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  1. Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 1060 (ID=0x1c60)
  6. Vendor:
  7. VRAM: 6052 MB
  8. Driver: 26.21.14.3153
  9. <RI> Initializing input.
  10.  
  11. <RI> Input initialized.
  12.  
  13. <RI> Initialized touch support.
  14.  
  15. UnloadTime: 0.348000 ms
  16. Setting up 2 worker threads for Enlighten.
  17. Thread -> id: 4070 -> priority: 1
  18. Thread -> id: 406c -> priority: 1
  19. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  20. UnloadTime: 1.051100 ms
  21.  
  22. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1879.
  23. Total: 0.599000 ms (FindLiveObjects: 0.224900 ms CreateObjectMapping: 0.060400 ms MarkObjects: 0.298300 ms DeleteObjects: 0.015000 ms)
  24.  
  25. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  26. UnloadTime: 0.689100 ms
  27.  
  28. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1858.
  29. Total: 0.524600 ms (FindLiveObjects: 0.209600 ms CreateObjectMapping: 0.054500 ms MarkObjects: 0.245900 ms DeleteObjects: 0.014400 ms)
  30.  
  31. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  32. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  33. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  34. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  35. main loaded
  36. UnityEngine.Logger:Log(LogType, Object)
  37. UnityEngine.Debug:Log(Object)
  38. YL2.LoadMain:SceneManager_sceneLoaded(Scene, LoadSceneMode)
  39. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  40. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  41.  
  42. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  43.  
  44. Trying to open asset bundle at path: C:/Users/chads/Desktop/YL2_2020_03_18/YL2_Data/StreamingAssets/CC
  45. UnityEngine.Logger:Log(LogType, Object)
  46. UnityEngine.Debug:Log(Object)
  47. YL2.Assets:GetAssetBundle(AssetBundle&)
  48. YL2.Assets:Load(String)
  49. YL2.Assets:Load(String)
  50. YL2.Preferences:Initialize()
  51. YL2.YL2Object:Initialize(YL2Object)
  52. YL2.YL2Object:Create()
  53. YL2.Preferences:get_Instance()
  54. YL2.YL2App:.ctor()
  55. YL2.YL2App:get_Instance()
  56. YL2.Main:Start()
  57.  
  58. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  59.  
  60. Couldn't find asset bundle at path: C:/Users/chads/Desktop/YL2_2020_03_18/YL2_Data/StreamingAssets/CC
  61. UnityEngine.Logger:Log(LogType, Object)
  62. UnityEngine.Debug:Log(Object)
  63. YL2.Assets:GetAssetBundle(AssetBundle&)
  64. YL2.Assets:Load(String)
  65. YL2.Assets:Load(String)
  66. YL2.Preferences:Initialize()
  67. YL2.YL2Object:Initialize(YL2Object)
  68. YL2.YL2Object:Create()
  69. YL2.Preferences:get_Instance()
  70. YL2.YL2App:.ctor()
  71. YL2.YL2App:get_Instance()
  72. YL2.Main:Start()
  73.  
  74. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  75.  
  76. Main started
  77. UnityEngine.Logger:Log(LogType, Object)
  78. UnityEngine.Debug:Log(Object)
  79.  
  80. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  81.  
  82. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
  83. UnityEngine.Logger:Log(LogType, Object)
  84. UnityEngine.Debug:Log(Object)
  85. YL2.InspectorCellViewProperty:Awake()
  86.  
  87. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  88.  
  89. YL2 Version Date: 2020-03-17 23:46:17
  90. UnityEngine.Logger:Log(LogType, Object)
  91. UnityEngine.Debug:Log(Object)
  92. YL2.AssetDB:LoadDB(Dictionary`2&, Dictionary`2&, HashSet`1&)
  93. YL2.AssetDB:get_Instance()
  94. YL2.AssetDB:ListAssets(String)
  95. YL2.CC.TextureShapes:.ctor(RenderTexture)
  96. YL2.CC.CharacterBuilder:Initialize()
  97. YL2.YL2Object:Initialize(YL2Object)
  98. YL2.CC.CharacterBuilder:Create()
  99. YL2.CC.StateCharacterCreator:Enter()
  100. YL2.StateManager:set_Current(State)
  101. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  102. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  103. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  104. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  105. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  106. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  107. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  108.  
  109. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  110.  
  111. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  112. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  113. UnityEngine.Logger:Log(LogType, Object)
  114. UnityEngine.Debug:LogWarning(Object)
  115. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  116. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  117. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  118. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  119. YL2.YL2Object:LoadLocal(ES2Data)
  120. YL2.YL2Object:Load(ES2Data)
  121. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  122. YL2.YL2Object:LoadLocal(ES2Data)
  123. YL2.YL2Object:Load(ES2Data)
  124. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  125. YL2.YL2Object:LoadLocal(ES2Data)
  126. YL2.YL2Object:Load(ES2Data)
  127. YL2.CC.StateCharacterCreator:Enter()
  128. YL2.StateManager:set_Current(State)
  129. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  130. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  131. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  132. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  133. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  134. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  135. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  136.  
  137. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  138.  
  139. Warning! Not using cache for MeshNormals!
  140. UnityEngine.Logger:Log(LogType, Object)
  141. UnityEngine.Debug:Log(Object)
  142. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  143. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  144. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  145. YL2.CC.CharacterBuilder:BuildMesh()
  146. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  147. YL2.YL2Object:LoadLocal(ES2Data)
  148. YL2.YL2Object:Load(ES2Data)
  149. YL2.CC.StateCharacterCreator:Enter()
  150. YL2.StateManager:set_Current(State)
  151. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  152. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  153. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  154. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  155. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  156. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  157. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  158.  
  159. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  160.  
  161. QuadMesh.Merge(): 31,7682 ms
  162. Total time: 31,7695 ms
  163. UnityEngine.Logger:Log(LogType, Object)
  164. UnityEngine.Debug:Log(Object)
  165. YL2.QuadMesh:MergeAll(QuadMesh[])
  166. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  167. YL2.CC.CharacterBuilder:BuildMesh()
  168. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  169. YL2.YL2Object:LoadLocal(ES2Data)
  170. YL2.YL2Object:Load(ES2Data)
  171. YL2.CC.StateCharacterCreator:Enter()
  172. YL2.StateManager:set_Current(State)
  173. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  174. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  175. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  176. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  177. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  178. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  179. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  180.  
  181. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  182.  
  183. MapTriangleVerticesToQuadVertices: 2,5833 ms
  184. Total time: 2,5871 ms
  185. UnityEngine.Logger:Log(LogType, Object)
  186. UnityEngine.Debug:Log(Object)
  187. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  188. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  189. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  190. YL2.CC.CharacterBuilder:BuildMesh()
  191. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  192. YL2.YL2Object:LoadLocal(ES2Data)
  193. YL2.YL2Object:Load(ES2Data)
  194. YL2.CC.StateCharacterCreator:Enter()
  195. YL2.StateManager:set_Current(State)
  196. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  197. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  198. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  199. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  200. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  201. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  202. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  203.  
  204. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  205.  
  206. Missing shape i_breast
  207. UnityEngine.Logger:Log(LogType, Object)
  208. UnityEngine.Debug:LogWarning(Object)
  209. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  210. YL2.CC.CharacterBuilder:BuildMesh()
  211. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  212. YL2.YL2Object:LoadLocal(ES2Data)
  213. YL2.YL2Object:Load(ES2Data)
  214. YL2.CC.StateCharacterCreator:Enter()
  215. YL2.StateManager:set_Current(State)
  216. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  217. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  218. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  219. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  220. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  221. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  222. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  223.  
  224. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  225.  
  226. Took 7,5309 ms to rebuild shapes on GPU.
  227. UnityEngine.Logger:Log(LogType, Object)
  228. UnityEngine.Debug:Log(Object)
  229. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  230. YL2.CC.CharacterBuilder:RebuildShapes()
  231. YL2.CC.CharacterBuilder:BuildMesh()
  232. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  233. YL2.YL2Object:LoadLocal(ES2Data)
  234. YL2.YL2Object:Load(ES2Data)
  235. YL2.CC.StateCharacterCreator:Enter()
  236. YL2.StateManager:set_Current(State)
  237. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  238. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  239. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  240. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  241. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  242. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  243. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  244.  
  245. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  246.  
  247. Took 2,207 ms to RefreshBakerMesh().
  248. UnityEngine.Logger:Log(LogType, Object)
  249. UnityEngine.Debug:Log(Object)
  250. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  251. YL2.CC.CharacterBuilder:RebuildShapes()
  252. YL2.CC.CharacterBuilder:BuildMesh()
  253. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  254. YL2.YL2Object:LoadLocal(ES2Data)
  255. YL2.YL2Object:Load(ES2Data)
  256. YL2.CC.StateCharacterCreator:Enter()
  257. YL2.StateManager:set_Current(State)
  258. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  259. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  260. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  261. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  262. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  263. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  264. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  265.  
