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  1. --|| CREATED BY SHACKLUSTER
  2. --\\====================================================//--
  3.  
  4. wait(0.2)
  5.  
  6. Player = game:GetService("Players").LocalPlayer
  7. PlayerGui = Player.PlayerGui
  8. Cam = workspace.CurrentCamera
  9. Backpack = Player.Backpack
  10. Character = Player.Character
  11. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  12. Mouse = Player:GetMouse()
  13. RootPart = Character["HumanoidRootPart"]
  14. Torso = Character["Torso"]
  15. Head = Character["Head"]
  16. RightArm = Character["Right Arm"]
  17. LeftArm = Character["Left Arm"]
  18. RightLeg = Character["Right Leg"]
  19. LeftLeg = Character["Left Leg"]
  20. RootJoint = RootPart["RootJoint"]
  21. Neck = Torso["Neck"]
  22. RightShoulder = Torso["Right Shoulder"]
  23. LeftShoulder = Torso["Left Shoulder"]
  24. RightHip = Torso["Right Hip"]
  25. LeftHip = Torso["Left Hip"]
  26. local sick = Instance.new("Sound",Torso)
  27.  
  28. local ORA = Instance.new("Sound",Torso)
  29. ORA.SoundId = "rbxassetid://791374350"
  30. ORA.Looped = false
  31. ORA.Pitch = 1.3
  32. ORA.Volume = 10
  33. ORA.Parent = Torso
  34.  
  35. local muda = Instance.new("Sound",Torso)
  36.  
  37. IT = Instance.new
  38. CF = CFrame.new
  39. VT = Vector3.new
  40. RAD = math.rad
  41. C3 = Color3.new
  42. UD2 = UDim2.new
  43. BRICKC = BrickColor.new
  44. ANGLES = CFrame.Angles
  45. EULER = CFrame.fromEulerAnglesXYZ
  46. COS = math.cos
  47. ACOS = math.acos
  48. SIN = math.sin
  49. ASIN = math.asin
  50. ABS = math.abs
  51. Mrandom = math.random
  52. MRANDOM = math.random
  53. FLOOR = math.floor
  54. Effects = {}
  55. local RbxUtility = LoadLibrary("RbxUtility")
  56. local Create = RbxUtility.Create
  57.  
  58. --//=================================\\
  59. --|| USEFUL VALUES
  60. --\\=================================//
  61.  
  62. Animation_Speed = 1
  63. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  64. local Speed = 100
  65. local SIZE = 1.3
  66. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  67. local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  68. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  69. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  70. local ANIM = "Idle"
  71. local ATTACK = false
  72. local COMBO = 1
  73. local Rooted = false
  74. local SINE = 0
  75. local CHANGE = 2 / Animation_Speed
  76. local ROBLOXIDLEANIMATION = IT("Animation")
  77. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  78. WEAPONGUI.Name = "Big Boie Squad"
  79. local ANIMATOR = Humanoid.Animator
  80. local ANIMATE = Character.Animate
  81. local UNANCHOR = true
  82. local KILLCOUNT = 0
  83.  
  84. --//=================================\\
  85. --\\=================================//
  86.  
  87.  
  88. --//=================================\\
  89. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  90. --\\=================================//
  91.  
  92. ArtificialHB = Instance.new("BindableEvent", script)
  93. ArtificialHB.Name = "ArtificialHB"
  94.  
  95. script:WaitForChild("ArtificialHB")
  96.  
  97. frame = Frame_Speed
  98. tf = 0
  99. allowframeloss = false
  100. tossremainder = false
  101. lastframe = tick()
  102. script.ArtificialHB:Fire()
  103.  
  104. game:GetService("RunService").Heartbeat:connect(function(s, p)
  105. tf = tf + s
  106. if tf >= frame then
  107. if allowframeloss then
  108. script.ArtificialHB:Fire()
  109. lastframe = tick()
  110. else
  111. for i = 1, math.floor(tf / frame) do
  112. script.ArtificialHB:Fire()
  113. end
  114. lastframe = tick()
  115. end
  116. if tossremainder then
  117. tf = 0
  118. else
  119. tf = tf - frame * math.floor(tf / frame)
  120. end
  121. end
  122. end)
  123.  
  124. --//=================================\\
  125. --\\=================================//
  126.  
  127. --//=================================\\
  128. --|| SOME FUNCTIONS
  129. --\\=================================//
  130.  
  131. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  132. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  133. end
  134.  
  135. function PositiveAngle(NUMBER)
  136. if NUMBER >= 0 then
  137. NUMBER = 0
  138. end
  139. return NUMBER
  140. end
  141.  
