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  1. //
  2. //  Circles.h
  3. //  Hilarious
  4. //
  5. //  Created by Justin Boisvert on 1/14/12.
  6. //  Copyright (c) 2012 __MyCompanyName__. All rights reserved.
  7. //
  8.  
  9. #ifndef Hilarious_Circles_h
  10. #define Hilarious_Circles_h
  11. #include "Vector.h"
  12. #include "Scene.h"
  13. class Circles : public Scene {
  14.     Layer* mainLayer;
  15.     Sprite* sprite1;
  16. public:
  17.     void init(){
  18.         addLayer(mainLayer);
  19.         sprite1 = new Sprite("smiley.png");
  20.         mainLayer->addRenderable(sprite1, true);
  21.        
  22.     }
  23.     void deinit(){
  24.        
  25.     }
  26.    
  27.    
  28.     void touchDown(const Vector2& loc){
  29.        
  30.     }
  31.    
  32.     void touchMoved(const Vector2& prev, const Vector2& loc){
  33.        
  34.     }
  35.    
  36.     void touchUp(const Vector2& loc){
  37.        
  38.     }
  39.    
  40.     void accelerated(const Vector3& acceleration){
  41.        
  42.     }
  43.    
  44.     void update(){
  45.         Scene::update();
  46.        
  47.     }
  48.  
  49.    
  50. };
  51.  
  52.  
  53. #endif
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