  266. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  267.  
  268. Reset: 0,146 ms
  269. CalculateRefitParallel: 2,1631 ms
  270. ApplyRefit: 5,5204 ms
  271. Total time: 7,8338 ms
  272. UnityEngine.Logger:Log(LogType, Object)
  273. UnityEngine.Debug:Log(Object)
  274. YL2.CC.CharacterBuilder:RebuildShapes()
  275. YL2.CC.CharacterBuilder:BuildMesh()
  276. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  277. YL2.YL2Object:LoadLocal(ES2Data)
  278. YL2.YL2Object:Load(ES2Data)
  279. YL2.CC.StateCharacterCreator:Enter()
  280. YL2.StateManager:set_Current(State)
  281. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  282. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  283. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  284. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  285. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  286. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  287. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  288.  
  289. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  290.  
  291. Rebuilt mesh collider
  292. UnityEngine.Logger:Log(LogType, Object)
  293. UnityEngine.Debug:Log(Object)
  294. YL2.CC.CharacterBuilder:BuildMesh()
  295. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  296. YL2.YL2Object:LoadLocal(ES2Data)
  297. YL2.YL2Object:Load(ES2Data)
  298. YL2.CC.StateCharacterCreator:Enter()
  299. YL2.StateManager:set_Current(State)
  300. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  301. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  302. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  303. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  304. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  305. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  306. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  307.  
  308. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  309.  
  310. Couldn't find TextureBuilder's child: Masks/d002a295-4507-40d1-b6c2-a8a126f85500.
  311. UnityEngine.Logger:Log(LogType, Object)
  312. UnityEngine.Debug:LogWarning(Object)
  313. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  314. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  315. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  316. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  317. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  318. YL2.YL2Object:Load(ES2Data)
  319. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  320. YL2.YL2Object:LoadLocal(ES2Data)
  321. YL2.YL2Object:Load(ES2Data)
  322. YL2.YL2Object:LoadLocal(ES2Data)
  323. YL2.YL2Object:Load(ES2Data)
  324. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  325. YL2.YL2Object:LoadLocal(ES2Data)
  326. YL2.YL2Object:Load(ES2Data)
  327. YL2.CC.StateCharacterCreator:Enter()
  328. YL2.StateManager:set_Current(State)
  329. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  330. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  331. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  332. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  333. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  334. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  335. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  336.  
  337. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  338.  
  339. No YL2Object for this scopedID
  340. UnityEngine.Logger:Log(LogType, Object)
  341. UnityEngine.Debug:Log(Object)
  342. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  343. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  344. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  345. YL2.YL2Object:Load(ES2Data)
  346. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  347. YL2.YL2Object:LoadLocal(ES2Data)
  348. YL2.YL2Object:Load(ES2Data)
  349. YL2.YL2Object:LoadLocal(ES2Data)
  350. YL2.YL2Object:Load(ES2Data)
  351. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  352. YL2.YL2Object:LoadLocal(ES2Data)
  353. YL2.YL2Object:Load(ES2Data)
  354. YL2.CC.StateCharacterCreator:Enter()
  355. YL2.StateManager:set_Current(State)
  356. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  357. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  358. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  359. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  360. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  361. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  362. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  363.  
  364. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  365.  
  366. Couldn't find TextureBuilder's child: Masks/2b8a0295-f839-4831-b67c-565ed3f23008.
  367. UnityEngine.Logger:Log(LogType, Object)
  368. UnityEngine.Debug:LogWarning(Object)
  369. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  370. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  371. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  372. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  373. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  374. YL2.YL2Object:Load(ES2Data)
  375. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  376. YL2.YL2Object:LoadLocal(ES2Data)
  377. YL2.YL2Object:Load(ES2Data)
  378. YL2.YL2Object:LoadLocal(ES2Data)
  379. YL2.YL2Object:Load(ES2Data)
  380. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  381. YL2.YL2Object:LoadLocal(ES2Data)
  382. YL2.YL2Object:Load(ES2Data)
  383. YL2.CC.StateCharacterCreator:Enter()
  384. YL2.StateManager:set_Current(State)
  385. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  386. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  387. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  388. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  389. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  390. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  391. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  392.  
  393. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  394.  
  395. No YL2Object for this scopedID
  396. UnityEngine.Logger:Log(LogType, Object)
  397. UnityEngine.Debug:Log(Object)
  398. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  399. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  400. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  401. YL2.YL2Object:Load(ES2Data)
  402. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  403. YL2.YL2Object:LoadLocal(ES2Data)
  404. YL2.YL2Object:Load(ES2Data)
  405. YL2.YL2Object:LoadLocal(ES2Data)
  406. YL2.YL2Object:Load(ES2Data)
  407. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  408. YL2.YL2Object:LoadLocal(ES2Data)
  409. YL2.YL2Object:Load(ES2Data)
  410. YL2.CC.StateCharacterCreator:Enter()
  411. YL2.StateManager:set_Current(State)
  412. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  413. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  414. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  415. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  416. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  417. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  418. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  419.  
  420. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  421.  
  422. Took 1,1457 ms to create and load 9 items (0,1273 ms per item)
  423. UnityEngine.Logger:Log(LogType, Object)
  424. UnityEngine.Debug:Log(Object)
  425. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  426. YL2.YL2Object:LoadLocal(ES2Data)
  427. YL2.YL2Object:Load(ES2Data)
  428. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  429. YL2.YL2Object:LoadLocal(ES2Data)
  430. YL2.YL2Object:Load(ES2Data)
  431. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  432. YL2.YL2Object:LoadLocal(ES2Data)
  433. YL2.YL2Object:Load(ES2Data)
  434. YL2.CC.StateCharacterCreator:Enter()
  435. YL2.StateManager:set_Current(State)
  436. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  437. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  438. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  439. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  440. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  441. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  442. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  443.  
  444. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  445.  
  446. Couldn't find TextureBuilder's child: Masks/d8836d12-bc71-4833-b0d9-178b4af03c3d.
  447. UnityEngine.Logger:Log(LogType, Object)
  448. UnityEngine.Debug:LogWarning(Object)
  449. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  450. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  451. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  452. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  453. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  454. YL2.YL2Object:Load(ES2Data)
  455. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  456. YL2.YL2Object:LoadLocal(ES2Data)
  457. YL2.YL2Object:Load(ES2Data)
  458. YL2.YL2Object:LoadLocal(ES2Data)
  459. YL2.YL2Object:Load(ES2Data)
  460. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  461. YL2.YL2Object:LoadLocal(ES2Data)
  462. YL2.YL2Object:Load(ES2Data)
  463. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  464. YL2.YL2Object:LoadLocal(ES2Data)
  465. YL2.YL2Object:Load(ES2Data)
  466. YL2.YL2Object:LoadLocal(ES2Data)
  467. YL2.YL2Object:Load(ES2Data)
  468. YL2.CC.StateCharacterCreator:Enter()
  469. YL2.StateManager:set_Current(State)
  470. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  471. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  472. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  473. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  474. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  475. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  476. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  477.  
  478. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  479.  
  480. No YL2Object for this scopedID
  481. UnityEngine.Logger:Log(LogType, Object)
  482. UnityEngine.Debug:Log(Object)
  483. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  484. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  485. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  486. YL2.YL2Object:Load(ES2Data)
  487. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  488. YL2.YL2Object:LoadLocal(ES2Data)
  489. YL2.YL2Object:Load(ES2Data)
  490. YL2.YL2Object:LoadLocal(ES2Data)
  491. YL2.YL2Object:Load(ES2Data)
  492. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  493. YL2.YL2Object:LoadLocal(ES2Data)
  494. YL2.YL2Object:Load(ES2Data)
  495. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  496. YL2.YL2Object:LoadLocal(ES2Data)
  497. YL2.YL2Object:Load(ES2Data)
  498. YL2.YL2Object:LoadLocal(ES2Data)
  499. YL2.YL2Object:Load(ES2Data)
  500. YL2.CC.StateCharacterCreator:Enter()
  501. YL2.StateManager:set_Current(State)
  502. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  503. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  504. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  505. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  506. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  507. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  508. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  509.  
  510. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  511.  
  512. Missing nm or ao for part Resources/cc/models/parts/ears/rabbitears/rabbitears at paths: Resources/cc/models/parts/ears/rabbitears/rabbitears_nm, Resources/cc/models/parts/ears/rabbitears/rabbitears_ao.
