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- #region Assembly Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- // C:\Users\Bryan\Desktop\EmuTarkov\Assembly\EmuLib\References\Assembly-CSharp.dll
- #endregion
- using System.Collections.Generic;
- using EFT;
- using UnityEngine;
- using UnityEngine.Profiling;
- public class GClass408
- {
- public string BackendUrl;
- public LogConfig Log;
- public bool NoLootForLocalGame;
- public float DelayToOpenContainer;
- public float CorpseSyncThreshold;
- public NetworkConfig Network;
- public PhysicsSettings Physics;
- public bool CollapseMovement;
- public CharacterControllerSettings CharacterController;
- public int SingleFixedUpdatesMeasurerCountForAVG;
- public float MaximumDeltaTime;
- public bool UseSpiritHack;
- public bool ShowSpiritImage;
- public bool LogWhenShaderIsCompiled;
- public ProfilingSettings Profiling;
- public int QualitySettingsAsyncUploadBufferSize;
- public string Version;
- public string BuildVersion;
- public int HeapPreAllocationMBs;
- public PoolsSettings Pools;
- public int TargetFrameRate;
- public bool ResetSettings;
- public bool LocalGame;
- public bool UseHandsFastAnimator;
- public bool DevelopMode;
- public float FixedFrameRate;
- public int QualitySettingsAsyncUploadTimeSlice;
- public bool UseSpiritPlayer;
- public GClass408();
- public bool PatchConfig(string json);
- public class NetworkConfig
- {
- public int FrameDiffForCorruptedTrigger;
- public NetworkConfig();
- }
- public class PoolsSettings
- {
- public int AmmoPoolSize;
- public int WeaponsPoolSize;
- public int MagsPoolSize;
- public int ItemsPoolSize;
- public int PlayersPoolSize;
- public Dictionary<ResourceType, int> AutoMaintainMinPoolSize;
- public int FreeFrameTimeWindow;
- public int AvgTimeBufferSize;
- public float MaxAvgFrameLoad;
- public bool ContinuationProfilerEnabled;
- public PoolsSettings();
- }
- public class ProfilingSettings
- {
- public bool EnableInGameSpikeAnalyzer;
- public bool SkipInventory;
- public GClass339.DetectType DetectType;
- public float TriggerTime;
- public int FramesCountPerFile;
- public string WorkingDirectory;
- public ProfilerArea[] ProfilingAreas;
- public ProfilingSettings();
- }
- public class CharacterControllerSettings
- {
- public CharacterControllerSpawner.Mode ObservedPlayerMode;
- public CharacterControllerSpawner.Mode ClientPlayerMode;
- public CharacterControllerSettings();
- }
- public class PhysicsSettings
- {
- public bool OverrideMBPSettings;
- public Bounds OverrideMBPBounds;
- public int OverrideMBPSubdivisions;
- public bool ManualUpdate;
- public GClass368.GStruct22 CullingForLoot;
- public GClass368.GStruct22 CullingForGrenade;
- public PhysicsSettings();
- }
- public class LogConfig
- {
- public bool UnityDebugLogsEnabled;
- public bool DisableAllLogs;
- public bool LogFps;
- public bool LogCriticalFps;
- public bool LogCpuSpikes;
- public float LogCpuSpikesThreshold;
- public LogConfig();
- }
- }
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