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- options:
- Delay: 0.2
- on death:
- if victim is a player:
- if attacker is a player:
- if name of attacker's tool is set:
- set {_nomed} to "%coloured name of attacker's tool%" parsed as text
- else:
- set {_nomed} to "%attacker's tool%" parsed as text
- replace "diamond sword" with "espada de diamante" in {_nomed}
- replace "iron sword" with "espada de ferro" in {_nomed}
- replace "_" with " " in {_nomed}
- replace "of" with "com" in {_nomed}
- replace "and" with "e" in {_nomed}
- set {_nome} to "%{_nomed}%" parsed as text
- if attacker has clan:
- set {_clanattacker} to "%coloured tag of clan of attacker% "
- else:
- set {_clanattacker} to "*"
- if victim has clan:
- set {_clanavictim} to "%coloured tag of clan of victim% "
- else:
- set {_clanavictim} to "*"
- set death message to "&7(%{_clanattacker}%&7) %coloured attacker's prefix%&b%attacker% &ematou &7(%{_clanavictim}%&7) %coloured victim's prefix%&b%victim% &eusando uma &b%{_nome}%&e."
- on damage:
- if victim is a player:
- set {_i} to rounded health of victim
- send "&eHP de &b%victim%&e: &f%{_i}%&7/&f10" to attacker
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