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- /*
- * robot.js
- *
- * You'll need three keys in order to unlock the
- * Algorithm: the red key, the green key, and the
- * blue key. Unfortunately, all three of them are
- * behind human-proof barriers.
- *
- * The plan is simple: reprogram the maintenance
- * robots to grab the key and bring it through
- * the barrier to us.
- *
- * Let's try it on the red key first.
- */
- function getRandomInt(min, max) {
- return Math.floor(Math.random() * (max - min + 1)) + min;
- }
- function startLevel(map) {
- // Hint: you can press R or 5 to "rest" and not move the
- // player, while the robot moves around.
- map.placePlayer(map.getWidth()-2, map.getHeight()-2);
- var player = map.getPlayer();
- map.defineObject('robot', {
- 'type': 'dynamic',
- 'symbol': 'R',
- 'color': 'gray',
- 'onCollision': function (player, me) {
- me.giveItemTo(player, 'redKey');
- },
- 'behavior': function (me) {
- while (me.canMove('right')) {
- me.move('right');
- }
- while (me.canMove('down')) {
- me.move('down');
- }
- }
- });
- map.defineObject('barrier', {
- 'symbol': '░',
- 'color': 'purple',
- 'impassable': true,
- 'passableFor': ['robot']
- });
- map.placeObject(0, map.getHeight() - 1, 'exit');
- map.placeObject(1, 1, 'robot');
- map.placeObject(map.getWidth() - 2, 8, 'redKey');
- map.placeObject(map.getWidth() - 2, 9, 'barrier');
- for (var x = 0; x < map.getWidth(); x++) {
- map.placeObject(x, 0, 'block');
- if (x != map.getWidth() - 2) {
- map.placeObject(x, 9, 'block');
- }
- }
- for (var y = 1; y < 9; y++) {
- map.placeObject(0, y, 'block');
- map.placeObject(map.getWidth() - 1, y, 'block');
- }
- }
- function validateLevel(map) {
- map.validateExactlyXManyObjects(1, 'exit');
- map.validateExactlyXManyObjects(1, 'robot');
- map.validateAtMostXObjects(1, 'redKey');
- }
- function onExit(map) {
- if (!map.getPlayer().hasItem('redKey')) {
- map.writeStatus("We need to get that key!");
- return false;
- } else {
- return true;
- }
- }
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