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Dva Strings

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Mar 16th, 2020
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  1. Button/Tooltip/DVaBoostersHitTheNitrous=Initial speed bonus of Boosters is increased to <c val="#TooltipNumbers"><d ref="(Accumulator,DVaBoostersHitTheNitrousTokenAccumulator,Scale*Behavior,DVaBoostersHitTheNitrousToken,Init+Behavior,DVaBoostersMoveSpeedActive,Modification.MoveSpeedMaximum)/(Unit,HeroDVaMech,Speed)-1*100" player="0"/>%</c>, then decays to normal boost speed over <c val="#TooltipNumbers"><d ref="Behavior,DVaBoostersMoveSpeedActive,Period*Behavior,DVaBoostersHitTheNitrousToken,Init" precision="1" player="0"/></c> seconds. During this time, Boosters deals <c val="#TooltipNumbers"><d ref="Effect,DVaBoostersHitTheNitrousImpactDamage,Amount - Effect,DVaBoostersImpactDamage,Amount / Effect,DVaBoostersImpactDamage,Amount * (100)"/>%</c> extra damage.
  2. Button/Tooltip/DVaBigShotPewPewPew=Instead of a single shot, Big Shot fires <c val="#TooltipNumbers"><d ref="Effect,DVaBigShotPewPewPewOffsetPeriodic,PeriodCount"/></c> shots over <c val="#TooltipNumbers"><d ref="Effect,DVaBigShotPewPewPewOffsetPeriodic,PeriodicPeriodArray[1]+Effect,DVaBigShotPewPewPewOffsetPeriodic,PeriodicPeriodArray[2]" precision="2"/></c> seconds. Each shot deals <c val="#TooltipNumbers"><d ref="Effect,DVaPilotBigShotPewPewPewDamage,Amount/Effect,DVaPilotBigShotDamage,Amount*100"/></c>% damage.
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  4. Button/SimpleDisplayText/DVaPilotSuppressingFire=Pilot Basic Attacks Slow, heal, range increased
  5. Button/Tooltip/DVaPilotSuppressingFire=Pilot Mode Basic Attacks have <c val="#TooltipNumbers">20%</c> increased range and Slow enemy Movement Speed by <c val="#TooltipNumbers"><d ref="Behavior,DVaPilotSuppressingFireSlow,Modification.UnifiedMoveSpeedFactor*(-100)"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,DVaPilotSuppressingFireSlow,Duration" precision="2"/></c> seconds, and Pilot Mode Basic Attacks heal for <c val="#TooltipNumbers"><d ref="100*Effect,DVaPilotWeaponDamage,LeechFraction[Life]"/>%</c> of the damage dealt. Healing is doubled against Heroes
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  7. Button/Tooltip/DVaSelfDestructNuclearOption=Increase Self Destruct's detonation timer by <c val="#TooltipNumbers"><d ref="Talent,DVaSelfDestructNuclearOption,AbilityModificationArray[0].Modifications[0].Value"/></c> seconds. Detonation damage increased by <c val="#TooltipNumbers"><d ref="Effect,DVaMechSelfDestructDetonationSearchDamage,MultiplicativeModifierArray[DVaNuclearOptionDamageBonus].Modifier*100"/>%</c>.<n/><n/>A new Mech can still be called after <c val="#TooltipNumbers"><d ref="Behavior,DVaMechCallMechDisabler,Duration"/></c> seconds.<n/><n/>Self-Destruct gradually slows enemies caught in the expanding radius, to a maximum of <c val="#TooltipNumbers"><d ref="Behavior,DVaSelfDestructNuclearOptionStackingSlow,Modification.UnifiedMoveSpeedFactor*Behavior,DVaSelfDestructNuclearOptionStackingSlow,MaxStackCount*100*(-1)" precision="2"/>%</c>.
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  9. Button/Tooltip/DVaPilotConcussivePulseAbility=Deal <c val="#TooltipNumbers"><d ref="Effect,DVaPilotConcussivePulseDamage,Amount"/></c> damage to enemies in a cone and knock them back.<n/><n/>Each Hero hit by Concussive Pulse lowers its cooldown by <c val="#TooltipNumbers"><d ref="Effect,DVaPilotConcussivePulseHeroHitCDR,Cost[0].CooldownTimeUse*(-1)" precision="2"/></c> second.
  10. Button/Tooltip/DVaPilotConcussivePulseTalent=D.Va gains the Concussive Pulse ability, allowing her to deal <c val="#TooltipNumbers"><d ref="Effect,DVaPilotConcussivePulseDamage,Amount"/></c> damage to enemies in a cone and knock them back.<n/><n/>Requires Pilot Mode.<n/><n/>Each Hero hit by Concussive Pulse lowers its cooldown by <c val="#TooltipNumbers"><d ref="Effect,DVaPilotConcussivePulseHeroHitCDR,Cost[0].CooldownTimeUse*(-1)" precision="2"/></c> second.
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  12. Button/SimpleDisplayText/DVaBoostersCrashCourse=Reduce Boosters cooldown after hitting Heroes
  13. Button/Tooltip/DVaBoostersCrashCourse=After damaging <c val="#TooltipNumbers"><d ref="Behavior,DVaMechCrashCourseHeroHitTokenCounter,Max"/></c> Heroes in a single cast, reduce the cooldown of Boosters by <c val="#TooltipNumbers"><d ref="Effect,DVaBoostersCrashCourseModifyCooldown,Cost[0].CooldownTimeUse*(-1)" precision="2"/></c> seconds for that cast.
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  15. Button/Tooltip/DVaDefenseMatrixGetThroughThis=Increase the duration of Defense Matrix by <c val="#TooltipNumbers"><d ref="Talent,DVaDefenseMatrixGetThroughThis,AbilityModificationArray[0].Modifications[0].Value"/></c> seconds.<n/><n/>If Defense Matrix lasts the complete duration, reduce the cooldown by <c val="#TooltipNumbers"><d ref="Effect,DVaMechDefenseMatrixApplyCooldown,Cost[0].CooldownTimeUse-Effect,DVaMechDefenseMatrixApplyCooldownGetThroughThis,Cost[0].CooldownTimeUse"/></c> seconds.
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  17. Button/Tooltip/DVaMechAblativeArmor=Damage against D.Va's Mech that would deal <c val="#TooltipNumbers"><d ref="Behavior,DVaMechAblativeArmorDamageResponseCarry,DamageResponse.Maximum"/></c> or less is reduced by <c val="#TooltipNumbers"><d ref="Behavior,DVaMechAblativeArmorDamageResponseCarry,DamageResponse.ModifyFraction*100"/>%</c>.<n/><n/>This does not decrease the amount of Self-Destruct Charge gained.
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