  513. UnityEngine.Logger:Log(LogType, Object)
  514. UnityEngine.Debug:Log(Object)
  515. YL2.CC.Part:GetBaseNormalAOTextures()
  516. System.Func`1:Invoke()
  517. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  518. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  519. YL2.YL2Object:LoadLocal(ES2Data)
  520. YL2.YL2Object:Load(ES2Data)
  521. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  522. YL2.YL2Object:LoadLocal(ES2Data)
  523. YL2.YL2Object:Load(ES2Data)
  524. YL2.YL2Object:LoadLocal(ES2Data)
  525. YL2.YL2Object:Load(ES2Data)
  526. YL2.CC.StateCharacterCreator:Enter()
  527. YL2.StateManager:set_Current(State)
  528. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  529. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  530. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  531. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  532. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  533. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  534. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  535.  
  536. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  537.  
  538. Releasing render texture that is set to be RenderTexture.active!
  539. YL2.MaterialHair:SetupMaterial(Material)
  540. YL2.YL2Material:CreateDefaultMaterial()
  541. YL2.MaterialProxy:RefreshMaterial()
  542. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  543. YL2.YL2Object:LoadLocal(ES2Data)
  544. YL2.YL2Object:Load(ES2Data)
  545. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  546. YL2.YL2Object:LoadLocal(ES2Data)
  547. YL2.YL2Object:Load(ES2Data)
  548. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  549. YL2.YL2Object:LoadLocal(ES2Data)
  550. YL2.YL2Object:Load(ES2Data)
  551. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  552. YL2.YL2Object:LoadLocal(ES2Data)
  553. YL2.YL2Object:Load(ES2Data)
  554. YL2.YL2Object:LoadLocal(ES2Data)
  555. YL2.YL2Object:Load(ES2Data)
  556. YL2.CC.StateCharacterCreator:Enter()
  557. YL2.StateManager:set_Current(State)
  558. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  559. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  560. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  561. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  562. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  563. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  564. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  565.  
  566. [ line 823]
  567. (Filename: Line: 823)
  568.  
  569. Releasing render texture that is set to be RenderTexture.active!
  570. YL2.MaterialHair:SetupMaterial(Material)
  571. YL2.YL2Object:FireEventOnChanged()
  572. YL2.PropertyBase:FireEventOnChanged()
  573. YL2.YL2Material:LoadValuesFromDict(Dictionary`2)
  574. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  575. YL2.YL2Object:LoadLocal(ES2Data)
  576. YL2.YL2Object:Load(ES2Data)
  577. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  578. YL2.YL2Object:LoadLocal(ES2Data)
  579. YL2.YL2Object:Load(ES2Data)
  580. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  581. YL2.YL2Object:LoadLocal(ES2Data)
  582. YL2.YL2Object:Load(ES2Data)
  583. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  584. YL2.YL2Object:LoadLocal(ES2Data)
  585. YL2.YL2Object:Load(ES2Data)
  586. YL2.YL2Object:LoadLocal(ES2Data)
  587. YL2.YL2Object:Load(ES2Data)
  588. YL2.CC.StateCharacterCreator:Enter()
  589. YL2.StateManager:set_Current(State)
  590. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  591. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  592. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  593. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  594. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  595. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  596. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  597.  
  598. [ line 823]
  599. (Filename: Line: 823)
  600.  
  601. Releasing render texture that is set to be RenderTexture.active!
  602. YL2.MaterialHair:SetupMaterial(Material)
  603. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  604. YL2.YL2Object:LoadLocal(ES2Data)
  605. YL2.YL2Object:Load(ES2Data)
  606. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  607. YL2.YL2Object:LoadLocal(ES2Data)
  608. YL2.YL2Object:Load(ES2Data)
  609. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  610. YL2.YL2Object:LoadLocal(ES2Data)
  611. YL2.YL2Object:Load(ES2Data)
  612. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  613. YL2.YL2Object:LoadLocal(ES2Data)
  614. YL2.YL2Object:Load(ES2Data)
  615. YL2.YL2Object:LoadLocal(ES2Data)
  616. YL2.YL2Object:Load(ES2Data)
  617. YL2.CC.StateCharacterCreator:Enter()
  618. YL2.StateManager:set_Current(State)
  619. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  620. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  621. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  622. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  623. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  624. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  625. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  626.  
  627. [ line 823]
  628. (Filename: Line: 823)
  629.  
  630. Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
  631. UnityEngine.Logger:Log(LogType, Object)
  632. UnityEngine.Debug:Log(Object)
  633. YL2.CC.Part:GetBaseNormalAOTextures()
  634. System.Func`1:Invoke()
  635. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  636. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  637. YL2.YL2Object:LoadLocal(ES2Data)
  638. YL2.YL2Object:Load(ES2Data)
  639. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  640. YL2.YL2Object:LoadLocal(ES2Data)
  641. YL2.YL2Object:Load(ES2Data)
  642. YL2.YL2Object:LoadLocal(ES2Data)
  643. YL2.YL2Object:Load(ES2Data)
  644. YL2.CC.StateCharacterCreator:Enter()
  645. YL2.StateManager:set_Current(State)
  646. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  647. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  648. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  649. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  650. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  651. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  652. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  653.  
  654. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  655.  
  656. Missing nm or ao for part Resources/cc/models/parts/tails/bunny/bunny at paths: Resources/cc/models/parts/tails/bunny/bunny_nm, Resources/cc/models/parts/tails/bunny/bunny_ao.
  657. UnityEngine.Logger:Log(LogType, Object)
  658. UnityEngine.Debug:Log(Object)
  659. YL2.CC.Part:GetBaseNormalAOTextures()
  660. System.Func`1:Invoke()
  661. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  662. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  663. YL2.YL2Object:LoadLocal(ES2Data)
  664. YL2.YL2Object:Load(ES2Data)
  665. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  666. YL2.YL2Object:LoadLocal(ES2Data)
  667. YL2.YL2Object:Load(ES2Data)
  668. YL2.YL2Object:LoadLocal(ES2Data)
  669. YL2.YL2Object:Load(ES2Data)
  670. YL2.CC.StateCharacterCreator:Enter()
  671. YL2.StateManager:set_Current(State)
  672. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  673. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  674. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  675. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  676. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  677. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  678. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  679.  
  680. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  681.  
  682. The referenced script on this Behaviour (Game Object 'Main Camera (1)') is missing!
  683.  
  684. (Filename: Line: 294)
  685.  
  686. Screen refreshrate is 60
  687. UnityEngine.Logger:Log(LogType, Object)
  688. UnityEngine.Debug:Log(Object)
  689. YL2.Preferences:TargetFramerate_EventOnChangedGeneric(TargetFramerate)
  690. RootMotion.FinalIK.IterationDelegate:Invoke(Int32)
  691. YL2.SerializedProperty`1:FireEventOnChanged()
  692. YL2.Preferences:OnPostLoadLocal()
  693. YL2.Preferences:<Initialize>b__12_0()
  694. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  695. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  696. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  697.  
  698. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  699.  
  700. Mesh is null!
  701. UnityEngine.Logger:Log(LogType, Object)
  702. UnityEngine.Debug:LogWarning(Object)
  703. YL2.CC.TextureBuilder.Layer:Perform()
  704. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  705. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__24:MoveNext()
  706. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  707.  
  708. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  709.  
  710. Material UIGradient(Clone) doesn't have _Stencil property
  711. UnityEngine.Logger:Log(LogType, Object, Object)
  712. UnityEngine.Debug:LogWarning(Object, Object)
  713. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  714. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  715. UnityEngine.UI.Graphic:get_materialForRendering()
  716. UnityEngine.UI.Image:UpdateMaterial()
  717. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  718. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  719. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  720.  
  721. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  722.  
  723. Material UIGradient(Clone) doesn't have _Stencil property
  724. UnityEngine.Logger:Log(LogType, Object, Object)
  725. UnityEngine.Debug:LogWarning(Object, Object)
  726. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  727. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  728. UnityEngine.UI.Graphic:get_materialForRendering()
  729. UnityEngine.UI.Image:UpdateMaterial()
  730. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  731. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  732. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  733.  
  734. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  735.  
  736. Material UIGradient(Clone) doesn't have _Stencil property
  737. UnityEngine.Logger:Log(LogType, Object, Object)
  738. UnityEngine.Debug:LogWarning(Object, Object)
  739. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  740. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  741. UnityEngine.UI.Graphic:get_materialForRendering()
  742. UnityEngine.UI.Image:UpdateMaterial()
  743. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  744. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  745. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  746.  
  747. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  748.  