  142. function NegativeAngle(NUMBER)
  143. if NUMBER <= 0 then
  144. NUMBER = 0
  145. end
  146. return NUMBER
  147. end
  148.  
  149. function Swait(NUMBER)
  150. if NUMBER == 0 or NUMBER == nil then
  151. ArtificialHB.Event:wait()
  152. else
  153. for i = 1, NUMBER do
  154. ArtificialHB.Event:wait()
  155. end
  156. end
  157. end
  158.  
  159. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  160. local NEWMESH = IT(MESH)
  161. if MESH == "SpecialMesh" then
  162. NEWMESH.MeshType = MESHTYPE
  163. if MESHID ~= "nil" and MESHID ~= "" then
  164. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  165. end
  166. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  167. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  168. end
  169. end
  170. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  171. NEWMESH.Scale = SCALE
  172. NEWMESH.Parent = PARENT
  173. return NEWMESH
  174. end
  175.  
  176. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  177. local NEWPART = IT("Part")
  178. NEWPART.formFactor = FORMFACTOR
  179. NEWPART.Reflectance = REFLECTANCE
  180. NEWPART.Transparency = TRANSPARENCY
  181. NEWPART.CanCollide = false
  182. NEWPART.Locked = true
  183. NEWPART.Anchored = true
  184. if ANCHOR == false then
  185. NEWPART.Anchored = false
  186. end
  187. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  188. NEWPART.Name = NAME
  189. NEWPART.Size = SIZE
  190. NEWPART.Position = Torso.Position
  191. NEWPART.Material = MATERIAL
  192. NEWPART:BreakJoints()
  193. NEWPART.Parent = PARENT
  194. return NEWPART
  195. end
  196.  
  197. local function weldBetween(a, b)
  198. local weldd = Instance.new("ManualWeld")
  199. weldd.Part0 = a
  200. weldd.Part1 = b
  201. weldd.C0 = CFrame.new()
  202. weldd.C1 = b.CFrame:inverse() * a.CFrame
  203. weldd.Parent = a
  204. return weldd
  205. end
  206.  
  207.  
  208. function QuaternionFromCFrame(cf)
  209. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  210. local trace = m00 + m11 + m22
  211. if trace > 0 then
  212. local s = math.sqrt(1 + trace)
  213. local recip = 0.5 / s
  214. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  215. else
  216. local i = 0
  217. if m11 > m00 then
  218. i = 1
  219. end
  220. if m22 > (i == 0 and m00 or m11) then
  221. i = 2
  222. end
  223. if i == 0 then
  224. local s = math.sqrt(m00 - m11 - m22 + 1)
  225. local recip = 0.5 / s
  226. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  227. elseif i == 1 then
  228. local s = math.sqrt(m11 - m22 - m00 + 1)
  229. local recip = 0.5 / s
  230. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  231. elseif i == 2 then
  232. local s = math.sqrt(m22 - m00 - m11 + 1)
  233. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  234. end
  235. end
  236. end
  237.  
  238. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  239. local xs, ys, zs = x + x, y + y, z + z
  240. local wx, wy, wz = w * xs, w * ys, w * zs
  241. local xx = x * xs
  242. local xy = x * ys
  243. local xz = x * zs
  244. local yy = y * ys
  245. local yz = y * zs
  246. local zz = z * zs
  247. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  248. end
  249.  
  250. function QuaternionSlerp(a, b, t)
  251. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  252. local startInterp, finishInterp;
  253. if cosTheta >= 0.0001 then
  254. if (1 - cosTheta) > 0.0001 then
  255. local theta = ACOS(cosTheta)
  256. local invSinTheta = 1 / SIN(theta)
  257. startInterp = SIN((1 - t) * theta) * invSinTheta
  258. finishInterp = SIN(t * theta) * invSinTheta
  259. else
  260. startInterp = 1 - t
  261. finishInterp = t
  262. end
  263. else
  264. if (1 + cosTheta) > 0.0001 then
  265. local theta = ACOS(-cosTheta)
  266. local invSinTheta = 1 / SIN(theta)
  267. startInterp = SIN((t - 1) * theta) * invSinTheta
  268. finishInterp = SIN(t * theta) * invSinTheta
  269. else
  270. startInterp = t - 1
  271. finishInterp = t
  272. end
  273. end
  274. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  275. end
  276.  
  277. function Clerp(a, b, t)
  278. local qa = {QuaternionFromCFrame(a)}
  279. local qb = {QuaternionFromCFrame(b)}
  280. local ax, ay, az = a.x, a.y, a.z
  281. local bx, by, bz = b.x, b.y, b.z
  282. local _t = 1 - t
  283. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  284. end
  285.  
