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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files (x86)\steam\steamapps\conn08\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files (x86)\steam\steamapps\conn08\half-life 2 episode two\ep2" "C:\Users\ross\Desktop\Mapping\rp_unknown.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 7 2010)
  7. 6 threads
  8. materialPath: c:\program files (x86)\steam\steamapps\conn08\half-life 2 episode two\ep2\materials
  9. Loading C:\Users\ross\Desktop\Mapping\rp_unknown.vmf
  10. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\conn08\half-life 2 episode two\ep2\gameinfo.txt
  11. Patching WVT material: maps/rp_unknown/fm/nature/blendsandtograss_001_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. FixTjuncs...
  18. PruneNodes...
  19. WriteBSP...
  20. done (0)
  21. writing C:\Users\ross\Desktop\Mapping\rp_unknown.prt...Building visibility clusters...
  22. done (0)
  23. Creating default LDR cubemaps for env_cubemap using skybox materials:
  24. skybox/sky_day02_01*.vmt
  25. ! Run buildcubemaps in the engine to get the correct cube maps.
  26. Creating default HDR cubemaps for env_cubemap using skybox materials:
  27. skybox/sky_day02_01*.vmt
  28. ! Run buildcubemaps in the engine to get the correct cube maps.
  29. Finding displacement neighbors...
  30. Finding lightmap sample positions...
  31. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  32. Building Physics collision data...
  33. done (0) (88670 bytes)
  34. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  35. Compacting texture/material tables...
  36. Reduced 317 texinfos to 254
  37. Reduced 25 texdatas to 24 (610 bytes to 579)
  38. Writing C:\Users\ross\Desktop\Mapping\rp_unknown.bsp
  39. 1 second elapsed
  40.  
  41. ** Executing...
  42. ** Command: "c:\program files (x86)\steam\steamapps\conn08\sourcesdk\bin\orangebox\bin\vvis.exe"
  43. ** Parameters: -game "c:\program files (x86)\steam\steamapps\conn08\half-life 2 episode two\ep2" -fast "C:\Users\ross\Desktop\Mapping\rp_unknown"
  44.  
  45. Valve Software - vvis.exe (Jul 7 2010)
  46. fastvis = true
  47. 6 threads
  48. reading c:\users\ross\desktop\mapping\rp_unknown.bsp
  49. reading c:\users\ross\desktop\mapping\rp_unknown.prt
  50. 449 portalclusters
  51. 1334 numportals
  52. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  53. Optimized: 4764 visible clusters (0.00%)
  54. Total clusters visible: 164633
  55. Average clusters visible: 366
  56. Building PAS...
  57. Average clusters audible: 448
  58. visdatasize:54465 compressed from 57472
  59. writing c:\users\ross\desktop\mapping\rp_unknown.bsp
  60. 0 seconds elapsed
  61.  
  62. ** Executing...
  63. ** Command: "c:\program files (x86)\steam\steamapps\conn08\sourcesdk\bin\orangebox\bin\vrad.exe"
  64. ** Parameters: -game "c:\program files (x86)\steam\steamapps\conn08\half-life 2 episode two\ep2" -noextra "C:\Users\ross\Desktop\Mapping\rp_unknown"
  65.  
  66. Valve Software - vrad.exe SSE (Jul 7 2010)
  67.  
  68. Valve Radiosity Simulator
  69. 6 threads
  70. [Reading texlights from 'lights.rad']
  71. [48 texlights parsed from 'lights.rad']
  72.  
  73. Loading c:\users\ross\desktop\mapping\rp_unknown.bsp
  74. Setting up ray-trace acceleration structure... Done (0.63 seconds)
  75. 1408 faces
  76. 1322831 square feet [190487680.00 square inches]
  77. 15 Displacements
  78. 31222 Square Feet [4496104.00 Square Inches]
  79. 1408 patches before subdivision
  80. 26108 patches after subdivision
  81. sun extent from map=0.000000
  82. 2 direct lights
  83. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
  84. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (5)
  85. transfers 2670383, max 749
  86. transfer lists: 20.4 megs
  87. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  88. Bounce #1 added RGB(50960, 47208, 24128)
  89. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  90. Bounce #2 added RGB(5002, 4780, 2256)
  91. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  92. Bounce #3 added RGB(573, 554, 255)
  93. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  94. Bounce #4 added RGB(77, 75, 34)
  95. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  96. Bounce #5 added RGB(11, 11, 5)
  97. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  98. Bounce #6 added RGB(2, 2, 1)
  99. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  100. Bounce #7 added RGB(0, 0, 0)
  101. Build Patch/Sample Hash Table(s).....Done<0.0167 sec>
  102. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  103. FinalLightFace Done
  104. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  105. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
  106. Writing leaf ambient...done
  107. Ready to Finish
  108.  
