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- dounlocks()
- { self iPrintlnBold("^3Unlocking Camos plz wait 2 mins");
- for( n=0; n<8; n++ )
- {
- for( i=0; i<150; i++ )
- {
- attachey = tablelookup( "mp/attachmentTable.csv", 0, n, 4 );
- baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );
- attachmentunlocker = baseWeapon + " " + attachey;
- maps\mp\gametypes\_rank::unlockCamo( attachmentunlocker );
- wait 0.01;
- }
- wait 0.01;
- }
- self iPrintlnBold("^2All camos unlocked");
- wait 2;
- self iPrintlnBold("^3Unlocking Attachments");
- attachment[0] = "grip";
- attachment[1] = "gl";
- attachment[2] = "acog";
- attachment[3] = "silencer";
- attachment[4] = "reflex";
- for( n=0; n<5; n++ )
- {
- for( i=0; i<150; i++ )
- {
- attachey = attachment[n];
- baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );
- attachmentunlocker = baseWeapon + " " + attachey;
- maps\mp\gametypes\_rank::unlockAttachment( attachmentunlocker );
- wait 0.01;
- }
- wait 0.01;
- }
- self iPrintlnBold("^2All Attachments Unlocked");
- }
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