Absol-utely

💠 (2.50.0) All New Sync Grids + Expand

Oct 29th, 2024
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  1. No. 133 Sygna Suit Ingo & Chandelure (Male♂️)
  2.  
  3. Cell 1 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  4. HP 10
  5. HP 10
  6. Color Grid: 🟦 Blue (Stat)
  7.  
  8. Cell 2 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  9. Sp. Atk 5
  10. Sp. Atk 5
  11. Color Grid: 🟦 Blue (Stat)
  12.  
  13. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  14. Defense 5
  15. Defense 5
  16. Color Grid: 🟦 Blue (Stat)
  17.  
  18. Cell 4 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  19. Sp. Atk 5
  20. Sp. Atk 5
  21. Color Grid: 🟦 Blue (Stat)
  22.  
  23. Cell 5 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  24. Sp. Def 5
  25. Sp. Def 5
  26. Color Grid: 🟦 Blue (Stat)
  27.  
  28. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  29. Speed 5
  30. Speed 5
  31. Color Grid: 🟦 Blue (Stat)
  32.  
  33. Cell 7 | 🎯 Cord (0,2,-2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  34. Requirements: 1 or more adjacent tiles must be activated
  35. Requirements: Move level must be 2 or higher
  36. Fire Guard
  37. Reduces damage when the user is attacked by Fire-type moves.
  38. Color Grid: 🟨 Yellow (Passive)
  39.  
  40. Cell 8 | 🎯 Cord (0,4,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  41. Requirements: 1 or more adjacent tiles must be activated
  42. Requirements: Move level must be 4 or higher
  43. Max Move Hit: Team Interference 9
  44. Leaves all opposing sync pairs flinching, confused, and trapped when the user’s max move targeting an opponent is successful.
  45. Color Grid: 🟨 Yellow (Passive)
  46.  
  47. Cell 9 | 🎯 Cord (1,3,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  48. Requirements: 1 or more adjacent tiles must be activated
  49. Requirements: Move level must be 5 or higher
  50. Critical Sync
  51. Except in certain circumstances, the user’s sync move lands as a critical hit.
  52. Color Grid: 🟨 Yellow (Passive)
  53.  
  54. Cell 10 | 🎯 Cord (0,-2,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  55. Requirements: 1 or more adjacent tiles must be activated
  56. Requirements: Move level must be 2 or higher
  57. Natural Remedy
  58. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  59. Color Grid: 🟨 Yellow (Passive)
  60.  
  61. Cell 11 | 🎯 Cord (0,-4,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  62. Requirements: 1 or more adjacent tiles must be activated
  63. Requirements: Move level must be 4 or higher
  64. Opp Status Cond: Team Moves ↑ 2
  65. Powers up the moves of all allied sync pairs when attacking a target that is affected by a status condition.
  66. Color Grid: 🟨 Yellow (Passive)
  67.  
  68. Cell 12 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  69. Requirements: 1 or more adjacent tiles must be activated
  70. Requirements: Move level must be 5 or higher
  71. S-Move/Max Move: Special Boost ↑2 9
  72. Increases the user’s Special Moves ↑ Next effect by two ranks after using its sync move or max move.
  73. Color Grid: 🟨 Yellow (Passive)
  74.  
  75. Cell 13 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  76. Requirements: 1 or more adjacent tiles must be activated
  77. Speed 5
  78. Speed 5
  79. Color Grid: 🟦 Blue (Stat)
  80.  
  81. Cell 14 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  82. Requirements: 1 or more adjacent tiles must be activated
  83. Sp. Def 5
  84. Sp. Def 5
  85. Color Grid: 🟦 Blue (Stat)
  86.  
  87. Cell 15 | 🎯 Cord (2,0,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  88. Requirements: 1 or more adjacent tiles must be activated
  89. Sp. Atk 5
  90. Sp. Atk 5
  91. Color Grid: 🟦 Blue (Stat)
  92.  
  93. Cell 16 | 🎯 Cord (1,1,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  94. Requirements: 1 or more adjacent tiles must be activated
  95. Rising Flames Hex: Power 4
  96. Rising Flames Hex: Power ↑ 4
  97. Color Grid: 🟩 Green (Move Boost)
  98.  
