Guest User

Titan Quest - Anniversary Edition 1.50 - 1.51

a guest
Dec 29th, 2017
390
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.55 KB | None | 0 0
  1. Patch 1.51 (25 December 2017)
  2.  
  3. Items
  4. Adjusted Act 5 artifact level requirements
  5. Fixed some relic drops not corresponding to difficulty
  6.  
  7. Enemies
  8. Increased Dexterity of several Act 5 enemy types
  9. Buffed Act 5 monster heroes
  10. Misc minor tweaks
  11. Infernal looks updated.
  12. Updated looks for Hildisvini.
  13.  
  14. World
  15. Added some extra decorations to Act 5 caves
  16. Various art tweaks
  17.  
  18. General
  19. Updated looks of player character outfits
  20. Added "Loincloth" outfit similar to previous Egyptian style
  21. Updated Rune Mastery sound
  22. Improved Master Forge music player
  23. Activated Holiday Mode
  24. The UI for inspect players is now updated with a correctly sized slot for necklaces.
  25.  
  26.  
  27. Patch 1.50 (15 December 2017)
  28.  
  29. Items
  30. Added chance to get tier 7 pet prefixes on Act 4 & 5 Legendary rings, amulets and staves
  31. Rune Mastery boosting affixes can now appear on amulets, staves, axes and shields
  32. Geneally improved unique item distribution and drop progression across difficulties
  33. Removed drops of Act 1-3 unique items in Act 5 Normal and Epic in favor of more new items
  34. Adjusted the items levels (and thus requirements) of several Act 5 uniques
  35. Fixed low-tier custom requirements that remained on some weapons
  36. Reordered armor value progression within some armor sub-types
  37. Fixed friendly Simulacrum Doppelgangers dropping duplicate items
  38. Fixed missing base stats on Raven Warrior MI sword
  39. Cold Essence Relic now correctly drops from Jotuns and Nixies
  40. Fixed epic and legendary Zeus' Thunderbolt not being applicable to thrown weapons
  41. Tweaked looks of common celtic tunics, common aesir torso
  42. Added "Thrown" property to all throwing weapon tooltips
  43. Added black dyes to all regular vendor inventories
  44. Corinth's marketplace may occasionally offer egyptian or asian dyes
  45. Fixed UI bitmaps of Verdandi's Knots and Ullr's Protectors
  46. Various minor tweaks and fixes
  47.  
  48. Enemies
  49. Certain enemies now use throwing weapons (including MIs) in Acts 1-4
  50. Added new 'Ghost' race (designating physical resistance) to eligible enemies in Acts 1-4
  51. Buffed attack damage of Hildisvini, Kornwyf, Gladsheim Statues and Storm Revenants
  52. Reduced Nixie passive dodging in favor of stronger Fumble effect on their attacks
  53. Bear pounce attacks now cause Stun
  54. Visual tweaks made on almost all monsters, mostly textures and effects.
  55. Tweaked animations on Bears, Jotuns, Drunk Bandits, Aesir, Alfr and Draugar
  56. Increased the numbers of Fjord Ichthians (they really are everywhere!)
  57. Increased enemy density in parts of Jotunheim
  58. Tweaked balance of ranged vs melee enemies in Salt Mine and Asgard Greensward
  59. Improved Pet interactions with the final boss"
  60.  
  61. Quests
  62. Numerous small improvements to Side Quest logic
  63. Improved / added door scripts to resolve irregular path blocks
  64. Raven leader Heisthard now stops and talks
  65. Added an additional item reward to The Magic Cauldron
  66. Added system to preserve already completed quests in the journal during updates
  67.  
  68. World
  69. Visual tweaks to Himingbjorg, Dvergr Mines, Master Forge and Land's End
  70. Fixed collision problems in the Temple of Asklepius
  71. Fixed old world map bugs at Charon's bridge and Knossos landing
  72. The mad Dvergr enchanter has wandered closer to the waypoint
  73. Tweaked looks and animations on various NPCs and objects
  74.  
  75. General
  76. Officially added Stash sort button (in its proper place)
  77. Added fix for disappearing projectile trails
  78. Improved look of Legendary item upgrade UI
  79. Various sound and volume tweaks
  80.  
  81. Localization
  82. Fixed multiple issues where Chinese and Japanese texts were not fully displayed
  83. Merchants in all languages now have at least an English VO
  84. Various minor text and name fixes
Advertisement
Add Comment
Please, Sign In to add comment