  749. Reset: 0,1182 ms
  750. CalculateRefitParallel: 0,2128 ms
  751. ApplyRefit: 2,9985 ms
  752. Total time: 3,3325 ms
  753. UnityEngine.Logger:Log(LogType, Object)
  754. UnityEngine.Debug:Log(Object)
  755. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  756. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  757. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  758. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  759.  
  760. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  761.  
  762. Reset: 0,1052 ms
  763. CalculateRefitParallel: 0,2055 ms
  764. ApplyRefit: 3,0094 ms
  765. Total time: 3,3227 ms
  766. UnityEngine.Logger:Log(LogType, Object)
  767. UnityEngine.Debug:Log(Object)
  768. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  769. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  770. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  771. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  772.  
  773. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  774.  
  775. CalculateCorrectiveShapes: 20,2791 ms
  776. Total time: 20,2818 ms
  777. UnityEngine.Logger:Log(LogType, Object)
  778. UnityEngine.Debug:Log(Object)
  779. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  780. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__206:MoveNext()
  781. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  782.  
  783. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  784.  
  785. Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
  786. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  787. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  788. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  789. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  790. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  791. at Crosstales.FB.Wrapper.FileBrowserWindows.OpenFiles (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions, System.Boolean multiselect) [0x00000] in <00000000000000000000000000000000>:0
  792. at Crosstales.FB.Wrapper.FileBrowserBase.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  793. at Crosstales.FB.FileBrowser.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  794. at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  795. at System.Runtime.Remoting.Contexts.CrossContextDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  796. at YL2.MenuOptionUICommand.OnClick () [0x00000] in <00000000000000000000000000000000>:0
  797. at YL2.PointerEventHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  798. at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
  799. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  800. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  801. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
  802. at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  803. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  804. UnityEngine.Logger:Log(LogType, Object)
  805. UnityEngine.Debug:LogWarning(Object)
  806. YL2.LocalAssetManager:RefreshAssets()
  807. UnityEngine.Events.UnityAction`1:Invoke(T0)
  808. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  809. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  810. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  811. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  812. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  813. YL2.MenuOptionUICommand:OnClick()
  814. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  815. System.EventHandler`1:Invoke(Object, TEventArgs)
  816. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  817. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  818. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  819. UnityEngine.EventSystems.StandaloneInputModule:Process()
  820. UnityEngine.EventSystems.EventSystem:Update()
  821.  
  822. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  823.  
  824. Refreshed 0 assets.
  825. UnityEngine.Logger:Log(LogType, Object)
  826. UnityEngine.Debug:Log(Object)
  827. YL2.LocalAssetManager:RefreshAssets()
  828. UnityEngine.Events.UnityAction`1:Invoke(T0)
  829. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  830. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  831. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  832. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  833. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  834. YL2.MenuOptionUICommand:OnClick()
  835. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  836. System.EventHandler`1:Invoke(Object, TEventArgs)
  837. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  838. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  839. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  840. UnityEngine.EventSystems.StandaloneInputModule:Process()
  841. UnityEngine.EventSystems.EventSystem:Update()
  842.  
  843. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  844.  
  845. Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
  846. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  847. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  848. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  849. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  850. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  851. at Crosstales.FB.Wrapper.FileBrowserWindows.OpenFiles (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions, System.Boolean multiselect) [0x00000] in <00000000000000000000000000000000>:0
  852. at Crosstales.FB.Wrapper.FileBrowserBase.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  853. at Crosstales.FB.FileBrowser.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  854. at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  855. at System.Runtime.Remoting.Contexts.CrossContextDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  856. at YL2.MenuOptionUICommand.OnClick () [0x00000] in <00000000000000000000000000000000>:0
  857. at YL2.PointerEventHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  858. at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
  859. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  860. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  861. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
  862. at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  863. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  864. UnityEngine.Logger:Log(LogType, Object)
  865. UnityEngine.Debug:LogWarning(Object)
  866. YL2.LocalAssetManager:RefreshAssets()
  867. UnityEngine.Events.UnityAction`1:Invoke(T0)
  868. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  869. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  870. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  871. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  872. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  873. YL2.MenuOptionUICommand:OnClick()
  874. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  875. System.EventHandler`1:Invoke(Object, TEventArgs)
  876. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  877. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  878. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  879. UnityEngine.EventSystems.StandaloneInputModule:Process()
  880. UnityEngine.EventSystems.EventSystem:Update()
  881.  
  882. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  883.  
  884. Refreshed 0 assets.
  885. UnityEngine.Logger:Log(LogType, Object)
  886. UnityEngine.Debug:Log(Object)
  887. YL2.LocalAssetManager:RefreshAssets()
  888. UnityEngine.Events.UnityAction`1:Invoke(T0)
  889. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  890. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  891. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  892. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  893. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  894. YL2.MenuOptionUICommand:OnClick()
  895. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  896. System.EventHandler`1:Invoke(Object, TEventArgs)
  897. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  898. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  899. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  900. UnityEngine.EventSystems.StandaloneInputModule:Process()
  901. UnityEngine.EventSystems.EventSystem:Update()
  902.  
  903. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  904.  
  905. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  906. UnityEngine.Logger:Log(LogType, Object)
  907. UnityEngine.ComputeBuffer:Dispose(Boolean)
  908. UnityEngine.ComputeBuffer:Finalize()
  909.  
  910. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  911.  
  912. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  913. UnityEngine.Logger:Log(LogType, Object)
  914. UnityEngine.ComputeBuffer:Dispose(Boolean)
  915. UnityEngine.ComputeBuffer:Finalize()
  916.  
  917. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  918.  
  919. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  920. UnityEngine.Logger:Log(LogType, Object)
  921. UnityEngine.ComputeBuffer:Dispose(Boolean)
  922. UnityEngine.ComputeBuffer:Finalize()
  923.  
  924. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  925.  
  926. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  927. UnityEngine.Logger:Log(LogType, Object)
  928. UnityEngine.ComputeBuffer:Dispose(Boolean)
  929. UnityEngine.ComputeBuffer:Finalize()
  930.  
  931. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  932.  
  933. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  934. UnityEngine.Logger:Log(LogType, Object)
  935. UnityEngine.ComputeBuffer:Dispose(Boolean)
  936. UnityEngine.ComputeBuffer:Finalize()
  937.  
  938. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  939.  
  940. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  941. UnityEngine.Logger:Log(LogType, Object)
  942. UnityEngine.ComputeBuffer:Dispose(Boolean)
  943. UnityEngine.ComputeBuffer:Finalize()
  944.  
  945. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  946.  
  947. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  948. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  949. UnityEngine.Logger:Log(LogType, Object)
  950. UnityEngine.Debug:LogWarning(Object)
  951. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  952. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  953. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  954. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  955. YL2.YL2Object:LoadLocal(ES2Data)
  956. YL2.YL2Object:Load(ES2Data)
  957. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  958. YL2.YL2Object:LoadLocal(ES2Data)
  959. YL2.YL2Object:Load(ES2Data)
  960. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  961. YL2.YL2Object:LoadLocal(ES2Data)
  962. YL2.YL2Object:Load(ES2Data)
  963. YL2.CC.StateCharacterCreator:Enter()
  964. YL2.StateManager:set_Current(State)
  965. YL2.CC.<>c__DisplayClass7_0:<SetupInterface>b__19()
  966. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  967. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  968. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  969.  
  970. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  971.  
  972. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  973. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  974. UnityEngine.Logger:Log(LogType, Object)
  975. UnityEngine.Debug:LogWarning(Object)
  976. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  977. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  978. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  979. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  980. YL2.YL2Object:LoadLocal(ES2Data)
  981. YL2.YL2Object:Load(ES2Data)
  982. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  983. YL2.YL2Object:LoadLocal(ES2Data)
  984. YL2.YL2Object:Load(ES2Data)
  985. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  986. YL2.YL2Object:LoadLocal(ES2Data)
  987. YL2.YL2Object:Load(ES2Data)
  988. YL2.CC.StateCharacterCreator:Enter()
  989. YL2.StateManager:set_Current(State)
  990. YL2.CC.<>c__DisplayClass7_0:<SetupInterface>b__19()
  991. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  992. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  993. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  994.  
  995. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  996.  
  997. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  998. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  999. UnityEngine.Logger:Log(LogType, Object)
  1000. UnityEngine.Debug:LogWarning(Object)
  1001. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  1002. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  1003. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  1004. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  1005. YL2.YL2Object:LoadLocal(ES2Data)
  1006. YL2.YL2Object:Load(ES2Data)
  1007. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  1008. YL2.YL2Object:LoadLocal(ES2Data)
  1009. YL2.YL2Object:Load(ES2Data)
  1010. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1011. YL2.YL2Object:LoadLocal(ES2Data)
  1012. YL2.YL2Object:Load(ES2Data)
  1013. YL2.CC.StateCharacterCreator:Enter()
  1014. YL2.StateManager:set_Current(State)
  1015. YL2.CC.<>c__DisplayClass7_0:<SetupInterface>b__19()
  1016. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  1017. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1018. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1019.  
