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- No. 133 Sygna Suit Ingo & Chandelure (Male♂️)
- Cell 1 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (0,2,-2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Fire Guard
- Reduces damage when the user is attacked by Fire-type moves.
- Color Grid: 🟨 Yellow (Passive)
- Cell 8 | 🎯 Cord (0,4,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Max Move Hit: Team Interference 9
- Leaves all opposing sync pairs flinching, confused, and trapped when the user’s max move targeting an opponent is successful.
- Color Grid: 🟨 Yellow (Passive)
- Cell 9 | 🎯 Cord (1,3,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Critical Sync
- Except in certain circumstances, the user’s sync move lands as a critical hit.
- Color Grid: 🟨 Yellow (Passive)
- Cell 10 | 🎯 Cord (0,-2,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 11 | 🎯 Cord (0,-4,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Opp Status Cond: Team Moves ↑ 2
- Powers up the moves of all allied sync pairs when attacking a target that is affected by a status condition.
- Color Grid: 🟨 Yellow (Passive)
- Cell 12 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- S-Move/Max Move: Special Boost ↑2 9
- Increases the user’s Special Moves ↑ Next effect by two ranks after using its sync move or max move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 13 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 14 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 15 | 🎯 Cord (2,0,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 16 | 🎯 Cord (1,1,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Rising Flames Hex: Power 4
- Rising Flames Hex: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 17 | 🎯 Cord (3,0,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Rising Flames Hex: Power 4
- Rising Flames Hex: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 18 | 🎯 Cord (2,1,-3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Curative Confusion 1
- Restores the user’s HP when its attack move is successful against a confused opponent.
- Color Grid: 🟨 Yellow (Passive)
- Cell 19 | 🎯 Cord (1,2,-3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Stop Hitting Yourself 5
- Raises the chance that an opponent will attack themselves due to being confused.
- Color Grid: 🟨 Yellow (Passive)
- Cell 20 | 🎯 Cord (3,1,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Foul Fighting 5
- Powers up the user’s moves against targets that are flinching, confused, or trapped.
- Color Grid: 🟨 Yellow (Passive)
- Cell 21 | 🎯 Cord (2,2,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Ruthless 9
- Lowers one of the target’s following stats by two stat ranks at random when the user’s attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
- Color Grid: 🟨 Yellow (Passive)
- Cell 22 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 23 | 🎯 Cord (-3,1,2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Normal Guard
- Reduces damage when the user is attacked by Normal-type moves.
- Color Grid: 🟨 Yellow (Passive)
- Cell 24 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 25 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 26 | 🎯 Cord (-3,0,3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- The Train Is Leaving!: Brain Gain 9
- Move: The Train Is Leaving! Increases the user’s Special Moves ↑ Next effect by one rank when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 27 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- HP 20
- HP 20
- Color Grid: 🟦 Blue (Stat)
- Cell 28 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- MAX Super Preparation
- Applies the Supereffective ↑ Next effect to the user after using its max move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 29 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Befuddle 2
- Lowers the Sp. Def of all opposing sync pairs by two stat ranks when the user enters a battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 30 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Status Move: Team Interference 9
- When the user’s status move is used and inflicted the flinching, confused, or trapped condition on an opponent, inflicts the same status change on all opposing sync pairs.
- Color Grid: 🟨 Yellow (Passive)
- Cell 31 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 32 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 33 | 🎯 Cord (3,-4,1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Dauntless
- Sp. Atk cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 34 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 35 | 🎯 Cord (2,-4,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 36 | 🎯 Cord (3,-5,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Confuse Ray: Move Gauge Refresh 3
- Move: Confuse Ray Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 37 | 🎯 Cord (1,-4,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Fuzzy Strike 3
- Powers up the user’s sync move when the target is confused.
- Color Grid: 🟨 Yellow (Passive)
- Cell 38 | 🎯 Cord (2,-5,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- The Train Is Leaving!: MP Refresh 1
- Move: The Train Is Leaving! Has a chance (20%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 39 | 🎯 Cord (3,-6,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 40 | 🎯 Cord (1,-5,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Brainpower
- The more the user’s Sp. Atk is raised, the more it powers up the user’s sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 41 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Staggering 4
- Has a chance (50%) of making the target flinch when the user’s attack move against it is successful.
- Color Grid: 🟨 Yellow (Passive)
- Cell 42 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 43 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 44 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Fighting Guard
- Reduces damage when the user is attacked by Fighting-type moves.
- Color Grid: 🟨 Yellow (Passive)
- Cell 45 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 46 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Rising Flames Hex: Power 4
- Rising Flames Hex: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 47 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Rising Flames Hex: Power 4
- Rising Flames Hex: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 48 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Rising Flames Hex: Power 4
- Rising Flames Hex: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 49 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Will-O-Wisp: Accuracy 10
- Will-O-Wisp: Accuracy ↑ 10
- Color Grid: 🟩 Green (Move Boost)
- Cell 50 | 🎯 Cord (-3,6,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Will-O-Wisp: Move Gauge Refresh 3
- Move: Will-O-Wisp Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 51 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Max Phantasm: Power 100
- Max Phantasm: Power ↑ 100
- Color Grid: 🎀 Pink (Passive)
- Cell 52 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Go Viral 9
- When the user’s status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.