  286. CFuncs = {
  287. Part = {
  288. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  289. local Part = Create("Part")({
  290. Parent = Parent,
  291. Reflectance = Reflectance,
  292. Transparency = Transparency,
  293. CanCollide = false,
  294. Locked = true,
  295. BrickColor = BrickColor.new(tostring(BColor)),
  296. Name = Name,
  297. Size = Size,
  298. Material = Material
  299. })
  300. NoOutlines(Part)
  301. return Part
  302. end
  303. },
  304. Mesh = {
  305. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  306. local Msh = Create(Mesh)({
  307. Parent = Part,
  308. Offset = OffSet,
  309. Scale = Scale
  310. })
  311. if Mesh == "SpecialMesh" then
  312. Msh.MeshType = MeshType
  313. Msh.MeshId = MeshId
  314. end
  315. return Msh
  316. end
  317. },
  318. Mesh = {
  319. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  320. local Msh = Create(Mesh)({
  321. Parent = Part,
  322. Offset = OffSet,
  323. Scale = Scale
  324. })
  325. if Mesh == "SpecialMesh" then
  326. Msh.MeshType = MeshType
  327. Msh.MeshId = MeshId
  328. end
  329. return Msh
  330. end
  331. },
  332. Weld = {
  333. Create = function(Parent, Part0, Part1, C0, C1)
  334. local Weld = Create("Weld")({
  335. Parent = Parent,
  336. Part0 = Part0,
  337. Part1 = Part1,
  338. C0 = C0,
  339. C1 = C1
  340. })
  341. return Weld
  342. end
  343. },
  344. Sound = {
  345. Create = function(id, par, vol, pit)
  346. coroutine.resume(coroutine.create(function()
  347. local S = Create("Sound")({
  348. Volume = vol,
  349. Pitch = pit or 1,
  350. SoundId = id,
  351. Parent = par or workspace
  352. })
  353. wait()
  354. S:play()
  355. game:GetService("Debris"):AddItem(S, 6)
  356. end))
  357. end
  358. },
  359. ParticleEmitter = {
  360. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  361. local fp = Create("ParticleEmitter")({
  362. Parent = Parent,
  363. Color = ColorSequence.new(Color1, Color2),
  364. LightEmission = LightEmission,
  365. Size = Size,
  366. Texture = Texture,
  367. Transparency = Transparency,
  368. ZOffset = ZOffset,
  369. Acceleration = Accel,
  370. Drag = Drag,
  371. LockedToPart = LockedToPart,
  372. VelocityInheritance = VelocityInheritance,
  373. EmissionDirection = EmissionDirection,
  374. Enabled = Enabled,
  375. Lifetime = LifeTime,
  376. Rate = Rate,
  377. Rotation = Rotation,
  378. RotSpeed = RotSpeed,
  379. Speed = Speed,
  380. VelocitySpread = VelocitySpread
  381. })
  382. return fp
  383. end
  384. }
  385. }
  386.  
  387. EffectModel = Instance.new("Model", Character)
  388. Effects = {
  389. Block = {
  390. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  391. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  392. prt.Anchored = true
  393. prt.CFrame = cframe
  394. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  395. game:GetService("Debris"):AddItem(prt, 10)
  396. if Type == 1 or Type == nil then
  397. table.insert(Effects, {
  398. prt,
  399. "Block1",
  400. delay,
  401. x3,
  402. y3,
  403. z3,
  404. msh
  405. })
  406. elseif Type == 2 then
  407. table.insert(Effects, {
  408. prt,
  409. "Block2",
  410. delay,
  411. x3,
  412. y3,
  413. z3,
  414. msh
  415. })
  416. else
  417. table.insert(Effects, {
  418. prt,
  419. "Block3",
  420. delay,
  421. x3,
  422. y3,
  423. z3,
  424. msh
  425. })
  426. end
  427. end
  428. },
  429. Sphere = {
  430. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  431. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  432. prt.Anchored = true
  433. prt.CFrame = cframe
  434. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  435. game:GetService("Debris"):AddItem(prt, 10)
  436. table.insert(Effects, {
  437. prt,
  438. "Cylinder",
  439. delay,
  440. x3,
  441. y3,
  442. z3,
  443. msh
  444. })
  445. end
  446. },
  447. Cylinder = {
  448. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  449. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  450. prt.Anchored = true
  451. prt.CFrame = cframe
  452. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  453. game:GetService("Debris"):AddItem(prt, 10)
  454. table.insert(Effects, {
  455. prt,
  456. "Cylinder",
  457. delay,
  458. x3,
  459. y3,
  460. z3,
  461. msh
  462. })
  463. end
  464. },
  465. Wave = {
  466. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  467. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  468. prt.Anchored = true
  469. prt.CFrame = cframe
  470. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  471. game:GetService("Debris"):AddItem(prt, 10)
