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  1.  
  2. ** Executing...
  3. ** Command: "D:\SteamLibrary\steamapps\common\Counter-Strike Source\bin\vbsp.exe"
  4. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Counter-Strike Source\cstrike" "C:\Users\makin\OneDrive\Desktop\My Gmod Map\ArmyMapGmod.vmf"
  5.  
  6. Valve Software - vbsp.exe (Sep 11 2019)
  7. 12 threads
  8. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\makin\OneDrive\Desktop\My Gmod Map\ArmyMapGmod.log', but we don't own that location. Allowing.
  9. materialPath: D:\SteamLibrary\steamapps\common\Counter-Strike Source\cstrike\materials
  10. Loading C:\Users\makin\OneDrive\Desktop\My Gmod Map\ArmyMapGmod.vmf
  11. Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_COBBLE_1, using default
  12. Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  13. Patching WVT material: maps/armymapgmod/nature/blendrocksgrass006a_wvt_patch
  14. fixing up env_cubemap materials on brush sides...
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  16. **** leaked ****
  17. Entity info_player_terrorist (-2444.00 -388.00 64.00) leaked!
  18.  
  19. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 3072.0 540.0)
  20. Leaf 0 contents:
  21. Leaf 1 contents: CONTENTS_SOLID
  22. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  23. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  24. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  25. Candidate brush IDs:
  26.  
  27.  
  28. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2560.0 540.0)
  29. Leaf 0 contents:
  30. Leaf 1 contents: CONTENTS_SOLID
  31. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  32. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  33. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  34. Candidate brush IDs:
  35.  
  36.  
  37. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 3072.0 540.0)
  38. Leaf 0 contents:
  39. Leaf 1 contents: CONTENTS_SOLID
  40. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  41. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  42. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  43. Candidate brush IDs:
  44.  
  45.  
  46. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0 3072.0 540.0)
  47. Leaf 0 contents:
  48. Leaf 1 contents: CONTENTS_SOLID
  49. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  50. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  51. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  52. Candidate brush IDs:
  53.  
  54.  
  55. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (320.0 1024.0 20.0)
  56. Leaf 0 contents: CONTENTS_SOLID
  57. Leaf 1 contents:
  58. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  59. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  60. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  61. Candidate brush IDs:
  62.  
  63.  
  64. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (320.0 1024.0 228.0)
  65. Leaf 0 contents: CONTENTS_SOLID
  66. Leaf 1 contents:
  67. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  68. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  69. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  70. Candidate brush IDs:
  71.  
  72.  
  73. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (320.0 1024.0 748.0)
  74. Leaf 0 contents: CONTENTS_SOLID
  75. Leaf 1 contents:
  76. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  77. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  78. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  79. Candidate brush IDs:
  80.  
  81.  
  82. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (832.0 1024.0 540.0)
  83. Leaf 0 contents: CONTENTS_SOLID
  84. Leaf 1 contents:
  85. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  86. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  87. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  88. Candidate brush IDs:
  89.  
  90. *** Suppressing further FindPortalSide errors.... ***
  91. Processing areas...done (0)
  92. Building Faces...done (0)
  93. FixTjuncs...
  94. PruneNodes...
  95. WriteBSP...
  96. done (0)
  97. Creating default LDR cubemaps for env_cubemap using skybox materials:
  98. skybox/sky_day01_01*.vmt
  99. ! Run buildcubemaps in the engine to get the correct cube maps.
  100. Creating default HDR cubemaps for env_cubemap using skybox materials:
  101. skybox/sky_day01_01*.vmt
  102. ! Run buildcubemaps in the engine to get the correct cube maps.
  103. Finding displacement neighbors...
  104. Finding lightmap sample positions...
  105. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  106. Building Physics collision data...
  107. done (1) (39377 bytes)
  108. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  109. Compacting texture/material tables...
  110. Reduced 231 texinfos to 161
  111. Reduced 19 texdatas to 18 (461 bytes to 434)
  112. Writing C:\Users\makin\OneDrive\Desktop\My Gmod Map\ArmyMapGmod.bsp
  113. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\makin\OneDrive\Desktop\My Gmod Map\ArmyMapGmod.bsp', but we don't own that location. Allowing.
  114. Wrote ZIP buffer, estimated size 106563, actual size 106215
  115. 1 second elapsed
  116.  
  117. ** Executing...
  118. ** Command: "D:\SteamLibrary\steamapps\common\Counter-Strike Source\bin\vvis.exe"
  119. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Counter-Strike Source\cstrike" "C:\Users\makin\OneDrive\Desktop\My Gmod Map\ArmyMapGmod"
  120.  
  121. Valve Software - vvis.exe (Sep 11 2019)
  122. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\makin\onedrive\desktop\my gmod map\ArmyMapGmod.log', but we don't own that location. Allowing.
  123. 12 threads
  124. reading c:\users\makin\onedrive\desktop\my gmod map\ArmyMapGmod.bsp
  125. reading c:\users\makin\onedrive\desktop\my gmod map\ArmyMapGmod.prt
  126. LoadPortals: couldn't read c:\users\makin\onedrive\desktop\my gmod map\ArmyMapGmod.prt
  127.  