- Color Grid: 🟨 Yellow (Passive)
- Cell 53 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Arrival at the Greatest Battle Ghost Ray: Power 25
- Arrival at the Greatest Battle Ghost Ray: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 54 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Arrival at the Greatest Battle Ghost Ray: Power 25
- Arrival at the Greatest Battle Ghost Ray: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- No. 134 Sygna Suit Emmet & Eelektross (Male♂️)
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (0,-2,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Circle: Status Immunity
- Status conditions cannot be inflicted on the user when a circle applies to the allied field of play.
- Color Grid: 🟨 Yellow (Passive)
- Cell 8 | 🎯 Cord (0,-4,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Trainer Sync Redemption 1
- Restores one MP for the user’s Trainer the first time its sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 9 | 🎯 Cord (0,-5,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Unova C (Defensive): Team Moves ↑ 2
- Powers up the moves of all allied sync pairs when Unova Circle (Defensive) applies to the allied field of play.
- Color Grid: 🟨 Yellow (Passive)
- Cell 10 | 🎯 Cord (0,2,-2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Shock Recovery 1
- Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain.
- Color Grid: 🟨 Yellow (Passive)
- Cell 11 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Ally Sets Circle: Team Phys & Spec Boost ↑1 9
- Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally applies a circle to the allied field of play.
- Color Grid: 🟨 Yellow (Passive)
- Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- S-Move/Max Move: Physical Boost ↑2 9
- Increases the user’s Physical Moves ↑ Next effect by two ranks after using its sync move or max move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 13 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 14 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 15 | 🎯 Cord (2,0,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Thunder Fang: Power 4
- Thunder Fang: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 16 | 🎯 Cord (1,1,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Thunder Fang: Power 4
- Thunder Fang: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 17 | 🎯 Cord (1,2,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Aim for Victory!: MP Refresh 2
- Move: Aim for Victory! Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 18 | 🎯 Cord (2,1,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Thunder Fang: Move Gauge Refresh 3
- Move: Thunder Fang Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 19 | 🎯 Cord (3,0,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Thunder Fang: Accuracy 5
- Thunder Fang: Accuracy ↑ 5
- Color Grid: 🟩 Green (Move Boost)
- Cell 20 | 🎯 Cord (2,2,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Head Start 1
- Reduces the user’s sync move countdown by one the first time it enters a battle each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 21 | 🎯 Cord (3,1,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Trap and Sync 9
- Powers up the user’s sync move against targets that are trapped.
- Color Grid: 🟨 Yellow (Passive)
- Cell 22 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 23 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 24 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 25 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 26 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Thunder Fang: Power 4
- Thunder Fang: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 27 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Thunder Fang: Power 4
- Thunder Fang: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 28 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Thunder Fang: Power 4
- Thunder Fang: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 29 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Ground Guard
- Reduces damage when the user is attacked by Ground-type moves.
- Color Grid: 🟨 Yellow (Passive)
- Cell 30 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Thunder Fang: Aggravation 3
- Move: Thunder Fang Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 31 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Power Induction 5
- Powers up the user’s moves when the terrain is Electric Terrain.
- Color Grid: 🟨 Yellow (Passive)
- Cell 32 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Electric Terrain Extension 3
- Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.
- Color Grid: 🟨 Yellow (Passive)
- Cell 33 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 34 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 35 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 36 | 🎯 Cord (3,-4,1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Headstrong
- Attack cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 37 | 🎯 Cord (2,-4,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 38 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Descending Lightning Wild Charge: Power 4
- Descending Lightning Wild Charge: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 39 | 🎯 Cord (3,-5,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Descending Lightning Wild Charge: Power 4
- Descending Lightning Wild Charge: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 40 | 🎯 Cord (2,-5,3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Aim for Victory!: Move on Ally: Sync Move Boost ↑2 9
- Move: Aim for Victory! When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Sync Move ↑ Next effect of the allied sync pair affected by the move by two ranks.
- Color Grid: 🟥 Red (Move Effect)
- Cell 41 | 🎯 Cord (1,-5,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Circle: MG → 2
- Quickly charges the move gauge when a circle applies to the allied field of play.
- Color Grid: 🟨 Yellow (Passive)
- Cell 42 | 🎯 Cord (3,-6,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Max Move Hit: Team Apply Paralysis 9
- Leaves all opposing sync pairs paralyzed when the user’s max move targeting an opponent is successful.
- Color Grid: 🟨 Yellow (Passive)
- Cell 43 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Haymaker
- The more the user’s Attack is raised, the more it powers up the user’s sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 44 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 45 | 🎯 Cord (-3,2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 46 | 🎯 Cord (-2,2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 47 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Descending Lightning Wild Charge: Power 4
- Descending Lightning Wild Charge: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 48 | 🎯 Cord (-3,3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Descending Lightning Wild Charge: Power 4
- Descending Lightning Wild Charge: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 49 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Descending Lightning Wild Charge: Power 4
- Descending Lightning Wild Charge: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 50 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Interference Immunity
- Prevents the user from flinching, becoming confused, or becoming trapped.
- Color Grid: 🟨 Yellow (Passive)
- Cell 51 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Max Lightning: Power 100
- Max Lightning: Power ↑ 100
- Color Grid: 🎀 Pink (Passive)
- Cell 52 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Hit Paralyzed Opp: Attack ↓2 9
- Lowers the target’s Attack by two stat ranks when the user’s attack move is successful against a paralyzed opponent.
