DAF_NolanCowering_03")
- GetRandom(_CurrentAnimation, "Attention_01", "Shout_01")
- GetRandom(_currentAnimation, "Crying_01", "Beg_01", "Sigh_01")
- GetRandom(_CurrentAnimation, "Crying_01", "Depressed_01","Sigh_01")
- GetRandom(_CurrentAnimation, "Fidget_Low_02")
- GetRandom(_currentPoint, %point_bar_01, %point_bar_02, %point_bar_03)
- GetRandom(_DeadGuy, %Point4, %Point5)
- GetRandom(_DestPoint,_Point1,_Point2)
- GetRandom(_dialog, "DAF_WollockVillagerConversation", "DAF_WollockVillagerConversation_02")
- GetRandom(_Duration, 3, 4, 5, 6)
- GetRandom(_Duration,4,5,6,7,8)
- GetRandom(_fidgetCount, 1, 2, 3)
- GetRandom(_FlavorText,"CYS_CharredPlains_CombatFlavor_01","CYS_CharredPlains_CombatFlavor_02","CYS_CharredPlains_CombatFlavor_03","CYS_CharredPlains_CombatFlavor_04","CYS_CharredPlains_CombatFlavor_05")
- GetRandom(_forcedCanal,"Used_Canal_01","Used_Canal_02","Used_Canal_03","Used_Canal_04")
- GetRandom(_ForgottenText,"CYS_CharredPlains_Forgotten_01","CYS_CharredPlains_Forgotten_02","CYS_CharredPlains_Forgotten_03")
- GetRandom(_ForgottenText,"DAF_Cyclops_Forgotten_01")
- GetRandom(_ForgottenText,"DAF_DeathKnight_Forgotten_01")
- GetRandom(_ForgottenText,"DAF_Immaculate_Forgotten_01","DAF_Immaculate_Forgotten_02","DAF_Immaculate_Forgotten_03")
- GetRandom(_ForgottenText,"DAF_Orc_Forgotten_01","DAF_Orc_Forgotten_02","DAF_Orc_Forgotten_03")
- GetRandom(_ForgottenText,"LUC_DemonPlains_Forgotten_01","LUC_DemonPlains_Forgotten_02","LUC_DemonPlains_Forgotten_03")
- GetRandom(_ForgottenText,"LUC_EvelynsCultists_Forgotten_01","LUC_EvelynsCultists_Forgotten_02","LUC_EvelynsCultists_Forgotten_03")
- GetRandom(_ForgottenText,"LUC_GoblinBridges_Forgotten_01","LUC_GoblinBridges_Forgotten_02","LUC_GoblinBridges_Forgotten_03")
- GetRandom(_ForgottenText,"LUC_TrollKingGuard_Forgotten_01","LUC_TrollKingGuard_Forgotten_02","LUC_TrollKingGuard_Forgotten_03")
- GetRandom(_ForgottenText,"LUCS_WC_BridgeAmbush06")
- GetRandom(_Friend,%Friend,%Friend2)
- GetRandom(_HumanToHunt,_HumanToHunt1,_HumanToHunt2,_HumanToHunt3)
- GetRandom(_HumanToHunt1,%Human1,%Human2,%Human3,%Human4,%Human5,%Human6,%Human7)
- GetRandom(_HumanToHunt2,%Human8,%Human9,%Human10,%Human11,%Human12,%Human13,%Human14,%Human23)
- GetRandom(_HumanToHunt3,%Human15,%Human16,%Human17,%Human18,%Human19,%Human20,%Human21,%Human22)
- GetRandom(_iterations, 1, 2, 3, 4)
- GetRandom(_KingsReply,"CYS_SkeletonKing_KingsReply_01","CYS_SkeletonKing_KingsReply_02","CYS_SkeletonKing_KingsReply_03","CYS_SkeletonKing_KingsReply_04")
- GetRandom(_KingText,"CYS_SkeletonKing_OnTurnText_01","CYS_SkeletonKing_OnTurnText_02","CYS_SkeletonKing_OnTurnText_03","CYS_SkeletonKing_OnTurnText_04")
- GetRandom(_Line, "LUC_TellerAnimal1", "LUC_TellerAnimal2","LUC_TellerAnimal3","LUC_TellerAnimal4","LUC_TellerAnimal5","LUC_TellerAnimal6","LUC_TellerAnimal7")
- GetRandom(_loopActionCount, 1, 2)
- GetRandom(_loopCount, 1, 2, 3, 4)
- GetRandom(_loopCount, 2)
- GetRandom(_loopCount, 2, 3, 4, 5, 6)
- GetRandom(_Miner,%Miner1,%Miner2,%Miner3)
- GetRandom(_OrcToHunt,_OrcToHunt1,_OrcToHunt2,_OrcToHunt3,_OrcToHunt4)
- GetRandom(_OrcToHunt1,%Orc1,%Orc2,%Orc3,%Orc4,%Orc5,%Orc6,%Orc7)
- GetRandom(_OrcToHunt2,%Orc8,%Orc9,%Orc10,%Orc11,%Orc12,%Orc13,%Orc14)
- GetRandom(_OrcToHunt3,%Orc15,%Orc16,%Orc17,%Orc18,%Orc19,%Orc20,%Orc21)
- GetRandom(_OrcToHunt4,%Orc22,%Orc23,%Orc24,%Orc25)
- GetRandom(_Order,"DAF_AD_GrutOrder_Dance","DAF_AD_GrutOrder_WhiskyRun")
- GetRandom(_Partner,%Partner1,%Partner2,%Partner3)
- GetRandom(_Pile, %Pile01, %Pile02, %Pile03, %Pile04, %Pile05)
- GetRandom(_point, %Point01, %Point02, %Point03)
- GetRandom(_Point, %Point1, %Point2)
- GetRandom(_point, %Point_DownStairs_01, %Point_DownStairs_02)
- GetRandom(_point, %Point_UpStairs_01, %Point_UpStairs_02, %Point_UpStairs_03, %Point_UpStairs_04)
- GetRandom(_Point, %PrayPoint_01, %PrayPoint_02, %PrayPoint_03, %PrayPoint_04)
- GetRandom(_point, %Trigger1, %Trigger2, %Trigger3, %Trigger2)
- GetRandom(_point, %Trigger1, %Trigger2, %Trigger4)
- GetRandom(_point, %Trigger1, %Trigger3, %Trigger2)
- GetRandom(_point, %Trigger1, %Trigger3, %Trigger4)
- GetRandom(_point, %Trigger2, %Trigger3, %Trigger4)
- GetRandom(_point, %Trigger5, %Trigger6)
- GetRandom(_Point,%Point1,%Point2,%Point3)
- GetRandom(_Point,%PointWall,%PointSkeleton,%PointStairs)
- GetRandom(_ProtectBossString,%ProtectBossString01,%ProtectBossString02,%ProtectBossString03)
- GetRandom(_QueensReply,"CYS_SkeletonKing_QueensReply_01","CYS_SkeletonKing_QueensReply_02","CYS_SkeletonKing_QueensReply_03","CYS_SkeletonKing_QueensReply_04")
- GetRandom(_QueensText,"CYS_SkeletonKing_Queen_OnTurnText_01","CYS_SkeletonKing_Queen_OnTurnText_02","CYS_SkeletonKing_Queen_OnTurnText_03","CYS_SkeletonKing_Queen_OnTurnText_04")
- GetRandom(_RandomWalkLine, "DAF_LonelyFloater_Script_0", "DAF_LonelyFloater_Script_1", "DAF_LonelyFloater_Script_2","DAF_LonelyFloater_Script_3")
- GetRandom(_Reaction, "DAF_WollockCampfire_Listener_03")
- GetRandom(_RobotText,"HIB_Robot_TargetAcquired_01","HIB_Robot_TargetAcquired_02","HIB_Robot_TargetAcquired_03")
- GetRandom(_RobotText_Attempt,"HIB_Robot_TerminateThreat_01","HIB_Robot_TerminateThreat_02","HIB_Robot_TerminateThreat_03")
- GetRandom(_sadAnim,"use_inspect","idle2","emotion_sad")
- GetRandom(_Sec,10,15,20)
- GetRandom(_seconds, 5, 4, 6, 7)
- GetRandom(_shelf, %PointShelf_01, %PointShelf_02, %PointShelf_03)
- GetRandom(_Shout,"LUC_M_SkellyShout1","LUC_M_SkellyShout2","LUC_M_SkellyShout3","LUC_M_SkellyShout4")
- GetRandom(_SkillText, "FireballSkillText1", "FireballSkillText2", "FireballSkillText3")
- GetRandom(_Sleep,2,4,5)
- GetRandom(_Sleep,4,5,6,7,8,9)
- GetRandom(_SleepingTime, 2, 1.5, 1, 0.8, 1.6, 1.1, 1.9)
- GetRandom(_sleepTime, 5, 8, 12, 15)
- GetRandom(_SleepTime,0,0.5,1.2,1.5,3,4)
- GetRandom(_sleepTime,0,0.5,1.2,1.5,3,4)
- GetRandom(_SleepTime,0,2,3.5,5,6)
- GetRandom(_SleepTime,0,2,3.5,6.8,9.3,11)
- GetRandom(_SleepTime,11)
- GetRandom(_SleepTime,FLOAT:1.5,FLOAT:2.5,FLOAT:3.5)
- GetRandom(_SpottedText,"CMB_WolfReaction")
- GetRandom(_SpottedText,"CYS_CharredPlains_Spotted_01","CYS_CharredPlains_Spotted_02","CYS_CharredPlains_Spotted_03","CYS_CharredPlains_Spotted_04","CYS_CharredPlains_Spotted_05")
- GetRandom(_SpottedText,"DAF_Cyclops_Spotted_01","DAF_Cyclops_Spotted_02")
- GetRandom(_SpottedText,"DAF_DeathKnight_Spotted_01","DAF_DeathKnight_Spotted_02","DAF_DeathKnight_Spotted_03")
- GetRandom(_SpottedText,"DAF_Immaculate_Spotted_01","DAF_Immaculate_Spotted_02","DAF_Immaculate_Spotted_03")
- GetRandom(_SpottedText,"DAF_Orc_Spotted_01","DAF_Orc_Spotted_02","DAF_Orc_Spotted_03")
- GetRandom(_SpottedText,"LUC_DemonPlains_Spotted_01","LUC_DemonPlains_Spotted_02","LUC_DemonPlains_Spotted_03","LUC_DemonPlains_Spotted_04","LUC_DemonPlains_Spotted_05")
- GetRandom(_SpottedText,"LUC_EvelynsCultists_Spotted_01","LUC_EvelynsCultists_Spotted_02","LUC_EvelynsCultists_Spotted_03","LUC_EvelynsCultists_Spotted_04","LUC_EvelynsCultists_Spotted_05")
- GetRandom(_SpottedText,"LUC_GoblinBridges_Spotted_01","LUC_GoblinBridges_Spotted_02","LUC_GoblinBridges_Spotted_03","LUC_GoblinBridges_Spotted_04","LUC_GoblinBridges_Spotted_05")
- GetRandom(_SpottedText,"LUC_TrollKingGuard_Spotted_01","LUC_TrollKingGuard_Spotted_02","LUC_TrollKingGuard_Spotted_03","LUC_TrollKingGuard_Spotted_04","LUC_TrollKingGuard_Spotted_05")
- GetRandom(_Story, "LUC_AD_TellerStory1", "LUC_AD_TellerStory2", "LUC_AD_TellerStory3")
- GetRandom(_table, %point_Table_01, %point_Table_02, %point_Table_03)
- GetRandom(_Talk, "LUC_AttenGuard_1", "LUC_AttenGuard_2", "LUC_AttenGuard_3", "LUC_Seargiu_1")
- GetRandom(_Talk, "LUC_AttenGuard_1", "LUC_AttenGuard_2", "LUC_AttenGuard_3", "LUC_Tundrin_1")
- GetRandom(_Target,%Cell1,%Cell2,%Cell3)
- GetRandom(_TeleportDestination,{-2;0;2},{2;0;-2},{2;0;2},{-2;0;-2},{-2;0;0},{2;0;0},{0;0;-2},{0;0;2})
- GetRandom(_Text, "CYS_Greeting_1","CYS_Greeting_2")
- GetRandom(_Text, "CYS_HelpersPuttingOutFire_01", "CYS_HelpersPuttingOutFire_02", "CYS_HelpersPuttingOutFire_03", "CYS_HelpersPuttingOutFire_04")
- GetRandom(_text, "CYS_Kelvan_MineRecruiter_3")
- GetRandom(_text, "DAF_BO_PrisonGuardPrisonDoorWarning_01", "DAF_BO_PrisonGuardPrisonDoorWarning_02", "DAF_BO_PrisonGuardPrisonDoorWarning_03")
- GetRandom(_text, "DAF_Deer_Human_01", "DAF_Deer_Human_02", "DAF_Deer_Human_03")
- GetRandom(_text, "DAF_Remis_Patrol_01", "DAF_Remis_Patrol_02", "DAF_Remis_Patrol_03")
- GetRandom(_text, "DAF_WollocksPursuit_01", "DAF_WollocksPursuit_02", "DAF_WollocksPursuit_03")
- GetRandom(_text, "GEN_CallWaitress_01", "GEN_CallWaitress_02")
- GetRandom(_text, "GEN_Confirmation_01", "GEN_Confirmation_02", "GEN_Confirmation_03")
- GetRandom(_text, "GEN_Drinking_01", "GEN_Drinking_02")
- GetRandom(_text, "GEN_Laugh_01", "GEN_Laugh_02")
- GetRandom(_Text, "LUC_HumanPrisoner1", "LUC_HumanPrisone4", "LUC_HumanPrisoner3", "LUC_HumanPrisoner5", "LUC_HumanPrisoner2")
- GetRandom(_Text, "LUC_ImpPrisoner1", "LUC_ImpPrisoner3", "LUC_ImpPrisoner2")
- GetRandom(_Text,"CYS_Archaeologist_CombatHelp_1","CYS_Archaeologist_CombatHelp_2","CYS_Archaeologist_CombatHelp_3")
- GetRandom(_Text,"CYS_BellegarWoman_1","CYS_BellegarWoman_2","CYS_BellegarWoman_3","CYS_BellegarWoman_4")
- GetRandom(_Text,"CYS_BurialDogBark1","CYS_BurialDogBark2","CYS_BurialDogBark3")
- GetRandom(_Text,"CYS_Kelvan_MineRecruiter_2")
- GetRandom(_Text,"DAF_ArmoryKeyHuman_1","DAF_ArmoryKeyHuman_2")
- GetRandom(_Text,"DAF_ArmoryKeyOrc_1","DAF_ArmoryKeyOrc_2")
- GetRandom(_Text,"DAF_BO_PrisonGuard2_1","DAF_BO_PrisonGuard2_2")
- GetRandom(_Text,"DAF_BO_TavernOrcCallWaiter_1","DAF_BO_TavernOrcCallWaiter_2","DAF_BO_TavernOrcCallWaiter_3")
- GetRandom(_Text,"DAF_BO_TunnelCowering_01", "DAF_BO_TunnelCowering_02", "DAF_BO_TunnelCowering_03")
- GetRandom(_Text,"DAF_Druid_1","DAF_Druid_2","DAF_Druid_3")
- GetRandom(_Text,"DAF_Nolan_1","DAF_Nolan_2","DAF_Nolan_3")
- GetRandom(_Text,"DAF_SheilaCry_01","DAF_SheilaCry_02")
- GetRandom(_Text,"DAF_Temp_WollocksVillager_Male_01","DAF_Temp_WollocksVillager_Male_02")
- GetRandom(_Text,"DAF_Temp_WollocksVillager_Male_01","DAF_WollockCampfire_Listener_03")
- GetRandom(_Text,"DAF_TorturePrisoner_1","DAF_TorturePrisoner_2")
- GetRandom(_Text,"DAF_WollockCampfire_Listener_01","DAF_WollockCampfire_Listener_02")
- GetRandom(_Text,"DAF_WollocksVillager_Female_01","DAF_WollockCampfire_Listener_04")
- GetRandom(_Text,"DAF_WollocksVillager_Female_01","DAF_WollocksVillager_Female_02")
- GetRandom(_Text,"DAF_WollocksVillager_Generic_01","DAF_WollocksVillager_Generic_02","DAF_WollocksVillager_Generic_03","DAF_WollocksVillager_Generic_04")
- GetRandom(_Text,"HIB_CultistSpotsPlayer_1","HIB_CultistSpotsPlayer_2","HIB_CultistSpotsPlayer_3","HIB_CultistSpotsPlayer_4")
- GetRandom(_Text,"LUC_BjornEscort_CombatHelp_1","LUC_BjornEscort_CombatHelp_2","LUC_BjornEscort_CombatHelp_3")
- GetRandom(_Text,"LUC_Bruce_1","LUC_Bruce_2")
- GetRandom(_Text,"LUC_Bruce_3","LUC_Bruce_4")
- GetRandom(_Text,"LUC_IC_Sacrificed1","LUC_IC_Sacrificed2","LUC_IC_Sacrificed3")
- GetRandom(_Text,"LUC_Kolrik_1","LUC_Kolrik_2")
- GetRandom(_Text,"LUC_M_GoblinTNT_1","LUC_M_GoblinTNT_2")
- GetRandom(_Text,"LUC_M_GoblinTNT_3","LUC_M_GoblinTNT_4")
- GetRandom(_Text,"LUC_Roy_1","LUC_Roy_2")
- GetRandom(_Text,"LUC_Roy_3","LUC_Roy_4")
- GetRandom(_Text,"LUC_ShadowSummoner_FText_01","LUC_ShadowSummoner_FText_02","LUC_ShadowSummoner_FText_3","LUC_ShadowSummoner_FText_04","LUC_ShadowSummoner_FText_05","LUC_ShadowSummoner_FText_06")
- GetRandom(_Text,"LUC_Timfred_1","LUC_Timfred_2")
- GetRandom(_Text,"LUC_Timfred_3","LUC_Timfred_4")
- GetRandom(_Text,"LUC_WitchCave_CultistSpotsPlayer_1","LUC_WitchCave_CultistSpotsPlayer_2","LUC_WitchCave_CultistSpotsPlayer_3","LUC_WitchCave_CultistSpotsPlayer_4")
- GetRandom(_Text1,"DAF_Hershel_1","DAF_Hershel_2")
- GetRandom(_Text2,"DAF_Hershel_3","DAF_Hershel_4")
- GetRandom(_Text3,"DAF_BO_TavernOrcCallWaiter_4","DAF_BO_TavernOrcCallWaiter_5")
- GetRandom(_Text3,"DAF_BO_TavernOrcCallWaiter_6","DAF_BO_TavernOrcCallWaiter_7")
- GetRandom(_TextOnGettingClose,"DAF_VincentOnPlayerCloseToOphelia_01","DAF_VincentOnPlayerCloseToOphelia_01")
- GetRandom(_TextToDisplay, "LUC_M_FuseCartLoading_01", "LUC_M_FuseCartLoading_02", "LUC_M_FuseCartLoading_03")
- GetRandom(_ThankYouLine, "DAF_NolanPlayerThankYou_01", "DAF_NolanPlayerThankYou_02", "DAF_NolanPlayerThankYou_03")
- GetRandom(_time, 30, 40, 60, 80)
- GetRandom(_Time,10,12)
- GetRandom(_Time,3,11,17,22,35)
- GetRandom(_Time,3,4,5,6)
- GetRandom(_Time,3,4,5,6,7,8)
- GetRandom(_Time,5,6,7,8)
- GetRandom(_Time,8,11,17,22,35)
- GetRandom(_Timer,FLOAT:20,FLOAT:25,FLOAT:30,FLOAT:35,FLOAT:40)
- GetRandom(_TimerDuration, 30, 40, 50, 60)
- GetRandom(_trigger, %Patrol01, %Patrol02, %Patrol03)
- GetRandom(_trigger, %Point1, %Point2)
- GetRandom(_Trigger,%Point1,%Point2,%Point3)
- GetRandom(_Trigger,%TriggerCedric1,%TriggerCedric2)
- GetRandom(_Trigger,%TriggerReginald1,%TriggerReginald2)
- GetRandom(_trollText,"LUC_TrollKingGuard_01","LUC_TrollKingGuard_02","LUC_TrollKingGuard_03","LUC_TrollKingGuard_04","LUC_TrollKingGuard_05","LUC_TrollKingGuard_06","LUC_TrollKingGuard_07","LUC_TrollKingGuard_08","LUC_TrollKingGuard_09","LUC_TrollKingGuard_10")
- GetRandom(_wait, 2, 3, 4, 5)
- GetRandom(_WaitTime,3,4,5,6)
- GetRandom(_WayPoint, %Pray_WayPoint_01, %Pray_WayPoint_02)
- GetRandom(_worshipperText,"LUC_SpiderWorshipper_01","LUC_SpiderWorshipper_02","LUC_SpiderWorshipper_03","LUC_SpiderWorshipper_04","LUC_SpiderWorshipper_05","LUC_SpiderWorshipper_06","LUC_SpiderWorshipper_07")
- GetRandomBetween(%0Fire_1Ice_2Earth_3Air_4Rand,0,4)
- GetRandomBetween(%BroomSleep,%float_BroomSleepMinValue,%float_BroomSleepMaxValue)
- GetRandomBetween(%HatchCountdown,1,2)
- GetRandomBetween(%Sleep, 1, 5)
- GetRandomBetween(_Angle,-270,90)
- GetRandomBetween(_Angle,0,360)
- GetRandomBetween(_Dist,10,_MaxRange)
- GetRandomBetween(_Dist,2,3)
- GetRandomBetween(_Dist,2.5,3.5)
- GetRandomBetween(_Dist,4,8)
- GetRandomBetween(_Dist,5,_MaxRange)
- GetRandomBetween(_Element,0,3)
- GetRandomBetween(_ExplosionXOffset,-3,2)
- GetRandomBetween(_ExplosionZOffset,-3,2)
- GetRandomBetween(_isitsafe,3.0,8.0)
- GetRandomBetween(_loopCount, 1, 3)
- GetRandomBetween(_PlannedEggAmount,5,8)
- GetRandomBetween(_Rand, 0.0, 1.0)
- GetRandomBetween(_Rest, 0.0, 5.0)
- GetRandomBetween(_Sleep, 1, 5)
- GetRandomBetween(_Sleep, 30, 180)
- GetRandomBetween(_SleepTime,1,8)
- GetRandomBetween(_SleepValue,%float_MinimumSleep,%float_MaximumSleep)
- GetRandomBetween(_SleepValue,0,2)
- GetRandomBetween(_SleepValue,0.5,1.5)
- GetRandomBetween(_SleepValue,5,12)
- GetRandomBetween(_Timer, 0, 0.5)
- GetRandomBetween(_Timer, 0.2, 1)
- GetRandomBetween(_Timer, 2, 6)
- GetRandomBetween(_Timer,0,1)
- GetRandomBetween(_TimerValue,4,10)
- GetRandomBetween(_Wait, 0, 3)
- GetRandomBetween(_Wait, 14, 20)
- GetRandomBetween(_Wait, 15,25)
- GetRandomBetween(_Wait, 3, 6)
- GetRandomBetween(_Wait,3.0,6.0)
- GetRandomBetween(_Wait,5.0,8.0)
- GetRandomBetween(_XNew, -5, 5)
- GetRandomBetween(_ZNew, -5, 5)
- GetVar(_BuddyAvailable, %Buddy, "IsAvailable")
- GetVar(_CampfireOn,%CampfireCharmer,"IsStatusOn")
- GetVar(_Param1,%PartyMember1,"CurrentWaypoint")
- GetVar(_Param2,%PartyMember2,"CurrentWaypoint")
- GetVar(_TargetRequest,_DialogTarget,"DialogRequested")
- GetVar(_waitressIsBusy,%waitress,"isServingCustomer")
- GetVar(CHARACTER:null, _Dog, "CatChased")
- GetWeightedRandom(%currentAction, "Action_BeQuiet", INT:1, "Action_Talk",INT:2)
- GetWeightedRandom(%currentAction, "Action_CheckOnFire", INT:5, "Action_ReadBook", INT:15,"Action_StandAtTable",INT:10)
- GetWeightedRandom(%currentAction, "Action_Cheer",INT:4, "Action_Listen",INT:4, "Action_Talk",INT:2)
- GetWeightedRandom(%currentAction, "Action_CleanCoffins",INT:10, "Action_GoUpStairs", INT:5)
- GetWeightedRandom(%currentAction, "Action_General_Cry", INT:15, "Action_GoUpStairs", INT:5, "Action_Down_CleanAtPoints", INT:10)
- GetWeightedRandom(%currentAction, "Action_General_Cry", INT:15, "Action_Up_CleanAtPoints", INT:10, "Action_GoDownStairs", INT:5)
- GetWeightedRandom(%currentAction, "Action_GoAtBook", INT:1, "Action_GoAtHole", INT:1, "Action_GoAtDesk", INT:1, "Action_Wandering", INT:3)
- GetWeightedRandom(%currentAction, "Action_GoToBureau", INT:15, "Action_GoToMachine", INT:5, "Action_GoToZapper", INT:10)
- GetWeightedRandom(%currentAction, "Action_Idling", INT:1, "Action_ExpressSelf", INT:1)
- GetWeightedRandom(%currentAction, "Action_Idling", INT:5, "Action_ExpressSelf", INT:3, "Action_Chat", INT:2)
- GetWeightedRandom(%currentAction, "Action_LookAtTeacher",INT:24)
- GetWeightedRandom(%currentAction, "Action_Paint", INT:10, "Action_LookAtChicken", INT:5)
- GetWeightedRandom(%currentAction, "Action_Preaching",INT:1, "Action_Moving",INT:3)
- GetWeightedRandom(%currentAction, "Action_ReadBook", INT:10, "Action_TalkToGuardsOutside", INT:4, "Action_LookIntoCloset", INT:4)
- GetWeightedRandom(%currentAction, "Action_TalkWithApprentice", INT:3, "Action_ReadBook",INT:5, "Action_GoingToBoxes",INT:5, "Action_GoingToCounter",INT:5)
- GetWeightedRandom(%currentAction, "Action_TalkWithFriend", INT:1, "Action_StayingPut",INT:2)
- GetWeightedRandom(%currentAction, "Action_TalkWithFriend", INT:1, "Action_StayingPut",INT:3)
- GetWeightedRandom(%currentAction, "Action_UseHammerOnCoffin",INT:10, "Action_PutWoodOnFire",INT:15, "Action_GoDownStairs",INT:5)
- GetWeightedRandom(%currentAction, "Action_Wander",INT:3, "Action_PattingBull",INT:1, "Action_CheckingStock",INT:1, "Action_LoadingCart",INT:1)
- GetWeightedRandom(%currentAction, "Action_Wander",INT:5, "Action_FishRack",INT:1, "Action_GoToEbenezer",INT:3, "Action_FetchFood",INT:1)
- GetWeightedRandom(%currentAction, "Action_Wander",INT:5,"Action_BotherBjorn",INT:2)
- GetWeightedRandom(%currentAction, "Action_WanderAround", INT:4, "Action_SitAtDesk", INT:1, "Action_ReadABook", INT:1, "Action_PlayAnimation", INT:3, "Action_StareAtWindow", INT:2)
- GetWeightedRandom(%currentAction, %drinkAction, INT:2, "Action_Idle", INT:7)
- GetWeightedRandom(%currentAction,"Action_Action01",INT:%int_ChancesOfAction01,"Action_Action02",INT:%int_ChancesOfAction02,"Action_Action03",INT:%int_ChancesOfAction03,"Action_Wait",INT:%int_ChancesOfWait)
- GetWeightedRandom(%currentAction,"Action_Action01",INT:%int_ChancesOfAction01,"Action_Action02",INT:%int_ChancesOfAction02,"Action_Wait",INT:%int_ChancesOfWait)
- GetWeightedRandom(%currentAction,"Action_Action01"INT:%int_ChancesOfAction01,"Action_Wait",INT:%int_ChancesOfWait)
- GetWeightedRandom(%currentAction,"Action_Cower",INT:2,"Action_Working",INT:5,"Action_Sigh",INT:1,"Action_Wait",INT:1)
- GetWeightedRandom(%currentAction,"Action_Eat",INT:5,"Action_Idle",INT:1)
- GetWeightedRandom(%currentAction,"Action_Eat",INT:6,"Action_Idle",INT:1,"Action_Wait",INT:1)
- GetWeightedRandom(%currentAction,"Action_GoToCows",INT:15,"Action_Wait",INT:5)
- GetWeightedRandom(%currentAction,"Action_GoToCupboard",INT:5,"Action_Wait",INT:10)
- GetWeightedRandom(%currentAction,"Action_GuardingBridge",INT:2,"Action_Talking",INT:1)
- GetWeightedRandom(%currentAction,"Action_Idle",INT:2,"Action_Cook",INT:3,"Action_WanderCamp",INT:10)
- GetWeightedRandom(%currentAction,"Action_Idle",INT:2,"Action_InspectMount",INT:3,"Action_CheckOnMara",INT:4,"Action_LookForHelp",INT:6)
- GetWeightedRandom(%currentAction,"Action_TalkToFriend",FLOAT:1,"Action_Wait",FLOAT:2)
- GetWeightedRandom(%currentAction,"Action_Use",INT:6,"Action_MiscAnim",INT:1,"Action_Wait",INT:1)
- GetWeightedRandom(%currentAction,"Action_Wait",INT:2,"Action_Inspecting",INT:3)
- GetWeightedRandom(%currentAction,"Action_Wander", INT:3, "Action_AtOven", INT:1, "Action_AtChimney", INT:1, "Action_AtCloset", INT:1)
- GetWeightedRandom(%currentAction,"Action_Wander",FLOAT:2,"Action_GoToCorpse",FLOAT:1)
- GetWeightedRandom(%currentAction,"Action_WanderAroundVillage",FLOAT:2,"Action_GoToRamon",FLOAT:1)
- GetWeightedRandom(%currentAction,"Action_Worship",INT:6,"Action_DoNothing",INT:2,"Action_Speak",INT:1)
- GetWeightedRandom(_Animation,"Annoyed_01",FLOAT:1,"Bored_03",FLOAT:1,"Fidget_Low_01",FLOAT:2,"Fidget_Low_02",FLOAT:2)
- GetWeightedRandom(_Animation,"Beg_01",FLOAT:1,"Halt_01",FLOAT:1,"Sooth_01",FLOAT:2)
- GetWeightedRandom(_Animation,"Crying_01",FLOAT:15,"Depressed_01",FLOAT:5)
- GetWeightedRandom(_Animation,"Crying_01",FLOAT:15,"Kneel_01",FLOAT:10,"Kneel_02",FLOAT:10,"Depressed_01",FLOAT:5)
- GetWeightedRandom(_Animation,"still",INT:30,"Flex_01",INT:20,"Laugh_01",INT:5)
- GetWeightedRandom(_Animation,"still",INT:30,"hit",INT:20,"idle3",INT:5)
- GetWeightedRandom(_Animation,"still",INT:50,"idle1",INT:10,"idle2",INT:10,"idle3",INT:10)
- GetWeightedRandom(_Animation,"still",INT:50,"idle1",INT:30,"idle2",INT:30,"idle3",INT:30)
- GetWeightedRandom(_ChosenEggTemplate,%RedSpiderEgg,INT:2,%RegularSpiderEgg,INT:2)
- GetWeightedRandom(_ChosenSpiderTemplate,%Spiderling,INT:2,%Spiderling2,INT:1)
- GetWeightedRandom(_ChosenTemplate1,%CyclopsFighter,INT:2,%CyclopsMage,INT:2,%CyclopsWitch,INT:2,%CyclopsGhoul,INT:2,%CyclopsTank,INT:1)
- GetWeightedRandom(_ChosenText,"LUC_M_PrisonerCantFightBack_01",INT:1,"LUC_M_PrisonerCantFightBack_02",INT:1,"LUC_M_PrisonerCantFightBack_03",INT:1,"LUC_M_PrisonerCantFightBack_04",INT:1,"LUC_M_PrisonerCantFightBack_05",INT:1)
- GetWeightedRandom(_MaradinoText,"LUC_MaradinoBoss_13",INT:1,"LUC_MaradinoBoss_14",INT:1,"LUC_MaradinoBoss_15",INT:1,"LUC_MaradinoBoss_16",INT:1,"LUC_MaradinoBoss_17",INT:1,"LUC_MaradinoBoss_18",INT:1,"LUC_MaradinoBoss_19"INT:1,"",INT:3)
- GetWeightedRandom(_SelectedTarget,%mount,_MountWeight,%bjorn,_BjornWeight,%mara,_MaraWeight)
- GetWeightedRandom(_trollAnim,"idle1",INT:1,"idle2",INT:1,"idle3",INT:1)
- GetWeightedRandom(_Type,"grunt",INT:3,"caster",INT:3,"mage",INT:1)
- GetX(_Position, _XPos)
- GetZ(_Position, _ZPos)
- GlobalClearEvent("CYS_BertiaAtBarrels")
- GlobalClearEvent("CYS_RandomWorkerAtTheBull")
- GlobalClearEvent("CYS_RandomWorkerAtTheStock")
- GlobalClearEvent("LUC_GoblinIsBeingTortured")
- GlobalClearEvent(%PlayersOutOfSightFlag)
- GlobalSetEvent("CYS_BertiaAtBarrels")
- GlobalSetEvent("CYS_DrillGuardsShouldMarch")
- GlobalSetEvent("CYS_DrillGuardsShouldReturn")
- GlobalSetEvent("CYS_DrillGuardsShouldTurn")
- GlobalSetEvent("CYS_RandomWorkerAtTheBull")
- GlobalSetEvent("CYS_RandomWorkerAtTheStock")
- GlobalSetEvent("DAF_BO_NolanInterruptDialog")
- GlobalSetEvent("DAF_GuardWarnedArmoryDoor")
- GlobalSetEvent("DAF_HershelAvailable")
- GlobalSetEvent("DAF_HershelCalled")
- GlobalSetEvent("DAF_SporeZombieAmbush_Spawn_E_Characters")
- GlobalSetEvent("DAF_SporeZombieAmbush_Spawn_N_Characters")
- GlobalSetEvent("DAF_SporeZombieAmbush_Spawn_S_Characters")
- GlobalSetEvent("LUC_BabyTrollBehavingBad")
- GlobalSetEvent("LUC_GoblinIsBeingTortured")
- GlobalSetEvent(%PlayerOneSpottedFlag)
- GlobalSetEvent(%PlayerTwoSpottedFlag)
- Goto("Loop_Begin")
- Goto("Loop_Exit")
- Goto("LoopAnim")
- Goto("loopStart")
- Goto("PlayAnimation")
- Goto("SelectPartner")
- Goto("Start")
- Goto("StartGrunting")
- Goto("Wait")
- Goto(Start)
- GotoIfEqual(%CurrentTrigger,null,"Select")
- GotoIfEqual(%nextPoint, %currentPoint, "Start")
- GotoIfEqual(%PreviousAction, %CurrentAction, "Start")
- GotoIfEqual(%previousAction, %currentAction, "Start")
- GotoIfEqual(%PreviousSpot, %CurrentSpot, "Start")
- GotoIfEqual(%PreviousTrigger, %CurrentTrigger, "Start")
- GotoIfEqual(%PrevTalkTarget,_Friend,"Start")
- GotoRand("Point1","Point2","Point3")
- Interrupt("Action_TalkToZixzax")
- Interrupt("Alarmed")
- Interrupt("EatFood")
- Interrupt("MoveToTriggers")
- Interrupt("Watching")
- IsEqual(%0Fire_1Ice_2Earth_3Air_4Rand,0)
- IsEqual(%0Fire_1Ice_2Earth_3Air_4Rand,1)
- IsEqual(%0Fire_1Ice_2Earth_3Air_4Rand,2)
- IsEqual(%0Fire_1Ice_2Earth_3Air_4Rand,3)
- IsEqual(%0Fire_1Ice_2Earth_3Air_4Rand,4)
- IsEqual(%ActionScore_$1,0)
- IsEqual(%Active,0)
- IsEqual(%Active,1)
- IsEqual(%Active,2)
- IsEqual(%AlfieHere, 1)
- IsEqual(%ally1,null)
- IsEqual(%ally2,null)
- IsEqual(%ally3,null)
- IsEqual(%AlreadyCast,0)
- IsEqual(%AlreadyDone, 0)
- IsEqual(%AlreadyShot,0)
- IsEqual(%AlreadyWaiting,1)
- IsEqual(%AmAlpha,0)
- IsEqual(%AmAlpha,1)
- IsEqual(%AmIADouble,0)
- IsEqual(%AmIADouble,1)
- IsEqual(%AmIDietmar,0)
- IsEqual(%AmIDietmar,1)
- IsEqual(%AmITheLeader,1)
- IsEqual(%AmTheLeader,0)
- IsEqual(%AmTheLeader,1)
- IsEqual(%AmTheSheperd,0)
- IsEqual(%Anchor,null)
- IsEqual(%AnguishSlavesCharge,0)
- IsEqual(%AnguishSlavesCharge,1)
- IsEqual(%AnguishSlavesCharge,2)
- IsEqual(%AnguishSlavesCharge,3)
- IsEqual(%AnguishSlavesCharge,4)
- IsEqual(%AnswerPatrolGuardEast,1)
- IsEqual(%AnswerPatrolGuardWest,1)
- IsEqual(%AttackOfOpportunity,null)
- IsEqual(%BanterDialog,"")
- IsEqual(%Bed,null)
- IsEqual(%BoneTotemRezCounter,%BoneTotemRezTarget)
- IsEqual(%bool_AmPartOfConversation,1)
- IsEqual(%bool_MoveToExtra01,1)
- IsEqual(%bool_MoveToExtra02,1)
- IsEqual(%bool_MoveToExtra03,1)
- IsEqual(%bool_RocksBroken,0)
- IsEqual(%bool_TryToTelepIntoHarmfulSurface,0)
- IsEqual(%bool_TryToTelepIntoHarmfulSurface,1)
- IsEqual(%bool_TryToTelepNearStrongestAlly,1)
- IsEqual(%boolAmVargo,1)
- IsEqual(%CanCall,1)
- IsEqual(%CanSpawnRaff1,1)
- IsEqual(%CanSpawnRaff2,1)
- IsEqual(%CanSpawnRaff3,1)
- IsEqual(%CanSpawnRaff4,1)
- IsEqual(%CanStartDialog, 1)
- IsEqual(%Caster, null)
- IsEqual(%char,__Me)
- IsEqual(%char,_char)
- IsEqual(%char,null)
- IsEqual(%ChargingModeEngaged,1)
- IsEqual(%Chased, 0)
- IsEqual(%CheckIfDead,null)
- IsEqual(%CheesePlace,1)
- IsEqual(%chooseRainSkill,null)
- IsEqual(%chooseSecondSkill,null)
- IsEqual(%chooseSecondSkillNC,null)
- IsEqual(%chooseSelfSkill,null)
- IsEqual(%chooseSkill,null)
- IsEqual(%chooseSkill3,null)
- IsEqual(%chooseSkillNC,null)
- IsEqual(%CloseToBush,1)
- IsEqual(%ConversationPartner, _character)
- IsEqual(%Counter, 0)
- IsEqual(%Counter, 4)
- IsEqual(%Counter,0)
- IsEqual(%Counter,2)
- IsEqual(%CounterIdle, INT:3)
- IsEqual(%CreationPoint, null)
- IsEqual(%currentAction, "")
- IsEqual(%currentAction,"Action_GoIntoTent")
- IsEqual(%CurrentClosestFood,%CurrentTargetFood)
- IsEqual(%currentCustomer, null)
- IsEqual(%CurrentPoint, %Patrol1)
- IsEqual(%CurrentPoint, %Patrol2)
- IsEqual(%CurrentPoint, %Patrol3)
- IsEqual(%CurrentPoint, %Patrol4)
- IsEqual(%CurrentPoint, %Patrol5)
- IsEqual(%CurrentPoint, %Patrol6)
- IsEqual(%CurrentRound,1)
- IsEqual(%currentSetTargetArcher,null)
- IsEqual(%currentState, "")
- IsEqual(%currentState,"State_DoEscort")
- IsEqual(%currentTarget,1)
- IsEqual(%currentTarget,2)
- IsEqual(%CurrentTrigger, null)
- IsEqual(%CurrentWaypoint,%NumWaypoints)
- IsEqual(%CyclopsSummonCounter,2)
- IsEqual(%CyclopsSummonCounter,4)
- IsEqual(%CyclopsSummonCounter,6)
- IsEqual(%CyclopsSummonCounter,8)
- IsEqual(%DamageOnDeath,1)
- IsEqual(%damageSource,_Char)
- IsEqual(%damageSource,null)
- IsEqual(%debuffSkillTarget,null)
- IsEqual(%defaultEvaluateTarget,1)
- IsEqual(%Dialog,0)
- IsEqual(%Dialog,1)
- IsEqual(%DialogRequest,1)
- IsEqual(%DialogRequested,0)
- IsEqual(%DisablePrisonBehaviour, 0)
- IsEqual(%DisablePrisonBehaviour, 1)
- IsEqual(%DisablePrisonBehaviour, 2)
- IsEqual(%displayRetaliateDmgText,1)
- IsEqual(%displayRetaliateText,1)
- IsEqual(%displaySaveAPText2,1)
- IsEqual(%displaySaveAPText3,1)
- IsEqual(%displaySaveAPtext_$1, 1)
- IsEqual(%displaySaveAPtext_$1,1)
- IsEqual(%displaysaveAPTextDebuff,1)
- IsEqual(%displaySaveAPTextOne,1)
- IsEqual(%displaySaveAPTextOneNC,1)
- IsEqual(%displaySaveAPTextRain,1)
- IsEqual(%displaySaveAPTextSecondNC,1)
- IsEqual(%displaySaveAPTextSelf,1)
- IsEqual(%DoDialog,1)
- IsEqual(%DoorHasBeenOpened,0)
- IsEqual(%DoTalk,1)
- IsEqual(%DoubleSummoningStartAt,%DoubleSummoningFrequency)
- IsEqual(%DoWalkAbout,1)
- IsEqual(%drinkText_$1,null)
- IsEqual(%Dying,1)
- IsEqual(%EasternTriggerEntered,1)
- IsEqual(%EffectHandle, 0)
- IsEqual(%EmergencyModeCountdown,0)
- IsEqual(%EmergencyModeCountdown,1)
- IsEqual(%EmergencyModeCountdown,2)
- IsEqual(%EmergencyModeEngaged,0)
- IsEqual(%EmergencyModeEngaged,1)
- IsEqual(%Emotion, "Angry")
- IsEqual(%Emotion, "Happy")
- IsEqual(%Emotion, "Normal")
- IsEqual(%EvaluateScores,0)
- IsEqual(%EvaluateScores,1)
- IsEqual(%Extra01,null)
- IsEqual(%Extra02,null)
- IsEqual(%Extra03,null)
- IsEqual(%FaceTarget,null)
- IsEqual(%FearFlee,0)
- IsEqual(%FirstConversation, 0)
- IsEqual(%FirstTime,0)
- IsEqual(%Following,1)
- IsEqual(%ForceAnim, "")
- IsEqual(%FreakOut,1)
- IsEqual(%freed,0)
- IsEqual(%friend,null)
- IsEqual(%GhostSummoningStartAt,%GhostSummoningFrequency)
- IsEqual(%GiveCommentOnRat,1)
- IsEqual(%GreetPlayer,0)
- IsEqual(%GreetPlayer,1)
- IsEqual(%Grunt, null)
- IsEqual(%GuardDest,null)
- IsEqual(%GuardsAlive,1)
- IsEqual(%handle_waterBubble1,0)
- IsEqual(%handle_waterBubble2,0)
- IsEqual(%handle_waterBubble3,0)
- IsEqual(%handle_waterBubble4,0)
- IsEqual(%HasMount,1)
- IsEqual(%HasNewSkull,1)
- IsEqual(%hasPlayedText,0)
- IsEqual(%HatchCountdownStartsAtTurn,%HatchCountdown)
- IsEqual(%IAmASkeleton,0)
- IsEqual(%IAmASlave,0)
- IsEqual(%IAmASlave,1)
- IsEqual(%IAmASummonedCyclops,0)
- IsEqual(%IAmASummonedCyclops,1)
- IsEqual(%IAmHappy, 0)
- IsEqual(%IAmTheInitialEye,0)
- IsEqual(%IAmTheInitialEye,1)
- IsEqual(%IcaraInHomestead,1)
- IsEqual(%idleCount,3)
- IsEqual(%IgnoreDialogChecks,1)
- IsEqual(%IHaveSomeone, 0)
- IsEqual(%ImpBusy,0)
- IsEqual(%index,%PointsUsed)
- IsEqual(%index,1)
- IsEqual(%index,2)
- IsEqual(%index,3)
- IsEqual(%InLuculla,1)
- IsEqual(%InOffice,1)
- IsEqual(%int_HowManyActions,1)
- IsEqual(%int_HowManyActions,2)
- IsEqual(%int_HowManyActions,3)
- IsEqual(%InterestedParty,null)
- IsEqual(%internalState, "")