  472. table.insert(Effects, {
  473. prt,
  474. "Cylinder",
  475. delay,
  476. x3 / 60,
  477. y3 / 60,
  478. z3 / 60,
  479. msh
  480. })
  481. end
  482. },
  483. Ring = {
  484. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  485. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  486. prt.Anchored = true
  487. prt.CFrame = cframe
  488. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  489. game:GetService("Debris"):AddItem(prt, 10)
  490. table.insert(Effects, {
  491. prt,
  492. "Cylinder",
  493. delay,
  494. x3,
  495. y3,
  496. z3,
  497. msh
  498. })
  499. end
  500. },
  501. Break = {
  502. Create = function(brickcolor, cframe, x1, y1, z1)
  503. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  504. prt.Anchored = true
  505. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  506. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  507. local num = math.random(10, 50) / 1000
  508. game:GetService("Debris"):AddItem(prt, 10)
  509. table.insert(Effects, {
  510. prt,
  511. "Shatter",
  512. num,
  513. prt.CFrame,
  514. math.random() - math.random(),
  515. 0,
  516. math.random(50, 100) / 100
  517. })
  518. end
  519. },
  520. Spiral = {
  521. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  522. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  523. prt.Anchored = true
  524. prt.CFrame = cframe
  525. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  526. game:GetService("Debris"):AddItem(prt, 10)
  527. table.insert(Effects, {
  528. prt,
  529. "Cylinder",
  530. delay,
  531. x3,
  532. y3,
  533. z3,
  534. msh
  535. })
  536. end
  537. },
  538. Push = {
  539. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  540. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  541. prt.Anchored = true
  542. prt.CFrame = cframe
  543. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  544. game:GetService("Debris"):AddItem(prt, 10)
  545. table.insert(Effects, {
  546. prt,
  547. "Cylinder",
  548. delay,
  549. x3,
  550. y3,
  551. z3,
  552. msh
  553. })
  554. end
  555. }
  556. }
  557. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  558. local fp = IT("Part")
  559. fp.formFactor = formfactor
  560. fp.Parent = parent
  561. fp.Reflectance = reflectance
  562. fp.Transparency = transparency
  563. fp.CanCollide = false
  564. fp.Locked = true
  565. fp.BrickColor = brickcolor
  566. fp.Name = name
  567. fp.Size = size
  568. fp.Position = tors.Position
  569. NoOutlines(fp)
  570. fp.Material = "SmoothPlastic"
  571. fp:BreakJoints()
  572. return fp
  573. end
  574.  
  575. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  576. local frame = IT("Frame")
  577. frame.BackgroundTransparency = TRANSPARENCY
  578. frame.BorderSizePixel = BORDERSIZEPIXEL
  579. frame.Position = POSITION
  580. frame.Size = SIZE
  581. frame.BackgroundColor3 = COLOR
  582. frame.BorderColor3 = BORDERCOLOR
  583. frame.Name = NAME
  584. frame.Parent = PARENT
  585. return frame
  586. end
  587.  
  588. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  589. local label = IT("TextLabel")
  590. label.BackgroundTransparency = 1
  591. label.Size = UD2(1, 0, 1, 0)
  592. label.Position = UD2(0, 0, 0, 0)
  593. label.TextColor3 = TEXTCOLOR
  594. label.TextStrokeTransparency = STROKETRANSPARENCY
  595. label.TextTransparency = TRANSPARENCY
  596. label.FontSize = TEXTFONTSIZE
  597. label.Font = TEXTFONT
  598. label.BorderSizePixel = BORDERSIZEPIXEL
  599. label.TextScaled = false
  600. label.Text = TEXT
  601. label.Name = NAME
  602. label.Parent = PARENT
  603. return label
  604. end
  605.  
  606. function NoOutlines(PART)
  607. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  608. end
  609.  
  610. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  611. local NEWWELD = IT(TYPE)
  612. NEWWELD.Part0 = PART0
  613. NEWWELD.Part1 = PART1
  614. NEWWELD.C0 = C0
  615. NEWWELD.C1 = C1
  616. NEWWELD.Parent = PARENT
  617. return NEWWELD
  618. end
  619.  
  620. local S = IT("Sound")
  621. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  622. local NEWSOUND = nil
  623. coroutine.resume(coroutine.create(function()
  624. NEWSOUND = S:Clone()
  625. NEWSOUND.Parent = PARENT
  626. NEWSOUND.Volume = VOLUME
  627. NEWSOUND.Pitch = PITCH
  628. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  629. NEWSOUND:play()
  630. if DOESLOOP == true then
  631. NEWSOUND.Looped = true
  632. else
  633. repeat wait(1) until NEWSOUND.Playing == false
  634. NEWSOUND:remove()
  635. end
  636. end))
  637. return NEWSOUND
  638. end
  639.  