  99. Cell 17 | 🎯 Cord (3,0,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  100. Requirements: 1 or more adjacent tiles must be activated
  101. Requirements: Move level must be 2 or higher
  102. Rising Flames Hex: Power 4
  103. Rising Flames Hex: Power ↑ 4
  104. Color Grid: 🟩 Green (Move Boost)
  105.  
  106. Cell 18 | 🎯 Cord (2,1,-3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  107. Requirements: 1 or more adjacent tiles must be activated
  108. Requirements: Move level must be 2 or higher
  109. Curative Confusion 1
  110. Restores the user’s HP when its attack move is successful against a confused opponent.
  111. Color Grid: 🟨 Yellow (Passive)
  112.  
  113. Cell 19 | 🎯 Cord (1,2,-3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  114. Requirements: 1 or more adjacent tiles must be activated
  115. Requirements: Move level must be 2 or higher
  116. Stop Hitting Yourself 5
  117. Raises the chance that an opponent will attack themselves due to being confused.
  118. Color Grid: 🟨 Yellow (Passive)
  119.  
  120. Cell 20 | 🎯 Cord (3,1,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  121. Requirements: 1 or more adjacent tiles must be activated
  122. Requirements: Move level must be 3 or higher
  123. Foul Fighting 5
  124. Powers up the user’s moves against targets that are flinching, confused, or trapped.
  125. Color Grid: 🟨 Yellow (Passive)
  126.  
  127. Cell 21 | 🎯 Cord (2,2,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  128. Requirements: 1 or more adjacent tiles must be activated
  129. Requirements: Move level must be 3 or higher
  130. Ruthless 9
  131. Lowers one of the target’s following stats by two stat ranks at random when the user’s attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
  132. Color Grid: 🟨 Yellow (Passive)
  133.  
  134. Cell 22 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  135. Requirements: 1 or more adjacent tiles must be activated
  136. Speed 5
  137. Speed 5
  138. Color Grid: 🟦 Blue (Stat)
  139.  
  140. Cell 23 | 🎯 Cord (-3,1,2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  141. Requirements: 1 or more adjacent tiles must be activated
  142. Normal Guard
  143. Reduces damage when the user is attacked by Normal-type moves.
  144. Color Grid: 🟨 Yellow (Passive)
  145.  
  146. Cell 24 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  147. Requirements: 1 or more adjacent tiles must be activated
  148. Defense 5
  149. Defense 5
  150. Color Grid: 🟦 Blue (Stat)
  151.  
  152. Cell 25 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  153. Requirements: 1 or more adjacent tiles must be activated
  154. Sp. Atk 5
  155. Sp. Atk 5
  156. Color Grid: 🟦 Blue (Stat)
  157.  
  158. Cell 26 | 🎯 Cord (-3,0,3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  159. Requirements: 1 or more adjacent tiles must be activated
  160. Requirements: Move level must be 2 or higher
  161. The Train Is Leaving!: Brain Gain 9
  162. Move: The Train Is Leaving! Increases the user’s Special Moves ↑ Next effect by one rank when its move is successful.
  163. Color Grid: 🟥 Red (Move Effect)
  164.  
  165. Cell 27 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  166. Requirements: 1 or more adjacent tiles must be activated
  167. Requirements: Move level must be 2 or higher
  168. HP 20
  169. HP 20
  170. Color Grid: 🟦 Blue (Stat)
  171.  
  172. Cell 28 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  173. Requirements: 1 or more adjacent tiles must be activated
  174. Requirements: Move level must be 2 or higher
  175. MAX Super Preparation
  176. Applies the Supereffective ↑ Next effect to the user after using its max move.
  177. Color Grid: 🟨 Yellow (Passive)
  178.  
  179. Cell 29 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  180. Requirements: 1 or more adjacent tiles must be activated
  181. Requirements: Move level must be 3 or higher
  182. Befuddle 2
  183. Lowers the Sp. Def of all opposing sync pairs by two stat ranks when the user enters a battle.
  184. Color Grid: 🟨 Yellow (Passive)
  185.  
