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AlitraxMine

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Apr 19th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://342929664"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 1
  36. sick:Play()
  37. Humanoid.DisplayDistanceType = "None"
  38.  
  39. local naeeym2 = Instance.new("BillboardGui",Character)
  40. naeeym2.AlwaysOnTop = true
  41. naeeym2.Size = UDim2.new(5,35,2,35)
  42. naeeym2.StudsOffset = Vector3.new(0,1,0)
  43. naeeym2.Adornee = Character.Head
  44. naeeym2.Name = "Name"
  45. naeeym2.PlayerToHideFrom = Player
  46. local tecks2 = Instance.new("TextLabel",naeeym2)
  47. tecks2.BackgroundTransparency = 1
  48. tecks2.TextScaled = true
  49. tecks2.BorderSizePixel = 0
  50. tecks2.Text = "Duosis"
  51. tecks2.Font = "SciFi"
  52. tecks2.TextSize = 30
  53. tecks2.TextStrokeTransparency = 0
  54. tecks2.TextColor3 = Color3.new(0,0,0)
  55. tecks2.TextStrokeColor3 = Color3.new(1,1,1)
  56. tecks2.Size = UDim2.new(1,0,0.5,0)
  57. tecks2.Parent = naeeym2
  58.  
  59. IT = Instance.new
  60. CF = CFrame.new
  61. VT = Vector3.new
  62. RAD = math.rad
  63. C3 = Color3.new
  64. UD2 = UDim2.new
  65. BRICKC = BrickColor.new
  66. ANGLES = CFrame.Angles
  67. EULER = CFrame.fromEulerAnglesXYZ
  68. COS = math.cos
  69. ACOS = math.acos
  70. SIN = math.sin
  71. ASIN = math.asin
  72. ABS = math.abs
  73. MRANDOM = math.random
  74. FLOOR = math.floor
  75.  
  76. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  77. local NEWMESH = IT(MESH)
  78. if MESH == "SpecialMesh" then
  79. NEWMESH.MeshType = MESHTYPE
  80. if MESHID ~= "nil" and MESHID ~= "" then
  81. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  82. end
  83. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  84. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  85. end
  86. end
  87. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  88. NEWMESH.Scale = SCALE
  89. NEWMESH.Parent = PARENT
  90. return NEWMESH
  91. end
  92.  
  93. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  94. local NEWPART = IT("Part")
  95. NEWPART.formFactor = FORMFACTOR
  96. NEWPART.Reflectance = REFLECTANCE
  97. NEWPART.Transparency = TRANSPARENCY
  98. NEWPART.CanCollide = false
  99. NEWPART.Locked = true
  100. NEWPART.Anchored = true
  101. if ANCHOR == false then
  102. NEWPART.Anchored = false
  103. end
  104. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  105. NEWPART.Name = NAME
  106. NEWPART.Size = SIZE
  107. NEWPART.Position = Torso.Position
  108. NEWPART.Material = MATERIAL
  109. NEWPART:BreakJoints()
  110. NEWPART.Parent = PARENT
  111. return NEWPART
  112. end
  113.  
  114. --//=================================\\
  115. --|| CUSTOMIZATION
  116. --\\=================================//
  117.  
  118. Player_Size = 1 --Size of the player.
  119. Animation_Speed = 3
  120. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  121.  
  122. local Speed = 16
  123. local Effects2 = {}
  124.  
  125. --//=================================\\
  126. --|| END OF CUSTOMIZATION
  127. --\\=================================//
  128.  
  129. local function weldBetween(a, b)
  130. local weldd = Instance.new("ManualWeld")
  131. weldd.Part0 = a
  132. weldd.Part1 = b
  133. weldd.C0 = CFrame.new()
  134. weldd.C1 = b.CFrame:inverse() * a.CFrame
  135. weldd.Parent = a
  136. return weldd
  137. end
  138.  
  139. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  140. local acs = Instance.new("Part")
  141. acs.CanCollide = false
  142. acs.Anchored = false
  143. acs.Size = Vector3.new(0,0,0)
  144. acs.CFrame = attachmentpart.CFrame
  145. acs.Parent = Character
  146. acs.BrickColor = color
  147. local meshs = Instance.new("SpecialMesh")
  148. meshs.MeshId = mesh
  149. meshs.TextureId = texture
  150. meshs.Parent = acs
  151. meshs.Scale = scale
  152. meshs.Offset = offset
  153. weldBetween(attachmentpart,acs)
  154. end
  155.  
  156. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  157. if TYPE == "Gem" then
  158. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  159. acs.Anchored = false
  160. acs.CanCollide = false
  161. acs.CFrame = PART.CFrame
  162. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  163. weldBetween(PART,acs)
  164. elseif TYPE == "Skull" then
  165. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  166. acs.Anchored = false
  167. acs.CanCollide = false
  168. acs.CFrame = PART.CFrame
  169. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  170. weldBetween(PART,acs)
  171. elseif TYPE == "Eye" then
  172. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  173. acs.Anchored = false
  174. acs.CanCollide = false
  175. acs.CFrame = PART.CFrame
  176. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  177. weldBetween(PART,acs)
  178. end
  179. end
  180.  
  181. --//=================================\\
  182. --|| USEFUL VALUES
  183. --\\=================================//
  184.  
