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Jul 29th, 2017
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Koth_firsttest.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jun 14 2017)
  7. 2 threads
  8. materialPath: C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Koth_firsttest.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Patching WVT material: maps/koth_firsttest/dev/dev_blendmeasure_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. Chop Details...done (0)
  18. Find Visible Detail Sides...
  19. Merged 14 detail faces...done (0)
  20. Merging details...done (0)
  21. FixTjuncs...
  22. PruneNodes...
  23. WriteBSP...
  24. done (0)
  25. writing C:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Koth_firsttest.prt...Building visibility clusters...
  26. done (0)
  27. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  28. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  29. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  30. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  31. Finding displacement neighbors...
  32. Finding lightmap sample positions...
  33. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  34. KeyValues Error: LoadFromBuffer: missing { in file materials/custom map overlays/pyroshark overlay.vmt
  35. (*LightmappedGeneric*),
  36. KeyValues Error: LoadFromBuffer: missing { in file materials/custom map overlays/pyroshark overlay.vmt
  37. (*LightmappedGeneric*),
  38. Building Physics collision data...
  39. done (0) (71158 bytes)
  40. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  41. Compacting texture/material tables...
  42. Reduced 454 texinfos to 277
  43. Reduced 47 texdatas to 42 (1356 bytes to 1136)
  44. Writing C:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Koth_firsttest.bsp
  45. Wrote ZIP buffer, estimated size 3513, actual size 2629
  46. 0 seconds elapsed
  47.  
  48. ** Executing...
  49. ** Command: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  50. ** Parameters: -game "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Koth_firsttest"
  51.  
  52. Valve Software - vvis.exe (Jun 14 2017)
  53. 2 threads
  54. reading c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\Koth_firsttest.bsp
  55. reading c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\Koth_firsttest.prt
  56. 390 portalclusters
  57. 1056 numportals
  58. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  59. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (9)
  60. Optimized: 785 visible clusters (0.97%)
  61. Total clusters visible: 80973
  62. Average clusters visible: 207
  63. Building PAS...
  64. Average clusters audible: 389
  65. visdatasize:41868 compressed from 43680
  66. writing c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\Koth_firsttest.bsp
  67. 9 seconds elapsed
  68.  
  69. ** Executing...
  70. ** Command: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  71. ** Parameters: -game "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Koth_firsttest"
  72.  
  73. Valve Software - vrad.exe SSE (Jun 14 2017)
  74.  
  75. Valve Radiosity Simulator
  76. 2 threads
  77. [Reading texlights from 'lights.rad']
  78. unknown light specifier type - lights
  79.  
  80. [56 texlights parsed from 'lights.rad']
  81.  
  82. Loading c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\Koth_firsttest.bsp
  83. Setting up ray-trace acceleration structure... Done (0.08 seconds)
  84. 2045 faces
  85. 1757927 square feet [253141568.00 square inches]
  86. 0 Displacements
  87. 0 Square Feet [0.00 Square Inches]
  88. 2045 patches before subdivision
  89. 80109 patches after subdivision
  90. 0 direct lights
  91. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  92. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8)
  93. transfers 5820215, max 447
  94. transfer lists: 44.4 megs
  95. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  96. Bounce #1 added RGB(0, 0, 0)
  97. Build Patch/Sample Hash Table(s).....Done<0.0551 sec>
  98. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
  99. FinalLightFace Done
  100. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  101. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
  102. Writing leaf ambient...done
  103. Ready to Finish
  104.  
  105. Object names Objects/Maxobjs Memory / Maxmem Fullness
  106. ------------ --------------- --------------- --------
  107. models 26/1024 1248/49152 ( 2.5%)
  108. brushes 178/8192 2136/98304 ( 2.2%)
  109. brushsides 1132/65536 9056/524288 ( 1.7%)
  110. planes 848/65536 16960/1310720 ( 1.3%)
  111. vertexes 2917/65536 35004/786432 ( 4.5%)
  112. nodes 1026/65536 32832/2097152 ( 1.6%)
  113. texinfos 277/12288 19944/884736 ( 2.3%)
  114. texdata 42/2048 1344/65536 ( 2.1%)
  115. dispinfos 0/0 0/0 ( 0.0%)
  116. disp_verts 0/0 0/0 ( 0.0%)
  117. disp_tris 0/0 0/0 ( 0.0%)
  118. disp_lmsamples 0/0 0/0 ( 0.0%)
  119. faces 2045/65536 114520/3670016 ( 3.1%)
  120. hdr faces 0/65536 0/3670016 ( 0.0%)
  121. origfaces 634/65536 35504/3670016 ( 1.0%)
  122. leaves 1053/65536 33696/2097152 ( 1.6%)
  123. leaffaces 2572/65536 5144/131072 ( 3.9%)
  124. leafbrushes 878/65536 1756/131072 ( 1.3%)
  125. areas 2/256 16/2048 ( 0.8%)
  126. surfedges 11975/512000 47900/2048000 ( 2.3%)
  127. edges 6486/256000 25944/1024000 ( 2.5%)
  128. LDR worldlights 0/8192 0/720896 ( 0.0%)
  129. HDR worldlights 0/8192 0/720896 ( 0.0%)
  130. leafwaterdata 2/32768 24/393216 ( 0.0%)
  131. waterstrips 144/32768 1440/327680 ( 0.4%)
  132. waterverts 0/65536 0/786432 ( 0.0%)
  133. waterindices 2133/65536 4266/131072 ( 3.3%)
  134. cubemapsamples 2/1024 32/16384 ( 0.2%)
  135. overlays 30/512 10560/180224 ( 5.9%)
  136. LDR lightdata [variable] 2806096/0 ( 0.0%)
  137. HDR lightdata [variable] 0/0 ( 0.0%)
  138. visdata [variable] 41868/16777216 ( 0.2%)
  139. entdata [variable] 21709/393216 ( 5.5%)
  140. LDR ambient table 1053/65536 4212/262144 ( 1.6%)
  141. HDR ambient table 1053/65536 4212/262144 ( 1.6%)
  142. LDR leaf ambient 544/65536 15232/1835008 ( 0.8%)
  143. HDR leaf ambient 1053/65536 29484/1835008 ( 1.6%)
  144. occluders 0/0 0/0 ( 0.0%)
  145. occluder polygons 0/0 0/0 ( 0.0%)
  146. occluder vert ind 0/0 0/0 ( 0.0%)
  147. detail props [variable] 1/12 ( 8.3%)
  148. static props [variable] 1/436 ( 0.2%)
  149. pakfile [variable] 2629/0 ( 0.0%)
  150. physics [variable] 71158/4194304 ( 1.7%)
  151. physics terrain [variable] 2/1048576 ( 0.0%)
  152.  
  153. Level flags = 0
  154.  
  155. Total triangle count: 5349
  156. Writing c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\Koth_firsttest.bsp
  157. 15 seconds elapsed
  158.  
  159. ** Executing...
  160. ** Command: Copy File
  161. ** Parameters: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Koth_firsttest.bsp" "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\maps\Koth_firsttest.bsp"
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