- Color Grid: 🟨 Yellow (Passive)
- Cell 53 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- The Best, Perfect Electric Impact: Power 25
- The Best, Perfect Electric Impact: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 54 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- The Best, Perfect Electric Impact: Power 25
- The Best, Perfect Electric Impact: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- No. 162 Shauna & Delcatty (Female♀️)
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 9 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 10 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Headbutt: Power 4
- Headbutt: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 13 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Headbutt: Power 4
- Headbutt: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Headbutt: Power 4
- Headbutt: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 15 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Fierce Entry 2
- Raises the user’s Attack by two stat ranks when it enters a battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 16 | 🎯 Cord (3,3,-6) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Make the Best of It!: MP Refresh 2
- Move: Make the Best of It! Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Haymaker
- The more the user’s Attack is raised, the more it powers up the user’s sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 18 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 19 | 🎯 Cord (-3,1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 20 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 21 | 🎯 Cord (-3,0,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Headbutt: Power 4
- Headbutt: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 22 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Headbutt: Power 4
- Headbutt: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 23 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Headbutt: Move Gauge Refresh 2
- Move: Headbutt Has a chance (30%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 24 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Attack 10
- Attack 10
- Color Grid: 🟦 Blue (Stat)
- Cell 25 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Headbutt: Aggravation 1
- Move: Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 26 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Headbutt: Flabbergast 4
- Move: Headbutt Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 27 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 28 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 29 | 🎯 Cord (2,-2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 30 | 🎯 Cord (1,-2,1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Acuity
- Accuracy cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 31 | 🎯 Cord (3,-3,0) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- X Attack: MP Refresh 2
- Move: X Attack Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 32 | 🎯 Cord (2,-3,1) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Make the Best of It!: Precision 1
- Move: Make the Best of It! Raises the user’s accuracy by one stat rank when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 33 | 🎯 Cord (1,-3,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Hem In 9
- Lowers the target’s evasiveness by one stat rank when the user’s attack move against it is successful.
- Color Grid: 🟨 Yellow (Passive)
- Cell 34 | 🎯 Cord (3,-4,1) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Speed 10
- Speed 10
- Color Grid: 🟦 Blue (Stat)
- Cell 35 | 🎯 Cord (2,-4,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Catalyst
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 36 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 37 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 38 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 39 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 40 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 41 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Headstrong
- Attack cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 42 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sing: Accuracy 10
- Sing: Accuracy ↑ 10
- Color Grid: 🟩 Green (Move Boost)
- Cell 43 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sing: Fast-Track 9
- Move: Sing Raises the user’s Speed by one stat rank when its Pokémon uses a move.
- Color Grid: 🟥 Red (Move Effect)
- Cell 44 | 🎯 Cord (-3,6,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sing: Move Gauge Refresh 2
- Move: Sing Has a chance (30%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 45 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Insult to Injury
- The more the target’s Defense is lowered, the more it powers up the user’s moves.
- Color Grid: 🟨 Yellow (Passive)
- Cell 46 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Use Status P-Move on Opp: Defense ↓ 9
- Lowers the target’s Defense by one stat rank when the user’s Pokémon uses a status move targeting that opponent.
- Color Grid: 🟨 Yellow (Passive)
- Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Traveling Together Normal Impact: Power 25
- Traveling Together Normal Impact: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Traveling Together Normal Impact: Power 25
- Traveling Together Normal Impact: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- No. 197 Tierno & Talonflame (Male♂️)
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 8 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 9 | 🎯 Cord (2,0,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 10 | 🎯 Cord (1,1,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Flamethrower: Power 4
- Flamethrower: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 11 | 🎯 Cord (1,2,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Nice Move!: MP Refresh 2
- Move: Nice Move! Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 12 | 🎯 Cord (2,1,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Flamethrower: Move Gauge Refresh 2
- Move: Flamethrower Has a chance (30%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 13 | 🎯 Cord (3,0,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Flamethrower: Power 4
- Flamethrower: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 14 | 🎯 Cord (2,2,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Flamethrower: Hostile Environment 9
- Move: Flamethrower Raises the chance of inflicting status conditions with the additional effects of moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 15 | 🎯 Cord (3,1,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Burn Synergy 5
- Powers up the user’s moves when the target is burned.
- Color Grid: 🟨 Yellow (Passive)
- Cell 16 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 17 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 18 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 19 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 20 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Flamethrower: Power 4
- Flamethrower: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 21 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Flamethrower: Power 4
- Flamethrower: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 22 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Flamethrower: Power 4
- Flamethrower: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 23 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Healing Sun 1
- Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny.
- Color Grid: 🟨 Yellow (Passive)
- Cell 24 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sunny Day: MP Refresh 2
- Move: Sunny Day Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 25 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Sunny Day: Brain Gain 9
- Move: Sunny Day Increases the user’s Special Moves ↑ Next effect by one rank when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 26 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Sunny Sure Hit
- Moves never miss when the weather is sunny.
- Color Grid: 🟨 Yellow (Passive)
- Cell 27 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 28 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 29 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 30 | 🎯 Cord (3,-4,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 31 | 🎯 Cord (2,-4,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Overheat: Power 3
- Overheat: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 32 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Overheat: Power 3
- Overheat: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 33 | 🎯 Cord (3,-5,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Overheat: Power 3
- Overheat: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 34 | 🎯 Cord (2,-5,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Nice Move!: Move on Ally: Sp. Atk ↑ 1
- Move: Nice Move! When the user’s move targeting an allied sync pair (excluding field effects) is successful, raises the Sp. Atk of the allied sync pair affected by the move by one stat rank.