- IsEqual(%internalState, %currentState)
- IsEqual(%introTarget, null)
- IsEqual(%IsAboutToTeleportPlayer,1)
- IsEqual(%IsAListener,1)
- IsEqual(%IsATalker,1)
- IsEqual(%IsAvailable, 1)
- IsEqual(%IsCrying, 1)
- IsEqual(%isExecutioner, 1)
- IsEqual(%IsFollowing, 0)
- IsEqual(%IsFollowing, 1)
- IsEqual(%IsInvulnerable, 0)
- IsEqual(%IsOutside, 1)
- IsEqual(%IsSelling, 1)
- IsEqual(%IsTakingOver, 0)
- IsEqual(%IsTakingOver, 1)
- IsEqual(%IsWandering, 1)
- IsEqual(%LookAtChar,null)
- IsEqual(%LookAtItem,null)
- IsEqual(%LookAtShoes,1)
- IsEqual(%Loop,1)
- IsEqual(%Mage, null)
- IsEqual(%March,1)
- IsEqual(%MasterIsDead,1)
- IsEqual(%MedusaSummoningStartAt,%MedusaSummoningFrequency)
- IsEqual(%MeetingHasStarted,1)
- IsEqual(%MeteorShowerCountdown,0)
- IsEqual(%MeteorShowerCountdown,1)
- IsEqual(%MeteorShowerCountdown,2)
- IsEqual(%mountIsValidTarget, 1)
- IsEqual(%MyElement,"Air")
- IsEqual(%MyElement,"Earth")
- IsEqual(%MyElement,"Fire")
- IsEqual(%MyElement,"Water")
- IsEqual(%NorthernTriggerEntered,1)
- IsEqual(%oneSkillTarget,null)
- IsEqual(%oneSkillTarget3,null)
- IsEqual(%oneSkillTargetNC,null)
- IsEqual(%OrcInJail,1)
- IsEqual(%Panic,1)
- IsEqual(%PartyMember1,null)
- IsEqual(%PartyMember2,null)
- IsEqual(%PeaceReturnPosition,null)
- IsEqual(%persTarget,null)
- IsEqual(%PickMarketStand, 0)
- IsEqual(%PlayerInJail,1)
- IsEqual(%PlayerOneSpottedFlag, "")
- IsEqual(%PlayersOutOfSightFlag, "")
- IsEqual(%PlayerTwoSpottedFlag, "")
- IsEqual(%PointCurrent,%PointFlee1)
- IsEqual(%PointCurrent,%PointFlee2)
- IsEqual(%PointsUsed,2)
- IsEqual(%PointsUsed,3)
- IsEqual(%PointsUsed,4)
- IsEqual(%PointsUsed,5)
- IsEqual(%PointsUsed,6)
- IsEqual(%PotionGiven_$1,0)
- IsEqual(%Previous,_Character)
- IsEqual(%PreviousShowOff,_Target)
- IsEqual(%PrisonDoorOccupied, 0)
- IsEqual(%ProjectileTarget,null)
- IsEqual(%protectBossDisplayText,1)
- IsEqual(%protectBossDmgDisplayText,1)
- IsEqual(%RaffTotalCounter,4)
- IsEqual(%rainSkillTarget,null)
- IsEqual(%RamonAvailable,1)
- IsEqual(%Random, 0)
- IsEqual(%Random, 1)
- IsEqual(%rangeAdjustmentBoolDebuff,0)
- IsEqual(%rangeAdjustmentBoolDebuff,1)
- IsEqual(%rangeAdjustmentBoolOS,0)
- IsEqual(%rangeAdjustmentBoolOS,1)
- IsEqual(%rangeAdjustmentBoolOS2,0)
- IsEqual(%rangeAdjustmentBoolOS2,1)
- IsEqual(%rangeAdjustmentBoolOS3,0)
- IsEqual(%rangeAdjustmentBoolOS3,1)
- IsEqual(%rangeAdjustmentBoolOSNC,0)
- IsEqual(%rangeAdjustmentBoolOSNC,1)
- IsEqual(%rangeAdjustmentBoolSSNC,0)
- IsEqual(%rangeAdjustmentBoolSSNC,1)
- IsEqual(%RangedEquipped,0)
- IsEqual(%RangedEquipped,1)
- IsEqual(%Reset, 0)
- IsEqual(%Return,1)
- IsEqual(%ReturnAction,0)
- IsEqual(%ReturnAction,1)
- IsEqual(%Rotating,1)
- IsEqual(%SafeTime, 0)
- IsEqual(%SayBlindedText,1)
- IsEqual(%Seat,null)
- IsEqual(%secondSkillTarget,null)
- IsEqual(%secondSkillTargetNC,null)
- IsEqual(%ServedOrc,%Grutilda)
- IsEqual(%ShouldBeSitting,1)
- IsEqual(%ShouldIBeInvisible,1)
- IsEqual(%ShouldIUseInfect,1)
- IsEqual(%ShowOffToCharacter,null)
- IsEqual(%Sitting,0)
- IsEqual(%SkillID_$1,null)
- IsEqual(%SkillItemGiven_$1,0)
- IsEqual(%SkillTargetChar_$1,null)
- IsEqual(%SkillTargetChar_Barf_Ooze, null)
- IsEqual(%SkillTargetChar_Boulder_EnemyBoulderDash, null)
- IsEqual(%SkillTargetChar_Cone_Enemy_WaterSpit, null)
- IsEqual(%SkillTargetChar_Cone_Enemy_WaterSpitSmaller, null)
- IsEqual(%SkillTargetChar_Cone_EnemyArtilleryFlower, null)
- IsEqual(%SkillTargetChar_Cone_EnemyBlackArtilleryFlower, null)
- IsEqual(%SkillTargetChar_Cone_EnemyDragonCone, null)
- IsEqual(%SkillTargetChar_Cone_EnemyFlamebreath, null)
- IsEqual(%SkillTargetChar_Cone_EnemyOozeSpray, null)
- IsEqual(%SkillTargetChar_Cone_EnemyRobotFlamebreath, null)
- IsEqual(%SkillTargetChar_Cone_EnemyRoosterFlamebreath, null)
- IsEqual(%SkillTargetChar_Cone_EnemyWinterbreath, null)
- IsEqual(%SkillTargetChar_Cone_FireChimeraFlamebreath, null)
- IsEqual(%SkillTargetChar_Heal_EnemyRegenerate, null)
- IsEqual(%SkillTargetChar_Jump_EnemyPhoenixDive, null)
- IsEqual(%SkillTargetChar_Jump_EnemyTacticalRetreat, null)
- IsEqual(%SkillTargetChar_MultiStrike_EnemyLightningStrike, null)
- IsEqual(%SkillTargetChar_Projectile_Enemy_PoisonHailAttack, null)
- IsEqual(%SkillTargetChar_Projectile_EnemyBigDeadlySpores, null)
- IsEqual(%SkillTargetChar_Projectile_EnemyBlitzBolt, null)
- IsEqual(%SkillTargetChar_Projectile_EnemyChainLightning, null)
- IsEqual(%SkillTargetChar_Projectile_EnemyCharm, null)
- IsEqual(%SkillTargetChar_Projectile_EnemyCharmingArrow, null)
- IsEqual(%SkillTargetChar_Projectile_EnemyChitinDart, null)
- IsEqual(%SkillTargetChar_Projectile_EnemyDragonProjectile, null)
- IsEqual(%SkillTargetChar_Projectile_EnemyExplosionArrow, null)
- IsEqual(%SkillTargetChar_Projectile_EnemyFireArrow, null)
- IsEqual(%SkillTargetChar_Projectile_EnemyFireball, null)
- IsEqual(%SkillTargetChar_Projectile_EnemyFlare, null)
- IsEqual(%SkillTargetChar_Projectile_EnemyFreezingArrow, null)
- IsEqual(%SkillTargetChar_Projectile_EnemyIceShard, null)
- IsEqual(%SkillTargetChar_Projectile_EnemyInfectiousFlame, null)
- IsEqual(%SkillTargetChar_Projectile_EnemyIronDart, null)
- IsEqual(%SkillTargetChar_Projectile_EnemyKnockedOutArrow, null)
- IsEqual(%SkillTargetChar_Projectile_EnemyLowStunBlitzBolt, null)
- IsEqual(%SkillTargetChar_Projectile_EnemyPoisonArrow, null)
- IsEqual(%SkillTargetChar_Projectile_EnemyPoisonball, null)
- IsEqual(%SkillTargetChar_Projectile_EnemyPoisonDart, null)
- IsEqual(%SkillTargetChar_Projectile_EnemyPoisonedCloudArrow, null)
- IsEqual(%SkillTargetChar_Projectile_EnemyPoisonHair, null)
- IsEqual(%SkillTargetChar_Projectile_EnemyRicochet, null)
- IsEqual(%SkillTargetChar_Projectile_EnemySilence, null)
- IsEqual(%SkillTargetChar_Projectile_EnemySilverArrow, null)
- IsEqual(%SkillTargetChar_Projectile_EnemySilverArrowBarrage, null)
- IsEqual(%SkillTargetChar_Projectile_EnemySlowDownArrow, null)
- IsEqual(%SkillTargetChar_Projectile_EnemySmallDeadlySpores, null)
- IsEqual(%SkillTargetChar_Projectile_EnemySmokescreenArrow, null)
- IsEqual(%SkillTargetChar_Projectile_EnemySporeSpit, null)
- IsEqual(%SkillTargetChar_Projectile_EnemyStaffOfMagus, null)
- IsEqual(%SkillTargetChar_Projectile_EnemyStaffOfMagusAir, null)
- IsEqual(%SkillTargetChar_Projectile_EnemyStaffOfMagusEarth, null)
- IsEqual(%SkillTargetChar_Projectile_EnemyStaffOfMagusFire, null)
- IsEqual(%SkillTargetChar_Projectile_EnemyStaffOfMagusWater, null)
- IsEqual(%SkillTargetChar_Projectile_EnemyStaticCloudArrow, null)
- IsEqual(%SkillTargetChar_Projectile_EnemySteamCloudArrow, null)
- IsEqual(%SkillTargetChar_Projectile_EnemyStunningArrow, null)
- IsEqual(%SkillTargetChar_Projectile_EnemyVoidShard, null)
- IsEqual(%SkillTargetChar_ProjectileStrike_EnemyBoulderBash, null)
- IsEqual(%SkillTargetChar_ProjectileStrike_EnemyMeteorShower, null)
- IsEqual(%SkillTargetChar_Quake_EnemyEarthquake, null)
- IsEqual(%SkillTargetChar_Rain_EnemyBlood, null)
- IsEqual(%SkillTargetChar_Rain_EnemyFire, null)
- IsEqual(%SkillTargetChar_Rain_EnemyWater, null)
- IsEqual(%SkillTargetChar_Rush_EnemyRush, null)
- IsEqual(%SkillTargetChar_SCROLL_AirShield_1, null)
- IsEqual(%SkillTargetChar_SCROLL_EarthShield_1, null)
- IsEqual(%SkillTargetChar_SCROLL_FireShield_1, null)
- IsEqual(%SkillTargetChar_SCROLL_ImmuneToBurning, null)
- IsEqual(%SkillTargetChar_SCROLL_ImmuneToElectrify, null)
- IsEqual(%SkillTargetChar_SCROLL_ImmuneToFreeze, null)
- IsEqual(%SkillTargetChar_SCROLL_ImmuneToPoisoning, null)
- IsEqual(%SkillTargetChar_SCROLL_Ranger_Cleanse_Doctor, null)
- IsEqual(%SkillTargetChar_SCROLL_Ranger_Cleanse_FirstAid, null)
- IsEqual(%SkillTargetChar_SCROLL_Ranger_Cleanse_TreatPoisoning, null)
- IsEqual(%SkillTargetChar_SCROLL_RegenerateMajor, null)
- IsEqual(%SkillTargetChar_SCROLL_RegenerateMedium, null)
- IsEqual(%SkillTargetChar_SCROLL_RegenerateStart, null)
- IsEqual(%SkillTargetChar_SCROLL_Resurrect_1, null)
- IsEqual(%SkillTargetChar_SCROLL_WaterShield_1, null)
- IsEqual(%SkillTargetChar_Shield_EnemyAir, null)
- IsEqual(%SkillTargetChar_Shield_EnemyEarth, null)
- IsEqual(%SkillTargetChar_Shield_EnemyFire, null)
- IsEqual(%SkillTargetChar_Shield_EnemyWater, null)
- IsEqual(%SkillTargetChar_Shout_EnemyBlessedEarth, null)
- IsEqual(%SkillTargetChar_Shout_EnemyCharmShout, null)
- IsEqual(%SkillTargetChar_Shout_EnemyFear, null)
- IsEqual(%SkillTargetChar_Shout_EnemyInspire, null)
- IsEqual(%SkillTargetChar_Shout_EnemyInvulnerability, null)
- IsEqual(%SkillTargetChar_Shout_EnemyNaturesCurse, null)
- IsEqual(%SkillTargetChar_Shout_EnemyNullResistance, null)
- IsEqual(%SkillTargetChar_Shout_EnemyNullResistance_Air, null)
- IsEqual(%SkillTargetChar_Shout_EnemyNullResistance_Earth, null)
- IsEqual(%SkillTargetChar_Shout_EnemyNullResistance_Fire, null)
- IsEqual(%SkillTargetChar_Shout_EnemyNullResistance_Water, null)
- IsEqual(%SkillTargetChar_Shout_EnemySlowMass, null)
- IsEqual(%SkillTargetChar_Shout_EnemyStunShout_Norok, null)
- IsEqual(%SkillTargetChar_Storm_EnemyLightning, null)
- IsEqual(%SkillTargetChar_Summon_EnemyAir, null)
- IsEqual(%SkillTargetChar_Summon_EnemyDeathKnight, null)
- IsEqual(%SkillTargetChar_Summon_EnemyEarth, null)
- IsEqual(%SkillTargetChar_Summon_EnemyFire, null)
- IsEqual(%SkillTargetChar_Summon_EnemyHellHound, null)
- IsEqual(%SkillTargetChar_Summon_EnemyIce, null)
- IsEqual(%SkillTargetChar_Summon_EnemyShadowGhoul, null)
- IsEqual(%SkillTargetChar_Summon_EnemyShadowGrunt, null)
- IsEqual(%SkillTargetChar_Summon_EnemyShadowMageEF, null)
- IsEqual(%SkillTargetChar_Summon_EnemyShadowSpider, null)
- IsEqual(%SkillTargetChar_Summon_EnemySkeleton, null)
- IsEqual(%SkillTargetChar_Summon_EnemySmallCrab, null)
- IsEqual(%SkillTargetChar_Summon_EnemySmallElemental, null)
- IsEqual(%SkillTargetChar_Summon_EnemySpider, null)
- IsEqual(%SkillTargetChar_Summon_EnemyZombie, null)
- IsEqual(%SkillTargetChar_Summon_EnemyZombie_Crawl_K, null)
- IsEqual(%SkillTargetChar_Summon_EnemyZombie_Walk_K, null)
- IsEqual(%SkillTargetChar_Summon_EnemyZombieBoar, null)
- IsEqual(%SkillTargetChar_Target_DoctorEnemy, null)
- IsEqual(%SkillTargetChar_Target_EnemyBanishSummon, null)
- IsEqual(%SkillTargetChar_Target_EnemyBleed, null)
- IsEqual(%SkillTargetChar_Target_EnemyBlind, null)
- IsEqual(%SkillTargetChar_Target_EnemyBurningTouch, null)
- IsEqual(%SkillTargetChar_Target_EnemyCharmingTouch, null)
- IsEqual(%SkillTargetChar_Target_EnemyChillyWind, null)
- IsEqual(%SkillTargetChar_Target_EnemyCleansingWater, null)
- IsEqual(%SkillTargetChar_Target_EnemyCripplingBlow, null)
- IsEqual(%SkillTargetChar_Target_EnemyDrainWillpower, null)
- IsEqual(%SkillTargetChar_Target_EnemyDrawBlood, null)
- IsEqual(%SkillTargetChar_Target_EnemyEndureElements, null)
- IsEqual(%SkillTargetChar_Target_EnemyEndureElements_Air, null)
- IsEqual(%SkillTargetChar_Target_EnemyEndureElements_Earth, null)
- IsEqual(%SkillTargetChar_Target_EnemyEndureElements_Fire, null)
- IsEqual(%SkillTargetChar_Target_EnemyEndureElements_Water, null)
- IsEqual(%SkillTargetChar_Target_EnemyEnervation, null)
- IsEqual(%SkillTargetChar_Target_EnemyErodingStrike, null)
- IsEqual(%SkillTargetChar_Target_EnemyFingerOfDeath, null)
- IsEqual(%SkillTargetChar_Target_EnemyFortify, null)
- IsEqual(%SkillTargetChar_Target_EnemyFreezingTouch, null)
- IsEqual(%SkillTargetChar_Target_EnemyHaste, null)
- IsEqual(%SkillTargetChar_Target_EnemyImmolate, null)
- IsEqual(%SkillTargetChar_Target_EnemyImmuneToBurning, null)
- IsEqual(%SkillTargetChar_Target_EnemyImmuneToElectrifying, null)
- IsEqual(%SkillTargetChar_Target_EnemyImmuneToFreeze, null)
- IsEqual(%SkillTargetChar_Target_EnemyImmuneToPoisoning, null)
- IsEqual(%SkillTargetChar_Target_EnemyInfect, null)
- IsEqual(%SkillTargetChar_Target_EnemyInstantPressure, null)
- IsEqual(%SkillTargetChar_Target_EnemyInvisibilityTarget, null)
- IsEqual(%SkillTargetChar_Target_EnemyMassDisease, null)
- IsEqual(%SkillTargetChar_Target_EnemyMassWeakness, null)
- IsEqual(%SkillTargetChar_Target_EnemyPetrifyingTouch, null)
- IsEqual(%SkillTargetChar_Target_EnemyPoison, null)
- IsEqual(%SkillTargetChar_Target_EnemyPurifyingFire_Enemies, null)
- IsEqual(%SkillTargetChar_Target_EnemyPurifyingFire_Friends, null)
- IsEqual(%SkillTargetChar_Target_EnemyRemovePetrification, null)
- IsEqual(%SkillTargetChar_Target_EnemyResurrect, null)
- IsEqual(%SkillTargetChar_Target_EnemyShockingTouch, null)
- IsEqual(%SkillTargetChar_Target_EnemySlow, null)
- IsEqual(%SkillTargetChar_Target_EnemyStun, null)
- IsEqual(%SkillTargetChar_Target_EnemyTargetedBless, null)
- IsEqual(%SkillTargetChar_Target_EnemyTargetedCurse, null)
- IsEqual(%SkillTargetChar_Target_EnemyTargetedDamageBoost, null)
- IsEqual(%SkillTargetChar_Target_EnemyTargetedOilSurface, null)
- IsEqual(%SkillTargetChar_Target_EnemyTargetedPerception, null)
- IsEqual(%SkillTargetChar_Target_EnemyVampiricTouch, null)
- IsEqual(%SkillTargetChar_Target_EnemyWeakeningTouch, null)
- IsEqual(%SkillTargetChar_Target_FirstAidEnemy, null)
- IsEqual(%SkillTargetChar_Target_HelpingHandEnemy, null)
- IsEqual(%SkillTargetChar_Target_TreatPoisoningEnemy, null)
- IsEqual(%SkillTargetChar_Teleportation_EnemyFeatherFall, null)
- IsEqual(%SkillTargetChar_Teleportation_EnemyFreeFall, null)
- IsEqual(%SkillTargetChar_WPN_Arrow_Charming_A, null)
- IsEqual(%SkillTargetChar_WPN_Arrow_Cloud_Static_A, null)
- IsEqual(%SkillTargetChar_WPN_Arrow_Cloud_Steam_A, null)
- IsEqual(%SkillTargetChar_WPN_Arrow_CloudSteam_A, null)
- IsEqual(%SkillTargetChar_WPN_Arrow_Debuff_All_A, null)
- IsEqual(%SkillTargetChar_WPN_Arrow_Debuff_Constitution_A, null)
- IsEqual(%SkillTargetChar_WPN_Arrow_Debuff_Dexterity_A, null)
- IsEqual(%SkillTargetChar_WPN_Arrow_Debuff_Intelligence_A, null)
- IsEqual(%SkillTargetChar_WPN_Arrow_Debuff_Perception_A, null)
- IsEqual(%SkillTargetChar_WPN_Arrow_Debuff_Speed_A, null)
- IsEqual(%SkillTargetChar_WPN_Arrow_Debuff_Strength_A, null)
- IsEqual(%SkillTargetChar_WPN_Arrow_Explosive_A, null)
- IsEqual(%SkillTargetChar_WPN_Arrow_Fire_A, null)
- IsEqual(%SkillTargetChar_WPN_Arrow_Freezing_A, null)
- IsEqual(%SkillTargetChar_WPN_Arrow_KO_A, null)
- IsEqual(%SkillTargetChar_WPN_Arrow_Poison_A, null)
- IsEqual(%SkillTargetChar_WPN_Arrow_Poison_Cloud_A, null)
- IsEqual(%SkillTargetChar_WPN_Arrow_Silver_A, null)
- IsEqual(%SkillTargetChar_WPN_Arrow_SlowDown_A, null)
- IsEqual(%SkillTargetChar_WPN_Arrow_SmokeScreen_A, null)
- IsEqual(%SkillTargetChar_WPN_Arrow_Steam_Cloud_A, null)
- IsEqual(%SkillTargetChar_WPN_Arrow_Stunning_A, null)
- IsEqual(%SkillTargetChar_WPN_Arrow_Water_A, null)
- IsEqual(%SkillTargetItem_$1,null)
- IsEqual(%SkillTargetPos_$1,null)
- IsEqual(%SouthernTriggerEntered,1)
- IsEqual(%SparkleBlock,0)
- IsEqual(%SpawnSkeletons,1)
- IsEqual(%SpellSwitch, 0)
- IsEqual(%Spider, null)
- IsEqual(%spottedCharacter, null)
- IsEqual(%SpottedCounter, 0)
- IsEqual(%SpottedCounter, 1)
- IsEqual(%SpottedCounter1, 0)
- IsEqual(%SpottedCounter2, 0)
- IsEqual(%SpottedHandle, 0)
- IsEqual(%SpottedHandle,0)
- IsEqual(%SpottedPlayer1, 0)
- IsEqual(%SpottedPlayer2, 0)
- IsEqual(%SpottedTrigger,null)
- IsEqual(%StartWandering,1)
- IsEqual(%State, 0)
- IsEqual(%State, 1)
- IsEqual(%State, 2)
- IsEqual(%State,0)
- IsEqual(%State,1)
- IsEqual(%State,2)
- IsEqual(%State,3)
- IsEqual(%StateCheer,0)
- IsEqual(%StateGreet,0)
- IsEqual(%StateTalk,0)
- IsEqual(%StateTalk,1)
- IsEqual(%StateVar, 1)
- IsEqual(%StateVar1,1)
- IsEqual(%StateVar2,1)
- IsEqual(%StateVar3,1)
- IsEqual(%Stock, null)
- IsEqual(%StopBothering,0)
- IsEqual(%storeTargetDebuff,0)
- IsEqual(%storeTargetDebuff,1)
- IsEqual(%storeTargetOS,0)
- IsEqual(%storeTargetOS,1)
- IsEqual(%storeTargetOS2,0)
- IsEqual(%storeTargetOS2,1)
- IsEqual(%storeTargetOS3,0)
- IsEqual(%storeTargetOS3,1)
- IsEqual(%storeTargetOSNC,0)
- IsEqual(%storeTargetOSNC,1)
- IsEqual(%storeTargetRS,0)
- IsEqual(%storeTargetRS,1)
- IsEqual(%storeTargetSSNC,0)
- IsEqual(%storeTargetSSNC,1)
- IsEqual(%string_Anim01,null)
- IsEqual(%string_Anim02,null)
- IsEqual(%string_Anim03,null)
- IsEqual(%TalkPartner,null)
- IsEqual(%TalkToPatrolGuardEast,1)
- IsEqual(%TalkToPatrolGuardWest,1)
- IsEqual(%Target,null)
- IsEqual(%targetClosestEnemy,1)
- IsEqual(%targetClosestIncAllies,1)
- IsEqual(%targetOnSurface_$1,null)
- IsEqual(%targetPatient,CHARACTER:CYS_ThelyronPatientSteven_e0da7c51-0ec0-491d-8d9a-85ff09511989)
- IsEqual(%TargetPurify,null)
- IsEqual(%targetSelf,1)
- IsEqual(%targetStatus_$1,null)
- IsEqual(%teleportAttack,1)
- IsEqual(%teleportBack,1)
- IsEqual(%Trigger,null)
- IsEqual(%Trigger01, null)
- IsEqual(%Trigger02, null)
- IsEqual(%Trigger03, null)
- IsEqual(%Trigger04, null)
- IsEqual(%Trigger05, null)
- IsEqual(%TunnelSafe, 0)
- IsEqual(%TunnelSafe, 1)
- IsEqual(%Turn,1)
- IsEqual(%UseInvisOnce,0)
- IsEqual(%UseShadowStep,0)
- IsEqual(%UseShadowStep,1)
- IsEqual(%usingCanals,1)
- IsEqual(%WaitAtPortal,1)
- IsEqual(%Waited,0)
- IsEqual(%WaitForParty,1)
- IsEqual(%WaitLock,1)
- IsEqual(%Wandering,1)
- IsEqual(%WarningCount,0)
- IsEqual(%waterPowerLevel,0)
- IsEqual(%waterPowerLevel,1)
- IsEqual(%waterPowerLevel,2)
- IsEqual(%waterPowerLevel,3)
- IsEqual(%waterPowerLevel,4)
- IsEqual(%WhatRaceAmI,"Cyclops")
- IsEqual(%WhatRaceAmI,"DeathKnight")
- IsEqual(%WhatRaceAmI,"Demon")
- IsEqual(%WhatRaceAmI,"Goblin")
- IsEqual(%WhatRaceAmI,"Immaculate")
- IsEqual(%WhatRaceAmI,"Orc")
- IsEqual(%WhatRaceAmI,"Ram")
- IsEqual(%whereAmI,0)
- IsEqual(%whereAmI,1)
- IsEqual(%whereAmI,2)
- IsEqual(%whereAmI,3)
- IsEqual(__Me, _Char)
- IsEqual(__Me,%Exploskeleton1)
- IsEqual(__Me,%Exploskeleton2)
- IsEqual(__Me,_Char)
- IsEqual(_alreadyTargetedBy,0)
- IsEqual(_alreadyTargetedBy,1)
- IsEqual(_Animation,"hit")
- IsEqual(_Animation,%PrevIdleAnim)
- IsEqual(_Animation,%PreviousCellAnim)
- IsEqual(_BraoggSummonStatus,1)
- IsEqual(_BuddyAvailable, 1)
- IsEqual(_CampfireOn,0)
- IsEqual(_Char, null)
- IsEqual(_Char,%AnguishSlave01)
- IsEqual(_Char,%AnguishSlave02)
- IsEqual(_Char,%AnguishSlave03)
- IsEqual(_Char,%AnguishSlave04)
- IsEqual(_Char,%newRaff1)
- IsEqual(_Char,%newRaff2)
- IsEqual(_Char,%newRaff3)
- IsEqual(_Char,%newRaff4)
- IsEqual(_Char,__Me)
- IsEqual(_char,__Me)
- IsEqual(_Char,_EventChar)
- IsEqual(_Char,null)
- IsEqual(_char,null)
- IsEqual(_CharTemp,%DemonFormRT)
- IsEqual(_chest, %PointChest_01)
- IsEqual(_chest, %PointChest_02)
- IsEqual(_CurrentTarget,_Char)
- IsEqual(_CurrentTrigger, null)
- IsEqual(_DeadGuy, %Point4)
- IsEqual(_DeadGuy, %Point5)
- IsEqual(_DialogTarget,null)
- IsEqual(_Element,0)
- IsEqual(_Element,1)
- IsEqual(_Element,2)
- IsEqual(_Element,3)
- IsEqual(_EnemiesInRange, 0)
- IsEqual(_Faction, "Evil NPC")
- IsEqual(_Faction, "LUC_PrisonGuard")
- IsEqual(_FailedHowManyTimes,20)
- IsEqual(_FailedHowManyTimes,30)
- IsEqual(_forcedCanal,"Used_Canal_01")
- IsEqual(_forcedCanal,"Used_Canal_02")
- IsEqual(_forcedCanal,"Used_Canal_03")
- IsEqual(_forcedCanal,"Used_Canal_04")
- IsEqual(_FriendsInRange, 0)
- IsEqual(_HyperSummonStatus,0)
- IsEqual(_HyperSummonStatus,1)
- IsEqual(_HyperSummonStatus,2)
- IsEqual(_HyperSummonStatus,3)
- IsEqual(_HyperSummonStatus,4)
- IsEqual(_HyperSummonStatus,5)
- IsEqual(_Index, 0)
- IsEqual(_loopCount, 0)
- IsEqual(_MountWeight,-1)
- IsEqual(_move,0)
- IsEqual(_MyCharacterTemplate,%ExploskeletonRT)
- IsEqual(_MyTemplate,%SkeletonImpRootTemplate)
- IsEqual(_openCanals,0)
- IsEqual(_Param1,%CurrentWaypoint)
- IsEqual(_Param2,%CurrentWaypoint)
- IsEqual(_Player,%Astarte)
- IsEqual(_Point, %Point1)
- IsEqual(_Point, %Point2)
- IsEqual(_point, %Point_DownStairs_01)
- IsEqual(_point, %Point_DownStairs_02)
- IsEqual(_point, %Point_UpStairs_01)
- IsEqual(_point, %Point_UpStairs_02)
- IsEqual(_point, %Point_UpStairs_03)
- IsEqual(_point, %Point_UpStairs_04)
- IsEqual(_point, %Trigger2)
- IsEqual(_point, %Trigger3)
- IsEqual(_point, %Trigger4)
- IsEqual(_point, %Trigger6)
- IsEqual(_Point,%Point3)
- IsEqual(_Point,%PointSkeleton)
- IsEqual(_Point,%PointStairs)
- IsEqual(_Point,%PointWall)
- IsEqual(_point,%Trigger1)
- IsEqual(_point,%Trigger5)
- IsEqual(_previousSetTarget,_Char)
- IsEqual(_SelectedTarget,%mount)
- IsEqual(_SetEnemy,null)
- IsEqual(_SkillTargetChar_Trader_Medium_Healing_Potion, null)
- IsEqual(_SpawnLoops,1)
- IsEqual(_SpawnLoops,2)
- IsEqual(_Status, STATUS:CHILLED)
- IsEqual(_Status, STATUS:FROZEN)
- IsEqual(_Status, STATUS:WET)
- IsEqual(_Status,FROZEN)
- IsEqual(_Status,STATUS:BLEEDING)
- IsEqual(_Status,STATUS:BLIND)
- IsEqual(_Status,STATUS:BURNING)
- IsEqual(_Status,STATUS:CRIPPLED)
- IsEqual(_Status,STATUS:DISEASED)
- IsEqual(_Status,STATUS:FEAR)
- IsEqual(_Status,STATUS:FROZEN)
- IsEqual(_Status,STATUS:INFECTIOUS_DISEASED)
- IsEqual(_Status,STATUS:KNOCKED_DOWN)
- IsEqual(_Status,STATUS:MUTED)
- IsEqual(_Status,STATUS:POISONED)
- IsEqual(_Status,STATUS:STUNNED)
- IsEqual(_Status,STATUS:WEAK)
- IsEqual(_Status,WET)
- IsEqual(_Talk, "LUC_Seargiu_1")
- IsEqual(_Talk, "LUC_Tundrin_1")
- IsEqual(_Target,%OrcCell)
- IsEqual(_Target,%PlayerCell)
- IsEqual(_Target,%PreviousCell)
- IsEqual(_Target,__Me)
- IsEqual(_TargetRequest,0)
- IsEqual(_Temp, Animals_Spider_A_20af6dd6-957b-4e5f-86f5-535bb04ca90e)
- IsEqual(_Temp, Animals_Spider_A_Hatched_e3f1f82c-8266-4fc4-9a42-2564e9c9d996)
- IsEqual(_Temp, Animals_Spider_A_Hatched_Green_dcb213f0-db60-474f-bf12-0c3e923b5a5a)
- IsEqual(_Temp, Animals_Spider_Boss_B_a2840a4f-f72e-4fe8-b3b0-7224c6409b3e)
- IsEqual(_Temp, CHARACTERTEMPLATE:Env_Evil_Mushroom_B_e3f8248f-be02-4a55-a610-628fe0132971)
- IsEqual(_Temp, CHARACTERTEMPLATE:Env_Evil_Mushroom_B_Summon_Air_aabfa6f5-5dd1-4e4e-b72b-a2faf20a9c5b)
- IsEqual(_Temp, CHARACTERTEMPLATE:Env_Evil_Mushroom_B_Summon_Fire_c7087e6b-745f-4150-9c94-99131692cc85)
- IsEqual(_Temp, CHARACTERTEMPLATE:Env_Evil_Mushroom_B_Summon_Poison_056fe4f6-8483-4261-87fd-105572fdc124)
- IsEqual(_Temp, CHARACTERTEMPLATE:Env_Evil_Mushroom_B_Summon_Water_c94de303-d3d1-4d09-b4ef-870624feef67)
- IsEqual(_Temp, Env_Spider_Egg_A_75d66015-3a85-4e38-ad4e-af91bb80a1f1)
- IsEqual(_Temp, LUC_SpiderBoss_EggChar_Blue_1b2355bb-8567-4bb3-8b45-0ab6e64b5daa)
- IsEqual(_Temp, LUC_SpiderBoss_EggChar_Green_7d6be2c0-9099-4355-ad67-a4e283fcf9d7)
- IsEqual(_Temp, LUC_SpiderBoss_EggChar_Red_90e8e41b-1df3-4eed-8863-f9e384489966)
- IsEqual(_Temp, LUC_SpiderBoss_EggChar_Regular_3e005355-5820-4b3e-b7c2-d6dd7f8a4cc5)
- IsEqual(_Temp, LUC_SpiderBoss_Spiderling_Blue_c0a25d63-7044-4c8c-b8b5-8324332544bf)
- IsEqual(_Temp, LUC_SpiderBoss_Spiderling_d4c7abfb-1cd9-4f34-b156-a0919ecfa992)
- IsEqual(_Temp, LUC_SpiderBoss_Spiderling_Green_b4a231d7-c16e-4033-9141-77158021b1e7)
- IsEqual(_Temp, LUC_SpiderBoss_Spiderling_Red_02f66eaf-9f40-4a38-9dd3-6772b030b48c)
- IsEqual(_TriedHowManyTimes,10)
- IsEqual(_Type, Air)
- IsEqual(_Type, DAMAGE:Air)
- IsEqual(_Type, DAMAGE:Earth)
- IsEqual(_Type, DAMAGE:Fire)
- IsEqual(_Type, DAMAGE:Poison)
- IsEqual(_Type, DAMAGE:Water)
- IsEqual(_Type, Water)
- IsEqual(_Type,"caster")
- IsEqual(_Type,"grunt")
- IsEqual(_Type,"mage")
- IsEqual(_Type,Fire)
- IsEqual(_waitressIsBusy, 0)
- IsEqual(SKILL:null,$2)
- IsGreaterThen(%animationLoopCount, 0)
- IsGreaterThen(%CurrentWaypoint,0)
- IsGreaterThen(%CurrentWaypoint,_Param1)
- IsGreaterThen(%CurrentWaypoint,_Param2)
- IsGreaterThen(%DistanceBetwMeAndTarget,6)
- IsGreaterThen(%DrinksServed,4)
- IsGreaterThen(%loopCount, 0)
- IsGreaterThen(%PointsUsed,1)
- IsGreaterThen(%Raff1Counter,0)
- IsGreaterThen(%Raff2Counter,0)
- IsGreaterThen(%Raff3Counter,0)
- IsGreaterThen(%Raff4Counter,0)
- IsGreaterThen(%RangeSpellCount,0)
- IsGreaterThen(%SleepTime,0)
- IsGreaterThen(%SpawnCD,1)
- IsGreaterThen(%waterPowerLevel,3)
- IsGreaterThen(%whenHealthEqOrLowerOSSelf,1)
- IsGreaterThen(_AbilityWillpower, 3)
- IsGreaterThen(_alreadyTargetedBy,0)
- IsGreaterThen(_alreadyTargetedBy,1)
- IsGreaterThen(_AstartesVitality,0.1)
- IsGreaterThen(_AstartesVitality,0.3)
- IsGreaterThen(_AstartesVitality,0.5)
- IsGreaterThen(_ClosestBush, _Bush2)
- IsGreaterThen(_ClosestBush, _Bush3)
- IsGreaterThen(_ClosestBush, _Bush4)
- IsGreaterThen(_Counter, %NumberOfAnimations)
- IsGreaterThen(_Counter, %NumberOfAttacks)
- IsGreaterThen(_CurrentDistanceFriend1,_MaxAllowedDistance)
- IsGreaterThen(_CurrentDistanceFriend2,_MaxAllowedDistance)
- IsGreaterThen(_CurrentDistanceServant,_MaxAllowedDistance)
- IsGreaterThen(_Difference,%archerDontFleeFurtherThan)
- IsGreaterThen(_Difference,15)
- IsGreaterThen(_Dist, 7)
- IsGreaterThen(_Dist,%MaxPartyDist)
- IsGreaterThen(_Dist,%NearDist)
- IsGreaterThen(_Dist,10.0)
- IsGreaterThen(_Dist,15.0)
- IsGreaterThen(_dist,2.0)
- IsGreaterThen(_Dist,20.0)
- IsGreaterThen(_dist,4.0)
- IsGreaterThen(_Dist,4.0)
- IsGreaterThen(_Dist,70)
- IsGreaterThen(_Dist,FLOAT:6.0)
- IsGreaterThen(_Dist2,%MaxPartyDist)
- IsGreaterThen(_Distance, %Threshold)
- IsGreaterThen(_Distance,4)
- IsGreaterThen(_DistanceBetwMeAndTarget,4)
- IsGreaterThen(_DistanceScore, _MaxSkillRange)
- IsGreaterThen(_DistanceScore, _MaxWeaponRange)
- IsGreaterThen(_DistanceScore, _SkillRangeMax)
- IsGreaterThen(_DistanceScore, _WeaponRangeMax)
- IsGreaterThen(_fidgetCount, 0)
- IsGreaterThen(_HostileCount, 0)
- IsGreaterThen(_HostileCount, 2)
- IsGreaterThen(_hp,%meleeHealthTargetOne)
- IsGreaterThen(_hp,%targetHealthEqOrLower_$1)
- IsGreaterThen(_hp,%targetHealthEqOrLowerDebuff)
- IsGreaterThen(_hp,%targetHealthEqOrLowerOS)
- IsGreaterThen(_hp,%targetHealthEqOrLowerOS2)
- IsGreaterThen(_hp,%targetHealthEqOrLowerOS3)
- IsGreaterThen(_hp,%targetHealthEqOrLowerOSNC)
- IsGreaterThen(_hp,%targetHealthEqOrLowerSSNC)
- IsGreaterThen(_hp,0.75)
- IsGreaterThen(_iterations, 0)
- IsGreaterThen(_loopActionCount, 0)
- IsGreaterThen(_loopCount, 0)
- IsGreaterThen(_move,0)
- IsGreaterThen(_myInt,_hisInt)
- IsGreaterThen(_MyVitality,0.1)
- IsGreaterThen(_MyVitality,0.3)
- IsGreaterThen(_MyVitality,0.5)
- IsGreaterThen(_NumTries,2)
- IsGreaterThen(_oneSkillOnlySelfHealth,%whenHealthEqOrLowerOSSelf)
- IsGreaterThen(_Score, %SkillTargetScore_Barf_Ooze)
- IsGreaterThen(_Score, %SkillTargetScore_Boulder_EnemyBoulderDash)
- IsGreaterThen(_Score, %SkillTargetScore_Cone_Enemy_WaterSpit)
- IsGreaterThen(_Score, %SkillTargetScore_Cone_Enemy_WaterSpitSmaller)
- IsGreaterThen(_Score, %SkillTargetScore_Cone_EnemyArtilleryFlower)
- IsGreaterThen(_Score, %SkillTargetScore_Cone_EnemyBlackArtilleryFlower)
- IsGreaterThen(_Score, %SkillTargetScore_Cone_EnemyDragonCone)
- IsGreaterThen(_Score, %SkillTargetScore_Cone_EnemyFlamebreath)
- IsGreaterThen(_Score, %SkillTargetScore_Cone_EnemyOozeSpray)
- IsGreaterThen(_Score, %SkillTargetScore_Cone_EnemyRobotFlamebreath)
- IsGreaterThen(_Score, %SkillTargetScore_Cone_EnemyRoosterFlamebreath)
- IsGreaterThen(_Score, %SkillTargetScore_Cone_EnemyWinterbreath)
- IsGreaterThen(_Score, %SkillTargetScore_Cone_FireChimeraFlamebreath)
- IsGreaterThen(_Score, %SkillTargetScore_Heal_EnemyRegenerate)
- IsGreaterThen(_Score, %SkillTargetScore_Jump_EnemyPhoenixDive)
- IsGreaterThen(_Score, %SkillTargetScore_Jump_EnemyTacticalRetreat)
- IsGreaterThen(_Score, %SkillTargetScore_MultiStrike_EnemyLightningStrike)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_Enemy_PoisonHailAttack)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemyBigDeadlySpores)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemyBlitzBolt)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemyChainLightning)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemyCharm)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemyCharmingArrow)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemyChitinDart)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemyDragonProjectile)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemyExplosionArrow)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemyFireArrow)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemyFireball)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemyFlare)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemyFreezingArrow)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemyIceShard)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemyInfectiousFlame)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemyIronDart)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemyKnockedOutArrow)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemyLowStunBlitzBolt)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemyPoisonArrow)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemyPoisonball)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemyPoisonDart)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemyPoisonedCloudArrow)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemyPoisonHair)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemyRicochet)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemySilence)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemySilverArrow)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemySilverArrowBarrage)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemySlowDownArrow)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemySmallDeadlySpores)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemySmokescreenArrow)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemySporeSpit)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemyStaffOfMagus)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemyStaffOfMagusAir)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemyStaffOfMagusEarth)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemyStaffOfMagusFire)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemyStaffOfMagusWater)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemyStaticCloudArrow)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemySteamCloudArrow)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemyStunningArrow)
