kyasarintsu

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Mar 28th, 2022
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  1. priestess
  2.  
  3. a devout healer who selflessly supports the team. assists with simple buffs and healing. may deal surprising damage if conditions are met.
  4. 1. braveheart: increase physical damage dealt by selected units for 3 turns.
  5. 2. shield: reduce physical damage taken by selected units for 3 turns.
  6. 3. sacred force: grant a selected unit a once-per-battle endure effect for 3 turns.
  7. 4. holy spell: deal non-elemental damage to a small radius of enemies. stronger with higher team hp.
  8. merciful healer: any support applied to self will be applied to their adjacent allies at half potency.
  9.  
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  11.  
  12. occultess
  13.  
  14. shadowy figures who use forbidden techniques to assist allies. provides potent aid at the cost of life force.
  15. 1. bloody offense: boosts all damage dealt by selected units for 3 turns, at the cost of hp loss per turn.
  16. 2. spirit shield: reduces all damage taken by selected units for 5 turns, at the cost of hp loss upon cast.
  17. 3. blood fortune: consume self/ally hp to boost infliction rate and increase resistance.
  18. 4. legion strike: consume self/adjacent ally hp to damage an enemy. per adjacent ally, damage increases.
  19. allied bonds: hp-consumed allies will recover tp at the end of turn.
  20.  
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  22.  
  23. arcanist
  24.  
  25. user of odd spells that use ambient magic from the environment. can manifest areas (one at a time) on the battlefield that debilitate enemies.
  26. 1. death circle: create a small aura that deals non-elemental damage to enemies within.
  27. 2. enfeeble circle: create an aura that weakens all damage dealt by enemies within.
  28. 3. frailty circle: create an aura that increases all damage taken by enemies within.
  29. 4. dismiss heal: dispel an aura to provide potent healing to allies.
  30. warding mist: a chance to nullify status effects and debuffs on self and nearby allies.
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  33.  
  34. archer
  35.  
  36. accurate snipers of the forest. with their bows, they are quite flexible and capable of attacking from many different positions.
  37. 1. cross shot: a long-ranged attack with exclusively-diagonal range.
  38. 2. flame arrow: attack a single enemy, with splash damage.
  39. 3. disabling shot: attack an enemy, preventing evasion and countering for the turn. downs flyers.
  40. 4. divine shot: a long-distance, fixed-ranged shot, with splash damage.
  41. support attack: follow up ally single-target attacks with a basic attack, up to three times per turn
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  44.  
  45.  
  46. valkyrie
  47.  
  48. flying soldiers whose wings grant them high mobility. good at hit-and-run tactics due to its spear.
  49. 1. falling star: lunge at a target with spear, dealing damage to the enemy behind it as well.
  50. 2. lightning strike: charge through a line of enemies.
  51. 3. shield bash: heavy damage to an adjacent target, with knockback.
  52. 4. shield rush: lunge at a target with shield, with knockback.
  53. assault attack: damage increased with tile moved within turn
  54.  
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  56.  
  57. amazon
  58.  
  59. axe-wielding warriors with strong bodies and an even-stronger will. have slow movement but can swing their large axes for sweeping attacks or strike to ground to cause tremors.
  60. 1. eruption: heavy fire-elemental strike on an adjacent enemy, with splash damage.
  61. 2. shockwave: strike an adjacent enemy for heavy damage, with reduced damage to those behind it.
  62. 3. crescent swing: deals damage to enemies in front and beside the user, with knockback.
  63. 4. armor crush: strike that disables a target's defensive benefits while also increasing damage it takes
  64. indomitable spirit: as hp gets lower, damage dealt increases an damage taken decreases
  65.  
  66. -----------------------
  67.  
  68. runemaster
  69.  
  70. masters of the elements. every runemaster is proficient in a given element, giving all of its skills an attribute. each spell always has a non-elemental variant as well.
  71. 1. magic arrow: long-range single-target attack, with splash damage.
  72. 2. magic spear: moderate-range five-space line attack. damage is weaker further from the center.
  73. 3. magic burst: a powerful short-range 3x3 spell. damage is weaker further from the center.
  74. 4. magic blast: powerful short-ranged single-target attack, reduces resistance for the turn.
  75. runic guidance: boosts elemental damage dealt and reduces elemental damage taken by nearby allies
  76.  
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  78.  
  79. ballista
  80.  
  81. ranged attackers with giant crossbows. this heavy artillery makes movement difficult and may be slow to fire, but its attacks are very powerful.
  82. 1. squall shot: select a 3x3 area within range. start of next turn, arrows will rain down.
  83. 2. piercing shot: fire arrows in a five-space line. has no delay.
  84. 3. mortar shot: select a 4-space radius within range. start of next turn, explosive arrows rain down.
  85. 4. wild shot: fire wildly at a large fan shape in front. hits each target a random number of times. no delay.
  86. steady aim: if unit hasn't moved from last turn, deal increased damage this turn with perfect accuracy.
  87.  
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  89.  
  90.  
  91.  
  92. gunner
  93.  
  94. gun-toting snipers. while not particularly fast and with range limited to straight lines, they excel at working with others.
  95. 1. icy shot: deal ice damage to an enemy, with splash damage. reduce movement.
  96. 2. rifle shot: hit a line of enemies. for each enemy hit previously within execution, damage increases.
  97. 3. bullet storm: 3x3 attack on enemies three spaces away. downs flyers and deals bonus damage.
  98. 4.point-blank shot: huge damage to an adjacent enemy, blowing yourself and the enemy away.
  99. marking: ally's following attack on a target will deal extra damage and have perfect accuracy.
  100.  
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  102.  
  103. shield maiden
  104.  
  105. fervent defenders of the weak. with their physical strength and heavy equipment, they act as effective damage sponges while being able to provide effective return fire.
  106. 1. defensive stance: increase all defense, counter rate, and draw rate for 5 turns.
  107. 2. hammer swing: strike a 3x2 group of enemies adjacent to the user.
  108. 3. shield crush: strike an adjacent enemy with shield, reducing its attack power.
  109. 4. shield charge: rush forwards with shield, damaging and dragging enemies in your path.
  110. paladin soul: shoulder a portion of damage taken by adjacent allies. may counter for them.
  111.  
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  113.  
  114. sword maiden
  115.  
  116. skilled wielders of the blade. with area-of-effect attacks, good mobility, and good accuracy, they are consistent damage dealers with low defenses.
  117. 1. one-stroke slash: deal damage to enemies on a four-space line ahead.
  118. 2. parallel slash: deal damage to enemies on an adjacent three-space horizontal line.
  119. 3. frigid slash:reposition to behnd an enemy within two spaces for an icy back attack.
  120. 4. peerless blade: deal damage to an adjacent 3x3 set of enemies.
  121. battle on the deadline: frontal attacks both taken and received are treated as side attacks.
  122.  
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  124.  
  125. fight mistress
  126.  
  127. elegant masters of hand-to-hand combat. their counterattacks are powerful and accurate. their strikes can send opponents flying.
  128. 1. triple strike: attack an adjacent enemy, with knockback.
  129. 2. hurricane punch: strike an adjacent enemy, transporting it behind the user.
  130. 3. flying fist: deal heavy damage to an enemy up to three spaces away, swapping positions.
  131. 4. chi burst: attack a conical shape in front of the user. consumes and scales by user's hp.
  132. readiness: counter attacks taken immediately. always counter first attack, with bonus damage.
  133.  
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