  186. Cell 30 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  187. Requirements: 1 or more adjacent tiles must be activated
  188. Requirements: Move level must be 3 or higher
  189. Status Move: Team Interference 9
  190. When the user’s status move is used and inflicted the flinching, confused, or trapped condition on an opponent, inflicts the same status change on all opposing sync pairs.
  191. Color Grid: 🟨 Yellow (Passive)
  192.  
  193. Cell 31 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  194. Requirements: 1 or more adjacent tiles must be activated
  195. Speed 5
  196. Speed 5
  197. Color Grid: 🟦 Blue (Stat)
  198.  
  199. Cell 32 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  200. Requirements: 1 or more adjacent tiles must be activated
  201. HP 10
  202. HP 10
  203. Color Grid: 🟦 Blue (Stat)
  204.  
  205. Cell 33 | 🎯 Cord (3,-4,1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  206. Requirements: 1 or more adjacent tiles must be activated
  207. Dauntless
  208. Sp. Atk cannot be lowered.
  209. Color Grid: 🟨 Yellow (Passive)
  210.  
  211. Cell 34 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  212. Requirements: 1 or more adjacent tiles must be activated
  213. Sp. Atk 5
  214. Sp. Atk 5
  215. Color Grid: 🟦 Blue (Stat)
  216.  
  217. Cell 35 | 🎯 Cord (2,-4,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  218. Requirements: 1 or more adjacent tiles must be activated
  219. Sp. Def 5
  220. Sp. Def 5
  221. Color Grid: 🟦 Blue (Stat)
  222.  
  223. Cell 36 | 🎯 Cord (3,-5,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  224. Requirements: 1 or more adjacent tiles must be activated
  225. Confuse Ray: Move Gauge Refresh 3
  226. Move: Confuse Ray Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  227. Color Grid: 🟥 Red (Move Effect)
  228.  
  229. Cell 37 | 🎯 Cord (1,-4,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  230. Requirements: 1 or more adjacent tiles must be activated
  231. Requirements: Move level must be 2 or higher
  232. Fuzzy Strike 3
  233. Powers up the user’s sync move when the target is confused.
  234. Color Grid: 🟨 Yellow (Passive)
  235.  
  236. Cell 38 | 🎯 Cord (2,-5,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  237. Requirements: 1 or more adjacent tiles must be activated
  238. Requirements: Move level must be 2 or higher
  239. The Train Is Leaving!: MP Refresh 1
  240. Move: The Train Is Leaving! Has a chance (20%) of restoring one MP of the user’s move when that move is successful.
  241. Color Grid: 🟥 Red (Move Effect)
  242.  
  243. Cell 39 | 🎯 Cord (3,-6,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  244. Requirements: 1 or more adjacent tiles must be activated
  245. Requirements: Move level must be 2 or higher
  246. Quick Cure
  247. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  248. Color Grid: 🟨 Yellow (Passive)
  249.  
  250. Cell 40 | 🎯 Cord (1,-5,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  251. Requirements: 1 or more adjacent tiles must be activated
  252. Requirements: Move level must be 3 or higher
  253. Brainpower
  254. The more the user’s Sp. Atk is raised, the more it powers up the user’s sync move.
  255. Color Grid: 🟨 Yellow (Passive)
  256.  
  257. Cell 41 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  258. Requirements: 1 or more adjacent tiles must be activated
  259. Requirements: Move level must be 3 or higher
  260. Staggering 4
  261. Has a chance (50%) of making the target flinch when the user’s attack move against it is successful.
  262. Color Grid: 🟨 Yellow (Passive)
  263.  
  264. Cell 42 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  265. Requirements: 1 or more adjacent tiles must be activated
  266. Sp. Atk 5
  267. Sp. Atk 5
  268. Color Grid: 🟦 Blue (Stat)
  269.  
  270. Cell 43 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  271. Requirements: 1 or more adjacent tiles must be activated
  272. Speed 5
  273. Speed 5
  274. Color Grid: 🟦 Blue (Stat)
  275.  
  276. Cell 44 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  277. Requirements: 1 or more adjacent tiles must be activated
  278. Fighting Guard
  279. Reduces damage when the user is attacked by Fighting-type moves.
  280. Color Grid: 🟨 Yellow (Passive)
  281.  
