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- LOW% TRUE ENDING BLJ ROUTE NOTES (26% - aka "the birds and the bees" route)
- VS:
- - get the well rock and goam room rock (need 50 geo for early Crossroads Stag)
- - unlock Crossroads Stag
- - skip False Knight and obtain Vengeful Spirit
- MOTHWING CLOAK:
- - go through Ancestral Mound as usual (obviously no Soul Catcher)
- - enter Greenpath
- - defeat Vengefly King and kill the All Skills Moss Knights
- - get the Greenpath Stag journal and unlock the stag (I guess the order doesn't matter)
- - spar Hornet for dash and savequit back to Ancestral Mound
- MANTIS CLAW/TRAM PASS:
- - head down to Fungal Wastes and go directly to Claw
- - do not savequit and instead head to Deepnest via Spore Shroom
- - grab the Hot Spring's bench
- - deaBaby jump or reset
- - get Tram Pass and savequit back to the Hot Spring
- DREAM NAIL
- - take the Tram once and get the broken bridge's King's Idol
- - get up to right side City of Tears
- - kill Gorgeous Husk
- - unlock King's Station and get the Seal, bench and then head up towards Resting Grounds
- - go save Sly via Blue Lake
- - head up to the Crossroads Tram and take it to Dream Nail
- LUMAFLY LANTERN
- - Seer skip isn't real and cannot hurt you
- - take the Resting Grounds Stag to Dirtmouth
- - bench in Dirtmouth and grab the well Seal
- - take the Stag again to King's Station
- - head up Watcher's Spire and kill the Great Husk Sentry (do NOT safety bench)
- - make your way up and to the left to Lemm (basically open every lever on the way kronkArrive)
- - sell every relic and savequit back to Dirtmouth
- - buy Lantern
- CRYSTAL HEART
- - take the Stag to Forgotten Crossroads and head towards the toll room entrance of Peak (make sure you have 50 geo)
- - pogaxe peepoArrive?
- - pogo skip up to Upper Peak and get the Whispering Root
- - head back down to get Cdash and savequit back to Dirtmouth
- WATCHER KNIGHTS
- - take the Stag to King's Station
- - head up Watcher's Spire and thank whichever deity that you remembered to open every lever :)
- - (you can safety bench this time around)
- - drop the chandelier and fight the remaining 5 Watcher Knights ez gg
- - seriously how hard could it be, you literally only have to deal with 5 of them instead of 6
- - Lurien the Watcher
- - take the 30 seconds of Dreamer cutscene to stay hydrated, this is a threat
- THE ABSOLUTELY DEFINITELY 100% REQUIRED PERCENTAGES OF THE RUN
- - drop back down and grab the Spire bench
- - head rrrrright back up and go to Storerooms to get the Whispering Root
- - you do need the Simple Key
- - savequit back to Spire
- - head down to the Basin elevator shaft and get the Whispering Root
- - I mean technically it's part of Waterways but literally no one cares
- - RNG Cdash across Broken Bridge and... oh right, we kill Cloth in this run
- - so yeah, drop left to save Cloth
- - get the Basin toll bench and beat the Satan pissing allegations
- - fight Broken Vessel and Lost Kin
- - get Monarch Wings and savequit
- KING'S BRAND
- - unlock Hidden Station and Stag to Resting Grounds
- - grab the Resting Grounds Whispering Root
- - talk to Seer until you get Dream Wielder
- - bench at the Stag and equip Dream Wielder
- - grab the Glade Whispering Root
- - bust some ghosts
- - this is for Quack S. Liver herself, I don't have to elaborate on "bust some ghosts", right?
- - take the Stag to King's Station and bench there
- - go to Pleasure House, dreamnail Poggy Thorax and then break my heart (you already know wtf going on)
- - savequit and head to Kingdom's Edge
- - the True Ending Kingdom's Edge acid skip??? In a True Ending run??? it's more likely than you think
- - you don't have to but why wouldn't you grab camp bench
- - spar Hornet anew for the fanciest key in the kingdom
- SHADE CLOAK
- - head to the best Whispering Root in the game /s
- - drop back down to King's Station via Tower of Love
- - take the Stag to Hidden Station (you can safety bench there)
- - open the Abyss and grab Shade Cloak
- - grab the Arcane Egg
- - Abyss climb time!
- UUMUU
- - take the Hidden Station Stag to Greenpath and bench
- - head to the Whispering Root room past MMC to literally just slash one platform down
- - savequit and Stag to Dirtmouth
- - dreamnail the Gravedigger and then get the Crossroads Whispering Root
- - go to Ancestral Mound for yet another Whispering Root
- - acid skip to Fog Canyon
- - take the first right transition to the Whispering Root
- - head to Teacher's Archives and easily 2-cycle the Metroid
- - collect no more than one (1) Monomon
- - oh hey look a cutscene! have you drank some water/Dr Pepper recently?
- TRAITOR LORD
- - escape Archives (grab the bench on the way) and drop down to Queen's Station
- - continue down to the Mantis Village Whispering Root (you don't need the Journal)
- - savequit back to Archives and first try QGA... or you could go through autopilot, I'm not your dad
- - Petra arena
- - settle an argument (cf. "bust some ghosts")
- - you can grab the Cornifer bench
- - continue through QG to the Whispering Root
- - head to the toll bench and then up to hard arena
- - remember that platform you slashed down? Whispering Root time, babeyyy
- - go back to help Cloth find Nola (this game needs to stop burying its sapphics)
- - ok but seriously don't forget to bust her ghost after the fight
- - collect mom's useless tchotchke that has no plot relevance whatsoeve and savequit
- HERRAH
- - drop down to Deepnest
- - That Whispering Root™
- - Beast Den trap bench skip to Herrah
- - yadda yadda yadda cutscene blah blah blah drink a water
- - unlock the Distant Village Stag and take it to Dirtmouth (bench there)
- - head to Howling Cliffs via King's Pass to get the Whispering Root
- - savequit
- MY NAME IS MICHAEL WITH A B
- - take the Stag to Hidden Station and tram to Hive :)
- - grab the Hive bench and get the Whispering Root
- - get one of the spawning dudes to drop down so you have 3 of them on the bottom of the room
- - line them up against the left transition
- - "save the bees" is a lie made up by Big Bee to sell more double damage
- - so. Paramore, amirite fellas?
- - feel the weight of your mistakes and get 1800 essence
- WHITE PALACE
- - exit the Hive and bench in Tram
- - tram back to Basin
- - take the Hidden Station Stag to Resting Grounds
- - because it would be really stupid to try entering White Palace without the Awoken Dream Nail
- - Wingful White Palace
- - collect Kingsoul for some reason
- - equip Kingsoul at Hidden Station bench
- TRUE ENDING
- - I'm basing these notes on Moonshine's run and they put a dreamgate down at the Stag
- - I'm not sure if this is needed? In my memories, Voidheart isn't a hardsave, but like, you do you
- - Voidheart
- - dreamgate back to Hidden Station and stag to Dirtmouth
- - head to the Temple of the Black Egg to perform the rare and elusive tech of "finishing the game"
- - 🐀🐀🐀🐀🐀 (← conga rats)
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