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  1.  
  2. GAMEPLAY UPDATE 7.20
  3. GENERAL
  4. MAP CHANGES
  5. Map has been reworked
  6. DENY MECHANICS
  7. Denies no longer give the denier 25% XP
  8. Creep denies now give the denier 20% of the gold bounty [?]
  9. TELEPORTING
  10. Added a new dedicated inventory slot to hold Town Portal Scrolls [?]
  11. Boots of Travel: No longer shares cooldown with Town Portal Scrolls. Upon teleporting, +10 seconds are now added to your Town Portal Scroll cooldown
  12. NEUTRALS
  13. Stacked Neutral creeps now give the stacker 35% of the bounty instead of 25%
  14. Non-Ancient Neutrals now provide 5% more gold bounty
  15. HERO SELECTION
  16. Removed Daily Bonus Hero concept
  17. Random once again picks from the entire hero pool, but now ignores your 25 least played heroes [?]
  18. Random can now only be used for the first two hero picks on your team
  19. ARMOR
  20. Changed the Armor formula to: ( 0.052 * Armor ) / ( 0.9+ 0.048 * Armor)
  21. Updated various armor values to closely align with the new formula:
  22. Tier 1 Towers: 17 to 12
  23. Tier 2 Towers: 19 to 14
  24. Tier 3 Towers: 19 to 14
  25. Tier 4 Towers: 29 to 21
  26. Melee Barracks: 18 to 13
  27. Ranged Barracks: 12 to 9
  28. Ancient: 18 to 13
  29. Fillers: 14 to 10
  30. Shrines: 24 to 17
  31. HERO KILL BOUNTY XP
  32. Killing Sprees now give an XP bonus ranging from 200 to 1250
  33. Reworked and simplified XP hero kill bounty system. No longer includes a team XP component
  34. + Show Details
  35. MANA AND HP REGEN
  36. Reworked Mana and HP regen from attributes. They are no longer multipliers of your regeneration values
  37. Mana Regen: Intelligence now provides 0.05 mana regeneration
  38. Mana Regen: Removed the 0.9 base mana regen value [?]
  39. Mana Regen: Rebalanced mana regen values based on the formula change
  40. + Show Details
  41. Health Regen: Strength now provides 0.09 Health Regeneration
  42. Health Regen: Base regen values reduced by 1.5 [?]
  43. Health Regen: Rebalanced health regen values based on the formula change
  44. + Show Details
  45. ROOT MECHANICS
  46. Town Portal Scroll: Can now be canceled and prevented by Root
  47. Fixed inconsistencies between different Root sources:
  48. Stasis Trap now provides True Sight
  49. The following roots no longer interrupt channeling spells or the current action: Dark Troll Ensnare, Searing Chains, Naga Siren Ensnare, Crystal Maiden Frostbite, Entangling Claws, Nature's Guise, and Overgrowth
  50. CLEAVE AND SPLASH CHANGES
  51. Cleave damage is now normal physical damage type, causing it to get reduced by the armor of each unit impacted
  52. Cleave abilities damage values have been rescaled
  53. Increased standard Cleave area. Distance increased from 625 to 650, final width increased from 330 to 360
  54. Affects: Great Cleave, Empower, Battle Fury, and Talents
  55.  
  56. Templar Assassin: Psi Blades can now spill off of illusions
  57. Changed how illusions' incoming damage is processed; it now happens at the final step [?]
  58.  
  59. Fixed Splash damage being affected by Spell Lifesteal and Spell Amplification
  60. Fixed Splash damage not considering armor type
  61. Black Dragon Splash Attack damage type changed from Magical Damage to Physical Damage
  62. Black Dragon Splash Attack now does its full damage in the 250 AoE [?]
  63. Similar adjustments to Dragon Knight's splash damage described below
  64. SPELL IMMUNITY AND DISPELS
  65. The following abilities no longer pierce Spell Immunity: Curse of Avernus, Acid Spray, Bloodrage, Thirst, Elder Dragon Form, Lycan Wolf Cripple, Epicenter, Entangling Claws, Spiderling's Poison Sting, Anchor Smash, Nature's Guise, Wave of Terror, Venomancer's Poison Sting, The Swarm, Maledict debuff, Ghost Frost Attack, Wrath of Nature, Netherward Mana Degen, Life Drain targeting, Primal Roar Secondary Knockback, Requiem of Souls, March of the Machines collision, Atrophy Aura, Tombstone, Flesh Golem, Wall of Replica slow, Naga Siren Ensnare, Dark Troll Summoner Ensnare, Wild Axes, Natural Order, Death Pulse projectile, Assassinate, Shiva's Guard Aura, Assault Cuirass Aura, Tempest Tornado Aura, and Orb of Venom
  66.  
  67. Black King Bar: Recipe cost increased from 1375 to 1450
  68.  
  69. Poison Sting can now be dispelled
  70. Hex state can now be removed by strong dispels
  71.  
  72. TOWERS AND STRUCTURES
  73. Towers no longer gain extra armor per nearby enemy hero. Tower health increased to account for some of this:
  74. Tier 1 Towers health increased from 1600 to 1800
  75. Tier 2 Towers health increased from 1600 to 1900
  76. Tier 3 Towers health increased from 1600 to 2000
  77. Tier 4 Towers health increased from 1600 to 2100
  78. Melee Barracks health increased from 2000 to 2200
  79. Ranged Barracks health increased from 1200 to 1300
  80. Ancient health increased from 4250 to 4500
  81. MISC CHANGES
  82. Day/Night cycle increased from 4 minutes to 5 minutes
  83.  
  84. Scan no longer ignores units in the Roshan pit
  85.  
  86. Max attack speed increased from 600 to 700
  87.  
  88. Default aura range increased from 900 to 1200 [?]
  89. Removed movement speed modifiers from spawned creeps [?]
  90. Added a new sound that gets played when all of a team's barracks are destroyed
  91. Opening secondary shops now highlights the items in the full shop UI, rather than switching to a filtered view
  92. AoE of other wards are now shown during ward placement
  93.  
  94. Added a new game state, Leashed. Leashed units follow the same rules as rooted units with regards to teleport and mobility based abilities, but can still use normal movement. The following abilities now apply the Leashed state: Pounce, Dream Coil and Soulbind
  95.  
  96. Self damage no longer disables things like Clarity, Bottle, Blink, etc
  97.  
  98. Lifesteal amount is no longer limited by the current HP of the target and uses the full damage you are dealing instead
  99.  
  100. Backpack can no longer be manipulated while taunted
  101.  
  102. Reduced the following movement speed talents: Abaddon (25->20), Axe (40->30), Bane (65->50), Batrider (50->40), Bounty Hunter (25->20), Dazzle (50->40), Enchantress (25->20), Legion Commander (50->40), Lich (25->20), Naga Siren (25->20), Nature's Prophet (35->25), Night Stalker (45->40), Nyx Assassin (35->30), Ogre Magi (90->75), Oracle (65->50), Outworld Devourer (35->30), Pangolier (25->20), Pugna (25->20), Sand King (25->20), Shadow Demon (35->30), Skywrath Mage (25->20), Techies (60->50), Tidehunter (25->20), Tinker (40->30), Underlord (30->25)
  103.  
  104. Intelligence heroes strength gain increased by 0.2 [?]
  105. Killing an Observer or Sentry ward now prints out a notification in chat to your allies
  106. Respawn time for level 1/2/3/4 increased from 5/7/9/13 to 6/8/10/14
  107. Reverted a global turn rate change done in 7.00 [?]
  108. Attribute growth values that had 2 decimal points have now been rounded up
  109. Shrines' Sanctuary ability now additionally restores 2% HP/Mana pool per second [?]
  110. ITEM CHANGES
  111.  
  112.  
  113. All item-based movement speed bonuses are now rebalanced around being a percentage rather than a constant addition [?]
  114. Boots of Speed: 15%
  115. Power Treads: 15%
  116. Phase Boots: 15%
  117. Arcane Boots: 15%
  118. Guardian Greaves: 17%
  119. Tranquil Boots Active: 28%
  120. Tranquil Boots Inactive: 20%
  121. Boots of Travel: 32%
  122.  
