Bok_Choi

Fey Wanderer Galahad

Feb 13th, 2022 (edited)
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  1. Name: Galahad Strigiform
  2. Race: Owlin (Medium)
  3. Gender: M
  4. Class: Ranger (Fey Wanderer)
  5. Alignment: Neutral Good
  6. Speed: 30 feet
  7. Darkvision: 120 feet
  8. Flight: Same as walking speed
  9.  
  10. Skill Proficiencies: Stealth, Persuasion, Animal Handling, Perception, Nature, Athletics, Survival
  11. Tool Proficiencies: Light/Medium armor, shields, simple and martial weapons, Musical Instrument,
  12. Languages: Common, Elvish,
  13.  
  14. Prof Bonus: 2
  15.  
  16. ~~Background: Outlander~~
  17.  
  18. You have an excellent memory for maps and geography, and you can always recall the generallayout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth
  19.  
  20. ~~Class: Ranger~~
  21.  
  22. Favored Foe (Replacing Favored Enemy):
  23. When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell). The first time on each of your turns that you hit the favored enemy and deal damage to it, including w-hen you mark it, you can increase that damage by ld4. You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
  24.  
  25. Natural Explorer:Forest
  26.  
  27. Difficult terrain doesn’t slow your group’s travel.
  28. Your group can’t become lost except by magical means.
  29. Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
  30. If you are traveling alone, you can move stealthily at a normal pace.
  31. When you forage, you find twice as much food as you normally would.
  32. While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
  33.  
  34. Fighting Style: Archery (+2 to attack rolls)
  35.  
  36. Spellcasting: 3 spells known, 3/3 slots
  37. Spell Save DC: 8+prof+wis (13)
  38. Entangle, Zephyr Strike, Fog Cloud
  39.  
  40. Subclass: Fey Wanderer
  41.  
  42. Dreadful Strike:
  43. You can augment your weapon strikes with mind-scarring magic, drawn from the gloomy hollows of the Feywild. When you hit a creature with a weapon, you can deal an extra ld4 psychic damage to the target, which can take this extra damage only once per turn.
  44.  
  45. Fey Wanderer Magic: Charm Person
  46. Feywild Gift: You faintly smell of cinnamon, lavender, nutmeg, or another comforting herb or spice.
  47.  
  48. Otherworldly Glamour: Your fey qualities give you a supernatural charm. As a result, whenever you make a Charisma check, you gain a bonus to the check equal to your Wisdom modifier (minimum of +l). In addition, you gain proficiency in Persuasion
  49.  
  50. ~~Stats:~~
  51.  
  52. Str: 8 (-1)
  53. Dex: 18 (+4)
  54. Con: 12 (+1)
  55. Int: 10 (+0)
  56. Wis: 16 (+3)
  57. Cha: 12 (+1)
  58.  
  59. HP: 31/31
  60.  
  61. Equipment: Leather Armor, two shortswords, explorer’s pack, longbow+20 arrows, Backpack, bedroll, mess kit, tinderbox, torch (10), rations (10), waterskin, hempen rope (50 feet), A staff, a hunting trap, a trophy from an animal you killed, a set of traveler's e1othes, and a belt pouch containing 10 gp.
  62.  
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