  282. Cell 45 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  283. Requirements: 1 or more adjacent tiles must be activated
  284. Defense 5
  285. Defense 5
  286. Color Grid: 🟦 Blue (Stat)
  287.  
  288. Cell 46 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  289. Requirements: 1 or more adjacent tiles must be activated
  290. Rising Flames Hex: Power 4
  291. Rising Flames Hex: Power ↑ 4
  292. Color Grid: 🟩 Green (Move Boost)
  293.  
  294. Cell 47 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  295. Requirements: 1 or more adjacent tiles must be activated
  296. Rising Flames Hex: Power 4
  297. Rising Flames Hex: Power ↑ 4
  298. Color Grid: 🟩 Green (Move Boost)
  299.  
  300. Cell 48 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  301. Requirements: 1 or more adjacent tiles must be activated
  302. Requirements: Move level must be 2 or higher
  303. Rising Flames Hex: Power 4
  304. Rising Flames Hex: Power ↑ 4
  305. Color Grid: 🟩 Green (Move Boost)
  306.  
  307. Cell 49 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  308. Requirements: 1 or more adjacent tiles must be activated
  309. Requirements: Move level must be 2 or higher
  310. Will-O-Wisp: Accuracy 10
  311. Will-O-Wisp: Accuracy ↑ 10
  312. Color Grid: 🟩 Green (Move Boost)
  313.  
  314. Cell 50 | 🎯 Cord (-3,6,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  315. Requirements: 1 or more adjacent tiles must be activated
  316. Requirements: Move level must be 2 or higher
  317. Will-O-Wisp: Move Gauge Refresh 3
  318. Move: Will-O-Wisp Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  319. Color Grid: 🟥 Red (Move Effect)
  320.  
  321. Cell 51 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  322. Requirements: 1 or more adjacent tiles must be activated
  323. Requirements: Move level must be 3 or higher
  324. Max Phantasm: Power 100
  325. Max Phantasm: Power ↑ 100
  326. Color Grid: 🎀 Pink (Passive)
  327.  
  328. Cell 52 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  329. Requirements: 1 or more adjacent tiles must be activated
  330. Requirements: Move level must be 3 or higher
  331. Go Viral 9
  332. When the user’s status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.
  333. Color Grid: 🟨 Yellow (Passive)
  334.  
  335. Cell 53 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  336. Requirements: 1 or more adjacent tiles must be activated
  337. Requirements: Move level must be 3 or higher
  338. Arrival at the Greatest Battle Ghost Ray: Power 25
  339. Arrival at the Greatest Battle Ghost Ray: Power ↑ 25
  340. Color Grid: 🌈 Rainbow (Sync Move)
  341.  
  342. Cell 54 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  343. Requirements: 1 or more adjacent tiles must be activated
  344. Requirements: Move level must be 3 or higher
  345. Arrival at the Greatest Battle Ghost Ray: Power 25
  346. Arrival at the Greatest Battle Ghost Ray: Power ↑ 25
  347. Color Grid: 🌈 Rainbow (Sync Move)
  348.  
  349.  
  350. No. 134 Sygna Suit Emmet & Eelektross (Male♂️)
  351.  
  352. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  353. HP 10
  354. HP 10
  355. Color Grid: 🟦 Blue (Stat)
  356.  
  357. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  358. Attack 5
  359. Attack 5
  360. Color Grid: 🟦 Blue (Stat)
  361.  
  362. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  363. Defense 5
  364. Defense 5
  365. Color Grid: 🟦 Blue (Stat)
  366.  
  367. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  368. Attack 5
  369. Attack 5
  370. Color Grid: 🟦 Blue (Stat)
  371.  
  372. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  373. Sp. Def 5
  374. Sp. Def 5
  375. Color Grid: 🟦 Blue (Stat)
  376.  
  377. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  378. Speed 5
  379. Speed 5
  380. Color Grid: 🟦 Blue (Stat)
  381.  
  382. Cell 7 | 🎯 Cord (0,-2,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  383. Requirements: 1 or more adjacent tiles must be activated
  384. Requirements: Move level must be 2 or higher
  385. Circle: Status Immunity
  386. Status conditions cannot be inflicted on the user when a circle applies to the allied field of play.
  387. Color Grid: 🟨 Yellow (Passive)
  388.  