  123. Drum of Endurance: 6%
  124. Eul's Scepter: 6%
  125. Spirit Vessel: 6%
  126. Wind Lace: 6%
  127.  
  128.  
  129. Phase Boots: Item Reworked
  130. Reworked to no longer have an active. Now passively gives you movement speed bonus, collision phasing and turn rate anytime you issue an attack to a target. Buff dispels whenever you move elsewhere and cancel your attack. Maximum range of 900 for attack orders. [?] This has no cooldown. Buff lingers for 0.5 seconds
  131. Phase movement speed bonus on ranged heroes reduced from 13% to 10%
  132. Reworked Phase Boots Recipe
  133.  
  134. Old:
  135. ===
  136. Requires:
  137. Boots (500)
  138. 2x Blades of Attack (860)
  139. Total: 1360
  140.  
  141. Provides:
  142. +50 Movement Speed
  143. +24 Damage
  144.  
  145. New:
  146. ===
  147. Requires:
  148. Boots (500)
  149. Chainmail (550)
  150. Gloves of Haste (500)
  151. Total: 1550
  152.  
  153. Provides:
  154. +15% Movement Speed
  155. +5 Armor
  156. +25 Attack Speed
  157.  
  158.  
  159. Power Treads:
  160. Now requires a Blades of Attack. Grants +16 damage instead of attack speed
  161. Attribute bonus increased from 10 to 12
  162.  
  163.  
  164. Tranquil Boots:
  165. No longer gets disabled by attacking creeps
  166.  
  167.  
  168.  
  169.  
  170. Sange:
  171. Now provides +12% Status Resistance instead of Maim
  172.  
  173.  
  174. Heaven's Halberd:
  175. Now provides +14% Status Resistance instead of Maim
  176.  
  177.  
  178. Sange and Yasha:
  179. Now provides +16% Status Resistance instead of Maim
  180.  
  181.  
  182. Sange:
  183. Recipe cost reduced from 700 to 650
  184.  
  185.  
  186. Yasha:
  187. Recipe cost reduced from 700 to 650
  188.  
  189.  
  190. Kaya:
  191. Recipe increased from 500 to 650
  192. [[yasha_and_kaya:new]]
  193. Added a new item: Yasha and Kaya
  194. [[kaya_and_sange:new]]
  195. Added a new item: Kaya and Sange
  196. Rebalanced Sange/Yasha/Kaya and Sange and Yasha stats
  197.  
  198. Sange:
  199. ===
  200. +16 Strength
  201. +12% Status Resistance
  202. +8 Attack Damage
  203.  
  204. Yasha:
  205. ===
  206. +16 Agility
  207. +12 Attack Speed
  208. +8% Movement Speed
  209.  
  210. Kaya:
  211. ===
  212. +16 Intelligence
  213. +12% Mana Loss Reduction
  214. +8% Spell Amp
  215.  
  216. Sange and Yasha:
  217. ===
  218. +16 Strength
  219. +16 Agility
  220. +16 Attack Speed
  221. +16% Status Resistance
  222. +12 Attack Damage
  223. +12% Movement Speed
  224.  
  225. Yasha and Kaya
  226. ===
  227. +16 Intelligence
  228. +16 Agility
  229. +16 Attack Speed
  230. +16% Mana Loss Reduction
  231. +12% Spell Amp
  232. +12% Move Speed
  233.  
  234. Kaya and Sange
  235. ===
  236. +16 Intelligence
  237. +16 Strength
  238. +16% Mana Loss Reduction
  239. +16% Status Resistance
  240. +12% Spell Amp
  241. +12 Attack Damage
  242. [[ring_of_tarrasque:new]]
  243. Added a new basic item: Ring of Tarrasque. Costs 700 gold. Grants +3.75 HP Regen and +150 Health. Upgrades into Heart of Tarrasque and Holy Locket
  244. [[holy_locket:new]]
  245. Added a new item: Holy Locket. Passive. Causes all heals and hp regen you provide to be amplified by 25%
  246.  
  247. Requires:
  248. Void Stone (850)
  249. Ring of Tarrasque (700)
  250. Cloak (550)
  251. Recipe (550)
  252. Total: 2650
  253.  
  254. Provides:
  255. +200 Health
  256. +4 HP Regen
  257. +3 Mana Regen
  258. +15% Magic Resistance
  259.  
  260.  
  261. Solar Crest: Item Reworked
  262. Reworked recipe and bonuses
  263.  
  264. Requires:
  265. Medallion (1175)
  266. Ultimate Orb (2150)
  267. Windlace (250)
  268. Recipe (300)
  269. Total: 3875
  270.  
  271. Provides:
  272. +10 All Stats
  273. +12 Armor
  274. +6% Movement Speed
  275. +1.5 Mana Regen
  276.  
  277. Active Ability: Can be cast on allies or enemies, removing your own +12 Armor bonus. Grants allies +70 Attack Speed, +10% Movement Speed, +12 Armor. On enemies it applies -70 Attack Speed, -10% Movement Speed, -12 Armor [?]
  278. [[crown:new]]
  279. Added a new basic item: Crown, +4 All Stats, 450 Gold (available in side shop). Used in items that previously required Bracer, Wraith Band, and Null Talisman
  280.  
  281.  
  282. Ring of Aquila:
  283. Removed Ring of Aquila from the game
  284.  
  285.  
  286. Bracer, Wraith Band and Null Talisman can no longer be upgraded into other items
  287. Bracer/Null/Wraith recipe increased from 165 to 210
  288. Bracer/Null/Wraith Primary stat from +7 to +8
  289.  
  290.  
  291. Bracer:
  292. Now gives +6% Magic Resistance
  293.  
  294.  
  295. Wraith Band:
  296. Now gives +8 Attack Speed
  297.  
  298.  
  299. Null Talisman:
  300. Null Talisman: Now gives +3% Spell Amp
  301.  
  302. Summary:
  303. ===
  304. Wraith Band:
  305. +8 Agility
  306. +3 Strength
  307. +3 Intelligence
  308. +8 Attack Speed
  309.  
  310. Bracer:
  311. +8 Strength
  312. +3 Agility
  313. +3 Intelligence
  314. +6% Magic Resistance
  315.  
  316. Null Talisman:
  317. +8 Intelligence
  318. +3 Strength
  319. +3 Agility
  320. +3% Spell Amp
  321.  
  322.  
  323. The following recipes have been updated with the removal of Bracer, Wraith Band and Null Talisman as item components
  324.  
  325.  
  326. Hurricane Pike:
  327. Now has a 450 gold recipe instead of Wraith Band
  328.  
  329.  
  330. Dagon:
  331. Recipe changed
  332. + Show Details
  333.  
  334.  
  335. Veil of Discord:
  336. Recipe changed
  337. + Show Details
  338.  
  339.  
  340. Drum of Endurance:
  341. Recipe changed
  342. + Show Details
  343.  
  344.  
  345. Rod of Atos:
  346. Recipe changed
  347. + Show Details
  348.  
  349.  
  350.  
  351. Ring of Basilius:
  352. Mana regeneration increased from 0.5 to 0.65
  353.  
  354.  
  355. Bloodstone:
  356. No longer has Pocket Deny
  357. No longer reduces respawn times
  358. Now passively doubles your mana regeneration
  359. Starts with 12 charges, deaths remove 3 charges, kills provide 1 charge
  360. Each charge provides 0.25 MP and HP regen
  361. Can now be cast, transferring 60% of your current mana to health. Cooldown: 250 [?]
  362.  
  363.  
  364. Aeon Disk:
  365. Health increased from 250 to 300
  366. Mana increased from 250 to 300
  367. No longer provides passive Status Resistance
  368. Provides +50% Status Resistance during the 2.5s active buff duration
  369.  
  370.  
  371. Satanic:
  372. Passively provides 30% Status Resistance
  373. Bonus damage reduced from 50 to 25
  374.  
  375.  
  376. Heart of Tarrasque:
  377. Now provides +50% Health Regen Amplification
  378. Out-of-combat regen reduced from 7% to 5% [?]
  379. HP bonus reduced from 500 to 400
  380. Now requires Reaver, Vitality Booster, Ring of Tarrasque and 400 gold recipe
  381.  
  382.  