  640. function CFrameFromTopBack(at, top, back)
  641. local right = top:Cross(back)
  642. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  643. end
  644.  
  645. function MakeForm(PART,TYPE)
  646. if TYPE == "Cyl" then
  647. local MSH = IT("CylinderMesh",PART)
  648. elseif TYPE == "Ball" then
  649. local MSH = IT("SpecialMesh",PART)
  650. MSH.MeshType = "Sphere"
  651. elseif TYPE == "Wedge" then
  652. local MSH = IT("SpecialMesh",PART)
  653. MSH.MeshType = "Wedge"
  654. end
  655. end
  656.  
  657. Debris = game:GetService("Debris")
  658.  
  659. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  660. local DIRECTION = CF(StartPos,EndPos).lookVector
  661. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  662. end
  663.  
  664. --//=================================\\
  665. --|| WEAPON CREATION
  666. --\\=================================//
  667.  
  668. Humanoid.Parent = nil
  669. RootPart.Size = RootPart.Size*SIZE
  670. Torso.Size = Torso.Size*SIZE
  671. RightArm.Size = RightArm.Size*SIZE
  672. RightLeg.Size = RightLeg.Size*SIZE
  673. LeftArm.Size = LeftArm.Size*SIZE
  674. LeftLeg.Size = LeftLeg.Size*SIZE
  675. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  676. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  677. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  678. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  679. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  680. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  681. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  682. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  683. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  684. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  685. Head.Size = Head.Size*SIZE
  686. RootJoint.Parent = RootPart
  687. Neck.Parent = Torso
  688. RightShoulder.Parent = Torso
  689. LeftShoulder.Parent = Torso
  690. RightHip.Parent = Torso
  691. LeftHip.Parent = Torso
  692.  
  693. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  694. MakeForm(PART,"Ball")
  695. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  696. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  697. MakeForm(PART,"Ball")
  698. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  699. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  700. MakeForm(PART,"Ball")
  701. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  702. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  703. MakeForm(PART,"Ball")
  704. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  705. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  706. MakeForm(PART,"Ball")
  707. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  708. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  709. MakeForm(PART,"Ball")
  710. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  711.  
  712. Humanoid.Parent = Character
  713.  
  714. Humanoid.Died:connect(function()
  715. ATTACK = true
  716. end)
  717.  
  718. local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
  719.  
  720. local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
  721.  
  722. --//=================================\\
  723. --|| DAMAGING
  724. --\\=================================//
  725.  
  726. local EXPLOSION = IT("Explosion",nil)
  727. EXPLOSION.BlastPressure = 0
  728. function PUNCH(Fist)
  729. TOUCH = Fist.Touched:Connect(function(hit)
  730. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  731. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  732. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  733. if TORSO and HUM.Health > 0 then
  734. CreateSound(296102734,Fist,6,1,false)
  735. CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
  736. TORSO.Parent:BreakJoints()
  737. for _, c in pairs(TORSO.Parent:GetChildren()) do
  738. if c:IsA("BasePart") then
  739. local bv = Instance.new("BodyVelocity",c)
  740. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  741. bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
  742. Debris:AddItem(bv,0.05)
  743. end
  744. end
  745. local BOOM = EXPLOSION:Clone()
  746. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  747. BOOM.Parent = Character
  748. TOUCH:Disconnect()
  749. KILLCOUNT = KILLCOUNT + 1
  750. end
  751. elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
  752. hit:remove()
  753. CreateSound(296102734,Fist,6,1,false)
  754. local BOOM = EXPLOSION:Clone()
  755. BOOM.BlastPressure = 15
  756. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  757. BOOM.Parent = Character
  758. elseif hit.Anchored == false then
  759. CreateSound(296102734,Fist,6,1,false)
  760. local BOOM = EXPLOSION:Clone()
  761. BOOM.BlastPressure = 70
  762. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  763. BOOM.Parent = Character
  764. TOUCH:Disconnect()
  765. end
  766. end)
  767. return TOUCH
  768. end
  769.  
  770. --//=================================\\
  771. --|| ATTACK FUNCTIONS AND STUFF
  772. --\\=================================//
  773.  
