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  278.     "webgl2DriverExtensions": "GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_APPLE_object_purgeable GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_OES_EGL_image GL_S3_s3tc",
  279.     "webgl2Extensions": "EXT_color_buffer_float EXT_texture_compression_bptc EXT_texture_compression_rgtc EXT_texture_filter_anisotropic EXT_disjoint_timer_query OES_texture_float_linear WEBGL_compressed_texture_etc WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_lose_context",
  280.     "webgl2WSIInfo": "GLX 1.4\nGLX_VENDOR(client): Mesa Project and SGI\nGLX_VENDOR(server): SGI\nExtensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_import_context GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_INTEL_swap_event GLX_MESA_copy_sub_buffer GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync ",
  281.     "info": {
  282.       "AzureCanvasBackend": "skia",
  283.       "AzureFallbackCanvasBackend": "none",
  284.       "AzureContentBackend": "skia",
  285.       "AzureCanvasAccelerated": 0,
  286.       "CairoUseXRender": 0,
  287.       "ApzWheelInput": 1,
  288.       "ApzDragInput": 1,
  289.       "ApzKeyboardInput": 1,
  290.       "ApzAutoscrollInput": 1
  291.     },
  292.     "featureLog": {
  293.       "features": [
  294.         {
  295.           "name": "HW_COMPOSITING",
  296.           "description": "Compositing",
  297.           "status": "blocked",
  298.           "log": [
  299.             {
  300.               "type": "default",
  301.               "status": "blocked",
  302.               "message": "Acceleration blocked by platform"
  303.             }
  304.           ]
  305.         },
  306.         {
  307.           "name": "OPENGL_COMPOSITING",
  308.           "description": "OpenGL Compositing",
  309.           "status": "unavailable",
  310.           "log": [
  311.             {
  312.               "type": "default",
  313.               "status": "unavailable",
  314.               "message": "Hardware compositing is disabled"
  315.             }
  316.           ]
  317.         },
  318.         {
  319.           "name": "WEBRENDER",
  320.           "description": "WebRender",
  321.           "status": "unavailable",
  322.           "log": [
  323.             {
  324.               "type": "default",
  325.               "status": "opt-in",
  326.               "message": "WebRender is an opt-in feature"
  327.             },
  328.             {
  329.               "type": "runtime",
  330.               "status": "unavailable",
  331.               "message": "Hardware compositing is disabled"
  332.             }
  333.           ]
  334.         },
  335.         {
  336.           "name": "WEBRENDER_QUALIFIED",
  337.           "description": "WebRender qualified",
  338.           "status": "blocked",
  339.           "log": [
  340.             {
  341.               "type": "default",
  342.               "status": "available"
  343.             },
  344.             {
  345.               "type": "env",
  346.               "status": "blocked",
  347.               "message": "No qualified hardware"
  348.             }
  349.           ]
  350.         },
  351.         {
  352.           "name": "OMTP",
  353.           "description": "Off Main Thread Painting",
  354.           "status": "available",
  355.           "log": [
  356.             {
  357.               "type": "default",
  358.               "status": "available"
  359.             }
  360.           ]
  361.         }
  362.       ],
  363.       "fallbacks": []
  364.     },
  365.     "crashGuards": []
  366.   },
  367.   "extensions": [],
  368.   "features": [
  369.     {
  370.       "name": "Firefox Screenshots",
  371.       "version": "35.0.0",
  372.       "id": "screenshots@mozilla.org"
  373.     },
  374.     {
  375.       "name": "Form Autofill",
  376.       "version": "1.0",
  377.       "id": "formautofill@mozilla.org"
  378.     },
  379.     {
  380.       "name": "Web Compat",
  381.       "version": "3.0.0",
  382.       "id": "webcompat@mozilla.org"
  383.     },
  384.     {
  385.       "name": "WebCompat Reporter",
  386.       "version": "1.1.0",
  387.       "id": "webcompat-reporter@mozilla.org"
  388.     }
  389.   ]
  390. }
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