  383. Spirit Vessel:
  384. No longer amplifies health regen nor provides current health percentage regen
  385. Enemy damage per second increased from 20 to 25 [?]
  386.  
  387.  
  388. Headdress:
  389. Headdress Recipe reduced from 300 to 175
  390.  
  391.  
  392. Mekansm:
  393. Recipe increased from 900 to 950 [?]
  394.  
  395.  
  396. Arcane Boots:
  397. Mana restore increased from 135 to 160
  398.  
  399.  
  400. Guardian Greaves:
  401. Heal increased from 275 to 300
  402. Mana restore increased from 160 to 200
  403.  
  404.  
  405. Pipe of Insight:
  406. Now gives the +2 Stats from its components
  407.  
  408.  
  409. Skull Basher:
  410. Recipe cost reduced from 1000 to 900
  411.  
  412.  
  413. Butterfly:
  414. No longer has an active ability
  415.  
  416.  
  417. Crystalys:
  418. Bonus damage increased from +30 to +38
  419.  
  420.  
  421. Desolator:
  422. Armor reduction increased from 6 to 7
  423.  
  424.  
  425. Force Staff:
  426. Can now override Slark's Pounce
  427.  
  428.  
  429. Hand of Midas:
  430. Attack Speed increased from 30 to 40
  431.  
  432.  
  433. Sentry Ward:
  434. Range increased from 850 to 1000
  435.  
  436.  
  437. Gem of True Sight:
  438. Grants 300 ground vision to the team that last held until it is picked up
  439.  
  440.  
  441. Morbid Mask:
  442. No longer provides +10 Damage
  443. Cost reduced from 1100 to 900
  444.  
  445.  
  446. Mask of Madness:
  447. Damage reduced from +20 to +10
  448.  
  449.  
  450.  
  451.  
  452. HEROES
  453.  
  454.  
  455. Abaddon: Ability Rework
  456. Base movement speed increased from 310 to 325
  457. Base agility increased by 6 [?]
  458. Mist Coil projectile speed reduced from 1600 to 1300
  459.  
  460. Reworked Curse of Avernus. Passive. Slows the targets you attack by 10/15/20/25% for 4 seconds. If a target gets hit 4 times, they become cursed for 4 seconds and are silenced, slowed by 30/40/50/60% and all allied heroes that attack the target will receive a 40/60/80/100 AS boost [?]
  461. Level 25 Talent changed from Curse of Avernus to +375 AoE Mist Coil
  462.  
  463.  
  464. Ancient Apparition: Ability Rework
  465. Ice Vortex no longer has a self bonus
  466.  
  467. Reworked Chilling Touch. It is now a passive autocast attack modifier. Cooldown: 15/11/7/3 seconds. Grants you bonus attack range and causes your attack to deal heavy magic damage that slows movement for a brief period. Damage: 50/85/120/155. Slow: 100% for 0.5 seconds. Attack Range Bonus: 60/120/180/240. Manacost: 30/50/70/90
  468.  
  469.  
  470. Anti-Mage: Ability Rework
  471. Removed Scepter upgrade
  472.  
  473. Replaced Spell Shield with Counterspell. Passively grants you 15/25/35/45% Magic Resistance and can be activated to provide a Counterspell shield for 1.4 second. Causes all spells that target you to be blocked and reflected onto the enemy. Cooldown: 15/11/7/3. Manacost: 40
  474.  
  475.  
  476. Arc Warden:
  477. Tempest Double bounty increased from a fixed 180 Gold/XP to 180/240/300
  478.  
  479. Level 15 Talent changed from +350 Health to +300
  480.  
  481.  
  482. Axe:
  483. Berserker's Call armor bonus reduced from 40 to 30
  484.  
  485.  
  486. Bane: Ability Rework
  487. Reworked Enfeeble. Adds a debuff to the enemy unit, applying 36/44/52/60% negative status resistance to the target (which causes debuffs to last longer) and reducing the enemy's attack speed by 40/60/80/100. Lasts 8 seconds. Can be dispelled. Cast Range: 1000. Cooldown: 12/10/8/6. Manacost: 70/90/110/130
  488.  
  489. Level 15 Talent changed from Enfeeble Steals Damage to Enfeeble Steals Attack Speed
  490. Level 20 Talent changed from +100 Enfeeble Damage Reduction to +100 Enfeeble Attack Speed Reduction
  491.  
  492.  
  493. Batrider:
  494. Flaming Lasso now does 20/40/60 damage per second [?]
  495.  
  496.  
  497. Beastmaster: Ability Rework
  498. Call of the Wild has been reworked. It no longer summons a neutral creep, and now has two separate hotkeys for the Boar and the Hawk. The Hawk is a global point target ability that sends a permanently invisible uncontrollable hawk to that location starting from where you are. Adjusted stats on the summoned units:
  499. Boar HP: 300/450/600/750 [?]
  500. Boar Damage Type: Hero [?]
  501. Boar Attack Damage: 16/32/48/64 [?]
  502. Boar Poison Slow: 10/20/30/40% for 3 seconds
  503. Boar Duration: 60
  504. Boar Ability Cooldown: 42/38/34/30
  505. Boar Manacost: 50
  506.  
  507. Hawk HP: 300/450/600/750 [?]
  508. Hawk Invisibility is permanent [?]
  509. Hawk Movement Speed: 300/340/380/420 [?]
  510. Hawk Vision: 600/700/800/900 [?]
  511. Hawk Duration: 60
  512. Hawk Cooldown: 60/50/40/30 [?]
  513. Hawk Manacost: 30
  514. Primal Roar self movement boost increased from 30 to 40%
  515. Primal Roar secondary units push distance from 300 to 450
  516. Primal Roar secondary units push duration from 0.6 to 1.0
  517. Primal Roar secondary unit slow duration now matches primary target [?]
  518. Primal Roar secondary unit slow increased from 50 to 60
  519.  
  520. Level 25 Talent changed from +2 Hawks Summoned to -15s Hawks Cooldown
  521.  
  522.  
  523. Bloodseeker:
  524. Thirst changed from giving attack damage to +30/45/60/75 Attack Speed
  525. Thirst movement speed increased from 7/18/29/40% to 12/24/36/48%
  526.  
  527. Bloodrage incoming and outgoing damage reduced from 25/30/35/40% to 10/15/20/25%
  528. Bloodrage now does full amplification regardless of the distance [?]
  529. Blood Rite damage from 120/160/200/240 to 125/175/225/275
  530.  
  531. Rupture now deals 8% of current health as pure damage per 100 units moved. No longer lethal
  532. Rupture duration from 12 to 8/10/12
  533. Rupture cast range from 800 to 700/800/900
  534. Rupture cooldown from 60 to 70/60/50
  535.  
  536. Level 20 Talent changed from +18% Rupture Damage to +600 Rupture Cast Range
  537.  
  538.  
  539. Bounty Hunter: Ability Rework
  540. Strength from 18+2.1 to 20+2.5
  541.  
  542. Shadow Walk no longer deals 30/60/90/120 damage. Attacking out of invisibility now applies a 14/20/26/32% movement slow for 4 seconds
  543.  
  544. Reworked Jinada. Passive cooldown 12/9/6/3. Causes your attack to deal +80/110/140/170 Bonus Attack Damage. Steals 12/18/24/30 Unreliable Gold from enemy heroes. Your weapon glows when the attack is ready to strike
  545.  
  546. Track movement speed bonus is now given to your hero only
  547. Track now also causes attacks you do to the Tracked enemy to crit for 1.4/1.6/1.8x
  548. Track cast no longer breaks invisibility
  549. Track gold radius from 925 to 1200
  550.  
  551. Level 20 Talent changed from +125% Jinada Critical Strike to +90 Jinada Gold Steal
  552.  
  553.  
  554. Brewmaster: Ability Rework
  555. Intelligence gain increased from 1.3 to 1.6
  556. Base movement speed increased from 295 to 305
  557.  
  558. Thunderclap manacost from 90/105/130/150 to 90/100/110/120
  559.  
  560. Reworked Drunken Brawler. It is now a self active buff. Lasts for 5 seconds. Grants you 50/60/70/80% evasion and 80% chance to Crit for 200/220/240/260%. Movement speed alternates between -20% and +40% while this is active. Cooldown: 20/19/18/17. Manacost: 35/40/45/50
  561.  