  774. function Yeet()
  775. ATTACK = true
  776. Rooted = false
  777. if COMBO == 1 then
  778. COMBO = 2
  779. for i=0, 0.1, 0.1 / Animation_Speed do
  780. Swait()
  781. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  782. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  783. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  784. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  785. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  786. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  787. end
  788. local FIST = PUNCH(LeftArm)
  789. CreateSound(1277342512, LeftArm, 10, (MRANDOM(100,300)/100)+0.15, false)
  790. for i=0, 0.15, 0.1 / Animation_Speed do
  791. Swait()
  792. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  793. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  794. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  795. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  796. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  797. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  798. end
  799. FIST:Disconnect()
  800. else
  801. COMBO = 1
  802. for i=0, 0.1, 0.1 / Animation_Speed do
  803. Swait()
  804. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  805. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  806. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  807. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  808. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  809. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  810. end
  811. local FIST = PUNCH(RightArm)
  812. CreateSound(1277342512, RightArm, 10, (MRANDOM(100,300)/100)+0.15, false)
  813. for i=0, 0.15, 0.1 / Animation_Speed do
  814. Swait()
  815. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
  816. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  817. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  818. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  819. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  820. end
  821. FIST:Disconnect()
  822. end
  823. ATTACK = false
  824. Rooted = false
  825. end
  826.  
  827. function kICKS()
  828. ATTACK = true
  829. Rooted = false
  830. muda:Play()
  831. local KICK = PUNCH(LeftLeg)
  832. local KICK2 = PUNCH(RightLeg)
  833. for i=0, 9, 0.1 / Animation_Speed do
  834. Swait()
  835. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-90 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34))), 1 / 4)
  836. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  837. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  838. end
  839. KICK:Disconnect()
  840. KICK2:Disconnect()
  841. muda:Stop()
  842. ATTACK = false
  843. Rooted = false
  844. end
  845.  
  846. function DORAH()
  847. ATTACK = true
  848. Rooted = false
  849. CreateSound(1529432744, Torso, 10, 1, false)
  850. for i=0, 1, 0.1 / Animation_Speed do
  851. Swait()
  852. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  856. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  857. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  858. end
  859. Effects.Wave.Create(BRICKC("Bright blue"), RootPart.CFrame * CF(0, 0, 0) * ANGLES(RAD(90),RAD(-0),RAD(0)), 25, 25, 25, 30, 30, 30, 0.05)
  860. local FIST = PUNCH(LeftArm)
  861. for _, c in pairs(Character:GetChildren()) do
  862. if c:FindFirstChild("face") then
  863. c.face.Texture = "http://www.roblox.com/asset/?id=1853734154"
  864. end
  865. end
  866. CreateSound(1529198207, Torso, 10, 1, false)
  867. CreateSound(1268140357, LeftArm, 2, 1, false)
  868. for i=0, 0.15, 0.1 / Animation_Speed do
  869. Swait()
  870. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  871. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  872. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  873. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  874. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  875. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  876. end
  877. FIST:Disconnect()
  878. for i=0, 0.2, 0.15 / Animation_Speed do
  879. Swait()
  880. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  881. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  882. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  883. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  884. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  885. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  886. end
  887. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  888. local FIST = PUNCH(LeftArm)
  889. for i=0, 0.2, 0.15 / Animation_Speed do
  890. Swait()
  891. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  892. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  893. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  894. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  895. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  896. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  897. end
  898. FIST:Disconnect()
  899. COMBO = 1
  900. for i=0, 0.2, 0.15 / Animation_Speed do
  901. Swait()
  902. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  903. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  904. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  905. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  906. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  907. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  908. end
  909. local FIST = PUNCH(RightArm)
  910. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  911. for i=0, 0.2, 0.15 / Animation_Speed do
  912. Swait()
  913. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  914. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  915. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  917. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  918. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  919. end
  920. FIST:Disconnect()
  921. for i=0, 0.2, 0.15 / Animation_Speed do
  922. Swait()
  923. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  925. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  926. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  927. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  928. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  929. end
  930. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  931. local FIST = PUNCH(LeftArm)
  932. for i=0, 0.2, 0.15 / Animation_Speed do
  933. Swait()
  934. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  935. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  936. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  937. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  938. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  939. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  940. end
  941. FIST:Disconnect()
  942. COMBO = 1
  943. for i=0, 0.2, 0.15 / Animation_Speed do
  944. Swait()
  945. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  947. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  949. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  950. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  951. end
  952. local FIST = PUNCH(RightArm)
  953. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  954. for i=0, 0.2, 0.15 / Animation_Speed do
  955. Swait()
  956. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  957. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  958. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  959. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  960. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  961. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  962. end
  963. FIST:Disconnect()
  964. for i=0, 0.2, 0.15 / Animation_Speed do
  965. Swait()
  966. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  967. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  968. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  969. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  970. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  971. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  972. end
  973. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  974. local FIST = PUNCH(LeftArm)
  975. for i=0, 0.2, 0.15 / Animation_Speed do
  976. Swait()
  977. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  978. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  979. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  980. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  981. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  982. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  983. end
  984. FIST:Disconnect()
  985. COMBO = 1
  986. for i=0, 0.2, 0.15 / Animation_Speed do
  987. Swait()
  988. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  992. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  994. end
  995. local FIST = PUNCH(RightArm)
  996. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  997. for i=0, 0.2, 0.15 / Animation_Speed do
  998. Swait()
  999. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1000. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1001. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1002. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1003. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1004. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1005. end
  1006. FIST:Disconnect()
  1007. for _, c in pairs(Character:GetChildren()) do
  1008. if c:FindFirstChild("face") then
  1009. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1010. end
  1011. end
  1012. ATTACK = false
  1013. Rooted = false
  1014. end
  1015.  
