SoshiSen

The Thunder Beast

Nov 12th, 2017
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  1. The Thunder Beast
  2.  
  3. requiredquestpoints=100
  4. rewardquestpoints=5
  5. canpreview=true
  6. previewtext=The talk around Bastion is there's something that panicked a full patrol of soldiers. Maybe you should inquire further?
  7. ignoresquestlimit=False
  8. repeatdays=-1
  9. objectives
  10. {
  11. stage=0
  12. {
  13. {
  14. description=A description
  15. hint=An optional hint
  16. timestocomplete=1
  17. hidden=True
  18. infinite=False
  19. triggers
  20. {
  21. show_chat_gui(delay=0;name=Cadet Ursaring;chatline1=But Sir!;chatline2=It was huge!;chatline3=We barely made it out alive!)
  22. show_title(delay=3;titletext=The Thunder Beast;titlecolour=dark_green;subtitletext=Legendary Quest Started)
  23. }
  24. conditions
  25. {
  26. has_completed(flipped=False;completedquestname=the_water_beast)
  27. }
  28. type=enter_zone(minx=-273;maxx=-262;miny=127;maxy=130;minz=-127;maxz=-120;world=Heill)
  29. }
  30. }
  31. stage=1
  32. {
  33. {
  34. description=Talk to the Officer
  35. hint=He's the one in grey
  36. timestocomplete=1
  37. hidden=False
  38. infinite=False
  39. type=chat_npc(uuid=103c1125-fb74-4c1d-b739-baefe3670b3e;chatline1=What? You want to know what's going on?;chatline2=Ask them, maybe you'll get more out of them than I have!)
  40. }
  41. }
  42. stage=2
  43. {
  44. {
  45. description=Talk to the enlisted warriors
  46. hint=They are the ones in Red
  47. timestocomplete=1
  48. hidden=False
  49. infinite=False
  50. type=chat_npc(uuid=e448068a-68ea-474e-aaab-eaf2fb78be2e;chatline1=No way!;chatline2=You don't want to see it.;chatline3=It was huge and was tearing everything it saw into pieces!)
  51. }
  52. {
  53. description=Talk to the enlisted warriors
  54. hint=They are the ones in Red
  55. timestocomplete=1
  56. hidden=False
  57. infinite=False
  58. type=chat_npc(uuid=12c10307-0b1d-4dd9-ae52-c47e765e3574;chatline1=It's like the Cadet said.;chatline2=It was huge and tearing things apart.;chatline3=However, not everything.;chatline4=It saw us, but didn't attack.;chatline5=Why is that?;chatline6=Anyways, if you want to see it for yourself, ask the Officer.)
  59. }
  60. }
  61. stage=3
  62. {
  63. {
  64. description=Talk to the Officer again
  65. hint=He's the one in grey
  66. timestocomplete=1
  67. hidden=False
  68. infinite=False
  69. triggers
  70. {
  71. fire_command(delay=1;command=/give PLAYER paper 1 0 {display:{Name:"Lost patrol recon cords",Lore:["-500, 87, 700"]}})
  72. }
  73. type=chat_npc(uuid=103c1125-fb74-4c1d-b739-baefe3670b3e;chatline1=Wait, a trainer, you, want to go out and see this thing?!;chatline2=When I can't even get my warriors to take a look?;chatline3=You have permission to head out.;chatline4=However before you go, I need a favor of you.;chatline5=While this patrol made it back, I have another which did not.;chatline6=Go check on them before you tackle the beast will you?)
  74. }
  75. }
  76. stage=4
  77. {
  78. {
  79. description=Find the lost patrol
  80. hint=The Officer gave you a note on where to go
  81. timestocomplete=1
  82. hidden=False
  83. infinite=False
  84. triggers
  85. {
  86. send_chat(delay=0;message=&bAs you look around you notice a tower to the NE. Maybe they are held up inside.)
  87. }
  88. type=enter_zone(minx=-562;maxx=-436;miny=80;maxy=135;minz=650;maxz=754;world=Heill)
  89. }
  90. }
  91. stage=5
  92. {
  93. {
  94. description=Talk to the patrol leader
  95. hint=She's the one at the base of the tower
  96. timestocomplete=1
  97. hidden=False
  98. infinite=False
  99. type=chat_npc(uuid=31c12d92-77a9-4424-8609-c8711cc89783;chatline1=Thank the ancestors. I thought we were goners out here.;chatline2=My men and I had to hold up in this tower after getting ambushed down in the valley.;chatline3=Looks like the mobs have taken over that old village.;chatline4=We were checking it for survivors and supplies when they attacked us.;chatline5=I lost a lot of men. Nothing can bring them back. However the supplies they were carrying.;chatline6=I will not risk my men again, but I’ve heard of you. You could get this done without loss of life.;chatline7=Head down to the village, grab their gear, and return to me. Please...)
