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Feb 17th, 2020
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Lua 0.50 KB | None | 0 0
  1. function TrinketMenu.IsPlayerReallyDead()
  2.   local dead = UnitIsDeadOrGhost(RGGM_CONSTANTS.UNIT_ID_PLAYER)
  3.  
  4.   if dead then
  5.     local FEIGN_DEATH = "Feign Death"
  6.       for i = 1, 24 do
  7.         --local name, buff, count, buffType, duration, expirationTime, isMine, isStealable, _, spellId = UnitBuff(RGGM_CONSTANTS.UNIT_ID_PLAYER, i);
  8.         local name, _, _, _, _, _, _, _, _, _ = UnitBuff(RGGM_CONSTANTS.UNIT_ID_PLAYER, i);
  9.         if name == FEIGN_DEATH then
  10.           return nil;
  11.         end
  12.       end
  13.   end
  14.  
  15.   return dead
  16. end
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