- Color Grid: 🟥 Red (Move Effect)
- Cell 35 | 🎯 Cord (1,-5,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Overheat: Move Gauge Refresh 2
- Move: Overheat Has a chance (30%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 36 | 🎯 Cord (3,-6,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- First Aid 4
- Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 37 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Mind Games 9
- Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful.
- Color Grid: 🟨 Yellow (Passive)
- Cell 38 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 39 | 🎯 Cord (-3,2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 40 | 🎯 Cord (-2,2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 41 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Overheat: Power 3
- Overheat: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 42 | 🎯 Cord (-3,3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Overheat: Power 3
- Overheat: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 43 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Overheat: Accuracy 10
- Overheat: Accuracy ↑ 10
- Color Grid: 🟩 Green (Move Boost)
- Cell 44 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Speeding Sun 2
- Quickly charges the move gauge when the weather is sunny.
- Color Grid: 🟨 Yellow (Passive)
- Cell 45 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Sp. Atk 20
- Sp. Atk 20
- Color Grid: 🟦 Blue (Stat)
- Cell 46 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Solar Flare 5
- Powers up the user’s sync move when the weather is sunny.
- Color Grid: 🟨 Yellow (Passive)
- Cell 47 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Can’t Help Dancing Fire Beam: Power 25
- Can’t Help Dancing Fire Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 48 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Can’t Help Dancing Fire Beam: Power 25
- Can’t Help Dancing Fire Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- No. 217 Eri & Annihilape (Male♂️)
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (0,2,-2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Escape Artist
- Prevents the user from becoming trapped.
- Color Grid: 🟨 Yellow (Passive)
- Cell 8 | 🎯 Cord (0,4,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Sync Damage Guard
- Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 9 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Sync Burst 1
- Restores one MP for the user the first time its sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 10 | 🎯 Cord (0,-2,2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Antitoxin
- Prevents the user from getting poisoned or badly poisoned.
- Color Grid: 🟨 Yellow (Passive)
- Cell 11 | 🎯 Cord (0,-4,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- T-Move: Team Physical Boost ↑1 9
- Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 12 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Paldea C (Defensive): Team S-Moves ↑ 3
- Powers up the sync moves of all allied sync pairs when Paldea Circle (Defensive) applies to the allied field of play.
- Color Grid: 🟨 Yellow (Passive)
- Cell 13 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 14 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 15 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 16 | 🎯 Cord (3,1,-4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Stalwart
- Sp. Def cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 17 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Drain Punch: Power 3
- Drain Punch: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 18 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Drain Punch: Power 3
- Drain Punch: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 19 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Drain Punch: Power 3
- Drain Punch: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 20 | 🎯 Cord (2,3,-5) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Commanded Freebie 9
- Applies the Free Move Next effect to the user when its Trainer uses a move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 21 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Hit: Team Attack ↑ 9
- Raises the Attack of all allied sync pairs by one stat rank when the user’s attack move is successful.
- Color Grid: 🟨 Yellow (Passive)
- Cell 22 | 🎯 Cord (3,3,-6) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Circle: Attack Move DR 2
- Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
- Color Grid: 🟨 Yellow (Passive)
- Cell 23 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Defense Crush 9
- Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.
- Color Grid: 🟨 Yellow (Passive)
- Cell 24 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 25 | 🎯 Cord (-3,0,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Drain Punch: Power 3
- Drain Punch: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 26 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 27 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 28 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Drain Punch: Move Gauge Refresh 3
- Move: Drain Punch Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 29 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Drain Punch: Power 3
- Drain Punch: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 30 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- I Won’t Run Away!: MP Refresh 2
- Move: I Won’t Run Away! Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 31 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Paldea C (Defensive) Extension 3
- Extends the duration of Paldea Circle (Defensive) when Paldea Circle (Defensive) is applied to the allied field of play.
- Color Grid: 🟨 Yellow (Passive)
- Cell 32 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- 1st S-Move: Team Physical Boost 2
- Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user’s sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 33 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 34 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 35 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 36 | 🎯 Cord (3,-4,1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Unbending
- Defense cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 37 | 🎯 Cord (2,-4,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Rage Fist of Friendship: Power 3
- Rage Fist of Friendship: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 38 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Rage Fist of Friendship: Power 3
- Rage Fist of Friendship: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 39 | 🎯 Cord (3,-5,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Rage Fist of Friendship: Power 3
- Rage Fist of Friendship: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 40 | 🎯 Cord (2,-5,3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Fighting Guard
- Reduces damage when the user is attacked by Fighting-type moves.
- Color Grid: 🟨 Yellow (Passive)
- Cell 41 | 🎯 Cord (1,-5,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- I Won’t Run Away!: Berserk Bunch 2
- Move: I Won’t Run Away! Raises the Attack of all allied sync pairs by two stat ranks when the user’s move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 42 | 🎯 Cord (3,-6,3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Paldea Solidarity: Catalytic Kick 9
- Move: Paldea Solidarity Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 43 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Paldea C (Defensive): Team Crit Immunity
- Protects all allied sync pairs against critical hits when Paldea Circle (Defensive) applies to the allied field of play.
