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- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(20.7500324, 40.6001205, 10)
- Part.Size = Vector3.new(2, 1.20000005, 2)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(20.7500324, 39.8000984, 9.5)
- Part.Size = Vector3.new(2, 0.400000006, 1)
- Part.Orientation = Vector3.new(0, -180, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(26.7500305, 37.8000984, 9)
- Part.Size = Vector3.new(2, 1.20000005, 4)
- Part.Orientation = Vector3.new(0, 90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(26.7500305, 39.0001106, 10)
- Part.Size = Vector3.new(2, 1.20000005, 4)
- Part.Orientation = Vector3.new(0, 90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(20.2499695, 41.4001312, 15.5)
- Part.Size = Vector3.new(1, 0.400000006, 13)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(26.7500305, 34.2001419, 6)
- Part.Size = Vector3.new(2, 1.20000005, 4)
- Part.Orientation = Vector3.new(0, 90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(26.7500305, 31.8001213, 4)
- Part.Size = Vector3.new(2, 1.20000005, 4)
- Part.Orientation = Vector3.new(0, 90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(26.7500305, 33.0001297, 5)
- Part.Size = Vector3.new(2, 1.20000005, 4)
- Part.Orientation = Vector3.new(0, 90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(20.7500324, 34.8000984, 10)
- Part.Size = Vector3.new(2, 9.60000038, 2)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(26.7500305, 35.400116, 7)
- Part.Size = Vector3.new(2, 1.20000005, 4)
- Part.Orientation = Vector3.new(0, 90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(26.2499695, 39.8000984, 16.5)
- Part.Size = Vector3.new(13, 0.400000006, 13)
- Part.Orientation = Vector3.new(0, 90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(26.7500305, 30.6000996, 3)
- Part.Size = Vector3.new(2, 1.20000005, 4)
- Part.Orientation = Vector3.new(0, 90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(26.7500305, 36.6001205, 8)
- Part.Size = Vector3.new(2, 1.20000005, 4)
- Part.Orientation = Vector3.new(0, 90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(33.2499733, 49.0001373, 10.5)
- Part.Size = Vector3.new(1, 1.20000005, 1)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.705882, 0.823529, 0.894118)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(33.2499733, 46.6001205, 10.5)
- Part.Size = Vector3.new(1, 1.20000005, 1)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(33.2499733, 43.0001373, 10.5)
- Part.Size = Vector3.new(1, 1.20000005, 1)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(33.2499733, 45.4001312, 10.5)
- Part.Size = Vector3.new(1, 1.20000005, 1)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0, 0.560784, 0.611765)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(33.2499733, 50.2001534, 10.5)
- Part.Size = Vector3.new(1, 1.20000005, 1)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(33.2499733, 41.8000984, 10.5)
- Part.Size = Vector3.new(1, 1.20000005, 1)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.643137, 0.741176, 0.278431)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(33.2499733, 44.2001419, 10.5)
- Part.Size = Vector3.new(1, 1.20000005, 1)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(32.2499733, 41.4001312, 4.5)
- Part.Size = Vector3.new(1, 0.400000006, 13)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(32.7500381, 40.6001205, 22)
- Part.Size = Vector3.new(2, 1.20000005, 2)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(26.2499695, 41.4001312, 22.5)
- Part.Size = Vector3.new(1, 0.400000006, 13)
- Part.Orientation = Vector3.new(0, 90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(33.2499733, 47.8000984, 10.5)
- Part.Size = Vector3.new(1, 1.20000005, 1)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(32.2499733, 39.8000984, -2)
- Part.Size = Vector3.new(2, 0.400000006, 1)
- Part.Orientation = Vector3.new(0, 90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(44.75, 24.8001118, -2)
- Part.Size = Vector3.new(2, 9.60000038, 2)
- Part.Orientation = Vector3.new(0, 90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(39.25, 29.8001213, 3.5)
- Part.Size = Vector3.new(13, 0.400000006, 13)
- Part.Orientation = Vector3.new(0, -180, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(32.7500381, 24.8001118, -2)
- Part.Size = Vector3.new(2, 9.60000038, 2)
- Part.Orientation = Vector3.new(0, 90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(26.2499695, 29.8001213, 3.5)
- Part.Size = Vector3.new(13, 0.400000006, 13)
- Part.Orientation = Vector3.new(0, -180, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(44.75, 24.8001118, 10)
- Part.Size = Vector3.new(2, 9.60000038, 2)
