schindelerium

centaur sheet

Sep 4th, 2018
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  1. Character Name: Sienna
  2. Player Name: Noctua
  3. Class/Level: Bard 1
  4. Race: Centaur
  5. Age: 26
  6. Height: Tall
  7. Weight: Horse
  8. Alignment: True Neutral
  9. Background: Entertainer
  10.  
  11.  
  12. --- Ability Scores ---
  13.  
  14. Scores: Modifier Saving Throws
  15. Strength ........14 ... (+2) ........ [ ]
  16. Dexterity .......14 ... (+2) ........ [x]
  17. Constitution ....13 ... (+1) ........ [ ]
  18. Wisdom ..........9 ... (-1) ........ [ ]
  19. Intelligence ....12 ... (+1) ........ [ ]
  20. Charisma ........16 ... (+3) ........ [X]
  21.  
  22.  
  23. --- Statistics ---
  24.  
  25. Base Speed ...... 40 ft
  26. Armor Class ..... (13)
  27. Initiative ...... +2 (Dex modifier)
  28. Proficiency ..... +2
  29.  
  30. Hit Points ...... 09
  31. Hit Dice ........ 1d8
  32. Hit Dice Total .. 1
  33.  
  34. Death saves:
  35. Successes: [ ] [ ] [ ]
  36. Failures: [ ] [ ] [ ]
  37.  
  38. Passive Wisdom (Perception) 11
  39.  
  40.  
  41. --- Skills ---
  42.  
  43. Modifier Skill (Ability Mod) Proficiency?
  44. [+4] ... Acrobatics (Dex) ........... [x]
  45. [+3] ... Animal Handling (Cha) ...... [x]
  46. [+1] ... Arcana (Int) ............... [ ]
  47. [+2] ... Athletics (Str) ............ [ ]
  48. [+3] ... Deception (Cha) ............ [ ]
  49. [+1] ... History (Int) .............. [ ]
  50. [-1] ... Insight (Wis) .............. [ ]
  51. [+3] ... Intimidation (Cha) ......... [x]
  52. [+1] ... Investigation (Int) ........ [ ]
  53. [-1] ... Medicine (Wis) ............. [ ]
  54. [+3] ... Nature (Int) ............... [x]
  55. [+1] ... Perception (Wis) ........... [x]
  56. [+5] ... Performance (Cha) .......... [x]
  57. [+5] ... Persuasion (Cha) ........... [x]
  58. [+1] ... Religion (Int) ............. [ ]
  59. [+2] ... Sleight of Hand (Dex) ...... [ ]
  60. [+2] ... Stealth (Dex) .............. [ ]
  61. [+1] ... Survival (Wis) ............. [x]
  62.  
  63.  
  64. --- Equipment and Attacks ---
  65.  
  66. Weapon name: Atk Bonus: Damage/Type:
  67. [Longsword] ............ [+2] ......... [1d8 Slashing (Versatile; 1d10)]
  68. [Hand Crossbow] ............ [+2] ......... [1d6 Piercing, Ammo (Range 30/120, Light, Loading]
  69. [ ] ............ [ ] ......... [ ]
  70. [ ] ............ [ ] ......... [ ]
  71.  
  72. Wealth:
  73. 00cp, 00sp, 15gp, 00ep, 00pp
  74.  
  75. Other Equipment:
  76. Leather Armor
  77. Dulcimer
  78.  
  79. --- Features and Traits ---
  80. --Racial--
  81. Charge: If you move at least 20 feet straight toward a target and then hit it with a melee weapon attack on the same turn, roll the
  82. weapon’s damage dice twice and add them together. Once you use this ability, you can’t use it again until you finish a short or long rest.
  83. Hooves. Your hooves are natural melee weapons, with which you’re proficient. If you hit with a hoof, the target takes bludgeoning
  84. damage equal to 1d6 + your Strength modifier.
  85. Equine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag. In addition, any climb that requires hands and feet is especially difficult for you because of your hooves. When you make such a climb, each foot
  86. of movement costs you 4 extra feet, instead of the normal 1 extra foot. Finally, a Medium or smaller creature can ride on your equine back if you allow it. In such a situation, you continue to act independently, not as a controlled mount.
  87. Survivor. You have proficiency in the Survival skill.
  88. Hybrid Nature. You have two creature types: humanoid and monstrosity. You can be affected by a game effect if it works on either of your creature types.
  89.  
  90. --Class--
  91. Bardic Inspiration: You can inspire others through stirring words or music.
  92. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, ar saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds ar fails. Once the Bardic Inspiration die is rolled. it is lost. A creature can have only one Bardic Inspiration die at a time.
  93.  
  94. --Feats--
  95. LUCKY
  96. Vou have inexplicable luck that seems to kick in at just the right moment. You have 3 luck points. Whenever you make an attack
  97. roll, an ability check. ar a saving throw, you can spend one luck point to roll an additional d20. Vou can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw. Vou can also spend one luck point when an attack roll is made against you. RolI a d20, and then choose whether the attack uses the attacker's rull or yours. If more than one creature spends a luck point to influence the outcome of a roll, lhe points cancel each other out; no additional dice are rolled. You regain your expended luck points when you finish a long rest.
  98.  
  99. --- Languages and Proficiencies ---
  100.  
  101. Languages: Common, Sylvan
  102.  
  103. Melee Weapon Proficiencies: Simple weapons, longswords, rapiers, shortswords
  104. Ranged Weapon Proficiencies: Hand crossbows
  105. Armor Proficiencies: Light Armor
  106.  
  107. Tools: Dulcimer, Lute, Lyre
  108. Vehicles: Bitch I *am* the vehicle.
  109.  
  110.  
  111. --- Background-Related ---
  112.  
  113. Personality Traits:
  114. I love a good insult, even one directed at me.
  115. I know a story relevant to almost every situation.
  116.  
  117. Ideals:
  118. Art should come from the soul; it should come from within and reveal who we really are.
  119.  
  120. Bonds:
  121. My instrument is my most treasured possession, and it reminds me of someone I love.
  122.  
  123. Flaws:
  124. I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.
  125.  
  126.  
  127. --- Spells ---
  128.  
  129. Spellcasting Ability:
  130. Spell save DC: 13
  131. Spell attack bonus: +5
  132.  
  133. Cantrips:
  134. Dancing Lights
  135. Vicious Mockery
  136. -
  137. -
  138. -
  139. -
  140. -
  141.  
  142. Spell level 1:
  143. Charm Person
  144. Detect Magic
  145. Healing Word
  146. Thunderwave
  147. -
  148. -
  149. -
  150. -
  151.  
  152. Spell level 2:
  153. -
  154. -
  155. -
  156. -
  157. -
  158. -
  159. -
  160. -
  161.  
  162. Spell level 3:
  163. -
  164. -
  165. -
  166. -
  167. -
  168. -
  169. -
  170. -
  171.  
  172. Spell level 4:
  173. -
  174. -
  175. -
  176. -
  177. -
  178. -
  179. -
  180. -
  181.  
  182. Spell level 5:
  183. -
  184. -
  185. -
  186. -
  187. -
  188. -
  189. -
  190. -
  191.  
  192. Spell level 6:
  193. -
  194. -
  195. -
  196. -
  197. -
  198.  
  199. Spell level 7:
  200. -
  201. -
  202. -
  203. -
  204.  
  205. Spell level 8:
  206. -
  207. -
  208. -
  209.  
  210. Spell level 9:
  211. -
  212. -
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