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- ;
- ; Cargo types & economic model
- ;
- ; Economy: start1, 2, low, high, burden, rise, fall, attrition, volatility
- ;
- ; Start 1, 2 = Starting cargo price (lowest/highest)
- ; Low = Lowest possible drift
- ; High = Highest possible drift
- ; Burden = Extra difference between ask & bid prices
- ; (0 means ask is 1 higher than bid)
- ; Rise = Price rises at this traffic indicator
- ; Fall = Price falls at this traffic indicator
- ; Attrition = Amount added to traffic volume each turn
- ; (represents ability of price to recover)
- ; Volatility = Shift value for traffic volume
- ;
- @CARGO
- Food, 1, 3, 1, 6, 7, 3, 2, -1, 0
- Sugar, 4, 7, 3, 7, 1, 4, 6, -8, 1
- Tobacco, 3, 5, 2, 5, 1, 4, 8,-10, 1
- Cotton, 2, 5, 2, 5, 1, 4, 6,-11, 1
- Furs, 4, 6, 2, 6, 1, 4, 20,-13, 1
- Lumber, 2, 2, 2, 2, 4, 3, 2, 0, 0
- Ore, 3, 6, 2, 6, 2, 2, 4, -7, 0
- Silver, 20, 20, 2, 20, 0, 8, 1, -8, 2
- Horses, 2, 3, 2, 11, 0, 3, 2, -3, 0
- Rum, 11, 13, 1, 20, 0, 4, 4,-12, 1
- Cigars, 11, 13, 1, 20, 0, 4, 4,-11, 1
- Cloth, 11, 13, 1, 20, 0, 4, 4,-13, 1
- Coats, 11, 13, 1, 20, 0, 4, 4,-11, 1
- Trade Goods, 2, 3, 2, 12, 0, 2, 3, 4, 0
- Tools, 2, 2, 2, 9, 0, 2, 2, 5, 0
- Muskets, 3, 3, 2, 20, 0, 2, 2, 6, 0
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