  1020. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1021.  
  1022. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  1023. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  1024. UnityEngine.Logger:Log(LogType, Object)
  1025. UnityEngine.Debug:LogWarning(Object)
  1026. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  1027. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  1028. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  1029. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  1030. YL2.YL2Object:LoadLocal(ES2Data)
  1031. YL2.YL2Object:Load(ES2Data)
  1032. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  1033. YL2.YL2Object:LoadLocal(ES2Data)
  1034. YL2.YL2Object:Load(ES2Data)
  1035. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1036. YL2.YL2Object:LoadLocal(ES2Data)
  1037. YL2.YL2Object:Load(ES2Data)
  1038. YL2.CC.StateCharacterCreator:Enter()
  1039. YL2.StateManager:set_Current(State)
  1040. YL2.CC.<>c__DisplayClass7_0:<SetupInterface>b__19()
  1041. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  1042. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1043. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1044.  
  1045. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1046.  
  1047. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  1048. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  1049. UnityEngine.Logger:Log(LogType, Object)
  1050. UnityEngine.Debug:LogWarning(Object)
  1051. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  1052. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  1053. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  1054. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  1055. YL2.YL2Object:LoadLocal(ES2Data)
  1056. YL2.YL2Object:Load(ES2Data)
  1057. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  1058. YL2.YL2Object:LoadLocal(ES2Data)
  1059. YL2.YL2Object:Load(ES2Data)
  1060. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1061. YL2.YL2Object:LoadLocal(ES2Data)
  1062. YL2.YL2Object:Load(ES2Data)
  1063. YL2.CC.StateCharacterCreator:Enter()
  1064. YL2.StateManager:set_Current(State)
  1065. YL2.CC.<>c__DisplayClass7_0:<SetupInterface>b__19()
  1066. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  1067. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1068. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1069.  
  1070. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1071.  
  1072. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  1073. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  1074. UnityEngine.Logger:Log(LogType, Object)
  1075. UnityEngine.Debug:LogWarning(Object)
  1076. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  1077. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  1078. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  1079. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  1080. YL2.YL2Object:LoadLocal(ES2Data)
  1081. YL2.YL2Object:Load(ES2Data)
  1082. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  1083. YL2.YL2Object:LoadLocal(ES2Data)
  1084. YL2.YL2Object:Load(ES2Data)
  1085. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1086. YL2.YL2Object:LoadLocal(ES2Data)
  1087. YL2.YL2Object:Load(ES2Data)
  1088. YL2.CC.StateCharacterCreator:Enter()
  1089. YL2.StateManager:set_Current(State)
  1090. YL2.CC.<>c__DisplayClass7_0:<SetupInterface>b__19()
  1091. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  1092. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1093. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1094.  
  1095. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1096.  
  1097. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  1098. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  1099. UnityEngine.Logger:Log(LogType, Object)
  1100. UnityEngine.Debug:LogWarning(Object)
  1101. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  1102. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  1103. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  1104. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  1105. YL2.YL2Object:LoadLocal(ES2Data)
  1106. YL2.YL2Object:Load(ES2Data)
  1107. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  1108. YL2.YL2Object:LoadLocal(ES2Data)
  1109. YL2.YL2Object:Load(ES2Data)
  1110. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1111. YL2.YL2Object:LoadLocal(ES2Data)
  1112. YL2.YL2Object:Load(ES2Data)
  1113. YL2.CC.StateCharacterCreator:Enter()
  1114. YL2.StateManager:set_Current(State)
  1115. YL2.CC.<>c__DisplayClass7_0:<SetupInterface>b__19()
  1116. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  1117. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1118. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1119.  
  1120. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1121.  
  1122. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  1123. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  1124. UnityEngine.Logger:Log(LogType, Object)
  1125. UnityEngine.Debug:LogWarning(Object)
  1126. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  1127. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  1128. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  1129. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  1130. YL2.YL2Object:LoadLocal(ES2Data)
  1131. YL2.YL2Object:Load(ES2Data)
  1132. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  1133. YL2.YL2Object:LoadLocal(ES2Data)
  1134. YL2.YL2Object:Load(ES2Data)
  1135. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1136. YL2.YL2Object:LoadLocal(ES2Data)
  1137. YL2.YL2Object:Load(ES2Data)
  1138. YL2.CC.StateCharacterCreator:Enter()
  1139. YL2.StateManager:set_Current(State)
  1140. YL2.CC.<>c__DisplayClass7_0:<SetupInterface>b__19()
  1141. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  1142. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1143. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1144.  
  1145. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1146.  
  1147. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  1148. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  1149. UnityEngine.Logger:Log(LogType, Object)
  1150. UnityEngine.Debug:LogWarning(Object)
  1151. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  1152. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  1153. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  1154. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  1155. YL2.YL2Object:LoadLocal(ES2Data)
  1156. YL2.YL2Object:Load(ES2Data)
  1157. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  1158. YL2.YL2Object:LoadLocal(ES2Data)
  1159. YL2.YL2Object:Load(ES2Data)
  1160. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1161. YL2.YL2Object:LoadLocal(ES2Data)
  1162. YL2.YL2Object:Load(ES2Data)
  1163. YL2.CC.StateCharacterCreator:Enter()
  1164. YL2.StateManager:set_Current(State)
  1165. YL2.CC.<>c__DisplayClass7_0:<SetupInterface>b__19()
  1166. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  1167. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1168. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1169.  
  1170. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1171.  
  1172. Warning! Not using cache for MeshNormals!
  1173. UnityEngine.Logger:Log(LogType, Object)
  1174. UnityEngine.Debug:Log(Object)
  1175. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  1176. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  1177. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  1178. YL2.CC.CharacterBuilder:BuildMesh()
  1179. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1180. YL2.YL2Object:LoadLocal(ES2Data)
  1181. YL2.YL2Object:Load(ES2Data)
  1182. YL2.CC.StateCharacterCreator:Enter()
  1183. YL2.StateManager:set_Current(State)
  1184. YL2.CC.<>c__DisplayClass7_0:<SetupInterface>b__19()
  1185. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  1186. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1187. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1188.  
  1189. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1190.  
  1191. Took 0,3689 ms to apply blend shapes on cpu.
  1192. UnityEngine.Logger:Log(LogType, Object)
  1193. UnityEngine.Debug:Log(Object)
  1194. YL2.MeshSkinner:ApplyBlendShapesCPU(SkinnedMeshRenderer, Vector3[], Vector3[], Vector3[], String[], Single[])
  1195. YL2.CC.CharacterBuilder:BuildMesh()
  1196. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1197. YL2.YL2Object:LoadLocal(ES2Data)
  1198. YL2.YL2Object:Load(ES2Data)
  1199. YL2.CC.StateCharacterCreator:Enter()
  1200. YL2.StateManager:set_Current(State)
  1201. YL2.CC.<>c__DisplayClass7_0:<SetupInterface>b__19()
  1202. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  1203. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1204. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1205.  
  1206. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1207.  
  1208. MapTriangleVerticesToQuadVertices: 1,1221 ms
  1209. Total time: 1,1242 ms
  1210. UnityEngine.Logger:Log(LogType, Object)
  1211. UnityEngine.Debug:Log(Object)
  1212. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  1213. YL2.CC.CharacterBuilder:BuildMesh()
  1214. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1215. YL2.YL2Object:LoadLocal(ES2Data)
  1216. YL2.YL2Object:Load(ES2Data)
  1217. YL2.CC.StateCharacterCreator:Enter()
  1218. YL2.StateManager:set_Current(State)
  1219. YL2.CC.<>c__DisplayClass7_0:<SetupInterface>b__19()
  1220. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  1221. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1222. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1223.  
  1224. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1225.  
  1226. QuadMesh.Merge(): 37,5962 ms
  1227. Total time: 37,5977 ms
  1228. UnityEngine.Logger:Log(LogType, Object)
  1229. UnityEngine.Debug:Log(Object)
  1230. YL2.QuadMesh:MergeAll(QuadMesh[])
  1231. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  1232. YL2.CC.CharacterBuilder:BuildMesh()
  1233. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1234. YL2.YL2Object:LoadLocal(ES2Data)
  1235. YL2.YL2Object:Load(ES2Data)
  1236. YL2.CC.StateCharacterCreator:Enter()
  1237. YL2.StateManager:set_Current(State)
  1238. YL2.CC.<>c__DisplayClass7_0:<SetupInterface>b__19()
  1239. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  1240. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1241. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1242.  
