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- // Shaderlab, uhhhh, stuff
- Shader "Custom/notsnoopdogshader" {
- Properties {
- _MainTexture("Main Colour Thingy", 2D) = "yellow" {}
- _Color("Colour", Color) = (1,1,1,1)
- }
- SubShader {
- Pass{
- // Shaderlab ends
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #include "UnityCG.cginc"
- struct appdata {
- float4 vertex : SV_POSITION;
- float2 uv : TEXCOORD0;
- };
- struct v2f{
- float4 position : SV_POSITION;
- float 2 uv : TEXCOORD0;
- };
- float4 _Color;
- sampler2D _MainTexture;
- v2f vert(appdata IN) {
- v2f OUT;
- }
- ENDCG
- }
- }
- }
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