- IsGreaterThen(_Score, %SkillTargetScore_Projectile_EnemyVoidShard)
- IsGreaterThen(_Score, %SkillTargetScore_ProjectileStrike_EnemyBoulderBash)
- IsGreaterThen(_Score, %SkillTargetScore_ProjectileStrike_EnemyMeteorShower)
- IsGreaterThen(_Score, %SkillTargetScore_Quake_EnemyEarthquake)
- IsGreaterThen(_Score, %SkillTargetScore_Rain_EnemyBlood)
- IsGreaterThen(_Score, %SkillTargetScore_Rain_EnemyFire)
- IsGreaterThen(_Score, %SkillTargetScore_Rain_EnemyWater)
- IsGreaterThen(_Score, %SkillTargetScore_Rush_EnemyRush)
- IsGreaterThen(_Score, %SkillTargetScore_SCROLL_AirShield_1)
- IsGreaterThen(_Score, %SkillTargetScore_SCROLL_EarthShield_1)
- IsGreaterThen(_Score, %SkillTargetScore_SCROLL_FireShield_1)
- IsGreaterThen(_Score, %SkillTargetScore_SCROLL_ImmuneToBurning)
- IsGreaterThen(_Score, %SkillTargetScore_SCROLL_ImmuneToElectrify)
- IsGreaterThen(_Score, %SkillTargetScore_SCROLL_ImmuneToFreeze)
- IsGreaterThen(_Score, %SkillTargetScore_SCROLL_ImmuneToPoisoning)
- IsGreaterThen(_Score, %SkillTargetScore_SCROLL_Ranger_Cleanse_Doctor)
- IsGreaterThen(_Score, %SkillTargetScore_SCROLL_Ranger_Cleanse_FirstAid)
- IsGreaterThen(_Score, %SkillTargetScore_SCROLL_Ranger_Cleanse_TreatPoisoning)
- IsGreaterThen(_Score, %SkillTargetScore_SCROLL_RegenerateMajor)
- IsGreaterThen(_Score, %SkillTargetScore_SCROLL_RegenerateMedium)
- IsGreaterThen(_Score, %SkillTargetScore_SCROLL_RegenerateStart)
- IsGreaterThen(_Score, %SkillTargetScore_SCROLL_Resurrect_1)
- IsGreaterThen(_Score, %SkillTargetScore_SCROLL_WaterShield_1)
- IsGreaterThen(_Score, %SkillTargetScore_Shield_EnemyAir)
- IsGreaterThen(_Score, %SkillTargetScore_Shield_EnemyEarth)
- IsGreaterThen(_Score, %SkillTargetScore_Shield_EnemyFire)
- IsGreaterThen(_Score, %SkillTargetScore_Shield_EnemyWater)
- IsGreaterThen(_Score, %SkillTargetScore_Shout_EnemyBlessedEarth)
- IsGreaterThen(_Score, %SkillTargetScore_Shout_EnemyCharmShout)
- IsGreaterThen(_Score, %SkillTargetScore_Shout_EnemyFear)
- IsGreaterThen(_Score, %SkillTargetScore_Shout_EnemyInspire)
- IsGreaterThen(_Score, %SkillTargetScore_Shout_EnemyInvulnerability)
- IsGreaterThen(_Score, %SkillTargetScore_Shout_EnemyNaturesCurse)
- IsGreaterThen(_Score, %SkillTargetScore_Shout_EnemyNullResistance)
- IsGreaterThen(_Score, %SkillTargetScore_Shout_EnemyNullResistance_Air)
- IsGreaterThen(_Score, %SkillTargetScore_Shout_EnemyNullResistance_Earth)
- IsGreaterThen(_Score, %SkillTargetScore_Shout_EnemyNullResistance_Fire)
- IsGreaterThen(_Score, %SkillTargetScore_Shout_EnemyNullResistance_Water)
- IsGreaterThen(_Score, %SkillTargetScore_Shout_EnemySlowMass)
- IsGreaterThen(_Score, %SkillTargetScore_Shout_EnemyStunShout_Norok)
- IsGreaterThen(_Score, %SkillTargetScore_Storm_EnemyLightning)
- IsGreaterThen(_Score, %SkillTargetScore_Summon_EnemyAir)
- IsGreaterThen(_Score, %SkillTargetScore_Summon_EnemyDeathKnight)
- IsGreaterThen(_Score, %SkillTargetScore_Summon_EnemyEarth)
- IsGreaterThen(_Score, %SkillTargetScore_Summon_EnemyFire)
- IsGreaterThen(_Score, %SkillTargetScore_Summon_EnemyHellHound)
- IsGreaterThen(_Score, %SkillTargetScore_Summon_EnemyIce)
- IsGreaterThen(_Score, %SkillTargetScore_Summon_EnemyShadowGhoul)
- IsGreaterThen(_Score, %SkillTargetScore_Summon_EnemyShadowGrunt)
- IsGreaterThen(_Score, %SkillTargetScore_Summon_EnemyShadowMageEF)
- IsGreaterThen(_Score, %SkillTargetScore_Summon_EnemyShadowSpider)
- IsGreaterThen(_Score, %SkillTargetScore_Summon_EnemySkeleton)
- IsGreaterThen(_Score, %SkillTargetScore_Summon_EnemySmallCrab)
- IsGreaterThen(_Score, %SkillTargetScore_Summon_EnemySmallElemental)
- IsGreaterThen(_Score, %SkillTargetScore_Summon_EnemySpider)
- IsGreaterThen(_Score, %SkillTargetScore_Summon_EnemyZombie)
- IsGreaterThen(_Score, %SkillTargetScore_Summon_EnemyZombie_Crawl_K)
- IsGreaterThen(_Score, %SkillTargetScore_Summon_EnemyZombie_Walk_K)
- IsGreaterThen(_Score, %SkillTargetScore_Summon_EnemyZombieBoar)
- IsGreaterThen(_Score, %SkillTargetScore_Target_DoctorEnemy)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyBanishSummon)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyBleed)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyBlind)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyBurningTouch)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyCharmingTouch)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyChillyWind)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyCleansingWater)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyCripplingBlow)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyDrainWillpower)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyDrawBlood)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyEndureElements)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyEndureElements_Air)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyEndureElements_Earth)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyEndureElements_Fire)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyEndureElements_Water)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyEnervation)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyErodingStrike)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyFingerOfDeath)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyFortify)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyFreezingTouch)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyHaste)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyImmolate)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyImmuneToBurning)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyImmuneToElectrifying)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyImmuneToFreeze)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyImmuneToPoisoning)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyInfect)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyInstantPressure)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyInvisibilityTarget)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyMassDisease)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyMassWeakness)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyPetrifyingTouch)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyPoison)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyPurifyingFire_Enemies)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyPurifyingFire_Friends)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyRemovePetrification)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyResurrect)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyShockingTouch)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemySlow)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyStun)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyTargetedBless)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyTargetedCurse)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyTargetedDamageBoost)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyTargetedOilSurface)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyTargetedPerception)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyVampiricTouch)
- IsGreaterThen(_Score, %SkillTargetScore_Target_EnemyWeakeningTouch)
- IsGreaterThen(_Score, %SkillTargetScore_Target_FirstAidEnemy)
- IsGreaterThen(_Score, %SkillTargetScore_Target_HelpingHandEnemy)
- IsGreaterThen(_Score, %SkillTargetScore_Target_TreatPoisoningEnemy)
- IsGreaterThen(_Score, %SkillTargetScore_Teleportation_EnemyFeatherFall)
- IsGreaterThen(_Score, %SkillTargetScore_Teleportation_EnemyFreeFall)
- IsGreaterThen(_Score, %SkillTargetScore_WPN_Arrow_Charming_A)
- IsGreaterThen(_Score, %SkillTargetScore_WPN_Arrow_Cloud_Static_A)
- IsGreaterThen(_Score, %SkillTargetScore_WPN_Arrow_Cloud_Steam_A)
- IsGreaterThen(_Score, %SkillTargetScore_WPN_Arrow_CloudSteam_A)
- IsGreaterThen(_Score, %SkillTargetScore_WPN_Arrow_Debuff_All_A)
- IsGreaterThen(_Score, %SkillTargetScore_WPN_Arrow_Debuff_Constitution_A)
- IsGreaterThen(_Score, %SkillTargetScore_WPN_Arrow_Debuff_Dexterity_A)
- IsGreaterThen(_Score, %SkillTargetScore_WPN_Arrow_Debuff_Intelligence_A)
- IsGreaterThen(_Score, %SkillTargetScore_WPN_Arrow_Debuff_Perception_A)
- IsGreaterThen(_Score, %SkillTargetScore_WPN_Arrow_Debuff_Speed_A)
- IsGreaterThen(_Score, %SkillTargetScore_WPN_Arrow_Debuff_Strength_A)
- IsGreaterThen(_Score, %SkillTargetScore_WPN_Arrow_Explosive_A)
- IsGreaterThen(_Score, %SkillTargetScore_WPN_Arrow_Fire_A)
- IsGreaterThen(_Score, %SkillTargetScore_WPN_Arrow_Freezing_A)
- IsGreaterThen(_Score, %SkillTargetScore_WPN_Arrow_KO_A)
- IsGreaterThen(_Score, %SkillTargetScore_WPN_Arrow_Poison_A)
- IsGreaterThen(_Score, %SkillTargetScore_WPN_Arrow_Poison_Cloud_A)
- IsGreaterThen(_Score, %SkillTargetScore_WPN_Arrow_Silver_A)
- IsGreaterThen(_Score, %SkillTargetScore_WPN_Arrow_SlowDown_A)
- IsGreaterThen(_Score, %SkillTargetScore_WPN_Arrow_SmokeScreen_A)
- IsGreaterThen(_Score, %SkillTargetScore_WPN_Arrow_Steam_Cloud_A)
- IsGreaterThen(_Score, %SkillTargetScore_WPN_Arrow_Stunning_A)
- IsGreaterThen(_Score, %SkillTargetScore_WPN_Arrow_Water_A)
- IsGreaterThen(_SpawnLoops,2)
- IsGreaterThen(_StatAirResistance, 50)
- IsGreaterThen(_StatAirResistance, 99)
- IsGreaterThen(_StatEarthResistance, 50)
- IsGreaterThen(_StatFireResistance, 50)
- IsGreaterThen(_StatFireResistance, 99)
- IsGreaterThen(_StatPoisonResistance, 50)
- IsGreaterThen(_StatPoisonResistance, 99)
- IsGreaterThen(_StatVitality, 0.8)
- IsGreaterThen(_StatWaterResistance, 50)
- IsGreaterThen(_StatWaterResistance, 99)
- IsGreaterThen(_targetClosestThisScore,%setTargetDefaultBestScore)
- IsGreaterThen(_targetClosestThisScore,%targetClosestBestScore)
- IsGreaterThen(_targetDistance,%maxTargetClosestDistance)
- IsGreaterThen(_targetDistance,%setTargetArcherBestScore)
- IsGreaterThen(_targetDistance,%setTargetArcherMaxDistance)
- IsGreaterThen(_targetDistance,%setTargetDefaultMaxDistance)
- IsGreaterThen(_targetDistance,0)
- IsGreaterThen(_targetPiercingRes,0.9)
- IsGreaterThen(_Value,0.001)
- IsGreaterThen(_VoidDragonVitality,0.1)
- IsGreaterThen(_VoidDragonVitality,0.3)
- IsGreaterThen(_VoidDragonVitality,0.5)
- IsGreaterThen(_weaponMax,4.0)
- IsInDangerousSurface(__Me)
- IsInDangerousSurface(_Player)
- IsInDialog(%Alfie)
- IsInDialog(%Alistair)
- IsInDialog(%Bjorn)
- IsInDialog(%Bob)
- IsInDialog(%Bonnie)
- IsInDialog(%Boss)
- IsInDialog(%Brandon)
- IsInDialog(%Buddy)
- IsInDialog(%Bull)
- IsInDialog(%ConversationPartner)
- IsInDialog(%Doreen)
- IsInDialog(%Ferol)
- IsInDialog(%Friend)
- IsInDialog(%Friend1)
- IsInDialog(%Friend2)
- IsInDialog(%Imp)
- IsInDialog(%Junius)
- IsInDialog(%KadMount)
- IsInDialog(%LeftGoblin)
- IsInDialog(%LeftOrc)
- IsInDialog(%Lighthouse1)
- IsInDialog(%Lighthouse2)
- IsInDialog(%Love)
- IsInDialog(%Mara)
- IsInDialog(%Mount)
- IsInDialog(%Novak)
- IsInDialog(%OrcLeader)
- IsInDialog(%OtherMarketVisitor)
- IsInDialog(%Partner)
- IsInDialog(%Ragnar)
- IsInDialog(%TalkPartner)
- IsInDialog(%Troll)
- IsInDialog(__Me)
- IsInDialog(_Char)
- IsInDialog(_char)
- IsInDialog(_character)
- IsInDialog(_DialogTarget)
- IsInDialog(_Human)
- IsInDialog(_Orc)
- IsInDialog(_Player)
- IsInDialog(_Shrike)
- IsInSurface(__Me,Fire)
- IsInSurface(__Me,None)
- IsInSurface(_Char, CloudPoison)
- IsInSurface(_Char, Oil)
- IsInSurface(_Char, Ooze)
- IsInSurface(_Char,%targetOnSurface_$1)
- IsLessThen(%AmountOfCrabs,6)
- IsLessThen(%AmountOfKids,2)
- IsLessThen(%BackstabbingStartAt,%BackstabbingFrequency)
- IsLessThen(%BoneTotemRezCounter,%BoneTotemRezTarget)
- IsLessThen(%BurnTouchStartsAtTurn,%BurnTouchFrequency)
- IsLessThen(%burrowAtDistance,_distanceTarget)
- IsLessThen(%BurrowingStartAt,%BurrowingFrequency)
- IsLessThen(%CanalUsageStartsAtTurn,%CanalUsageFrequency)
- IsLessThen(%CassandraHyperSummonStartsAt,%CassandraHyperSummonFrequency)
- IsLessThen(%CreateSurfaceStartAt,%CreateSurfaceFrequency)
- IsLessThen(%CurrentPoint,4)
- IsLessThen(%CurrentWaypoint,%NumWaypoints)
- IsLessThen(%CurrentWaypoint,_Param1)
- IsLessThen(%CurrentWaypoint,_Param2)
- IsLessThen(%Dist,5)
- IsLessThen(%Distance, FLOAT:1.0)
- IsLessThen(%Distance,10)
- IsLessThen(%DistanceBetwMeAndTarget,6)
- IsLessThen(%DoubleSkipFirstTurn,1)
- IsLessThen(%DoubleSummoningStartAt,%DoubleSummoningFrequency)
- IsLessThen(%FemaleSummoningStartsAt,%FemaleSummoningFrequency)
- IsLessThen(%FireballStartsAtTurn,%FireballFrequency)
- IsLessThen(%frequencyDebuffStartAt,%frequencyDebuff)
- IsLessThen(%frequencyOS2,%frequencyOS2StartAt)
- IsLessThen(%frequencyOS2StartAt,%frequencyOS2)
- IsLessThen(%frequencyOS3StartAt,%frequencyOS3)
- IsLessThen(%frequencyOSNCStartAt,%frequencyOSNC)
- IsLessThen(%frequencyOSSelfStartAt,%frequencyOSSelf)
- IsLessThen(%frequencyOSStartAt,%frequencyOS)
- IsLessThen(%frequencyRSStartAt,%frequencyRS)
- IsLessThen(%frequencySSNCStartAt,%frequencySSNC)
- IsLessThen(%frequencyStartAt_$1, %frequency_$1)
- IsLessThen(%frequencyStartAt_$1,%frequency_$1)
- IsLessThen(%FrequencySurfaceStartAt,%FrequencySurface)
- IsLessThen(%GhostSummoningStartAt,%GhostSummoningFrequency)
- IsLessThen(%HatchCountdownStartsAtTurn,%HatchCountdown)
- IsLessThen(%HealingStartsAt,%HealingFrequency)
- IsLessThen(%InflSurfStartsAtTurn,%InflSurfFrequency)
- IsLessThen(%LaySpiderEggsStartsAtTurn,%LaySpiderEggsFrequency)
- IsLessThen(%MaleSummoningStartsAt,%MaleSummoningFrequency)
- IsLessThen(%MedusaSummoningStartAt,%MedusaSummoningFrequency)
- IsLessThen(%MeteorShowerStartsAtTurn,%MeteorShowerFrequency)
- IsLessThen(%MiscAttackStartsAtTurn,%MiscAttackFrequency)
- IsLessThen(%MyActionPoints,4)
- IsLessThen(%MyTraps,3)
- IsLessThen(%NemesisTeleportStartAt,%NemesisTeleportFrequency)
- IsLessThen(%PointsUsed,7)
- IsLessThen(%PointsUsed,9)
- IsLessThen(%PoisonMeteorStartsAtTurn,%PoisonMeteorFrequency)
- IsLessThen(%rockBreakingStartAt,%rockBreakingFrequency)
- IsLessThen(%ShadowStepStartAt,%ShadowStepFrequency)
- IsLessThen(%SpiderSummoningStartsAtTurn,%SpiderSummoningFrequency)
- IsLessThen(%summoningStartsAtTurn,%summoningFrequency)
- IsLessThen(%SummonSpiderStartsAt,%SummonSpiderFrequency)
- IsLessThen(%TeleportStartAt,%TeleportFrequency)
- IsLessThen(%TPAmongEnemiesStartsAt,%TPAmongEnemiesFrequency)
- IsLessThen(%UseHealingSpellStartAt,%UseHealingSpellFrequency)
- IsLessThen(%UsePhoenixDiveStartAt,%UsePhoenixDiveFrequency)
- IsLessThen(%UseRushStartAt,%UseRushFrequency)
- IsLessThen(%UseSelfHealingStartAt,%UseSelfHealingFrequency)
- IsLessThen(%UseTacRetreatStartAt,%UseTacRetreatFrequency)
- IsLessThen(4,_DistanceTarget)
- IsLessThen(_AllyVitality,0.6)
- IsLessThen(_apAmount,%apCostAttackBurrow)
- IsLessThen(_APAmount,4)
- IsLessThen(_apAmount,_apCostAttack)
- IsLessThen(_AstartesVitality,0.3)
- IsLessThen(_AstartesVitality,0.5)
- IsLessThen(_AstartesVitality,0.7)
- IsLessThen(_BraoggSummonStatus,6)
- IsLessThen(_charHealth,0.2)
- IsLessThen(_CurDist,_Range)
- IsLessThen(_CurrentDistanceLeader,_MinDistanceWithLeader)
- IsLessThen(_CurrentEggAmount,_PlannedEggAmount)
- IsLessThen(_CurrentExplosionCount,_DesiredExplosionCount)
- IsLessThen(_DietmarVitality,0.6)
- IsLessThen(_Dist, 10)
- IsLessThen(_Dist, FLOAT:7.0)
- IsLessThen(_Dist,%MinPartyDist)
- IsLessThen(_Dist,0.5)
- IsLessThen(_Dist,1.5)
- IsLessThen(_Dist,10)
- IsLessThen(_Dist,10.0)
- IsLessThen(_Dist,3)
- IsLessThen(_Dist,3.0)
- IsLessThen(_Dist,4.0)
- IsLessThen(_Dist,5.0)
- IsLessThen(_dist,5.0)
- IsLessThen(_dist,6.0)
- IsLessThen(_Dist,6.0)
- IsLessThen(_Dist,70)
- IsLessThen(_Dist,_Range)
- IsLessThen(_Dist,FLOAT:10)
- IsLessThen(_Dist,FLOAT:2.0)
- IsLessThen(_dist1,6.0)
- IsLessThen(_Dist2,%MinPartyDist)
- IsLessThen(_dist2,6.0)
- IsLessThen(_Distance, %lookForClosestTarget)
- IsLessThen(_Distance,10)
- IsLessThen(_Distance,2)
- IsLessThen(_Distance,6)
- IsLessThen(_DistanceBetwEnemyAndMe,5)
- IsLessThen(_DistanceBetwMeAndEnemy,7)
- IsLessThen(_DistanceScore, _MinSkillRange)
- IsLessThen(_DistanceScore, _MinWeaponRange)
- IsLessThen(_DistanceScore, _SkillRangeMin)
- IsLessThen(_DistanceScore, _WeaponRangeMin)
- IsLessThen(_DistanceToEnemy,%ExplodeAtDistance)
- IsLessThen(_DistanceToEnemy,%SkillMaxRange)
- IsLessThen(_EnemiesInAOE, 2)
- IsLessThen(_EnemiesInRange, 2)
- IsLessThen(_ExploToPlayerDistance,%ExplosionRange)
- IsLessThen(_FailedHowManyTimes,20)
- IsLessThen(_FailedHowManyTimes,30)
- IsLessThen(_FriendsInRange, 2)
- IsLessThen(_HasSucceeded,1)
- IsLessThen(_HostileCount, 3)
- IsLessThen(_HostileCount, 4)
- IsLessThen(_hp,%MyOwnHealth)
- IsLessThen(_hp,%TargetsHealth)
- IsLessThen(_hp,0.2)
- IsLessThen(_hp,0.25)
- IsLessThen(_hp,0.3)
- IsLessThen(_hp,0.4)
- IsLessThen(_hp,0.5)
- IsLessThen(_hp,0.8)
- IsLessThen(_HyperSummonStatus,2)
- IsLessThen(_HyperSummonStatus,3)
- IsLessThen(_HyperSummonStatus,5)
- IsLessThen(_HyperSummonStatus,6)
- IsLessThen(_MeDist,_DestDist1)
- IsLessThen(_MeDist,_DestDist2)
- IsLessThen(_MyActionPoints,3)
- IsLessThen(_MyAP,4)
- IsLessThen(_MyVitality,%EmergencyThreshold)
- IsLessThen(_MyVitality,%float_HealingHPThreshold)
- IsLessThen(_MyVitality,%VitalityThreshold)
- IsLessThen(_MyVitality,%WoundLevel)
- IsLessThen(_myVitality,0.3)
- IsLessThen(_MyVitality,0.3)
- IsLessThen(_MyVitality,0.5)
- IsLessThen(_MyVitality,0.6)
- IsLessThen(_MyVitality,0.7)
- IsLessThen(_MyVitality,_SelfDestructThreshold)
- IsLessThen(_Rand, 0.16)
- IsLessThen(_Rand, 0.21)
- IsLessThen(_Rand, 0.31)
- IsLessThen(_Rand, 0.41)
- IsLessThen(_Rand, 0.46)
- IsLessThen(_Rand, 0.61)
- IsLessThen(_Rand, 0.76)
- IsLessThen(_Rand, 0.81)
- IsLessThen(_StatAirResistance, 30)
- IsLessThen(_StatEarthResistance, 30)
- IsLessThen(_StatFireResistance, 30)
- IsLessThen(_StatVitality, 0.2)
- IsLessThen(_StatVitality, 0.5)
- IsLessThen(_StatWaterResistance, 30)
- IsLessThen(_targetDistance,%lowestDistance)
- IsLessThen(_targetDistance,%lowestDistancePurify)
- IsLessThen(_targetDistance,%setTargetArcherBestScoreMove)
- IsLessThen(_targetDistance,0)
- IsLessThen(_TriedHowManyTimes,10)
- IsLessThen(_Value,1)
- IsLessThen(_vitality,0.5)
- IsLessThen(_VitMe, 0.5)
- IsLessThen(_VitYou, 0.5)
- IsLessThen(_VoidDragonVitality,0.3)
- IsLessThen(_VoidDragonVitality,0.5)
- IsLessThen(_VoidDragonVitality,0.7)
- IsRandom(0.2)
- IsRandom(0.25)
- IsRandom(0.3)
- IsRandom(0.33)
- IsRandom(0.4)
- IsRandom(0.5)
- IsRandom(0.6)
- IsRandom(0.7)
- IsRound(1)
- IsSurface(_TacRetreatDestination,4,None)
- ItemClose(%Chest_01)
- ItemClose(%cupboard)
- ItemClose(%studyGate)
- ItemDestroy(%rock1)
- ItemDestroy(%rock2)
- ItemEvent(%Seat, "back")
- ItemEvent(%Totem, "GoblinArrived")
- ItemGet(_ClosestFood,__Me,_Distance,Lowest,Distance,%FoodTemplate1)
- ItemGet(_ClosestFood,__Me,_Distance,Lowest,Distance,%FoodTemplate2)
- ItemGet(_ClosestFood,__Me,_Distance,Lowest,Distance,%FoodTemplate3)
- ItemGet(_ClosestFood,__Me,_Distance,Lowest,Distance,%FoodTemplate4)
- ItemGet(_ClosestFood,__Me,_Distance,Lowest,Distance,%FoodTemplate5)
- ItemGet(_ClosestFood,__Me,_Distance,Lowest,Distance,%FoodTemplate6)
- ItemGet(_item,__Me,10,Lowest,Distance,"68b40462-247a-44fd-87d0-c2eea2f49ed1")
- ItemGet(_item,__Me,10,Lowest,Distance,"944e4b8c-1736-4ff6-8fa6-d7ceda9941da")
- ItemGet(_item,__Me,10,Lowest,Distance,"d2781168-5862-4e6d-95a3-47d9bd9e8dba")
- ItemGet(_item,__Me,10,Lowest,Distance,"f71dfdf9-fbcc-45d9-bdcd-f0ead513263a")
- ItemGetFromInventory(%SkillItem_$1,__Me,$1)
- ItemGetSkillId(%SkillItem_$1,%SkillID_$1)
- ItemHasStatus(%Barrel1,DYING)
- ItemHasStatus(%Barrel2,DYING)
- ItemHasStatus(%Barrel3,DYING)
- ItemIsMoving(_ClosestFood)
- ItemLock(%studyGate,"")
- ItemOpen(%Chest_01)
- ItemOpen(%Chest_02)
- ItemOpen(%cupboard)
- ItemPlayLoopEffect(_FlameFXHandle_1,%InvisHelper01,"FX_Env_Fire_Blue_B")
- ItemPlayLoopEffect(_FlameFXHandle_2,%InvisHelper02,"FX_Env_Fire_Blue_B")
- ItemPlayLoopEffect(_FlameFXHandle_3,%InvisHelper03,"FX_Env_Fire_Blue_B")
- ItemPlayLoopEffect(_FlameFXHandle_4,%InvisHelper04,"FX_Env_Fire_Blue_B")
- ItemPlayLoopEffect(_FlameFXHandle_5,%InvisHelper05,"FX_Env_Fire_Blue_B")
- ItemSetOnStage(%Body, 1)
- ItemSetOnStage(%CurrentTargetFood,0)
- ItemSetOnStage(%Head, 1)
- ItemSetOnStage(_Pile,0)
- ItemSetOnStage(_Pile,1)
- ItemTeleportTo(%Body, __Me)
- ItemTeleportTo(%Head, _Pos)
- IterateCharacters("CalculateTarget_Projectile_EnemyStaffOfMagus", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Barf_Ooze", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Boulder_EnemyBoulderDash", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Cone_Enemy_WaterSpit", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Cone_Enemy_WaterSpitSmaller", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Cone_EnemyArtilleryFlower", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Cone_EnemyBlackArtilleryFlower", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Cone_EnemyDragonCone", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Cone_EnemyFlamebreath", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Cone_EnemyOozeSpray", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Cone_EnemyRobotFlamebreath", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Cone_EnemyRoosterFlamebreath", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Cone_EnemyWinterbreath", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Cone_FireChimeraFlamebreath", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Heal_EnemyRegenerate", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Jump_EnemyPhoenixDive", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Jump_EnemyTacticalRetreat", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_MultiStrike_EnemyLightningStrike", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_Enemy_PoisonHailAttack", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemyBigDeadlySpores", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemyBlitzBolt", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemyChainLightning", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemyCharm", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemyCharmingArrow", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemyChitinDart", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemyDragonProjectile", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemyExplosionArrow", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemyFireArrow", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemyFireball", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemyFlare", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemyFreezingArrow", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemyIceShard", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemyInfectiousFlame", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemyIronDart", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemyKnockedOutArrow", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemyLowStunBlitzBolt", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemyPoisonArrow", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemyPoisonball", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemyPoisonDart", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemyPoisonedCloudArrow", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemyPoisonHair", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemyRicochet", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemySilence", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemySilverArrow", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemySilverArrowBarrage", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemySlowDownArrow", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemySmallDeadlySpores", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemySmokescreenArrow", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemySporeSpit", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemyStaffOfMagusAir", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemyStaffOfMagusEarth", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemyStaffOfMagusFire", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemyStaffOfMagusWater", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemyStaticCloudArrow", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemySteamCloudArrow", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemyStunningArrow", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Projectile_EnemyVoidShard", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_ProjectileStrike_EnemyBoulderBash", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_ProjectileStrike_EnemyMeteorShower", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Quake_EnemyEarthquake", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Rain_EnemyBlood", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Rain_EnemyFire", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Rain_EnemyWater", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Rush_EnemyRush", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_SCROLL_AirShield_1", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_SCROLL_EarthShield_1", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_SCROLL_FireShield_1", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_SCROLL_ImmuneToBurning", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_SCROLL_ImmuneToElectrify", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_SCROLL_ImmuneToFreeze", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_SCROLL_ImmuneToPoisoning", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_SCROLL_Ranger_Cleanse_Doctor", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_SCROLL_Ranger_Cleanse_FirstAid", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_SCROLL_Ranger_Cleanse_TreatPoisoning", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_SCROLL_RegenerateMajor", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_SCROLL_RegenerateMedium", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_SCROLL_RegenerateStart", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_SCROLL_Resurrect_1", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_SCROLL_WaterShield_1", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Shield_EnemyAir", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Shield_EnemyEarth", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Shield_EnemyFire", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Shield_EnemyWater", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Shout_EnemyBlessedEarth", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Shout_EnemyCharmShout", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Shout_EnemyFear", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Shout_EnemyInspire", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Shout_EnemyInvulnerability", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Shout_EnemyNaturesCurse", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Shout_EnemyNullResistance", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Shout_EnemyNullResistance_Air", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Shout_EnemyNullResistance_Earth", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Shout_EnemyNullResistance_Fire", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Shout_EnemyNullResistance_Water", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Shout_EnemySlowMass", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Shout_EnemyStunShout_Norok", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Storm_EnemyLightning", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Summon_EnemyAir", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Summon_EnemyDeathKnight", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Summon_EnemyEarth", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Summon_EnemyFire", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Summon_EnemyHellHound", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Summon_EnemyIce", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Summon_EnemyShadowGhoul", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Summon_EnemyShadowGrunt", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Summon_EnemyShadowMageEF", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Summon_EnemyShadowSpider", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Summon_EnemySkeleton", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Summon_EnemySmallCrab", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Summon_EnemySmallElemental", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Summon_EnemySpider", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Summon_EnemyZombie", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Summon_EnemyZombie_Crawl_K", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Summon_EnemyZombie_Walk_K", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Summon_EnemyZombieBoar", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_DoctorEnemy", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyBanishSummon", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyBleed", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyBlind", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyBurningTouch", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyCharmingTouch", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyChillyWind", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyCleansingWater", