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- Name:
- Age:
- Desired Starting Area: (DM May try to switch areas up if your character does not fit the area requested. He will let you know beforehand!)
- Homeland: Ask for details; the regions are brushed upon on the discord.
- Race: Ask the DM On this. Elves exist, however, there are many other races within the world. Dwarves do not exist in the same way youd think.
- Appearance: (Images are fine and optional)
- Personality Traits:
- Background: PLEASE be as thorough as possible. This will allow me to set your story up and seamlessly fit you into the world.
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- Equipment: Only basic equipment, weapons, and armor; be sure to keep it within reason.
- [Gunpowder weapons are available; but are limited to Victorian-era firearms.]
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- Magic
- Each and every form of magic should be detailed and specific.
- Focus: The type of focus your caster uses; it can be their voice, material components, or some other method to channel their magic. Consult the GM For this if you're stumped.
- Mana: Level+The modifier from your relevant casting stat. (Wisdom, Charisma, or Intelligence; you choose at the beginning of creation if you begin with any spells.)
- Spell DC: 8+Stat modifier+Other bonuses
- Spells simply use the 1-9th Level system for the sake of explaining relative power level. Discuss with the DM What you want and we'll make something work!
- You may start with up to 3 1st Level spells; or a 1st Level spell and 1 2nd Level spell.
- If you do not begin with any spells, you may begin with three extra abilities instead.
- Orisons and Cantrips also exist. [These are simple spells that can be cast with little to no effort.] Cantrips are treated as 'Other abilities'; in other words, you may start with a cantrip instead of an ability.
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- Other Abilities
- Specific abilities that are unique in nature. They are typically nonmagical, but still considered special enough to document. 'Power Attack, Parry, Chef Knife Stab'
- This can also include simple, notable skills your character has; such as 'Fishing, Cooking, Investigating,' so on and so forth.
- You may start with two abilities.
- If you chose to not begin with any spells, you may begin with a total of five abilities.
- You may start with a cantrip instead of an ability.
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- 20 Is the maximum.
- Each statistic follows the standard D20 Table; every 2 points above 10 is a +1, while every 2 points below is a -1.
- Roll 4d6, Drop the lowest, baby.
- Then add +2, +1 to any statistic.
- Strength:
- Dexterity:
- Constitution:
- Intelligence:
- Wisdom:
- Charisma:
- These statistics also fuel your relevant abilities and spells in many circumstances.
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- Leveling up;
- Whenever your character accrues enough experience, they grow more in power. Leveling up is simple;
- Gain 1 Ability or Spell
- OR
- Improve 1 Ability or Spell
- OR Gain 2 Mana.
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