- Color Grid: 🟨 Yellow (Passive)
- Cell 44 | 🎯 Cord (-2,2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 45 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 46 | 🎯 Cord (-3,3,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 47 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 48 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Rage Fist of Friendship: Power 3
- Rage Fist of Friendship: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 49 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Rage Fist of Friendship: Power 3
- Rage Fist of Friendship: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 50 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Attack 10
- Attack 10
- Color Grid: 🟦 Blue (Stat)
- Cell 51 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Team Triage Tank 9
- Restores the HP of all allied sync pairs when the user is hit by an attack move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 52 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Take Hit: Opp Attack ↓ & Sp. Atk ↓ 9
- Lowers the Attack and Sp. Atk of an opponent that attacked the user by one stat rank when the user is hit by an attack move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 53 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Great Infernal Cross Chop: Power 25
- Great Infernal Cross Chop: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 54 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Great Infernal Cross Chop: Power 25
- Great Infernal Cross Chop: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- No. 218 Sina & Glaceon (Female♀️)
- Cell 1 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (0,2,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 8 | 🎯 Cord (0,4,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Soften Up 1
- Critical hits land more easily when the user attacks with a sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 9 | 🎯 Cord (1,3,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Hit: Sp. Def ↓2 9
- Lowers the target’s Sp. Def by two stat ranks when the user’s attack move against it is successful.
- Color Grid: 🟨 Yellow (Passive)
- Cell 10 | 🎯 Cord (0,-2,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 11 | 🎯 Cord (0,-4,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- First Aid 4
- Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 12 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- 1st S-Move: Restore “Berry” MP 1
- Restores one MP of the user’s moves that have the Berry effect tag the first time its sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 13 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 14 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Dauntless
- Sp. Atk cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 15 | 🎯 Cord (2,0,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 16 | 🎯 Cord (1,1,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Ice Beam: Power 4
- Ice Beam: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 17 | 🎯 Cord (3,0,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Ice Beam: Power 4
- Ice Beam: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 18 | 🎯 Cord (2,1,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Ice Beam: Power 4
- Ice Beam: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 19 | 🎯 Cord (1,2,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Unflappable
- Prevents the user from flinching.
- Color Grid: 🟨 Yellow (Passive)
- Cell 20 | 🎯 Cord (3,1,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Ice Beam: Hostile Environment 4
- Move: Ice Beam Raises the chance of inflicting status conditions with the additional effects of moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 21 | 🎯 Cord (2,2,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Grand Entry 2
- Raises the user’s Sp. Atk by two stat ranks when it enters a battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 22 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 23 | 🎯 Cord (-3,1,2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Snow Shelter
- Protects the user from damage from a hailstorm.
- Color Grid: 🟨 Yellow (Passive)
- Cell 24 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 25 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Ice Beam: Power 4
- Ice Beam: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 26 | 🎯 Cord (-3,0,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Ice Beam: Power 4
- Ice Beam: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 27 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sitrus Berry: Master Healer 1
- Move: Sitrus Berry Increases the amount of HP restored by the user’s healing moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 28 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Ice Beam: Move Gauge Refresh 3
- Move: Ice Beam Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 29 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Team First Super Sync
- Applies the Supereffective ↑ Next effect to all allied sync pairs the first time the user’s sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 30 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Beautifully Beautiful Subzero Slammer: Power 25
- Beautifully Beautiful Subzero Slammer: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 31 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 32 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 33 | 🎯 Cord (3,-4,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 34 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 35 | 🎯 Cord (2,-4,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Beautiful Icy Wind: Power 4
- Beautiful Icy Wind: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 36 | 🎯 Cord (3,-5,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Beautiful Icy Wind: Power 4
- Beautiful Icy Wind: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 37 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Beautiful Icy Wind: Power 4
- Beautiful Icy Wind: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 38 | 🎯 Cord (2,-5,3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Au Revoir!: Brain Gain 9
- Move: Au Revoir! Increases the user’s Special Moves ↑ Next effect by one rank when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 39 | 🎯 Cord (3,-6,3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: 🟦 Blue (Stat)
- Cell 40 | 🎯 Cord (1,-5,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Blind Spot
- The more the user’s evasiveness is raised, the more it powers up the user’s sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 41 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Entry: Team Evasiveness ↑ 2
- Raises the evasiveness of all allied sync pairs by two stat ranks when the user enters a battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 42 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 43 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 44 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Fast Runner
- Evasiveness cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 45 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 46 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 47 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Beautiful Icy Wind: Power 4
- Beautiful Icy Wind: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 48 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Beautiful Icy Wind: Power 4
- Beautiful Icy Wind: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 49 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Trip Up 9
- Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful.
- Color Grid: 🟨 Yellow (Passive)
- Cell 50 | 🎯 Cord (-3,6,-3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: 🟦 Blue (Stat)
- Cell 51 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Hunter’s Instinct
- The more the target’s Speed is lowered, the more it powers up the user’s moves.
- Color Grid: 🟨 Yellow (Passive)
- Cell 52 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Beautifully Beautiful Subzero Slammer: Power 25
- Beautifully Beautiful Subzero Slammer: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 53 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Beautifully Beautiful Subzero Slammer: Power 25
- Beautifully Beautiful Subzero Slammer: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 54 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Beautifully Beautiful Subzero Slammer: Power 25
- Beautifully Beautiful Subzero Slammer: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- No. 219 Dexio & Espeon (Male♂️)
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (0,2,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 8 | 🎯 Cord (0,4,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Psychic: Hit: Special Boost ↑1 9
- Move: Psychic Increases the user’s Special Moves ↑ Next effect by one rank when its attack move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 9 | 🎯 Cord (0,5,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- P-Moves & S-Moves Crit
- Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 10 | 🎯 Cord (0,-2,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 11 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Super Sync 9
- Applies the Supereffective ↑ Next effect to the user after using its sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 12 | 🎯 Cord (1,-4,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- S-Move: Special Boost ↑2 9
- Increases the user’s Special Moves ↑ Next effect by two ranks after using its sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 13 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 14 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 15 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 16 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 17 | 🎯 Cord (2,2,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 18 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Psychic: Power 3
- Psychic: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 19 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Psychic: Power 3
- Psychic: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 20 | 🎯 Cord (2,3,-5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Psychic: Move Gauge Refresh 3
- Move: Psychic Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 21 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Mind Games 9
- Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful.
