TTHelvianTT

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Aug 26th, 2022 (edited)
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  1. Name:
  2.  
  3. Age:
  4.  
  5. Desired Starting Area: (DM May try to switch areas up if your character does not fit the area requested. He will let you know beforehand!)
  6.  
  7. Homeland: Ask for details; the regions are brushed upon on the discord.
  8.  
  9. Race: Ask the DM On this. Elves exist, however, there are many other races within the world. Dwarves do not exist in the same way youd think.
  10.  
  11. Appearance: (Images are fine and optional)
  12.  
  13. Personality Traits:
  14.  
  15. Background: PLEASE be as thorough as possible. This will allow me to set your story up and seamlessly fit you into the world.
  16. _______________________________________________________________________________________________________________________________________
  17. Equipment: Only basic equipment, weapons, and armor; be sure to keep it within reason.
  18.  
  19. [Gunpowder weapons are available; but are limited to Victorian-era firearms.]
  20.  
  21. _______________________________________________________________________________________________________________________________________
  22. Magic
  23.  
  24. Each and every form of magic should be detailed and specific.
  25.  
  26. Focus: The type of focus your caster uses; it can be their voice, material components, or some other method to channel their magic. Consult the GM For this if you're stumped.
  27.  
  28. Mana: Level+The modifier from your relevant casting stat. (Wisdom, Charisma, or Intelligence; you choose at the beginning of creation if you begin with any spells.)
  29.  
  30. Spell DC: 8+Stat modifier+Other bonuses
  31.  
  32. Spells simply use the 1-9th Level system for the sake of explaining relative power level. Discuss with the DM What you want and we'll make something work!
  33.  
  34. You may start with up to 3 1st Level spells; or a 1st Level spell and 1 2nd Level spell.
  35.  
  36. If you do not begin with any spells, you may begin with three extra abilities instead.
  37.  
  38. Orisons and Cantrips also exist. [These are simple spells that can be cast with little to no effort.] Cantrips are treated as 'Other abilities'; in other words, you may start with a cantrip instead of an ability.
  39. _______________________________________________________________________________________________________________________________________
  40.  
  41. Other Abilities
  42.  
  43. Specific abilities that are unique in nature. They are typically nonmagical, but still considered special enough to document. 'Power Attack, Parry, Chef Knife Stab'
  44.  
  45. This can also include simple, notable skills your character has; such as 'Fishing, Cooking, Investigating,' so on and so forth.
  46.  
  47. You may start with two abilities.
  48.  
  49. If you chose to not begin with any spells, you may begin with a total of five abilities.
  50.  
  51. You may start with a cantrip instead of an ability.
  52.  
  53. _______________________________________________________________________________________________________________________________________
  54.  
  55.  
  56. 20 Is the maximum.
  57.  
  58. Each statistic follows the standard D20 Table; every 2 points above 10 is a +1, while every 2 points below is a -1.
  59.  
  60. Roll 4d6, Drop the lowest, baby.
  61.  
  62. Then add +2, +1 to any statistic.
  63.  
  64.  
  65. Strength:
  66.  
  67. Dexterity:
  68.  
  69. Constitution:
  70.  
  71. Intelligence:
  72.  
  73. Wisdom:
  74.  
  75. Charisma:
  76.  
  77. These statistics also fuel your relevant abilities and spells in many circumstances.
  78.  
  79. _______________________________________________________________________________________________________________________________________
  80.  
  81. Leveling up;
  82.  
  83. Whenever your character accrues enough experience, they grow more in power. Leveling up is simple;
  84.  
  85. Gain 1 Ability or Spell
  86. OR
  87. Improve 1 Ability or Spell
  88.  
  89. OR Gain 2 Mana.
  90.  
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