  562. Replaced Drunken Haze with Cinder Brew. Covers a target 400 AoE with alcohol, slowing them by 25% and causes them to have a 20/25/30/35% chance to attack themselves instead of the target. Lasts 7 seconds. If the targets are hit by any fire based spells (including immolation from your Fire Spirit), the duration will refresh and they will ignite and burn for 10/25/40/55 DPS. Cooldown: 20/18/16/14. Manacost: 50. Self attack is not lethal
  563. The following heroes have fire element damage: Dragon Knight, Jakiro, Phoenix, Axe, Doom, Ember Spirit, Brewmaster, Lina, Ogre, Batrider, Wraith King, Clinkz, Invoker, Warlock, Underlord, and Huskar
  564.  
  565. Level 25 changed from +15% Drunken Brawler Chance to +200% Critical Strike Damage
  566.  
  567.  
  568. Bristleback:
  569. Viscous Nasal Goo armor reduction increased from 1/1.4/1.8/2.2 to 1.4/1.8/2.2/2.6
  570.  
  571.  
  572. Broodmother:
  573. Spiderling/Spiderite magic resistance reduced from 50% to 40%
  574.  
  575.  
  576. Centaur Warrunner: Ability Rework
  577. Strength gain reduced from 4.3 to 4.0
  578.  
  579. Hoof Stomp damage reduced from 100/150/200/250 to 80/110/140/170
  580.  
  581. Double Edge damage changed from 175/250/325/400 to 150/200/250/300 + 40/60/80/100% of Strength as damage
  582. Double Edge cast point from 0.5 to 0.4
  583.  
  584. Return has been renamed to Retaliate
  585. Retaliate no longer has a strength component
  586. Retaliate damage increased from 16/18/20/22 to 16/32/48/64
  587. Retaliate now gains charges each time you are attacked by an enemy hero or tower. Can be activated, consuming the charges, to give you a percentage base attack damage increase for 20 seconds. Max Stacks: 10. Provides 6/9/12/15% base damage increase per stack. Cooldown: 55/50/45/40
  588.  
  589. Stampede cooldown increased from 90/75/60 to 110/100/90
  590. Stampede manacost increased from 100 to 150
  591.  
  592. Level 10 Talent changed from +10% Magic Resistance to +20 Movement Speed
  593. Level 15 Talent changed from +15% Return Strength Damage to +50% Double Edge Strength Damage
  594. Level 15 Talent changed from +75 Damage to +30 Base Damage
  595. Level 20 Talent changed from +300 Double Edge Damage to +50 Return Damage
  596.  
  597.  
  598. Chaos Knight: Ability Rework
  599. Reworked Chaos Strike. Passive cooldown ability. Lands a critical strike for a random amount, between Min Crit: 120% and Max Crit: 160/190/220/250%. Has 35/40/45/50% lifesteal for this hit. Cooldown: 8/7/6/5
  600.  
  601. Reality Rift no longer reduces armor
  602. Reality Rift now moves the target a fixed amount of distance: 250/300/350/400
  603. Reality Rift now maims the target applying a 15/25/35/45% movement and 30/50/70/90 attack speed slow for 2 seconds
  604. Reality Rift cooldown rescaled from 18/14/10/6 to 20/15/10/5
  605. Reality Rift cast range from 550/600/650/700 to 475/550/625/700
  606.  
  607. Chaos Bolt minimum damage rescaled from 75/100/125/150 to 60/90/120/150
  608. Chaos Bolt maximum damage rescaled from 200/225/250/275 to 180/210/240/270
  609. Chaos Bolt projectile speed reduced from 1000 to 700
  610.  
  611. Phantasm: Illusion count increased from 1/2/3 to 3
  612. Phantasm: Illusion damage rescaled from 100% to 40/70/100%
  613. Phantasm: Illusion duration reduced from 42 to 30
  614.  
  615. Level 25 Talent changed from -7 Reality Rift Armor Reduction to -2s Chaos Strike Cooldown
  616.  
  617.  
  618. Chen: Ability Rework
  619. Penitence projectile reduced from 2000 to 1400
  620. Penitence no longer amplifies damage
  621. Penitence now causes all allied units attacking the target unit to gain 30/60/90/120 Attack Speed
  622.  
  623. Test of Faith replaced with Divine Favor. Targets allied units, providing 7/13/19/25 HP regen, amplifying all regen and heals on the target by 25% and increasing attack damage by 10/20/40/80. Lasts 12 seconds. Cooldown: 26/24/22/20 Manacost: 110. Cast Range: 800
  624.  
  625. Holy Persuasion now has a neutral creep level requirement of 4/5/6/6
  626. Holy Persuasion minimum health increased from 700/800/900/1000 to 1000
  627. Holy Persuasion now sends an allied unit anywhere on the map to you instead of sending them home. If the ally takes player based damage during this, the spell is interrupted
  628. Holy Persuasion cooldown changed from 32/24/18/10 to 15 [?]
  629. Level 15 Talent changed from -10s Test of Faith Cooldown to -10s Divine Favor Cooldown
  630.  
  631.  
  632. Clinkz: Ability Rework
  633. Replaced Death Pact with Burning Army. Uses Vector Targeting. Spawns 4/5/6 Fiery Skeleton Archers along a 1300 line. Skeletons attack using Searing Arrows, have your base damage, are immobile and take 2 hits to kill from a hero. They only attack enemy heroes (like WD ward, but killable). Attack range matches your hero. Spawn at 0.8 second intervals. Cast Range: 800. Cooldown 110. Manacost: 125/175/225. Lasts 20 seconds. Base Attack Time: 1.8/1.65/1.5
  634.  
  635.  
  636. Clockwerk:
  637. Rocket Flare projectile speed increased from 1750 to 2250
  638.  
  639. Power Cogs knockback distance increased from 250 to 300
  640. Power Cogs knockback duration increased from 0.85 to 1
  641. Power Cogs damage from 50/100/150/200 to 50/125/200/275
  642. Power Cogs mana burn from 50/100/150/200 to 50/80/110/140
  643.  
  644.  
  645. Crystal Maiden:
  646. Base damage increased by 2
  647.  
  648. Frostbite no longer has an interrupt [?]
  649. Frostbite cast range increased from 525 to 550
  650.  
  651. Freezing Field no longer has a 0.3 cast point
  652.  
  653.  
  654. Dark Seer:
  655. Surge duration rescaled from 3/4.5/6/7.5 to 6
  656. Surge cooldown rescaled from 13/12/11/10 to 16/14/12/10
  657. Surge now causes the target to be unslowable
  658. Surge speed changed from 550 to +36/54/72/90%
  659. Surge now causes the target to ignore movement speed limit
  660. Surge now causes the target to ignore unit collisions
  661.  
  662. Wall of Replica now uses Vector Targeting to cast
  663. Wall of Replica cast point reduced from 0.4 to 0.2
  664. Wall of Replica cast range increased 500/900/1300 to 1300
  665. Wall of Replica always now slows heroes touching the wall continuously, and the debuff lingers for 0.75 seconds after leaving the wall [?]
  666. Wall of Replica slow reduced from 75% to 50/60/70%
  667.  
  668.  
  669. Dazzle: Ability Rework
  670. Poison Touch mana cost increased from 80 to 80/90/100/110
  671. Poison Touch debuff now stacks
  672.  
  673. Replaced Weave with Bad Juju. Passive ability. Grants you 30/40/50% Cooldown Reduction. Anytime you cast a spell, all enemies within a 1200 AoE around you lose 2/2.25/2.5 armor for 10 seconds. Debuffs stack and refresh duration. Doesn't affect Roshan
  674.  
  675. Shadow Wave cooldown increased from 12/10/8/6 to 13/11/9/7
  676.  
  677. Level 25 Talent changed from +0.5 Weave Armor Per Second to +0.5 Bad Juju Armor Reduction
  678. Level 25 Talent changed from -4s Shadow Wave Cooldown to +40% Poison Touch Slow
  679.  
  680.  