- Color Grid: 🟨 Yellow (Passive)
- Cell 22 | 🎯 Cord (3,3,-6) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Psychic: On a Roll 9
- Move: Psychic Raises the chance of lowering stat values with the additional effects of the user’s moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 23 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Brainteaser
- The more the target’s Sp. Def is lowered, the more it powers up the user’s moves.
- Color Grid: 🟨 Yellow (Passive)
- Cell 24 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 25 | 🎯 Cord (-3,1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 26 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 27 | 🎯 Cord (-3,0,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Psychic: Power 3
- Psychic: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 28 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Psychic: Power 3
- Psychic: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 29 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Psychic: Power 3
- Psychic: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 30 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Fast-Track 9
- Raises the user’s Speed by one stat rank when its Pokémon uses a move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 31 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- “Berry” MP 0: S-Moves ↑ 9
- Powers up the user’s sync move when the remaining MP for its moves that have the Berry effect tag is zero.
- Color Grid: 🟨 Yellow (Passive)
- Cell 32 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Ramming Speed
- The more the user’s Speed is raised, the more it powers up the user’s moves.
- Color Grid: 🟨 Yellow (Passive)
- Cell 33 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 34 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 35 | 🎯 Cord (2,-2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 36 | 🎯 Cord (1,-2,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Psychic Light of Dawn: Power 3
- Psychic Light of Dawn: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 37 | 🎯 Cord (3,-3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Psychic Light of Dawn: Power 3
- Psychic Light of Dawn: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 38 | 🎯 Cord (2,-3,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Psychic Light of Dawn: Power 3
- Psychic Light of Dawn: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 39 | 🎯 Cord (1,-3,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- HP 40
- HP 40
- Color Grid: 🟦 Blue (Stat)
- Cell 40 | 🎯 Cord (3,-4,1) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Catalyst
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 41 | 🎯 Cord (2,-4,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Head Start 1
- Reduces the user’s sync move countdown by one the first time it enters a battle each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 42 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 43 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 44 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 45 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Dauntless
- Sp. Atk cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 46 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Psychic Light of Dawn: Power 3
- Psychic Light of Dawn: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 47 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Psychic Light of Dawn: Power 3
- Psychic Light of Dawn: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 48 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Psychic Light of Dawn: Power 3
- Psychic Light of Dawn: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 49 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Let Me Show You!: Master Healer 1
- Move: Let Me Show You! Increases the amount of HP restored by the user’s healing moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 50 | 🎯 Cord (-3,6,-3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: 🟦 Blue (Stat)
- Cell 51 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Smarty-Pants
- The more the target’s Sp. Def is lowered, the more it powers up the user’s sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 52 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Grand Entry 2
- Raises the user’s Sp. Atk by two stat ranks when it enters a battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 53 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Pokémon-Voyage Veteran Shattered Psyche: Power 25
- Pokémon-Voyage Veteran Shattered Psyche: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 54 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Pokémon-Voyage Veteran Shattered Psyche: Power 25
- Pokémon-Voyage Veteran Shattered Psyche: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- No. 67 Hilbert & Glaceon (Male♂️)
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 9 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 10 | 🎯 Cord (3,1,-4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Snow Shelter
- Protects the user from damage from a hailstorm.
- Color Grid: 🟨 Yellow (Passive)
- Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Powder Snow: Power 4
- Powder Snow: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Toxic: Accuracy 10
- Toxic: Accuracy ↑ 10
- Color Grid: 🟩 Green (Move Boost)
- Cell 13 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Powder Snow: Power 4
- Powder Snow: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Toxic: Move Gauge Refresh 3
- Move: Toxic Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 15 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Toxic Freebie 4
- Has a chance (50%) of applying the Free Move Next effect to the user when the user’s attack move is successful against a poisoned or badly poisoned opponent.
- Color Grid: 🟨 Yellow (Passive)
- Cell 16 | 🎯 Cord (3,3,-6) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Potent Toxin 2
- Increases the amount of damage an opponent takes from being poisoned or badly poisoned.
- Color Grid: 🟨 Yellow (Passive)
- Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Noxious Hit 9
- Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s attack move is successful against a poisoned or badly poisoned opponent.
- Color Grid: 🟨 Yellow (Passive)
- Cell 18 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 19 | 🎯 Cord (-3,1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 20 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 21 | 🎯 Cord (-3,0,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Powder Snow: Power 4
- Powder Snow: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 22 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Powder Snow: Power 4
- Powder Snow: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 23 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Powder Snow: Power 4
- Powder Snow: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 24 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Powder Snow: Move Gauge Refresh 2
- Move: Powder Snow Has a chance (30%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 25 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Eagle Eye 9
- Raises the user’s critical-hit rate by one stat rank when its Pokémon uses a move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 26 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Overpower
- The more the target’s Sp. Atk is lowered, the more it powers up the user’s moves.