  389. Cell 8 | 🎯 Cord (0,-4,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  390. Requirements: 1 or more adjacent tiles must be activated
  391. Requirements: Move level must be 4 or higher
  392. Trainer Sync Redemption 1
  393. Restores one MP for the user’s Trainer the first time its sync move is used each battle.
  394. Color Grid: 🟨 Yellow (Passive)
  395.  
  396. Cell 9 | 🎯 Cord (0,-5,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  397. Requirements: 1 or more adjacent tiles must be activated
  398. Requirements: Move level must be 5 or higher
  399. Unova C (Defensive): Team Moves ↑ 2
  400. Powers up the moves of all allied sync pairs when Unova Circle (Defensive) applies to the allied field of play.
  401. Color Grid: 🟨 Yellow (Passive)
  402.  
  403. Cell 10 | 🎯 Cord (0,2,-2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  404. Requirements: 1 or more adjacent tiles must be activated
  405. Requirements: Move level must be 2 or higher
  406. Shock Recovery 1
  407. Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain.
  408. Color Grid: 🟨 Yellow (Passive)
  409.  
  410. Cell 11 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  411. Requirements: 1 or more adjacent tiles must be activated
  412. Requirements: Move level must be 4 or higher
  413. Ally Sets Circle: Team Phys & Spec Boost ↑1 9
  414. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally applies a circle to the allied field of play.
  415. Color Grid: 🟨 Yellow (Passive)
  416.  
  417. Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  418. Requirements: 1 or more adjacent tiles must be activated
  419. Requirements: Move level must be 5 or higher
  420. S-Move/Max Move: Physical Boost ↑2 9
  421. Increases the user’s Physical Moves ↑ Next effect by two ranks after using its sync move or max move.
  422. Color Grid: 🟨 Yellow (Passive)
  423.  
  424. Cell 13 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  425. Requirements: 1 or more adjacent tiles must be activated
  426. Sp. Def 5
  427. Sp. Def 5
  428. Color Grid: 🟦 Blue (Stat)
  429.  
  430. Cell 14 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  431. Requirements: 1 or more adjacent tiles must be activated
  432. Attack 5
  433. Attack 5
  434. Color Grid: 🟦 Blue (Stat)
  435.  
  436. Cell 15 | 🎯 Cord (2,0,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  437. Requirements: 1 or more adjacent tiles must be activated
  438. Thunder Fang: Power 4
  439. Thunder Fang: Power ↑ 4
  440. Color Grid: 🟩 Green (Move Boost)
  441.  
  442. Cell 16 | 🎯 Cord (1,1,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  443. Requirements: 1 or more adjacent tiles must be activated
  444. Thunder Fang: Power 4
  445. Thunder Fang: Power ↑ 4
  446. Color Grid: 🟩 Green (Move Boost)
  447.  
  448. Cell 17 | 🎯 Cord (1,2,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  449. Requirements: 1 or more adjacent tiles must be activated
  450. Requirements: Move level must be 2 or higher
  451. Aim for Victory!: MP Refresh 2
  452. Move: Aim for Victory! Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  453. Color Grid: 🟥 Red (Move Effect)
  454.  
  455. Cell 18 | 🎯 Cord (2,1,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  456. Requirements: 1 or more adjacent tiles must be activated
  457. Requirements: Move level must be 2 or higher
  458. Thunder Fang: Move Gauge Refresh 3
  459. Move: Thunder Fang Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  460. Color Grid: 🟥 Red (Move Effect)
  461.  
  462. Cell 19 | 🎯 Cord (3,0,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  463. Requirements: 1 or more adjacent tiles must be activated
  464. Requirements: Move level must be 2 or higher
  465. Thunder Fang: Accuracy 5
  466. Thunder Fang: Accuracy ↑ 5
  467. Color Grid: 🟩 Green (Move Boost)
  468.  
  469. Cell 20 | 🎯 Cord (2,2,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  470. Requirements: 1 or more adjacent tiles must be activated
  471. Requirements: Move level must be 3 or higher
  472. Head Start 1
  473. Reduces the user’s sync move countdown by one the first time it enters a battle each battle.
  474. Color Grid: 🟨 Yellow (Passive)
  475.  