  185. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  186. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  187. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  188. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  189. local CHANGEDEFENSE = 0
  190. local CHANGEDAMAGE = 0
  191. local CHANGEMOVEMENT = 0
  192. local ANIM = "Idle"
  193. local ATTACK = false
  194. local EQUIPPED = false
  195. local HOLD = false
  196. local COMBO = 1
  197. local Rooted = false
  198. local SINE = 0
  199. local KEYHOLD = false
  200. local CHANGE = 2 / Animation_Speed
  201. local WALKINGANIM = false
  202. local WALK = 0
  203. local VALUE1 = false
  204. local VALUE2 = false
  205. local ROBLOXIDLEANIMATION = IT("Animation")
  206. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  207. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  208. --ROBLOXIDLEANIMATION.Parent = Humanoid
  209. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  210. WEAPONGUI.Name = "Weapon GUI"
  211. local Weapon = IT("Model")
  212. Weapon.Name = "Adds"
  213. local Effects = IT("Folder", Weapon)
  214. Effects.Name = "Effects"
  215. local ANIMATOR = Humanoid.Animator
  216. local ANIMATE = Character.Animate
  217. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  218. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  219. local LIGHTHITSOUNDS = {"1177780949","1177781153","1177784554"}
  220. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  221. local UNANCHOR = true
  222.  
  223. local SKILLTEXTCOLOR = C3(0,0,0)
  224.  
  225. --//=================================\\
  226. --\\=================================//
  227.  
  228.  
  229. --//=================================\\
  230. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  231. --\\=================================//
  232.  
  233. ArtificialHB = Instance.new("BindableEvent", script)
  234. ArtificialHB.Name = "ArtificialHB"
  235.  
  236. script:WaitForChild("ArtificialHB")
  237.  
  238. frame = Frame_Speed
  239. tf = 0
  240. allowframeloss = false
  241. tossremainder = false
  242. lastframe = tick()
  243. script.ArtificialHB:Fire()
  244.  
  245. game:GetService("RunService").Heartbeat:connect(function(s, p)
  246. tf = tf + s
  247. if tf >= frame then
  248. if allowframeloss then
  249. script.ArtificialHB:Fire()
  250. lastframe = tick()
  251. else
  252. for i = 1, math.floor(tf / frame) do
  253. script.ArtificialHB:Fire()
  254. end
  255. lastframe = tick()
  256. end
  257. if tossremainder then
  258. tf = 0
  259. else
  260. tf = tf - frame * math.floor(tf / frame)
  261. end
  262. end
  263. end)
  264.  
  265. --//=================================\\
  266. --\\=================================//
  267.  
  268.  
  269.  
  270.  
  271.  
  272. --//=================================\\
  273. --|| SOME FUNCTIONS
  274. --\\=================================//
  275.  
  276. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  277. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  278. end
  279.  
  280. function PositiveAngle(NUMBER)
  281. if NUMBER >= 0 then
  282. NUMBER = 0
  283. end
  284. return NUMBER
  285. end
  286.  
  287. function NegativeAngle(NUMBER)
  288. if NUMBER <= 0 then
  289. NUMBER = 0
  290. end
  291. return NUMBER
  292. end
  293.  
  294. function Swait(NUMBER)
  295. if NUMBER == 0 or NUMBER == nil then
  296. ArtificialHB.Event:wait()
  297. else
  298. for i = 1, NUMBER do
  299. ArtificialHB.Event:wait()
  300. end
  301. end
  302. end
  303.  
  304. function QuaternionFromCFrame(cf)
  305. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  306. local trace = m00 + m11 + m22
  307. if trace > 0 then
  308. local s = math.sqrt(1 + trace)
  309. local recip = 0.5 / s
  310. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  311. else
  312. local i = 0
  313. if m11 > m00 then
  314. i = 1
  315. end
  316. if m22 > (i == 0 and m00 or m11) then
  317. i = 2
  318. end
  319. if i == 0 then
  320. local s = math.sqrt(m00 - m11 - m22 + 1)
  321. local recip = 0.5 / s
  322. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  323. elseif i == 1 then
  324. local s = math.sqrt(m11 - m22 - m00 + 1)
  325. local recip = 0.5 / s
  326. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  327. elseif i == 2 then
  328. local s = math.sqrt(m22 - m00 - m11 + 1)
  329. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  330. end
  331. end
  332. end
  333.  
  334. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  335. local xs, ys, zs = x + x, y + y, z + z
  336. local wx, wy, wz = w * xs, w * ys, w * zs
  337. local xx = x * xs
  338. local xy = x * ys
  339. local xz = x * zs
  340. local yy = y * ys
  341. local yz = y * zs
  342. local zz = z * zs
  343. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  344. end
  345.  
  346. function QuaternionSlerp(a, b, t)
  347. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  348. local startInterp, finishInterp;
  349. if cosTheta >= 0.0001 then
  350. if (1 - cosTheta) > 0.0001 then
  351. local theta = ACOS(cosTheta)
  352. local invSinTheta = 1 / SIN(theta)
  353. startInterp = SIN((1 - t) * theta) * invSinTheta
  354. finishInterp = SIN(t * theta) * invSinTheta
  355. else
  356. startInterp = 1 - t
  357. finishInterp = t
  358. end
  359. else
  360. if (1 + cosTheta) > 0.0001 then
  361. local theta = ACOS(-cosTheta)
  362. local invSinTheta = 1 / SIN(theta)
  363. startInterp = SIN((t - 1) * theta) * invSinTheta
  364. finishInterp = SIN(t * theta) * invSinTheta
  365. else
  366. startInterp = t - 1
  367. finishInterp = t
  368. end
  369. end
  370. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  371. end
  372.  
  373. function Clerp(a, b, t)
  374. local qa = {QuaternionFromCFrame(a)}
  375. local qb = {QuaternionFromCFrame(b)}
  376. local ax, ay, az = a.x, a.y, a.z
  377. local bx, by, bz = b.x, b.y, b.z
  378. local _t = 1 - t
  379. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  380. end
  381.  