- Color Grid: 🟨 Yellow (Passive)
- Cell 27 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 28 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 29 | 🎯 Cord (2,-2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 30 | 🎯 Cord (1,-2,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Icy Wind: Power 3
- Icy Wind: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 31 | 🎯 Cord (3,-3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Icy Wind: Power 3
- Icy Wind: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 32 | 🎯 Cord (2,-3,1) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Ice Zone: MG → 2
- Quickly charges the move gauge when the zone is an Ice Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 33 | 🎯 Cord (1,-3,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Adrenaline 1
- Reduces the sync move countdown by one the first time the user’s sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 34 | 🎯 Cord (3,-4,1) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Icy Wind: Move Gauge Refresh 2
- Move: Icy Wind Has a chance (30%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 35 | 🎯 Cord (2,-4,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Use Move When Ice Zone: Team HP Recovery 9
- Restores the HP of all allied sync pairs when the user uses a move while the zone is an Ice Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 36 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 37 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 38 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 39 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 40 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Icy Wind: Power 3
- Icy Wind: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 41 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Icy Wind: Power 3
- Icy Wind: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 42 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Icy Wind: Power 3
- Icy Wind: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 43 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Icy Wind: Accuracy 5
- Icy Wind: Accuracy ↑ 5
- Color Grid: 🟩 Green (Move Boost)
- Cell 44 | 🎯 Cord (-3,6,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- This Looks Promising!: MP Refresh 2
- Move: This Looks Promising! Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 45 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Stupefying Strike 9
- Lowers the target’s Sp. Def by one stat rank when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Sp. Def by one stat rank after using the user’s sync move targeting that opponent.
- Color Grid: 🟨 Yellow (Passive)
- Cell 46 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Devastation
- The more the target’s Sp. Atk is lowered, the more it powers up the user’s sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Sharp and Icy Determination Frost Beam: Power 25
- Sharp and Icy Determination Frost Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Sharp and Icy Determination Frost Beam: Power 25
- Sharp and Icy Determination Frost Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- No. 68 Hilda & Leafeon (Female♀️)
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 9 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 10 | 🎯 Cord (3,1,-4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Escape Artist
- Prevents the user from becoming trapped.
- Color Grid: 🟨 Yellow (Passive)
- Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Razor Leaf: Power 4
- Razor Leaf: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Razor Leaf: Accuracy 5
- Razor Leaf: Accuracy ↑ 5
- Color Grid: 🟩 Green (Move Boost)
- Cell 13 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Razor Leaf: Power 4
- Razor Leaf: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Synthesis: Move Gauge Refresh 3
- Move: Synthesis Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 15 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Use Status P-Move: Physical Boost ↑2 9
- Increases the user’s Physical Moves ↑ Next effect by two ranks when its Pokémon uses a status move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 16 | 🎯 Cord (3,3,-6) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Synthesis: MP Refresh 2
- Move: Synthesis Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Synthesis: Master Healer 1
- Move: Synthesis Increases the amount of HP restored by the user’s healing moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 18 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 19 | 🎯 Cord (-3,1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 20 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 21 | 🎯 Cord (-3,0,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Razor Leaf: Power 4
- Razor Leaf: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 22 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Razor Leaf: Power 4
- Razor Leaf: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 23 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Razor Leaf: Power 4
- Razor Leaf: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 24 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Razor Leaf: Move Gauge Refresh 3
- Move: Razor Leaf Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 25 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- P-Move/S-Move on Opp: Defense ↓ 9
- Lowers the target’s Defense by one stat rank when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Defense by one stat rank after using the user’s sync move targeting that opponent.
- Color Grid: 🟨 Yellow (Passive)
- Cell 26 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Fierce Entry 2
- Raises the user’s Attack by two stat ranks when it enters a battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 27 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 28 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 29 | 🎯 Cord (2,-2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 30 | 🎯 Cord (1,-2,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Grassy Glide: Power 3
- Grassy Glide: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 31 | 🎯 Cord (3,-3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Grassy Glide: Power 3
- Grassy Glide: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 32 | 🎯 Cord (2,-3,1) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Verdant Recovery 1
- Restores the user’s HP whenever its Pokémon takes an action when the terrain is Grassy Terrain.
- Color Grid: 🟨 Yellow (Passive)
- Cell 33 | 🎯 Cord (1,-3,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Empowering Overgrowth 5
- Powers up the user’s moves when the terrain is Grassy Terrain.
- Color Grid: 🟨 Yellow (Passive)
- Cell 34 | 🎯 Cord (3,-4,1) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Turbo Turf 2
- Quickly charges the move gauge when the terrain is Grassy Terrain.
- Color Grid: 🟨 Yellow (Passive)
- Cell 35 | 🎯 Cord (2,-4,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Blunting Strike 9
- Lowers the target’s Attack by one stat rank when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Attack by one stat rank after using the user’s sync move targeting that opponent.