  1243. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1244.  
  1245. MapTriangleVerticesToQuadVertices: 8,9785 ms
  1246. Total time: 8,9802 ms
  1247. UnityEngine.Logger:Log(LogType, Object)
  1248. UnityEngine.Debug:Log(Object)
  1249. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  1250. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  1251. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  1252. YL2.CC.CharacterBuilder:BuildMesh()
  1253. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1254. YL2.YL2Object:LoadLocal(ES2Data)
  1255. YL2.YL2Object:Load(ES2Data)
  1256. YL2.CC.StateCharacterCreator:Enter()
  1257. YL2.StateManager:set_Current(State)
  1258. YL2.CC.<>c__DisplayClass7_0:<SetupInterface>b__19()
  1259. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  1260. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1261. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1262.  
  1263. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1264.  
  1265. Missing shape i_breast
  1266. UnityEngine.Logger:Log(LogType, Object)
  1267. UnityEngine.Debug:LogWarning(Object)
  1268. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  1269. YL2.CC.CharacterBuilder:BuildMesh()
  1270. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1271. YL2.YL2Object:LoadLocal(ES2Data)
  1272. YL2.YL2Object:Load(ES2Data)
  1273. YL2.CC.StateCharacterCreator:Enter()
  1274. YL2.StateManager:set_Current(State)
  1275. YL2.CC.<>c__DisplayClass7_0:<SetupInterface>b__19()
  1276. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  1277. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1278. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1279.  
  1280. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1281.  
  1282. Took 4,4574 ms to rebuild shapes on GPU.
  1283. UnityEngine.Logger:Log(LogType, Object)
  1284. UnityEngine.Debug:Log(Object)
  1285. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  1286. YL2.CC.CharacterBuilder:RebuildShapes()
  1287. YL2.CC.CharacterBuilder:BuildMesh()
  1288. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1289. YL2.YL2Object:LoadLocal(ES2Data)
  1290. YL2.YL2Object:Load(ES2Data)
  1291. YL2.CC.StateCharacterCreator:Enter()
  1292. YL2.StateManager:set_Current(State)
  1293. YL2.CC.<>c__DisplayClass7_0:<SetupInterface>b__19()
  1294. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  1295. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1296. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1297.  
  1298. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1299.  
  1300. Took 3,3253 ms to RefreshBakerMesh().
  1301. UnityEngine.Logger:Log(LogType, Object)
  1302. UnityEngine.Debug:Log(Object)
  1303. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  1304. YL2.CC.CharacterBuilder:RebuildShapes()
  1305. YL2.CC.CharacterBuilder:BuildMesh()
  1306. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1307. YL2.YL2Object:LoadLocal(ES2Data)
  1308. YL2.YL2Object:Load(ES2Data)
  1309. YL2.CC.StateCharacterCreator:Enter()
  1310. YL2.StateManager:set_Current(State)
  1311. YL2.CC.<>c__DisplayClass7_0:<SetupInterface>b__19()
  1312. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  1313. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1314. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1315.  
  1316. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1317.  
  1318. Reset: 0,2093 ms
  1319. CalculateRefitParallel: 4,3986 ms
  1320. ApplyRefit: 6,1951 ms
  1321. Total time: 10,8102 ms
  1322. UnityEngine.Logger:Log(LogType, Object)
  1323. UnityEngine.Debug:Log(Object)
  1324. YL2.CC.CharacterBuilder:RebuildShapes()
  1325. YL2.CC.CharacterBuilder:BuildMesh()
  1326. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1327. YL2.YL2Object:LoadLocal(ES2Data)
  1328. YL2.YL2Object:Load(ES2Data)
  1329. YL2.CC.StateCharacterCreator:Enter()
  1330. YL2.StateManager:set_Current(State)
  1331. YL2.CC.<>c__DisplayClass7_0:<SetupInterface>b__19()
  1332. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  1333. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1334. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1335.  
  1336. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1337.  
  1338. Rebuilt mesh collider
  1339. UnityEngine.Logger:Log(LogType, Object)
  1340. UnityEngine.Debug:Log(Object)
  1341. YL2.CC.CharacterBuilder:BuildMesh()
  1342. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1343. YL2.YL2Object:LoadLocal(ES2Data)
  1344. YL2.YL2Object:Load(ES2Data)
  1345. YL2.CC.StateCharacterCreator:Enter()
  1346. YL2.StateManager:set_Current(State)
  1347. YL2.CC.<>c__DisplayClass7_0:<SetupInterface>b__19()
  1348. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  1349. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1350. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1351.  
  1352. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1353.  
  1354. Took 0,0005 ms to create and load 0 items (Infinity ms per item)
  1355. UnityEngine.Logger:Log(LogType, Object)
  1356. UnityEngine.Debug:Log(Object)
  1357. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  1358. YL2.YL2Object:LoadLocal(ES2Data)
  1359. YL2.YL2Object:Load(ES2Data)
  1360. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  1361. YL2.YL2Object:LoadLocal(ES2Data)
  1362. YL2.YL2Object:Load(ES2Data)
  1363. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1364. YL2.YL2Object:LoadLocal(ES2Data)
  1365. YL2.YL2Object:Load(ES2Data)
  1366. YL2.CC.StateCharacterCreator:Enter()
  1367. YL2.StateManager:set_Current(State)
  1368. YL2.CC.<>c__DisplayClass7_0:<SetupInterface>b__19()
  1369. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  1370. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1371. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1372.  
  1373. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1374.  
  1375. Missing nm or ao for part Resources/cc/models/parts/ears/horseears/horseears at paths: Resources/cc/models/parts/ears/horseears/horseears_nm, Resources/cc/models/parts/ears/horseears/horseears_ao.
  1376. UnityEngine.Logger:Log(LogType, Object)
  1377. UnityEngine.Debug:Log(Object)
  1378. YL2.CC.Part:GetBaseNormalAOTextures()
  1379. System.Func`1:Invoke()
  1380. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  1381. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  1382. YL2.YL2Object:LoadLocal(ES2Data)
  1383. YL2.YL2Object:Load(ES2Data)
  1384. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  1385. YL2.YL2Object:LoadLocal(ES2Data)
  1386. YL2.YL2Object:Load(ES2Data)
  1387. YL2.YL2Object:LoadLocal(ES2Data)
  1388. YL2.YL2Object:Load(ES2Data)
  1389. YL2.CC.StateCharacterCreator:Enter()
  1390. YL2.StateManager:set_Current(State)
  1391. YL2.CC.<>c__DisplayClass7_0:<SetupInterface>b__19()
  1392. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  1393. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1394. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1395.  
  1396. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1397.  
  1398. Mesh is null!
  1399. UnityEngine.Logger:Log(LogType, Object)
  1400. UnityEngine.Debug:LogWarning(Object)
  1401. YL2.CC.TextureBuilder.Layer:Perform()
  1402. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  1403. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__24:MoveNext()
  1404. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1405.  
  1406. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1407.  
  1408. Material UIGradient(Clone) doesn't have _Stencil property
  1409. UnityEngine.Logger:Log(LogType, Object, Object)
  1410. UnityEngine.Debug:LogWarning(Object, Object)
  1411. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  1412. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  1413. UnityEngine.UI.Graphic:get_materialForRendering()
  1414. UnityEngine.UI.Image:UpdateMaterial()
  1415. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  1416. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  1417. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  1418.  
  1419. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1420.  
  1421. Material UIGradient(Clone) doesn't have _Stencil property
  1422. UnityEngine.Logger:Log(LogType, Object, Object)
  1423. UnityEngine.Debug:LogWarning(Object, Object)
  1424. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  1425. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  1426. UnityEngine.UI.Graphic:get_materialForRendering()
  1427. UnityEngine.UI.Image:UpdateMaterial()
  1428. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  1429. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  1430. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  1431.  
  1432. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1433.  
  1434. Material UIGradient(Clone) doesn't have _Stencil property
  1435. UnityEngine.Logger:Log(LogType, Object, Object)
  1436. UnityEngine.Debug:LogWarning(Object, Object)
  1437. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  1438. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  1439. UnityEngine.UI.Graphic:get_materialForRendering()
  1440. UnityEngine.UI.Image:UpdateMaterial()
  1441. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  1442. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  1443. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  1444.  
  1445. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1446.  
  1447. Material UIGradient(Clone) doesn't have _Stencil property
  1448. UnityEngine.Logger:Log(LogType, Object, Object)
  1449. UnityEngine.Debug:LogWarning(Object, Object)
  1450. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  1451. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  1452. UnityEngine.UI.Graphic:get_materialForRendering()
  1453. UnityEngine.UI.Image:UpdateMaterial()
  1454. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  1455. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  1456. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  1457.  
