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Aug 9th, 2012
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  1.         var spriteClass = Type.resolveClass(spriteNode.x.get("class"));
  2.         if (spriteClass == null)
  3.             return;
  4.         var constructor = Std.string(Reflect.field(spriteClass, "new"));
  5.         var arity = Std.parseInt(constructor.substr(constructor.indexOf(":") + 1));
  6.         var args = [];
  7.         for(i in 0 ... arity)
  8.             args.push(null);
  9.        
  10.         var sprite:FlxSprite = cast(Type.createInstance(spriteClass, args), FlxSprite);
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