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- Requirements:
- Oculus Headset
- 2x Oculus Touch
- 3x Oculus Sensors
- 3x Vive Trackers
- 2x Vive Lighthouse Sensor
- This setup is meant to work for 360 tracking, for 180 tracking you won't need as many sensors. These results have been achieved with the 2018 version of the Vive Trackers, I have not tested the older trackers.
- We're using a lot of USB slots (7) for this setup!
- 1x Oculus Headset (USB 3.0 Minimum)
- 3x Oculus Sensors (USB 2.0 Minimum)
- 3x Vive Tracker Dongles (USB 2.0 Minimum)
- I use USB3 ports for all of them, I also cannot vouch for the Oculus' tracking quality using exclusively USB 2.0 on the sensors. My extra oculus sensor runs on USB 2.0 with an active extension cable.
- If you need more ports, check if you have an available PCI-E Slot on your motherboard. If you do you can purchase a USB 3.0 PCI-E card to fill the amount you need. I use one myself with the oculus recommended Chipset: Fresco Logic FL1100EX.
- Software
- OpenVR Input Emulator v1.3
- https://github.com/matzman666/OpenVR-InputEmulator/releases
- OpenVR-Space Calibrator (for auto calibrating trackers with rift)
- https://github.com/pushrax/OpenVR-SpaceCalibrator
- At first, the Oculus Touch/Headset and Vive trackers are kinda in their own little world, we're going to use this to offset the trackers to match them in our Oculus play space.
- Getting SteamVR to Cooperate
- Alright! Make sure all your hardware is plugged in and turned on! Keep in mind that during this process your hardware will not show in the SteamVR hardware list.
- Pairing the trackers
- This went very smooth for me, however I heard that in some systems this may be an issue. Launch SteamVR then pair the trackers by selecting SteamVR > Devices > Pair Controller
- If your Oculus is turned on, they won't show in the hardware list.
- Setting up vive settings to work without the headset.
- Find your SteamVR settings here: steam\steamapps\common\SteamVR\resources\settings\default.vrsettings
- Find and change the following settings:
- "requireHmd": false,
- "activateMultipleDrivers": true,
- With this change we disable SteamVR's desire to find a Vive Headset and allow it to recognize both Oculus and Vive at the same time.Once this has been changed, save and restart SteamVR.
- If you do not see any Vive hardware:
- SteamVR > Settings > Developer > Reboot Vive Headset
- It will fail, just click cancel after it fails and it will start rebooting the software. Trackers/Lighthouse should now appear alongside the Oculus Hardware!
- Merging the Vive Trackers with your Oculus Playspace
- Wear your oculus headset and open your SteamVR dashboard, if you Installed OpenVR Input Emulator v1.3 you'll now see a new button at the bottom to enter it's settings. You should notice vive trackers floating somewhere in the area. Grab hold of one vive tracker and move it around to test out the orientation, it will most likely not be oriented in the same direction as your oculus. It's better to base your calibration off one tracker and keep it by hand so you can test how accurate it feels while you swing it around.
- Use the WorldFromDriver Offsets, I preferred to get the direction right with yaw first, then location with x/y/z. I found that things got a little messy if you start with x or y first considering the yaw changes the position quite a bit.
- https://i.imgur.com/Vne3NcC.png
- Once you're satisfied with the calibration, save your profile and apply the profile to each tracker! You'll have to restart steamVR if you accidentally apply it to your oculus headset.
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