  1458. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1459.  
  1460. Reset: 0,1603 ms
  1461. CalculateRefitParallel: 0,2884 ms
  1462. ApplyRefit: 3,4661 ms
  1463. Total time: 3,9192 ms
  1464. UnityEngine.Logger:Log(LogType, Object)
  1465. UnityEngine.Debug:Log(Object)
  1466. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  1467. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  1468. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  1469. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1470.  
  1471. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1472.  
  1473. Reset: 0,1242 ms
  1474. CalculateRefitParallel: 0,2169 ms
  1475. ApplyRefit: 3,2584 ms
  1476. Total time: 3,6026 ms
  1477. UnityEngine.Logger:Log(LogType, Object)
  1478. UnityEngine.Debug:Log(Object)
  1479. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  1480. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  1481. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  1482. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1483.  
  1484. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1485.  
  1486. CalculateCorrectiveShapes: 18,2896 ms
  1487. Total time: 18,2924 ms
  1488. UnityEngine.Logger:Log(LogType, Object)
  1489. UnityEngine.Debug:Log(Object)
  1490. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  1491. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__206:MoveNext()
  1492. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1493.  
  1494. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1495.  
  1496. Error refreshing asset C:\Users\chads\Desktop\hair fail.obj. Error: System.IO.FileNotFoundException: Could not find file "C:\Users\chads\Desktop\hair fail.obj"
  1497. File name: 'C:\Users\chads\Desktop\hair fail.obj'
  1498. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  1499. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  1500. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  1501. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  1502. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  1503. at Crosstales.FB.Wrapper.FileBrowserWindows.SaveFile (System.String title, System.String directory, System.String defaultName, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  1504. at Crosstales.FB.FileBrowser.SaveFile (System.String title, System.String directory, System.String defaultName, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  1505. at YL2.FileBrowser.SaveFile (System.String startingFolder, System.String defaultName, System.String extension, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  1506. at YL2.CC.StateCharacterCreatorEdit.<SetupInterface>b__7_4 () [0x00000] in <00000000000000000000000000000000>:0
  1507. at System.Runtime.Remoting.Contexts.CrossContextDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  1508. at YL2.MenuOptionUICommand.OnClick () [0x00000] in <00000000000000000000000000000000>:0
  1509. at YL2.PointerEventHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  1510. at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
  1511. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  1512. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  1513. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
  1514. at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  1515. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  1516. UnityEngine.Logger:Log(LogType, Object)
  1517. UnityEngine.Debug:LogWarning(Object)
  1518. YL2.LocalAssetManager:RefreshAssets()
  1519. UnityEngine.Events.UnityAction`1:Invoke(T0)
  1520. Crosstales.FB.Wrapper.FileBrowserWindows:SaveFile(String, String, String, ExtensionFilter[])
  1521. Crosstales.FB.FileBrowser:SaveFile(String, String, String, ExtensionFilter[])
  1522. YL2.FileBrowser:SaveFile(String, String, String, Action`1)
  1523. YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__7_4()
  1524. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  1525. YL2.MenuOptionUICommand:OnClick()
  1526. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1527. System.EventHandler`1:Invoke(Object, TEventArgs)
  1528. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1529. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1530. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1531. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1532. UnityEngine.EventSystems.EventSystem:Update()
  1533.  
  1534. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1535.  
  1536. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  1537. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  1538. UnityEngine.Logger:Log(LogType, Object)
  1539. UnityEngine.Debug:LogWarning(Object)
  1540. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  1541. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  1542. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  1543. YL2.LocalAssetManager:RefreshAssets()
  1544. UnityEngine.Events.UnityAction`1:Invoke(T0)
  1545. Crosstales.FB.Wrapper.FileBrowserWindows:SaveFile(String, String, String, ExtensionFilter[])
  1546. Crosstales.FB.FileBrowser:SaveFile(String, String, String, ExtensionFilter[])
  1547. YL2.FileBrowser:SaveFile(String, String, String, Action`1)
  1548. YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__7_4()
  1549. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  1550. YL2.MenuOptionUICommand:OnClick()
  1551. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1552. System.EventHandler`1:Invoke(Object, TEventArgs)
  1553. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1554. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1555. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1556. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1557. UnityEngine.EventSystems.EventSystem:Update()
  1558.  
  1559. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1560.  
  1561. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  1562. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  1563. UnityEngine.Logger:Log(LogType, Object)
  1564. UnityEngine.Debug:LogWarning(Object)
  1565. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  1566. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  1567. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  1568. YL2.LocalAssetManager:RefreshAssets()
  1569. UnityEngine.Events.UnityAction`1:Invoke(T0)
  1570. Crosstales.FB.Wrapper.FileBrowserWindows:SaveFile(String, String, String, ExtensionFilter[])
  1571. Crosstales.FB.FileBrowser:SaveFile(String, String, String, ExtensionFilter[])
  1572. YL2.FileBrowser:SaveFile(String, String, String, Action`1)
  1573. YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__7_4()
  1574. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  1575. YL2.MenuOptionUICommand:OnClick()
  1576. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1577. System.EventHandler`1:Invoke(Object, TEventArgs)
  1578. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1579. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1580. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1581. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1582. UnityEngine.EventSystems.EventSystem:Update()
  1583.  
  1584. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1585.  
  1586. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  1587. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  1588. UnityEngine.Logger:Log(LogType, Object)
  1589. UnityEngine.Debug:LogWarning(Object)
  1590. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  1591. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  1592. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  1593. YL2.LocalAssetManager:RefreshAssets()
  1594. UnityEngine.Events.UnityAction`1:Invoke(T0)
  1595. Crosstales.FB.Wrapper.FileBrowserWindows:SaveFile(String, String, String, ExtensionFilter[])
  1596. Crosstales.FB.FileBrowser:SaveFile(String, String, String, ExtensionFilter[])
  1597. YL2.FileBrowser:SaveFile(String, String, String, Action`1)
  1598. YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__7_4()
  1599. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  1600. YL2.MenuOptionUICommand:OnClick()
  1601. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1602. System.EventHandler`1:Invoke(Object, TEventArgs)
  1603. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1604. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1605. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1606. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1607. UnityEngine.EventSystems.EventSystem:Update()
  1608.  
  1609. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1610.  
  1611. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  1612. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  1613. UnityEngine.Logger:Log(LogType, Object)
  1614. UnityEngine.Debug:LogWarning(Object)
  1615. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  1616. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  1617. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  1618. YL2.LocalAssetManager:RefreshAssets()
  1619. UnityEngine.Events.UnityAction`1:Invoke(T0)
  1620. Crosstales.FB.Wrapper.FileBrowserWindows:SaveFile(String, String, String, ExtensionFilter[])
  1621. Crosstales.FB.FileBrowser:SaveFile(String, String, String, ExtensionFilter[])
  1622. YL2.FileBrowser:SaveFile(String, String, String, Action`1)
  1623. YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__7_4()
  1624. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  1625. YL2.MenuOptionUICommand:OnClick()
  1626. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1627. System.EventHandler`1:Invoke(Object, TEventArgs)
  1628. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1629. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1630. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1631. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1632. UnityEngine.EventSystems.EventSystem:Update()
  1633.  
  1634. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1635.  
  1636. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  1637. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  1638. UnityEngine.Logger:Log(LogType, Object)
  1639. UnityEngine.Debug:LogWarning(Object)
  1640. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  1641. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  1642. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  1643. YL2.LocalAssetManager:RefreshAssets()
  1644. UnityEngine.Events.UnityAction`1:Invoke(T0)
  1645. Crosstales.FB.Wrapper.FileBrowserWindows:SaveFile(String, String, String, ExtensionFilter[])
  1646. Crosstales.FB.FileBrowser:SaveFile(String, String, String, ExtensionFilter[])
  1647. YL2.FileBrowser:SaveFile(String, String, String, Action`1)
  1648. YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__7_4()
  1649. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  1650. YL2.MenuOptionUICommand:OnClick()
  1651. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1652. System.EventHandler`1:Invoke(Object, TEventArgs)
  1653. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1654. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1655. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1656. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1657. UnityEngine.EventSystems.EventSystem:Update()
  1658.  
  1659. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1660.  
