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MrGuizinDEV

M_HP

Oct 25th, 2017
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  26.  
  27. options:
  28.  
  29. Delay: 0.2
  30.  
  31. on death:
  32.  
  33. if victim is a player:
  34.  
  35. if attacker is a player:
  36.  
  37. if name of attacker's tool is set:
  38. set {_nomed} to "%coloured name of attacker's tool%" parsed as text
  39. else:
  40. set {_nomed} to "%attacker's tool%" parsed as text
  41. replace "diamond sword" with "espada de diamante" in {_nomed}
  42. replace "iron sword" with "espada de ferro" in {_nomed}
  43. replace "_" with " " in {_nomed}
  44. replace "of" with "com" in {_nomed}
  45. replace "and" with "e" in {_nomed}
  46. set {_nome} to "%{_nomed}%" parsed as text
  47. if attacker has clan:
  48. set {_clanattacker} to "%coloured tag of clan of attacker% "
  49. else:
  50. set {_clanattacker} to "*"
  51. if victim has clan:
  52. set {_clanavictim} to "%coloured tag of clan of victim% "
  53. else:
  54. set {_clanavictim} to "*"
  55. set death message to "&7(%{_clanattacker}%&7) %coloured attacker's prefix%&b%attacker% &ematou &7(%{_clanavictim}%&7) %coloured victim's prefix%&b%victim% &eusando uma &b%{_nome}%&e."
  56.  
  57. on damage:
  58. if victim is a player:
  59. set {_i} to rounded health of victim
  60. send "&eHP de &b%victim%&e: &f%{_i}%&7/&f10" to attacker
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