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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files (x86)\steam\steamapps\conn08\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files (x86)\steam\steamapps\conn08\half-life 2 episode two\ep2" "C:\Users\ross\Desktop\Mapping\rp_unknown.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul  7 2010)
  7. 6 threads
  8. materialPath: c:\program files (x86)\steam\steamapps\conn08\half-life 2 episode two\ep2\materials
  9. Loading C:\Users\ross\Desktop\Mapping\rp_unknown.vmf
  10. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\conn08\half-life 2 episode two\ep2\gameinfo.txt
  11. Patching WVT material: maps/rp_unknown/fm/nature/blendsandtograss_001_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. FixTjuncs...
  18. PruneNodes...
  19. WriteBSP...
  20. done (0)
  21. writing C:\Users\ross\Desktop\Mapping\rp_unknown.prt...Building visibility clusters...
  22. done (0)
  23. Creating default LDR cubemaps for env_cubemap using skybox materials:
  24.    skybox/sky_day02_01*.vmt
  25.  ! Run buildcubemaps in the engine to get the correct cube maps.
  26. Creating default HDR cubemaps for env_cubemap using skybox materials:
  27.    skybox/sky_day02_01*.vmt
  28.  ! Run buildcubemaps in the engine to get the correct cube maps.
  29. Finding displacement neighbors...
  30. Finding lightmap sample positions...
  31. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  32. Building Physics collision data...
  33. done (0) (88670 bytes)
  34. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  35. Compacting texture/material tables...
  36. Reduced 317 texinfos to 254
  37. Reduced 25 texdatas to 24 (610 bytes to 579)
  38. Writing C:\Users\ross\Desktop\Mapping\rp_unknown.bsp
  39. 1 second elapsed
  40.  
  41. ** Executing...
  42. ** Command: "c:\program files (x86)\steam\steamapps\conn08\sourcesdk\bin\orangebox\bin\vvis.exe"
  43. ** Parameters: -game "c:\program files (x86)\steam\steamapps\conn08\half-life 2 episode two\ep2" -fast "C:\Users\ross\Desktop\Mapping\rp_unknown"
  44.  
  45. Valve Software - vvis.exe (Jul  7 2010)
  46. fastvis = true
  47. 6 threads
  48. reading c:\users\ross\desktop\mapping\rp_unknown.bsp
  49. reading c:\users\ross\desktop\mapping\rp_unknown.prt
  50.  449 portalclusters
  51. 1334 numportals
  52. BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
  53. Optimized: 4764 visible clusters (0.00%)
  54. Total clusters visible: 164633
  55. Average clusters visible: 366
  56. Building PAS...
  57. Average clusters audible: 448
  58. visdatasize:54465  compressed from 57472
  59. writing c:\users\ross\desktop\mapping\rp_unknown.bsp
  60. 0 seconds elapsed
  61.  
  62. ** Executing...
  63. ** Command: "c:\program files (x86)\steam\steamapps\conn08\sourcesdk\bin\orangebox\bin\vrad.exe"
  64. ** Parameters:  -game "c:\program files (x86)\steam\steamapps\conn08\half-life 2 episode two\ep2" -noextra "C:\Users\ross\Desktop\Mapping\rp_unknown"
  65.  
  66. Valve Software - vrad.exe SSE (Jul  7 2010)
  67.  
  68.       Valve Radiosity Simulator    
  69. 6 threads
  70. [Reading texlights from 'lights.rad']
  71. [48 texlights parsed from 'lights.rad']
  72.  
  73. Loading c:\users\ross\desktop\mapping\rp_unknown.bsp
  74. Setting up ray-trace acceleration structure... Done (0.63 seconds)
  75. 1408 faces
  76. 1322831 square feet [190487680.00 square inches]
  77. 15 Displacements
  78. 31222 Square Feet [4496104.00 Square Inches]
  79. 1408 patches before subdivision
  80. 26108 patches after subdivision
  81. sun extent from map=0.000000
  82. 2 direct lights
  83. BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (2)
  84. BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (5)
  85. transfers 2670383, max 749
  86. transfer lists:  20.4 megs
  87. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  88.     Bounce #1 added RGB(50960, 47208, 24128)
  89. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
  90.     Bounce #2 added RGB(5002, 4780, 2256)
  91. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
  92.     Bounce #3 added RGB(573, 554, 255)
  93. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  94.     Bounce #4 added RGB(77, 75, 34)
  95. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
  96.     Bounce #5 added RGB(11, 11, 5)
  97. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  98.     Bounce #6 added RGB(2, 2, 1)
  99. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
  100.     Bounce #7 added RGB(0, 0, 0)
  101. Build Patch/Sample Hash Table(s).....Done<0.0167 sec>
  102. FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (2)
  103. FinalLightFace Done
  104. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  105. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
  106. Writing leaf ambient...done
  107. Ready to Finish
  108.  