  128.  
  129. ** Executing...
  130. ** Command: "D:\SteamLibrary\steamapps\common\Counter-Strike Source\bin\vrad.exe"
  131. ** Parameters: -both -game "D:\SteamLibrary\steamapps\common\Counter-Strike Source\cstrike" "C:\Users\makin\OneDrive\Desktop\My Gmod Map\ArmyMapGmod"
  132.  
  133. Valve Software - vrad.exe SSE (Sep 11 2019)
  134.  
  135. Valve Radiosity Simulator
  136. 12 threads
  137. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\makin\onedrive\desktop\my gmod map\ArmyMapGmod.log', but we don't own that location. Allowing.
  138. [Reading texlights from 'lights.rad']
  139. [2 texlights parsed from 'lights.rad']
  140.  
  141. Loading c:\users\makin\onedrive\desktop\my gmod map\ArmyMapGmod.bsp
  142. No vis information, direct lighting only.
  143. Setting up ray-trace acceleration structure... Done (0.04 seconds)
  144. 1768 faces
  145. 642725 square feet [92552416.00 square inches]
  146. 0 Displacements
  147. 0 Square Feet [0.00 Square Inches]
  148. 0 direct lights
  149. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
  150. Build Patch/Sample Hash Table(s).....Done<0.0198 sec>
  151. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  152. FinalLightFace Done
  153. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  154. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  155. Writing leaf ambient...done
  156. Ready to Finish
  157.  
  158. Object names Objects/Maxobjs Memory / Maxmem Fullness
  159. ------------ --------------- --------------- --------
  160. models 1/1024 48/49152 ( 0.1%)
  161. brushes 109/8192 1308/98304 ( 1.3%)
  162. brushsides 654/65536 5232/524288 ( 1.0%)
  163. planes 306/65536 6120/1310720 ( 0.5%)
  164. vertexes 2252/65536 27024/786432 ( 3.4%)
  165. nodes 799/65536 25568/2097152 ( 1.2%)
  166. texinfos 161/12288 11592/884736 ( 1.3%)
  167. texdata 18/2048 576/65536 ( 0.9%)
  168. dispinfos 0/0 0/0 ( 0.0%)
  169. disp_verts 0/0 0/0 ( 0.0%)
  170. disp_tris 0/0 0/0 ( 0.0%)
  171. disp_lmsamples 0/0 0/0 ( 0.0%)
  172. faces 1768/65536 99008/3670016 ( 2.7%)
  173. hdr faces 0/65536 0/3670016 ( 0.0%)
  174. origfaces 409/65536 22904/3670016 ( 0.6%)
  175. leaves 801/65536 25632/2097152 ( 1.2%)
  176. leaffaces 1976/65536 3952/131072 ( 3.0%)
  177. leafbrushes 253/65536 506/131072 ( 0.4%)
  178. areas 2/256 16/2048 ( 0.8%)
  179. surfedges 9685/512000 38740/2048000 ( 1.9%)
  180. edges 5260/256000 21040/1024000 ( 2.1%)
  181. LDR worldlights 0/8192 0/720896 ( 0.0%)
  182. HDR worldlights 0/8192 0/720896 ( 0.0%)
  183. leafwaterdata 0/32768 0/393216 ( 0.0%)
  184. waterstrips 188/32768 1880/327680 ( 0.6%)
  185. waterverts 0/65536 0/786432 ( 0.0%)
  186. waterindices 2472/65536 4944/131072 ( 3.8%)
  187. cubemapsamples 0/1024 0/16384 ( 0.0%)
  188. overlays 0/512 0/180224 ( 0.0%)
  189. LDR lightdata [variable] 3398808/0 ( 0.0%)
  190. HDR lightdata [variable] 0/0 ( 0.0%)
  191. visdata [variable] 0/16777216 ( 0.0%)
  192. entdata [variable] 341/393216 ( 0.1%)
  193. LDR ambient table 801/65536 3204/262144 ( 1.2%)
  194. HDR ambient table 801/65536 3204/262144 ( 1.2%)
  195. LDR leaf ambient 537/65536 15036/1835008 ( 0.8%)
  196. HDR leaf ambient 801/65536 22428/1835008 ( 1.2%)
  197. occluders 0/0 0/0 ( 0.0%)
  198. occluder polygons 0/0 0/0 ( 0.0%)
  199. occluder vert ind 0/0 0/0 ( 0.0%)
  200. detail props [variable] 1/12 ( 8.3%)
  201. static props [variable] 1/586 ( 0.2%)
  202. pakfile [variable] 106215/0 ( 0.0%)
  203. physics [variable] 39377/4194304 ( 0.9%)
  204. physics terrain [variable] 2/1048576 ( 0.0%)
  205.  
  206. Level flags = 0
  207.  