  681. Death Prophet:
  682. Movement speed increased from 305 to 310
  683. Spirit Siphon now drains 4/6/8/10% speed [?]
  684.  
  685.  
  686. Disruptor:
  687. Thunder Strike damage increased from 40/60/80/100 to 45/70/95/120
  688.  
  689.  
  690. Doom:
  691. Base attack range increased from 150 to 175
  692.  
  693. Devour no longer has a restriction on consuming while another unit is being consumed
  694. Devour now gives you 5/10/15/20 HP regen per second while the creep is being consumed
  695. Devour now takes a constant 80 seconds to consume a creep
  696. Devour can now be toggled off to not steal the creep ability [?]
  697. Scorched Earth no longer heals
  698. Scorched Earth cooldown reduced from 55 to 55/50/45/40
  699. Scorched Earth damage increased from 16/24/32/40 to 20/30/40/50
  700.  
  701. Level 10 Talent changed from +10 Scorched Earth Damage/Heal to +20 Scorched Earth Damage
  702.  
  703.  
  704. Dragon Knight:
  705. Elder Dragon Form Splash Attack now does 75% damage in the 300 AoE [?]
  706. Elder Dragon Form Splash Attack no longer does partial damage if the attack misses
  707.  
  708.  
  709. Drow Ranger: Ability Rework
  710. Precision Aura now provides attack speed based on 20/36/52/68% of your Agility, rather than Damage based on 10/20/30/40% of your agility
  711.  
  712. Reworked Marksmanship. Now provides a 20/30/40% chance to land a piercing attack that cannot be evaded and strikes through the enemy's defenses, ignoring their armor entirely. Instantly kills creeps. Gets disabled if an enemy hero is within 400 range of you
  713.  
  714. Level 20 Talent changed from +20 Marksmanship Agility to +25% Evasion
  715. Level 25 Talent changed from +20% Precision Aura Damage to +25% Precision Aura Attack Speed
  716.  
  717.  
  718. Earthshaker:
  719. Fissure cooldown increased from 18/17/16/15 to 21/19/17/15
  720.  
  721.  
  722. Earth Spirit:
  723. Strength gain increased from 3.5 to 3.8
  724.  
  725. Rolling Boulder changed from an 80% slow for 0.4/0.6/0.8/1.0 seconds to a stun for 0.4/0.6/0.8/1.0
  726. Rolling Boulder stun duration lasts an extra 0.4/0.6/0.8/1.0 seconds when using a rock
  727.  
  728. Boulder Smash changed from a stun for 0.5/1/1.5/2 seconds to an 80% slow for 1.25/2.5/3.25/4 seconds
  729. Boulder Smash damage increased from 50/100/150/200 to 105/170/235/300
  730.  
  731. Stone Remnant max charges increased from 6 to 7
  732.  
  733. Magnetize AoE increased from 300 to 350
  734.  
  735. Level 25 Talent changed from +1s Boulder Smash Stun duration to +0.75s Rolling Boulder Stun Duration
  736.  
  737.  
  738. Elder Titan:
  739. Astral Spirit damage reduced from 60/90/120/150 to 50
  740. Astral Spirit return speed increased from 600 to 800
  741. Astral Spirit attack damage per hero from 15/30/45/60 to 20/40/60/80
  742. Astral Spirit now provides +1.5/3/4.5/6 Armor per hero hit and +0.5 per creep
  743. Astral Spirit movement speed increased from 5% to 7%
  744. Astral Spirit movement speed cap increased from 30% to 40%
  745. Astral Spirit bonus duration increased from 9 to 10 seconds
  746.  
  747. Level 25 Talent changed from +100% Lifesteal to Astral Spirit Grants Spell Immunity
  748.  
  749.  
  750. Ember Spirit:
  751. Fire Remnant now does damage along the way (at half radius) instead of only at the destination [?]
  752.  
  753.  
  754. Enigma:
  755. Base movement speed reduced from 300 to 290
  756.  
  757.  
  758. Faceless Void: Ability Rework
  759. Time Lock now causes Faceless Void to land a free second attack while the target is locked in place. Deals bonus 30/40/50/60 damage and bashes for 0.75 seconds
  760.  
  761. Level 15 Talent from +100 Time Lock Damage to +70
  762.  
  763.  
  764. Grimstroke: Added to Captains Mode
  765. Enabled Grimstroke in Captains Mode
  766.  
  767. Soulbind now applies a Leashed state to the targets, disallowing teleportation and mobility based abilities
  768. Soulbind duration reduced from 6/8/10 to 6/7/8
  769.  
  770. Phantom's Embrace creature now gets closer to the target before latching on
  771.  
  772. Ink Swell now does its maximum impact based on the duration it hit any hero, rather than amount of DPS dealt dealt to all heroes combined [?]
  773. Ink Swell max stun duration reduced from 2.2/2.8/3.4/4 to 2/2.6/3.2/3.8
  774.  
  775. Level 20 Talent changed from +2 Hits to Kill Phantom to +1
  776.  
  777.  
  778. Huskar: Ability Rework
  779. Berserker's Blood no longer gives magic resistance. Now provides health regen up to 20/40/60/80% of Strength based on missing health
  780. Berserker's Blood now ramps up faster when lower health
  781.  
  782. Replaced Inner Vitality with Inner Fire. In a fiery rage, knocks all enemies within 500 range away from you, dealing 100/155/210/265 damage and disarming them for 1.75/2.5/3.25/4 seconds. Enemies are knocked back to 550 range away from you. Knockback duration: 0.6. Cooldown: 18/16/14/12 seconds. Manacost: 75/100/125/150
  783.  
  784. Level 15 Talent increased from +15% Lifesteal to +20%
  785. Level 15 Talent increased from +10 Burning Spears DPS to +15
  786. Level 20 Talent increased from +15 Strength to +20
  787. Level 25 Talent increased from +150 Attack Range to +175
  788.  
  789.  
  790. Io:
  791. Spirits Cooldown increased from 26/22/18/14 to 26/24/22/20
  792.  
  793.  
  794. Jakiro:
  795. Macropyre damage now lingers on the affected units for 2 seconds
  796.  
  797.  
  798. Juggernaut:
  799. Agility increased by 10 (base damage unchanged)
  800.  
  801. Changed how Omnislash does the strikes from just physical damage nukes (with occasional invisible attacks depending on attack speed) to all full real attacks that can proc your crit and items. Lasts 3/3.25/3.5 seconds and attacks at 1.8x your attack rate. Provides +30/45/60 Damage. Scepter lasts 4/4.25/4.5 seconds and 70 cooldown
  802.  
  803. Omnislash no longer constantly issues self interrupts during each attack [?]
  804. Omnislash no longer instantly kills creeps
  805.  
  806.  
  807. Keeper of the Light: Ability Rework
  808. Removed Mana Leak and Spirit Form [?]
  809. Illuminate cooldown increased from 10 to 11
  810.  
  811. Changed how Chakra Magic works. Restores 80/160/240/320 mana and removes 3/4/5/6 seconds off of basic abilities currently on cooldown. Cooldown: 20/18/16/14
  812.  
  813. Reworked Blinding Light into a basic ability. Causes everyone in a 600 AoE to be blinded, missing 70% of their attacks for 3/4/5/6 seconds. Knocks targets back 350 units and deals 50/100/150/200 damage. Cooldown: 30/25/20/15. Manacost: 100/125/150/175. Cast Range: 550/600/650/700
  814.  
  815. Added a new Ultimate, Will-o-Wisp. Spawns an attackable light entity, Ignis Fatuus. The light flickers on for 1.3 seconds and off for 1.75 seconds. Enemies within a 650 Radius are hypnotized and forced to look at it whenever it is emitting light, unable to act. The light entity can be killed with 4/5/6 attacks, otherwise it will flicker 3/4/5 times before going away. Cooldown: 120. Cast Range: 900. Manacost 200/300/400. Dormant for 1 second before the first flicker begins
  816.  
  817. Scepter now just causes your Illuminate to heal during the day [?]
  818. Level 25 Talent changed from +2s Mana Leak Stun to +2 Will-O-Wisp Flickers
  819.  
  820.  
  821. Legion Commander:
  822. Winning a Duel automatically casts Press the Attack on you
  823.  