  1016. function ORAORA()
  1017. ATTACK = true
  1018. Rooted = false
  1019. ORA:Play()
  1020. sick.Volume = 0
  1021. for _, c in pairs(Character:GetChildren()) do
  1022. if c:FindFirstChild("face") then
  1023. c.face.Texture = "http://www.roblox.com/asset/?id=1156642909"
  1024. end
  1025. end
  1026. repeat
  1027. if COMBO == 1 then
  1028. COMBO = 2
  1029. for i=0, 0.03, 0.15 / Animation_Speed do
  1030. Swait()
  1031. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1032. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1033. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1034. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1035. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1036. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1037. end
  1038. local FIST = PUNCH(LeftArm)
  1039. for i=0, 0.03, 0.15 / Animation_Speed do
  1040. Swait()
  1041. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1042. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1043. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1044. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1045. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1046. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1047. end
  1048. FIST:Disconnect()
  1049. else
  1050. COMBO = 1
  1051. for i=0, 0.03, 0.15 / Animation_Speed do
  1052. Swait()
  1053. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1057. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1059. end
  1060. local FIST = PUNCH(RightArm)
  1061. for i=0, 0.03, 0.15 / Animation_Speed do
  1062. Swait()
  1063. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1067. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1069. end
  1070. FIST:Disconnect()
  1071. end
  1072. until ORA.Playing == false
  1073. for _, c in pairs(Character:GetChildren()) do
  1074. if c:FindFirstChild("face") then
  1075. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1076. end
  1077. end
  1078. sick.Volume = 2.5
  1079. ATTACK = false
  1080. Rooted = false
  1081. end
  1082.  
  1083. function YesPlease()
  1084. ATTACK = true
  1085. Rooted = true
  1086. CreateSound(1535471840,Head,6,1.1,false)
  1087. for i=0, 4.01, 0.1 / Animation_Speed do
  1088. Swait()
  1089. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1090. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1091. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1092. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1093. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1094. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1095. end
  1096. ATTACK = false
  1097. Rooted = false
  1098. end
  1099.  
  1100. --//=================================\\
  1101. --|| ASSIGN THINGS TO KEYS
  1102. --\\=================================//
  1103.  
  1104. Mouse.Button1Down:connect(function(NEWKEY)
  1105. if ATTACK == false then
  1106. Yeet()
  1107. end
  1108. end)
  1109. Mouse.KeyDown:connect(function(NEWKEY)
  1110. if NEWKEY == "t" and ATTACK == false then
  1111. YesPlease()
  1112. elseif NEWKEY == "q" and ATTACK == false then
  1113. ORAORA()
  1114. elseif NEWKEY == "e" and ATTACK == false then
  1115. DORAH()
  1116. elseif NEWKEY == "r" and ATTACK == false then
  1117. kICKS()
  1118. end
  1119. end)
  1120.  
  1121. --//=================================\\
  1122. --\\=================================//
  1123.  
  1124. function unanchor()
  1125. if UNANCHOR == true then
  1126. g = Character:GetChildren()
  1127. for i = 1, #g do
  1128. if g[i].ClassName == "Part" then
  1129. g[i].Anchored = false
  1130. end
  1131. end
  1132. end
  1133. end
  1134.  
  1135. --//=================================\\
  1136. --|| WRAP THE WHOLE SCRIPT UP
  1137. --\\=================================//
  1138.  
  1139. Humanoid.Changed:connect(function(Jump)
  1140. if Jump == "Jump" and (Disable_Jump == true) then
  1141. Humanoid.Jump = false
  1142. end
  1143. end)
  1144.  
  1145. local FF = IT("ForceField",Character)
  1146. FF.Visible = false
  1147.  