- Part.Orientation = Vector3.new(0, 90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(32.7500381, 24.8001118, 10)
- Part.Size = Vector3.new(2, 9.60000038, 2)
- Part.Orientation = Vector3.new(0, 90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(20.7500324, 24.8001118, -2)
- Part.Size = Vector3.new(2, 9.60000038, 2)
- Part.Orientation = Vector3.new(0, 90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(32.2499733, 29.8001213, 10.5)
- Part.Size = Vector3.new(1, 0.400000006, 1)
- Part.Orientation = Vector3.new(0, -180, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(20.7500324, 24.8001118, 10)
- Part.Size = Vector3.new(2, 9.60000038, 2)
- Part.Orientation = Vector3.new(0, 90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(20.7500324, 29.8001213, 10.5)
- Part.Size = Vector3.new(2, 0.400000006, 1)
- Part.Orientation = Vector3.new(0, -180, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(30.7500381, 26.6000996, 16)
- Part.Size = Vector3.new(2, 1.20000005, 4)
- Part.Orientation = Vector3.new(0, -180, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(29.7500305, 25.4001198, 16)
- Part.Size = Vector3.new(2, 1.20000005, 4)
- Part.Orientation = Vector3.new(0, -180, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(32.7500381, 29.0000992, 16)
- Part.Size = Vector3.new(2, 1.20000005, 4)
- Part.Orientation = Vector3.new(0, -180, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(31.7500305, 27.8001213, 16)
- Part.Size = Vector3.new(2, 1.20000005, 4)
- Part.Orientation = Vector3.new(0, -180, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(39.25, 29.8001213, 16.5)
- Part.Size = Vector3.new(13, 0.400000006, 13)
- Part.Orientation = Vector3.new(0, -180, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(25.7500305, 20.6000996, 16)
- Part.Size = Vector3.new(2, 1.20000005, 4)
- Part.Orientation = Vector3.new(0, -180, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(28.7500305, 24.2001133, 16)
- Part.Size = Vector3.new(2, 1.20000005, 4)
- Part.Orientation = Vector3.new(0, -180, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(26.7500305, 21.8001213, 16)
- Part.Size = Vector3.new(2, 1.20000005, 4)
- Part.Orientation = Vector3.new(0, -180, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(27.7500305, 23.0000992, 16)
- Part.Size = Vector3.new(2, 1.20000005, 4)
- Part.Orientation = Vector3.new(0, -180, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(44.75, 24.8001118, 22)
- Part.Size = Vector3.new(2, 9.60000038, 2)
- Part.Orientation = Vector3.new(0, 90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(32.7500381, 24.8001118, 22)
- Part.Size = Vector3.new(2, 9.60000038, 2)
- Part.Orientation = Vector3.new(0, 90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(32.2499733, 29.8001213, 22)
- Part.Size = Vector3.new(2, 0.400000006, 1)
- Part.Orientation = Vector3.new(0, -90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(20.7500324, 24.8001118, 22)
- Part.Size = Vector3.new(2, 9.60000038, 2)
- Part.Orientation = Vector3.new(0, 90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(20.7500324, 29.8001213, 22)
- Part.Size = Vector3.new(2, 0.400000006, 2)
- Part.Orientation = Vector3.new(0, -180, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(20.7500324, 40.6001205, 22)
- Part.Size = Vector3.new(2, 1.20000005, 2)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(32.7500381, 40.6001205, 10)
- Part.Size = Vector3.new(2, 1.20000005, 2)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(32.7500381, 40.6001205, -2)
- Part.Size = Vector3.new(2, 1.20000005, 2)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(32.2499733, 39.8000984, 9.5)
- Part.Size = Vector3.new(1, 0.400000006, 1)
- Part.Orientation = Vector3.new(0, 90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(32.7500381, 34.8000984, 10)
- Part.Size = Vector3.new(2, 9.60000038, 2)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(32.7500381, 34.8000984, -2)
- Part.Size = Vector3.new(2, 9.60000038, 2)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(20.7500324, 34.8000984, 22)
- Part.Size = Vector3.new(2, 9.60000038, 2)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(38.75, 41.4001312, 22.5)
- Part.Size = Vector3.new(1, 0.400000006, 12)
- Part.Orientation = Vector3.new(0, 90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(39.25, 39.8000984, 16.5)
- Part.Size = Vector3.new(13, 0.400000006, 13)
- Part.Orientation = Vector3.new(0, 90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(32.7500381, 34.8000984, 22)
- Part.Size = Vector3.new(2, 9.60000038, 2)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(39.25, 39.8000984, 3.5)
- Part.Size = Vector3.new(13, 0.400000006, 13)
