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May 26th, 2018
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  1. FACTIONS & OTHER MINOR CIVS
  2.  
  3. Their point is to bring a tad of dynamism to the countryside
  4.  
  5. <BARB CITY TYPE>
  6.  
  7. Each barb city gets a building that gives it a particular type, roughly a racial leaning
  8. Elven
  9. Dwarven
  10. Patrian
  11. Human
  12. Lizard
  13. Vahua
  14. Orcish
  15. Undead?
  16.  
  17. Units would then get the racial for free and thus appear to be of that race
  18. The artstyle of the city should be changed accordingly
  19. Also, the name of the city would depend on this type
  20.  
  21. ::Implementation
  22.  
  23. Hijack CvGame::foundBarbarianCiv()
  24. Calculate the type of civ the city will get
  25. use setCivilizationType, this takes care of everything else
  26.  
  27. <TRADE LEAGUE>
  28.  
  29. When half the players have researched Trade, spawn a Trade League using some barb city and gets new ones overtime
  30.  
  31. Befriending the League has several advantages:
  32. - you can recruit ships as mercenary-like units
  33. - trade routes in TL cities have a +100% bonus (on top of the other bonuses)
  34.  
  35. Making an enemy out of them has disadvantages:
  36. - you get diplo penalties from every leader (who's not in the same case) if you have a less than "Cautious" level with the TL
  37. - pirates ship will plunder your sea lanes
  38. - if you're connected by land, indy mercenaries will harass you
  39.  
  40. However, one big advantage of conquering the TL:
  41. - each city has a special building that makes it particularly good at trading (League Hall, +200% trade yield)
  42. - their capital has a world wonder
  43.  
  44. <RELIGIOUS SEES & ORDERS>
  45.  
  46. The See of a religion appears when a specific religion has no good normal player candidate to get a holy city
  47. It spawns with a settler at some place
  48. It has a special palace granting it a huge defense bonus
  49. periodically, it gets immigrants from unhappy cities with its religion
  50.  
  51. The Sees can become Military Orders if they gain enough War points
  52. Then, they are forever at war with those not of their religion and get free units instead of immigrants
  53.  
  54. <EMERGING CIVS>
  55.  
  56. If a barbarian city gets a high enough population, it has a chance to become a full civilization
  57. Which civ depends on which exists and on which barb type it is
  58. Similarly to Revolutions, it can be a warlike civ or a peaceful one
  59.  
  60. Note that if it should be an elven civ and all already exists, factions should be checked to make sure we don't appoint a leader that is leading a rival faction in one of the other elven civs
  61.  
  62. <GUILDS>
  63.  
  64. Guilds become self-spread, like in SoI
  65. their criteria are nearby resources, amount of science, prod, gold generated, etc.
  66. they appear after a certain tech is researched
  67. once the player builds a guild building (an HQ?), they become a faction to contend with
  68. you get their units like you'd get mercenaries -- if the guild doesn't like you, they won't offer you units; the stronger it is, the more levelled the units will be
  69.  
  70. if they really dislike you, they might try to take over their siege-city if they're military guilds
  71. if not, they'll simply leave (removing the buildings)
  72.  
  73. AI
  74.  
  75. Give the AI goals that aren't necessarily about winning
  76. For instance, a Sheaim could want to raise the AC higher than 50
  77.  
  78. CULTURE AND CIVICS
  79.  
  80. Bring down the # of civics categories to three or so: Government, Religious Stance and Racial Stance
  81.  
  82. <GOVERNMENT>
  83.  
  84. Would allow you to choose your government: Monarchy, Republic, etc.
  85.  
  86. <RELIGIOUS STANCE>
  87.  
  88. How you feel about religion: Disorganized believers, Central Church, Syncretic Philosophy, etc.
  89.  
  90. <RACIAL STANCE>
  91.  
  92. How you perceive races: Human Domination, Patrian Heritage,
  93.  
  94. Those would control what kind of factions you may have to face; Patrian Heritage would greatly get on the nerves of non-Patria citizens, etc.
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