  824.  
  825. Lich: Ability Rework
  826. Intelligence increased from 16 + 3.3 to 20 + 3.6
  827.  
  828. Frost Nova manacost reduced from 125/150/170/190 to 105/130/155/180
  829.  
  830. Replaced Sacrifice with Sinister Gaze. Channeling single target. Causes the enemy to slowly walk towards you [?]. Lasts up to 1.6/1.9/2.2/2.5 seconds. Cast Range: 500/525/550/575. Cooldown: 30. Manacost: 120/130/140/150
  831.  
  832. Replaced Ice Armor with Frost Shield. Targets self or an ally and applies a frost shield. Reduces physical attack damage taken by 30/40/50/60% for 6 seconds. Every second, all enemies within a 600 AoE will take 20/30/40/50 damage and be slowed by 35% for 0.5 seconds. Cooldown: 30/25/20/15. Manacost: 100/110/120/130
  833.  
  834. Level 20 Talent changed from 180 Gold/Min to +2s Frost Shield
  835. Level 20 Talent reduced from +175 Cast Range to +150
  836. Level 25 Talent increased from Ice Armor Provides +30 HP Regen to Frost Shield Provides +60 HP Regen
  837.  
  838.  
  839. Lifestealer:
  840. Feast changed from 4.5/5.5/6.5/7.5% of Current Health to 1.75/2.5/3.25/4% of Max Health
  841.  
  842. Level 25 Talent changed from +2% Current Health to +1% Max Health
  843.  
  844.  
  845. Lion:
  846. Mana Drain slow increased from 16/19/22/25% to 20/24/28/32%
  847.  
  848. Finger of Death now gets stronger with each kill. Gains +50 Damage per hero kill. If the enemy dies within 3 seconds of being hit by the ability, the bonus is still granted
  849.  
  850.  
  851. Lone Druid: Ability Rework
  852. Base movement speed increased from 320 to 340
  853.  
  854. Spirit Bear movement speed increased from 320/330/340/350 to 340/350/360/370
  855. Spirit Bear attack backswing time reduced from 0.67 to 0.4
  856. Spirit Bear attack damage increased from 35/45/55/65 to 35/50/65/80
  857. Spirit Bear now has a level 1 ability, Defender. Passively causes 30% of the damage Lone Druid takes to be instead dealt to the Spirit Bear if you are within the leash range
  858.  
  859. Replaced Rabid with Spirit Link. Grants both of you 30/50/70/90 Attack Speed and causes 40/50/60/70% of damage you deal to restore life to your Spirit Bear, and damage your Spirit Bear deals to restore life to you. Duration: 10 seconds. Cooldown: 42/34/26/18. Manacost: 50/60/70/80
  860.  
  861.  
  862. Luna:
  863. Lunar Blessing now provides +8/14/20/26 Primary Attribute bonus as the aura bonus, rather than bonus damage
  864.  
  865. Level 15 Talent changed from +24 Lunar Blessing Damage to +14 Lunar Blessing Attributes
  866.  
  867.  
  868. Lycan: Ability Rework
  869. Reworked Howl. Now grants +21/34/47/60 Attack Speed, +3/4/5/6 Armor and +4/6/8/10 HP regen to all player controlled units on the map. Lasts 9 seconds. Cooldown: 50/45/40/35. Manacost: 25/30/35/40.
  870.  
  871.  
  872. Magnus: Ability Rework
  873. Skewer cooldown reduced from 25 to 26/24/22/20
  874.  
  875. Reworked Shockwave. Releases a wave towards a target point, pulls units towards it slightly and deals 75/150/225/300 damage. Slows enemies by 60% for 0.75 seconds. Width: 200, Distance: 1200, Projectile Speed: 900. Pull Duration: 0.2. Manacost: 90/100/110/120. Cooldown: 14/13/12/11
  876.  
  877.  
  878. Medusa:
  879. Stone Gaze no longer grants enemies +100% Magic Resistance
  880. Stone Gaze no longer instantly kills illusions
  881.  
  882. Mystic Snake no longer changes damage type against Stone Gazed enemies
  883.  
  884.  
  885. Meepo: Ability Rework
  886. Base movement speed increased from 310 to 320
  887.  
  888. Replaced Geostrike with Ransack. Each attack steals 8/12/16/20 health from your enemy heroes (and 4/6/8/10 from creeps) and heals all Meepos by the same amount [?]
  889. Clones now only drain 50% of normal XP from the area
  890.  
  891. Level 10 Talent reduced from +20 Damage to +15
  892.  
  893.  
  894. Mirana:
  895. Leap now causes the direction Mirana is facing to point towards the leap direction
  896.  
  897.  
  898. Monkey King:
  899. Mischief will now always transform into a courier when nearby another courier
  900. Mischief now grants you 0.3 seconds of invulnerability when transforming into another unit
  901. Mischief cooldown increased from 3 to 20
  902.  
  903.  
  904. Morphling:
  905. Waveform cooldown increased from 14/13/12/11 to 17/15/13/11
  906.  
  907.  
  908. Naga Siren: Ability Rework
  909. Mirror Image duration reduced from 30 to 24
  910. Mirror Image cooldown reduced from 40 to 45/40/35/30
  911. Mirror Image manacost rescaled from 70/80/90/100 to 70/85/100/115
  912. Mirror Image incoming damage reduced from 550/500/450/400% to 475/450/425/400%
  913.  
  914. Rip Tide has been reworked. Now a passive attack chance ability. Gives a chance that your attack will trigger a Rip Tide that deals AoE damage and reduces armor. Illusions can proc this. Chance: 17%. Duration: 4. Armor Reduction: 2/4/6/8. Damage: 30/40/50/60. AoE: 300
  915.  
  916.  
  917. Nature's Prophet:
  918. Treants experience bounty reduced from 30 to 20
  919. Treants gold bounty reduced from 21 to 16
  920.  
  921.  
  922. Necrophos:
  923. Base attack range reduced from 550 to 500
  924.  
  925. Heartstopper Aura now provides the unit kill regeneration instead of Death Pulse [?]
  926.  
  927.  
  928. Night Stalker: Ability Rework
  929. Reworked Crippling Fear. It is now an activated 375 range aura that silences all enemies while they are nearby. Aura lasts 5/6/7/8 seconds (3 during day). No longer has a miss chance. Cooldown: 30/25/20/15. Manacost: 50 [?]
  930. Hunter in the Night no longer has an active.
  931.  
  932. Replaced Darkness with Dark Ascension. Causes you to transform into a stronger flying creature that has +50/100/150 bonus damage and 900 unobstructed vision. Lasts for 30 seconds. Daytime is turned to night during this. Cooldown: 160/140/120. Manacost: 125/175/225
  933.  
  934. Level 25 changed from -8s Crippling Fear Cooldown to -40s Dark Ascension cooldown
  935.  
  936.  
  937. Nyx Assassin:
  938. Vendetta now applies a break debuff on the target for 4 seconds
  939.  
  940.  
  941. Ogre Magi:
  942. Multicast now affects targeted offensive items. Will cause the item to cast again at a different random enemy unit
  943. Multicast no longer provides passive improvements to the base abilities
  944.  
  945. Ignite cast range increased from 700 to 700/800/900/1000
  946. Ignite base cast launches two projectiles [?]
  947. Fire Blast cooldown rescaled from 12 to 12/11/10/9
  948.  
  949. Bloodlust cooldown reduced from 20 to 20/18/16/14
  950. Bloodlust movement speed reduced from 10/12/14/16% to 8/10/12/14%
  951.  
  952.  
  953. Omniknight: Ability Rework
  954. Purification can now be cast on Spell Immune units
  955.  
  956. Replaced Repel with Heavenly Grace. Targets an allied unit and applies a strong dispel, and then increases status resistance by 50/60/70/80% and health regeneration by 8/12/16/20 for 8 seconds. Cooldown: 17/16/15/14. Manacost: 75. Cast Range: 500
  957.  
  958. Guardian Angel AoE increased from 600 to 1200
  959. Guardian Angel cooldown reduced from 180/170/160 to 160/150/140
  960.  
  961. Level 25 Talent changed from +3s Repel Duration to -8s Heavenly Grace Cooldown
  962.  