  382. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  383. local frame = IT("Frame")
  384. frame.BackgroundTransparency = TRANSPARENCY
  385. frame.BorderSizePixel = BORDERSIZEPIXEL
  386. frame.Position = POSITION
  387. frame.Size = SIZE
  388. frame.BackgroundColor3 = COLOR
  389. frame.BorderColor3 = BORDERCOLOR
  390. frame.Name = NAME
  391. frame.Parent = PARENT
  392. return frame
  393. end
  394.  
  395. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  396. local label = IT("TextLabel")
  397. label.BackgroundTransparency = 1
  398. label.Size = UD2(1, 0, 1, 0)
  399. label.Position = UD2(0, 0, 0, 0)
  400. label.TextColor3 = TEXTCOLOR
  401. label.TextStrokeTransparency = STROKETRANSPARENCY
  402. label.TextTransparency = TRANSPARENCY
  403. label.FontSize = TEXTFONTSIZE
  404. label.Font = TEXTFONT
  405. label.BorderSizePixel = BORDERSIZEPIXEL
  406. label.TextScaled = false
  407. label.Text = TEXT
  408. label.Name = NAME
  409. label.Parent = PARENT
  410. return label
  411. end
  412.  
  413. function NoOutlines(PART)
  414. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  415. end
  416.  
  417.  
  418. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  419. local NEWWELD = IT(TYPE)
  420. NEWWELD.Part0 = PART0
  421. NEWWELD.Part1 = PART1
  422. NEWWELD.C0 = C0
  423. NEWWELD.C1 = C1
  424. NEWWELD.Parent = PARENT
  425. return NEWWELD
  426. end
  427.  
  428. function CreateSound(ID, PARENT, VOLUME, PITCH)
  429. local NEWSOUND = nil
  430. coroutine.resume(coroutine.create(function()
  431. NEWSOUND = IT("Sound", PARENT)
  432. NEWSOUND.Volume = VOLUME
  433. NEWSOUND.Pitch = PITCH
  434. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  435. Swait()
  436. NEWSOUND:play()
  437. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  438. end))
  439. return NEWSOUND
  440. end
  441.  
  442. function CFrameFromTopBack(at, top, back)
  443. local right = top:Cross(back)
  444. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  445. end
  446.  
  447. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  448. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  449. local mesh = IT("SpecialMesh",wave)
  450. mesh.MeshType = "FileMesh"
  451. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  452. mesh.Scale = SIZE
  453. mesh.Offset = VT(0,0,-SIZE.X/8)
  454. wave.CFrame = CFRAME
  455. coroutine.resume(coroutine.create(function(PART)
  456. for i = 1, WAIT do
  457. Swait()
  458. mesh.Scale = mesh.Scale + GROW
  459. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  460. if DOESROT == true then
  461. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  462. end
  463. wave.Transparency = wave.Transparency + (0.5/WAIT)
  464. if wave.Transparency > 0.99 then
  465. wave:remove()
  466. end
  467. end
  468. end))
  469. end
  470.  
  471. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW,MATERIAL)
  472. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  473. local mesh = IT("SpecialMesh",wave)
  474. mesh.MeshType = "Sphere"
  475. mesh.Scale = SIZE
  476. mesh.Offset = VT(0,0,0)
  477. wave.CFrame = CFRAME
  478. coroutine.resume(coroutine.create(function(PART)
  479. for i = 1, WAIT do
  480. Swait()
  481. mesh.Scale = mesh.Scale + GROW
  482. wave.Transparency = wave.Transparency + (1/WAIT)
  483. if wave.Transparency > 0.99 then
  484. wave:remove()
  485. end
  486. end
  487. end))
  488. end
  489.  
  490. function MakeForm(PART,TYPE)
  491. if TYPE == "Cyl" then
  492. local MSH = IT("CylinderMesh",PART)
  493. elseif TYPE == "Ball" then
  494. local MSH = IT("SpecialMesh",PART)
  495. MSH.MeshType = "Sphere"
  496. elseif TYPE == "Wedge" then
  497. local MSH = IT("SpecialMesh",PART)
  498. MSH.MeshType = "Wedge"
  499. elseif TYPE == "Head" then
  500. local MSH = IT("SpecialMesh",PART)
  501. MSH.Scale = VT(1.25,1.25,1.25)
  502. end
  503. end
  504.  
  505. function CheckTableForString(Table, String)
  506. for i, v in pairs(Table) do
  507. if string.find(string.lower(String), string.lower(v)) then
  508. return true
  509. end
  510. end
  511. return false
  512. end
  513.  
  514. function CheckIntangible(Hit)
  515. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  516. if Hit and Hit.Parent then
  517. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  518. return true
  519. end
  520. end
  521. return false
  522. end
  523.  
  524. Debris = game:GetService("Debris")
  525.  
  526. function CreateGUICircle(TARGET)
  527. local GUI = Instance.new("BillboardGui",Character)
  528. GUI.Size = UDim2.new(15,0,15,0)
  529. GUI.Adornee = TARGET
  530. local GUI2 = IT("ImageLabel",GUI)
  531. GUI2.BackgroundTransparency = 1
  532. GUI2.BorderSizePixel = 0
  533. GUI2.Size = UDim2.new(1,0,0,0)
  534. GUI2.Position = UDim2.new(0,0,0.5,0)
  535. GUI2.SizeConstraint = "RelativeYY"
  536. GUI.AlwaysOnTop = true
  537. GUI2.Image = "http://www.roblox.com/asset/?id=74329608"
  538. return GUI,GUI2
  539. end
  540.  