  476. Cell 21 | 🎯 Cord (3,1,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  477. Requirements: 1 or more adjacent tiles must be activated
  478. Requirements: Move level must be 3 or higher
  479. Trap and Sync 9
  480. Powers up the user’s sync move against targets that are trapped.
  481. Color Grid: 🟨 Yellow (Passive)
  482.  
  483. Cell 22 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  484. Requirements: 1 or more adjacent tiles must be activated
  485. HP 10
  486. HP 10
  487. Color Grid: 🟦 Blue (Stat)
  488.  
  489. Cell 23 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  490. Requirements: 1 or more adjacent tiles must be activated
  491. Attack 5
  492. Attack 5
  493. Color Grid: 🟦 Blue (Stat)
  494.  
  495. Cell 24 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  496. Requirements: 1 or more adjacent tiles must be activated
  497. Defense 5
  498. Defense 5
  499. Color Grid: 🟦 Blue (Stat)
  500.  
  501. Cell 25 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  502. Requirements: 1 or more adjacent tiles must be activated
  503. Defense 5
  504. Defense 5
  505. Color Grid: 🟦 Blue (Stat)
  506.  
  507. Cell 26 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  508. Requirements: 1 or more adjacent tiles must be activated
  509. Thunder Fang: Power 4
  510. Thunder Fang: Power ↑ 4
  511. Color Grid: 🟩 Green (Move Boost)
  512.  
  513. Cell 27 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  514. Requirements: 1 or more adjacent tiles must be activated
  515. Thunder Fang: Power 4
  516. Thunder Fang: Power ↑ 4
  517. Color Grid: 🟩 Green (Move Boost)
  518.  
  519. Cell 28 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  520. Requirements: 1 or more adjacent tiles must be activated
  521. Requirements: Move level must be 2 or higher
  522. Thunder Fang: Power 4
  523. Thunder Fang: Power ↑ 4
  524. Color Grid: 🟩 Green (Move Boost)
  525.  
  526. Cell 29 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  527. Requirements: 1 or more adjacent tiles must be activated
  528. Requirements: Move level must be 2 or higher
  529. Ground Guard
  530. Reduces damage when the user is attacked by Ground-type moves.
  531. Color Grid: 🟨 Yellow (Passive)
  532.  
  533. Cell 30 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  534. Requirements: 1 or more adjacent tiles must be activated
  535. Requirements: Move level must be 2 or higher
  536. Thunder Fang: Aggravation 3
  537. Move: Thunder Fang Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  538. Color Grid: 🟥 Red (Move Effect)
  539.  
  540. Cell 31 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  541. Requirements: 1 or more adjacent tiles must be activated
  542. Requirements: Move level must be 3 or higher
  543. Power Induction 5
  544. Powers up the user’s moves when the terrain is Electric Terrain.
  545. Color Grid: 🟨 Yellow (Passive)
  546.  
  547. Cell 32 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  548. Requirements: 1 or more adjacent tiles must be activated
  549. Requirements: Move level must be 3 or higher
  550. Electric Terrain Extension 3
  551. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.
  552. Color Grid: 🟨 Yellow (Passive)
  553.  
  554. Cell 33 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  555. Requirements: 1 or more adjacent tiles must be activated
  556. Sp. Def 5
  557. Sp. Def 5
  558. Color Grid: 🟦 Blue (Stat)
  559.  
  560. Cell 34 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  561. Requirements: 1 or more adjacent tiles must be activated
  562. Speed 5
  563. Speed 5
  564. Color Grid: 🟦 Blue (Stat)
  565.  
  566. Cell 35 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  567. Requirements: 1 or more adjacent tiles must be activated
  568. Attack 5
  569. Attack 5
  570. Color Grid: 🟦 Blue (Stat)
  571.  
  572. Cell 36 | 🎯 Cord (3,-4,1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  573. Requirements: 1 or more adjacent tiles must be activated
  574. Headstrong
  575. Attack cannot be lowered.
  576. Color Grid: 🟨 Yellow (Passive)
  577.  
  578. Cell 37 | 🎯 Cord (2,-4,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  579. Requirements: 1 or more adjacent tiles must be activated
  580. HP 10
  581. HP 10
  582. Color Grid: 🟦 Blue (Stat)
  583.  
