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- #
- # These example files show you some of the basic attributes and
- # skills MythicMobs can use. Far more is possible!
- SkeletalKnight:
- Type: WITHER_SKELETON
- Display: '&2スケルトンキング'
- Health: 40
- Damage: 8
- Drops:
- - gold_nugget 2 0.5
- DropsPerLevel:
- - gold_nugget 1 0.5
- LevelModifiers:
- - health 5
- - damage 0.5
- Options:
- MovementSpeed: 0.1
- StaticallyChargedSheep:
- Type: SHEEP
- Display: '&bStatically Charged Sheep'
- Health: 100
- Damage: 2
- Options:
- MovementSpeed: 0.3
- DamageModifiers:
- - LIGHTNING 0
- - FIRE 0.5
- Skills:
- - lightning @LivingInRadius{r=10} ~onTimer:100
- AngrySludge:
- Type: SLIME
- Display: Angry Sludge
- Health: 100
- Damage: 2
- Options:
- Size: 20
- MovementSpeed: 0.1
- PreventSlimeSplit: true
- PreventOtherDrops: true
- MaxCombatDistance: 30
- KnockbackResistance: 1
- Skills:
- - skill{s=AngrySludgePoison} 0.2
- otimusya:
- Type: WITHER_SKELETON
- Display: ‘落ち武者’
- Health: 50
- Damage: 8
- Options:
- AlwaysShowName: true
- Collidable: false
- Despawn: true
- FollowRange: 10
- Invincible: true
- KnockbackResistance: 100
- MovementSpeed: 0.30
- NoDamageTicks: 60
- ShowHealth: true
- Skills:
- – skill{skill=SummonSkeletons} @Self 0.1
- – skill{skill=SmashAttack} @Target >0 0.2
- Equipment:
- – otimusyanokabuto:4
- – otimusyanoturugi:0
- – otimusyanoaitemu:5
- Drops:
- - SkeletonKingDrops
- SkeletalMinion:
- Type: SKELETON
- Display: '&2落人'
- Health: 10
- Damage: 4
- Options:
- MovementSpeed: 0.1
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