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- alias doom "exec doom.cfg"
- //bxt_viewmodel_ofs can be changed to standard scr_ofs but will also offset the view/aim
- bxt_viewmodel_ofs_up 0
- bxt_viewmodel_disable_idle 1
- bxt_viewmodel_fov 90
- bind 1 "weapon_crowbar"
- bind 2 "weapon_9mmhandgun;bxt_viewmodel_ofs_right -4;bxt_viewmodel_ofs_up 0"
- bind 3 "weapon_shotgun;bxt_viewmodel_ofs_right -5;bxt_viewmodel_ofs_up 0"
- bind c "weapon_9mmAR;bxt_viewmodel_ofs_right -2;bxt_viewmodel_ofs_up -2"
- bind v "weapon_egon;bxt_viewmodel_ofs_right -5;bxt_viewmodel_ofs_up 2"
- bind e "weapon_crowbar;weapon_rpg;bxt_viewmodel_ofs_right -9;bxt_viewmodel_ofs_up -5"
- bind q "weapon_gauss;bxt_viewmodel_ofs_right -4;bxt_viewmodel_ofs_up 0"
- alias +map "dev_overview 1;thirdperson"
- alias -map "dev_overview 0;firstperson"
- bind TAB +map
- gl_texturemode GL_LINEAR_MIPMAP_LINEAR
- gl_texturemode GL_NEAREST_MIPMAP_NEAREST
- gl_texturemode GL_NEAREST_MIPMAP_LINEAR
- gl_round_down 0
- crosshair 0
- default_fov 90
- cl_showfps 1
- sv_stepsize 48
- sv_aim 1
- alias _game "sv_stepsize 48"
- alias dreset "crosshair 1;bxt_hud_scale 1;gl_texturemode GL_LINEAR_MIPMAP_LINEAR;bxt_viewmodel_ofs_up 0;bxt_viewmodel_ofs_right 0"
- bind 6 roomtype
- alias roomtype room0
- alias room0 "room_type 0 ;alias roomtype room1 ;say 0 : Normal (off) "
- alias room1 "room_type 1 ;alias roomtype room2 ;say 1 : Generic "
- alias room2 "room_type 2 ;alias roomtype room3 ;say 2 : Metal Small "
- alias room3 "room_type 3 ;alias roomtype room4 ;say 3 : Metal Medium "
- alias room4 "room_type 4 ;alias roomtype room5 ;say 4 : Metal Large "
- alias room5 "room_type 5 ;alias roomtype room6 ;say 5 : Tunnel Small "
- alias room6 "room_type 6 ;alias roomtype room7 ;say 6 : Tunnel Medium "
- alias room7 "room_type 7 ;alias roomtype room8 ;say 7 : Tunnel Large "
- alias room8 "room_type 8 ;alias roomtype room9 ;say 8 : Chamber Small "
- alias room9 "room_type 9 ;alias roomtype room10 ;say 9 : Chamber Medium "
- alias room10 "room_type 10 ;alias roomtype room11 ;say 10: Chamber Large "
- alias room11 "room_type 11 ;alias roomtype room12 ;say 11: Bright Small "
- alias room12 "room_type 12 ;alias roomtype room13 ;say 12: Bright Medium "
- alias room13 "room_type 13 ;alias roomtype room14 ;say 13: Bright Large "
- alias room14 "room_type 14 ;alias roomtype room15 ;say 14: Water 1 "
- alias room15 "room_type 15 ;alias roomtype room16 ;say 15: Water 2 "
- alias room16 "room_type 16 ;alias roomtype room17 ;say 16: Water 3 "
- alias room17 "room_type 17 ;alias roomtype room18 ;say 17: Concrete Small "
- alias room18 "room_type 18 ;alias roomtype room19 ;say 18: Concrete Medium "
- alias room19 "room_type 19 ;alias roomtype room20 ;say 19: Concrete Large "
- alias room20 "room_type 20 ;alias roomtype room21 ;say 20: Big 1 "
- alias room21 "room_type 21 ;alias roomtype room22 ;say 21: Big 2 "
- alias room22 "room_type 22 ;alias roomtype room23 ;say 22: Big 3 "
- alias room23 "room_type 23 ;alias roomtype room24 ;say 23: Cavern Small "
- alias room24 "room_type 24 ;alias roomtype room25 ;say 24: Cavern Medium "
- alias room25 "room_type 25 ;alias roomtype room26 ;say 25: Cavern Large "
- alias room26 "room_type 26 ;alias roomtype room27 ;say 26: Weirdo 1 "
- alias room27 "room_type 27 ;alias roomtype room28 ;say 27: Weirdo 2 "
- alias room28 "room_type 28 ;alias roomtype room29 ;say 28: Weirdo 3 "
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