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  1. // Public information
  2.  
  3. hostname "Atom HVH EU 5v5" //Hostname for the server, will show up in server browsers.
  4. log off //This is set to turn on logging!
  5. sv_lan "0" //This should always be set, so you know it's not on
  6. sv_region "255" //The region of the world to report this server in.
  7. sv_tags "hvh" //Server tags. Used to provide extra information to clients when they're browsing for servers
  8.  
  9.  
  10. /////////////////////////////////////////////////////////////////////////////////
  11. // Passwords
  12.  
  13. rcon_password "2001" //Remote console password.
  14. sv_password "" //Only set this if you intend to have a private server!
  15.  
  16.  
  17. /////////////////////////////////////////////////////////////////////////////////
  18. // The Bot Convars
  19.  
  20. bot_difficulty 1 //Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
  21. bot_chatter "off" //Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal
  22. bot_join_after_player 1 //If nonzero, bots wait until a player joins before entering the game.
  23. bot_quota 10 //Determines the total number of bots in the game.
  24. bot_quota_mode "fill" //Determines the type of quota. Allowed values: 'normal', 'fill', and 'match
  25.  
  26.  
  27. /////////////////////////////////////////////////////////////////////////////////
  28. // Server Convars
  29.  
  30. sv_pausable "0" //Is the server pausable.
  31. sv_allow_lobby_connect_only "0" //If set, players may only join this server from matchmaking lobby, may not connect directly.
  32. sv_allow_votes "0" //Allow voting?
  33. sv_allow_wait_command "1" //Allow or disallow the wait command on clients connected to this server.
  34. sv_alltalk "1" //Players can hear all other players' voice communication, no team restrictions
  35. sv_alternateticks "0" //If set, server only simulates entities on even numbered ticks.
  36. sv_cheats "0" //Allow cheats on server
  37. sv_deadtalk "1" //Dead players can speak (voice, text) to the living
  38. sv_forcepreload "0" //Force server side preloading
  39. sv_friction "4" //World friction."
  40. sv_full_alltalk "1" //Any player (including Spectator team) can speak to any other player
  41. sv_infinite_ammo "0" //Player's active weapon will never run out of ammo
  42.  
  43.  
  44. /////////////////////////////////////////////////////////////////////////////////
  45. // Server Logging
  46.  
  47. sv_log_onefile "0" //Log server information to only one file.
  48. sv_logbans "0" //Log server bans in the server logs.
  49. sv_logecho "1" //Echo log information to the console.
  50. sv_logfile "1" //Log server information in the log file.
  51. sv_logflush "0" //Flush the log file to disk on each write (slow).
  52. sv_logsdir "0" //Folder in the game directory where server logs will be stored.
  53.  
  54.  
  55. /////////////////////////////////////////////////////////////////////////////////
  56. // Server Rates
  57.  
  58. sv_maxrate "0"
  59. sv_minrate "128000"
  60.  
  61. /////////////////////////////////////////////////////////////////////////////////
  62. // Server Downloads
  63.  
  64. //sv_downloadurl "http://ldn-34.tca.node.nitrous.it/islad/36230/csgo" //Location from which clients can download missing files
  65.  
  66.  
  67. /////////////////////////////////////////////////////////////////////////////////
  68. // Pure Options
  69.  
  70. //sv_pure_kick_clients "0" //If set to 1, the server will kick clients with mismatching files.
  71. //sv_pure_trace "0" //If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
  72.  
  73. /////////////////////////////////////////////////////////////////////////////////
  74. // Round Convars
  75.  
  76. mp_match_end_restart "0" //Restart the map at the end of round limit
  77. mp_match_end_changelevel "1"
  78. mp_afterroundmoney "0" //Amount of money awared to every player after each round
  79. mp_playercashawards "1" //Players can earn money by performing in-game actions
  80. mp_teamcashawards "1" //Teams can earn money by performing in-game actions
  81. mp_maxrounds "300" //Maximum amount of rounds per map
  82. mp_timelimit "0" //How many minutes for the whole map
  83. mp_roundtime "2" //How many minutes each round takes.
  84. mp_freezetime"5" //how many seconds to keep players frozen when the round starts
  85. mp_buytime "60" //How many seconds after round start players can buy items for.
  86. mp_forcecamera "0" //Set to 1 for team only spectating.
  87. mp_defuser_allocation "2" //How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
  88. mp_death_drop_defuser "1" //Drop defuser on player death
  89. mp_death_drop_grenade "2" //Which grenade to drop on player death: 0=none, 1=best, 2=current or best
  90. mp_death_drop_gun "1" //Which gun to drop on player death: 0=none, 1=best, 2=current or best
  91.  
  92.  
  93. /////////////////////////////////////////////////////////////////////////////////
  94. // Friendly Fire
  95.  
  96. mp_friendlyfire "0" //Enable Friendly Fire 1 =Enable 0 =Disable
  97. //ff_damage_reduction_grenade "0" //How much to reduce damage done to teammates by a thrown grenade.