- Color Grid: 🟨 Yellow (Passive)
- Cell 36 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 37 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 38 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 39 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 40 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Grassy Glide: Power 3
- Grassy Glide: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 41 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Grassy Glide: Power 3
- Grassy Glide: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 42 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Grassy Glide: Power 3
- Grassy Glide: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 43 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Grassy Glide: Move Gauge Refresh 3
- Move: Grassy Glide Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 44 | 🎯 Cord (-3,6,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- I Got Overheated!: MP Refresh 2
- Move: I Got Overheated! Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 45 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Adrenaline 1
- Reduces the sync move countdown by one the first time the user’s sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 46 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Relentless
- The more the target’s Defense is lowered, the more it powers up the user’s sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Sun-Grown Fighting Spirit Grass Impact: Power 25
- Sun-Grown Fighting Spirit Grass Impact: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Sun-Grown Fighting Spirit Grass Impact: Power 25
- Sun-Grown Fighting Spirit Grass Impact: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- No. 71 Calem & Sylveon (Male♂️)
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 9 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 10 | 🎯 Cord (3,1,-4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Wide Awake
- Prevents the user from falling asleep.
- Color Grid: 🟨 Yellow (Passive)
- Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Dazzling Gleam: Power 4
- Dazzling Gleam: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 13 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Dazzling Gleam: Power 4
- Dazzling Gleam: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Dazzling Gleam: Move Gauge Refresh 3
- Move: Dazzling Gleam Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 15 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Adrenaline 1
- Reduces the sync move countdown by one the first time the user’s sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 16 | 🎯 Cord (3,3,-6) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Whimsical Acceleration 2
- Quickly charges the move gauge when the zone is a Fairy Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Whimsical Power 5
- Powers up the user’s moves when the zone is a Fairy Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 18 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 19 | 🎯 Cord (-3,1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 20 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 21 | 🎯 Cord (-3,0,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Dazzling Gleam: Power 4
- Dazzling Gleam: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 22 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Dazzling Gleam: Power 4
- Dazzling Gleam: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 23 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Dazzling Gleam: Power 4
- Dazzling Gleam: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 24 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Watch Carefully!: MP Refresh 2
- Move: Watch Carefully! Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 25 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Stupefying Strike 9
- Lowers the target’s Sp. Def by one stat rank when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Sp. Def by one stat rank after using the user’s sync move targeting that opponent.
- Color Grid: 🟨 Yellow (Passive)
- Cell 26 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- S-Move: Team HP Recovery (M) 1
- Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 27 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 28 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 29 | 🎯 Cord (2,-2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 30 | 🎯 Cord (1,-2,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Moonblast: Power 3
- Moonblast: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 31 | 🎯 Cord (3,-3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Moonblast: Power 3
- Moonblast: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 32 | 🎯 Cord (2,-3,1) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Moonblast: Move Gauge Refresh 3
- Move: Moonblast Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 33 | 🎯 Cord (1,-3,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Disenchanting Strike 9
- Lowers the target’s Sp. Atk by one stat rank when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Sp. Atk by one stat rank after using the user’s sync move targeting that opponent.
- Color Grid: 🟨 Yellow (Passive)
- Cell 34 | 🎯 Cord (3,-4,1) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Moonblast: On a Roll 3
- Move: Moonblast Raises the chance of lowering stat values with the additional effects of the user’s moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 35 | 🎯 Cord (2,-4,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Pecking Order
- The more the target’s Attack is lowered, the more it powers up the user’s sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 36 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 37 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 38 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 39 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 40 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Moonblast: Power 3
- Moonblast: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 41 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Moonblast: Power 3
- Moonblast: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 42 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Moonblast: Power 3
- Moonblast: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 43 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Charm: Move Gauge Refresh 3
- Move: Charm Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 44 | 🎯 Cord (-3,6,-3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sharp Entry 1
- Raises the user’s critical-hit rate by one stat rank when it enters a battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 45 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- P-Move on Opp: Attack ↓ 9
- Lowers the target’s Attack by one stat rank when the user’s Pokémon uses a move targeting that opponent.
- Color Grid: 🟨 Yellow (Passive)
- Cell 46 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Charm: Twofer 9
- Move: Charm Applies the Free Move Next effect to the user when its Pokémon uses a move.
- Color Grid: 🟥 Red (Move Effect)
- Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Fighting Alongside You Fairy Beam: Power 25
- Fighting Alongside You Fairy Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Fighting Alongside You Fairy Beam: Power 25
- Fighting Alongside You Fairy Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- No. 101 Lusamine & Pheromosa (Genderless)
- Cell 49 | 🎯 Cord (-2,0,2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 20
- Attack 20
- Color Grid: 🟦 Blue (Stat)
- Grid Expand Unlock: 25-11-2024 06:00:00
- Cell 50 | 🎯 Cord (-3,1,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Ferocious Entry 4
- Raises the user’s Attack and Sp. Atk by four stat ranks when it enters a battle.
- Color Grid: 🟨 Yellow (Passive)
- Grid Expand Unlock: 25-11-2024 06:00:00
- Cell 51 | 🎯 Cord (-3,0,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Sync Damage Guard
- Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Grid Expand Unlock: 25-11-2024 06:00:00
- Cell 52 | 🎯 Cord (2,0,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 20
- Sp. Atk 20
- Color Grid: 🟦 Blue (Stat)
- Grid Expand Unlock: 25-11-2024 06:00:00
- Cell 53 | 🎯 Cord (3,0,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- There, There...: Critical Eye 1
- Move: There, There... Raises the user’s critical-hit rate by one stat rank when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Grid Expand Unlock: 25-11-2024 06:00:00
- Cell 54 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- There, There...: Move: Damage Guard Next 9
- Move: There, There... Applies the Damage Guard Next effect to the user when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Grid Expand Unlock: 25-11-2024 06:00:00
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