  541. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  542. local Direction = CFrame.new(StartPos, Vec).lookVector
  543. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  544. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  545. if RayHit and CheckIntangible(RayHit) then
  546. if DelayIfHit then
  547. wait()
  548. end
  549. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  550. end
  551. return RayHit, RayPos, RayNormal
  552. end
  553.  
  554. function turnto(position)
  555. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  556. end
  557.  
  558. --//=================================\\
  559. --|| WEAPON CREATION
  560. --\\=================================//
  561.  
  562. local face = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Black side", VT(0.501,1.001,1.001),false)
  563. local weld = CreateWeldOrSnapOrMotor("Weld", face, Head, face, CF(0.25,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  564. local body = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Black side", VT(1.001,2.001,1.001),false)
  565. local weld = CreateWeldOrSnapOrMotor("Weld", body, Torso, body, CF(0.5,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  566. local body = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Black side", VT(1.001,2.001,1.001),false)
  567. local weld = CreateWeldOrSnapOrMotor("Weld", body, RightArm, body, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  568. local body = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Black side", VT(1.001,2.001,1.001),false)
  569. local weld = CreateWeldOrSnapOrMotor("Weld", body, RightLeg, body, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  570.  
  571.  
  572. for _, c in pairs(Weapon:GetChildren()) do
  573. if c.ClassName == "Part" then
  574. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  575. end
  576. end
  577.  
  578. Weapon.Parent = Character
  579.  
  580. Humanoid.Died:connect(function()
  581. ATTACK = true
  582. end)
  583.  
  584. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  585. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  586. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  587. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  588. --local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  589.  
  590. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Light array", C3(1,1,1), 6, "Fantasy", 0, 2, 1, "Text 1")
  591. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Shadow field", C3(0,0,0), 7, "Antique", 0, 2, 1, "Text 2")
  592. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Oblivion", C3(1,1,1), 6, "Fantasy", 0, 2, 1, "Text 3")
  593. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Shadow eye", C3(0,0,0), 7, "Antique", 0, 2, 1, "Text 4")
  594. --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ability 5", C3(), 6, "Legacy", 0, 2, 1, "Text 5")
  595.  
  596. --//=================================\\
  597. --|| DAMAGE FUNCTIONS
  598. --\\=================================//
  599.  
  600. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  601. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  602. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  603. local BODYGYRO = IT("BodyGyro", STATPART)
  604. local BODYPOSITION = IT("BodyPosition", STATPART)
  605. BODYPOSITION.P = 2000
  606. BODYPOSITION.D = 100
  607. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  608. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  609. game:GetService("Debris"):AddItem(STATPART ,5)
  610. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  611. BILLBOARDGUI.Adornee = STATPART
  612. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  613. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  614. BILLBOARDGUI.AlwaysOnTop = true
  615. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  616. TEXTLABEL.BackgroundTransparency = 1
  617. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  618. TEXTLABEL.Text = TEXT
  619. TEXTLABEL.Font = "SciFi"
  620. TEXTLABEL.FontSize="Size42"
  621. TEXTLABEL.TextColor3 = COLOR
  622. TEXTLABEL.TextStrokeTransparency = 1
  623. TEXTLABEL.TextScaled = true
  624. TEXTLABEL.TextWrapped = true
  625. Debris:AddItem(STATPART,10)
  626. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  627. if LABELTYPE == "Normal" then
  628. for i = 1, 10 do
  629. wait()
  630. STATPART.Position = STATPART.Position + VT(0, (5-i)/10 ,0)
  631. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  632. end
  633. elseif LABELTYPE == "Debuff" then
  634. for i = 1, 10 do
  635. wait()
  636. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  637. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  638. end
  639. elseif LABELTYPE == "Shock" then
  640. local ORIGIN = STATPART.Position
  641. for i = 1, 10 do
  642. wait()
  643. STATPART.Position = ORIGIN + VT(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1))
  644. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  645. end
  646. end
  647. end),STATPART, BODYPOSITION, TEXTLABEL)
  648. end
  649.  
  650. --//=================================\\
  651. --|| DAMAGING
  652. --\\=================================//
  653.  
  654. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  655. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  656. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  657. local dmg = math.random(min,max)
  658. if humanoid.Health > 0 then
  659. if beserk == true then
  660. humanoid.Health = 0
  661. else
  662. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  663. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  664. if math.random(1,100) < critrate+1 then
  665. humanoid.Health = humanoid.Health - dmg*critmultiplier
  666. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  667. else
  668. humanoid.Health = humanoid.Health - dmg
  669. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  670. end
  671. local defence = Instance.new("BoolValue",hit.Parent)
  672. defence.Name = ("HitBy"..Player.Name)
  673. game:GetService("Debris"):AddItem(defence, 0.5)
  674. end
  675. end
  676. end
  677. end
  678.  