  208. Total triangle count: 4513
  209. Writing c:\users\makin\onedrive\desktop\my gmod map\ArmyMapGmod.bsp
  210. 2 seconds elapsed
  211. Valve Software - vrad.exe SSE (Sep 11 2019)
  212.  
  213. Valve Radiosity Simulator
  214. 12 threads
  215. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\makin\onedrive\desktop\my gmod map\ArmyMapGmod.log', but we don't own that location. Allowing.
  216. [Reading texlights from 'lights.rad']
  217. [2 texlights parsed from 'lights.rad']
  218.  
  219. Loading c:\users\makin\onedrive\desktop\my gmod map\ArmyMapGmod.bsp
  220. No vis information, direct lighting only.
  221. Setting up ray-trace acceleration structure... Done (0.04 seconds)
  222. 1768 faces
  223. 642725 square feet [92552416.00 square inches]
  224. 0 Displacements
  225. 0 Square Feet [0.00 Square Inches]
  226. 0 direct lights
  227. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
  228. Build Patch/Sample Hash Table(s).....Done<0.0195 sec>
  229. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  230. FinalLightFace Done
  231. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  232. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  233. Writing leaf ambient...done
  234. Ready to Finish
  235.  
  236. Object names Objects/Maxobjs Memory / Maxmem Fullness
  237. ------------ --------------- --------------- --------
  238. models 1/1024 48/49152 ( 0.1%)
  239. brushes 109/8192 1308/98304 ( 1.3%)
  240. brushsides 654/65536 5232/524288 ( 1.0%)
  241. planes 306/65536 6120/1310720 ( 0.5%)
  242. vertexes 2252/65536 27024/786432 ( 3.4%)
  243. nodes 799/65536 25568/2097152 ( 1.2%)
  244. texinfos 161/12288 11592/884736 ( 1.3%)
  245. texdata 18/2048 576/65536 ( 0.9%)
  246. dispinfos 0/0 0/0 ( 0.0%)
  247. disp_verts 0/0 0/0 ( 0.0%)
  248. disp_tris 0/0 0/0 ( 0.0%)
  249. disp_lmsamples 0/0 0/0 ( 0.0%)
  250. faces 1768/65536 99008/3670016 ( 2.7%)
  251. hdr faces 1768/65536 99008/3670016 ( 2.7%)
  252. origfaces 409/65536 22904/3670016 ( 0.6%)
  253. leaves 801/65536 25632/2097152 ( 1.2%)
  254. leaffaces 1976/65536 3952/131072 ( 3.0%)
  255. leafbrushes 253/65536 506/131072 ( 0.4%)
  256. areas 2/256 16/2048 ( 0.8%)
  257. surfedges 9685/512000 38740/2048000 ( 1.9%)
  258. edges 5260/256000 21040/1024000 ( 2.1%)
  259. LDR worldlights 0/8192 0/720896 ( 0.0%)
  260. HDR worldlights 0/8192 0/720896 ( 0.0%)
  261. leafwaterdata 0/32768 0/393216 ( 0.0%)
  262. waterstrips 188/32768 1880/327680 ( 0.6%)
  263. waterverts 0/65536 0/786432 ( 0.0%)
  264. waterindices 2472/65536 4944/131072 ( 3.8%)
  265. cubemapsamples 0/1024 0/16384 ( 0.0%)
  266. overlays 0/512 0/180224 ( 0.0%)
  267. LDR lightdata [variable] 3398808/0 ( 0.0%)
  268. HDR lightdata [variable] 3398808/0 ( 0.0%)
  269. visdata [variable] 0/16777216 ( 0.0%)
  270. entdata [variable] 341/393216 ( 0.1%)
  271. LDR ambient table 801/65536 3204/262144 ( 1.2%)
  272. HDR ambient table 801/65536 3204/262144 ( 1.2%)
  273. LDR leaf ambient 537/65536 15036/1835008 ( 0.8%)
  274. HDR leaf ambient 537/65536 15036/1835008 ( 0.8%)
  275. occluders 0/0 0/0 ( 0.0%)
  276. occluder polygons 0/0 0/0 ( 0.0%)
  277. occluder vert ind 0/0 0/0 ( 0.0%)
  278. detail props [variable] 1/12 ( 8.3%)
  279. static props [variable] 1/586 ( 0.2%)
  280. pakfile [variable] 106215/0 ( 0.0%)
  281. physics [variable] 39377/4194304 ( 0.9%)
  282. physics terrain [variable] 2/1048576 ( 0.0%)
  283.  
  284. Level flags = 0
  285.  
  286. Total triangle count: 4513
  287. Writing c:\users\makin\onedrive\desktop\my gmod map\ArmyMapGmod.bsp
  288. 2 seconds elapsed
  289.  
  290. ** Executing...
  291. ** Command: Copy File
  292. ** Parameters: "C:\Users\makin\OneDrive\Desktop\My Gmod Map\ArmyMapGmod.bsp" "D:\SteamLibrary\steamapps\common\Counter-Strike Source\cstrike\maps\ArmyMapGmod.bsp"
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