- Part.Orientation = Vector3.new(0, 90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(38.25, 41.4001312, -2.5)
- Part.Size = Vector3.new(1, 0.400000006, 13)
- Part.Orientation = Vector3.new(0, 90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(20.7500324, 14.79984, -2)
- Part.Size = Vector3.new(2, 9.60000038, 2)
- Part.Orientation = Vector3.new(0, -180, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(26.2499695, 19.8001118, 3.5)
- Part.Size = Vector3.new(13, 0.400000006, 13)
- Part.Orientation = Vector3.new(0, -90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(20.7500324, 14.79984, 10)
- Part.Size = Vector3.new(2, 9.60000038, 2)
- Part.Orientation = Vector3.new(0, -180, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(26.2499695, 19.8001118, 16.5)
- Part.Size = Vector3.new(13, 0.400000006, 13)
- Part.Orientation = Vector3.new(0, -90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(32.7500381, 14.79984, -2)
- Part.Size = Vector3.new(2, 9.60000038, 2)
- Part.Orientation = Vector3.new(0, -180, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(32.7500381, 14.79984, 10)
- Part.Size = Vector3.new(2, 9.60000038, 2)
- Part.Orientation = Vector3.new(0, -180, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(20.7500324, 14.79984, 22)
- Part.Size = Vector3.new(2, 9.60000038, 2)
- Part.Orientation = Vector3.new(0, -180, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(33.2499733, 19.8001118, 10.5)
- Part.Size = Vector3.new(1, 0.400000006, 1)
- Part.Orientation = Vector3.new(0, -90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(32.7500381, 14.79984, 22)
- Part.Size = Vector3.new(2, 9.60000038, 2)
- Part.Orientation = Vector3.new(0, -180, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(33.2499733, 19.8001118, 22)
- Part.Size = Vector3.new(2, 0.400000006, 1)
- Part.Orientation = Vector3.new(0, -90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(38.75, 16.5997429, 12)
- Part.Size = Vector3.new(2, 1.20000005, 4)
- Part.Orientation = Vector3.new(0, -90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(38.75, 15.3998156, 13)
- Part.Size = Vector3.new(2, 1.20000005, 4)
- Part.Orientation = Vector3.new(0, -90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(38.75, 19.0000992, 10)
- Part.Size = Vector3.new(2, 1.20000005, 4)
- Part.Orientation = Vector3.new(0, -90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(38.75, 17.8000832, 11)
- Part.Size = Vector3.new(2, 1.20000005, 4)
- Part.Orientation = Vector3.new(0, -90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(39.25, 19.8001118, 3.5)
- Part.Size = Vector3.new(13, 0.400000006, 13)
- Part.Orientation = Vector3.new(0, -90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(38.75, 10.5998383, 17)
- Part.Size = Vector3.new(2, 1.20000005, 4)
- Part.Orientation = Vector3.new(0, -90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(38.75, 14.1998262, 14)
- Part.Size = Vector3.new(2, 1.20000005, 4)
- Part.Orientation = Vector3.new(0, -90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(38.75, 11.79984, 16)
- Part.Size = Vector3.new(2, 1.20000005, 4)
- Part.Orientation = Vector3.new(0, -90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(38.75, 12.9998217, 15)
- Part.Size = Vector3.new(2, 1.20000005, 4)
- Part.Orientation = Vector3.new(0, -90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(44.75, 14.79984, -2)
- Part.Size = Vector3.new(2, 9.60000038, 2)
- Part.Orientation = Vector3.new(0, -180, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(44.75, 14.79984, 10)
- Part.Size = Vector3.new(2, 9.60000038, 2)
- Part.Orientation = Vector3.new(0, -180, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(44.75, 19.8001118, 10.5)
- Part.Size = Vector3.new(2, 0.400000006, 1)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(44.75, 14.79984, 22)
- Part.Size = Vector3.new(2, 9.60000038, 2)
- Part.Orientation = Vector3.new(0, -180, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(44.75, 19.8001118, 22)
- Part.Size = Vector3.new(2, 0.400000006, 2)
- Part.Orientation = Vector3.new(0, -90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(44.75, 40.6001205, 22)
- Part.Size = Vector3.new(2, 1.20000005, 2)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(44.75, 40.6001205, 10)
- Part.Size = Vector3.new(2, 1.20000005, 2)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(45.25, 41.4001312, 16.5)
- Part.Size = Vector3.new(1, 0.400000006, 13)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(20.7500324, 4.80000591, 22)
- Part.Size = Vector3.new(2, 9.60000038, 2)
- Part.Orientation = Vector3.new(0, -90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(26.2499695, 9.79983997, 16.5)
