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- Character Name: Sienna
- Player Name: Noctua
- Class/Level: Bard 1
- Race: Centaur
- Age: 26
- Height: Tall
- Weight: Horse
- Alignment: True Neutral
- Background: Entertainer
- --- Ability Scores ---
- Scores: Modifier Saving Throws
- Strength ........14 ... (+2) ........ [ ]
- Dexterity .......14 ... (+2) ........ [x]
- Constitution ....13 ... (+1) ........ [ ]
- Wisdom ..........9 ... (-1) ........ [ ]
- Intelligence ....12 ... (+1) ........ [ ]
- Charisma ........16 ... (+3) ........ [X]
- --- Statistics ---
- Base Speed ...... 40 ft
- Armor Class ..... (13)
- Initiative ...... +2 (Dex modifier)
- Proficiency ..... +2
- Hit Points ...... 09
- Hit Dice ........ 1d8
- Hit Dice Total .. 1
- Death saves:
- Successes: [ ] [ ] [ ]
- Failures: [ ] [ ] [ ]
- Passive Wisdom (Perception) 11
- --- Skills ---
- Modifier Skill (Ability Mod) Proficiency?
- [+4] ... Acrobatics (Dex) ........... [x]
- [+3] ... Animal Handling (Cha) ...... [x]
- [+1] ... Arcana (Int) ............... [ ]
- [+2] ... Athletics (Str) ............ [ ]
- [+3] ... Deception (Cha) ............ [ ]
- [+1] ... History (Int) .............. [ ]
- [-1] ... Insight (Wis) .............. [ ]
- [+3] ... Intimidation (Cha) ......... [x]
- [+1] ... Investigation (Int) ........ [ ]
- [-1] ... Medicine (Wis) ............. [ ]
- [+3] ... Nature (Int) ............... [x]
- [+1] ... Perception (Wis) ........... [x]
- [+5] ... Performance (Cha) .......... [x]
- [+5] ... Persuasion (Cha) ........... [x]
- [+1] ... Religion (Int) ............. [ ]
- [+2] ... Sleight of Hand (Dex) ...... [ ]
- [+2] ... Stealth (Dex) .............. [ ]
- [+1] ... Survival (Wis) ............. [x]
- --- Equipment and Attacks ---
- Weapon name: Atk Bonus: Damage/Type:
- [Longsword] ............ [+2] ......... [1d8 Slashing (Versatile; 1d10)]
- [Hand Crossbow] ............ [+2] ......... [1d6 Piercing, Ammo (Range 30/120, Light, Loading]
- [ ] ............ [ ] ......... [ ]
- [ ] ............ [ ] ......... [ ]
- Wealth:
- 00cp, 00sp, 15gp, 00ep, 00pp
- Other Equipment:
- Leather Armor
- Dulcimer
- --- Features and Traits ---
- --Racial--
- Charge: If you move at least 20 feet straight toward a target and then hit it with a melee weapon attack on the same turn, roll the
- weapon’s damage dice twice and add them together. Once you use this ability, you can’t use it again until you finish a short or long rest.
- Hooves. Your hooves are natural melee weapons, with which you’re proficient. If you hit with a hoof, the target takes bludgeoning
- damage equal to 1d6 + your Strength modifier.
- Equine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag. In addition, any climb that requires hands and feet is especially difficult for you because of your hooves. When you make such a climb, each foot
- of movement costs you 4 extra feet, instead of the normal 1 extra foot. Finally, a Medium or smaller creature can ride on your equine back if you allow it. In such a situation, you continue to act independently, not as a controlled mount.
- Survivor. You have proficiency in the Survival skill.
- Hybrid Nature. You have two creature types: humanoid and monstrosity. You can be affected by a game effect if it works on either of your creature types.
- --Class--
- Bardic Inspiration: You can inspire others through stirring words or music.
- To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, ar saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds ar fails. Once the Bardic Inspiration die is rolled. it is lost. A creature can have only one Bardic Inspiration die at a time.
- --Feats--
- LUCKY
- Vou have inexplicable luck that seems to kick in at just the right moment. You have 3 luck points. Whenever you make an attack
- roll, an ability check. ar a saving throw, you can spend one luck point to roll an additional d20. Vou can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw. Vou can also spend one luck point when an attack roll is made against you. RolI a d20, and then choose whether the attack uses the attacker's rull or yours. If more than one creature spends a luck point to influence the outcome of a roll, lhe points cancel each other out; no additional dice are rolled. You regain your expended luck points when you finish a long rest.
- --- Languages and Proficiencies ---
- Languages: Common, Sylvan
- Melee Weapon Proficiencies: Simple weapons, longswords, rapiers, shortswords
- Ranged Weapon Proficiencies: Hand crossbows
- Armor Proficiencies: Light Armor
- Tools: Dulcimer, Lute, Lyre
- Vehicles: Bitch I *am* the vehicle.
- --- Background-Related ---
- Personality Traits:
- I love a good insult, even one directed at me.
- I know a story relevant to almost every situation.
- Ideals:
- Art should come from the soul; it should come from within and reveal who we really are.
- Bonds:
- My instrument is my most treasured possession, and it reminds me of someone I love.
- Flaws:
- I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.
- --- Spells ---
- Spellcasting Ability:
- Spell save DC: 13
- Spell attack bonus: +5
- Cantrips:
- Dancing Lights
- Vicious Mockery
- -
- -
- -
- -
- -
- Spell level 1:
- Charm Person
- Detect Magic
- Healing Word
- Thunderwave
- -
- -
- -
- -
- Spell level 2:
- -
- -
- -
- -
- -
- -
- -
- -
- Spell level 3:
- -
- -
- -
- -
- -
- -
- -
- -
- Spell level 4:
- -
- -
- -
- -
- -
- -
- -
- -
- Spell level 5:
- -
- -
- -
- -
- -
- -
- -
- -
- Spell level 6:
- -
- -
- -
- -
- -
- Spell level 7:
- -
- -
- -
- -
- Spell level 8:
- -
- -
- -
- Spell level 9:
- -
- -
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