  1148. while true do
  1149. Swait()
  1150. script.Parent = WEAPONGUI
  1151. ANIMATE.Parent = nil
  1152. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1153. v:Stop();
  1154. end
  1155. SINE = SINE + CHANGE
  1156. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1157. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1158. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1159. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1160. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1161. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  1162. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1163. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1164. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1165. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1166. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1167. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1168. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1169. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1170. end
  1171. if HITFLOOR == nil then
  1172. ANIM = "Midair"
  1173. if ATTACK == false then
  1174. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1175. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1176. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1177. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1178. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1179. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1180. end
  1181. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1182. ANIM = "Idle"
  1183. if ATTACK == false then
  1184. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1185. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1186. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1187. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1188. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1189. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1190. end
  1191. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1192. ANIM = "Walk"
  1193. if ATTACK == false then
  1194. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1195. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
  1196. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1197. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1198. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1199. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1200. end
  1201. end
  1202. unanchor()
  1203. Humanoid.MaxHealth = 5e7
  1204. Humanoid.Health = 5e7
  1205. Humanoid.Name = "BigJoJoFanBoie"
  1206. if Rooted == false then
  1207. Disable_Jump = false
  1208. Humanoid.WalkSpeed = Speed
  1209. elseif Rooted == true then
  1210. Disable_Jump = true
  1211. Humanoid.WalkSpeed = 0
  1212. end
  1213. for _, c in pairs(Character:GetChildren()) do
  1214. if c.ClassName == "Part" then
  1215. c.Material = "SmoothPlastic"
  1216. if c:FindFirstChildOfClass("ParticleEmitter") then
  1217. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1218. end
  1219. if c == Torso or c.Name == "Muscle" then
  1220. c.BrickColor = BRICKC"Bright blue"
  1221. elseif c == RightLeg or c == LeftLeg then
  1222. c.BrickColor = BRICKC"Br. yellowish green"
  1223. else
  1224. c.BrickColor = BRICKC"Bright yellow"
  1225. end
  1226. if c == Head and ATTACK == false then
  1227. if c:FindFirstChild("face") then
  1228. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1229. end
  1230. end
  1231. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1232. c:remove()
  1233. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1234. c:remove()
  1235. end
  1236. end
  1237. if ATTACK == false then
  1238. sick.SoundId = "rbxassetid://292480358"
  1239. sick.Looped = true
  1240. sick.Pitch = (MRANDOM(95,105)/100)+0.1
  1241. sick.Volume = 2.5
  1242. sick:Resume()
  1243. end
  1244. sick.Parent = Torso
  1245. ORA.SoundId = "rbxassetid://791374350"
  1246. ORA.Looped = false
  1247. ORA.Pitch = (MRANDOM(90,110)/100)+0.13
  1248. ORA.Volume = 100
  1249. ORA.Parent = Torso
  1250. muda.SoundId = "rbxassetid://904811971"
  1251. muda.Looped = false
  1252. muda.Pitch = (MRANDOM(80,140)/100)+0.13
  1253. muda.Volume = 100
  1254. muda.Parent = Torso
  1255. Humanoid.JumpPower = 300
  1256. TEXT.Text = KILLCOUNT
  1257. if 0 < #Effects then
  1258. for e = 1, #Effects do
  1259. if Effects[e] ~= nil then
  1260. local Thing = Effects[e]
  1261. if Thing ~= nil then
  1262. local Part = Thing[1]
  1263. local Mode = Thing[2]
  1264. local Delay = Thing[3]
  1265. local IncX = Thing[4]
  1266. local IncY = Thing[5]
  1267. local IncZ = Thing[6]
  1268. if 1 >= Thing[1].Transparency then
  1269. if Thing[2] == "Block1" then
  1270. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1271. local Mesh = Thing[1].Mesh
  1272. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1273. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1274. elseif Thing[2] == "Block2" then
  1275. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1276. local Mesh = Thing[7]
  1277. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1278. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1279. elseif Thing[2] == "Block3" then
  1280. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1281. local Mesh = Thing[7]
  1282. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1283. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1284. elseif Thing[2] == "Cylinder" then
  1285. local Mesh = Thing[1].Mesh
  1286. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1287. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1288. elseif Thing[2] == "Blood" then
  1289. local Mesh = Thing[7]
  1290. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1291. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1292. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1293. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  1294. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1295. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1296. elseif Thing[2] == "Disappear" then
  1297. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1298. elseif Thing[2] == "Shatter" then
  1299. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1300. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1301. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1302. Thing[6] = Thing[6] + Thing[5]
  1303. end
  1304. else
  1305. Part.Parent = nil
  1306. table.remove(Effects, e)
  1307. end
  1308. end
  1309. end
  1310. end
  1311. end
  1312. end
  1313.  
  1314. --//=================================\\
  1315. --\\=================================//
  1316.  
  1317.  
  1318.  
  1319.  
  1320.  
  1321. --//====================================================\\--
  1322. --|| END OF SCRIPT
  1323. --\\====================================================//--
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