  584. Cell 38 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  585. Requirements: 1 or more adjacent tiles must be activated
  586. Descending Lightning Wild Charge: Power 4
  587. Descending Lightning Wild Charge: Power ↑ 4
  588. Color Grid: 🟩 Green (Move Boost)
  589.  
  590. Cell 39 | 🎯 Cord (3,-5,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  591. Requirements: 1 or more adjacent tiles must be activated
  592. Requirements: Move level must be 2 or higher
  593. Descending Lightning Wild Charge: Power 4
  594. Descending Lightning Wild Charge: Power ↑ 4
  595. Color Grid: 🟩 Green (Move Boost)
  596.  
  597. Cell 40 | 🎯 Cord (2,-5,3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  598. Requirements: 1 or more adjacent tiles must be activated
  599. Requirements: Move level must be 2 or higher
  600. Aim for Victory!: Move on Ally: Sync Move Boost ↑2 9
  601. Move: Aim for Victory! When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Sync Move ↑ Next effect of the allied sync pair affected by the move by two ranks.
  602. Color Grid: 🟥 Red (Move Effect)
  603.  
  604. Cell 41 | 🎯 Cord (1,-5,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  605. Requirements: 1 or more adjacent tiles must be activated
  606. Requirements: Move level must be 2 or higher
  607. Circle: MG → 2
  608. Quickly charges the move gauge when a circle applies to the allied field of play.
  609. Color Grid: 🟨 Yellow (Passive)
  610.  
  611. Cell 42 | 🎯 Cord (3,-6,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  612. Requirements: 1 or more adjacent tiles must be activated
  613. Requirements: Move level must be 3 or higher
  614. Max Move Hit: Team Apply Paralysis 9
  615. Leaves all opposing sync pairs paralyzed when the user’s max move targeting an opponent is successful.
  616. Color Grid: 🟨 Yellow (Passive)
  617.  
  618. Cell 43 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  619. Requirements: 1 or more adjacent tiles must be activated
  620. Requirements: Move level must be 3 or higher
  621. Haymaker
  622. The more the user’s Attack is raised, the more it powers up the user’s sync move.
  623. Color Grid: 🟨 Yellow (Passive)
  624.  
  625. Cell 44 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  626. Requirements: 1 or more adjacent tiles must be activated
  627. Speed 5
  628. Speed 5
  629. Color Grid: 🟦 Blue (Stat)
  630.  
  631. Cell 45 | 🎯 Cord (-3,2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  632. Requirements: 1 or more adjacent tiles must be activated
  633. HP 10
  634. HP 10
  635. Color Grid: 🟦 Blue (Stat)
  636.  
  637. Cell 46 | 🎯 Cord (-2,2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  638. Requirements: 1 or more adjacent tiles must be activated
  639. Attack 5
  640. Attack 5
  641. Color Grid: 🟦 Blue (Stat)
  642.  
  643. Cell 47 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  644. Requirements: 1 or more adjacent tiles must be activated
  645. Descending Lightning Wild Charge: Power 4
  646. Descending Lightning Wild Charge: Power ↑ 4
  647. Color Grid: 🟩 Green (Move Boost)
  648.  
  649. Cell 48 | 🎯 Cord (-3,3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  650. Requirements: 1 or more adjacent tiles must be activated
  651. Requirements: Move level must be 2 or higher
  652. Descending Lightning Wild Charge: Power 4
  653. Descending Lightning Wild Charge: Power ↑ 4
  654. Color Grid: 🟩 Green (Move Boost)
  655.  
  656. Cell 49 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  657. Requirements: 1 or more adjacent tiles must be activated
  658. Requirements: Move level must be 2 or higher
  659. Descending Lightning Wild Charge: Power 4
  660. Descending Lightning Wild Charge: Power ↑ 4
  661. Color Grid: 🟩 Green (Move Boost)
  662.  
  663. Cell 50 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  664. Requirements: 1 or more adjacent tiles must be activated
  665. Requirements: Move level must be 2 or higher
  666. Interference Immunity
  667. Prevents the user from flinching, becoming confused, or becoming trapped.
  668. Color Grid: 🟨 Yellow (Passive)
  669.  