  679. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping,doespoison)
  680. local dmg = math.random(min,max)
  681. for i,v in ipairs(workspace:GetChildren()) do
  682. if v:FindFirstChild("HitBy"..Player.Name) == nil and v ~= Character then
  683. local body = v:GetChildren()
  684. for part = 1, #body do
  685. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  686. if(body[part].Position - position).Magnitude < radius then
  687. if v.ClassName == "Model" then
  688. if v:FindFirstChildOfClass("Humanoid") then
  689. if v.Humanoid.Health ~= 0 then
  690. if CanBeDodgedByJumping == true then
  691. if body[part].Position.Y < position.Y+5 then
  692. if math.random(1,100) < critrate+1 then
  693. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - dmg*critmultiplier
  694. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  695. else
  696. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - dmg
  697. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  698. end
  699. local defence = Instance.new("BoolValue",v)
  700. defence.Name = ("HitBy"..Player.Name)
  701. game:GetService("Debris"):AddItem(defence, 0.005)
  702. end
  703. else
  704. if beserk == true then
  705. v.Humanoid.Health = 0
  706. end
  707. if math.random(1,100) < critrate+1 then
  708. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - dmg*critmultiplier
  709. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  710. else
  711. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - dmg
  712. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  713. end
  714. local defence = Instance.new("BoolValue",v)
  715. defence.Name = ("HitBy"..Player.Name)
  716. game:GetService("Debris"):AddItem(defence, 0.005)
  717. end
  718. end
  719. end
  720. end
  721. if doespoison == true and v:FindFirstChildOfClass("Humanoid") then
  722. Poison(v:FindFirstChildOfClass("Humanoid"),MRANDOM(5,15)*2,MRANDOM(4,7))
  723. end
  724. if maxstrength < 0 then
  725. local bv = Instance.new("BodyVelocity")
  726. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  727. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  728. bv.Parent = body[part]
  729. bv.Name = "PROJECTILEVELOCITY"
  730. Debris:AddItem(bv,0.2)
  731. else
  732. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  733. end
  734. end
  735. end
  736. end
  737. end
  738. end
  739. end
  740.  
  741. function AoEStun(POS,RANGE,LAST)
  742. for i,v in ipairs(workspace:GetChildren()) do
  743. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  744. local body = v:GetChildren()
  745. for part = 1, #body do
  746. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  747. if(body[part].Position - POS).Magnitude < RANGE then
  748. if v.ClassName == "Model" then
  749. if v:FindFirstChild("Humanoid") then
  750. if v.Humanoid.Health ~= 0 then
  751. Stun(v.Humanoid,LAST)
  752. local defence = Instance.new("BoolValue",v)
  753. defence.Name = ("StunnedBy"..Player.Name)
  754. game:GetService("Debris"):AddItem(defence, 0.1)
  755. end
  756. end
  757. end
  758. end
  759. end
  760. end
  761. end
  762. end
  763. end
  764.  
  765. function Stun(HUMANOID,LAST)
  766. if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  767. HUMANOID.PlatformStand = true
  768. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  769. defence.Name = ("StunnedBy"..Player.Name)
  770. game:GetService("Debris"):AddItem(defence, LAST)
  771. if HUMANOID.Parent:FindFirstChild("Head") then
  772. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
  773. end
  774. coroutine.resume(coroutine.create(function()
  775. Swait(LAST*50)
  776. HUMANOID.PlatformStand = false
  777. end))
  778. end
  779. end
  780.  
  781. function Poison(HUMANOID,LAST,DAMAGE)
  782. if HUMANOID.Parent:FindFirstChild("PoisonedBy"..Player.Name) == nil then
  783. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  784. defence.Name = ("PoisonedBy"..Player.Name)
  785. game:GetService("Debris"):AddItem(defence, LAST)
  786. coroutine.resume(coroutine.create(function()
  787. for i = 1, LAST/2 do
  788. if HUMANOID then
  789. if HUMANOID.Health == 0 then
  790. break
  791. end
  792. if HUMANOID.Parent:FindFirstChild("Head") then
  793. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0, 0), DAMAGE, C3(1,1,1))
  794. end
  795. Swait(50)
  796. HUMANOID.Health = HUMANOID.Health - DAMAGE
  797. end
  798. end
  799. end))
  800. end
  801. end
  802.  
  803. function killnearest(position,range,maxstrength)
  804. for i,v in ipairs(workspace:GetChildren()) do
  805. local body = v:GetChildren()
  806. for part = 1, #body do
  807. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  808. if(body[part].Position - position).Magnitude < range then
  809. if v.ClassName == "Model" then
  810. v:BreakJoints()
  811. end
  812. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  813. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  814. end
  815. end
  816. end
  817. if v.ClassName == "Part" then
  818. if v.Anchored == false and (v.Position - position).Magnitude < range then
  819. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  820. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  821. end
  822. end
  823. end
  824. end
  825.  
  826. --//=================================\\
  827. --|| ATTACK FUNCTIONS AND STUFF
  828. --\\=================================//
  829.  
  830. function AttackTemplate()
  831. ATTACK = true
  832. Rooted = false
  833. for i=0, 1, 0.1 / Animation_Speed do
  834. Swait()
  835. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  836. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  837. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  838. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  839. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  840. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  841. end
  842. ATTACK = false
  843. Rooted = false
  844. end
  845.  
  846. function clerp(a, b, t)
  847. return a:lerp(b, t)
  848. end
  849.  
  850. function newBezier(startpos, pos2, pos3, endpos, t)
  851. local A = clerp(startpos, pos2, t)
  852. local B = clerp(pos2, pos3, t)
  853. local C = clerp(pos3, endpos, t)
  854. local lerp1 = clerp(A, B, t)
  855. local lerp2 = clerp(B, C, t)
  856. local cubic = clerp(lerp1, lerp2, t)
  857. return cubic
  858. end
  859.  