  100. }
  101. }
  102. stage=6
  103. {
  104. {
  105. description=Collect Cadet Jones' gear
  106. hint=He died in the Blacksmith's building
  107. timestocomplete=1
  108. hidden=False
  109. infinite=False
  110. triggers
  111. {
  112. send_chat(delay=0;message=&bYou strip the backpack off Cadet Jones' corpse and sling it onto your back)
  113. }
  114. type=right_click_block(minx=-509;maxx=-505;miny=85;maxy=90;minz=668;maxz=672;world=Heill)
  115. }
  116. {
  117. description=Collect Cadet Henry's gear
  118. hint=He died in the 'U' shaped building
  119. timestocomplete=1
  120. hidden=False
  121. infinite=False
  122. triggers
  123. {
  124. send_chat(delay=0;message=&bYou strip the backpack off Cadet Henry's corpse and place it in your own)
  125. }
  126. type=right_click_block(minx=-512;maxx=-508;miny=80;maxy=85;minz=711;maxz=715;world=Heill)
  127. }
  128. {
  129. description=Collect Cadet Oscar's gear
  130. hint=He died in the Library
  131. timestocomplete=1
  132. hidden=False
  133. infinite=False
  134. triggers
  135. {
  136. send_chat(delay=0;message=&bYou strip the backpack off Cadet Oscar's corpse and sling it under your arm)
  137. }
  138. type=right_click_block(minx=-533;maxx=-529;miny=78;maxy=85;minz=738;maxz=742;world=Heill)
  139. }
  140. }
  141. stage=7
  142. {
  143. {
  144. description=Head back to the patrol leader
  145. hint=She's the one at the base of the tower
  146. timestocomplete=1
  147. hidden=False
  148. infinite=False
  149. triggers
  150. {
  151. fire_command(delay=4;command=/give PLAYER iron_sword 1 0 { display: { Name: "Cadet Jones' Slicer" }, ench: [ { id: 16, lvl: 2 }, { id: 20, lvl: 2 }, { id: 21, lvl: 2 } ]})
  152. fire_command(delay=4;command=/give PLAYER iron_helmet 1 0 { display: { Name: "Cadet Oscar's Cap" }, ench: [ { id: 0, lvl: 3 }, { id: 5, lvl: 1 }, { id: 34, lvl: 2 } ]})
  153. fire_command(delay=4;command=/give PLAYER iron_leggings 1 0 { display: { Name: "Cadet Henry's Greaves" }, ench: [ { id: 0, lvl: 2 }, { id: 7, lvl: 2 }, { id: 34, lvl: 2 } ]})
  154. fire_command(delay=1;command=/give PLAYER paper 1 0 {display:{Name:"Patrol encounter",Lore:["-358, 61, 429"]}})
  155. }
  156. type=chat_npc(uuid=31c12d92-77a9-4424-8609-c8711cc89783;chatline1=I'm so glad to see you make it back alive.;chatline2=Thank you for retrieving their personal effects.;chatline3=While you were gone I made a map of where the other patrol found that creature.;chatline4=Take it with our blessings.;chatline5=Also as is our tradition, you may take one item from each body to help you on your way.;chatline6=I have already selected these items for you.;chatline7=Use them with pride solider.)
  157. }
  158. }
  159. stage=8
  160. {
  161. {
  162. description=Find the area where the Patrol found the creature
  163. hint=Use the paper the Officer gave you
  164. timestocomplete=1
  165. hidden=False
  166. infinite=False
  167. triggers
  168. {
  169. send_chat(delay=0;message=&bLooks like you found the area. Nothing yet, you'll have to search around.)
  170. }
  171. type=enter_zone(minx=-474;maxx=-343;miny=80;maxy=56;minz=401;maxz=485;world=Heill)
  172. }
  173. }
  174. stage=9
  175. {
  176. {
  177. description=Look around for clues
  178. hint=Look around...
  179. timestocomplete=1
  180. hidden=False
  181. infinite=False
  182. triggers
  183. {
  184. send_chat(delay=0;message=&bYou hear a thunderous roar coming from the cave!)