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyCripplingBlow", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyDrainWillpower", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyDrawBlood", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyEndureElements", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyEndureElements_Air", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyEndureElements_Earth", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyEndureElements_Fire", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyEndureElements_Water", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyEnervation", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyErodingStrike", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyFingerOfDeath", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyFortify", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyFreezingTouch", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyHaste", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyImmolate", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyImmuneToBurning", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyImmuneToElectrifying", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyImmuneToFreeze", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyImmuneToPoisoning", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyInfect", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyInstantPressure", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyInvisibilityTarget", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyMassDisease", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyMassWeakness", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyPetrifyingTouch", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyPoison", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyPurifyingFire_Enemies", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyPurifyingFire_Friends", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyRemovePetrification", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyResurrect", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyShockingTouch", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemySlow", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyStun", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyTargetedBless", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyTargetedCurse", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyTargetedDamageBoost", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyTargetedOilSurface", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyTargetedPerception", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyVampiricTouch", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_EnemyWeakeningTouch", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_FirstAidEnemy", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_HelpingHandEnemy", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Target_TreatPoisoningEnemy", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Teleportation_EnemyFeatherFall", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_Teleportation_EnemyFreeFall", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_WPN_Arrow_Charming_A", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_WPN_Arrow_Cloud_Static_A", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_WPN_Arrow_Cloud_Steam_A", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_WPN_Arrow_CloudSteam_A", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_WPN_Arrow_Debuff_All_A", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_WPN_Arrow_Debuff_Constitution_A", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_WPN_Arrow_Debuff_Dexterity_A", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_WPN_Arrow_Debuff_Intelligence_A", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_WPN_Arrow_Debuff_Perception_A", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_WPN_Arrow_Debuff_Speed_A", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_WPN_Arrow_Debuff_Strength_A", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_WPN_Arrow_Explosive_A", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_WPN_Arrow_Fire_A", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_WPN_Arrow_Freezing_A", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_WPN_Arrow_KO_A", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_WPN_Arrow_Poison_A", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_WPN_Arrow_Poison_Cloud_A", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_WPN_Arrow_Silver_A", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_WPN_Arrow_SlowDown_A", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_WPN_Arrow_SmokeScreen_A", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_WPN_Arrow_Steam_Cloud_A", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_WPN_Arrow_Stunning_A", Random, Vitality)
- IterateCharactersInCombat(__Me, "CalculateTarget_WPN_Arrow_Water_A", Random, Vitality)
- IterateCharactersInCombat(__Me,"DefaultSetTargetClosestIterator")
- IterateCharactersInCombat(__Me,"GetPurifiableAllies")
- IterateCharactersInCombat(__Me,"GetSickAllies")
- IterateCharactersInCombat(__Me,"PartnerGoesHostile")
- IterateCharactersInCombat(__Me,"ProjOnDeathClosest")
- IterateCharactersInCombat(__Me,"SetTargetArcherIterator")
- IterateCharactersInCombat(__Me,"SetTargetClosestIterator")
- IterateCharactersNear(__Me, 10, "foundSomeone")
- IterateCharactersNear(__Me,15.0,"CheckForPartyMember")
- IterateCharactersNear(__Me,30,"CalculateTarget_$1",%targetFindHow_$1,%targetFindWhat_$1)
- IterateCharactersNear(__Me,4.0,"TalkPartnerCheck")
- IterateCharactersNear(__Me,_SightRange,"AlminaCheckForPartyMember")
- IterateCharactersNear(__Me,_SightRange,"CheckForPartyMember")
- IterateParty("SneakingCheck")
- IterateParty("SneakingCheck1")
- IterateParty("SneakingCheck2")
- Label("Loop_Begin")
- Label("Loop_Exit")
- Label("LoopAnim")
- Label("loopStart")
- Label("PlayAnimation")
- Label("Point1")
- Label("Point2")
- Label("Point3")
- Label("Select")
- Label("SelectPartner")
- Label("StartGrunting")
- Label("Wait")
- Multiply(%Threshold, _Range)
- Multiply(%Threshold,_Range)
- Multiply(_alreadyTargetedBy,_alreadyTargetedBy)
- Multiply(_DistanceScore, -1.0)
- Multiply(_DistanceScore, 1.0)
- Multiply(_EggOffset,_Dist)
- Multiply(_EnemyDir,FLOAT:2)
- Multiply(_PosOffset,_Dist)
- Multiply(_Rot, 2)
- Multiply(_targetDistance,0.2)
- Multiply(_targetDistance,0.5)
- Multiply(_targetDistance,0.6)
- Multiply(_targetDistance,0.8)
- Multiply(_targetDistance,1.5)
- Multiply(_targetDistance,3)
- Multiply(_targetDistance,4)
- Multiply(_targetDistance,5)
- Multiply(_targetDistance,_alreadyTargetedBy)
- OnAttackOfOpportunity(_Enemy)
- OnBlock(_Char,_Item)
- OnCharacterClassChanged(__Me, _Class)
- OnCharacterCreationStarted(__Me, _CreationTrigger)
- OnCharacterCreationStopped(__Me)
- OnCharacterEvent(%Buddy,"IWantToTalk")
- OnCharacterEvent(%CatChased, "endChase")
- OnCharacterEvent(%ConversationOrigin,"LUC_GoblinBridges_ConversationEvent")
- OnCharacterEvent(%Dietmar,"CYS_CMB_DietmarCallsForHelp")
- OnCharacterEvent(%Exploskeleton1,"TimeToBlowUpSkeleton1")
- OnCharacterEvent(%Exploskeleton2,"TimeToBlowUpSkeleton2")
- OnCharacterEvent(%KadMount,"trashTalk")
- OnCharacterEvent(%Leader,%UniqueName_LetsGoEvent)
- OnCharacterEvent(%Maradino,"LUC_MaradinosFollowersWakeUp")
- OnCharacterEvent(%Master, "atTheShop")
- OnCharacterEvent(%Master, "comeRalfie")
- OnCharacterEvent(%Master, "fleeRalfie")
- OnCharacterEvent(%MyFriendThePlant,"EnteredCombat")
- OnCharacterEvent(%OrcFriend, "RunToOrcs")
- OnCharacterEvent(%SkeletonKing,"CYS_SkeletonKing_KingsText_Event")
- OnCharacterEvent(%SkeletonQueen,"CYS_SkeletonKing_QueensText_Event")
- OnCharacterEvent(%VoidShepherd,"LUC_DemonPlains_GoatTurnAggroEvent")
- OnCharacterEvent(%waitress, "orderDrinks")
- OnCharacterEvent(_,"DAF_AnguishDemon_SlaveHealFX_Event")
- OnCharacterEvent(__Me, "AlfieIsHere")
- OnCharacterEvent(__Me, "castQuake")
- OnCharacterEvent(__Me, "DAF_WV_PauseBehaviour")
- OnCharacterEvent(__Me, "DAF_WV_ResumeBehaviour")
- OnCharacterEvent(__Me, "dead")
- OnCharacterEvent(__Me, "EvelynGangDead")
- OnCharacterEvent(__Me, "GoBerserk")
- OnCharacterEvent(__Me, "gotDrink")
- OnCharacterEvent(__Me, "gotDrinksFromBartender")
- OnCharacterEvent(__Me, "GoWeak")
- OnCharacterEvent(__Me, "hatch")
- OnCharacterEvent(__Me, "isStunning")
- OnCharacterEvent(__Me, "KillFirst")
- OnCharacterEvent(__Me, "KillFourth")
- OnCharacterEvent(__Me, "KillSecond")
- OnCharacterEvent(__Me, "killTheApprentice")
- OnCharacterEvent(__Me, "KillThird")
- OnCharacterEvent(__Me, "panicHatch")
- OnCharacterEvent(__Me, "playAnimation")
- OnCharacterEvent(__Me, "Resurected")
- OnCharacterEvent(__Me, "startTheChase")
- OnCharacterEvent(__Me, "StopAnimation")
- OnCharacterEvent(__Me, "TogglePrisonDoorOccupied")
- OnCharacterEvent(__Me, %PlayersOutOfSightFlag)
- OnCharacterEvent(__Me,"AnswerPatrolGuardEast")
- OnCharacterEvent(__Me,"AnswerPatrolGuardWest")
- OnCharacterEvent(__Me,"AskAgain")
- OnCharacterEvent(__Me,"AskFirstTime")
- OnCharacterEvent(__Me,"AttackGoblin")
- OnCharacterEvent(__Me,"AtTavern")
- OnCharacterEvent(__Me,"BjornDead")
- OnCharacterEvent(__Me,"BonnieTalks")
- OnCharacterEvent(__Me,"BringWhiskyToGrutilda")
- OnCharacterEvent(__Me,"BruceTalks")
- OnCharacterEvent(__Me,"CalledByOrc1")
- OnCharacterEvent(__Me,"CalledByOrc3")
- OnCharacterEvent(__Me,"ClearPeaceReturn")
- OnCharacterEvent(__Me,"CYS_AttackToBeAnswered")
- OnCharacterEvent(__Me,"CYS_BC_SeaSpider_Charged")
- OnCharacterEvent(__Me,"CYS_FishThief_JailTime")
- OnCharacterEvent(__Me,"CYS_GuardWalkAway")
- OnCharacterEvent(__Me,"CYS_StartMarketDialog")
- OnCharacterEvent(__Me,"DAF_ArgueOverKey")
- OnCharacterEvent(__Me,"Dance")
- OnCharacterEvent(__Me,"DialogRequest")
- OnCharacterEvent(__Me,"DialogRequest_AfterAureus")
- OnCharacterEvent(__Me,"DontDoThat")
- OnCharacterEvent(__Me,"EscortStart")
- OnCharacterEvent(__Me,"ExitThrone")
- OnCharacterEvent(__Me,"FaceTarget")
- OnCharacterEvent(__Me,"FightStarts")
- OnCharacterEvent(__Me,"FightStops")
- OnCharacterEvent(__Me,"ForceWhiskyFetch")
- OnCharacterEvent(__Me,"GoblinArrived")
- OnCharacterEvent(__Me,"GotDeadOne")
- OnCharacterEvent(__Me,"GotDeadThree")
- OnCharacterEvent(__Me,"GotDeadTwo")
- OnCharacterEvent(__Me,"GoToMeetingSpot")
- OnCharacterEvent(__Me,"GrutildaCalls")
- OnCharacterEvent(__Me,"GuardAtDoor")
- OnCharacterEvent(__Me,"HIB_HopperFled")
- OnCharacterEvent(__Me,"Hiding")
- OnCharacterEvent(__Me,"Hired")
- OnCharacterEvent(__Me,"InHerOffice")
- OnCharacterEvent(__Me,"IntruderInBathroom")
- OnCharacterEvent(__Me,"IntruderLeftBathroom")
- OnCharacterEvent(__Me,"LeftHerOffice")
- OnCharacterEvent(__Me,"LookAtShoes")
- OnCharacterEvent(__Me,"LUC_AnimalBackToCyseal")
- OnCharacterEvent(__Me,"LUC_BlueMushroomKills")
- OnCharacterEvent(__Me,"LUC_DemonPlains_DemonUnderAttack")
- OnCharacterEvent(__Me,"LUC_DemonPlains_GoatTurnAggroEvent")
- OnCharacterEvent(__Me,"LUC_DemonPlains_GoatUnderAttack")
- OnCharacterEvent(__Me,"LUC_GoblinBridges_Barrels")
- OnCharacterEvent(__Me,"LUC_SmartGuyLookBridge")
- OnCharacterEvent(__Me,"LUC_SmartGuyLookGoblin")
- OnCharacterEvent(__Me,"LUC_StartGoblinGuardAD")
- OnCharacterEvent(__Me,"MaraDead")
- OnCharacterEvent(__Me,"OpheliaDialogRequest")
- OnCharacterEvent(__Me,"OrderCompleted")
- OnCharacterEvent(__Me,"PartnerGoesHostile")
- OnCharacterEvent(__Me,"PlayerNoticed")
- OnCharacterEvent(__Me,"prewar")
- OnCharacterEvent(__Me,"PrisonerShouting")
- OnCharacterEvent(__Me,"ProstituteReachedBed")
- OnCharacterEvent(__Me,"ProstituteReturned")
- OnCharacterEvent(__Me,"ReachedWaypoint6")
- OnCharacterEvent(__Me,"Reply1")
- OnCharacterEvent(__Me,"Reply2")
- OnCharacterEvent(__Me,"Reset")
- OnCharacterEvent(__Me,"RestartSpotting")
- OnCharacterEvent(__Me,"RubyTalks")
- OnCharacterEvent(__Me,"StartWander")
- OnCharacterEvent(__Me,"Stays")
- OnCharacterEvent(__Me,"StopWander")
- OnCharacterEvent(__Me,"TalkToBoss")
- OnCharacterEvent(__Me,"TalkToPatrol")
- OnCharacterEvent(__Me,"TalkToPatrolGuardEast")
- OnCharacterEvent(__Me,"TalkToPatrolGuardWest")
- OnCharacterEvent(__Me,"TimfredLeaves")
- OnCharacterEvent(__Me,"TurnTrapHouseDogIntoZombieDog")
- OnCharacterEvent(__Me,"WaitingForRescue")
- OnCharacterEvent(__Me,"war")
- OnCharacterEvent(__Me,"WhiskyRun")
- OnCharacterEvent(_char,"AlphaWolfEnteredCombat")
- OnCharacterEvent(_char,%bossname)
- OnCharacterEvent(_char,%gotdamage)
- OnCharacterEvent(_character, "wantToOrderDrinks")
- OnCharacterEvent(_Vilain, "outsideOfJail")
- OnCharacterItemEvent(_,%plate1,"Raff1Blocked")
- OnCharacterItemEvent(_,%plate1,"Raff1Unblocked")
- OnCharacterItemEvent(_,%plate2,"Raff2Blocked")
- OnCharacterItemEvent(_,%plate2,"Raff2Unblocked")
- OnCharacterItemEvent(_,%plate3,"Raff3Blocked")
- OnCharacterItemEvent(_,%plate3,"Raff3Unblocked")
- OnCharacterItemEvent(_,%plate4,"Raff4Blocked")
- OnCharacterItemEvent(_,%plate4,"Raff4Unblocked")
- OnCharacterItemEvent(_,_,%Event)
- OnCharacterItemEvent(__Me,_,"HIB_SentinelActive")
- OnCharacterItemEvent(__Me,_,"HIB_SentinelAlarm")
- OnCharacterItemEvent(__Me,_,"HIB_SentinelInactive")
- OnCharacterStatus(%Dietmar, DYING)
- OnCharacterStatus(__Me, _Status)
- OnCharacterStatus(__Me,_Status)
- OnCharacterStatus(__Me,BURNING)
- OnCharacterStatus(__Me,CHARMED)
- OnCharacterStatus(__Me,FEAR)
- OnCharacterStatus(__Me,STUNNED)
- OnCharacterStatus(_Char,_Status)
- OnCharacterStatus(_EventChar,CHARMED)
- OnCharacterStatus(_EventChar,INVISIBLE)
- OnCharacterStatusRemoved(%Target,_Status)
- OnCharacterStatusRemoved(%TargetPurify,_Status)
- OnCharacterStatusRemoved(__Me, _Status)
- OnCharacterStatusRemoved(__Me, INVULNERABLE)
- OnCharacterStatusRemoved(__Me,_Status)
- OnCharacterStatusRemoved(__Me,BURNING)
- OnCharacterStatusRemoved(__Me,INVISIBLE)
- OnCombatEnded()
- OnCombatStarted()
- OnDamage(_,_,_,_)
- OnDamage(_,_,_Char,_)
- OnDamage(_,_,_char,_)
- OnDamage(_,_,_Char,_Item)
- OnDamage(_,_,_Player,_)
- OnDamage(_Type,_,_,_)
- OnDamage(_Type,_,_Player,_)
- OnDie(%Caster,_,_,_)
- OnDie(%Grunt,_,_,_)
- OnDie(%Mage,_,_,_)
- OnDie(%Master,_,_,_)
- OnDie(%SkeletonKing,_,_,_)
- OnDie(%SkeletonQueen,_,_,_)
- OnDie(%Spider,_,_,_)
- OnDie(%VoidShepherd,_,_,_)
- OnDie(_,_,_,_)
- OnDie(__Me,_,%Matriarch,_)
- OnDie(__Me,_,_,_)
- OnDie(__Me,_Type,_,_)
- OnDie(_Char,_,_,_)
- OnDie(_EventChar,_,_,_)
- OnDie(Me,_,_,_)
- OnEnterSurface(Fire)
- OnExitSurface(Fire)
- OnFunction("CalculateScore")
- OnFunction("CalculateScore_$1")
- OnFunction("CalculateScore_Barf_Ooze")
- OnFunction("CalculateScore_Boulder_EnemyBoulderDash")
- OnFunction("CalculateScore_CON_Potion_Air_Res_A")
- OnFunction("CalculateScore_CON_Potion_Air_Res_Large_A")
- OnFunction("CalculateScore_CON_Potion_Air_Res_Medium_A")
- OnFunction("CalculateScore_CON_Potion_Armor_Boost_A")
- OnFunction("CalculateScore_CON_Potion_Earth_Res_A")
- OnFunction("CalculateScore_CON_Potion_Earth_Res_Large_A")
- OnFunction("CalculateScore_CON_Potion_Earth_Res_Medium_A")
- OnFunction("CalculateScore_CON_Potion_Fire_Res_A")
- OnFunction("CalculateScore_CON_Potion_Fire_Res_Large_A")
- OnFunction("CalculateScore_CON_Potion_Fire_Res_Medium_A")
- OnFunction("CalculateScore_CON_Potion_Invisible_A")
- OnFunction("CalculateScore_CON_Potion_Poison_Res_A")
- OnFunction("CalculateScore_CON_Potion_Poison_Res_Large_A")
- OnFunction("CalculateScore_CON_Potion_Poison_Res_Medium_A")
- OnFunction("CalculateScore_CON_Potion_Water_Res_A")
- OnFunction("CalculateScore_CON_Potion_Water_Res_Large_A")
- OnFunction("CalculateScore_CON_Potion_Water_Res_Medium_A")
- OnFunction("CalculateScore_Cone_Enemy_WaterSpit")
- OnFunction("CalculateScore_Cone_Enemy_WaterSpitSmaller")
- OnFunction("CalculateScore_Cone_EnemyArtilleryFlower")
- OnFunction("CalculateScore_Cone_EnemyBlackArtilleryFlower")
- OnFunction("CalculateScore_Cone_EnemyDragonCone")
- OnFunction("CalculateScore_Cone_EnemyFlamebreath")
- OnFunction("CalculateScore_Cone_EnemyOozeSpray")
- OnFunction("CalculateScore_Cone_EnemyRobotFlamebreath")
- OnFunction("CalculateScore_Cone_EnemyRoosterFlamebreath")
- OnFunction("CalculateScore_Cone_EnemyWinterbreath")
- OnFunction("CalculateScore_Cone_FireChimeraFlamebreath")
- OnFunction("CalculateScore_Heal_EnemyRegenerate")
- OnFunction("CalculateScore_Jump_EnemyPhoenixDive")
- OnFunction("CalculateScore_Jump_EnemyTacticalRetreat")
- OnFunction("CalculateScore_MultiStrike_EnemyLightningStrike")
- OnFunction("CalculateScore_POTION_Huge_Healing_Potion")
- OnFunction("CalculateScore_POTION_Large_Healing_Potion")
- OnFunction("CalculateScore_POTION_Large_ResistAll_Potion")
- OnFunction("CalculateScore_POTION_Medium_Healing_Potion")
- OnFunction("CalculateScore_POTION_Minor_Healing_Potion")
- OnFunction("CalculateScore_Projectile_Enemy_PoisonHailAttack")
- OnFunction("CalculateScore_Projectile_EnemyBigDeadlySpores")
- OnFunction("CalculateScore_Projectile_EnemyBlitzBolt")
- OnFunction("CalculateScore_Projectile_EnemyChainLightning")
- OnFunction("CalculateScore_Projectile_EnemyCharm")
- OnFunction("CalculateScore_Projectile_EnemyCharmingArrow")
- OnFunction("CalculateScore_Projectile_EnemyChitinDart")
- OnFunction("CalculateScore_Projectile_EnemyDragonProjectile")
- OnFunction("CalculateScore_Projectile_EnemyExplosionArrow")
- OnFunction("CalculateScore_Projectile_EnemyFireArrow")
- OnFunction("CalculateScore_Projectile_EnemyFireball")
- OnFunction("CalculateScore_Projectile_EnemyFlare")
- OnFunction("CalculateScore_Projectile_EnemyFreezingArrow")
- OnFunction("CalculateScore_Projectile_EnemyIceShard")
- OnFunction("CalculateScore_Projectile_EnemyInfectiousFlame")
- OnFunction("CalculateScore_Projectile_EnemyIronDart")
- OnFunction("CalculateScore_Projectile_EnemyKnockedOutArrow")
- OnFunction("CalculateScore_Projectile_EnemyLowStunBlitzBolt")
- OnFunction("CalculateScore_Projectile_EnemyPoisonArrow")
- OnFunction("CalculateScore_Projectile_EnemyPoisonball")
- OnFunction("CalculateScore_Projectile_EnemyPoisonDart")
- OnFunction("CalculateScore_Projectile_EnemyPoisonedCloudArrow")
- OnFunction("CalculateScore_Projectile_EnemyPoisonHair")
- OnFunction("CalculateScore_Projectile_EnemyRicochet")
- OnFunction("CalculateScore_Projectile_EnemySilence")
- OnFunction("CalculateScore_Projectile_EnemySilverArrow")
- OnFunction("CalculateScore_Projectile_EnemySilverArrowBarrage")
- OnFunction("CalculateScore_Projectile_EnemySlowDownArrow")
- OnFunction("CalculateScore_Projectile_EnemySmallDeadlySpores")
- OnFunction("CalculateScore_Projectile_EnemySmokescreenArrow")
- OnFunction("CalculateScore_Projectile_EnemySporeSpit")
- OnFunction("CalculateScore_Projectile_EnemyStaffOfMagus")
- OnFunction("CalculateScore_Projectile_EnemyStaffOfMagusAir")
- OnFunction("CalculateScore_Projectile_EnemyStaffOfMagusEarth")
- OnFunction("CalculateScore_Projectile_EnemyStaffOfMagusFire")
- OnFunction("CalculateScore_Projectile_EnemyStaffOfMagusWater")
- OnFunction("CalculateScore_Projectile_EnemyStaticCloudArrow")
- OnFunction("CalculateScore_Projectile_EnemySteamCloudArrow")
- OnFunction("CalculateScore_Projectile_EnemyStunningArrow")
- OnFunction("CalculateScore_Projectile_EnemyVoidShard")
- OnFunction("CalculateScore_ProjectileStrike_EnemyBoulderBash")
- OnFunction("CalculateScore_ProjectileStrike_EnemyMeteorShower")
- OnFunction("CalculateScore_Quake_EnemyEarthquake")
- OnFunction("CalculateScore_Rain_EnemyBlood")
- OnFunction("CalculateScore_Rain_EnemyFire")
- OnFunction("CalculateScore_Rain_EnemyWater")
- OnFunction("CalculateScore_Rush_EnemyRush")
- OnFunction("CalculateScore_SCROLL_AirShield_1")
- OnFunction("CalculateScore_SCROLL_EarthShield_1")
- OnFunction("CalculateScore_SCROLL_FireShield_1")
- OnFunction("CalculateScore_SCROLL_ImmuneToBurning")
- OnFunction("CalculateScore_SCROLL_ImmuneToElectrify")
- OnFunction("CalculateScore_SCROLL_ImmuneToFreeze")
- OnFunction("CalculateScore_SCROLL_ImmuneToPoisoning")
- OnFunction("CalculateScore_SCROLL_Ranger_Cleanse_Doctor")
- OnFunction("CalculateScore_SCROLL_Ranger_Cleanse_FirstAid")
- OnFunction("CalculateScore_SCROLL_Ranger_Cleanse_TreatPoisoning")
- OnFunction("CalculateScore_SCROLL_RegenerateMajor")
- OnFunction("CalculateScore_SCROLL_RegenerateMedium")
- OnFunction("CalculateScore_SCROLL_RegenerateStart")
- OnFunction("CalculateScore_SCROLL_Resurrect_1")
- OnFunction("CalculateScore_SCROLL_WaterShield_1")
- OnFunction("CalculateScore_Shield_EnemyAir")
- OnFunction("CalculateScore_Shield_EnemyEarth")
- OnFunction("CalculateScore_Shield_EnemyFire")
- OnFunction("CalculateScore_Shield_EnemyWater")
- OnFunction("CalculateScore_Shout_EnemyBlessedEarth")
- OnFunction("CalculateScore_Shout_EnemyBlink")
- OnFunction("CalculateScore_Shout_EnemyCharmShout")
- OnFunction("CalculateScore_Shout_EnemyFear")
- OnFunction("CalculateScore_Shout_EnemyInspire")
- OnFunction("CalculateScore_Shout_EnemyInvulnerability")
- OnFunction("CalculateScore_Shout_EnemyNaturesCurse")
- OnFunction("CalculateScore_Shout_EnemyNullResistance")
- OnFunction("CalculateScore_Shout_EnemyNullResistance_Air")
- OnFunction("CalculateScore_Shout_EnemyNullResistance_Earth")
- OnFunction("CalculateScore_Shout_EnemyNullResistance_Fire")
- OnFunction("CalculateScore_Shout_EnemyNullResistance_Water")
- OnFunction("CalculateScore_Shout_EnemyRage")
- OnFunction("CalculateScore_Shout_EnemySlowMass")
- OnFunction("CalculateScore_Shout_EnemyStunShout_Norok")
- OnFunction("CalculateScore_Storm_EnemyLightning")
- OnFunction("CalculateScore_Summon_EnemyAir")
- OnFunction("CalculateScore_Summon_EnemyDeathKnight")
- OnFunction("CalculateScore_Summon_EnemyEarth")
- OnFunction("CalculateScore_Summon_EnemyFire")
- OnFunction("CalculateScore_Summon_EnemyHellHound")
- OnFunction("CalculateScore_Summon_EnemyIce")
- OnFunction("CalculateScore_Summon_EnemyShadowCaster")
- OnFunction("CalculateScore_Summon_EnemyShadowGhoul")
- OnFunction("CalculateScore_Summon_EnemyShadowGrunt")
- OnFunction("CalculateScore_Summon_EnemyShadowMage")
- OnFunction("CalculateScore_Summon_EnemyShadowMageEF")
- OnFunction("CalculateScore_Summon_EnemyShadowSpider")
- OnFunction("CalculateScore_Summon_EnemySkeleton")
- OnFunction("CalculateScore_Summon_EnemySmallCrab")
- OnFunction("CalculateScore_Summon_EnemySmallElemental")
- OnFunction("CalculateScore_Summon_EnemySpider")
- OnFunction("CalculateScore_Summon_EnemyZombie")
- OnFunction("CalculateScore_Summon_EnemyZombie_Crawl_K")
- OnFunction("CalculateScore_Summon_EnemyZombie_Walk_K")
- OnFunction("CalculateScore_Summon_EnemyZombieBoar")
- OnFunction("CalculateScore_Target_DoctorEnemy")
- OnFunction("CalculateScore_Target_EnemyBanishSummon")
- OnFunction("CalculateScore_Target_EnemyBleed")
- OnFunction("CalculateScore_Target_EnemyBlind")
- OnFunction("CalculateScore_Target_EnemyBurningTouch")
- OnFunction("CalculateScore_Target_EnemyCharmingTouch")
- OnFunction("CalculateScore_Target_EnemyChillyWind")
- OnFunction("CalculateScore_Target_EnemyCleansingWater")
- OnFunction("CalculateScore_Target_EnemyCripplingBlow")
- OnFunction("CalculateScore_Target_EnemyDrainWillpower")
- OnFunction("CalculateScore_Target_EnemyDrawBlood")
- OnFunction("CalculateScore_Target_EnemyEndureElements")
- OnFunction("CalculateScore_Target_EnemyEndureElements_Air")
- OnFunction("CalculateScore_Target_EnemyEndureElements_Earth")
- OnFunction("CalculateScore_Target_EnemyEndureElements_Fire")
- OnFunction("CalculateScore_Target_EnemyEndureElements_Water")
- OnFunction("CalculateScore_Target_EnemyEnervation")
- OnFunction("CalculateScore_Target_EnemyErodingStrike")
- OnFunction("CalculateScore_Target_EnemyFingerOfDeath")
- OnFunction("CalculateScore_Target_EnemyFortify")
- OnFunction("CalculateScore_Target_EnemyFreezingTouch")
- OnFunction("CalculateScore_Target_EnemyHaste")
- OnFunction("CalculateScore_Target_EnemyImmolate")
- OnFunction("CalculateScore_Target_EnemyImmuneToBurning")
- OnFunction("CalculateScore_Target_EnemyImmuneToElectrifying")
- OnFunction("CalculateScore_Target_EnemyImmuneToFreeze")
- OnFunction("CalculateScore_Target_EnemyImmuneToPoisoning")
- OnFunction("CalculateScore_Target_EnemyInfect")
- OnFunction("CalculateScore_Target_EnemyInstantPressure")
- OnFunction("CalculateScore_Target_EnemyInvisibilityTarget")
- OnFunction("CalculateScore_Target_EnemyMassDisease")
- OnFunction("CalculateScore_Target_EnemyMassWeakness")
- OnFunction("CalculateScore_Target_EnemyPetrifyingTouch")
- OnFunction("CalculateScore_Target_EnemyPoison")
- OnFunction("CalculateScore_Target_EnemyPurifyingFire_Enemies")
- OnFunction("CalculateScore_Target_EnemyPurifyingFire_Friends")
- OnFunction("CalculateScore_Target_EnemyRemovePetrification")
- OnFunction("CalculateScore_Target_EnemyResurrect")
- OnFunction("CalculateScore_Target_EnemySelfMedicate")
- OnFunction("CalculateScore_Target_EnemyShockingTouch")
- OnFunction("CalculateScore_Target_EnemySlow")
- OnFunction("CalculateScore_Target_EnemyStun")
- OnFunction("CalculateScore_Target_EnemyTargetedBless")
- OnFunction("CalculateScore_Target_EnemyTargetedCurse")
- OnFunction("CalculateScore_Target_EnemyTargetedDamageBoost")
- OnFunction("CalculateScore_Target_EnemyTargetedOilSurface")
- OnFunction("CalculateScore_Target_EnemyTargetedPerception")
- OnFunction("CalculateScore_Target_EnemyVampiricTouch")
- OnFunction("CalculateScore_Target_EnemyWeakeningTouch")
- OnFunction("CalculateScore_Target_FirstAidEnemy")
- OnFunction("CalculateScore_Target_HelpingHandEnemy")
- OnFunction("CalculateScore_Target_TreatPoisoningEnemy")
- OnFunction("CalculateScore_Teleportation_EnemyFeatherFall")
- OnFunction("CalculateScore_Teleportation_EnemyFreeFall")
- OnFunction("CalculateScore_Tornado_EnemyAir")
- OnFunction("CalculateScore_Trader_Medium_Healing_Potion")
- OnFunction("CalculateScore_WPN_Arrow_Charming_A")
- OnFunction("CalculateScore_WPN_Arrow_Cloud_Static_A")
- OnFunction("CalculateScore_WPN_Arrow_Cloud_Steam_A")
- OnFunction("CalculateScore_WPN_Arrow_CloudSteam_A")
- OnFunction("CalculateScore_WPN_Arrow_Debuff_All_A")
- OnFunction("CalculateScore_WPN_Arrow_Debuff_Constitution_A")
- OnFunction("CalculateScore_WPN_Arrow_Debuff_Dexterity_A")
- OnFunction("CalculateScore_WPN_Arrow_Debuff_Intelligence_A")
- OnFunction("CalculateScore_WPN_Arrow_Debuff_Perception_A")
- OnFunction("CalculateScore_WPN_Arrow_Debuff_Speed_A")
- OnFunction("CalculateScore_WPN_Arrow_Debuff_Strength_A")
- OnFunction("CalculateScore_WPN_Arrow_Explosive_A")
- OnFunction("CalculateScore_WPN_Arrow_Fire_A")
- OnFunction("CalculateScore_WPN_Arrow_Freezing_A")
- OnFunction("CalculateScore_WPN_Arrow_KO_A")
- OnFunction("CalculateScore_WPN_Arrow_Poison_A")
- OnFunction("CalculateScore_WPN_Arrow_Poison_Cloud_A")
- OnFunction("CalculateScore_WPN_Arrow_Silver_A")
- OnFunction("CalculateScore_WPN_Arrow_SlowDown_A")
- OnFunction("CalculateScore_WPN_Arrow_SmokeScreen_A")
- OnFunction("CalculateScore_WPN_Arrow_Steam_Cloud_A")
- OnFunction("CalculateScore_WPN_Arrow_Stunning_A")
- OnFunction("CalculateScore_WPN_Arrow_Water_A")
- OnFunction("KnockDown")
- OnFunction("StartEvaluateScore")
- OnFunction("StopEvaluateScore")
- OnFunction("UpdateWaypoint")
- OnGlobalEventSet("CassandraBodyBurnt")
- OnGlobalEventSet("CYS_BC_EbenezerHoE")
- OnGlobalEventSet("CYS_CharmedOrcDead")
- OnGlobalEventSet("CYS_ConradIsAngry")
- OnGlobalEventSet("CYS_DrillGuardsShouldMarch")
- OnGlobalEventSet("CYS_DrillGuardsShouldReturn")
- OnGlobalEventSet("CYS_DrillGuardsShouldTurn")
- OnGlobalEventSet("CYS_LieCharlene")
- OnGlobalEventSet("CYS_OrcFemaleGuardsDead")
- OnGlobalEventSet("CYS_ThanksTalk")
- OnGlobalEventSet("DAF_BO_TorturePrisonersEscaped")
- OnGlobalEventSet("DAF_BO_TortureTunnelSafe")
- OnGlobalEventSet("DAF_GaveGruthildaArmoryKey")
- OnGlobalEventSet("DAF_GaveOrcArmoryKey")
- OnGlobalEventSet("DAF_HershelAvailable")
- OnGlobalEventSet("DAF_HershelCalled")
- OnGlobalEventSet("DAF_JinxikaLeftForVillage")
- OnGlobalEventSet("DAF_JinxInsideVillage")
- OnGlobalEventSet("DAF_PlayerCanEnterArmory")
- OnGlobalEventSet("DAF_SheilaLeaves")
- OnGlobalEventSet("DAF_SporeZombieAmbush_Trigger_Entered_East")
- OnGlobalEventSet("DAF_SporeZombieAmbush_Trigger_Entered_North")
- OnGlobalEventSet("DAF_SporeZombieAmbush_Trigger_Entered_South")
- OnGlobalEventSet("HOM_ImpsStopFollow")
- OnGlobalEventSet("LUC_AnimalsPurchased")
- OnGlobalEventSet("LUC_BabyRespond")
- OnGlobalEventSet("LUC_BabyTrollPunished")
- OnGlobalEventSet("LUC_BruceKnowsSlaughter")
- OnGlobalEventSet("LUC_MinersExitChurch")
- OnGlobalEventSet(%GoingFlag)
- OnGlobalEventSet(%StayingFlag)
- OnInit()
- OnItemEvent(%LUCM_PrisonLever_Item,"LUCM_PrisonDoorOpened_ItemEvent")
- OnItemEvent(%Seat, "ResumeSparring")
- OnItemEvent(%Totem, "DanceForMe")
- OnItemEvent(%Totem, "DieForMe")
- OnItemEvent(%Totem, "gatherRound")
- OnItemEvent(%Totem, "GetDown")
- OnItemEvent(%Totem, "GetUp")
- OnItemEvent(%Totem, "goBackTent")
- OnItemStatusRemoved(%Campfire,BURNING)
- OnIterateCharacter(_Char, "CalculateTarget_Barf_Ooze")
- OnIterateCharacter(_Char, "CalculateTarget_Boulder_EnemyBoulderDash")
- OnIterateCharacter(_Char, "CalculateTarget_Cone_Enemy_WaterSpit")
- OnIterateCharacter(_Char, "CalculateTarget_Cone_Enemy_WaterSpitSmaller")
- OnIterateCharacter(_Char, "CalculateTarget_Cone_EnemyArtilleryFlower")
- OnIterateCharacter(_Char, "CalculateTarget_Cone_EnemyBlackArtilleryFlower")
- OnIterateCharacter(_Char, "CalculateTarget_Cone_EnemyDragonCone")
- OnIterateCharacter(_Char, "CalculateTarget_Cone_EnemyFlamebreath")