  963.  
  964. Oracle:
  965. Fortune's End damage increased from 90/120/150/180 to 120/150/180/210
  966.  
  967.  
  968. Outworld Devourer: Ability Rework
  969. Arcane Orb now splashes its bonus damage in a 175 AoE around the target
  970. Arcane Orb no longer does bonus damage to illusions
  971.  
  972. Replaced Essence Aura with Equilibrium. Self buff. Causes all spell damage you deal to restore 60/80/100/120% of damage back as mana and slow enemies by 8/16/24/32% for 1.75 seconds. Lasts 7 seconds. Cooldown: 20 Manacost: 50
  973.  
  974. Level 15 Talent changed from +15% Essence Aura Chance to +6 Armor
  975.  
  976.  
  977. Pangolier: Ability Rework
  978. Replaced Heartpiercer with Lucky Shot. Gains a 20% chance to apply a debuff for 2/3/4/5 seconds that slows the target by 40% and causes the target to be either Silenced or Disarmed. Multiple instances of this debuff stack
  979.  
  980.  
  981. Phantom Assassin: Ability Rework
  982. Phantom Strike Cooldown rescaled from 14/11/8/5 to 11/9/7/5
  983. Phantom Strike cast point reduced from 0.3 to 0.25
  984. Phantom Strike Attack Speed rescaled from 130 to 100/125/150/175
  985. Phantom Strike no longer has an attack limit
  986. Phantom Strike Attack Speed bonus now lasts for 2.5 seconds
  987. Phantom Strike Manacost rescaled from 50 to 35/40/45/50
  988. Phantom Strike Attack Speed bonus no longer depends on attacking the specific target
  989.  
  990. Blur's non-evasion passive component has been changed into an active [?]. Causes enemies to be unable to see you (like smoke) until you are within 600 units of an enemy hero or buildings. Does not dispel when attacking. Lingers around for 0.75 seconds before going away after being near an enemy hero. Lasts 25 seconds. Cooldown: 60/55/50/45. Manacost: 20
  991.  
  992.  
  993. Phantom Lancer:
  994. Phantom Lance slow reduced from 10/20/30/40% to 10/18/26/34%
  995.  
  996. Juxtapose incoming damage increased from 600% to 650%
  997.  
  998.  
  999. Phoenix:
  1000. Icarus Dive slow rescaled from 28% to 19/22/25/28%
  1001.  
  1002.  
  1003. Puck:
  1004. Dream Coil now applies a Leashed state to the targets, disallowing teleportation and mobility based abilities
  1005.  
  1006. Level 15 Talent increased from +50 Attack Damage to +90
  1007. Level 15 Talent increased from +8% Spell Amplification to +15%
  1008.  
  1009.  
  1010. Pudge:
  1011. Flesh Heap no longer gives Magic Resistance
  1012. Flesh Heap now grants 3/6/9/12 HP regen
  1013.  
  1014. Dismember strength based damage increased from 30/45/60% to 30/60/90%
  1015.  
  1016.  
  1017. Queen of Pain:
  1018. Sonic Wave now knocks units back 350 units over 1.4 seconds [?]
  1019.  
  1020.  
  1021. Razor:
  1022. Unstable Current no longer slows or purges a random enemy unit every 5 seconds
  1023. Unstable Current now deals 60/80/100/120 damage to every enemy unit within 500 AoE every 6/5/4/3 seconds
  1024.  
  1025. Plasma Field now applies a slow on units it hits, Minimum 5% Maximum 25/30/35/40% for 1.5 seconds. Slow instances stack [?]
  1026. Level 25 Talent changed from -3s Unstable Current to +200 Unstable Current Damage
  1027.  
  1028.  
  1029. Riki:
  1030. Blink Strike cooldown rescaled from 16/12/8/4 to 10/8/6/4
  1031. Blink Strike damage rescaled from 100 to 75/90/105/120
  1032.  
  1033.  
  1034. Rubick: Ability Rework
  1035. Base damage increased by 3
  1036. Agility increased from 14 + 1.6 to 19 + 2.1
  1037. Intelligence gain increased from 2.4 to 2.7
  1038.  
  1039. Replaced Null Field with Arcane Supremacy. Passive. Gains 14/18/22/26% Spell Amplification and causes all debuffs you apply to the enemy to last 20/28/36/44% longer
  1040.  
  1041. Spell Steal ability cast points now have a min of 0.15 instead of 0
  1042.  
  1043. Level 15 Talent increased from +100 Cast Range to +125
  1044. Level 20 Talent changed from +5% Null Field to -5s Fade Bolt Cooldown
  1045. Level 25 Talent changed from +75% Spell Amp For Stolen Spells to +50%
  1046.  
  1047.  
  1048. Sand King:
  1049. Sand Storm is no longer a channeled ability. The Sand Storm and the invisibility ends immediately once you leave the area. Attacking or casting temporarily reveals you for 0.7 seconds
  1050. Sand Storm AoE changed from 525 to 350/450/550/650
  1051. Sand Storm damage rescaled from 40/60/80/100 to 25/50/75/100
  1052. Sand Storm cooldown rescaled from 34/26/18/10 to 34/28/22/16
  1053. Sand Storm duration reduced from 50 to 20/25/30/35
  1054. Sand Storm visual effects updated slightly
  1055.  
  1056. Epicenter AoE growth now always increases by 50 per pulse, instead of sometimes 25/50/75
  1057.  
  1058.  
  1059. Shadow Demon: Ability Rework
  1060. Reworked Soul Catcher. Targets a 175/200/225/250 AoE area. Causes all units in the area to lose 25/30/35/40% of their current health, and gain half of it back after 10 seconds. Cooldown: 26/24/22/20 Cast Range: 700. Manacost: 110 [?]
  1061. Disruption illusions health is now determined at the start of the cast
  1062. Disruption duration increased from 2.5 to 2.75
  1063.  
  1064.  
  1065. Shadow Fiend:
  1066. Base armor increased by 1
  1067.  
  1068.  
  1069. Shadow Shaman:
  1070. Mass Serpent Wards now spawn in a circle, with a slightly bigger empty spot in the middle
  1071. Mass Serpent Wards now has an AoE spawn indicator
  1072.  
  1073.  
  1074. Skywrath Mage:
  1075. Concussive Shot now hits a creep if there are no nearby enemy heroes [?]
  1076.  
  1077.  
  1078. Slardar: Ability Rework
  1079. Base armor increased by 1
  1080.  
  1081. Reworked Bash of the Deep. Passive. Every 4th attack your hero does (on any target) applies a bash for 1/1.1/1.2/1.3 seconds dealing 75/125/175/225 physical damage
  1082.  
  1083. Slithereen Crush stun duration reduced from 1.25/1.5/1.75/2 to 1 second. Attack and Movement Slow duration increased from 2 to 3/4/5/6 and slow amount increased from 20 to 20/25/30/35%. Damage increased from 75/125/175/225 to 80/140/200/260
  1084.  
  1085. Level 15 Talent changed from +100 Bash Damage to +75
  1086. Level 25 Talent changed from +15% Bash Chance to +1.5s Slithereen Crush Stun
  1087.  
  1088.  
  1089. Slark:
  1090. Turn rate improved from 0.6 to 0.7
  1091.  
  1092. Pounce now applies a Leashed state to the target, disallowing teleportation and mobility based abilities
  1093.  
  1094. Shadow Dance duration rescaled from 4 to 4/4.5/5
  1095.  
  1096. A hero dying with Essence Shift debuff on them causes Slark to permanently steal 1 Agility
  1097.  
  1098.  
  1099. Sniper:
  1100. Take Aim can now be activated to double your attack range for your next attack. Goes on cooldown after the attack is used. Cooldown: 15/12/9/6. Manacost: 30
  1101.  
  1102.  
  1103. Spirit Breaker: Ability Rework
  1104. Nether Strike can no longer be cast when rooted
  1105.  
  1106. Charge of Darkness no longer moves at a fixed speed. It now unlocks the movement speed cap and adds 300/325/350/375 Movement Speed [?]
  1107. Fixed Charge of Darkness not using the movement speed for the impact damage
  1108.  