  860. function Mortar(Target)
  861. local newball = Instance.new("Part", workspace)
  862. newball.Anchored = true
  863. newball.Shape = "Ball"
  864. newball.Material = "Neon"
  865. newball.Size = Vector3.new(0,0,0)
  866. newball.CanCollide = false
  867. newball.CFrame = CF(Target)
  868. newball.Color = C3(1,1,1)
  869. newball.Transparency = 1
  870. local POS = Mouse.Hit.p
  871. local onefourth = Target:Lerp(POS, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  872. local threefourths = Target:Lerp(POS, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  873. local A1 = IT("Attachment",newball)
  874. A1.Position = Vector3.new(0, 2.5, 0)
  875. local A2 = IT("Attachment",newball)
  876. A2.Position = Vector3.new(0, -2.5, 0)
  877. local Trail = IT("Trail",newball)
  878. Trail.LightEmission = 1
  879. Trail.FaceCamera = true
  880. Trail.Texture = "rbxassetid://945758042"
  881. Trail.Attachment0 = A1
  882. Trail.Attachment1 = A2
  883. Trail.Lifetime = 1
  884. Trail.MinLength = 0
  885. Trail.Transparency = NumberSequence.new(0, 1)
  886. Trail.Color = ColorSequence.new(newball.Color)
  887. coroutine.resume(coroutine.create(function()
  888. for i = 0, 1, 0.07 do
  889. Swait()
  890. MagicSphere(VT(2,2,2),50,newball.CFrame,"Pearl",VT(-0.01,-0.01,-0.01))
  891. newball.CFrame = CFrame.new(newBezier(Target, onefourth, threefourths, POS, i))
  892. end
  893. AoEDamage(newball.Position,5,5,8,0,false,2,2,false,true)
  894. CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], newball, 10, 1)
  895. MagicSphere(VT(0,0,0),55,newball.CFrame,"Pearl",VT(0.06,0.5,0.06))
  896. for i = 1, 10 do
  897. MagicSphere(VT(0.5,0.5,3),50,CF(newball.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,newball.Position),"Pearl",VT(-0.005,-0.005,0.03),0)
  898. end
  899. game:GetService("Debris"):AddItem(newball, 5)
  900. end))
  901. end
  902.  
  903. function LightArray()
  904. ATTACK = true
  905. Rooted = false
  906. for i=0, 1, 0.1 / Animation_Speed do
  907. Swait()
  908. turnto(Mouse.Hit.p)
  909. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.5 / Animation_Speed)
  910. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.25 / Animation_Speed)
  911. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  912. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  913. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  914. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  915. end
  916. local LOOP = 0
  917. for i = 1, 30 do
  918. Swait()
  919. turnto(Mouse.Hit.p)
  920. LOOP = LOOP + 1
  921. if LOOP == 10 then
  922. LOOP = 0
  923. Mortar(LeftArm.CFrame*CF(0,-1,0).p)
  924. end
  925. end
  926. ATTACK = false
  927. Rooted = false
  928. end
  929.  
  930. function ShadowField()
  931. ATTACK = true
  932. Rooted = true
  933. for i=0, 2, 0.1 / Animation_Speed do
  934. Swait()
  935. turnto(Mouse.Hit.p)
  936. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed)
  937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(140)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  940. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  942. end
  943. for i=0, 0.5, 0.1 / Animation_Speed do
  944. Swait()
  945. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.5 / Animation_Speed)
  947. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  949. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  950. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  951. end
  952. local Target = RightArm.CFrame*CF(0,-1,0).p
  953. local newball = Instance.new("Part", workspace)
  954. newball.Anchored = true
  955. newball.Shape = "Ball"
  956. newball.Material = "Neon"
  957. newball.Size = Vector3.new(0,0,0)
  958. newball.CanCollide = false
  959. newball.CFrame = CF(Target)
  960. newball.BrickColor = BRICKC"Really black"
  961. newball.Transparency = 1
  962. local POS = Mouse.Hit.p
  963. local onefourth = Target:Lerp(POS, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  964. local threefourths = Target:Lerp(POS, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  965. local A1 = IT("Attachment",newball)
  966. A1.Position = Vector3.new(0, 2.5, 0)
  967. local A2 = IT("Attachment",newball)
  968. A2.Position = Vector3.new(0, -2.5, 0)
  969. local Trail = IT("Trail",newball)
  970. Trail.LightEmission = 0
  971. Trail.FaceCamera = true
  972. Trail.Texture = "rbxassetid://945758042"
  973. Trail.Attachment0 = A1
  974. Trail.Attachment1 = A2
  975. Trail.Lifetime = 1
  976. Trail.MinLength = 0
  977. Trail.Transparency = NumberSequence.new(0, 1)
  978. Trail.Color = ColorSequence.new(C3(0,0,0))
  979. for i = 0, 1, 0.07 do
  980. Swait()
  981. newball.CFrame = CFrame.new(newBezier(Target, onefourth, threefourths, POS, i))
  982. end
  983. MagicSphere(VT(25,25,25),55,Torso.CFrame,"Really black",VT(-0.5,-0.5,-0.5))
  984. UNANCHOR = false
  985. RootPart.Anchored = true
  986. RootPart.CFrame = CF(newball.Position,Mouse.Hit.p)
  987. for i=0, 0.5, 0.1 / Animation_Speed do
  988. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  990. --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  993. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  995. end
  996. CreateSound("1021477796", newball, 10, 0.6)
  997. for i = 1, 100 do
  998. Swait(5)
  999. MagicSphere(VT(75,75,75),15,newball.CFrame,"Really black",VT(-5,-5,-5))
  1000. MagicSphere(VT(5,5,85),15,CF(newball.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,newball.Position),"Really black",VT(-0.005,-0.005,0.03),0)
  1001. AoEDamage(newball.Position,25,1,1,-15,false,2,2,false,false)
  1002. end
  1003. game:GetService("Debris"):AddItem(newball, 15)
  1004. UNANCHOR = true
  1005. ATTACK = false
  1006. Rooted = false
  1007. end
  1008.  