- OnIterateCharacter(_Char, "CalculateTarget_Cone_EnemyOozeSpray")
- OnIterateCharacter(_Char, "CalculateTarget_Cone_EnemyRobotFlamebreath")
- OnIterateCharacter(_Char, "CalculateTarget_Cone_EnemyRoosterFlamebreath")
- OnIterateCharacter(_Char, "CalculateTarget_Cone_EnemyWinterbreath")
- OnIterateCharacter(_Char, "CalculateTarget_Cone_FireChimeraFlamebreath")
- OnIterateCharacter(_Char, "CalculateTarget_Heal_EnemyRegenerate")
- OnIterateCharacter(_Char, "CalculateTarget_Jump_EnemyPhoenixDive")
- OnIterateCharacter(_Char, "CalculateTarget_Jump_EnemyTacticalRetreat")
- OnIterateCharacter(_Char, "CalculateTarget_MultiStrike_EnemyLightningStrike")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_Enemy_PoisonHailAttack")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemyBigDeadlySpores")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemyBlitzBolt")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemyChainLightning")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemyCharm")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemyCharmingArrow")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemyChitinDart")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemyDragonProjectile")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemyExplosionArrow")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemyFireArrow")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemyFireball")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemyFlare")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemyFreezingArrow")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemyIceShard")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemyInfectiousFlame")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemyIronDart")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemyKnockedOutArrow")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemyLowStunBlitzBolt")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemyPoisonArrow")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemyPoisonball")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemyPoisonDart")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemyPoisonedCloudArrow")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemyPoisonHair")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemyRicochet")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemySilence")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemySilverArrow")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemySilverArrowBarrage")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemySlowDownArrow")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemySmallDeadlySpores")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemySmokescreenArrow")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemySporeSpit")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemyStaffOfMagus")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemyStaffOfMagusAir")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemyStaffOfMagusEarth")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemyStaffOfMagusFire")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemyStaffOfMagusWater")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemyStaticCloudArrow")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemySteamCloudArrow")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemyStunningArrow")
- OnIterateCharacter(_Char, "CalculateTarget_Projectile_EnemyVoidShard")
- OnIterateCharacter(_Char, "CalculateTarget_ProjectileStrike_EnemyBoulderBash")
- OnIterateCharacter(_Char, "CalculateTarget_ProjectileStrike_EnemyMeteorShower")
- OnIterateCharacter(_Char, "CalculateTarget_Quake_EnemyEarthquake")
- OnIterateCharacter(_Char, "CalculateTarget_Rain_EnemyBlood")
- OnIterateCharacter(_Char, "CalculateTarget_Rain_EnemyFire")
- OnIterateCharacter(_Char, "CalculateTarget_Rain_EnemyWater")
- OnIterateCharacter(_Char, "CalculateTarget_Rush_EnemyRush")
- OnIterateCharacter(_Char, "CalculateTarget_SCROLL_AirShield_1")
- OnIterateCharacter(_Char, "CalculateTarget_SCROLL_EarthShield_1")
- OnIterateCharacter(_Char, "CalculateTarget_SCROLL_FireShield_1")
- OnIterateCharacter(_Char, "CalculateTarget_SCROLL_ImmuneToBurning")
- OnIterateCharacter(_Char, "CalculateTarget_SCROLL_ImmuneToElectrify")
- OnIterateCharacter(_Char, "CalculateTarget_SCROLL_ImmuneToFreeze")
- OnIterateCharacter(_Char, "CalculateTarget_SCROLL_ImmuneToPoisoning")
- OnIterateCharacter(_Char, "CalculateTarget_SCROLL_Ranger_Cleanse_Doctor")
- OnIterateCharacter(_Char, "CalculateTarget_SCROLL_Ranger_Cleanse_FirstAid")
- OnIterateCharacter(_Char, "CalculateTarget_SCROLL_Ranger_Cleanse_TreatPoisoning")
- OnIterateCharacter(_Char, "CalculateTarget_SCROLL_RegenerateMajor")
- OnIterateCharacter(_Char, "CalculateTarget_SCROLL_RegenerateMedium")
- OnIterateCharacter(_Char, "CalculateTarget_SCROLL_RegenerateStart")
- OnIterateCharacter(_Char, "CalculateTarget_SCROLL_Resurrect_1")
- OnIterateCharacter(_Char, "CalculateTarget_SCROLL_WaterShield_1")
- OnIterateCharacter(_Char, "CalculateTarget_Shield_EnemyAir")
- OnIterateCharacter(_Char, "CalculateTarget_Shield_EnemyEarth")
- OnIterateCharacter(_Char, "CalculateTarget_Shield_EnemyFire")
- OnIterateCharacter(_Char, "CalculateTarget_Shield_EnemyWater")
- OnIterateCharacter(_Char, "CalculateTarget_Shout_EnemyBlessedEarth")
- OnIterateCharacter(_Char, "CalculateTarget_Shout_EnemyCharmShout")
- OnIterateCharacter(_Char, "CalculateTarget_Shout_EnemyFear")
- OnIterateCharacter(_Char, "CalculateTarget_Shout_EnemyInspire")
- OnIterateCharacter(_Char, "CalculateTarget_Shout_EnemyInvulnerability")
- OnIterateCharacter(_Char, "CalculateTarget_Shout_EnemyNaturesCurse")
- OnIterateCharacter(_Char, "CalculateTarget_Shout_EnemyNullResistance")
- OnIterateCharacter(_Char, "CalculateTarget_Shout_EnemyNullResistance_Air")
- OnIterateCharacter(_Char, "CalculateTarget_Shout_EnemyNullResistance_Earth")
- OnIterateCharacter(_Char, "CalculateTarget_Shout_EnemyNullResistance_Fire")
- OnIterateCharacter(_Char, "CalculateTarget_Shout_EnemyNullResistance_Water")
- OnIterateCharacter(_Char, "CalculateTarget_Shout_EnemySlowMass")
- OnIterateCharacter(_Char, "CalculateTarget_Shout_EnemyStunShout_Norok")
- OnIterateCharacter(_Char, "CalculateTarget_Storm_EnemyLightning")
- OnIterateCharacter(_Char, "CalculateTarget_Summon_EnemyAir")
- OnIterateCharacter(_Char, "CalculateTarget_Summon_EnemyDeathKnight")
- OnIterateCharacter(_Char, "CalculateTarget_Summon_EnemyEarth")
- OnIterateCharacter(_Char, "CalculateTarget_Summon_EnemyFire")
- OnIterateCharacter(_Char, "CalculateTarget_Summon_EnemyHellHound")
- OnIterateCharacter(_Char, "CalculateTarget_Summon_EnemyIce")
- OnIterateCharacter(_Char, "CalculateTarget_Summon_EnemyShadowGhoul")
- OnIterateCharacter(_Char, "CalculateTarget_Summon_EnemyShadowGrunt")
- OnIterateCharacter(_Char, "CalculateTarget_Summon_EnemyShadowMageEF")
- OnIterateCharacter(_Char, "CalculateTarget_Summon_EnemyShadowSpider")
- OnIterateCharacter(_Char, "CalculateTarget_Summon_EnemySkeleton")
- OnIterateCharacter(_Char, "CalculateTarget_Summon_EnemySmallCrab")
- OnIterateCharacter(_Char, "CalculateTarget_Summon_EnemySmallElemental")
- OnIterateCharacter(_Char, "CalculateTarget_Summon_EnemySpider")
- OnIterateCharacter(_Char, "CalculateTarget_Summon_EnemyZombie")
- OnIterateCharacter(_Char, "CalculateTarget_Summon_EnemyZombie_Crawl_K")
- OnIterateCharacter(_Char, "CalculateTarget_Summon_EnemyZombie_Walk_K")
- OnIterateCharacter(_Char, "CalculateTarget_Summon_EnemyZombieBoar")
- OnIterateCharacter(_Char, "CalculateTarget_Target_DoctorEnemy")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyBanishSummon")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyBleed")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyBlind")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyBurningTouch")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyCharmingTouch")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyChillyWind")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyCleansingWater")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyCripplingBlow")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyDrainWillpower")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyDrawBlood")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyEndureElements")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyEndureElements_Air")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyEndureElements_Earth")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyEndureElements_Fire")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyEndureElements_Water")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyEnervation")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyErodingStrike")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyFingerOfDeath")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyFortify")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyFreezingTouch")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyHaste")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyImmolate")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyImmuneToBurning")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyImmuneToElectrifying")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyImmuneToFreeze")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyImmuneToPoisoning")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyInfect")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyInstantPressure")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyInvisibilityTarget")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyMassDisease")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyMassWeakness")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyPetrifyingTouch")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyPoison")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyPurifyingFire_Enemies")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyPurifyingFire_Friends")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyRemovePetrification")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyResurrect")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyShockingTouch")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemySlow")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyStun")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyTargetedBless")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyTargetedCurse")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyTargetedDamageBoost")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyTargetedOilSurface")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyTargetedPerception")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyVampiricTouch")
- OnIterateCharacter(_Char, "CalculateTarget_Target_EnemyWeakeningTouch")
- OnIterateCharacter(_Char, "CalculateTarget_Target_FirstAidEnemy")
- OnIterateCharacter(_Char, "CalculateTarget_Target_HelpingHandEnemy")
- OnIterateCharacter(_Char, "CalculateTarget_Target_TreatPoisoningEnemy")
- OnIterateCharacter(_Char, "CalculateTarget_Teleportation_EnemyFeatherFall")
- OnIterateCharacter(_Char, "CalculateTarget_Teleportation_EnemyFreeFall")
- OnIterateCharacter(_Char, "CalculateTarget_WPN_Arrow_Charming_A")
- OnIterateCharacter(_Char, "CalculateTarget_WPN_Arrow_Cloud_Static_A")
- OnIterateCharacter(_Char, "CalculateTarget_WPN_Arrow_Cloud_Steam_A")
- OnIterateCharacter(_Char, "CalculateTarget_WPN_Arrow_CloudSteam_A")
- OnIterateCharacter(_Char, "CalculateTarget_WPN_Arrow_Debuff_All_A")
- OnIterateCharacter(_Char, "CalculateTarget_WPN_Arrow_Debuff_Constitution_A")
- OnIterateCharacter(_Char, "CalculateTarget_WPN_Arrow_Debuff_Dexterity_A")
- OnIterateCharacter(_Char, "CalculateTarget_WPN_Arrow_Debuff_Intelligence_A")
- OnIterateCharacter(_Char, "CalculateTarget_WPN_Arrow_Debuff_Perception_A")
- OnIterateCharacter(_Char, "CalculateTarget_WPN_Arrow_Debuff_Speed_A")
- OnIterateCharacter(_Char, "CalculateTarget_WPN_Arrow_Debuff_Strength_A")
- OnIterateCharacter(_Char, "CalculateTarget_WPN_Arrow_Explosive_A")
- OnIterateCharacter(_Char, "CalculateTarget_WPN_Arrow_Fire_A")
- OnIterateCharacter(_Char, "CalculateTarget_WPN_Arrow_Freezing_A")
- OnIterateCharacter(_Char, "CalculateTarget_WPN_Arrow_KO_A")
- OnIterateCharacter(_Char, "CalculateTarget_WPN_Arrow_Poison_A")
- OnIterateCharacter(_Char, "CalculateTarget_WPN_Arrow_Poison_Cloud_A")
- OnIterateCharacter(_Char, "CalculateTarget_WPN_Arrow_Silver_A")
- OnIterateCharacter(_Char, "CalculateTarget_WPN_Arrow_SlowDown_A")
- OnIterateCharacter(_Char, "CalculateTarget_WPN_Arrow_SmokeScreen_A")
- OnIterateCharacter(_Char, "CalculateTarget_WPN_Arrow_Steam_Cloud_A")
- OnIterateCharacter(_Char, "CalculateTarget_WPN_Arrow_Stunning_A")
- OnIterateCharacter(_Char, "CalculateTarget_WPN_Arrow_Water_A")
- OnIterateCharacter(_Char,"CalculateTarget_$1")
- OnIterateCharacter(_Char,"DefaultSetTargetClosestIterator")
- OnIterateCharacter(_Char,"GetPurifiableAllies")
- OnIterateCharacter(_Char,"GetSickAllies")
- OnIterateCharacter(_Char,"ProjOnDeathClosest")
- OnIterateCharacter(_Char,"SetTargetArcherIterator")
- OnIterateCharacter(_Char,"SetTargetClosestIterator")
- OnIterateCharacter(_Char,"SneakingCheck")
- OnIterateCharacter(_Char,"SneakingCheck1")
- OnIterateCharacter(_Char,"SneakingCheck2")
- OnIterateCharacter(_Char,"TalkPartnerCheck")
- OnIterateCharacter(_Character,"PartnerGoesHostile")
- OnIterateCharacter(_Dude, "foundSomeone")
- OnIterateCharacter(_Player,"AlminaCheckForPartyMember")
- OnIterateCharacter(_Player,"CheckForPartyMember")
- OnManualInterrupt(_reactionName)
- OnMiss(_,_)
- OnMiss(_Char,_)
- OnMiss(_Char,_Item)
- OnMiss(_Player,_)
- OnMovementFailed(_)
- OnShutdown()
- OnSight(_Player)
- OnStoryOverride()
- OnTimer("ArtistCheer")
- OnTimer("backInTheGame")
- OnTimer("backToNormal")
- OnTimer("beeingChased")
- OnTimer("CalcScoreTimer")
- OnTimer("CanGreetAgain")
- OnTimer("canOrderDrinksAgain")
- OnTimer("CanStartAgain")
- OnTimer("checkMyCell")
- OnTimer("ClearDialog")
- OnTimer("ClearWait")
- OnTimer("CMB_CYS_UndeadHouse_ProximityTimer")
- OnTimer("CMB_HIB_Robot_StatusCheckTimer")
- OnTimer("CYS_CharredPlains_CheckSurface_Timer")
- OnTimer("CYS_CharredPlains_ForgottenTimer")
- OnTimer("CYS_InfernalChimera_TimeToDie") //otherwise char never dies (cause combat is over)
- OnTimer("DAF_Cyclops_ForgottenTimer")
- OnTimer("DAF_KT_StoneTitan_TimeToDie") //otherwise char never dies (cause combat is over)
- OnTimer("ExitTimer")
- OnTimer("HIB_AlminaCosmetic_Timer_Explode")
- OnTimer("HIB_AlminaCosmetic_Timer_InitialFire")
- OnTimer("HIB_TiredCultists_CorpseTalk_Timer")
- OnTimer("launcheffect")
- OnTimer("LUC_CyclopsEye_ForgottenTimer")
- OnTimer("LUC_DemonPlains_ForgottenTimer")
- OnTimer("LUC_EvelynsCultists_ForgottenTimer")
- OnTimer("LUC_GoblinBridges_BarrelTalk_Timer")
- OnTimer("LUC_GoblinBridges_ConversationTimer")
- OnTimer("LUC_GoblinBridges_ForgottenTimer")
- OnTimer("LUC_GoblinBridges_VerySleepy")
- OnTimer("LUC_M_DisplayGrunt")
- OnTimer("LUC_StoneAmbush_Dialogue_Timer")
- OnTimer("LUC_WitchCave_IzotzaMelting")
- OnTimer("sayText")
- OnTimer("spotsneaker")
- OnTimer("startSparks")
- OnTimer("UpdateFoodCheck")
- OnTimer("UpdateSneak")
- OnTimer("UpdateSneak1")
- OnTimer("UpdateSneak2")
- OnTimer("WollockConversationTimer")
- OnTimer(%Timer)
- OnTriggerEnter(__Me,"BlizzardEnter")
- OnTriggerEnter(__Me,"EventWarmOn")
- OnTriggerEnter(__Me,"NoRainEventOn")
- OnTriggerEnter(__Me,"RainEventOn")
- OnTriggerEnter(__Me,"SandstormOn")
- OnTriggerLeave(__Me,"BlizzardLeave")
- OnTriggerLeave(__Me,"EventWarmOff")
- OnTriggerLeave(__Me,"NoRainEventOff")
- OnTriggerLeave(__Me,"RainEventOff")
- OnTriggerLeave(__Me,"SandstormOff")
- OnTurn()
- OnTurnEnded()
- OnVitalityChanged(1)
- PlayEffectAt(%Body, "FX_GP_TeleportSmoke_A")
- PlayEffectAt(%Caster, "FX_GP_Target_WitchCraft_A")
- PlayEffectAt(%Grunt, "FX_GP_Target_WitchCraft_A")
- PlayEffectAt(%Mage, "FX_GP_Target_WitchCraft_A")
- PlayEffectAt(%ShowOffToCharacter,"FX_GP_Earthquake_Cast")
- PlayEffectAt(%Spider, "FX_GP_Target_WitchCraft_A")
- PlayEffectAt(__Me,"FX_Creatures_Ghost_A_Death")
- PlayEffectAt(__Me,"FX_Creatures_Shadow_Death_A")
- PlayEffectAt(__Me,"FX_GP_TeleportSmoke_A")
- PlayEffectAt(__Me,"FX_Skills_Earth_PoisonDart_Prepare_A")
- PlayEffectAt(__Me,"FX_Skills_WitchCraft_Summon_Cast_A")
- PlayEffectAt(__Me,"FX_Skills_WitchCraft_Summon_Prepare_A")
- PlayEffectAt(_ChosenSpawnDestination, "FX_Skills_WitchCraft_Summon_Summon_A")
- PlayEffectAt(_EggPosition,"FX_GP_Hit_Ooze_A_Large")
- PlayEffectAt(_MyPosition,"FX_Creatures_Shadow_Spawn_A")
- PlayEffectAt(_MyPosition,"FX_Creatures_Undead_Skeleton_Fire_A_Death")
- PlayEffectAt(_MyPosition,"FX_GP_Footstep_A_Large_Dirt")
- PlayEffectAt(_MyPosition,"FX_GP_Footstep_A_Large_Sand")
- PlayEffectAt(_MyPosition,"FX_GP_TeleportSmoke_A")
- PlayEffectAt(_MyPosition,("FX_Creatures_Undead_Skeleton_Fire_A_Death")
- PlayEffectAt(_MyPosition,("FX_GP_Death_Lightning_A_Medium")
- PlayEffectAt(_MyPosition,("FX_GP_TeleportSmoke_A")
- PlayEffectAt(_MyPosition,("FX_Skills_Air_Shield_Prepare_A")
- PlayEffectAt(_MyPosition,FX_GP_BoneImpact_A)
- PlayEffectAt(_position,"FX_GP_TeleportSmoke_A")
- PlayEffectAt(_rock1Position,"FX_Creatures_Animals_Spider_Unburrow_A")
- PlayEffectAt(_rock1Position,"FX_Creatures_Summons_ElementalEarth_A_Death")
- PlayEffectAt(_rock1Position,"FX_Creatures_Summons_ElementalFire_A_Death")
- PlayEffectAt(_rock1Position,"FX_Creatures_Undead_Infernal_A_Death")
- PlayEffectAt(_rock1Position,"FX_Creatures_Undead_Skeleton_Spawn_A")
- PlayEffectAt(_rock2Position,"FX_Creatures_Animals_Spider_Unburrow_A")
- PlayEffectAt(_rock2Position,"FX_Creatures_Summons_ElementalEarth_A_Death")
- PlayEffectAt(_rock2Position,"FX_Creatures_Summons_ElementalFire_A_Death")
- PlayEffectAt(_rock2Position,"FX_Creatures_Undead_Infernal_A_Death")
- PlayEffectAt(_rock2Position,"FX_Creatures_Undead_Skeleton_Spawn_A")
- PlayEffectAt(_spawnOne,"FX_Skills_Earth_Summon_Cast_A")
- PlayEffectAt(_spawnThree,"FX_Skills_Earth_Summon_Cast_A")
- PlayEffectAt(_spawnTwo,"FX_Skills_Earth_Summon_Cast_A")
- PlayEffectAt(_Summon1SpawnPosition, "FX_Creatures_Skills_BoreasSummon_Air_A")
- PlayEffectAt(_Summon1SpawnPosition, "FX_Creatures_Skills_BoreasSummon_Earth_A")
- PlayEffectAt(_Summon1SpawnPosition, "FX_Creatures_Skills_BoreasSummon_Fire_A")
- PlayEffectAt(_Summon1SpawnPosition, "FX_Creatures_Skills_BoreasSummon_Water_A")
- PlayEffectAt(_TargetedSurface,"FX_Creatures_Shadow_Spawn_A")
- PlayEffectAt(_TargetedSurface,"FX_GP_TeleportSmoke_A")
- Range(15)
- RemoveStatusInfluence(__Me, WARM, 20)
- RemoveStatusInfluence(__Me, WET, 20)
- RemoveStatusInfluence(__Me,CHILLED,20)
- RemoveStatusInfluence(__Me,SLOWED, 20)
- Reset()
- RotateY(_BackwDirection,180)
- RotateY(_BackwDirectionUpdate,180)
- RotateY(_EggOffset,_Angle)
- RotateY(_PosOffset,_Angle)
- Set(%ActionScore_$1, %priority_$1)
- Set(%ActionScore_$1,%priority_$1)
- Set(%ActionScore_$1,0)
- Set(%ActionScore_Projectile_EnemyBlitzBolt, 0)
- Set(%ActionScore_Projectile_EnemyCharmingArrow, 0)
- Set(%ActionScore_Projectile_EnemyExplosionArrow, 0)
- Set(%ActionScore_Projectile_EnemyFireArrow, 0)
- Set(%ActionScore_Projectile_EnemyFreezingArrow, 0)
- Set(%ActionScore_Projectile_EnemyKnockedOutArrow, 0)
- Set(%ActionScore_Projectile_EnemyLowStunBlitzBolt, 0)
- Set(%ActionScore_Projectile_EnemyPoisonArrow, 0)
- Set(%ActionScore_Projectile_EnemyPoisonedCloudArrow, 0)
- Set(%ActionScore_Projectile_EnemySilverArrow, 0)
- Set(%ActionScore_Projectile_EnemySlowDownArrow, 0)
- Set(%ActionScore_Projectile_EnemySmokescreenArrow, 0)
- Set(%ActionScore_Projectile_EnemyStaffOfMagus, 0)
- Set(%ActionScore_Projectile_EnemyStaffOfMagusAir, 0)
- Set(%ActionScore_Projectile_EnemyStaticCloudArrow, 0)
- Set(%ActionScore_Projectile_EnemySteamCloudArrow, 0)
- Set(%ActionScore_Projectile_EnemyStunningArrow, 0)
- Set(%ActionScore_Target_EnemyDrainWillpower, 0)
- Set(%ActionScore_Target_EnemyInstantPressure, 0)
- Set(%ActionScore_Target_EnemyShockingTouch, 0)
- Set(%ActionScore_Trader_Medium_Healing_Potion, 0)
- Set(%Active,0)
- Set(%Active,1)
- Set(%Active,2)
- Set(%AlfieHere, 1)
- Set(%ally,_char)
- Set(%AlreadyCast,1)
- Set(%AlreadyDone, 1)
- Set(%AlreadyShot,1)
- Set(%AlreadyWaiting, 0)
- Set(%AlreadyWaiting, 1)
- Set(%AnswerPatrolGuardEast,0)
- Set(%AnswerPatrolGuardEast,1)
- Set(%AnswerPatrolGuardWest,0)
- Set(%AnswerPatrolGuardWest,1)
- Set(%ArmoryDoorUsedBy, "")
- Set(%AttackOfOpportunity,_Enemy)
- Set(%AttackOfOpportunity,null)
- Set(%BombFuseHandle,0)
- Set(%BoneTotemRezCounter,0)
- Set(%bool_RocksBroken,1)
- Set(%BurnTouchStartsAtTurn,0)
- Set(%BurrowingStartAt,0)
- Set(%CanalUsageStartsAtTurn,0)
- Set(%CanCall,0)
- Set(%CanCall,1)
- Set(%CanSpawnRaff1,0)
- Set(%CanSpawnRaff1,1)
- Set(%CanSpawnRaff2,0)
- Set(%CanSpawnRaff2,1)
- Set(%CanSpawnRaff3,0)
- Set(%CanSpawnRaff3,1)
- Set(%CanSpawnRaff4,0)
- Set(%CanSpawnRaff4,1)
- Set(%CanStartDialog, 0)
- Set(%CanStartDialog, 1)
- Set(%CassandraHyperSummonStartsAt,0)
- Set(%Caster, null)
- Set(%CatChased, null)
- Set(%char,_char)
- Set(%char,null)
- Set(%ChargingModeEngaged,0)
- Set(%ChargingModeEngaged,1)
- Set(%Chased, 0)
- Set(%Chased, 1)
- Set(%ClassScore_Barf_Ooze, 0)
- Set(%ClassScore_Barf_Ooze, _ClassScore_Barf_Ooze)
- Set(%ClassScore_Boulder_EnemyBoulderDash, 0)
- Set(%ClassScore_Boulder_EnemyBoulderDash, _ClassScore_Boulder_EnemyBoulderDash)
- Set(%ClassScore_Cone_Enemy_WaterSpit, 0)
- Set(%ClassScore_Cone_Enemy_WaterSpit, _ClassScore_Cone_Enemy_WaterSpit)
- Set(%ClassScore_Cone_Enemy_WaterSpitSmaller, 0)
- Set(%ClassScore_Cone_Enemy_WaterSpitSmaller, _ClassScore_Cone_Enemy_WaterSpitSmaller)
- Set(%ClassScore_Cone_EnemyArtilleryFlower, 0)
- Set(%ClassScore_Cone_EnemyArtilleryFlower, _ClassScore_Cone_EnemyArtilleryFlower)
- Set(%ClassScore_Cone_EnemyBlackArtilleryFlower, 0)
- Set(%ClassScore_Cone_EnemyBlackArtilleryFlower, _ClassScore_Cone_EnemyBlackArtilleryFlower)
- Set(%ClassScore_Cone_EnemyFlamebreath, 0)
- Set(%ClassScore_Cone_EnemyFlamebreath, _ClassScore_Cone_EnemyFlamebreath)
- Set(%ClassScore_Cone_EnemyOozeSpray, 0)
- Set(%ClassScore_Cone_EnemyOozeSpray, _ClassScore_Cone_EnemyOozeSpray)
- Set(%ClassScore_Cone_EnemyRobotFlamebreath, 0)
- Set(%ClassScore_Cone_EnemyRobotFlamebreath, _ClassScore_Cone_EnemyRobotFlamebreath)
- Set(%ClassScore_Cone_EnemyRoosterFlamebreath, 0)
- Set(%ClassScore_Cone_EnemyRoosterFlamebreath, _ClassScore_Cone_EnemyRoosterFlamebreath)
- Set(%ClassScore_Cone_EnemyWinterbreath, 0)
- Set(%ClassScore_Cone_EnemyWinterbreath, _ClassScore_Cone_EnemyWinterbreath)
- Set(%ClassScore_Cone_FireChimeraFlamebreath, 0)
- Set(%ClassScore_Cone_FireChimeraFlamebreath, _ClassScore_Cone_FireChimeraFlamebreath)
- Set(%ClassScore_Heal_EnemyRegenerate, 0)
- Set(%ClassScore_Heal_EnemyRegenerate, _ClassScore_Heal_EnemyRegenerate)
- Set(%ClassScore_Jump_EnemyPhoenixDive, 0)
- Set(%ClassScore_Jump_EnemyPhoenixDive, _ClassScore_Jump_EnemyPhoenixDive)
- Set(%ClassScore_Jump_EnemyTacticalRetreat, 0)
- Set(%ClassScore_Jump_EnemyTacticalRetreat, _ClassScore_Jump_EnemyTacticalRetreat)
- Set(%ClassScore_MultiStrike_EnemyLightningStrike, 0)
- Set(%ClassScore_MultiStrike_EnemyLightningStrike, _ClassScore_MultiStrike_EnemyLightningStrike)
- Set(%ClassScore_Projectile_Enemy_PoisonHailAttack, 0)
- Set(%ClassScore_Projectile_Enemy_PoisonHailAttack, _ClassScore_Projectile_Enemy_PoisonHailAttack)
- Set(%ClassScore_Projectile_EnemyBigDeadlySpores, 0)
- Set(%ClassScore_Projectile_EnemyBigDeadlySpores, _ClassScore_Projectile_EnemyBigDeadlySpores)
- Set(%ClassScore_Projectile_EnemyBlitzBolt, 0)
- Set(%ClassScore_Projectile_EnemyBlitzBolt, _ClassScore_Projectile_EnemyBlitzBolt)
- Set(%ClassScore_Projectile_EnemyChainLightning, 0)
- Set(%ClassScore_Projectile_EnemyChainLightning, _ClassScore_Projectile_EnemyChainLightning)
- Set(%ClassScore_Projectile_EnemyCharm, 0)
- Set(%ClassScore_Projectile_EnemyCharm, _ClassScore_Projectile_EnemyCharm)
- Set(%ClassScore_Projectile_EnemyCharmingArrow, 0)
- Set(%ClassScore_Projectile_EnemyCharmingArrow, _ClassScore_Projectile_EnemyCharmingArrow)
- Set(%ClassScore_Projectile_EnemyChitinDart, 0)
- Set(%ClassScore_Projectile_EnemyChitinDart, _ClassScore_Projectile_EnemyChitinDart)
- Set(%ClassScore_Projectile_EnemyDragonProjectile, 0)
- Set(%ClassScore_Projectile_EnemyDragonProjectile, _ClassScore_Projectile_EnemyDragonProjectile)
- Set(%ClassScore_Projectile_EnemyExplosionArrow, 0)
- Set(%ClassScore_Projectile_EnemyExplosionArrow, _ClassScore_Projectile_EnemyExplosionArrow)
- Set(%ClassScore_Projectile_EnemyFireArrow, 0)
- Set(%ClassScore_Projectile_EnemyFireArrow, _ClassScore_Projectile_EnemyFireArrow)
- Set(%ClassScore_Projectile_EnemyFireball, 0)
- Set(%ClassScore_Projectile_EnemyFireball, _ClassScore_Projectile_EnemyFireball)
- Set(%ClassScore_Projectile_EnemyFlare, 0)
- Set(%ClassScore_Projectile_EnemyFlare, _ClassScore_Projectile_EnemyFlare)
- Set(%ClassScore_Projectile_EnemyFreezingArrow, 0)
- Set(%ClassScore_Projectile_EnemyFreezingArrow, _ClassScore_Projectile_EnemyFreezingArrow)
- Set(%ClassScore_Projectile_EnemyIceShard, 0)
- Set(%ClassScore_Projectile_EnemyIceShard, _ClassScore_Projectile_EnemyIceShard)
- Set(%ClassScore_Projectile_EnemyInfectiousFlame, 0)
- Set(%ClassScore_Projectile_EnemyInfectiousFlame, _ClassScore_Projectile_EnemyInfectiousFlame)
- Set(%ClassScore_Projectile_EnemyIronDart, 0)
- Set(%ClassScore_Projectile_EnemyIronDart, _ClassScore_Projectile_EnemyIronDart)
- Set(%ClassScore_Projectile_EnemyKnockedOutArrow, 0)
- Set(%ClassScore_Projectile_EnemyKnockedOutArrow, _ClassScore_Projectile_EnemyKnockedOutArrow)
- Set(%ClassScore_Projectile_EnemyLowStunBlitzBolt, 0)
- Set(%ClassScore_Projectile_EnemyLowStunBlitzBolt, _ClassScore_Projectile_EnemyLowStunBlitzBolt)
- Set(%ClassScore_Projectile_EnemyPoisonHair, 0)
- Set(%ClassScore_Projectile_EnemyPoisonHair, _ClassScore_Projectile_EnemyPoisonHair)
- Set(%ClassScore_Projectile_EnemySilence, 0)
- Set(%ClassScore_Projectile_EnemySilence, _ClassScore_Projectile_EnemySilence)
- Set(%ClassScore_Projectile_EnemySilverArrow, 0)
- Set(%ClassScore_Projectile_EnemySilverArrow, _ClassScore_Projectile_EnemySilverArrow)
- Set(%ClassScore_Projectile_EnemySporeSpit, 0)
- Set(%ClassScore_Projectile_EnemySporeSpit, _ClassScore_Projectile_EnemySporeSpit)
- Set(%ClassScore_Projectile_EnemyStaffOfMagusAir, 0)
- Set(%ClassScore_Projectile_EnemyStaffOfMagusAir, _ClassScore_Projectile_EnemyStaffOfMagusAir)
- Set(%ClassScore_Projectile_EnemyStaffOfMagusEarth, 0)
- Set(%ClassScore_Projectile_EnemyStaffOfMagusEarth, _ClassScore_Projectile_EnemyStaffOfMagusEarth)
- Set(%ClassScore_Projectile_EnemyStaffOfMagusFire, 0)
- Set(%ClassScore_Projectile_EnemyStaffOfMagusFire, _ClassScore_Projectile_EnemyStaffOfMagusFire)
- Set(%ClassScore_Projectile_EnemyStaffOfMagusWater, 0)
- Set(%ClassScore_Projectile_EnemyStaffOfMagusWater, _ClassScore_Projectile_EnemyStaffOfMagusWater)
- Set(%ClassScore_Projectile_EnemyVoidShard, 0)
- Set(%ClassScore_Projectile_EnemyVoidShard, _ClassScore_Projectile_EnemyVoidShard)
- Set(%ClassScore_Rush_EnemyRush, 0)
- Set(%ClassScore_Rush_EnemyRush, _ClassScore_Rush_EnemyRush)
- Set(%ClassScore_SCROLL_RegenerateMajor, 0)
- Set(%ClassScore_SCROLL_RegenerateMajor, _ClassScore_SCROLL_RegenerateMajor)
- Set(%ClassScore_SCROLL_RegenerateMedium, 0)
- Set(%ClassScore_SCROLL_RegenerateMedium, _ClassScore_SCROLL_RegenerateMedium)
- Set(%ClassScore_SCROLL_RegenerateStart, 0)
- Set(%ClassScore_SCROLL_RegenerateStart, _ClassScore_SCROLL_RegenerateStart)
- Set(%ClassScore_Summon_EnemyAir, 0)
- Set(%ClassScore_Summon_EnemyAir, _ClassScore_Summon_EnemyAir)
- Set(%ClassScore_Summon_EnemyEarth, 0)
- Set(%ClassScore_Summon_EnemyEarth, _ClassScore_Summon_EnemyEarth)
- Set(%ClassScore_Summon_EnemyFire, 0)
- Set(%ClassScore_Summon_EnemyFire, _ClassScore_Summon_EnemyFire)
- Set(%ClassScore_Summon_EnemyHellHound, 0)
- Set(%ClassScore_Summon_EnemyHellHound, _ClassScore_Summon_EnemyHellHound)
- Set(%ClassScore_Summon_EnemyIce, 0)
- Set(%ClassScore_Summon_EnemyIce, _ClassScore_Summon_EnemyIce)
- Set(%ClassScore_Summon_EnemySkeleton, 0)
- Set(%ClassScore_Summon_EnemySkeleton, _ClassScore_Summon_EnemySkeleton)
- Set(%ClassScore_Summon_EnemySmallCrab, 0)
- Set(%ClassScore_Summon_EnemySmallCrab, _ClassScore_Summon_EnemySmallCrab)
- Set(%ClassScore_Summon_EnemySmallElemental, 0)
- Set(%ClassScore_Summon_EnemySmallElemental, _ClassScore_Summon_EnemySmallElemental)
- Set(%ClassScore_Summon_EnemySpider, 0)
- Set(%ClassScore_Summon_EnemySpider, _ClassScore_Summon_EnemySpider)
- Set(%ClassScore_Summon_EnemyZombie, 0)
- Set(%ClassScore_Summon_EnemyZombie, _ClassScore_Summon_EnemyZombie)
- Set(%ClassScore_Summon_EnemyZombie_Crawl_K, 0)
- Set(%ClassScore_Summon_EnemyZombie_Crawl_K, _ClassScore_Summon_EnemyZombie_Crawl_K)
- Set(%ClassScore_Summon_EnemyZombie_Walk_K, 0)
- Set(%ClassScore_Summon_EnemyZombie_Walk_K, _ClassScore_Summon_EnemyZombie_Walk_K)
- Set(%ClassScore_Summon_EnemyZombieBoar, 0)
- Set(%ClassScore_Summon_EnemyZombieBoar, _ClassScore_Summon_EnemyZombieBoar)
- Set(%ClassScore_Target_EnemyCripplingBlow, 0)
- Set(%ClassScore_Target_EnemyCripplingBlow, _ClassScore_Target_EnemyCripplingBlow)
- Set(%ClassScore_Target_EnemyDrainWillpower, 0)
- Set(%ClassScore_Target_EnemyDrainWillpower, _ClassScore_Target_EnemyDrainWillpower)
- Set(%ClassScore_Target_EnemyEnervation, 0)
- Set(%ClassScore_Target_EnemyEnervation, _ClassScore_Target_EnemyEnervation)
