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Sep 15th, 2012
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  1. # Block ID - Portals
  2. idPortal = 204
  3.  
  4. # Block ID - Fizzlers (Material Emancipation Grids)
  5. idFizzler = 205
  6.  
  7. # Block ID - Aerial Faith Plates, Electronic Intelligence Indicators, High Energy Pellets, Weighted Cube Vents.
  8. idAFP = 206
  9.  
  10. # Item ID base
  11. # Items start using the ID... Default: 13200
  12. itemIdIndex = 13200
  13.  
  14. # Record ID base
  15. # Records start using the ID... Default: 13400
  16. recordIdIndex = 13400
  17.  
  18. # Net ID base
  19. # Default: 150
  20. netIDBase = 150
  21.  
  22. ####################
  23. # Map Keys or Mouse Buttons
  24. # For Keyboard use the Letters or keycode value
  25. # For Mouse, -100 for Left click, -99 for Right click, -98 for Middle Mouse Click
  26.  
  27. # Key to reboot the gun
  28. # Def: R
  29. resetPortalsKey = R
  30.  
  31. # Key to grab with gun
  32. # Def: G
  33. grabKey = G
  34.  
  35. # Key to shoot the blue portal (Colour 1)
  36. # Def: -100
  37. shootBluePortalKey = -100
  38.  
  39. # Key to shoot the orange portal (Colour 2)
  40. # Def: -99
  41. shootOrangePortalKey = -99
  42.  
  43. # Key to zoom with the portal gun
  44. # Def: -98
  45. zoomKey = -98
  46.  
  47. ####################
  48.  
  49. # Mod Parts to Disable
  50. # 0 = Portal Gun, Portal Spawners, Long Fall Boots
  51. # 1 = Weighted Companion Cubes, Vents and Records
  52. # 2 = Fizzlers (Material Emancipation Grids)
  53. # 3 = Turrets
  54. # 4 = Aerial Faith Plates and Electronic Intelligence Indicators
  55. # 5 = High Energy Pellets
  56. # 6 = Thermal Discouragement Beams & Checkpoint Blocks
  57. # Format: 0, 1, 2...
  58. modPartsDisabled = -1, 4, 5, 1
  59.  
  60. ####################
  61. # Booleans (0 = No, 1 = Yes)
  62.  
  63. # Do portals on spawners erase if redstone power is removed
  64. # spawnerPowered = 1
  65. # The functionality of this property are now unique per spawner.
  66.  
  67. # Do fizzlers have to be redstone powered to be on?
  68. fizzlerPowered = 0
  69.  
  70. # Are fizzlers indestructible once placed?
  71. fizzlerIndestructible = 0
  72.  
  73. # Can you shoot portals through glass?
  74. canShootPortalsThroughGlass = 0
  75.  
  76. # Are Weighted Cubes invincible? (Cannot change to item form)
  77. cubeIsInvincible = 0
  78.  
  79. # Block grabbing whitelist enabled?
  80. grabBlockWhitelist = 0
  81.  
  82. # Portal placement whitelist enabled?
  83. portalWhitelist = 0
  84.  
  85. # Does the a sound play when you equip the portal gun? (I found it annoying after a while)
  86. equipPortalGunSound = 1
  87.  
  88. # Can you be sucked to the moon?
  89. canPlayerBeSuckedToTheMoon = 1
  90.  
  91. # Can items that require Ender Pearls be found in dungeons?
  92. dungeonLoot = 0
  93.  
  94. # Does the bacon gun's portals have a custom colour?
  95. customBaconGunColour = 0
  96.  
  97. # Does a turret drop an item when it dies?
  98. turretDrops = 1
  99.  
  100. # Do oracle turrets only serenade when they see the player?
  101. serenadeWhenSeen = 0
  102.  
  103. # Can turrets see through wall portals (ONLY)
  104. turretSeesThroughPortals = 1
  105.  
  106. # Are turrets invincible?
  107. turretIsInvincible = 0
  108.  
  109. # Does moon portals use the block grabbing black/whitelist when sucking blocks?
  110. portalsUseGrabList = 0
  111.  
  112. # Are Pedestals invincible? (Cannot be broken to item form)
  113. APGIsInvincible = 0
  114.  
  115. # Will the pedestal give you the gun when you walk into it (Right clicking still works)
  116. # Removed, now known as APGGiveMode
  117. # APGGivesGunOnCollision = 1
  118.  
  119. # Do two single coloured portal guns automatically merge into a dual portal gun?
  120. autoMergeGuns = 1
  121.  
  122. # Does getting launched by an Aerial Faith Plate lock your keys? (Until you hit something)
  123. AFPLocksKeys = 0
  124.  
  125. # Can the Aerial Faith Plate's power be modified when you right click it? (For use in maps)
  126. AFPCanBeEdited = 1
  127.  
  128. # Can the High Energy Pellet be released from its catcher (For use in maps)
  129. hepCanBeReleased = 1
  130.  
  131. # Can the radio take damage?
  132. isRadioInvincible = 0
  133.  
  134. # Can the radio be turned off?
  135. canRadioBeTurnedOff = 1
  136.  
  137. # Can the spawner be edited after being placed?
  138. canSpawnersBeEdited = 1
  139.  
  140. # Can the reset key of portal guns be used?
  141. canResetKeyBeUsed = 1
  142.  
  143. # Enable mod sounds?
  144. enableSounds = 1
  145.  
  146.  
  147.  
  148. ####################
  149.  