  1009. function Oblivion()
  1010. ATTACK = true
  1011. Rooted = true
  1012. for i=0, 2, 0.1 / Animation_Speed do
  1013. Swait()
  1014. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1015. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1016. --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1019. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1021. end
  1022. for i=0, 0.5, 0.1 / Animation_Speed do
  1023. Swait()
  1024. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1025. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1026. --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1029. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1030. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1031. end
  1032. for i = 1, 75 do
  1033. Swait()
  1034. MagicSphere(VT(0.5,0.5,5),50,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"Pearl",VT(-0.005,-0.005,0.03),0)
  1035. end
  1036. CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], Torso, 10, 0.5)
  1037. CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], Torso, 10, 0.5)
  1038. AoEDamage(Torso.Position,45,45,58,0,false,2,2,false,true)
  1039. MagicSphere(VT(0,0,0),25,Torso.CFrame,"Pearl",VT(5,5,5))
  1040. MagicSphere(VT(0,0,0),50,Torso.CFrame,"Pearl",VT(2.5,2.5,2.5))
  1041. MagicSphere(VT(0,0.2,0),30,Torso.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),"Pearl",VT(6,0,6))
  1042. MagicSphere(VT(0,0.2,0),30,Torso.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),"Pearl",VT(6,0,6))
  1043. ATTACK = false
  1044. Rooted = false
  1045. end
  1046.  
  1047. function ShadowEye()
  1048. ATTACK = true
  1049. Rooted = true
  1050. for i=0, 2, 0.1 / Animation_Speed do
  1051. Swait()
  1052. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1054. --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1057. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1059. end
  1060. for i=0, 0.5, 0.1 / Animation_Speed do
  1061. Swait()
  1062. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1063. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1064. --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1069. end
  1070. local POS = CreatePart(3, Weapon, "Neon", 0, 1, "Really black", "Black side", VT(0,0,0))
  1071. POS.CFrame = CF(Mouse.Hit.p)
  1072. local GUI,GUI2 = CreateGUICircle(Torso)
  1073. local GUI3,GUI4 = CreateGUICircle(POS)
  1074. CreateSound("1021477796", POS, 10, 0.6)
  1075. for i = 1, 75 do
  1076. Swait()
  1077. GUI2.Size = UDim2.new(1,0,i/75,0)
  1078. GUI2.Position = GUI2.Position - UDim2.new(0,0,0.5/75,0)
  1079. GUI4.Size = UDim2.new(1,0,i/75,0)
  1080. GUI4.Position = GUI4.Position - UDim2.new(0,0,0.5/75,0)
  1081. end
  1082. for i = 1, 90 do
  1083. Swait(5)
  1084. MagicSphere(VT(75,75,75),5,POS.CFrame,"Really black",VT(-15,-15,-15))
  1085. AoEDamage(POS.Position,35,1,1,-15,false,0,2,false,false)
  1086. --MagicSphere(VT(0.5,0.5,15),50,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"Really black",VT(-0.005,-0.005,0.03),0)
  1087. MagicSphere(VT(0.5,0.5,15),50,CF(POS.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,POS.Position),"Really black",VT(-0.005,-0.005,0.03),0)
  1088. end
  1089. for i = 1, 25 do
  1090. Swait()
  1091. GUI2.Size = UDim2.new(1,0,1-(i/25),0)
  1092. GUI2.Position = GUI2.Position + UDim2.new(0,0,0.5/25,0)
  1093. GUI4.Size = UDim2.new(1,0,1-(i/25),0)
  1094. GUI4.Position = GUI4.Position + UDim2.new(0,0,0.5/25,0)
  1095. end
  1096. GUI:remove()
  1097. GUI3:remove()
  1098. ATTACK = false
  1099. Rooted = false
  1100. end
  1101.  
  1102. function Taunt()
  1103. ATTACK = true
  1104. Rooted = true
  1105. for i = 1, 3 do
  1106. for i=0, 0.7, 0.1 / Animation_Speed do
  1107. Swait()
  1108. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1109. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1110. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1111. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5)
  1112. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1113. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1114. end
  1115. for i=0, 0.7, 0.1 / Animation_Speed do
  1116. Swait()
  1117. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1118. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1119. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1120. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5)
  1121. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1122. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1123. end
  1124. end
  1125. ATTACK = false
  1126. Rooted = false
  1127. end
  1128.  
  1129. --//=================================\\
  1130. --|| ASSIGN THINGS TO KEYS
  1131. --\\=================================//
  1132.  
  1133. function MouseDown(Mouse)
  1134. if ATTACK == false then
  1135. end
  1136. end
  1137.  
  1138. function MouseUp(Mouse)
  1139. HOLD = false
  1140. end
  1141.  
  1142. function KeyDown(Key)
  1143. KEYHOLD = true
  1144. if Key == "z" and ATTACK == false then
  1145. LightArray()
  1146. end
  1147.  
  1148. if Key == "b" and ATTACK == false then
  1149. ShadowField()
  1150. end
  1151.  
  1152. if Key == "c" and ATTACK == false then
  1153. Oblivion()
  1154. end
  1155.  
  1156. if Key == "v" and ATTACK == false then
  1157. ShadowEye()
  1158. end
  1159.  
  1160. if Key == "t" and ATTACK == false then
  1161. Taunt()
  1162. end
  1163. end
  1164.  
  1165. function KeyUp(Key)
  1166. KEYHOLD = false
  1167. end
  1168.  