- Set(%ClassScore_Target_EnemyErodingStrike, 0)
- Set(%ClassScore_Target_EnemyErodingStrike, _ClassScore_Target_EnemyErodingStrike)
- Set(%ClassScore_Target_EnemyFingerOfDeath, 0)
- Set(%ClassScore_Target_EnemyFingerOfDeath, _ClassScore_Target_EnemyFingerOfDeath)
- Set(%ClassScore_Target_EnemyFortify, 0)
- Set(%ClassScore_Target_EnemyFortify, _ClassScore_Target_EnemyFortify)
- Set(%ClassScore_Target_EnemyHaste, 0)
- Set(%ClassScore_Target_EnemyHaste, _ClassScore_Target_EnemyHaste)
- Set(%ClassScore_Target_EnemySlow, 0)
- Set(%ClassScore_Target_EnemySlow, _ClassScore_Target_EnemySlow)
- Set(%ClassScore_Target_EnemyTargetedDamageBoost, 0)
- Set(%ClassScore_Target_EnemyTargetedDamageBoost, _ClassScore_Target_EnemyTargetedDamageBoost)
- Set(%ClassScore_Teleportation_EnemyFreeFall, 0)
- Set(%ClassScore_Teleportation_EnemyFreeFall, _ClassScore_Teleportation_EnemyFreeFall)
- Set(%ClassScore_WPN_Arrow_Charming_A, 0)
- Set(%ClassScore_WPN_Arrow_Charming_A, _ClassScore_WPN_Arrow_Charming_A)
- Set(%ClassScore_WPN_Arrow_Debuff_All_A, 0)
- Set(%ClassScore_WPN_Arrow_Debuff_All_A, _ClassScore_WPN_Arrow_Debuff_All_A)
- Set(%ClassScore_WPN_Arrow_Debuff_Constitution_A, 0)
- Set(%ClassScore_WPN_Arrow_Debuff_Constitution_A, _ClassScore_WPN_Arrow_Debuff_Constitution_A)
- Set(%ClassScore_WPN_Arrow_Debuff_Dexterity_A, 0)
- Set(%ClassScore_WPN_Arrow_Debuff_Dexterity_A, _ClassScore_WPN_Arrow_Debuff_Dexterity_A)
- Set(%ClassScore_WPN_Arrow_Debuff_Intelligence_A, 0)
- Set(%ClassScore_WPN_Arrow_Debuff_Intelligence_A, _ClassScore_WPN_Arrow_Debuff_Intelligence_A)
- Set(%ClassScore_WPN_Arrow_Debuff_Perception_A, 0)
- Set(%ClassScore_WPN_Arrow_Debuff_Perception_A, _ClassScore_WPN_Arrow_Debuff_Perception_A)
- Set(%ClassScore_WPN_Arrow_Debuff_Speed_A, 0)
- Set(%ClassScore_WPN_Arrow_Debuff_Speed_A, _ClassScore_WPN_Arrow_Debuff_Speed_A)
- Set(%ClassScore_WPN_Arrow_Debuff_Strength_A, 0)
- Set(%ClassScore_WPN_Arrow_Debuff_Strength_A, _ClassScore_WPN_Arrow_Debuff_Strength_A)
- Set(%ClassScore_WPN_Arrow_Silver_A, 0)
- Set(%ClassScore_WPN_Arrow_Silver_A, _ClassScore_WPN_Arrow_Silver_A)
- Set(%CloseToBush,0)
- Set(%CloseToBush,1)
- Set(%ConversationPartner, _character)
- Set(%CountdownFXHandle,0)
- Set(%Counter, 0)
- Set(%Counter,0)
- Set(%Counter,1)
- Set(%CounterIdle, INT:0)
- Set(%CreateSurfaceStartAt,0)
- Set(%CreationPoint, _CreationTrigger)
- Set(%CreationPoint, null)
- Set(%CurrentAction, "ThankPlayer")
- Set(%CurrentAction, "WaitingForRescue")
- Set(%currentAction,"Action_FollowWaypoints")
- Set(%currentAction,"Action_WanderJail")
- Set(%CurrentAnimation, "attack1")
- Set(%currentAnimation, "Fidget_Forward_01")
- Set(%CurrentAnimation, "Mining_01")
- Set(%CurrentAnimation, "Repairman_01")
- Set(%CurrentAnimation, "run")
- Set(%currentAnimation, "Stand_Read_01")
- Set(%CurrentBush, %DeliciousBush1)
- Set(%CurrentBush, %DeliciousBush2)
- Set(%CurrentBush, %DeliciousBush3)
- Set(%CurrentBush, %DeliciousBush4)
- Set(%CurrentClosestFood,_ClosestFood)
- Set(%CurrentClosestFood,null)
- Set(%currentCustomer, _character)
- Set(%currentCustomer, null)
- Set(%currentHearState, "Hearing_State_Reset")
- Set(%currentHearState, "Hearing_State_ResetToDefaults")
- Set(%currentPoint, %nextPoint)
- Set(%CurrentPoint, %Patrol1)
- Set(%CurrentPoint, %Patrol2)
- Set(%CurrentPoint, %Patrol3)
- Set(%CurrentPoint, %Patrol4)
- Set(%CurrentPoint, %Patrol5)
- Set(%CurrentPoint, %Patrol6)
- Set(%CurrentPoint,0)
- Set(%currentSetTargetArcher,_Char)
- Set(%currentSetTargetArcher,null)
- Set(%currentSetTargetArcherMove,_Char)
- Set(%currentSetTargetArcherMove,null)
- Set(%currentState, "")
- Set(%currentState, "State_ActionManager")
- Set(%currentState, "State_ActionManager_Shop")
- Set(%currentState, "State_AfterQuest")
- Set(%currentState, "State_AfterStaff")
- Set(%currentState, "State_AfterTheOrc")
- Set(%currentState, "State_AfterTheQuest")
- Set(%currentState, "State_Animation")
- Set(%currentState, "State_DownStairs")
- Set(%currentState, "State_InJail")
- Set(%currentState, "State_InTavern")
- Set(%currentState, "State_Intruders")
- Set(%currentState, "State_LookAtSpottedCharacter")
- Set(%currentState, "State_LookForCharacter")
- Set(%currentState, "State_LoopAnimation")
- Set(%currentState, "State_RunningInside")
- Set(%currentState, "State_SpotCharacter")
- Set(%currentState, "State_TakeOrders")
- Set(%currentState, "State_UpStairs")
- Set(%currentState, "State_Wait")
- Set(%currentState, "State_WaitForDrinks")
- Set(%currentState, "State_WonderAfterEbeQuest")
- Set(%currentState, "State_Working")
- Set(%currentState, %defaultState)
- Set(%currentState, %previousState)
- Set(%currentState,"State_AfterAureus")
- Set(%currentState,"State_AtLighthouse")
- Set(%currentState,"State_Chasing")
- Set(%currentState,"State_Dialog")
- Set(%currentState,"State_DialogAfterAureus")
- Set(%currentState,"State_EscortDone")
- Set(%currentState,"State_GuardingAnimals")
- Set(%currentState,"State_GuardingBridge")
- Set(%currentState,"State_GuardingDoor")
- Set(%currentState,"State_GuardsAreDead")
- Set(%currentState,"State_InCyseal")
- Set(%currentState,"State_Moaning")
- Set(%currentState,"State_Panicking")
- Set(%currentState,"State_Patrolling")
- Set(%currentState,"State_RunningAround")
- Set(%currentState,"State_StoppingTimfred")
- Set(%currentState,"State_Talking")
- Set(%currentState,"State_TalkingToBruce")
- Set(%currentState,"State_Waiting")
- Set(%currentState,"State_WaitingForClients")
- Set(%currentState,"State_WaitingForDecision")
- Set(%currentState,%previousState)
- Set(%currentState,%startingState)
- Set(%currentTarget,1)
- Set(%currentTarget,2)
- Set(%CurrentTargetFood,%CurrentClosestFood)
- Set(%CurrentWaypoint,0)
- Set(%CYS_GuardAtDeadGuard,1)
- Set(%CYS_GuardAtDeadOrc,1)
- Set(%CYS_PincerAtBody,1)
- Set(%DamageOnDeath,0)
- Set(%DamageOnDeath,1)
- Set(%damageSource,_Char)
- Set(%damageSource,null)
- Set(%debuffSkillTarget,_char)
- Set(%defaultEvaluateTarget,0)
- Set(%defaultEvaluateTarget,1)
- Set(%Dialog,0)
- Set(%Dialog,1)
- Set(%DialogRequest,0)
- Set(%DialogRequest,1)
- Set(%DialogRequested,1)
- Set(%DoDialog,0)
- Set(%DoDialog,1)
- Set(%DoorHasBeenOpened,1)
- Set(%DoubleSkipFirstTurn,1)
- Set(%DoubleSummoningStartAt,0)
- Set(%DoWalkAbout,0)
- Set(%drinkAction, "Action_Drink")
- Set(%drinkAction, "Action_OrderDrinks")
- Set(%DrinksServed,0)
- Set(%DrinksServed,5)
- Set(%EasternTriggerEntered,1)
- Set(%EffectHandle, 0)
- Set(%EffectHandle,0)
- Set(%EmergencyModeCountdown,0)
- Set(%EmergencyModeEngaged,1)
- Set(%Emotion, "Angry")
- Set(%Emotion, "Happy")
- Set(%EnterString, "Enter")
- Set(%EnterString, "Wander")
- Set(%EvaluateScores,0)
- Set(%EvaluateScores,1)
- Set(%FaceTarget,null)
- Set(%FearFlee,0)
- Set(%FearFlee,1)
- Set(%FemaleSummoningStartsAt,0)
- Set(%FireballStartsAtTurn,0)
- Set(%FireLoopHandle, 0)
- Set(%FireLoopHandle,null)
- Set(%FirstConversation, 1)
- Set(%FirstTime,1)
- Set(%Following,0)
- Set(%Following,1)
- Set(%ForceAnim, "")
- Set(%ForceAnim, _Class)
- Set(%FreakOut,1)
- Set(%frequencyDebuffStartAt,0)
- Set(%frequencyOS2,1)
- Set(%frequencyOS2StartAt,0)
- Set(%frequencyOS3StartAt,0)
- Set(%frequencyOSNCStartAt,0)
- Set(%frequencyOSSelfStartAt,0)
- Set(%frequencyOSStartAt,0)
- Set(%frequencyRSStartAt,0)
- Set(%frequencySSNCStartAt,0)
- Set(%frequencyStartAt_$1, 0)
- Set(%frequencyStartAt_$1,0)
- Set(%FrequencySurfaceStartAt,0)
- Set(%GhostSummoningStartAt,0)
- Set(%GreetPlayer,0)
- Set(%GreetPlayer,1)
- Set(%GreetPlayer,2)
- Set(%Grunt, null)
- Set(%handle_waterBubble1,0)
- Set(%handle_waterBubble2,0)
- Set(%handle_waterBubble3,0)
- Set(%handle_waterBubble4,0)
- Set(%hasPlayedText,1)
- Set(%HIB_RedImpAtBody,1)
- Set(%IAmHappy, 1)
- Set(%idleCount,1)
- Set(%IHaveSomeone, 0)
- Set(%IHaveSomeone, 1)
- Set(%ImpBusy,0)
- Set(%ImpBusy,1)
- Set(%index,0)
- Set(%InflSurfStartsAtTurn,0)
- Set(%InitialFireLoopHandle, 0)
- Set(%InitialFireLoopHandle,null)
- Set(%InOffice,0)
- Set(%InOffice,1)
- Set(%internalState, %currentState)
- Set(%IsAboutToTeleportPlayer,0)
- Set(%IsAboutToTeleportPlayer,1)
- Set(%IsAvailable, 0)
- Set(%IsAvailable, 1)
- Set(%IsInvulnerable, 0)
- Set(%IsInvulnerable, 1)
- Set(%IsOutside, 0)
- Set(%IsOutside, 1)
- Set(%isServingCustomer, 0)
- Set(%isServingCustomer, 1)
- Set(%LaySpiderEggsStartsAtTurn,0)
- Set(%LookAtChar,_Char)
- Set(%LookAtChar,null)
- Set(%LookAtItem,_Item)
- Set(%LookAtItem,null)
- Set(%LookAtShoes,0)
- Set(%LookAtShoes,1)
- Set(%lookForClosestTarget, _Distance)
- Set(%lowestDistance,50000)
- Set(%lowestDistance,_targetDistance)
- Set(%lowestDistancePurify,50000)
- Set(%lowestDistancePurify,_targetDistance)
- Set(%LUC_BabyTrollButterflies,1)
- Set(%LUC_BabyTrollCheer,1)
- Set(%LUC_BabyTrollSad,1)
- Set(%Mage, null)
- Set(%MaleSummoningStartsAt,0)
- Set(%MaradinoLoopFXHandle,0)
- Set(%March,0)
- Set(%March,1)
- Set(%MasterIsDead,1)
- Set(%MedusaSummoningStartAt,0)
- Set(%MeetingHasStarted,1)
- Set(%MeteorShowerCountdown,0)
- Set(%MeteorShowerStartsAtTurn,0)
- Set(%MiscAttackStartsAtTurn,0)
- Set(%newRaff1,null)
- Set(%newRaff2,null)
- Set(%newRaff3,null)
- Set(%newRaff4,null)
- Set(%NorthernTriggerEntered,1)
- Set(%NumberOfAnimations, 4)
- Set(%oneSkillTarget,_char)
- Set(%oneSkillTarget3,_char)
- Set(%oneSkillTargetNC,_char)
- Set(%PeaceReturnPosition,null)
- Set(%persTarget,_Target)
- Set(%PickMarketStand, 0)
- Set(%PickMarketStand, 1)
- Set(%PlayerSpotted, _player)
- Set(%PointCurrent,_PointNext)
- Set(%PoisonMeteorStartsAtTurn,0)
- Set(%position,INT:1)
- Set(%position,INT:2)
- Set(%position,INT:3)
- Set(%PotionGiven_$1,1)
- Set(%PrevIdleAnim,_Animation)
- Set(%Previous,_Character)
- Set(%previousAction, "Action_Eat")
- Set(%PreviousAction, %CurrentAction)
- Set(%previousAction, %currentAction)
- Set(%PreviousCell,_Target)
- Set(%PreviousCellAnim,_Animation)
- Set(%PreviousShowOff,%ShowOffToCharacter)
- Set(%PreviousShowOff,null)
- Set(%PreviousSpot, %CurrentSpot)
- Set(%previousState, "State_IsDoomed")
- Set(%previousState, %internalState)
- Set(%PreviousTrigger, %CurrentTrigger)
- Set(%PrevTalkTarget,_Friend)
- Set(%PrisonDoorOccupied, 0)
- Set(%PrisonDoorOccupied, 1)
- Set(%ProjectileTarget,_Char)
- Set(%questAction, "Action_Cheer")
- Set(%Raff1Counter,0)
- Set(%Raff2Counter,0)
- Set(%Raff3Counter,0)
- Set(%Raff4Counter,0)
- Set(%rainSkillTarget,_char)
- Set(%rangeAdjustmentBoolDebuff,1)
- Set(%rangeAdjustmentBoolOS,1)
- Set(%rangeAdjustmentBoolOS2,1)
- Set(%rangeAdjustmentBoolOS3,1)
- Set(%rangeAdjustmentBoolOSNC,1)
- Set(%rangeAdjustmentBoolSSNC,1)
- Set(%RangedEquipped,0)
- Set(%RangedEquipped,1)
- Set(%RangeSpellCount,2)
- Set(%reactionOnCharacterCasting, "Hearing_State_ReactOnMagic")
- Set(%Reset, 0)
- Set(%Reset, 1)
- Set(%Return,0)
- Set(%Return,1)
- Set(%ReturnAction,%StartHit)
- Set(%ReturnAction,0)
- Set(%ReturnAction,1)
- Set(%SafeTime, 0)
- Set(%SafeTime, 1)
- Set(%secondSkillTarget,_char)
- Set(%secondSkillTargetNC,_char)
- Set(%ServedOrc,%Grutilda)
- Set(%ServedOrc,%Orc1)
- Set(%ServedOrc,%Orc3)
- Set(%setTargetArcherBestScore,-100)
- Set(%setTargetArcherBestScore,_targetDistance)
- Set(%setTargetArcherBestScoreMove,1000000)
- Set(%setTargetArcherBestScoreMove,_targetDistance)
- Set(%setTargetDefaultBestScore,10000)
- Set(%setTargetDefaultBestScore,_targetClosestThisScore)
- Set(%ShadowFXHandle,0)
- Set(%ShadowStepStartAt,0)
- Set(%ShouldBeSitting,0)
- Set(%ShowOffToCharacter,_Target)
- Set(%ShowOffToCharacter,null)
- Set(%SightRange, _Range)
- Set(%SightRange,_Range)
- Set(%Sitting,0)
- Set(%Sitting,1)
- Set(%SkillID_$1,$2)
- Set(%SkillItemGiven_$1,1)
- Set(%SkillTargetChar_$1,_Char)
- Set(%SkillTargetChar_$1,null)
- Set(%SkillTargetChar_Barf_Ooze, _Char)
- Set(%SkillTargetChar_Boulder_EnemyBoulderDash, _Char)
- Set(%SkillTargetChar_Cone_Enemy_WaterSpit, _Char)
- Set(%SkillTargetChar_Cone_Enemy_WaterSpitSmaller, _Char)
- Set(%SkillTargetChar_Cone_EnemyArtilleryFlower, _Char)
- Set(%SkillTargetChar_Cone_EnemyBlackArtilleryFlower, _Char)
- Set(%SkillTargetChar_Cone_EnemyDragonCone, _Char)
- Set(%SkillTargetChar_Cone_EnemyFlamebreath, _Char)
- Set(%SkillTargetChar_Cone_EnemyOozeSpray, _Char)
- Set(%SkillTargetChar_Cone_EnemyRobotFlamebreath, _Char)
- Set(%SkillTargetChar_Cone_EnemyRoosterFlamebreath, _Char)
- Set(%SkillTargetChar_Cone_EnemyWinterbreath, _Char)
- Set(%SkillTargetChar_Cone_FireChimeraFlamebreath, _Char)
- Set(%SkillTargetChar_Heal_EnemyRegenerate, _Char)
- Set(%SkillTargetChar_Jump_EnemyPhoenixDive, _Char)
- Set(%SkillTargetChar_Jump_EnemyTacticalRetreat, _Char)
- Set(%SkillTargetChar_MultiStrike_EnemyLightningStrike, _Char)
- Set(%SkillTargetChar_Projectile_Enemy_PoisonHailAttack, _Char)
- Set(%SkillTargetChar_Projectile_EnemyBigDeadlySpores, _Char)
- Set(%SkillTargetChar_Projectile_EnemyBlitzBolt, _Char)
- Set(%SkillTargetChar_Projectile_EnemyChainLightning, _Char)
- Set(%SkillTargetChar_Projectile_EnemyCharm, _Char)
- Set(%SkillTargetChar_Projectile_EnemyCharmingArrow, _Char)
- Set(%SkillTargetChar_Projectile_EnemyChitinDart, _Char)
- Set(%SkillTargetChar_Projectile_EnemyDragonProjectile, _Char)
- Set(%SkillTargetChar_Projectile_EnemyExplosionArrow, _Char)
- Set(%SkillTargetChar_Projectile_EnemyFireArrow, _Char)
- Set(%SkillTargetChar_Projectile_EnemyFireball, _Char)
- Set(%SkillTargetChar_Projectile_EnemyFlare, _Char)
- Set(%SkillTargetChar_Projectile_EnemyFreezingArrow, _Char)
- Set(%SkillTargetChar_Projectile_EnemyIceShard, _Char)
- Set(%SkillTargetChar_Projectile_EnemyInfectiousFlame, _Char)
- Set(%SkillTargetChar_Projectile_EnemyIronDart, _Char)
- Set(%SkillTargetChar_Projectile_EnemyKnockedOutArrow, _Char)
- Set(%SkillTargetChar_Projectile_EnemyLowStunBlitzBolt, _Char)
- Set(%SkillTargetChar_Projectile_EnemyPoisonArrow, _Char)
- Set(%SkillTargetChar_Projectile_EnemyPoisonball, _Char)
- Set(%SkillTargetChar_Projectile_EnemyPoisonDart, _Char)
- Set(%SkillTargetChar_Projectile_EnemyPoisonedCloudArrow, _Char)
- Set(%SkillTargetChar_Projectile_EnemyPoisonHair, _Char)
- Set(%SkillTargetChar_Projectile_EnemyRicochet, _Char)
- Set(%SkillTargetChar_Projectile_EnemySilence, _Char)
- Set(%SkillTargetChar_Projectile_EnemySilverArrow, _Char)
- Set(%SkillTargetChar_Projectile_EnemySilverArrowBarrage, _Char)
- Set(%SkillTargetChar_Projectile_EnemySlowDownArrow, _Char)
- Set(%SkillTargetChar_Projectile_EnemySmallDeadlySpores, _Char)
- Set(%SkillTargetChar_Projectile_EnemySmokescreenArrow, _Char)
- Set(%SkillTargetChar_Projectile_EnemySporeSpit, _Char)
- Set(%SkillTargetChar_Projectile_EnemyStaffOfMagus, _Char)
- Set(%SkillTargetChar_Projectile_EnemyStaffOfMagusAir, _Char)
- Set(%SkillTargetChar_Projectile_EnemyStaffOfMagusEarth, _Char)
- Set(%SkillTargetChar_Projectile_EnemyStaffOfMagusFire, _Char)
- Set(%SkillTargetChar_Projectile_EnemyStaffOfMagusWater, _Char)
- Set(%SkillTargetChar_Projectile_EnemyStaticCloudArrow, _Char)
- Set(%SkillTargetChar_Projectile_EnemySteamCloudArrow, _Char)
- Set(%SkillTargetChar_Projectile_EnemyStunningArrow, _Char)
- Set(%SkillTargetChar_Projectile_EnemyVoidShard, _Char)
- Set(%SkillTargetChar_ProjectileStrike_EnemyBoulderBash, _Char)
- Set(%SkillTargetChar_ProjectileStrike_EnemyMeteorShower, _Char)
- Set(%SkillTargetChar_Quake_EnemyEarthquake, _Char)
- Set(%SkillTargetChar_Rain_EnemyBlood, _Char)
- Set(%SkillTargetChar_Rain_EnemyFire, _Char)
- Set(%SkillTargetChar_Rain_EnemyWater, _Char)
- Set(%SkillTargetChar_Rush_EnemyRush, _Char)
- Set(%SkillTargetChar_SCROLL_AirShield_1, _Char)
- Set(%SkillTargetChar_SCROLL_EarthShield_1, _Char)
- Set(%SkillTargetChar_SCROLL_FireShield_1, _Char)
- Set(%SkillTargetChar_SCROLL_ImmuneToBurning, _Char)
- Set(%SkillTargetChar_SCROLL_ImmuneToElectrify, _Char)
- Set(%SkillTargetChar_SCROLL_ImmuneToFreeze, _Char)
- Set(%SkillTargetChar_SCROLL_ImmuneToPoisoning, _Char)
- Set(%SkillTargetChar_SCROLL_Ranger_Cleanse_Doctor, _Char)
- Set(%SkillTargetChar_SCROLL_Ranger_Cleanse_FirstAid, _Char)
- Set(%SkillTargetChar_SCROLL_Ranger_Cleanse_TreatPoisoning, _Char)
- Set(%SkillTargetChar_SCROLL_RegenerateMajor, _Char)
- Set(%SkillTargetChar_SCROLL_RegenerateMedium, _Char)
- Set(%SkillTargetChar_SCROLL_RegenerateStart, _Char)
- Set(%SkillTargetChar_SCROLL_Resurrect_1, _Char)
- Set(%SkillTargetChar_SCROLL_WaterShield_1, _Char)
- Set(%SkillTargetChar_Shield_EnemyAir, _Char)
- Set(%SkillTargetChar_Shield_EnemyEarth, _Char)
- Set(%SkillTargetChar_Shield_EnemyFire, _Char)
- Set(%SkillTargetChar_Shield_EnemyWater, _Char)
- Set(%SkillTargetChar_Shout_EnemyBlessedEarth, _Char)
- Set(%SkillTargetChar_Shout_EnemyBlink, __Me)
- Set(%SkillTargetChar_Shout_EnemyCharmShout, _Char)
- Set(%SkillTargetChar_Shout_EnemyFear, _Char)
- Set(%SkillTargetChar_Shout_EnemyInspire, _Char)
- Set(%SkillTargetChar_Shout_EnemyInvulnerability, _Char)
- Set(%SkillTargetChar_Shout_EnemyNaturesCurse, _Char)
- Set(%SkillTargetChar_Shout_EnemyNullResistance, _Char)
- Set(%SkillTargetChar_Shout_EnemyNullResistance_Air, _Char)
- Set(%SkillTargetChar_Shout_EnemyNullResistance_Earth, _Char)
- Set(%SkillTargetChar_Shout_EnemyNullResistance_Fire, _Char)
- Set(%SkillTargetChar_Shout_EnemyNullResistance_Water, _Char)
- Set(%SkillTargetChar_Shout_EnemyRage, __Me)
- Set(%SkillTargetChar_Shout_EnemySlowMass, _Char)
- Set(%SkillTargetChar_Shout_EnemyStunShout_Norok, _Char)
- Set(%SkillTargetChar_Storm_EnemyLightning, _Char)
- Set(%SkillTargetChar_Summon_EnemyAir, _Char)
- Set(%SkillTargetChar_Summon_EnemyDeathKnight, _Char)
- Set(%SkillTargetChar_Summon_EnemyEarth, _Char)
- Set(%SkillTargetChar_Summon_EnemyFire, _Char)
- Set(%SkillTargetChar_Summon_EnemyHellHound, _Char)
- Set(%SkillTargetChar_Summon_EnemyIce, _Char)
- Set(%SkillTargetChar_Summon_EnemyShadowCaster, __Me)
- Set(%SkillTargetChar_Summon_EnemyShadowGhoul, _Char)
- Set(%SkillTargetChar_Summon_EnemyShadowGrunt, _Char)
- Set(%SkillTargetChar_Summon_EnemyShadowMage, __Me)
- Set(%SkillTargetChar_Summon_EnemyShadowMageEF, _Char)
- Set(%SkillTargetChar_Summon_EnemyShadowSpider, _Char)
- Set(%SkillTargetChar_Summon_EnemySkeleton, _Char)
- Set(%SkillTargetChar_Summon_EnemySmallCrab, _Char)
- Set(%SkillTargetChar_Summon_EnemySmallElemental, _Char)
- Set(%SkillTargetChar_Summon_EnemySpider, _Char)
- Set(%SkillTargetChar_Summon_EnemyZombie, _Char)
- Set(%SkillTargetChar_Summon_EnemyZombie_Crawl_K, _Char)
- Set(%SkillTargetChar_Summon_EnemyZombie_Walk_K, _Char)
- Set(%SkillTargetChar_Summon_EnemyZombieBoar, _Char)
- Set(%SkillTargetChar_Target_DoctorEnemy, _Char)
- Set(%SkillTargetChar_Target_EnemyBanishSummon, _Char)
- Set(%SkillTargetChar_Target_EnemyBleed, _Char)
- Set(%SkillTargetChar_Target_EnemyBlind, _Char)
- Set(%SkillTargetChar_Target_EnemyBurningTouch, _Char)
- Set(%SkillTargetChar_Target_EnemyCharmingTouch, _Char)
- Set(%SkillTargetChar_Target_EnemyChillyWind, _Char)
- Set(%SkillTargetChar_Target_EnemyCleansingWater, _Char)
- Set(%SkillTargetChar_Target_EnemyCripplingBlow, _Char)
- Set(%SkillTargetChar_Target_EnemyDrainWillpower, _Char)
- Set(%SkillTargetChar_Target_EnemyDrawBlood, _Char)
- Set(%SkillTargetChar_Target_EnemyEndureElements, _Char)
- Set(%SkillTargetChar_Target_EnemyEndureElements_Air, _Char)
- Set(%SkillTargetChar_Target_EnemyEndureElements_Earth, _Char)
- Set(%SkillTargetChar_Target_EnemyEndureElements_Fire, _Char)
- Set(%SkillTargetChar_Target_EnemyEndureElements_Water, _Char)
- Set(%SkillTargetChar_Target_EnemyEnervation, _Char)
- Set(%SkillTargetChar_Target_EnemyErodingStrike, _Char)
- Set(%SkillTargetChar_Target_EnemyFingerOfDeath, _Char)
- Set(%SkillTargetChar_Target_EnemyFortify, _Char)
- Set(%SkillTargetChar_Target_EnemyFreezingTouch, _Char)
- Set(%SkillTargetChar_Target_EnemyHaste, _Char)
- Set(%SkillTargetChar_Target_EnemyImmolate, _Char)
- Set(%SkillTargetChar_Target_EnemyImmuneToBurning, _Char)
- Set(%SkillTargetChar_Target_EnemyImmuneToElectrifying, _Char)
- Set(%SkillTargetChar_Target_EnemyImmuneToFreeze, _Char)
- Set(%SkillTargetChar_Target_EnemyImmuneToPoisoning, _Char)
- Set(%SkillTargetChar_Target_EnemyInfect, _Char)
- Set(%SkillTargetChar_Target_EnemyInstantPressure, _Char)
- Set(%SkillTargetChar_Target_EnemyInvisibilityTarget, _Char)
- Set(%SkillTargetChar_Target_EnemyMassDisease, _Char)
- Set(%SkillTargetChar_Target_EnemyMassWeakness, _Char)
- Set(%SkillTargetChar_Target_EnemyPetrifyingTouch, _Char)
- Set(%SkillTargetChar_Target_EnemyPoison, _Char)
- Set(%SkillTargetChar_Target_EnemyPurifyingFire_Enemies, _Char)
- Set(%SkillTargetChar_Target_EnemyPurifyingFire_Friends, _Char)
- Set(%SkillTargetChar_Target_EnemyRemovePetrification, _Char)
- Set(%SkillTargetChar_Target_EnemyResurrect, _Char)
- Set(%SkillTargetChar_Target_EnemySelfMedicate, __Me)
- Set(%SkillTargetChar_Target_EnemyShockingTouch, _Char)
- Set(%SkillTargetChar_Target_EnemySlow, _Char)
- Set(%SkillTargetChar_Target_EnemyStun, _Char)
- Set(%SkillTargetChar_Target_EnemyTargetedBless, _Char)
- Set(%SkillTargetChar_Target_EnemyTargetedCurse, _Char)
- Set(%SkillTargetChar_Target_EnemyTargetedDamageBoost, _Char)
- Set(%SkillTargetChar_Target_EnemyTargetedOilSurface, _Char)
- Set(%SkillTargetChar_Target_EnemyTargetedPerception, _Char)
- Set(%SkillTargetChar_Target_EnemyVampiricTouch, _Char)
- Set(%SkillTargetChar_Target_EnemyWeakeningTouch, _Char)
- Set(%SkillTargetChar_Target_FirstAidEnemy, _Char)
- Set(%SkillTargetChar_Target_HelpingHandEnemy, _Char)
- Set(%SkillTargetChar_Target_TreatPoisoningEnemy, _Char)
- Set(%SkillTargetChar_Teleportation_EnemyFeatherFall, _Char)
- Set(%SkillTargetChar_Teleportation_EnemyFreeFall, _Char)
- Set(%SkillTargetChar_Tornado_EnemyAir, __Me)
- Set(%SkillTargetChar_WPN_Arrow_Charming_A, _Char)
- Set(%SkillTargetChar_WPN_Arrow_Cloud_Static_A, _Char)
- Set(%SkillTargetChar_WPN_Arrow_Cloud_Steam_A, _Char)
- Set(%SkillTargetChar_WPN_Arrow_CloudSteam_A, _Char)
- Set(%SkillTargetChar_WPN_Arrow_Debuff_All_A, _Char)
- Set(%SkillTargetChar_WPN_Arrow_Debuff_Constitution_A, _Char)
- Set(%SkillTargetChar_WPN_Arrow_Debuff_Dexterity_A, _Char)
- Set(%SkillTargetChar_WPN_Arrow_Debuff_Intelligence_A, _Char)
- Set(%SkillTargetChar_WPN_Arrow_Debuff_Perception_A, _Char)
- Set(%SkillTargetChar_WPN_Arrow_Debuff_Speed_A, _Char)
- Set(%SkillTargetChar_WPN_Arrow_Debuff_Strength_A, _Char)
- Set(%SkillTargetChar_WPN_Arrow_Explosive_A, _Char)
- Set(%SkillTargetChar_WPN_Arrow_Fire_A, _Char)
- Set(%SkillTargetChar_WPN_Arrow_Freezing_A, _Char)
- Set(%SkillTargetChar_WPN_Arrow_KO_A, _Char)
- Set(%SkillTargetChar_WPN_Arrow_Poison_A, _Char)
- Set(%SkillTargetChar_WPN_Arrow_Poison_Cloud_A, _Char)
- Set(%SkillTargetChar_WPN_Arrow_Silver_A, _Char)
- Set(%SkillTargetChar_WPN_Arrow_SlowDown_A, _Char)
- Set(%SkillTargetChar_WPN_Arrow_SmokeScreen_A, _Char)
- Set(%SkillTargetChar_WPN_Arrow_Steam_Cloud_A, _Char)
- Set(%SkillTargetChar_WPN_Arrow_Stunning_A, _Char)
- Set(%SkillTargetChar_WPN_Arrow_Water_A, _Char)
- Set(%SkillTargetItem_$1,null)
- Set(%SkillTargetPos_$1,null)
- Set(%SkillTargetPos_Barf_Ooze, _TargetPos)
- Set(%SkillTargetPos_Cone_Enemy_WaterSpit, _TargetPos)
- Set(%SkillTargetPos_Cone_Enemy_WaterSpitSmaller, _TargetPos)
- Set(%SkillTargetPos_Cone_EnemyArtilleryFlower, _TargetPos)
- Set(%SkillTargetPos_Cone_EnemyBlackArtilleryFlower, _TargetPos)
- Set(%SkillTargetPos_Cone_EnemyFlamebreath, _TargetPos)
- Set(%SkillTargetPos_Cone_EnemyOozeSpray, _TargetPos)
- Set(%SkillTargetPos_Cone_EnemyRoosterFlamebreath, _TargetPos)
- Set(%SkillTargetPos_Cone_EnemyWinterbreath, _TargetPos)
- Set(%SkillTargetPos_Cone_FireChimeraFlamebreath, _TargetPos)
- Set(%SkillTargetPos_Jump_EnemyPhoenixDive, _TargetPos)
- Set(%SkillTargetPos_Jump_EnemyTacticalRetreat, _TargetPos)
- Set(%SkillTargetPos_Projectile_Enemy_PoisonHailAttack, _TargetPos)
- Set(%SkillTargetPos_Projectile_EnemyBigDeadlySpores, _TargetPos)
- Set(%SkillTargetPos_Projectile_EnemyBlitzBolt, _TargetPos)
- Set(%SkillTargetPos_Projectile_EnemyFireball, _TargetPos)
- Set(%SkillTargetPos_Projectile_EnemyFlare, _TargetPos)
- Set(%SkillTargetPos_Projectile_EnemyIceShard, _TargetPos)
- Set(%SkillTargetPos_Projectile_EnemyLowStunBlitzBolt, _TargetPos)
- Set(%SkillTargetPos_ProjectileStrike_EnemyBoulderBash, _TargetPos)
- Set(%SkillTargetPos_ProjectileStrike_EnemyMeteorShower, _TargetPos)
- Set(%SkillTargetPos_Quake_EnemyEarthquake, _TargetPos)
- Set(%SkillTargetPos_Rain_EnemyBlood, _TargetPos)
- Set(%SkillTargetPos_Shout_EnemyBlessedEarth, _TargetPos)
- Set(%SkillTargetPos_Shout_EnemyCharmShout, _TargetPos)
- Set(%SkillTargetPos_Shout_EnemyFear, _TargetPos)
- Set(%SkillTargetPos_Shout_EnemyNaturesCurse, _TargetPos)
- Set(%SkillTargetPos_Shout_EnemySlowMass, _TargetPos)
- Set(%SkillTargetPos_Shout_EnemyStunShout_Norok, _TargetPos)
- Set(%SkillTargetPos_Storm_EnemyLightning, _TargetPos)
- Set(%SkillTargetPos_Summon_EnemyAir, _TargetPos)
- Set(%SkillTargetPos_Summon_EnemyEarth, _TargetPos)
- Set(%SkillTargetPos_Summon_EnemyFire, _TargetPos)
- Set(%SkillTargetPos_Summon_EnemyHellHound, _TargetPos)
- Set(%SkillTargetPos_Summon_EnemyIce, _TargetPos)
- Set(%SkillTargetPos_Summon_EnemyShadowCaster, _TargetPos)
- Set(%SkillTargetPos_Summon_EnemyShadowGhoul, _TargetPos)
- Set(%SkillTargetPos_Summon_EnemyShadowGrunt, _TargetPos)
- Set(%SkillTargetPos_Summon_EnemyShadowMage, _TargetPos)
- Set(%SkillTargetPos_Summon_EnemySkeleton, _TargetPos)
- Set(%SkillTargetPos_Summon_EnemySmallCrab, _TargetPos)
- Set(%SkillTargetPos_Summon_EnemySmallElemental, _TargetPos)
- Set(%SkillTargetPos_Summon_EnemySpider, _TargetPos)
- Set(%SkillTargetPos_Summon_EnemyZombie, _TargetPos)
- Set(%SkillTargetPos_Summon_EnemyZombie_Crawl_K, _TargetPos)
- Set(%SkillTargetPos_Summon_EnemyZombie_Walk_K, _TargetPos)
- Set(%SkillTargetPos_Summon_EnemyZombieBoar, _TargetPos)
- Set(%SkillTargetPos_Target_EnemyMassDisease, _TargetPos)
- Set(%SkillTargetPos_Target_EnemyMassWeakness, _TargetPos)
- Set(%SkillTargetPos_Target_EnemyTargetedOilSurface, _TargetPos)
- Set(%SkillTargetPos_WPN_Arrow_Cloud_Static_A, _TargetPos)
- Set(%SkillTargetPos_WPN_Arrow_CloudSteam_A, _TargetPos)
- Set(%SkillTargetPos_WPN_Arrow_Explosive_A, _TargetPos)
- Set(%SkillTargetPos_WPN_Arrow_Fire_A, _TargetPos)
- Set(%SkillTargetPos_WPN_Arrow_Freezing_A, _TargetPos)
- Set(%SkillTargetPos_WPN_Arrow_Poison_Cloud_A, _TargetPos)
- Set(%SkillTargetPos_WPN_Arrow_Steam_Cloud_A, _TargetPos)
- Set(%SkillTargetScore_Barf_Ooze, -1000000)
- Set(%SkillTargetScore_Barf_Ooze, _Score)
- Set(%SkillTargetScore_Boulder_EnemyBoulderDash, -1000000)
- Set(%SkillTargetScore_Boulder_EnemyBoulderDash, _Score)
- Set(%SkillTargetScore_Cone_Enemy_WaterSpit, -1000000)
- Set(%SkillTargetScore_Cone_Enemy_WaterSpit, _Score)
- Set(%SkillTargetScore_Cone_Enemy_WaterSpitSmaller, -1000000)
- Set(%SkillTargetScore_Cone_Enemy_WaterSpitSmaller, _Score)
- Set(%SkillTargetScore_Cone_EnemyArtilleryFlower, -1000000)
- Set(%SkillTargetScore_Cone_EnemyArtilleryFlower, _Score)
- Set(%SkillTargetScore_Cone_EnemyBlackArtilleryFlower, -1000000)
- Set(%SkillTargetScore_Cone_EnemyBlackArtilleryFlower, _Score)
- Set(%SkillTargetScore_Cone_EnemyDragonCone, -1000000)
- Set(%SkillTargetScore_Cone_EnemyDragonCone, _Score)
- Set(%SkillTargetScore_Cone_EnemyFlamebreath, -1000000)
- Set(%SkillTargetScore_Cone_EnemyFlamebreath, _Score)
- Set(%SkillTargetScore_Cone_EnemyOozeSpray, -1000000)
- Set(%SkillTargetScore_Cone_EnemyOozeSpray, _Score)
- Set(%SkillTargetScore_Cone_EnemyRobotFlamebreath, -1000000)
- Set(%SkillTargetScore_Cone_EnemyRobotFlamebreath, _Score)
- Set(%SkillTargetScore_Cone_EnemyRoosterFlamebreath, -1000000)
- Set(%SkillTargetScore_Cone_EnemyRoosterFlamebreath, _Score)
- Set(%SkillTargetScore_Cone_EnemyWinterbreath, -1000000)
- Set(%SkillTargetScore_Cone_EnemyWinterbreath, _Score)
- Set(%SkillTargetScore_Cone_FireChimeraFlamebreath, -1000000)
- Set(%SkillTargetScore_Cone_FireChimeraFlamebreath, _Score)
- Set(%SkillTargetScore_Heal_EnemyRegenerate, -1000000)
- Set(%SkillTargetScore_Heal_EnemyRegenerate, _Score)
- Set(%SkillTargetScore_Jump_EnemyPhoenixDive, -1000000)
- Set(%SkillTargetScore_Jump_EnemyPhoenixDive, _Score)
- Set(%SkillTargetScore_Jump_EnemyTacticalRetreat, -1000000)
- Set(%SkillTargetScore_Jump_EnemyTacticalRetreat, _Score)
- Set(%SkillTargetScore_MultiStrike_EnemyLightningStrike, -1000000)
- Set(%SkillTargetScore_MultiStrike_EnemyLightningStrike, _Score)
- Set(%SkillTargetScore_Projectile_Enemy_PoisonHailAttack, -1000000)
- Set(%SkillTargetScore_Projectile_Enemy_PoisonHailAttack, _Score)
- Set(%SkillTargetScore_Projectile_EnemyBigDeadlySpores, -1000000)
- Set(%SkillTargetScore_Projectile_EnemyBigDeadlySpores, _Score)
- Set(%SkillTargetScore_Projectile_EnemyBlitzBolt, -1000000)
- Set(%SkillTargetScore_Projectile_EnemyBlitzBolt, _Score)
- Set(%SkillTargetScore_Projectile_EnemyChainLightning, -1000000)
- Set(%SkillTargetScore_Projectile_EnemyChainLightning, _Score)
- Set(%SkillTargetScore_Projectile_EnemyCharm, -1000000)
- Set(%SkillTargetScore_Projectile_EnemyCharm, _Score)
- Set(%SkillTargetScore_Projectile_EnemyCharmingArrow, -1000000)
- Set(%SkillTargetScore_Projectile_EnemyCharmingArrow, _Score)
- Set(%SkillTargetScore_Projectile_EnemyChitinDart, -1000000)
- Set(%SkillTargetScore_Projectile_EnemyChitinDart, _Score)
- Set(%SkillTargetScore_Projectile_EnemyDragonProjectile, -1000000)
- Set(%SkillTargetScore_Projectile_EnemyDragonProjectile, _Score)
- Set(%SkillTargetScore_Projectile_EnemyExplosionArrow, -1000000)
- Set(%SkillTargetScore_Projectile_EnemyExplosionArrow, _Score)
- Set(%SkillTargetScore_Projectile_EnemyFireArrow, -1000000)
- Set(%SkillTargetScore_Projectile_EnemyFireArrow, _Score)
- Set(%SkillTargetScore_Projectile_EnemyFireball, -1000000)
- Set(%SkillTargetScore_Projectile_EnemyFireball, _Score)