  185. }
  186. type=enter_zone(minx=-415;maxx=-403;miny=55;maxy=70;minz=401;maxz=424;world=Heill)
  187. }
  188. }
  189. stage=10
  190. {
  191. {
  192. description=Fight your way to the Beast!
  193. hint=Follow the redstone torches
  194. timestocomplete=1
  195. hidden=False
  196. infinite=False
  197. triggers
  198. {
  199. send_chat(delay=0;message=&bThey trapped it! Break it out!)
  200. }
  201. type=enter_zone(minx=-421;maxx=-412;miny=48;maxy=52;minz=371;maxz=377;world=Heill)
  202. }
  203. }
  204. stage=11
  205. {
  206. {
  207. description=Break the Beast out!
  208. hint=Get close to the cage! Oh yeah, don't die.
  209. timestocomplete=1
  210. hidden=False
  211. infinite=False
  212. triggers
  213. {
  214. send_chat(delay=0;message=&bYou bust open the cage. The Beast grabs you and wisks you out of the cave.)
  215. warp(delay=1;world=Heill;x=-408;y=64;z=412)
  216. send_chat(delay=1;message=&bAfter dropping you outside of the cave, the beast runs off to the South East.)
  217. }
  218. type=enter_zone(minx=-419;maxx=-413;miny=47;maxy=56;minz=367;maxz=374;world=Heill)
  219. }
  220. }
  221. stage=12
  222. {
  223. {
  224. description=Look for where the Beast ran off to
  225. hint=Look around for more clues
  226. timestocomplete=1
  227. hidden=False
  228. infinite=False
  229. triggers
  230. {
  231. send_chat(delay=0;message=&bSome of the sand in this area has become electrified glass. Take a closer look!)
  232. }
  233. type=enter_zone(minx=-280;maxx=-267;miny=52;maxy=60;minz=456;maxz=470;world=Heill)
  234. }
  235. }
  236. stage=13
  237. {
  238. {
  239. description=Follow the electrified glass!
  240. hint=Look in the cave
  241. timestocomplete=1
  242. hidden=False
  243. infinite=False
  244. triggers
  245. {
  246. spawn_and_battle(delay=0;name=Raikou;bossLevel=1;x=-257;y=26;z=470)
  247. }
  248. type=enter_zone(minx=-259;maxx=-255;miny=25;maxy=30;minz=462;maxz=469;world=Heill)
  249. }
  250. }
  251. stage=14
  252. {
  253. {
  254. description=A description
  255. hint=An optional hint
  256. timestocomplete=1
  257. hidden=True
  258. infinite=False
  259. triggers
  260. {
  261. send_chat(delay=0;message=&bAs your last poke drops, the Beast turns to you and lunges!)
  262. warp(delay=1;world=Heill;x=-268;y=146;z=-131)
  263. send_chat(delay=1;message=&bYou wake up in the Bastion.)
  264. skip_to_stage(delay=2;stage=15)
  265. }
  266. type=battle_end_abnormal()
  267. }
  268. {
  269. description=A description
  270. hint=An optional hint
  271. timestocomplete=1
  272. hidden=True
  273. infinite=False
  274. triggers
  275. {
  276. send_chat(delay=0;message=&bAs your last poke drops, the Beast turns to you and lunges!)
  277. warp(delay=1;world=Heill;x=-268;y=146;z=-131)
  278. send_chat(delay=1;message=&bYou wake up in the Bastion.)
  279. skip_to_stage(delay=2;stage=15)
  280. }
  281. type=flee_from_pokemon(name=Raikou)
  282. }
  283. {
  284. description=A description
  285. hint=An optional hint
  286. timestocomplete=1
  287. hidden=True
  288. infinite=False
  289. triggers
  290. {
  291. send_chat(delay=0;message=&bAs your last Pokemon drops, the Beast turns to you and lunges!)
  292. warp(delay=1;world=Heill;x=-268;y=146;z=-131)
  293. send_chat(delay=1;message=&bYou wake up in the Bastion.)
  294. skip_to_stage(delay=2;stage=15)
  295. }
  296. type=run_out_of_pokemon()
  297. }
  298. {
  299. description=Defeat Raikou!
  300. hint=Yes defeat him
  301. timestocomplete=1
  302. hidden=False
  303. infinite=False
  304. triggers
  305. {
  306. send_chat(delay=0;message=&bAs the Beast thumps to the ground, a huge crack of lightning hits.)
  307. send_chat(delay=0;message=&bThe world goes dark.)
