stoneharry

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Jun 21st, 2012
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  1. SMSG_NOTIFY_DANCE
  2. uint32 flags
  3. {
  4. uint32 reason
  5. } flags & 8
  6. else {
  7. uint32 unk
  8. char[] nameofthedance?
  9. uint32 unk
  10. }
  11.  
  12. /* flags
  13. &8: fail // should not be combined with other flags!
  14. */
  15. /* reason
  16. C_ERR_DANCE_CREATE_DUPLICATE = 0,
  17. C_ERR_DANCE_SAVE_FAILED = 1,
  18. C_ERR_DANCE_DELETE_FAILED = 2
  19. */
  20.  
  21. CMSG_PLAY_DANCE // LUA::PlayDance(name)
  22. uint32
  23. uint32
  24.  
  25. CMSG_PLAY_DANCE
  26. GUID unit
  27. uint32 unk
  28. uint32 unk
  29. uint32 seed
  30. uint32 unk
  31.  
  32. CMSG_STOP_DANCE
  33. uint8 wat // is always 0. stop that dance!
  34. SMSG_STOP_DANCE
  35. GUID unit
  36. CMSG_SYNC_DANCE
  37. void
  38.  
  39. SMSG_DANCE_QUERY_RESPONSE
  40. uint32
  41. PackedGUID
  42. char[128]
  43. uint32 x
  44. char[4 * x]
  45. uint32
  46.  
  47. SMSG_INVALIDATE_DANCE
  48. uint32 danceid
  49.  
  50. SMSG_LEARNED_DANCE_MOVES
  51. GUID unit? // its just stored, not directely used.
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