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- ** Executing...
- ** Command: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Koth_firsttest.vmf"
- Valve Software - vbsp.exe (Jun 14 2017)
- 2 threads
- materialPath: C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Koth_firsttest.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/koth_firsttest/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 14 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Koth_firsttest.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- KeyValues Error: LoadFromBuffer: missing { in file materials/custom map overlays/pyroshark overlay.vmt
- (*LightmappedGeneric*),
- KeyValues Error: LoadFromBuffer: missing { in file materials/custom map overlays/pyroshark overlay.vmt
- (*LightmappedGeneric*),
- Building Physics collision data...
- done (0) (71158 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 454 texinfos to 277
- Reduced 47 texdatas to 42 (1356 bytes to 1136)
- Writing C:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Koth_firsttest.bsp
- Wrote ZIP buffer, estimated size 3513, actual size 2629
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Koth_firsttest"
- Valve Software - vvis.exe (Jun 14 2017)
- 2 threads
- reading c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\Koth_firsttest.bsp
- reading c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\Koth_firsttest.prt
- 390 portalclusters
- 1056 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (9)
- Optimized: 785 visible clusters (0.97%)
- Total clusters visible: 80973
- Average clusters visible: 207
- Building PAS...
- Average clusters audible: 389
- visdatasize:41868 compressed from 43680
- writing c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\Koth_firsttest.bsp
- 9 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Koth_firsttest"
- Valve Software - vrad.exe SSE (Jun 14 2017)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\Koth_firsttest.bsp
- Setting up ray-trace acceleration structure... Done (0.08 seconds)
- 2045 faces
- 1757927 square feet [253141568.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 2045 patches before subdivision
- 80109 patches after subdivision
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8)
- transfers 5820215, max 447
- transfer lists: 44.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0551 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 26/1024 1248/49152 ( 2.5%)
- brushes 178/8192 2136/98304 ( 2.2%)
- brushsides 1132/65536 9056/524288 ( 1.7%)
- planes 848/65536 16960/1310720 ( 1.3%)
- vertexes 2917/65536 35004/786432 ( 4.5%)
- nodes 1026/65536 32832/2097152 ( 1.6%)
- texinfos 277/12288 19944/884736 ( 2.3%)
- texdata 42/2048 1344/65536 ( 2.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2045/65536 114520/3670016 ( 3.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 634/65536 35504/3670016 ( 1.0%)
- leaves 1053/65536 33696/2097152 ( 1.6%)
- leaffaces 2572/65536 5144/131072 ( 3.9%)
- leafbrushes 878/65536 1756/131072 ( 1.3%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 11975/512000 47900/2048000 ( 2.3%)
- edges 6486/256000 25944/1024000 ( 2.5%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 144/32768 1440/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2133/65536 4266/131072 ( 3.3%)
- cubemapsamples 2/1024 32/16384 ( 0.2%)
- overlays 30/512 10560/180224 ( 5.9%)
- LDR lightdata [variable] 2806096/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 41868/16777216 ( 0.2%)
- entdata [variable] 21709/393216 ( 5.5%)
- LDR ambient table 1053/65536 4212/262144 ( 1.6%)
- HDR ambient table 1053/65536 4212/262144 ( 1.6%)
- LDR leaf ambient 544/65536 15232/1835008 ( 0.8%)
- HDR leaf ambient 1053/65536 29484/1835008 ( 1.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/436 ( 0.2%)
- pakfile [variable] 2629/0 ( 0.0%)
- physics [variable] 71158/4194304 ( 1.7%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 5349
- Writing c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\Koth_firsttest.bsp
- 15 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Koth_firsttest.bsp" "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\maps\Koth_firsttest.bsp"
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