  98. //ff_damage_reduction_bullets "0" //How much to reduce damage done to teammates when shot.
  99. //ff_damage_reduction_other "0" //How much to reduce damage done to teammates by things other than bullets and grenades.
  100.  
  101.  
  102. /////////////////////////////////////////////////////////////////////////////////
  103. // Game Convars
  104.  
  105. mp_autokick "1" //Kick idle/team-killing players
  106. mp_autoteambalance "1" //Auto balaces teams
  107. mp_buytime "45" //How many seconds after round start players can buy items for.
  108. mp_c4timer "45" //how long from when the C4 is armed until it blows
  109. mp_do_warmup_period "1" //Whether or not to do a warmup period at the start of a match.
  110. mp_force_pick_time "15" //The amount of time a player has on the team screen to make a selection before being auto-teamed
  111. mp_halftime_duration "10" //Number of seconds that halftime lasts
  112. mp_join_grace_time "15 //Number of seconds after round start to allow a player to join a game
  113. mp_limitteams "2" //Max # of players 1 team can have over another (0 disables check)
  114. mp_maxrounds "300" //Max amount of rounds per map
  115. mp_playercashawards "1" //Players can earn money by performing in-game actions
  116. mp_playerid "0" //Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
  117. mp_playerid_delay "0" //Number of seconds to delay showing information in the status bar
  118. mp_playerid_hold "0" //Number of seconds to keep showing old information in the status bar
  119. mp_restartgame "0" //If non-zero, game will restart in the specified number of seconds
  120. mp_round_restart_delay "7" //Number of seconds to delay before restarting a round after a win
  121. mp_roundtime "3" //How many minutes each round takes.
  122. mp_tkpunish "0" //Will a TK'er be punished in the next round? {0=no, 1=yes}
  123. mp_warmuptime "25" //If true, there will be a warmup period/round at the start of each match to allow to connect.
  124. mp_win_panel_display_time "5" //The amount of time to show the win panel between matches / halfs
  125.  
  126.  
  127. /////////////////////////////////////////////////////////////////////////////////
  128. // Cash Convars
  129.  
  130. mp_startmoney "400" //Amount of money each player gets when they reset.
  131. mp_maxmoney "50000" //Maximum amount of money allowed in a player's account.
  132. cash_team_terrorist_win_bomb "50000" //How much the team will win for the bomb.
  133. cash_team_elimination_hostage_map "50000" //How much a player earns when they eliminate all hostages.
  134. cash_team_elimination_bomb_map "50000" //How much the team will win when the bomb is eliminated.
  135. cash_team_win_by_time_running_out "50000" //How much the team will win when the time runs out.
  136. cash_team_win_by_defusing_bomb "50000" //How much the team will win when bomb has been defused.
  137. cash_team_win_by_hostage_rescue "50000" //How much the team will win when all hostages have been rescued.
  138. cash_team_loser_bonus "50000" //How much the team will win when when the team looses.
  139. cash_team_loser_bonus_consecutive_rounds "50000" //How much the team will win when the team looses consecutive rounds.
  140. cash_team_rescued_hostage "50000" //How much the team will win when team has recued a hostage.
  141. cash_team_hostage_alive "0" //How much the team will win when a hostage is still alive
  142. cash_team_planted_bomb_but_defused "200" //How much the team will win when when a team has planted a bomb and been defused
  143. cash_team_hostage_interaction "50" //How much the team will win when hostages are saved
  144. cash_player_killed_teammate "-3300" //How much the player will loose when a teamate has been team killed
  145. cash_player_killed_enemy_default "200" //How much the player will win when killing an enemy
  146. cash_player_killed_enemy_factor "0.5" //How much the player will win when killing an enemy
  147. cash_player_bomb_planted "200" //How much the player will win when the bomb has been planted.
  148. cash_player_bomb_defused "200" //How much the player will win when the bomb has been defused
  149. cash_player_rescued_hostage "200" //How much the player will win when rescuing hostages
  150. cash_player_interact_with_hostage "0" //How much the player will win when interacting with hostages
  151. cash_player_damage_hostage "-30" //How much the player will loose when demaging a hostage
  152. cash_player_killed_hostage "0" //How much the player will loose when a hostage has been killed
  153.  
  154.  
  155. /////////////////////////////////////////////////////////////////////////////////
  156. // Voting Options
  157.  
  158. sv_vote_allow_spectators "0" //Allow spectators to vote?
  159. sv_vote_command_delay "2" //How long after a vote passes until the action happens
  160. sv_vote_creation_time "120" //How often someone can individually call a vote.
  161. sv_vote_failure_timer "300" //A vote that fails cannot be re-submitted for this long
  162. sv_vote_quorum_ratio "0" //The minimum ratio of players needed to vote on an issue to resolve it.
  163. sv_vote_timer_duration "15" //How long to allow voting on an issue
  164.  
  165. /////////////////////////////////////////////////////////////////////////////////
  166. // The following commands manage kicks and bans
  167.  
  168. writeid
  169. writeip
  170. exec banned_user.cfg
  171. exec banned_ip.cfg
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