- Set(%SkillTargetScore_Projectile_EnemyFlare, -1000000)
- Set(%SkillTargetScore_Projectile_EnemyFlare, _Score)
- Set(%SkillTargetScore_Projectile_EnemyFreezingArrow, -1000000)
- Set(%SkillTargetScore_Projectile_EnemyFreezingArrow, _Score)
- Set(%SkillTargetScore_Projectile_EnemyIceShard, -1000000)
- Set(%SkillTargetScore_Projectile_EnemyIceShard, _Score)
- Set(%SkillTargetScore_Projectile_EnemyInfectiousFlame, -1000000)
- Set(%SkillTargetScore_Projectile_EnemyInfectiousFlame, _Score)
- Set(%SkillTargetScore_Projectile_EnemyIronDart, -1000000)
- Set(%SkillTargetScore_Projectile_EnemyIronDart, _Score)
- Set(%SkillTargetScore_Projectile_EnemyKnockedOutArrow, -1000000)
- Set(%SkillTargetScore_Projectile_EnemyKnockedOutArrow, _Score)
- Set(%SkillTargetScore_Projectile_EnemyLowStunBlitzBolt, -1000000)
- Set(%SkillTargetScore_Projectile_EnemyLowStunBlitzBolt, _Score)
- Set(%SkillTargetScore_Projectile_EnemyPoisonArrow, -1000000)
- Set(%SkillTargetScore_Projectile_EnemyPoisonArrow, _Score)
- Set(%SkillTargetScore_Projectile_EnemyPoisonball, -1000000)
- Set(%SkillTargetScore_Projectile_EnemyPoisonball, _Score)
- Set(%SkillTargetScore_Projectile_EnemyPoisonDart, -1000000)
- Set(%SkillTargetScore_Projectile_EnemyPoisonDart, _Score)
- Set(%SkillTargetScore_Projectile_EnemyPoisonedCloudArrow, -1000000)
- Set(%SkillTargetScore_Projectile_EnemyPoisonedCloudArrow, _Score)
- Set(%SkillTargetScore_Projectile_EnemyPoisonHair, -1000000)
- Set(%SkillTargetScore_Projectile_EnemyPoisonHair, _Score)
- Set(%SkillTargetScore_Projectile_EnemyRicochet, -1000000)
- Set(%SkillTargetScore_Projectile_EnemyRicochet, _Score)
- Set(%SkillTargetScore_Projectile_EnemySilence, -1000000)
- Set(%SkillTargetScore_Projectile_EnemySilence, _Score)
- Set(%SkillTargetScore_Projectile_EnemySilverArrow, -1000000)
- Set(%SkillTargetScore_Projectile_EnemySilverArrow, _Score)
- Set(%SkillTargetScore_Projectile_EnemySilverArrowBarrage, -1000000)
- Set(%SkillTargetScore_Projectile_EnemySilverArrowBarrage, _Score)
- Set(%SkillTargetScore_Projectile_EnemySlowDownArrow, -1000000)
- Set(%SkillTargetScore_Projectile_EnemySlowDownArrow, _Score)
- Set(%SkillTargetScore_Projectile_EnemySmallDeadlySpores, -1000000)
- Set(%SkillTargetScore_Projectile_EnemySmallDeadlySpores, _Score)
- Set(%SkillTargetScore_Projectile_EnemySmokescreenArrow, -1000000)
- Set(%SkillTargetScore_Projectile_EnemySmokescreenArrow, _Score)
- Set(%SkillTargetScore_Projectile_EnemySporeSpit, -1000000)
- Set(%SkillTargetScore_Projectile_EnemySporeSpit, _Score)
- Set(%SkillTargetScore_Projectile_EnemyStaffOfMagus, -1000000)
- Set(%SkillTargetScore_Projectile_EnemyStaffOfMagus, _Score)
- Set(%SkillTargetScore_Projectile_EnemyStaffOfMagusAir, -1000000)
- Set(%SkillTargetScore_Projectile_EnemyStaffOfMagusAir, _Score)
- Set(%SkillTargetScore_Projectile_EnemyStaffOfMagusEarth, -1000000)
- Set(%SkillTargetScore_Projectile_EnemyStaffOfMagusEarth, _Score)
- Set(%SkillTargetScore_Projectile_EnemyStaffOfMagusFire, -1000000)
- Set(%SkillTargetScore_Projectile_EnemyStaffOfMagusFire, _Score)
- Set(%SkillTargetScore_Projectile_EnemyStaffOfMagusWater, -1000000)
- Set(%SkillTargetScore_Projectile_EnemyStaffOfMagusWater, _Score)
- Set(%SkillTargetScore_Projectile_EnemyStaticCloudArrow, -1000000)
- Set(%SkillTargetScore_Projectile_EnemyStaticCloudArrow, _Score)
- Set(%SkillTargetScore_Projectile_EnemySteamCloudArrow, -1000000)
- Set(%SkillTargetScore_Projectile_EnemySteamCloudArrow, _Score)
- Set(%SkillTargetScore_Projectile_EnemyStunningArrow, -1000000)
- Set(%SkillTargetScore_Projectile_EnemyStunningArrow, _Score)
- Set(%SkillTargetScore_Projectile_EnemyVoidShard, -1000000)
- Set(%SkillTargetScore_Projectile_EnemyVoidShard, _Score)
- Set(%SkillTargetScore_ProjectileStrike_EnemyBoulderBash, -1000000)
- Set(%SkillTargetScore_ProjectileStrike_EnemyBoulderBash, _Score)
- Set(%SkillTargetScore_ProjectileStrike_EnemyMeteorShower, -1000000)
- Set(%SkillTargetScore_ProjectileStrike_EnemyMeteorShower, _Score)
- Set(%SkillTargetScore_Quake_EnemyEarthquake, -1000000)
- Set(%SkillTargetScore_Quake_EnemyEarthquake, _Score)
- Set(%SkillTargetScore_Rain_EnemyBlood, -1000000)
- Set(%SkillTargetScore_Rain_EnemyBlood, _Score)
- Set(%SkillTargetScore_Rain_EnemyFire, -1000000)
- Set(%SkillTargetScore_Rain_EnemyFire, _Score)
- Set(%SkillTargetScore_Rain_EnemyWater, -1000000)
- Set(%SkillTargetScore_Rain_EnemyWater, _Score)
- Set(%SkillTargetScore_Rush_EnemyRush, -1000000)
- Set(%SkillTargetScore_Rush_EnemyRush, _Score)
- Set(%SkillTargetScore_SCROLL_AirShield_1, -1000000)
- Set(%SkillTargetScore_SCROLL_AirShield_1, _Score)
- Set(%SkillTargetScore_SCROLL_EarthShield_1, -1000000)
- Set(%SkillTargetScore_SCROLL_EarthShield_1, _Score)
- Set(%SkillTargetScore_SCROLL_FireShield_1, -1000000)
- Set(%SkillTargetScore_SCROLL_FireShield_1, _Score)
- Set(%SkillTargetScore_SCROLL_ImmuneToBurning, -1000000)
- Set(%SkillTargetScore_SCROLL_ImmuneToBurning, _Score)
- Set(%SkillTargetScore_SCROLL_ImmuneToElectrify, -1000000)
- Set(%SkillTargetScore_SCROLL_ImmuneToElectrify, _Score)
- Set(%SkillTargetScore_SCROLL_ImmuneToFreeze, -1000000)
- Set(%SkillTargetScore_SCROLL_ImmuneToFreeze, _Score)
- Set(%SkillTargetScore_SCROLL_ImmuneToPoisoning, -1000000)
- Set(%SkillTargetScore_SCROLL_ImmuneToPoisoning, _Score)
- Set(%SkillTargetScore_SCROLL_Ranger_Cleanse_Doctor, -1000000)
- Set(%SkillTargetScore_SCROLL_Ranger_Cleanse_Doctor, _Score)
- Set(%SkillTargetScore_SCROLL_Ranger_Cleanse_FirstAid, -1000000)
- Set(%SkillTargetScore_SCROLL_Ranger_Cleanse_FirstAid, _Score)
- Set(%SkillTargetScore_SCROLL_Ranger_Cleanse_TreatPoisoning, -1000000)
- Set(%SkillTargetScore_SCROLL_Ranger_Cleanse_TreatPoisoning, _Score)
- Set(%SkillTargetScore_SCROLL_RegenerateMajor, -1000000)
- Set(%SkillTargetScore_SCROLL_RegenerateMajor, _Score)
- Set(%SkillTargetScore_SCROLL_RegenerateMedium, -1000000)
- Set(%SkillTargetScore_SCROLL_RegenerateMedium, _Score)
- Set(%SkillTargetScore_SCROLL_RegenerateStart, -1000000)
- Set(%SkillTargetScore_SCROLL_RegenerateStart, _Score)
- Set(%SkillTargetScore_SCROLL_Resurrect_1, -1000000)
- Set(%SkillTargetScore_SCROLL_Resurrect_1, _Score)
- Set(%SkillTargetScore_SCROLL_WaterShield_1, -1000000)
- Set(%SkillTargetScore_SCROLL_WaterShield_1, _Score)
- Set(%SkillTargetScore_Shield_EnemyAir, -1000000)
- Set(%SkillTargetScore_Shield_EnemyAir, _Score)
- Set(%SkillTargetScore_Shield_EnemyEarth, -1000000)
- Set(%SkillTargetScore_Shield_EnemyEarth, _Score)
- Set(%SkillTargetScore_Shield_EnemyFire, -1000000)
- Set(%SkillTargetScore_Shield_EnemyFire, _Score)
- Set(%SkillTargetScore_Shield_EnemyWater, -1000000)
- Set(%SkillTargetScore_Shield_EnemyWater, _Score)
- Set(%SkillTargetScore_Shout_EnemyBlessedEarth, -1000000)
- Set(%SkillTargetScore_Shout_EnemyBlessedEarth, _Score)
- Set(%SkillTargetScore_Shout_EnemyCharmShout, -1000000)
- Set(%SkillTargetScore_Shout_EnemyCharmShout, _Score)
- Set(%SkillTargetScore_Shout_EnemyFear, -1000000)
- Set(%SkillTargetScore_Shout_EnemyFear, _Score)
- Set(%SkillTargetScore_Shout_EnemyInspire, -1000000)
- Set(%SkillTargetScore_Shout_EnemyInspire, _Score)
- Set(%SkillTargetScore_Shout_EnemyInvulnerability, -1000000)
- Set(%SkillTargetScore_Shout_EnemyInvulnerability, _Score)
- Set(%SkillTargetScore_Shout_EnemyNaturesCurse, -1000000)
- Set(%SkillTargetScore_Shout_EnemyNaturesCurse, _Score)
- Set(%SkillTargetScore_Shout_EnemyNullResistance, -1000000)
- Set(%SkillTargetScore_Shout_EnemyNullResistance, _Score)
- Set(%SkillTargetScore_Shout_EnemyNullResistance_Air, -1000000)
- Set(%SkillTargetScore_Shout_EnemyNullResistance_Air, _Score)
- Set(%SkillTargetScore_Shout_EnemyNullResistance_Earth, -1000000)
- Set(%SkillTargetScore_Shout_EnemyNullResistance_Earth, _Score)
- Set(%SkillTargetScore_Shout_EnemyNullResistance_Fire, -1000000)
- Set(%SkillTargetScore_Shout_EnemyNullResistance_Fire, _Score)
- Set(%SkillTargetScore_Shout_EnemyNullResistance_Water, -1000000)
- Set(%SkillTargetScore_Shout_EnemyNullResistance_Water, _Score)
- Set(%SkillTargetScore_Shout_EnemySlowMass, -1000000)
- Set(%SkillTargetScore_Shout_EnemySlowMass, _Score)
- Set(%SkillTargetScore_Shout_EnemyStunShout_Norok, -1000000)
- Set(%SkillTargetScore_Shout_EnemyStunShout_Norok, _Score)
- Set(%SkillTargetScore_Storm_EnemyLightning, -1000000)
- Set(%SkillTargetScore_Storm_EnemyLightning, _Score)
- Set(%SkillTargetScore_Summon_EnemyAir, -1000000)
- Set(%SkillTargetScore_Summon_EnemyAir, _Score)
- Set(%SkillTargetScore_Summon_EnemyDeathKnight, -1000000)
- Set(%SkillTargetScore_Summon_EnemyDeathKnight, _Score)
- Set(%SkillTargetScore_Summon_EnemyEarth, -1000000)
- Set(%SkillTargetScore_Summon_EnemyEarth, _Score)
- Set(%SkillTargetScore_Summon_EnemyFire, -1000000)
- Set(%SkillTargetScore_Summon_EnemyFire, _Score)
- Set(%SkillTargetScore_Summon_EnemyHellHound, -1000000)
- Set(%SkillTargetScore_Summon_EnemyHellHound, _Score)
- Set(%SkillTargetScore_Summon_EnemyIce, -1000000)
- Set(%SkillTargetScore_Summon_EnemyIce, _Score)
- Set(%SkillTargetScore_Summon_EnemyShadowGhoul, -1000000)
- Set(%SkillTargetScore_Summon_EnemyShadowGhoul, _Score)
- Set(%SkillTargetScore_Summon_EnemyShadowGrunt, -1000000)
- Set(%SkillTargetScore_Summon_EnemyShadowGrunt, _Score)
- Set(%SkillTargetScore_Summon_EnemyShadowMageEF, -1000000)
- Set(%SkillTargetScore_Summon_EnemyShadowMageEF, _Score)
- Set(%SkillTargetScore_Summon_EnemyShadowSpider, -1000000)
- Set(%SkillTargetScore_Summon_EnemyShadowSpider, _Score)
- Set(%SkillTargetScore_Summon_EnemySkeleton, -1000000)
- Set(%SkillTargetScore_Summon_EnemySkeleton, _Score)
- Set(%SkillTargetScore_Summon_EnemySmallCrab, -1000000)
- Set(%SkillTargetScore_Summon_EnemySmallCrab, _Score)
- Set(%SkillTargetScore_Summon_EnemySmallElemental, -1000000)
- Set(%SkillTargetScore_Summon_EnemySmallElemental, _Score)
- Set(%SkillTargetScore_Summon_EnemySpider, -1000000)
- Set(%SkillTargetScore_Summon_EnemySpider, _Score)
- Set(%SkillTargetScore_Summon_EnemyZombie, -1000000)
- Set(%SkillTargetScore_Summon_EnemyZombie, _Score)
- Set(%SkillTargetScore_Summon_EnemyZombie_Crawl_K, -1000000)
- Set(%SkillTargetScore_Summon_EnemyZombie_Crawl_K, _Score)
- Set(%SkillTargetScore_Summon_EnemyZombie_Walk_K, -1000000)
- Set(%SkillTargetScore_Summon_EnemyZombie_Walk_K, _Score)
- Set(%SkillTargetScore_Summon_EnemyZombieBoar, -1000000)
- Set(%SkillTargetScore_Summon_EnemyZombieBoar, _Score)
- Set(%SkillTargetScore_Target_DoctorEnemy, -1000000)
- Set(%SkillTargetScore_Target_DoctorEnemy, _Score)
- Set(%SkillTargetScore_Target_EnemyBanishSummon, -1000000)
- Set(%SkillTargetScore_Target_EnemyBanishSummon, _Score)
- Set(%SkillTargetScore_Target_EnemyBleed, -1000000)
- Set(%SkillTargetScore_Target_EnemyBleed, _Score)
- Set(%SkillTargetScore_Target_EnemyBlind, -1000000)
- Set(%SkillTargetScore_Target_EnemyBlind, _Score)
- Set(%SkillTargetScore_Target_EnemyBurningTouch, -1000000)
- Set(%SkillTargetScore_Target_EnemyBurningTouch, _Score)
- Set(%SkillTargetScore_Target_EnemyCharmingTouch, -1000000)
- Set(%SkillTargetScore_Target_EnemyCharmingTouch, _Score)
- Set(%SkillTargetScore_Target_EnemyChillyWind, -1000000)
- Set(%SkillTargetScore_Target_EnemyChillyWind, _Score)
- Set(%SkillTargetScore_Target_EnemyCleansingWater, -1000000)
- Set(%SkillTargetScore_Target_EnemyCleansingWater, _Score)
- Set(%SkillTargetScore_Target_EnemyCripplingBlow, -1000000)
- Set(%SkillTargetScore_Target_EnemyCripplingBlow, _Score)
- Set(%SkillTargetScore_Target_EnemyDrainWillpower, -1000000)
- Set(%SkillTargetScore_Target_EnemyDrainWillpower, _Score)
- Set(%SkillTargetScore_Target_EnemyDrawBlood, -1000000)
- Set(%SkillTargetScore_Target_EnemyDrawBlood, _Score)
- Set(%SkillTargetScore_Target_EnemyEndureElements, -1000000)
- Set(%SkillTargetScore_Target_EnemyEndureElements, _Score)
- Set(%SkillTargetScore_Target_EnemyEndureElements_Air, -1000000)
- Set(%SkillTargetScore_Target_EnemyEndureElements_Air, _Score)
- Set(%SkillTargetScore_Target_EnemyEndureElements_Earth, -1000000)
- Set(%SkillTargetScore_Target_EnemyEndureElements_Earth, _Score)
- Set(%SkillTargetScore_Target_EnemyEndureElements_Fire, -1000000)
- Set(%SkillTargetScore_Target_EnemyEndureElements_Fire, _Score)
- Set(%SkillTargetScore_Target_EnemyEndureElements_Water, -1000000)
- Set(%SkillTargetScore_Target_EnemyEndureElements_Water, _Score)
- Set(%SkillTargetScore_Target_EnemyEnervation, -1000000)
- Set(%SkillTargetScore_Target_EnemyEnervation, _Score)
- Set(%SkillTargetScore_Target_EnemyErodingStrike, -1000000)
- Set(%SkillTargetScore_Target_EnemyErodingStrike, _Score)
- Set(%SkillTargetScore_Target_EnemyFingerOfDeath, -1000000)
- Set(%SkillTargetScore_Target_EnemyFingerOfDeath, _Score)
- Set(%SkillTargetScore_Target_EnemyFortify, -1000000)
- Set(%SkillTargetScore_Target_EnemyFortify, _Score)
- Set(%SkillTargetScore_Target_EnemyFreezingTouch, -1000000)
- Set(%SkillTargetScore_Target_EnemyFreezingTouch, _Score)
- Set(%SkillTargetScore_Target_EnemyHaste, -1000000)
- Set(%SkillTargetScore_Target_EnemyHaste, _Score)
- Set(%SkillTargetScore_Target_EnemyImmolate, -1000000)
- Set(%SkillTargetScore_Target_EnemyImmolate, _Score)
- Set(%SkillTargetScore_Target_EnemyImmuneToBurning, -1000000)
- Set(%SkillTargetScore_Target_EnemyImmuneToBurning, _Score)
- Set(%SkillTargetScore_Target_EnemyImmuneToElectrifying, -1000000)
- Set(%SkillTargetScore_Target_EnemyImmuneToElectrifying, _Score)
- Set(%SkillTargetScore_Target_EnemyImmuneToFreeze, -1000000)
- Set(%SkillTargetScore_Target_EnemyImmuneToFreeze, _Score)
- Set(%SkillTargetScore_Target_EnemyImmuneToPoisoning, -1000000)
- Set(%SkillTargetScore_Target_EnemyImmuneToPoisoning, _Score)
- Set(%SkillTargetScore_Target_EnemyInfect, -1000000)
- Set(%SkillTargetScore_Target_EnemyInfect, _Score)
- Set(%SkillTargetScore_Target_EnemyInstantPressure, -1000000)
- Set(%SkillTargetScore_Target_EnemyInstantPressure, _Score)
- Set(%SkillTargetScore_Target_EnemyInvisibilityTarget, -1000000)
- Set(%SkillTargetScore_Target_EnemyInvisibilityTarget, _Score)
- Set(%SkillTargetScore_Target_EnemyMassDisease, -1000000)
- Set(%SkillTargetScore_Target_EnemyMassDisease, _Score)
- Set(%SkillTargetScore_Target_EnemyMassWeakness, -1000000)
- Set(%SkillTargetScore_Target_EnemyMassWeakness, _Score)
- Set(%SkillTargetScore_Target_EnemyPetrifyingTouch, -1000000)
- Set(%SkillTargetScore_Target_EnemyPetrifyingTouch, _Score)
- Set(%SkillTargetScore_Target_EnemyPoison, -1000000)
- Set(%SkillTargetScore_Target_EnemyPoison, _Score)
- Set(%SkillTargetScore_Target_EnemyPurifyingFire_Enemies, -1000000)
- Set(%SkillTargetScore_Target_EnemyPurifyingFire_Enemies, _Score)
- Set(%SkillTargetScore_Target_EnemyPurifyingFire_Friends, -1000000)
- Set(%SkillTargetScore_Target_EnemyPurifyingFire_Friends, _Score)
- Set(%SkillTargetScore_Target_EnemyRemovePetrification, -1000000)
- Set(%SkillTargetScore_Target_EnemyRemovePetrification, _Score)
- Set(%SkillTargetScore_Target_EnemyResurrect, -1000000)
- Set(%SkillTargetScore_Target_EnemyResurrect, _Score)
- Set(%SkillTargetScore_Target_EnemyShockingTouch, -1000000)
- Set(%SkillTargetScore_Target_EnemyShockingTouch, _Score)
- Set(%SkillTargetScore_Target_EnemySlow, -1000000)
- Set(%SkillTargetScore_Target_EnemySlow, _Score)
- Set(%SkillTargetScore_Target_EnemyStun, -1000000)
- Set(%SkillTargetScore_Target_EnemyStun, _Score)
- Set(%SkillTargetScore_Target_EnemyTargetedBless, -1000000)
- Set(%SkillTargetScore_Target_EnemyTargetedBless, _Score)
- Set(%SkillTargetScore_Target_EnemyTargetedCurse, -1000000)
- Set(%SkillTargetScore_Target_EnemyTargetedCurse, _Score)
- Set(%SkillTargetScore_Target_EnemyTargetedDamageBoost, -1000000)
- Set(%SkillTargetScore_Target_EnemyTargetedDamageBoost, _Score)
- Set(%SkillTargetScore_Target_EnemyTargetedOilSurface, -1000000)
- Set(%SkillTargetScore_Target_EnemyTargetedOilSurface, _Score)
- Set(%SkillTargetScore_Target_EnemyTargetedPerception, -1000000)
- Set(%SkillTargetScore_Target_EnemyTargetedPerception, _Score)
- Set(%SkillTargetScore_Target_EnemyVampiricTouch, -1000000)
- Set(%SkillTargetScore_Target_EnemyVampiricTouch, _Score)
- Set(%SkillTargetScore_Target_EnemyWeakeningTouch, -1000000)
- Set(%SkillTargetScore_Target_EnemyWeakeningTouch, _Score)
- Set(%SkillTargetScore_Target_FirstAidEnemy, -1000000)
- Set(%SkillTargetScore_Target_FirstAidEnemy, _Score)
- Set(%SkillTargetScore_Target_HelpingHandEnemy, -1000000)
- Set(%SkillTargetScore_Target_HelpingHandEnemy, _Score)
- Set(%SkillTargetScore_Target_TreatPoisoningEnemy, -1000000)
- Set(%SkillTargetScore_Target_TreatPoisoningEnemy, _Score)
- Set(%SkillTargetScore_Teleportation_EnemyFeatherFall, -1000000)
- Set(%SkillTargetScore_Teleportation_EnemyFeatherFall, _Score)
- Set(%SkillTargetScore_Teleportation_EnemyFreeFall, -1000000)
- Set(%SkillTargetScore_Teleportation_EnemyFreeFall, _Score)
- Set(%SkillTargetScore_WPN_Arrow_Charming_A, -1000000)
- Set(%SkillTargetScore_WPN_Arrow_Charming_A, _Score)
- Set(%SkillTargetScore_WPN_Arrow_Cloud_Static_A, -1000000)
- Set(%SkillTargetScore_WPN_Arrow_Cloud_Static_A, _Score)
- Set(%SkillTargetScore_WPN_Arrow_Cloud_Steam_A, -1000000)
- Set(%SkillTargetScore_WPN_Arrow_Cloud_Steam_A, _Score)
- Set(%SkillTargetScore_WPN_Arrow_CloudSteam_A, -1000000)
- Set(%SkillTargetScore_WPN_Arrow_CloudSteam_A, _Score)
- Set(%SkillTargetScore_WPN_Arrow_Debuff_All_A, -1000000)
- Set(%SkillTargetScore_WPN_Arrow_Debuff_All_A, _Score)
- Set(%SkillTargetScore_WPN_Arrow_Debuff_Constitution_A, -1000000)
- Set(%SkillTargetScore_WPN_Arrow_Debuff_Constitution_A, _Score)
- Set(%SkillTargetScore_WPN_Arrow_Debuff_Dexterity_A, -1000000)
- Set(%SkillTargetScore_WPN_Arrow_Debuff_Dexterity_A, _Score)
- Set(%SkillTargetScore_WPN_Arrow_Debuff_Intelligence_A, -1000000)
- Set(%SkillTargetScore_WPN_Arrow_Debuff_Intelligence_A, _Score)
- Set(%SkillTargetScore_WPN_Arrow_Debuff_Perception_A, -1000000)
- Set(%SkillTargetScore_WPN_Arrow_Debuff_Perception_A, _Score)
- Set(%SkillTargetScore_WPN_Arrow_Debuff_Speed_A, -1000000)
- Set(%SkillTargetScore_WPN_Arrow_Debuff_Speed_A, _Score)
- Set(%SkillTargetScore_WPN_Arrow_Debuff_Strength_A, -1000000)
- Set(%SkillTargetScore_WPN_Arrow_Debuff_Strength_A, _Score)
- Set(%SkillTargetScore_WPN_Arrow_Explosive_A, -1000000)
- Set(%SkillTargetScore_WPN_Arrow_Explosive_A, _Score)
- Set(%SkillTargetScore_WPN_Arrow_Fire_A, -1000000)
- Set(%SkillTargetScore_WPN_Arrow_Fire_A, _Score)
- Set(%SkillTargetScore_WPN_Arrow_Freezing_A, -1000000)
- Set(%SkillTargetScore_WPN_Arrow_Freezing_A, _Score)
- Set(%SkillTargetScore_WPN_Arrow_KO_A, -1000000)
- Set(%SkillTargetScore_WPN_Arrow_KO_A, _Score)
- Set(%SkillTargetScore_WPN_Arrow_Poison_A, -1000000)
- Set(%SkillTargetScore_WPN_Arrow_Poison_A, _Score)
- Set(%SkillTargetScore_WPN_Arrow_Poison_Cloud_A, -1000000)
- Set(%SkillTargetScore_WPN_Arrow_Poison_Cloud_A, _Score)
- Set(%SkillTargetScore_WPN_Arrow_Silver_A, -1000000)
- Set(%SkillTargetScore_WPN_Arrow_Silver_A, _Score)
- Set(%SkillTargetScore_WPN_Arrow_SlowDown_A, -1000000)
- Set(%SkillTargetScore_WPN_Arrow_SlowDown_A, _Score)
- Set(%SkillTargetScore_WPN_Arrow_SmokeScreen_A, -1000000)
- Set(%SkillTargetScore_WPN_Arrow_SmokeScreen_A, _Score)
- Set(%SkillTargetScore_WPN_Arrow_Steam_Cloud_A, -1000000)
- Set(%SkillTargetScore_WPN_Arrow_Steam_Cloud_A, _Score)
- Set(%SkillTargetScore_WPN_Arrow_Stunning_A, -1000000)
- Set(%SkillTargetScore_WPN_Arrow_Stunning_A, _Score)
- Set(%SkillTargetScore_WPN_Arrow_Water_A, -1000000)
- Set(%SkillTargetScore_WPN_Arrow_Water_A, _Score)
- Set(%SouthernTriggerEntered,1)
- Set(%SpawnCD,0)
- Set(%SpawnSkeletons,1)
- Set(%SpecialSkillCoordinates,_TargetedSurface)
- Set(%SpecialSkillCoordinates,{0;0;0})
- Set(%SpellSwitch, 0)
- Set(%SpellSwitch, 1)
- Set(%Spider, null)
- Set(%spottedCharacter, _closestPlayer)
- Set(%SpottedCounter, 0)
- Set(%SpottedCounter, 1)
- Set(%SpottedCounter1, 1)
- Set(%SpottedCounter2, 1)
- Set(%SpottedHandle, 0)
- Set(%SpottedHandle,0)
- Set(%StartHit, %ReturnAction)
- Set(%State, 1)
- Set(%State, 2)
- Set(%State,0)
- Set(%State,1)
- Set(%State,2)
- Set(%State,3)
- Set(%StateCheer,0)
- Set(%StateCheer,1)
- Set(%StateGreet,0)
- Set(%StateGreet,1)
- Set(%StateTalk,0)
- Set(%StateTalk,1)
- Set(%StateVar,0)
- Set(%StateVar,1)
- Set(%StateVar1,0)
- Set(%StateVar1,1)
- Set(%StateVar2,0)
- Set(%StateVar2,1)
- Set(%StateVar3,0)
- Set(%StateVar3,1)
- Set(%StopBothering,1)
- Set(%storeTargetDebuff,1)
- Set(%storeTargetOS,1)
- Set(%storeTargetOS2,1)
- Set(%storeTargetOS3,1)
- Set(%storeTargetOSNC,1)
- Set(%storeTargetRS,1)
- Set(%storeTargetSSNC,1)
- Set(%summoningStartsAtTurn,0)
- Set(%SummonSpiderStartsAt,0)
- Set(%TalkPartner,_Char)
- Set(%TalkPartner,null)
- Set(%TalkToPatrolGuardEast,0)
- Set(%TalkToPatrolGuardEast,1)
- Set(%TalkToPatrolGuardWest,0)
- Set(%TalkToPatrolGuardWest,1)
- Set(%Target, _Vilain)
- Set(%Target,_Char)
- Set(%Target,null)
- Set(%targetClosestBestScore,10000)
- Set(%targetClosestBestScore,_targetClosestThisScore)
- Set(%targetClosestChange,0)
- Set(%targetClosestChange,1)
- Set(%TargetPurify,_Char)
- Set(%TargetPurify,null)
- Set(%teleportAttack,0)
- Set(%teleportAttack,1)
- Set(%teleportBack,0)
- Set(%teleportBack,1)
- Set(%TeleportStartAt,0)
- Set(%Threshold, %PercentageVisionWhereAttackOnSight0To1)
- Set(%Threshold,%PercentageVisionWhereAttackOnSight0To1)
- Set(%TPAmongEnemiesStartsAt,1)
- Set(%TunnelSafe, 1)
- Set(%Turn,0)
- Set(%Turn,1)
- Set(%UseHealingSpellStartAt,0)
- Set(%UseInvisOnce,1)
- Set(%UsePhoenixDiveStartAt,0)
- Set(%UseRushStartAt,0)
- Set(%UseSelfHealingStartAt,0)
- Set(%UseTacRetreatStartAt,0)
- Set(%usingCanals,0)
- Set(%usingCanals,1)
- Set(%vargoMoveToNext,%vargoMoveTo)
- Set(%vargoMoveToNext,%vargoMoveTo2)
- Set(%vargoMoveToNext,%vargoMoveTo3)
- Set(%Waited,0)
- Set(%Waited,1)
- Set(%WaitLock,0)
- Set(%WaitLock,1)
- Set(%Wandering,0)
- Set(%Wandering,1)
- Set(%WarningCount,1)
- Set(%waterPowerLevel,0)
- Set(%whenHealthEqOrLowerOSSelf,1)
- Set(%whereAmI,3)
- Set(_Animation, "still")
- Set(_animation, "WipeTable_01")
- Set(_BjornWeight,-1)
- Set(_BjornWeight,40)
- Set(_ClassScore_Barf_Ooze, %ClassScore_Barf_Ooze)
- Set(_ClassScore_Boulder_EnemyBoulderDash, %ClassScore_Boulder_EnemyBoulderDash)
- Set(_ClassScore_Cone_Enemy_WaterSpit, %ClassScore_Cone_Enemy_WaterSpit)
- Set(_ClassScore_Cone_Enemy_WaterSpitSmaller, %ClassScore_Cone_Enemy_WaterSpitSmaller)
- Set(_ClassScore_Cone_EnemyArtilleryFlower, %ClassScore_Cone_EnemyArtilleryFlower)
- Set(_ClassScore_Cone_EnemyBlackArtilleryFlower, %ClassScore_Cone_EnemyBlackArtilleryFlower)
- Set(_ClassScore_Cone_EnemyFlamebreath, %ClassScore_Cone_EnemyFlamebreath)
- Set(_ClassScore_Cone_EnemyOozeSpray, %ClassScore_Cone_EnemyOozeSpray)
- Set(_ClassScore_Cone_EnemyRobotFlamebreath, %ClassScore_Cone_EnemyRobotFlamebreath)
- Set(_ClassScore_Cone_EnemyRoosterFlamebreath, %ClassScore_Cone_EnemyRoosterFlamebreath)
- Set(_ClassScore_Cone_EnemyWinterbreath, %ClassScore_Cone_EnemyWinterbreath)
- Set(_ClassScore_Cone_FireChimeraFlamebreath, %ClassScore_Cone_FireChimeraFlamebreath)
- Set(_ClassScore_Heal_EnemyRegenerate, %ClassScore_Heal_EnemyRegenerate)
- Set(_ClassScore_Jump_EnemyPhoenixDive, %ClassScore_Jump_EnemyPhoenixDive)
- Set(_ClassScore_Jump_EnemyTacticalRetreat, %ClassScore_Jump_EnemyTacticalRetreat)
- Set(_ClassScore_MultiStrike_EnemyLightningStrike, %ClassScore_MultiStrike_EnemyLightningStrike)
- Set(_ClassScore_Projectile_Enemy_PoisonHailAttack, %ClassScore_Projectile_Enemy_PoisonHailAttack)
- Set(_ClassScore_Projectile_EnemyBigDeadlySpores, %ClassScore_Projectile_EnemyBigDeadlySpores)
- Set(_ClassScore_Projectile_EnemyBlitzBolt, %ClassScore_Projectile_EnemyBlitzBolt)
- Set(_ClassScore_Projectile_EnemyChainLightning, %ClassScore_Projectile_EnemyChainLightning)
- Set(_ClassScore_Projectile_EnemyCharm, %ClassScore_Projectile_EnemyCharm)
- Set(_ClassScore_Projectile_EnemyChitinDart, %ClassScore_Projectile_EnemyChitinDart)
- Set(_ClassScore_Projectile_EnemyDragonProjectile, %ClassScore_Projectile_EnemyDragonProjectile)
- Set(_ClassScore_Projectile_EnemyFireball, %ClassScore_Projectile_EnemyFireball)
- Set(_ClassScore_Projectile_EnemyFlare, %ClassScore_Projectile_EnemyFlare)
- Set(_ClassScore_Projectile_EnemyIceShard, %ClassScore_Projectile_EnemyIceShard)
- Set(_ClassScore_Projectile_EnemyInfectiousFlame, %ClassScore_Projectile_EnemyInfectiousFlame)
- Set(_ClassScore_Projectile_EnemyIronDart, %ClassScore_Projectile_EnemyIronDart)
- Set(_ClassScore_Projectile_EnemyLowStunBlitzBolt, %ClassScore_Projectile_EnemyLowStunBlitzBolt)
- Set(_ClassScore_Projectile_EnemyPoisonHair, %ClassScore_Projectile_EnemyPoisonHair)
- Set(_ClassScore_Projectile_EnemySilence, %ClassScore_Projectile_EnemySilence)
- Set(_ClassScore_Projectile_EnemySporeSpit, %ClassScore_Projectile_EnemySporeSpit)
- Set(_ClassScore_Projectile_EnemyStaffOfMagusAir, %ClassScore_Projectile_EnemyStaffOfMagusAir)
- Set(_ClassScore_Projectile_EnemyStaffOfMagusEarth, %ClassScore_Projectile_EnemyStaffOfMagusEarth)
- Set(_ClassScore_Projectile_EnemyStaffOfMagusFire, %ClassScore_Projectile_EnemyStaffOfMagusFire)
- Set(_ClassScore_Projectile_EnemyStaffOfMagusWater, %ClassScore_Projectile_EnemyStaffOfMagusWater)
- Set(_ClassScore_Projectile_EnemyVoidShard, %ClassScore_Projectile_EnemyVoidShard)
- Set(_ClassScore_Rush_EnemyRush, %ClassScore_Rush_EnemyRush)
- Set(_ClassScore_SCROLL_RegenerateMajor, %ClassScore_SCROLL_RegenerateMajor)
- Set(_ClassScore_SCROLL_RegenerateMedium, %ClassScore_SCROLL_RegenerateMedium)
- Set(_ClassScore_SCROLL_RegenerateStart, %ClassScore_SCROLL_RegenerateStart)
- Set(_ClassScore_Summon_EnemyAir, %ClassScore_Summon_EnemyAir)
- Set(_ClassScore_Summon_EnemyEarth, %ClassScore_Summon_EnemyEarth)
- Set(_ClassScore_Summon_EnemyFire, %ClassScore_Summon_EnemyFire)
- Set(_ClassScore_Summon_EnemyHellHound, %ClassScore_Summon_EnemyHellHound)
- Set(_ClassScore_Summon_EnemyIce, %ClassScore_Summon_EnemyIce)
- Set(_ClassScore_Summon_EnemySkeleton, %ClassScore_Summon_EnemySkeleton)
- Set(_ClassScore_Summon_EnemySmallCrab, %ClassScore_Summon_EnemySmallCrab)
- Set(_ClassScore_Summon_EnemySmallElemental, %ClassScore_Summon_EnemySmallElemental)
- Set(_ClassScore_Summon_EnemySpider, %ClassScore_Summon_EnemySpider)
- Set(_ClassScore_Summon_EnemyZombie, %ClassScore_Summon_EnemyZombie)
- Set(_ClassScore_Summon_EnemyZombie_Crawl_K, %ClassScore_Summon_EnemyZombie_Crawl_K)
- Set(_ClassScore_Summon_EnemyZombie_Walk_K, %ClassScore_Summon_EnemyZombie_Walk_K)
- Set(_ClassScore_Summon_EnemyZombieBoar, %ClassScore_Summon_EnemyZombieBoar)
- Set(_ClassScore_Target_EnemyCripplingBlow, %ClassScore_Target_EnemyCripplingBlow)
- Set(_ClassScore_Target_EnemyDrainWillpower, %ClassScore_Target_EnemyDrainWillpower)
- Set(_ClassScore_Target_EnemyEnervation, %ClassScore_Target_EnemyEnervation)
- Set(_ClassScore_Target_EnemyErodingStrike, %ClassScore_Target_EnemyErodingStrike)
- Set(_ClassScore_Target_EnemyFingerOfDeath, %ClassScore_Target_EnemyFingerOfDeath)
- Set(_ClassScore_Target_EnemyFortify, %ClassScore_Target_EnemyFortify)
- Set(_ClassScore_Target_EnemyHaste, %ClassScore_Target_EnemyHaste)
- Set(_ClassScore_Target_EnemySlow, %ClassScore_Target_EnemySlow)
- Set(_ClassScore_Target_EnemyTargetedDamageBoost, %ClassScore_Target_EnemyTargetedDamageBoost)
- Set(_ClassScore_Teleportation_EnemyFreeFall, %ClassScore_Teleportation_EnemyFreeFall)
- Set(_ClassScore_WPN_Arrow_Charming_A, %ClassScore_WPN_Arrow_Charming_A)
- Set(_ClassScore_WPN_Arrow_Debuff_All_A, %ClassScore_WPN_Arrow_Debuff_All_A)
- Set(_ClassScore_WPN_Arrow_Debuff_Constitution_A, %ClassScore_WPN_Arrow_Debuff_Constitution_A)
- Set(_ClassScore_WPN_Arrow_Debuff_Dexterity_A, %ClassScore_WPN_Arrow_Debuff_Dexterity_A)
- Set(_ClassScore_WPN_Arrow_Debuff_Intelligence_A, %ClassScore_WPN_Arrow_Debuff_Intelligence_A)
- Set(_ClassScore_WPN_Arrow_Debuff_Perception_A, %ClassScore_WPN_Arrow_Debuff_Perception_A)
- Set(_ClassScore_WPN_Arrow_Debuff_Speed_A, %ClassScore_WPN_Arrow_Debuff_Speed_A)
- Set(_ClassScore_WPN_Arrow_Debuff_Strength_A, %ClassScore_WPN_Arrow_Debuff_Strength_A)
- Set(_ClassScore_WPN_Arrow_Silver_A, %ClassScore_WPN_Arrow_Silver_A)
- Set(_ClosestBush, _Bush1)
- Set(_ClosestBush, _Bush2)
- Set(_ClosestBush, _Bush3)
- Set(_ClosestBush, _Bush4)
- Set(_Counter, 0)
- Set(_CurrentEggAmount,0)
- Set(_DeadGuy, %Point4)
- Set(_DeadGuy, %Point5)
- Set(_DialogTarget,_Icara)
- Set(_DialogTarget,_Weaver)
- Set(_DialogTarget,_Zixzax)
- Set(_DialogTarget,null)
- Set(_DialogToStart,"HOM_AD_WeaverIcara")
- Set(_DialogToStart,"HOM_AD_WeaverZandalor")
- Set(_DialogToStart,"HOM_AD_ZandalorIcara")
- Set(_DialogToStart,"HOM_AD_ZixzaxIcara")
- Set(_DialogToStart,null)
- Set(_Distance,%CombatDist)
- Set(_Distance,%PeaceDist)
- Set(_DistanceScore, 0.0)
- Set(_DistanceScore, _DistanceToChar)
- Set(_EggOffset,{1;0;0})
- Set(_Element,%0Fire_1Ice_2Earth_3Air_4Rand)
- Set(_FailedHowManyTimes,0)
- Set(_HasSucceeded,0)
- Set(_HasSucceeded,1)
- Set(_HostileScore, 10.0)
- Set(_HyperSummonStatus,0)
- Set(_LookAt, _Pos)
- Set(_MaraWeight,-1)
- Set(_MaraWeight,10)
- Set(_MountWeight,-1)
- Set(_MountWeight,70)
- Set(_MyPosition,_MyOriginalPosition)
- Set(_NumTries,0)
- Set(_Offset1,{3;10;3})
- Set(_Offset2,{-3;10;-4})
- Set(_Offset3,{6;10;-7})
- Set(_Offset4,{-2;10;4})
- Set(_Offset5,{-3;10;4})
- Set(_Offset6,{2;10;-6})
- Set(_Offset7,{-3;10;9})
- Set(_Offset8,{-5;10;7})
- Set(_Offset9,{4;10;-7})
- Set(_openCanals,0)
- Set(_Point, %Point1)
- Set(_Point, %Point2)
- Set(_point, %Trigger5)
- Set(_point, %Trigger6)
- Set(_PointNext,%PointFlee1)
- Set(_PointNext,%PointFlee2)
- Set(_PointNext,%PointFlee3)
- Set(_PosOffset,{1;0;0})
- Set(_Score, 0)