  1661. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  1662. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  1663. UnityEngine.Logger:Log(LogType, Object)
  1664. UnityEngine.Debug:LogWarning(Object)
  1665. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  1666. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  1667. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  1668. YL2.LocalAssetManager:RefreshAssets()
  1669. UnityEngine.Events.UnityAction`1:Invoke(T0)
  1670. Crosstales.FB.Wrapper.FileBrowserWindows:SaveFile(String, String, String, ExtensionFilter[])
  1671. Crosstales.FB.FileBrowser:SaveFile(String, String, String, ExtensionFilter[])
  1672. YL2.FileBrowser:SaveFile(String, String, String, Action`1)
  1673. YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__7_4()
  1674. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  1675. YL2.MenuOptionUICommand:OnClick()
  1676. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1677. System.EventHandler`1:Invoke(Object, TEventArgs)
  1678. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1679. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1680. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1681. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1682. UnityEngine.EventSystems.EventSystem:Update()
  1683.  
  1684. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1685.  
  1686. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  1687. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  1688. UnityEngine.Logger:Log(LogType, Object)
  1689. UnityEngine.Debug:LogWarning(Object)
  1690. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  1691. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  1692. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  1693. YL2.LocalAssetManager:RefreshAssets()
  1694. UnityEngine.Events.UnityAction`1:Invoke(T0)
  1695. Crosstales.FB.Wrapper.FileBrowserWindows:SaveFile(String, String, String, ExtensionFilter[])
  1696. Crosstales.FB.FileBrowser:SaveFile(String, String, String, ExtensionFilter[])
  1697. YL2.FileBrowser:SaveFile(String, String, String, Action`1)
  1698. YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__7_4()
  1699. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  1700. YL2.MenuOptionUICommand:OnClick()
  1701. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1702. System.EventHandler`1:Invoke(Object, TEventArgs)
  1703. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1704. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1705. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1706. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1707. UnityEngine.EventSystems.EventSystem:Update()
  1708.  
  1709. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1710.  
  1711. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  1712. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  1713. UnityEngine.Logger:Log(LogType, Object)
  1714. UnityEngine.Debug:LogWarning(Object)
  1715. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  1716. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  1717. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  1718. YL2.LocalAssetManager:RefreshAssets()
  1719. UnityEngine.Events.UnityAction`1:Invoke(T0)
  1720. Crosstales.FB.Wrapper.FileBrowserWindows:SaveFile(String, String, String, ExtensionFilter[])
  1721. Crosstales.FB.FileBrowser:SaveFile(String, String, String, ExtensionFilter[])
  1722. YL2.FileBrowser:SaveFile(String, String, String, Action`1)
  1723. YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__7_4()
  1724. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  1725. YL2.MenuOptionUICommand:OnClick()
  1726. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1727. System.EventHandler`1:Invoke(Object, TEventArgs)
  1728. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1729. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1730. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1731. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1732. UnityEngine.EventSystems.EventSystem:Update()
  1733.  
  1734. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1735.  
  1736. Refreshed 8 assets.
  1737. UnityEngine.Logger:Log(LogType, Object)
  1738. UnityEngine.Debug:Log(Object)
  1739. YL2.LocalAssetManager:RefreshAssets()
  1740. UnityEngine.Events.UnityAction`1:Invoke(T0)
  1741. Crosstales.FB.Wrapper.FileBrowserWindows:SaveFile(String, String, String, ExtensionFilter[])
  1742. Crosstales.FB.FileBrowser:SaveFile(String, String, String, ExtensionFilter[])
  1743. YL2.FileBrowser:SaveFile(String, String, String, Action`1)
  1744. YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__7_4()
  1745. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  1746. YL2.MenuOptionUICommand:OnClick()
  1747. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1748. System.EventHandler`1:Invoke(Object, TEventArgs)
  1749. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1750. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1751. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1752. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1753. UnityEngine.EventSystems.EventSystem:Update()
  1754.  
  1755. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1756.  
  1757. Error refreshing asset C:\Users\chads\Desktop\hair fail.obj. Error: System.IO.FileNotFoundException: Could not find file "C:\Users\chads\Desktop\hair fail.obj"
  1758. File name: 'C:\Users\chads\Desktop\hair fail.obj'
  1759. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  1760. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  1761. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  1762. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  1763. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  1764. at Crosstales.FB.Wrapper.FileBrowserWindows.SaveFile (System.String title, System.String directory, System.String defaultName, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  1765. at Crosstales.FB.FileBrowser.SaveFile (System.String title, System.String directory, System.String defaultName, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  1766. at YL2.FileBrowser.SaveFile (System.String startingFolder, System.String defaultName, System.String extension, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  1767. at YL2.CC.StateCharacterCreatorEdit.<SetupInterface>b__7_4 () [0x00000] in <00000000000000000000000000000000>:0
  1768. at System.Runtime.Remoting.Contexts.CrossContextDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  1769. at YL2.MenuOptionUICommand.OnClick () [0x00000] in <00000000000000000000000000000000>:0
  1770. at YL2.PointerEventHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  1771. at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
  1772. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  1773. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  1774. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
  1775. at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  1776. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  1777. UnityEngine.Logger:Log(LogType, Object)
  1778. UnityEngine.Debug:LogWarning(Object)
  1779. YL2.LocalAssetManager:RefreshAssets()
  1780. UnityEngine.Events.UnityAction`1:Invoke(T0)
  1781. Crosstales.FB.Wrapper.FileBrowserWindows:SaveFile(String, String, String, ExtensionFilter[])
  1782. Crosstales.FB.FileBrowser:SaveFile(String, String, String, ExtensionFilter[])
  1783. YL2.FileBrowser:SaveFile(String, String, String, Action`1)
  1784. YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__7_4()
  1785. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  1786. YL2.MenuOptionUICommand:OnClick()
  1787. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1788. System.EventHandler`1:Invoke(Object, TEventArgs)
  1789. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1790. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1791. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1792. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1793. UnityEngine.EventSystems.EventSystem:Update()
  1794.  
  1795. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1796.  
  1797. Refreshed 0 assets.
  1798. UnityEngine.Logger:Log(LogType, Object)
  1799. UnityEngine.Debug:Log(Object)
  1800. YL2.LocalAssetManager:RefreshAssets()
  1801. UnityEngine.Events.UnityAction`1:Invoke(T0)
  1802. Crosstales.FB.Wrapper.FileBrowserWindows:SaveFile(String, String, String, ExtensionFilter[])
  1803. Crosstales.FB.FileBrowser:SaveFile(String, String, String, ExtensionFilter[])
  1804. YL2.FileBrowser:SaveFile(String, String, String, Action`1)
  1805. YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__7_4()
  1806. System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
  1807. YL2.MenuOptionUICommand:OnClick()
  1808. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1809. System.EventHandler`1:Invoke(Object, TEventArgs)
  1810. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1811. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1812. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1813. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1814. UnityEngine.EventSystems.EventSystem:Update()
  1815.  
  1816. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1817.  
  1818. Error refreshing asset C:\Users\chads\Desktop\hair fail.obj. Error: System.IO.FileNotFoundException: Could not find file "C:\Users\chads\Desktop\hair fail.obj"
  1819. File name: 'C:\Users\chads\Desktop\hair fail.obj'
  1820. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  1821. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  1822. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  1823. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  1824. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  1825. UnityEngine.Logger:Log(LogType, Object)
  1826. UnityEngine.Debug:LogWarning(Object)
  1827. YL2.LocalAssetManager:RefreshAssets()
  1828. UnityEngine.Events.UnityAction`1:Invoke(T0)
  1829.  
  1830. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1831.  
  1832. Refreshed 0 assets.
  1833. UnityEngine.Logger:Log(LogType, Object)
  1834. UnityEngine.Debug:Log(Object)
  1835. YL2.LocalAssetManager:RefreshAssets()
  1836. UnityEngine.Events.UnityAction`1:Invoke(T0)
  1837.  
  1838. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1839.  
  1840. Error refreshing asset C:\Users\chads\Desktop\hair fail.obj. Error: System.IO.FileNotFoundException: Could not find file "C:\Users\chads\Desktop\hair fail.obj"
  1841. File name: 'C:\Users\chads\Desktop\hair fail.obj'
  1842. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  1843. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  1844. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  1845. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  1846. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  1847. UnityEngine.Logger:Log(LogType, Object)
  1848. UnityEngine.Debug:LogWarning(Object)
  1849. YL2.LocalAssetManager:RefreshAssets()
  1850. UnityEngine.Events.UnityAction`1:Invoke(T0)
  1851.  
  1852. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1853.  
  1854. Refreshed 0 assets.
  1855. UnityEngine.Logger:Log(LogType, Object)
  1856. UnityEngine.Debug:Log(Object)
  1857. YL2.LocalAssetManager:RefreshAssets()
  1858. UnityEngine.Events.UnityAction`1:Invoke(T0)
  1859.  
  1860. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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