  109. Object names Objects/Maxobjs Memory / Maxmem Fullness
  110. ------------ --------------- --------------- --------
  111. models 1/1024 48/49152 ( 0.1%)
  112. brushes 280/8192 3360/98304 ( 3.4%)
  113. brushsides 2192/65536 17536/524288 ( 3.3%)
  114. planes 1334/65536 26680/1310720 ( 2.0%)
  115. vertexes 2310/65536 27720/786432 ( 3.5%)
  116. nodes 883/65536 28256/2097152 ( 1.3%)
  117. texinfos 254/12288 18288/884736 ( 2.1%)
  118. texdata 24/2048 768/65536 ( 1.2%)
  119. dispinfos 15/0 2640/0 ( 0.0%)
  120. disp_verts 1215/0 24300/0 ( 0.0%)
  121. disp_tris 1920/0 3840/0 ( 0.0%)
  122. disp_lmsamples 69360/0 69360/0 ( 0.0%)
  123. faces 1408/65536 78848/3670016 ( 2.1%)
  124. hdr faces 0/65536 0/3670016 ( 0.0%)
  125. origfaces 542/65536 30352/3670016 ( 0.8%)
  126. leaves 885/65536 28320/2097152 ( 1.4%)
  127. leaffaces 1482/65536 2964/131072 ( 2.3%)
  128. leafbrushes 984/65536 1968/131072 ( 1.5%)
  129. areas 2/256 16/2048 ( 0.8%)
  130. surfedges 8548/512000 34192/2048000 ( 1.7%)
  131. edges 4891/256000 19564/1024000 ( 1.9%)
  132. LDR worldlights 2/8192 176/720896 ( 0.0%)
  133. HDR worldlights 0/8192 0/720896 ( 0.0%)
  134. leafwaterdata 0/32768 0/393216 ( 0.0%)
  135. waterstrips 107/32768 1070/327680 ( 0.3%)
  136. waterverts 0/65536 0/786432 ( 0.0%)
  137. waterindices 1644/65536 3288/131072 ( 2.5%)
  138. cubemapsamples 0/1024 0/16384 ( 0.0%)
  139. overlays 0/512 0/180224 ( 0.0%)
  140. LDR lightdata [variable] 886336/0 ( 0.0%)
  141. HDR lightdata [variable] 0/0 ( 0.0%)
  142. visdata [variable] 54465/16777216 ( 0.3%)
  143. entdata [variable] 34892/393216 ( 8.9%)
  144. LDR ambient table 885/65536 3540/262144 ( 1.4%)
  145. HDR ambient table 885/65536 3540/262144 ( 1.4%)
  146. LDR leaf ambient 4003/65536 112084/1835008 ( 6.1%)
  147. HDR leaf ambient 885/65536 24780/1835008 ( 1.4%)
  148. occluders 0/0 0/0 ( 0.0%)
  149. occluder polygons 0/0 0/0 ( 0.0%)
  150. occluder vert ind 0/0 0/0 ( 0.0%)
  151. detail props [variable] 1/12 ( 8.3%)
  152. static props [variable] 1/9372 ( 0.0%)
  153. pakfile [variable] 105980/0 ( 0.0%)
  154. physics [variable] 88670/4194304 ( 2.1%)
  155. physics terrain [variable] 6845/1048576 ( 0.7%)
  156.  
  157. Level flags = 0
  158.  
  159. Total triangle count: 3592
  160. Writing c:\users\ross\desktop\mapping\rp_unknown.bsp
  161. 18 seconds elapsed
  162.  
  163. ** Executing...
  164. ** Command: Copy File
  165. ** Parameters: "C:\Users\ross\Desktop\Mapping\rp_unknown.bsp" "c:\program files (x86)\steam\steamapps\conn08\half-life 2 episode two\ep2\maps\rp_unknown.bsp"
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