- Set(_Score, 0.0)
- Set(_SkillTargetChar_Trader_Medium_Healing_Potion, 0)
- Set(_SkillTargetChar_Trader_Medium_Healing_Potion, __Me)
- Set(_SpawnLoops,0)
- Set(_Summon1SpawnPosition,_PlayerPosition)
- Set(_Summon2SpawnPosition,_PlayerPosition)
- Set(_targetClosestThisScore,_targetDistance)
- Set(_TriedHowManyTimes,0)
- Set(_weaponMax,4.0)
- SetHealth(__Me,1)
- SetMaterial(__Me,3c7f47ad-4fc2-4e9d-a3c2-b5f9c10b0d4a,-1,1,1,1)
- SetMaterial(__Me,462a3e37-417e-4dde-bca8-294b37ec6883,-1,1,1,1)
- SetPriority("Action_ExitThrone",0)
- SetPriority("Action_ExitThrone",3000)
- SetPriority("Action_MournBjorn", 2100)
- SetPriority("Action_MournBjorn",0)
- SetPriority("Action_MournMara", 2100)
- SetPriority("Action_MournMara",0)
- SetPriority("Action_Sales", 0)
- SetPriority("Action_SpawnSkeletons",0)
- SetPriority("Action_Speak",0)
- SetPriority("Action_Speak",10000)
- SetPriority("Action_TrashTalk", 0)
- SetPriority("Action_TrashTalk", 10000)
- SetPriority("Action_WaitForParty", 0)
- SetPriority("ActionManager", 0)
- SetPriority("ActionManager", 1070)
- SetPriority("Alarmed",0)
- SetPriority("Alarmed",1000)
- SetPriority("AnguishDemonGetsHealed",%HealingPriority)
- SetPriority("AnguishDemonGetsHealed",0)
- SetPriority("AnguishDemonSummonsHisFriends",0)
- SetPriority("AnguishDemonSummonsHisFriends",1200)
- SetPriority("AnswerToKing", 0)
- SetPriority("ArcherKnifeClosestAttack",%archerPrioritySwitchToDagger)
- SetPriority("Asleep",0)
- SetPriority("Asleep",150)
- SetPriority("AssassinAttack",0)
- SetPriority("AssassinAttack",500)
- SetPriority("AtTable",0)
- SetPriority("Attack", 0)
- SetPriority("Attack", 1080)
- SetPriority("AttackMeleeTargetOne",%meleePriorityTargetOne)
- SetPriority("AutomatedDialog_Interrupt",0)
- SetPriority("AutomatedDialogCombat_Interrupt",0)
- SetPriority("BlindReaction",0)
- SetPriority("BlowUpSkeleton1",0)
- SetPriority("BlowUpSkeleton1",1400)
- SetPriority("BlowUpSkeleton2",0)
- SetPriority("BlowUpSkeleton2",1500)
- SetPriority("Bodies", 0)
- SetPriority("BraccusStaysAwayUnlessFriendsAreDead",0)
- SetPriority("BraccusStaysAwayUnlessFriendsAreDead",500)
- SetPriority("BraccusWaitsWhileSummoningHisFriends",0)
- SetPriority("BuffAlly",0)
- SetPriority("BurningSkeletonCanNowFight",0)
- SetPriority("BurningSkeletonCanNowFight",12000)
- SetPriority("CallWaiter",0)
- SetPriority("CassandraHypersummon",%CassandraHypersummonPriority)
- SetPriority("CassandraHypersummon",0)
- SetPriority("Cast_BurningTouch",0)
- SetPriority("Cast_BurningTouch",400)
- SetPriority("Cast_Fireball",0)
- SetPriority("Cast_Fireball",300)
- SetPriority("Cast_MeteorShower",0)
- SetPriority("Cast_MeteorShower",600)
- SetPriority("Cast_TurnSurfaceToFire",0)
- SetPriority("Cast_TurnSurfaceToFire",500)
- SetPriority("CastFearLowHealth",0)
- SetPriority("CastOnCharacter_$1",%ActionScore_$1)
- SetPriority("CastOnCharacter_$1",0)
- SetPriority("CastOnItem_$1",%ActionScore_$1)
- SetPriority("CastOnItem_$1",0)
- SetPriority("CastOnPosition_$1",%ActionScore_$1)
- SetPriority("CastOnPosition_$1",0)
- SetPriority("CastRainSkill",%priorityRS)
- SetPriority("CastRainSkill",0)
- SetPriority("CastSkill1",%priorityOS)
- SetPriority("CastSkill1",0)
- SetPriority("CastSkill2",%priorityOS2)
- SetPriority("CastSkill2",0)
- SetPriority("CastSkill3",%priorityOS3)
- SetPriority("CastSkill3",0)
- SetPriority("CastSkillDebuff",%priorityDebuff)
- SetPriority("CastSkillDebuff",0)
- SetPriority("CastSkillOneNC",%priorityOSNC)
- SetPriority("CastSkillOneNC",0)
- SetPriority("CastSkillOnSelf",%priorityOSSelf)
- SetPriority("CastSkillOnSelf",0)
- SetPriority("CastSkillSecondNC",%prioritySSNC)
- SetPriority("CastSkillSecondNC",0)
- SetPriority("CharacterCreationMoveToTrigger", 0)
- SetPriority("CharacterCreationMoveToTrigger", 1000002)
- SetPriority("CheckDistanceToStartPos",%archerPriorityFlee)
- SetPriority("CheckDistanceToTargetAndDrawCorrespWeapon",0)
- SetPriority("CheckDistanceToTargetAndDrawCorrespWeapon",1000)
- SetPriority("CheckIfPlayerInSight", 0)
- SetPriority("CheckIfStandingOnFireSurface",0)
- SetPriority("CheckIfStandingOnFireSurface",3000)
- SetPriority("ChooseAction", 0)
- SetPriority("ChooseAction", 1060)
- SetPriority("ChooseAction",0)
- SetPriority("ChooseAction",1060)
- SetPriority("ChooseActionAfterNolanDied", 1060)
- SetPriority("ChooseTargetInvisStab",0)
- SetPriority("ChooseTargetInvisStab",600)
- SetPriority("CleanseStatusDoctorIterator",600)
- SetPriority("CleanseStatusPurifyIterator",800)
- SetPriority("Combat_AttackClosest",0)
- SetPriority("Combat_AttackSetEnemy",0)
- SetPriority("Combat_AttackSetEnemy",7)
- SetPriority("Combat_AttackSetEnemy",8)
- SetPriority("Combat_Cower", 0)
- SetPriority("Combat_Cower", 2000)
- SetPriority("Combat_MoveToClosest",0)
- SetPriority("Combat_MoveToSetEnemy",0)
- SetPriority("Combat_MoveToSetEnemy",7)
- SetPriority("ControlShoes", 0)
- SetPriority("Cower", 0)
- SetPriority("Cower", 995)
- SetPriority("Cower",0)
- SetPriority("CreateSurfaceForPlayer",0)
- SetPriority("CreateSurfaceForPlayer",400)
- SetPriority("CyclopsSpotterHyperSummon",0)
- SetPriority("CyclopsSpotterHyperSummon",1500)
- SetPriority("CyclopsSpotterInitialHyperSummon",0)
- SetPriority("Dance", 0)
- SetPriority("Dance", 1000)
- SetPriority("Defend_Yourself", 0)
- SetPriority("Defend_Yourself", 1000)
- SetPriority("Defend_Yourself",0)
- SetPriority("DetectFriendAndTalk",0)
- SetPriority("DetectFriendAndTalk",1200)
- SetPriority("Die", 0)
- SetPriority("Die", 1000)
- SetPriority("DietmarCallsForHelp",0)
- SetPriority("DoDance",0)
- SetPriority("DoDance",1201)
- SetPriority("DoWhiskyRun",0)
- SetPriority("DoWhiskyRun",1201)
- SetPriority("DrinkPotion_$1", %ActionScore_$1)
- SetPriority("DrinkPotion_$1", 0)
- SetPriority("DrinkPotionLowHealth",0)
- SetPriority("EatFood",0)
- SetPriority("EatFood",5000)
- SetPriority("EmergencyModeActions",0)
- SetPriority("EmergencyModeActions",1500)
- SetPriority("EngageEmergencyMode",0)
- SetPriority("EngageEmergencyMode",800)
- SetPriority("EnterCombat",0)
- SetPriority("EnterCombat",1500)
- SetPriority("EvelynsHyperSummon",0)
- SetPriority("FaceConversationPartner",0)
- SetPriority("FaceConversationPartner",1200)
- SetPriority("FaceDialogTarget",0)
- SetPriority("FaceDialogTarget",2000)
- SetPriority("FaceTarget",0)
- SetPriority("FaceTarget",2000)
- SetPriority("FearCower",0)
- SetPriority("FearFlee",0)
- SetPriority("FleeAndAttack",%archerPriorityFlee)
- SetPriority("FleeAndAttack",0)
- SetPriority("FleeAndAttack",15)
- SetPriority("FreshAir",0)
- SetPriority("FriendsAreDeadUseMeleeAttack",0)
- SetPriority("GetDown", 0)
- SetPriority("GetDown", 1000)
- SetPriority("GetMeleeTargetOne",%meleePriorityTargetOne)
- SetPriority("GetMoveToMeleeTargetOne",%meleePriorityTargetOne)
- SetPriority("GetUp", 0)
- SetPriority("GetUp", 1000)
- SetPriority("GiveOrder", 0)
- SetPriority("GiveOrder",1200)
- SetPriority("GoBack", 0)
- SetPriority("GoBack", 1202)
- SetPriority("GoToSpot", 0)
- SetPriority("GoToSpot", 1070)
- SetPriority("GoToTent", 0)
- SetPriority("GoToTent", 10000)
- SetPriority("GoToTotem", 0)
- SetPriority("GoToTotem", 1000)
- SetPriority("GrutildaCalls", 0)
- SetPriority("GrutildaCalls",1200)
- SetPriority("GuardRoom", 0)
- SetPriority("GuardRoom", 1070)
- SetPriority("Heal_FromDesignatedSurface",0)
- SetPriority("Heal_FromDesignatedSurface",1200)
- SetPriority("HealFriendly",0)
- SetPriority("HealFriendly",600)
- SetPriority("HealSelf",0)
- SetPriority("HealSelf",500)
- SetPriority("Hide", 0)
- SetPriority("Idle_Combat",0)
- SetPriority("Idle_Peace",0)
- SetPriority("Idle_PlayChargeAnimation",0)
- SetPriority("Idle_PlayChargeAnimation",1500)
- SetPriority("IdleCharacterCreation", 0)
- SetPriority("IdleCharacterCreation", 1000000)
- SetPriority("IfFriendsAreNotDead_UseStaffOfMagusFireFromDistance",0)
- SetPriority("Inactive",0)
- SetPriority("Inactive",1000)
- SetPriority("InitialTurn",0)
- SetPriority("InRoom",0)
- SetPriority("InRoom",1070)
- SetPriority("IntimidateAnim",0)
- SetPriority("IntimidateAnim",5000)
- SetPriority("InvisibleChooseTarget",0)
- SetPriority("InvisibleChooseTarget",500)
- SetPriority("IsAttackedSoRunsAway",0)
- SetPriority("IsAttackedSoRunsAway",1500)
- SetPriority("KeepYourDistance",0)
- SetPriority("KeepYourDistance",1200)
- SetPriority("KeepYourDistance",200)
- SetPriority("KeepYourDistance",600)
- SetPriority("KillFirstGuy", 0)
- SetPriority("KillFirstGuy", 1100)
- SetPriority("KillFourthGuy", 0)
- SetPriority("KillFourthGuy", 1100)
- SetPriority("KillSecondGuy", 0)
- SetPriority("KillSecondGuy", 1100)
- SetPriority("killTheVilain", 0)
- SetPriority("killTheVilain", 10000)
- SetPriority("KillThirdGuy", 0)
- SetPriority("KillThirdGuy", 1100)
- SetPriority("KnockedOut", 0)
- SetPriority("LaySpiderEggs",0)
- SetPriority("LaySpiderEggs",700)
- SetPriority("LightFire",0)
- SetPriority("LightFire",2000)
- SetPriority("LookAtTarget",0)
- SetPriority("LoopAnimation", 0)
- SetPriority("LoopAnimation", 1070)
- SetPriority("LoopAnimation", 1080)
- SetPriority("LootPotion",%LootPotionPriority)
- SetPriority("MakeThemMarch", 0)
- SetPriority("ManualBackstab",400)
- SetPriority("MedusaSummoning",0)
- SetPriority("MedusaSummoning",500)
- SetPriority("MinePoint", 0)
- SetPriority("MinePoint", 1070)
- SetPriority("MoveBackToClass", 1060)
- SetPriority("MoveToBloodSurfaceAndHeal",0)
- SetPriority("MoveToBloodSurfaceAndHeal",1200)
- SetPriority("MoveToMeleeTargetOne",%meleePriorityTargetOne)
- SetPriority("NearlyAtWar",1600)
- SetPriority("NewClassCharacterCreation", 0)
- SetPriority("NewClassCharacterCreation", 1000001)
- SetPriority("NoWaterPower_Summon",0)
- SetPriority("NoWaterPower_Summon",350)
- SetPriority("OohNoAnim",0)
- SetPriority("OohNoAnim",5000)
- SetPriority("OrcLadyHyperSummon",0)
- SetPriority("OrcLadyHyperSummon",500)
- SetPriority("Painting1", 0)
- SetPriority("Painting2", 0)
- SetPriority("PanicHatching", 10000)
- SetPriority("Pillows",0)
- SetPriority("PlayFlavorText",0)
- SetPriority("PoisonMeteorRain",0)
- SetPriority("PoisonMeteorRain",600)
- SetPriority("RangeAttack",0)
- SetPriority("RangeAttack",500)
- SetPriority("RatKingSummonsGhostCats",0)
- SetPriority("RatKingSummonsGhostCats",500)
- SetPriority("ReactOnFemale",2000)
- SetPriority("ReactOnPlayer",0)
- SetPriority("ReactOnPlayer",1200)
- SetPriority("ReactOnPrisonDoorUsage", 0)
- SetPriority("ReactOnPrisonDoorUsage", 1999)
- SetPriority("ReactOnTreasuryDoorUsage", 0)
- SetPriority("ReactOnTreasuryDoorUsage", 1999)
- SetPriority("Revive_Follower01",0)
- SetPriority("Revive_Follower02",0)
- SetPriority("Revive_Follower03",0)
- SetPriority("Revive_Follower04",0)
- SetPriority("Revive_Follower05",0)
- SetPriority("RunToCombat",1100)
- SetPriority("RunToCombatOrFlee",0)
- SetPriority("RunToOrcs", 0)
- SetPriority("RunToTrigger",0)
- SetPriority("SayCoolText",0)
- SetPriority("SaySomethingForTheSakeOfIt",0)
- SetPriority("SaySomethingForTheSakeOfIt",500)
- SetPriority("SearchAndDestroy",1601)
- SetPriority("Seat",0)
- SetPriority("ShadowStep",0)
- SetPriority("ShadowStep",400)
- SetPriority("ShadowStep",500)
- SetPriority("ShatterStones",%rockBreakingPriority)
- SetPriority("ShatterStones",0)
- SetPriority("ShootFireArrow",0)
- SetPriority("Sleep", 0)
- SetPriority("SpawnWolfOne",0)
- SetPriority("SpawnWolfThree",0)
- SetPriority("SpawnWolfTwo",0)
- SetPriority("SpiderAttack",0)
- SetPriority("SpiderAttack",500)
- SetPriority("SpiderSurpriseAttackMove",0)
- SetPriority("SpiderSurpriseAttackMove",400)
- SetPriority("StartFollow",0)
- SetPriority("State_Talking", 0)
- SetPriority("State_Talking", 3000)
- SetPriority("Suckinganimation", 0)
- SetPriority("Suckinganimation", 699)
- SetPriority("SummonAirElementals",0)
- SetPriority("SummonCreature",%skillPriority)
- SetPriority("SummonCreature",0)
- SetPriority("SummonEarthElementals",0)
- SetPriority("SummonElementals",0)
- SetPriority("SummonElementals",500)
- SetPriority("SummonFemaleGhost",%FemaleSummoningPriority)
- SetPriority("SummonFemaleGhost",0)
- SetPriority("SummonFireElementals",0)
- SetPriority("SummonIceElementals",0)
- SetPriority("SummonMaleGhost",%MaleSummoningPriority)
- SetPriority("SummonMaleGhost",0)
- SetPriority("SummonReinforcements",0)
- SetPriority("SummonShadow",%skillPriority)
- SetPriority("SummonShadow",0)
- SetPriority("SummonTinyCrabs",0)
- SetPriority("SummonTinyCrabs",1000)
- SetPriority("SummonVoidSpider",0)
- SetPriority("SummonVoidSpider",700)
- SetPriority("SwipeAttack",0)
- SetPriority("SwipeAttack",500)
- SetPriority("SwitchToBow",%archerPrioritySwitchToDagger)
- SetPriority("SwitchToDagger",%archerPrioritySwitchToDagger)
- SetPriority("SwitchToXBow",%archerPrioritySwitchToDagger)
- SetPriority("Talk",0)
- SetPriority("TalkAboutBarrels",0)
- SetPriority("TalkAboutBarrels",500)
- SetPriority("TalkAboutStarStone",0)
- SetPriority("TalkAboutStarStone",500)
- SetPriority("TalkAboutStuff",%int_ConversationPriority)
- SetPriority("TalkAboutStuff",0)
- SetPriority("TalkAboutVisual",0)
- SetPriority("TalkToKing",0)
- SetPriority("TalkToKing",700)
- SetPriority("TalkToQueen",0)
- SetPriority("TalkToQueen",700)
- SetPriority("TeleportPlayerIntoSurface",0)
- SetPriority("TeleportPlayerIntoSurface",380)
- SetPriority("TeleportPlayerToNemesis",0)
- SetPriority("TeleportPlayerToNemesis",400)
- SetPriority("TeleportTargetIntoSurface",0)
- SetPriority("TeleportTargetIntoSurface",450)
- SetPriority("TeleportTargetNearMe",0)
- SetPriority("TeleportTargetNearMe",350)
- SetPriority("TeleportTargetNearStrongestAlly",0)
- SetPriority("TeleportTargetNearStrongestAlly",400)
- SetPriority("TPAmongEnemiesCreateSurface",%TPAmongEnemiesPriority)
- SetPriority("TPAmongEnemiesCreateSurface",0)
- SetPriority("TrainingAttack", 0)
- SetPriority("TrainingAttack", 1000)
- SetPriority("TurnIntoZombieDog",0)
- SetPriority("TurnIntoZombieDog",5000)
- SetPriority("TurnToChar",0)
- SetPriority("TurnToItem",0)
- SetPriority("TutorialFlow",0)
- SetPriority("UseCanals",0)
- SetPriority("UseCanals",500)
- SetPriority("UseInitialRangedSkill",0)
- SetPriority("UsePhoenixDive",0)
- SetPriority("UsePhoenixDive",400)
- SetPriority("UseRushSkill",0)
- SetPriority("UseRushSkill",400)
- SetPriority("UseTacticalRetreatToGetAway",0)
- SetPriority("UseTacticalRetreatToGetAway",400)
- SetPriority("UseTacticalRetreatToGoToAlly",0)
- SetPriority("UseTacticalRetreatToGoToAlly",450)
- SetPriority("Wait", 0)
- SetPriority("Wait", 1201)
- SetPriority("Wait", 1203)
- SetPriority("WaitForYourFellows",0)
- SetPriority("WaitForYourFellows",2000)
- SetPriority("WaitOnCast_$1",%ActionScore_$1)
- SetPriority("WaitOnCast_$1",0)
- SetPriority("WaitOnDrink_$1", %ActionScore_$1)
- SetPriority("WalkToObjectif", 0)
- SetPriority("Wander", 0)
- SetPriority("Wander",0)
- SetPriority("Watching",0)
- SetPriority("Watching",1000)
- SetPriority("YellAtMount", 0)
- SetPriority("YouCanNowFight",0)
- SetPriority("YouCanNowFight",12000)
- SetPriority(%currentAction, 0)
- SetPriority(%CurrentAction, 0)
- SetPriority(%CurrentAction, 1070)
- SetPriority(%currentAction, 1070)
- SetPriority(%CurrentAction, 1080)
- SetPriority(%currentAction, 1100)
- SetPriority(%currentAction, 135)
- SetPriority(%currentAction,0)
- SetPriority(%CurrentAction,0)
- SetPriority(%CurrentAction,1070)
- SetPriority(%currentAction,1100)
- SetPriority(%currentState, 0)
- SetPriority(%currentState, 1000)
- SetPriority(%internalState, 0)
- SetPriority(%NextAction, 0)
- SetPriority(%NextAction, 1060)
- SetPriority(_Action,1070)
- SetPriority(Action_KillApprentice, 0)
- SetPriority(Action_KillApprentice, 10000)
- SetPriority(Astarte2IsWoundedComment1,0)
- SetPriority(Astarte2IsWoundedComment2,0)
- SetPriority(Astarte2IsWoundedComment3,0)
- SetPriority(AstarteIsWoundedComment1,0)
- SetPriority(AstarteIsWoundedComment2,0)
- SetPriority(AstarteIsWoundedComment3,0)
- SetPriority(BackToEating,0)
- SetPriority(BackToEating,1150)
- SetPriority(beStunned, 0)
- SetPriority(beStunned, 1100)
- SetPriority(castBerserk, 0)
- SetPriority(castBerserk, 110000)
- SetPriority(CastQuake, 0)
- SetPriority(CastQuake, 4000)
- SetPriority(castWeaken, 0)
- SetPriority(castWeaken, 110000)
- SetPriority(ChaseACat, 0)
- SetPriority(ChaseACat, 1100)
- SetPriority(CleanseStatusDoctorIterator,0)
- SetPriority(CleanseStatusPurifyIterator,0)
- SetPriority(DisplayText01,0)
- SetPriority(DisplayText02,0)
- SetPriority(DisplayText03,0)
- SetPriority(FinalFlee, 0)
- SetPriority(FinalFlee, 1200)
- SetPriority(FirstTime,0)
- SetPriority(firstTurn, 0)
- SetPriority(FleeFromKadra, 0)
- SetPriority(FleeFromKadra, 1000)
- SetPriority(GoWeep, 0)
- SetPriority(KeepYourDistance, 0)
- SetPriority(LeandraIsWoundedComment1,0)
- SetPriority(LeandraIsWoundedComment2,0)
- SetPriority(LeandraIsWoundedComment3,0)
- SetPriority(PlayersOutOfSight, 0)
- SetPriority(PlayersOutOfSight, 1050)
- SetPriority(RunToOrcs, 0)
- SetPriority(ShrikeIsWoundedComment1,0)
- SetPriority(ShrikeIsWoundedComment2,0)
- SetPriority(ShrikeIsWoundedComment3,0)
- SetPriority(SpawnKids, 1000)
- SetPriority(SpawnKids,1)
- SetPriority(VoidDragonIsWoundedComment1,0)
- SetPriority(VoidDragonIsWoundedComment2,0)
- SetPriority(VoidDragonIsWoundedComment3,0)
- SetPriority(Wandering2,1000)
- SetPriority(Wandering2,1501)
- SetVar(%Body, "Look", _LookAt)
- SetVar(%Head, "Look", _LookAt)
- SetVar(__Me, "SpottedDude", _Char)
- SetVar(__Me, "SpottedDude1", _Char)
- SetVar(__Me, "SpottedDude2", _Char)
- SetVar(_DialogTarget,"DialogRequested",INT:0)
- SetVar(_DialogTarget,"FaceTarget",__Me)
- SetVar(_Dog, "CatChased", __Me)
- SetVar(_SpawnedCyclops,"Eye",__Me)
- SetX(_ExplosionOffset,_ExplosionXOffset)
- SetX(_Position, _XPos)
- SetZ(_ExplosionOffset,_ExplosionZOffset)
- SetZ(_Position, _ZPos)
- ShootLocalProjectileAt(Projectile_EnemyFireball,__Me,null,_MyPosition,20)
- ShootLocalProjectileAt(Projectile_SpiderBoss_PoisonMeteor,__Me,_Offset1,_Target1)
- ShootLocalProjectileAt(Projectile_SpiderBoss_PoisonMeteor,__Me,_Offset2,_Target2)
- ShootLocalProjectileAt(Projectile_SpiderBoss_PoisonMeteor,__Me,_Offset3,_Target3)
- ShootLocalProjectileAt(Projectile_SpiderBoss_PoisonMeteor,__Me,_Offset4,_Target4)
- ShootLocalProjectileAt(Projectile_SpiderBoss_PoisonMeteor,__Me,_Offset5,_Target5)
- ShootLocalProjectileAt(Projectile_SpiderBoss_PoisonMeteor,__Me,_Offset6,_Target6)
- ShootLocalProjectileAt(Projectile_SpiderBoss_PoisonMeteor,__Me,_Offset7,_Target7)
- ShootLocalProjectileAt(Projectile_SpiderBoss_PoisonMeteor,__Me,_Offset8,_Target8)
- ShootLocalProjectileAt(Projectile_SpiderBoss_PoisonMeteor,__Me,_Offset9,_Target9)
- Sleep(%BeforeAttacks)
- Sleep(%BeforePursuits)
- Sleep(%BroomSleep)
- Sleep(%LookoutSleep1)
- Sleep(%LookoutSleep2)
- Sleep(%Reactivity_Seconds)
- Sleep(%RotationSleep)
- Sleep(%Sleep)
- Sleep(%Sleep1)
- Sleep(%Sleep2)
- Sleep(%SleepTime)
- Sleep(%Wait1)
- Sleep(%Wait2)
- Sleep(0.1)
- Sleep(0.2)
- Sleep(0.3)
- Sleep(0.4)
- Sleep(0.5)
- Sleep(0.7)
- Sleep(1)
- Sleep(1.0)
- Sleep(1.5)
- Sleep(10)
- Sleep(11)
- Sleep(12)
- Sleep(13)
- Sleep(14)
- Sleep(15)
- Sleep(15.0)
- Sleep(2)
- Sleep(2.0)
- Sleep(2.3)
- Sleep(2.5)
- Sleep(20)
- Sleep(25)
- Sleep(3)
- Sleep(3.5)
- Sleep(35)
- Sleep(4)
- Sleep(4.0)
- Sleep(40)
- Sleep(5)
- Sleep(5.0)
- Sleep(50)
- Sleep(6)
- Sleep(7)
- Sleep(8)
- Sleep(9)
- Sleep(_isitsafe)
- Sleep(_Rest)
- Sleep(_Sleep)
- Sleep(_SleepingTime)
- Sleep(_SleepTime)
- Sleep(_sleepTime)
- Sleep(_SleepValue)
- Sleep(_Time)
- Sleep(_Timer)
- Sleep(_Wait)
- Sleep(_wait)
- Sleep(_WaitTime)
- SpawnCharacter(%ally1,Animals_Wolf_A_Zombie_A_998d5aef-df3c-4937-a46a-95108d521214,_position,1)
- SpawnCharacter(%ally2,Animals_Wolf_A_Zombie_A_998d5aef-df3c-4937-a46a-95108d521214,_position,1)
- SpawnCharacter(%ally3,Animals_Wolf_A_Zombie_A_998d5aef-df3c-4937-a46a-95108d521214,_position,1)
- SpawnCharacter(%Caster,Summons_Shadows_Caster_A_e613d744-5783-4ec0-9de1-11544cd371e4,_ChosenSpawnDestination,1)
- SpawnCharacter(%Grunt,Summons_Shadows_Grunt_A_eac641cd-9386-43fb-a10b-64cf5729ec74,_ChosenSpawnDestination,1)
- SpawnCharacter(%Mage, Summons_Shadows_Mage_A_727cf181-e895-41b2-9adf-2b1f06e0ad9a,_ChosenSpawnDestination,1)
- SpawnCharacter(%newRaff1,Env_Artillery_Flower_B_Small_17eba34c-31cf-4dae-a539-70c0d764c23c,%SpawnTrigg01,1)
- SpawnCharacter(%newRaff2,Env_Artillery_Flower_B_Small_17eba34c-31cf-4dae-a539-70c0d764c23c,%SpawnTrigg02,1)
- SpawnCharacter(%newRaff3,Env_Artillery_Flower_B_Small_17eba34c-31cf-4dae-a539-70c0d764c23c,%SpawnTrigg03,1)
- SpawnCharacter(%newRaff4,Env_Artillery_Flower_B_Small_17eba34c-31cf-4dae-a539-70c0d764c23c,%SpawnTrigg04,1)
- SpawnCharacter(%Spider,Shadows_Spider_A_25c1e827-dd1e-4f7b-ad26-fd7c599f4f28,_ChosenSpawnDestination,1)
- SpawnCharacter(_,%CyclopsFighter,_MyPosition,0)
- SpawnCharacter(_,%CyclopsGhoul,_MyPosition,0)
- SpawnCharacter(_,%CyclopsMage,_MyPosition,0)
- SpawnCharacter(_,%CyclopsTank,_MyPosition,1)
- SpawnCharacter(_,%CyclopsWitch,_MyPosition,0)
- SpawnCharacter(_,%EarthCreatureRT,_rock1Position,0)
- SpawnCharacter(_,%EarthCreatureRT,_rock2Position,0)
- SpawnCharacter(_,%EveHoundTempl,_MyPosition,0)
- SpawnCharacter(_,%EveMageTempl,_MyPosition,0)
- SpawnCharacter(_,%EveSummonerTempl,_MyPosition,0)
- SpawnCharacter(_,%LastSpiderling,_MyPosition,0)
- SpawnCharacter(_,%RootT_GhostFollower01,%Follower01,1)
- SpawnCharacter(_,%RootT_GhostFollower02,%Follower02,1)
- SpawnCharacter(_,%RootT_GhostFollower03,%Follower03,1)
- SpawnCharacter(_,%RootT_GhostFollower04,%Follower04,1)
- SpawnCharacter(_,%RootT_GhostFollower05,%Follower05,1)
- SpawnCharacter(_,%Spiderling_Blue,__Me,0)
- SpawnCharacter(_,%Spiderling_Green,__Me,0)
- SpawnCharacter(_,%Spiderling_Red,__Me,0)
- SpawnCharacter(_,%Spiderling_Regular,__Me,0)
- SpawnCharacter(_,%Spiders,__Me,0)
- SpawnCharacter(_,%TinyCrab_Tpl,_position01,1)
- SpawnCharacter(_,%TinyCrab_Tpl,_position02,1)
- SpawnCharacter(_,LUC_SpiderBoss_Spiderling_d4c7abfb-1cd9-4f34-b156-a0919ecfa992,__Me,1)
- SpawnCharacter(_AirDemon,%EveDemonTempl,_MyPosition,1)
- SpawnCharacter(_BoreasSummonee1,%TinyAirSummonRT,_Summon1SpawnPosition,0)
- SpawnCharacter(_BoreasSummonee1,%TinyEarthSummonRT,_Summon1SpawnPosition,0)
- SpawnCharacter(_BoreasSummonee1,%TinyFireSummonRT,_Summon1SpawnPosition,0)
- SpawnCharacter(_BoreasSummonee1,%TinyIceSummonRT,_Summon1SpawnPosition,0)
- SpawnCharacter(_BoreasSummonee2,%TinyAirSummonRT,_Summon2SpawnPosition,0)
- SpawnCharacter(_BoreasSummonee2,%TinyEarthSummonRT,_Summon2SpawnPosition,0)
- SpawnCharacter(_BoreasSummonee2,%TinyFireSummonRT,_Summon2SpawnPosition,0)
- SpawnCharacter(_BoreasSummonee2,%TinyIceSummonRT,_Summon2SpawnPosition,0)
- SpawnCharacter(_CatGhost1,%GhostsRootTemplate,_MyPosition,1)
- SpawnCharacter(_CatGhost2,%GhostsRootTemplate,_MyPosition,1)
- SpawnCharacter(_char,_fighter,_TriggerThree,1)
- SpawnCharacter(_char,_fighter,_TriggerTwo,1)
- SpawnCharacter(_char,_goblinElemental,_spawnOne,1)
- SpawnCharacter(_char,_goblinElemental,_spawnThree,1)
- SpawnCharacter(_char,_goblinElemental,_spawnTwo,1)
- SpawnCharacter(_char,_ranger,_TriggerOne,1)
- SpawnCharacter(_char,Animals_Dog_A_Zombie_A_e618f6cd-7b6b-48b3-a2d2-a00c18e5fe2e,_position,1)
- SpawnCharacter(_Egg,_ChosenEggTemplate,_EggPosition,1)
- SpawnCharacter(_FemaleGhost,%FemaleGhostTemplate,_MyPosition,1)
- SpawnCharacter(_MaleGhost,%MaleGhostTemplate,_MyPosition,1)
- SpawnCharacter(_OrcLadyDouble1,%DoublesRootTemplate,_MyPosition,1)
- SpawnCharacter(_OrcLadyDouble2,%DoublesRootTemplate,_MyPosition,1)
- SpawnCharacter(_OrcLadyDouble3,%DoublesRootTemplate,_MyPosition,1)
- SpawnCharacter(_SpawnedCyclops,_ChosenTemplate1,_MyPosition,1)
- SpawnCharacter(_SpawnedSpider,_ChosenSpiderTemplate,__Me,0)
- SpawnCharacter(_Spore, Env_Evil_Mushroom_B_Summon_Air_aabfa6f5-5dd1-4e4e-b72b-a2faf20a9c5b,_Position, 1)
- SpawnCharacter(_Spore, Env_Evil_Mushroom_B_Summon_Fire_c7087e6b-745f-4150-9c94-99131692cc85,_Position, 1)
- SpawnCharacter(_Spore, Env_Evil_Mushroom_B_Summon_Poison_056fe4f6-8483-4261-87fd-105572fdc124,_Position, 1)
- SpawnCharacter(_Spore, Env_Evil_Mushroom_B_Summon_Water_c94de303-d3d1-4d09-b4ef-870624feef67,_Position, 1)
- SpawnCharacter(_SummonedMage01,%SummonedRT_Melee,%SummonTrigger05,1)
- SpawnCharacter(_SummonedRanger01,%SummonedRT_Mage,%SummonTrigger03,1)
- SpawnCharacter(_SummonedRanger02,%SummonedRT_Melee,%SummonTrigger04,1)
- SpawnCharacter(_SummonedTank01,%SummonedRT_Ranger,%SummonTrigger01,1)
- SpawnCharacter(_SummonedTank02,%SummonedRT_Ranger,%SummonTrigger02,1)
- SpawnItem(PUZ_Trap_Mine_B_14e581ef-3ce9-4e38-8cea-7ca33890d7c5,_MyPosition,%Trap)
- StartTimer("ArtistCheer", 10, 0)
- StartTimer("backInTheGame", 5, 0)
- StartTimer("backToNormal", 2.0, 0)
- StartTimer("beeingChased", 10, 0)
- StartTimer("CalcScoreTimer",0.2,-1)
- StartTimer("CanGreetAgain",50,0)
- StartTimer("canOrderDrinksAgain", _time, 0)
- StartTimer("CanStartAgain",100,0)
- StartTimer("checkMyCell", 0.1, -1)
- StartTimer("ClearDialog",_Sleep,0)
- StartTimer("ClearWait",1.5,0)
- StartTimer("CMB_CYS_UndeadHouse_ProximityTimer",2,0)
- StartTimer("CMB_HIB_Robot_StatusCheckTimer",2,0)
- StartTimer("CYS_CharredPlains_CheckSurface_Timer",3.0,0)
- StartTimer("CYS_CharredPlains_CheckSurface_Timer",5.0,0)
- StartTimer("CYS_CharredPlains_ForgottenTimer",3.0,0)
- StartTimer("CYS_InfernalChimera_TimeToDie",1.7,0)
- StartTimer("DAF_Cyclops_ForgottenTimer",3.0,0)
- StartTimer("DAF_KT_StoneTitan_TimeToDie",3.0,0)
- StartTimer("ExitTimer", _TimerDuration, 0)
- StartTimer("HIB_AlminaCosmetic_Timer_Explode",5,0)
- StartTimer("HIB_AlminaCosmetic_Timer_InitialFire",1,0)
- StartTimer("HIB_TiredCultists_CorpseTalk_Timer",%int_ConversationPause,0)
- StartTimer("launcheffect", 1, 0)
- StartTimer("LUC_CyclopsEye_ForgottenTimer",3.0,0)
- StartTimer("LUC_DemonPlains_ForgottenTimer",%BeforePlaysForgottenText,0)
- StartTimer("LUC_EvelynsCultists_ForgottenTimer",3.0,0)
- StartTimer("LUC_GoblinBridges_BarrelTalk_Timer",80.0,0)
- StartTimer("LUC_GoblinBridges_ConversationTimer",14.0,0)
- StartTimer("LUC_GoblinBridges_ForgottenTimer",3.0,0)
- StartTimer("LUC_GoblinBridges_VerySleepy",_TimerValue,0)
- StartTimer("LUC_M_DisplayGrunt",1.5,0)
- StartTimer("LUC_StoneAmbush_Dialogue_Timer",40.0,0)
- StartTimer("LUC_WitchCave_IzotzaMelting",15,0)
- StartTimer("LUC_WitchCave_IzotzaMelting",_Timer,0)
- StartTimer("sayText", 1.5,0)
- StartTimer("spotsneaker", 0.1, -1)
- StartTimer("startSparks", 1, 0)
- StartTimer("UpdateFoodCheck",0.5,-1)
- StartTimer("UpdateSneak",0.1,-1)
- StartTimer("UpdateSneak1",0.1,-1)
- StartTimer("UpdateSneak2",0.1,-1)
- StartTimer("WollockConversationTimer", 10, 0)
- StartTimer(%Timer, 1.0, 0)
- StartTimer(%Timer,1.0,0)
- StatusText(__Me,%Text)
- StopLoopEffect(%BombFuseHandle)
- StopLoopEffect(%EffectHandle)
- StopLoopEffect(%FireLoopHandle)
- StopLoopEffect(%handle_waterBubble1)
- StopLoopEffect(%handle_waterBubble2)
- StopLoopEffect(%handle_waterBubble3)
- StopLoopEffect(%handle_waterBubble4)
- StopLoopEffect(%InitialFireLoopHandle)
- StopLoopEffect(%MaradinoLoopFXHandle)
- StopLoopEffect(%ShadowFXHandle)
- StopLoopEffect(%SpottedHandle)
- StopLoopEffect(_Effect)
- StopLoopEffect(_Effect2)
- StopLoopEffect(_EggLayingHandle)
- StopLoopEffect(_fireballHandle)
- StopLoopEffect(_fireHandle)
- StopLoopEffect(_FlameFXHandle_1)
- StopLoopEffect(_FlameFXHandle_2)
- StopLoopEffect(_FlameFXHandle_3)
- StopLoopEffect(_FlameFXHandle_4)
- StopLoopEffect(_FlameFXHandle_5)
- StopLoopEffect(_FXHandle)
- StopLoopEffect(_FXHandle1)
- StopLoopEffect(_FXHandle2)
- StopLoopEffect(_LoopFXHandle)
- StopLoopEffect(_pentagramHandle)
- StopTimer("backToNormal")
- StopTimer("CalcScoreTimer")
- StopTimer("checkMyCell")
- StopTimer("ClearDialog")
- StopTimer("ClearWait")
- StopTimer("CMB_HIB_Robot_StatusCheckTimer")
- StopTimer("CYS_CharredPlains_ForgottenTimer")
- StopTimer("DAF_Cyclops_ForgottenTimer")
- StopTimer("LUC_CyclopsEye_ForgottenTimer")
- StopTimer("LUC_DemonPlains_ForgottenTimer")
- StopTimer("LUC_EvelynsCultists_ForgottenTimer")
- StopTimer("LUC_GoblinBridges_BarrelTalk_Timer")
- StopTimer("LUC_GoblinBridges_ForgottenTimer")
- StopTimer("spotsneaker")
- StopTimer("startSparks")
- StopTimer("UpdateFoodCheck")
- StopTimer("UpdateSneak")
- StopTimer("UpdateSneak1")
- StopTimer("UpdateSneak2")
- Subtract(%AnguishSlavesCharge,1)
- Subtract(%animationLoopCount, 1)
- Subtract(%archerPrioritySwitchToDagger,1)
- Subtract(%loopCount, 1)
- Subtract(%meleePriorityTargetOne,_meleeTargetMovePriority)
- Subtract(%MyActionPoints,3)
- Subtract(%RaffTotalCounter,1)
- Subtract(%RangeSpellCount,1)
- Subtract(%SkillMaxRange,%MaxRangeAdjustment)
- Subtract(%SkillMaxRange,5)
- Subtract(%SparkleBlock,1)
- Subtract(_DistanceScore, _MaxSkillRange)
- Subtract(_DistanceScore, _MaxWeaponRange)
- Subtract(_DistanceScore, _MinSkillRange)
- Subtract(_DistanceScore, _MinWeaponRange)
- Subtract(_DistanceScore, _SkillRangeMax)
- Subtract(_DistanceScore, _SkillRangeMin)
- Subtract(_DistanceScore, _WeaponRangeMax)
- Subtract(_DistanceScore, _WeaponRangeMin)
- Subtract(_fidgetCount, 1)
- Subtract(_iterations, 1)
- Subtract(_loopActionCount, 1)
- Subtract(_loopCount, 1)
- Subtract(_maxRange,2.8)
- Subtract(_maxRange,3.0)
- Subtract(_MyActionPoints,3)
- Subtract(_Pos, _Rot)
- Subtract(_position01,{1;0;0})
- Subtract(_Target1,{0;10;0})
- Subtract(_Target2,{0;10;0})
- Subtract(_Target3,{0;10;0})
- Subtract(_Target4,{0;10;0})
- Subtract(_Target5,{0;10;0})
- Subtract(_Target6,{0;10;0})
- Subtract(_Target7,{0;10;0})
- Subtract(_Target8,{0;10;0})
- Subtract(_Target9,{0;10;0})
- Subtract(_targetDistance,_maxRange)
- testInt(0)
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