  308. warp(delay=2;world=Vanha;x=-9;y=94;z=779)
  309. heal_pokemon(delay=1)
  310. skip_to_stage(delay=3;stage=16)
  311. }
  312. type=kill_pokemon(name=Raikou)
  313. }
  314. }
  315. stage=15
  316. {
  317. {
  318. description=Talk to the Officer
  319. hint=He's the one in grey
  320. timestocomplete=1
  321. hidden=False
  322. infinite=False
  323. triggers
  324. {
  325. skip_to_stage(delay=4;stage=13)
  326. }
  327. type=chat_npc(uuid=103c1125-fb74-4c1d-b739-baefe3670b3e;chatline1=You were found just outside of the town.;chatline2=Burnt and still bleeding.;chatline3=We patched you up.;chatline4=Get any intell?)
  328. }
  329. }
  330. stage=16
  331. {
  332. {
  333. description=Where are you?
  334. hint=How did you get here?
  335. timestocomplete=1
  336. hidden=False
  337. infinite=False
  338. triggers
  339. {
  340. spawn_and_battle(delay=1;name=Raikou;level=70;x=-9;y=94;z=784)
  341. send_chat(delay=0;message=&bRaikou appears looking healed, but some how lessened. Catch it!)
  342. }
  343. type=enter_zone(minx=-13;maxx=-5;miny=93;maxy=96;minz=781;maxz=788;world=Vanha)
  344. }
  345. }
  346. stage=17
  347. {
  348. {
  349. description=Catch Raikou
  350. hint=An optional hint
  351. timestocomplete=1
  352. hidden=False
  353. infinite=False
  354. triggers
  355. {
  356. skip_to_stage(delay=0;stage=18)
  357. }
  358. type=catch_pokemon(name=Raikou)
  359. }
  360. {
  361. description=A description
  362. hint=An optional hint
  363. timestocomplete=1
  364. hidden=True
  365. infinite=False
  366. triggers
  367. {
  368. warp(delay=0;world=Vanha;x=5;y=65;z=784)
  369. send_chat(delay=0;message=&bYou wake up outside the tower. Raikou is nowhere to be seen.)
  370. skip_to_stage(delay=0;stage=13)
  371. }
  372. type=battle_end_abnormal()
  373. }
  374. {
  375. description=A description
  376. hint=An optional hint
  377. timestocomplete=1
  378. hidden=True
  379. infinite=False
  380. triggers
  381. {
  382. warp(delay=0;world=Vanha;x=5;y=65;z=784)
  383. send_chat(delay=0;message=&bYou wake up outside the tower. Raikou is nowhere to be seen.)
  384. skip_to_stage(delay=0;stage=13)
  385. }
  386. type=flee_from_pokemon(name=Raikou)
  387. }
  388. {
  389. description=A description
  390. hint=An optional hint
  391. timestocomplete=1
  392. hidden=True
  393. infinite=False
  394. triggers
  395. {
  396. warp(delay=0;world=Vanha;x=5;y=65;z=784)
  397. send_chat(delay=0;message=&bYou wake up outside the tower. Raikou is nowhere to be seen.)
  398. skip_to_stage(delay=0;stage=13)
  399. }
  400. type=run_out_of_pokemon()
  401. }
  402. {
  403. description=A description
  404. hint=An optional hint
  405. timestocomplete=1
  406. hidden=True
  407. infinite=False
  408. triggers
  409. {
  410. warp(delay=0;world=Vanha;x=5;y=65;z=784)
  411. send_chat(delay=0;message=&bAs Raikou dies, a blast rips out of the tower. You fall off the side.)
  412. skip_to_stage(delay=2;stage=16)
  413. }
  414. type=kill_pokemon(name=Raikou)
  415. }
  416. }
  417. stage=18
  418. {
  419. {
  420. description=Talk to the Officer
  421. hint=He's the one in grey
  422. timestocomplete=1
  423. hidden=False
  424. infinite=False
  425. triggers
  426. {
  427. give_money(delay=1;amount=1000)
  428. show_title(delay=0;titletext=The Thunder Beast;titlecolour=dark_green;subtitletext=Legendary Quest Complete)
  429. fire_command(delay=0;command=/acb PLAYER 500)
  430. }
  431. type=chat_npc(uuid=103c1125-fb74-4c1d-b739-baefe3670b3e;chatline1=So the Beast was a large Pokemon?;chatline2=You caught it?;chatline3=Good news for us, bad news for the enemy!;chatline4=Here, for doing what other warriors would not.)
  432. }
  433. }
  434. }
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