  109. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  110. ------------       ---------------  ---------------  --------
  111. models                   1/1024           48/49152    ( 0.1%)
  112. brushes                280/8192         3360/98304    ( 3.4%)
  113. brushsides            2192/65536       17536/524288   ( 3.3%)
  114. planes                1334/65536       26680/1310720  ( 2.0%)
  115. vertexes              2310/65536       27720/786432   ( 3.5%)
  116. nodes                  883/65536       28256/2097152  ( 1.3%)
  117. texinfos               254/12288       18288/884736   ( 2.1%)
  118. texdata                 24/2048          768/65536    ( 1.2%)
  119. dispinfos               15/0            2640/0        ( 0.0%)
  120. disp_verts            1215/0           24300/0        ( 0.0%)
  121. disp_tris             1920/0            3840/0        ( 0.0%)
  122. disp_lmsamples       69360/0           69360/0        ( 0.0%)
  123. faces                 1408/65536       78848/3670016  ( 2.1%)
  124. hdr faces                0/65536           0/3670016  ( 0.0%)
  125. origfaces              542/65536       30352/3670016  ( 0.8%)
  126. leaves                 885/65536       28320/2097152  ( 1.4%)
  127. leaffaces             1482/65536        2964/131072   ( 2.3%)
  128. leafbrushes            984/65536        1968/131072   ( 1.5%)
  129. areas                    2/256            16/2048     ( 0.8%)
  130. surfedges             8548/512000      34192/2048000  ( 1.7%)
  131. edges                 4891/256000      19564/1024000  ( 1.9%)
  132. LDR worldlights          2/8192          176/720896   ( 0.0%)
  133. HDR worldlights          0/8192            0/720896   ( 0.0%)
  134. leafwaterdata            0/32768           0/393216   ( 0.0%)
  135. waterstrips            107/32768        1070/327680   ( 0.3%)
  136. waterverts               0/65536           0/786432   ( 0.0%)
  137. waterindices          1644/65536        3288/131072   ( 2.5%)
  138. cubemapsamples           0/1024            0/16384    ( 0.0%)
  139. overlays                 0/512             0/180224   ( 0.0%)
  140. LDR lightdata         [variable]      886336/0        ( 0.0%)
  141. HDR lightdata         [variable]           0/0        ( 0.0%)
  142. visdata               [variable]       54465/16777216 ( 0.3%)
  143. entdata               [variable]       34892/393216   ( 8.9%)
  144. LDR ambient table      885/65536        3540/262144   ( 1.4%)
  145. HDR ambient table      885/65536        3540/262144   ( 1.4%)
  146. LDR leaf ambient      4003/65536      112084/1835008  ( 6.1%)
  147. HDR leaf ambient       885/65536       24780/1835008  ( 1.4%)
  148. occluders                0/0               0/0        ( 0.0%)
  149. occluder polygons        0/0               0/0        ( 0.0%)
  150. occluder vert ind        0/0               0/0        ( 0.0%)
  151. detail props          [variable]           1/12       ( 8.3%)
  152. static props          [variable]           1/9372     ( 0.0%)
  153. pakfile               [variable]      105980/0        ( 0.0%)
  154. physics               [variable]       88670/4194304  ( 2.1%)
  155. physics terrain       [variable]        6845/1048576  ( 0.7%)
  156.  
  157. Level flags = 0
  158.  
  159. Total triangle count: 3592
  160. Writing c:\users\ross\desktop\mapping\rp_unknown.bsp
  161. 18 seconds elapsed
  162.  
  163. ** Executing...
  164. ** Command: Copy File
  165. ** Parameters: "C:\Users\ross\Desktop\Mapping\rp_unknown.bsp" "c:\program files (x86)\steam\steamapps\conn08\half-life 2 episode two\ep2\maps\rp_unknown.bsp"
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