  150. # Custom bacon gun colour indexes (Google hex color codes if you don't understand)
  151. # Format: \#<colour index> or 0x<colour index>
  152. # Eg: \#ffffff or 0xffffff
  153. baconGunColour1 = \#ffffff
  154. baconGunColour2 = \#ffffff
  155.  
  156. # Can you see through portals?
  157. # 0 = No
  158. # 1 = Yes, but Rei's Minimap will flicker.
  159. # 2 = Yes, but when you look at yourself you will see your name above the player.
  160. # 3 = Static image, Portal renders only one time and no longer updates.
  161. # Note: Occasional flicker with Rei's Minimap will occur with Mode 2, it is not a 100% fix for Rei's, but works some of the time.
  162. # Note: Certain Intel cards cannot support see through portals, for people with these cards, see through portals does not occur regardless of settings.
  163. seeThroughPortals = 1
  164.  
  165. # Entity grabbing mode
  166. # 1 = Most entities
  167. # 2 = Living entities and Portal entities only
  168. # 3 = Portal entities only
  169. grabEntityMode = 1
  170.  
  171. # Block grabbing mode (How a grabbed block turns into a block again)
  172. # 1 = Blocks snap to surroundings
  173. # 2 = Blocks fall to the ground
  174. # 3 = Blocks float when released
  175. grabBlockMode = 1
  176.  
  177. # Block grabbing black/whitelist IDs + metadata
  178. # Format: id: meta: meta, id: meta, id, id ...
  179. # Example: You don't want ID 1, 2, 3 and 4 to be grabbed, but only metadata 5 and 7 for ID 1, and only metadata 9 for ID 2.
  180. # Example: grabBlockListIDs = 1: 5: 7, 2: 9, 3, 4
  181. # If you need a more proper explanation visit: http://www.minecraftforum.net/topic/199391-/page__view__findpost__p__13392100
  182. grabBlockListIDs = 0
  183.  
  184. # Portal placement black/whitelist IDs
  185. # Format: Refer block grabbing black/whitelist IDs + metadata above.
  186. portalListIDs = 0
  187.  
  188. # Delay (in milliseconds) in the updating of each portal, in order.
  189. # Note that the more portals you have on screen, the slower the portal's see through image updates.
  190. # Lower = more resource heavy!
  191. seeThroughPortalsDelay = 25
  192.  
  193. # Fizzler mode
  194. # 1 = Portals only
  195. # 2 = Portals and inventory (excluding weighted cubes and radios)
  196. # 3 = Portals, inventory and living entities
  197. # 4 = Portals and living entities
  198. # 5 = Living entities only
  199. fizzlerMode = 1
  200.  
  201. # Fizzler mode towards weighted cubes
  202. # 0 = Not affected by lava or fizzlers
  203. # 1 = Fizzlers destroy cubes
  204. # 2 = Lava destroys cubes
  205. # 3 = Fizzlers and lava destroys cubes
  206. fizzlerCubeMode = 0
  207.  
  208. # Turret's explosion magnitude when on fire
  209. # Default: 15
  210. turretExplosionMag = 15
  211.  
  212. # Turret's range of fire (in blocks)
  213. turretRange = 20
  214.  
  215. # Can turrets see through glass?
  216. # 0 = No.
  217. # 1 = Yes, but it doesn't fire.
  218. # 2 = Yes, and it fires at target.
  219. turretSeesThroughGlass = 0
  220.  
  221. # Turret's Damage
  222. # Default: 2
  223. turretDamage = 2
  224.  
  225. # Turret Exception modes. (Larger number = more exceptions)
  226. # 1 = Attacks everything
  227. # 2 = Ignores players and tamed pets
  228. # 3 = Ignores animals and villagers
  229. # 4 = Ignores mobs
  230. turretMode = 1
  231.  
  232. # Additional turret exceptions
  233. # Written in string form of the class.
  234. # Format: <classname>, <classname>, <classname>
  235. # Eg: thaumcraft.world.EntityThaumSlime, thaumcraft.world.EntityWisp, net.minecraft.src.gb_EntityGibs
  236. turretExceptions =
  237.  
  238. # Chance of getting an oracle turret when placing a sentry turret
  239. # Default: 10
  240. # To disable it, set to -1
  241. differentChance = 10
  242.  
  243. # What is the range of the turret's serenade? (in blocks)
  244. serenadeRange = 75
  245.  
  246. # Do Portal Gun Pedestals automatically kill themselves after giving a portal gun?
  247. # 0 = No.
  248. # 1 = Yes, but does not drop itself as an item.
  249. # 2 = Yes, and drops itself as an item.
  250. autoKillAPG = 0
  251.  
  252. # How can you receive a portal gun from the APG?
  253. # 1 = Walking into it or clicking it.
  254. # 2 = Clicking it only.
  255. # 3 = Walking into it only.
  256. APGGiveMode = 1
  257.  
  258. # HEP Collision modes.
  259. # 1 = Kill every living thing.
  260. # 2 = Kill every living thing except players.
  261. # 3 = Knockback every living thing.
  262. # 4 = Knockback every living thing except players.
  263. hepMode = 1
  264.  
  265. # Does Thermal Discouragement Beam do damage? (Larger number = more exceptions)
  266. # 0 = No.
  267. # 1 = Damages all entities.
  268. # 2 = Damages all entities except players and tamed pets.
  269. # 3 = Damages all entities except players, tamed pets, animals and villagers.
  270. # 4 = Damages all entities except players, tamed pets, animals, villagers and mobs.
  271. TDBDoesDamage = 0
  272.  
  273. # Damage done by Thermal Discouragement Beam
  274. # Default: 2
  275. TDBDamage = 2
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