  1169. Mouse.Button1Down:connect(function(NEWKEY)
  1170. MouseDown(NEWKEY)
  1171. end)
  1172. Mouse.Button1Up:connect(function(NEWKEY)
  1173. MouseUp(NEWKEY)
  1174. end)
  1175. Mouse.KeyDown:connect(function(NEWKEY)
  1176. KeyDown(NEWKEY)
  1177. end)
  1178. Mouse.KeyUp:connect(function(NEWKEY)
  1179. KeyUp(NEWKEY)
  1180. end)
  1181.  
  1182. --//=================================\\
  1183. --\\=================================//
  1184.  
  1185.  
  1186. function unanchor()
  1187. if UNANCHOR == true then
  1188. g = Character:GetChildren()
  1189. for i = 1, #g do
  1190. if g[i].ClassName == "Part" then
  1191. g[i].Anchored = false
  1192. end
  1193. end
  1194. end
  1195. end
  1196.  
  1197.  
  1198. --//=================================\\
  1199. --|| WRAP THE WHOLE SCRIPT UP
  1200. --\\=================================//
  1201.  
  1202. Humanoid.Changed:connect(function(Jump)
  1203. if Jump == "Jump" and (Disable_Jump == true) then
  1204. Humanoid.Jump = false
  1205. end
  1206. end)
  1207.  
  1208. Speed = 65
  1209.  
  1210. while true do
  1211. Swait()
  1212. ANIMATE.Parent = nil
  1213. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1214. IDLEANIMATION:Play()
  1215. SINE = SINE + CHANGE
  1216. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1217. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1218. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1219. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1220. local WALKSPEEDVALUE = 3
  1221. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1222. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1223. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1224. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1225. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1226. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1227. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1228. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1229. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1230. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1231. end
  1232. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1233. ANIM = "Jump"
  1234. if ATTACK == false then
  1235. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1236. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1237. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1238. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1239. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1240. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1241. end
  1242. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1243. ANIM = "Fall"
  1244. if ATTACK == false then
  1245. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1246. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1247. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1248. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1249. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1250. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1251. end
  1252. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1253. ANIM = "Idle"
  1254. if ATTACK == false then
  1255. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1256. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1257. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1258. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1259. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1260. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1261. end
  1262. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1263. ANIM = "Walk"
  1264. WALK = WALK + 1 / Animation_Speed
  1265. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1266. WALK = 0
  1267. if WALKINGANIM == true then
  1268. WALKINGANIM = false
  1269. elseif WALKINGANIM == false then
  1270. WALKINGANIM = true
  1271. end
  1272. end
  1273. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1274. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1275. if ATTACK == false then
  1276. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1277. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1278. --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.26,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1279. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1280. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1281. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1282. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1283. end
  1284. end
  1285. if #Effects2>0 then
  1286. for e=1,#Effects2 do
  1287. if Effects2[e]~=nil then
  1288. local Thing=Effects2[e]
  1289. if Thing~=nil then
  1290. local Part=Thing[1]
  1291. local Mode=Thing[2]
  1292. local Delay=Thing[3]
  1293. local IncX=Thing[4]
  1294. local IncY=Thing[5]
  1295. local IncZ=Thing[6]
  1296. local Part2=Thing[8]
  1297. if Thing[1].Transparency<=1 then
  1298. if Thing[2]=="Block1" then
  1299. Thing[1].CFrame=Thing[1].CFrame
  1300. Mesh=Thing[1].Mesh
  1301. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1302. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1303. elseif Thing[2]=="Cylinder" then
  1304. Mesh=Thing[1].Mesh
  1305. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1306. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1307. elseif Thing[2]=="Blood" then
  1308. Mesh=Thing[7]
  1309. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1310. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1311. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1312. elseif Thing[2]=="Elec" then
  1313. Mesh=Thing[1].Mesh
  1314. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1315. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1316. elseif Thing[2]=="Disappear" then
  1317. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1318. end
  1319. else
  1320. Part.Parent=nil
  1321. table.remove(Effects2,e)
  1322. end
  1323. end
  1324. end
  1325. end
  1326. end
  1327. unanchor()
  1328. Humanoid.MaxHealth = "inf"
  1329. Humanoid.Health = "inf"
  1330. if Rooted == false then
  1331. Disable_Jump = false
  1332. Humanoid.WalkSpeed = Speed
  1333. elseif Rooted == true then
  1334. Disable_Jump = true
  1335. Humanoid.WalkSpeed = 0
  1336. end
  1337. if Head:FindFirstChild("face") then
  1338. Head.face:remove()
  1339. end
  1340. q = Character:GetChildren()
  1341. for u = 1, #q do
  1342. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1343. q[u]:remove()
  1344. elseif q[u].ClassName == "Shirt" then
  1345. q[u]:Destroy()
  1346. elseif q[u].ClassName == "Pants" then
  1347. q[u]:Destroy()
  1348. elseif q[u].ClassName == "CharacterMesh" then
  1349. q[u]:remove()
  1350. elseif q[u].ClassName == "ShirtGraphic" then
  1351. q[u]:remove()
  1352. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1353. q[u].Color = Color3.new(0.6,0.6,0.6)
  1354. q[u].Material = "Neon"
  1355. end
  1356. end
  1357. if Head:FindFirstChild("Mesh") then
  1358. local mesh = Head.Mesh
  1359. if mesh.ClassName == "SpecialMesh" then
  1360. mesh:remove()
  1361. local m = IT("BlockMesh",Head)
  1362. m.Scale = VT(0.5,1,1)
  1363. end
  1364. end
  1365. end
  1366.  
  1367. --//=================================\\
  1368. --\\=================================//
  1369.  
  1370.  
  1371.  
  1372.  
  1373.  
  1374. --//====================================================\\--
  1375. --|| END OF SCRIPT
  1376. --\\====================================================//--
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