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- Patch 1.51 (25 December 2017)
- Items
- Adjusted Act 5 artifact level requirements
- Fixed some relic drops not corresponding to difficulty
- Enemies
- Increased Dexterity of several Act 5 enemy types
- Buffed Act 5 monster heroes
- Misc minor tweaks
- Infernal looks updated.
- Updated looks for Hildisvini.
- World
- Added some extra decorations to Act 5 caves
- Various art tweaks
- General
- Updated looks of player character outfits
- Added "Loincloth" outfit similar to previous Egyptian style
- Updated Rune Mastery sound
- Improved Master Forge music player
- Activated Holiday Mode
- The UI for inspect players is now updated with a correctly sized slot for necklaces.
- Patch 1.50 (15 December 2017)
- Items
- Added chance to get tier 7 pet prefixes on Act 4 & 5 Legendary rings, amulets and staves
- Rune Mastery boosting affixes can now appear on amulets, staves, axes and shields
- Geneally improved unique item distribution and drop progression across difficulties
- Removed drops of Act 1-3 unique items in Act 5 Normal and Epic in favor of more new items
- Adjusted the items levels (and thus requirements) of several Act 5 uniques
- Fixed low-tier custom requirements that remained on some weapons
- Reordered armor value progression within some armor sub-types
- Fixed friendly Simulacrum Doppelgangers dropping duplicate items
- Fixed missing base stats on Raven Warrior MI sword
- Cold Essence Relic now correctly drops from Jotuns and Nixies
- Fixed epic and legendary Zeus' Thunderbolt not being applicable to thrown weapons
- Tweaked looks of common celtic tunics, common aesir torso
- Added "Thrown" property to all throwing weapon tooltips
- Added black dyes to all regular vendor inventories
- Corinth's marketplace may occasionally offer egyptian or asian dyes
- Fixed UI bitmaps of Verdandi's Knots and Ullr's Protectors
- Various minor tweaks and fixes
- Enemies
- Certain enemies now use throwing weapons (including MIs) in Acts 1-4
- Added new 'Ghost' race (designating physical resistance) to eligible enemies in Acts 1-4
- Buffed attack damage of Hildisvini, Kornwyf, Gladsheim Statues and Storm Revenants
- Reduced Nixie passive dodging in favor of stronger Fumble effect on their attacks
- Bear pounce attacks now cause Stun
- Visual tweaks made on almost all monsters, mostly textures and effects.
- Tweaked animations on Bears, Jotuns, Drunk Bandits, Aesir, Alfr and Draugar
- Increased the numbers of Fjord Ichthians (they really are everywhere!)
- Increased enemy density in parts of Jotunheim
- Tweaked balance of ranged vs melee enemies in Salt Mine and Asgard Greensward
- Improved Pet interactions with the final boss"
- Quests
- Numerous small improvements to Side Quest logic
- Improved / added door scripts to resolve irregular path blocks
- Raven leader Heisthard now stops and talks
- Added an additional item reward to The Magic Cauldron
- Added system to preserve already completed quests in the journal during updates
- World
- Visual tweaks to Himingbjorg, Dvergr Mines, Master Forge and Land's End
- Fixed collision problems in the Temple of Asklepius
- Fixed old world map bugs at Charon's bridge and Knossos landing
- The mad Dvergr enchanter has wandered closer to the waypoint
- Tweaked looks and animations on various NPCs and objects
- General
- Officially added Stash sort button (in its proper place)
- Added fix for disappearing projectile trails
- Improved look of Legendary item upgrade UI
- Various sound and volume tweaks
- Localization
- Fixed multiple issues where Chinese and Japanese texts were not fully displayed
- Merchants in all languages now have at least an English VO
- Various minor text and name fixes
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