  1109. Greater Bash no longer gives you movement speed
  1110. Greater Bash damage reduced from 12/24/36/48 to 16/24/32/40%
  1111.  
  1112. Replaced Empowering Haste with Bulldoze. Upon activation, grants your hero +12/18/24/30% Movement Speed and +30/40/50/60% Status Resistance for 8 seconds. Cooldown: 22. Manacost: 25/30/35/40 [?]
  1113. Level 20 Greater Bash talent reduced from 30% to 15%
  1114. Level 20 Talent changed from +400 Charge Speed to -7s Bulldoze Cooldown
  1115.  
  1116.  
  1117. Sven: Ability Rework
  1118. Reworked Warcry. Now grants you and nearby allied heroes bonus movement speed and an HP shield that blocks attack damage based on the shield's health [?]. Lasts 10 seconds. Buff ends if the shield is consumed. Movement Speed: 8/12/16/20% Movement Speed. Attack Shield Health: 100/200/300/400 Health. AoE: 700 Cooldown: 36/32/28/24. Manacost: 40
  1119.  
  1120.  
  1121. Techies:
  1122. Base movement speed increased from 270 to 315
  1123. Base intelligence increased by 2
  1124.  
  1125.  
  1126. Templar Assassin:
  1127. Level 20 Talent changed from Refraction Dispels to Meld Dispels
  1128. Level 25 Talent changed from Psi Blades Spill Paralyzes to 1.5s Meld Hit Bash
  1129.  
  1130.  
  1131. Terrorblade:
  1132. Sunder can no longer pierce Spell Immunity
  1133. Level 20 Talent reduced from -10s Reflection Cooldown to -8
  1134.  
  1135.  
  1136. Tidehunter:
  1137. Anchor Smash now attacks every unit in the area with a bonus 45/90/135/180 damage on top of your attack
  1138.  
  1139. Ravage damage increased from 200/290/380 to 200/300/400
  1140.  
  1141. Level 10 Talent increased from +80 Gush Damage to +100
  1142.  
  1143.  
  1144. Timbersaw:
  1145. Chakram projectile damage no longer ignores Ancients
  1146.  
  1147. Whirling Death is now always pure damage
  1148. Whirling Death damage changed from 100/150/200/250 to 90/120/150/180
  1149. Whirling Death stat reduction rescaled from 15% to 12/13/14/15%
  1150. Whirling Death now deals 10/14/18/22 extra damage per tree cut down
  1151.  
  1152. Level 25 Talent increased from +8% Whirling Death to +12%
  1153.  
  1154.  
  1155. Tiny: Ability Rework
  1156. Tree Grab area damage no longer works when denying units
  1157. Tree Grab cooldown increased from 24/20/16/12 to 27/22/17/12
  1158.  
  1159. Grow no longer provides 30/40/50% Status Resistance
  1160. Grow armor increased from 5/10/15 to 7/16/25
  1161.  
  1162. Reworked how Avalanche works. The units in the area are now continuously hit by short ministuns and damage every 0.3 seconds. Each hit stuns for 0.2 seconds
  1163. Avalanche duration increased from 1 to 1.8
  1164. Avalanche AoE increased from 275 to 400
  1165. Avalanche cooldown reduced from 23/21/19/17 to 23/20/17/14
  1166. Avalanche total damage rescaled from 120/180/240/300 to 90/160/230/300
  1167.  
  1168. Toss avalanche damage bonus increased from 2x to 3x [?]
  1169. Level 10 Talent changed from +20% Magic Resistance to +20 Movement Speed
  1170. Level 25 Talent changed from -12s Avalanche CD to -9s [?]
  1171.  
  1172.  
  1173. Treant Protector: Ability Rework
  1174. Reworked Nature's Guise. Passive. Has a 4.75/4/3.25/2.5 second fade delay, taking damage resets the counter. Grants you invisibility, treewalking ability, and 10/15/20/25% movement speed bonus as long as you are within 265 distance of a tree. Has a 0.75 linger duration. Attacking a unit out of this roots the target for 0.4/1/1.6/2.2 seconds and deals a total of 30/80/130/180 damage during the root
  1175.  
  1176.  
  1177. Troll Warlord: Ability Rework
  1178. Base damage increased from 38-56 to 44-56
  1179.  
  1180. Berserker's Rage now applies an ensnare instead of a bash
  1181. Berserker's Rage proc chance increased from 10% to 10/12/14/16%
  1182. Basher and Abyssal Blade are no longer restricted items
  1183.  
  1184. Fervor stack limit increased from 7 to 12
  1185. Fixed Fervor incrementing when missing attacks
  1186. Fervor now starts at 0 stacks when attacking a new unit
  1187.  
  1188. Reworked Battle Trance. Now causes you to go into an uncontrollable trance, forcing you to attack the closest targets in a 900 AoE. During this trance, you are unslowable and cannot die. Grants +140/170/200 Attack Speed, +30/35/40% Movement Speed and +40/60/80% Lifesteal. Lasts 6.5 seconds. You gain normal vision over the target you are currently locked on. Cooldown: 90. Manacost: 150
  1189.  
  1190. Level 25 Talent changed from Battle Trance Basic Dispel to Battle Trance Strong Dispel [?]
  1191.  
  1192.  
  1193. Tusk: Ability Rework
  1194. Replaced Frozen Sigil with Tag Team. Activatable Aura. Lasts 5 seconds. Causes affected enemies to take 25/50/75/100 more physical damage from attacks and be slowed by 75% for 0.5 seconds. AoE: 350. Cooldown: 15. Manacost: 40/50/60/70 [?]
  1195.  
  1196.  
  1197. Underlord:
  1198. Atrophy Aura now provides a permanent +2/3/4/5 bonus damage when a hero dies under the aura
  1199.  
  1200.  
  1201. Undying: Ability Rework
  1202. Base movement speed reduced from 305 to 295
  1203.  
  1204. Reworked Flesh Golem. No longer amplifies damage. Slow is now a constant 24/32/40% in 375 AoE. [?] Enemy units in 400 AoE lose 7% of their Current HP per second as Magic Damage. You gain +400/1000/1600 health when in this mode. Cooldown: 110
  1205. Flesh Golem model size increased a bit
  1206.  
  1207.  
  1208. Ursa:
  1209. Fixed Overpower not consuming attack count when an attack is evaded
  1210.  
  1211.  
  1212. Vengeful Spirit:
  1213. Vengeance Aura no longer creates illusions of dying allies
  1214. Vengeance Aura now creates the Scepter effect on dying as a base mechanic, without the ability to cast spells. Gaining Scepter unlocks casting spells
  1215.  
  1216. Netherswap cast range rescaled from 700/950/1200 to 700/850/1000
  1217. Netherswap now has 2 charges with 90/80/70 second replenish time [?]
  1218.  
  1219.  
  1220. Venomancer:
  1221. Plague Wards collision size increased
  1222.  
  1223. Level 15 Talent changed from +200 Cast Range to Gale Hero Impact Summons 2 Wards
  1224. Level 20 Talent changed from Gale Hero Impact Summons 2 Wards to +15% Spell Lifesteal
  1225.  
  1226.  
  1227. Viper:
  1228. Nethertoxin AoE increased from 300 to 350
  1229. Nethertoxin damage rescaled from 20/30/40/50 to 20/35/50/65
  1230.  
  1231.  
  1232. Warlock:
  1233. Fatal Bonds now bounces from unit to unit, rather than just searching units near the target
  1234. Fatal Bonds no longer ignores units in Fog of War
  1235.  
  1236.  
  1237. Weaver:
  1238. The Swarm units now have higher attack priority [?]
  1239. Geminate attack cooldown increased from 7/6/5/3 to 9/7/5/3
  1240.  
  1241.  
  1242. Witch Doctor:
  1243. Death Ward damage increased from 60/105/150 to 75/125/175
  1244.  
  1245.  
  1246. Wraith King:
  1247. Skeletons health reduced from 350 to 250
  1248. Skeletons now reincarnate 3 seconds after dying the first time
  1249.  
  1250.  
  1251. Zeus:
  1252. Nimbus is no longer automatically selected when hitting Tab
  1253. Nimbus's Lightning Bolt no longer benefits from cooldown reductions on your hero
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