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- // All code should be written in this file.
- var setPlayer = undefined;
- var playerOneMoveOneType = undefined;
- var playerOneMoveTwoType = undefined;
- var playerOneMoveThreeType = undefined;
- var playerTwoMoveOneType = undefined;
- var playerTwoMoveTwoType = undefined;
- var playerTwoMoveThreeType = undefined;
- var playerOneMoveOneValue = undefined;
- var playerOneMoveTwoValue = undefined;
- var playerOneMoveThreeValue = undefined;
- var playerTwoMoveOneValue = undefined;
- var playerTwoMoveTwoValue = undefined;
- var playerTwoMoveThreeValue = undefined;
- const setPlayerMoves = (player, moveOneType, moveOneValue, moveTwoType, moveTwoValue, moveThreeType, moveThreeValue) => {
- console.log("Setting player moves");
- if (!moveOneType || !moveTwoType || !moveThreeType) {
- return null;
- }
- if (!moveOneValue || !moveTwoValue || !moveThreeValue) {
- return null;
- }
- if (moveOneValue < 1 || moveTwoValue < 1 || moveThreeValue < 1) {
- return null;
- }
- if (moveOneValue > 99 || moveTwoValue > 99 || moveThreeValue > 99) {
- return null;
- }
- var total = moveOneValue + moveTwoValue + moveThreeValue;
- if (total > 99) {
- return null;
- }
- if (player === 'Player One') {
- playerOneMoveOneType = moveOneType;
- playerOneMoveOneValue = moveOneValue;
- playerOneMoveTwoType = moveTwoType;
- playerOneMoveTwoValue = moveTwoValue;
- playerOneMoveThreeType = moveThreeType;
- playerOneMoveThreeValue = moveThreeValue;
- } else if (player === 'Player Two') {
- playerTwoMoveOneType = moveOneType;
- playerTwoMoveOneValue = moveOneValue;
- playerTwoMoveTwoType = moveTwoType;
- playerTwoMoveTwoValue = moveTwoValue;
- playerTwoMoveThreeType = moveThreeType;
- playerTwoMoveThreeValue = moveThreeValue;
- }
- }
- const getRoundWinner = (roundNumber, playerOneMoveType, playerOneMoveValue, playerTwoMoveType, playerTwoMoveTwoValue) => {
- console.log("round winner " + roundNumber + ' ' + playerOneMoveOneType);
- if (roundNumber != 1 || 2 || 3 ) {
- return null;
- }
- if (playerOneMoveType === 'rock') {
- console.log("testing");
- if (playerTwoMoveType === 'scissors') {
- return 'Player One';
- } else {
- return 'Player Two';
- }
- }
- }
- const getGameWinner = () => {
- console.log("get game winner");
- }
- const setComputerMoves = () => {
- }
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