- Part.Size = Vector3.new(13, 0.400000006, 13)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.705882, 0.823529, 0.894118)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(32.7500381, 4.80000591, 22)
- Part.Size = Vector3.new(2, 9.60000038, 2)
- Part.Orientation = Vector3.new(0, -90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(39.25, 9.79983997, 16.5)
- Part.Size = Vector3.new(13, 0.400000006, 13)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.705882, 0.823529, 0.894118)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(20.7500324, 4.80000591, 10)
- Part.Size = Vector3.new(2, 9.60000038, 2)
- Part.Orientation = Vector3.new(0, -90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(32.7500381, 4.80000591, 10)
- Part.Size = Vector3.new(2, 9.60000038, 2)
- Part.Orientation = Vector3.new(0, -90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(44.75, 4.80000591, 22)
- Part.Size = Vector3.new(2, 9.60000038, 2)
- Part.Orientation = Vector3.new(0, -90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(33.2499733, 9.79983997, 9.5)
- Part.Size = Vector3.new(1, 0.400000006, 1)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.705882, 0.823529, 0.894118)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(44.75, 4.80000591, 10)
- Part.Size = Vector3.new(2, 9.60000038, 2)
- Part.Orientation = Vector3.new(0, -90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(44.75, 9.79983997, 9.5)
- Part.Size = Vector3.new(2, 0.400000006, 1)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.705882, 0.823529, 0.894118)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(34.7500305, 6.59998989, 4)
- Part.Size = Vector3.new(2, 1.20000005, 4)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(35.75, 5.39997005, 4)
- Part.Size = Vector3.new(2, 1.20000005, 4)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(32.7500381, 8.99982166, 4)
- Part.Size = Vector3.new(2, 1.20000005, 4)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(33.7500305, 7.79997778, 4)
- Part.Size = Vector3.new(2, 1.20000005, 4)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(26.2499695, 9.79983997, 3.5)
- Part.Size = Vector3.new(13, 0.400000006, 13)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.705882, 0.823529, 0.894118)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(39.75, 0.600134015, 4)
- Part.Size = Vector3.new(2, 1.20000005, 4)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(36.75, 4.20003605, 4)
- Part.Size = Vector3.new(2, 1.20000005, 4)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(38.75, 1.80013394, 4)
- Part.Size = Vector3.new(2, 1.20000005, 4)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(37.75, 3.00012112, 4)
- Part.Size = Vector3.new(2, 1.20000005, 4)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(20.7500324, 4.80000591, -2)
- Part.Size = Vector3.new(2, 9.60000038, 2)
- Part.Orientation = Vector3.new(0, -90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(32.7500381, 4.80000591, -2)
- Part.Size = Vector3.new(2, 9.60000038, 2)
- Part.Orientation = Vector3.new(0, -90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(33.2499733, 9.79983997, -2)
- Part.Size = Vector3.new(2, 0.400000006, 1)
- Part.Orientation = Vector3.new(0, 90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.705882, 0.823529, 0.894118)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(44.75, 4.80000591, -2)
- Part.Size = Vector3.new(2, 9.60000038, 2)
- Part.Orientation = Vector3.new(0, -90, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(44.75, 9.79983997, -2)
- Part.Size = Vector3.new(2, 0.400000006, 2)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.705882, 0.823529, 0.894118)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(44.75, 34.8000984, 22)
- Part.Size = Vector3.new(2, 9.60000038, 2)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(44.75, 40.6001205, -2)
- Part.Size = Vector3.new(2, 1.20000005, 2)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(44.75, 34.8000984, 10)
- Part.Size = Vector3.new(2, 9.60000038, 2)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(44.75, 34.8000984, -2)
- Part.Size = Vector3.new(2, 9.60000038, 2)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
- function MakePart()
- local Part = Instance.new('Part',workspace)
- Part.Position = Vector3.new(45.25, 41.4001312, 3.5)
- Part.Size = Vector3.new(1, 0.400000006, 13)
- Part.Orientation = Vector3.new(0, 0, 0)
- Part.Anchored = true
- Part.Material = Enum.Material.Plastic
- Part.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Part.Transparency = 0
- Part.Reflectance = 0
- if Part.ClassName == "Part" then
- Part.Shape = Enum.PartType.Block
- end
- game["Run Service"].Stepped:Wait()
- end
- MakePart()
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