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- actor MegaDoomGuy : PlayerPawn
- {
- Speed 0.6
- Health 100
- Radius 16
- Height 56
- Mass 100
- PainChance 255
- Player.ColorRange 112, 127
- Player.DisplayName "Marine"
- Player.StartItem "PistolPlat"
- Player.StartItem "Fist"
- Player.StartItem "Clip", 50
- Player.sidemove 0.01, 0.01
- player.forwardmove 1, 1
- player.jumpz 12
- States
- {
- Spawn:
- NULL A 0 A_TakeInventory("IsJumping",1)
- NULL A 0 A_JumpIf (momz != 0 , "Jump")
- NULL A 0 A_JumpIf (momy > 0, "Move")
- NULL A 0 A_JumpIf (momx > 0, "Move")
- NULL A 0 A_JumpIf (momy < 0, "Move")
- NULL A 0 A_JumpIf (momx < 0, "Move")
- PLAY Z 1
- goto Spawn
- Move:
- NULL A 0 A_JumpIf (momz > 0, "Jump")
- PLAY ABCB 5 A_JumpIf (momz != 0, "Jump")
- NULL A 0 A_JumpIf (momy == 0, "Spawn")
- NULL A 0 A_JumpIf (momx == 0, "Spawn")
- Goto See
- Jump:
- PLAY D 0 A_GiveInventory("IsJumping",1)
- PLAY D 0 A_JumpIf (momz == 0, "Spawn")
- PLAY D 1
- Goto Jump
- See:
- PLAY A 0
- NULL A 0 A_JumpIf (momy > 0, "Move")
- NULL A 0 A_JumpIf (momx > 0, "Move")
- NULL A 0 A_JumpIf (momy < 0, "Move")
- NULL A 0 A_JumpIf (momx < 0, "Move")
- Goto Spawn
- Missile:
- PLAY E 12
- Goto Spawn
- Melee:
- PLAY F 6
- Goto Missile
- Pain:
- PLAY A 0
- PLAY A 0 A_Pain
- Goto Spawn
- Death:
- PLAY H 0 A_Scream
- PLAY H 0 A_ChangeVelocity(0,0,momz+1.0)
- PLAY H 0 A_UnsetSolid
- PLAY H 1
- PLAY H -1
- Stop
- Crash:
- PLAY H 3
- PLAY I 4
- PLAY J -1
- Stop
- }
- }
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