  670. Cell 51 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  671. Requirements: 1 or more adjacent tiles must be activated
  672. Requirements: Move level must be 3 or higher
  673. Max Lightning: Power 100
  674. Max Lightning: Power ↑ 100
  675. Color Grid: 🎀 Pink (Passive)
  676.  
  677. Cell 52 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  678. Requirements: 1 or more adjacent tiles must be activated
  679. Requirements: Move level must be 3 or higher
  680. Hit Paralyzed Opp: Attack ↓2 9
  681. Lowers the target’s Attack by two stat ranks when the user’s attack move is successful against a paralyzed opponent.
  682. Color Grid: 🟨 Yellow (Passive)
  683.  
  684. Cell 53 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  685. Requirements: 1 or more adjacent tiles must be activated
  686. Requirements: Move level must be 3 or higher
  687. The Best, Perfect Electric Impact: Power 25
  688. The Best, Perfect Electric Impact: Power ↑ 25
  689. Color Grid: 🌈 Rainbow (Sync Move)
  690.  
  691. Cell 54 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  692. Requirements: 1 or more adjacent tiles must be activated
  693. Requirements: Move level must be 3 or higher
  694. The Best, Perfect Electric Impact: Power 25
  695. The Best, Perfect Electric Impact: Power ↑ 25
  696. Color Grid: 🌈 Rainbow (Sync Move)
  697.  
  698.  
  699. No. 162 Shauna & Delcatty (Female♀️)
  700.  
  701. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  702. HP 10
  703. HP 10
  704. Color Grid: 🟦 Blue (Stat)
  705.  
  706. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  707. Attack 5
  708. Attack 5
  709. Color Grid: 🟦 Blue (Stat)
  710.  
  711. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  712. Defense 5
  713. Defense 5
  714. Color Grid: 🟦 Blue (Stat)
  715.  
  716. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  717. Attack 5
  718. Attack 5
  719. Color Grid: 🟦 Blue (Stat)
  720.  
  721. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  722. Sp. Def 5
  723. Sp. Def 5
  724. Color Grid: 🟦 Blue (Stat)
  725.  
  726. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  727. Speed 5
  728. Speed 5
  729. Color Grid: 🟦 Blue (Stat)
  730.  
  731. Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  732. Requirements: 1 or more adjacent tiles must be activated
  733. Attack 5
  734. Attack 5
  735. Color Grid: 🟦 Blue (Stat)
  736.  
  737. Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  738. Requirements: 1 or more adjacent tiles must be activated
  739. Speed 5
  740. Speed 5
  741. Color Grid: 🟦 Blue (Stat)
  742.  
  743. Cell 9 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  744. Requirements: 1 or more adjacent tiles must be activated
  745. Defense 5
  746. Defense 5
  747. Color Grid: 🟦 Blue (Stat)
  748.  
  749. Cell 10 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  750. Requirements: 1 or more adjacent tiles must be activated
  751. Sp. Def 5
  752. Sp. Def 5
  753. Color Grid: 🟦 Blue (Stat)
  754.  
  755. Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  756. Requirements: 1 or more adjacent tiles must be activated
  757. HP 10
  758. HP 10
  759. Color Grid: 🟦 Blue (Stat)
  760.  
  761. Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  762. Requirements: 1 or more adjacent tiles must be activated
  763. Requirements: Move level must be 2 or higher
  764. Headbutt: Power 4
  765. Headbutt: Power ↑ 4
  766. Color Grid: 🟩 Green (Move Boost)
  767.  
  768. Cell 13 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  769. Requirements: 1 or more adjacent tiles must be activated
  770. Headbutt: Power 4
  771. Headbutt: Power ↑ 4
  772. Color Grid: 🟩 Green (Move Boost)
  773.  
  774. Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  775. Requirements: 1 or more adjacent tiles must be activated
  776. Requirements: Move level must be 2 or higher
  777. Headbutt: Power 4
  778. Headbutt: Power ↑ 4
  779. Color Grid: 🟩 Green (Move Boost)
  780.  
  781. Cell 15 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  782. Requirements: 1 or more adjacent tiles must be activated
  783. Requirements: Move level must be 3 or higher
  784. Fierce Entry 2
  785. Raises the user’s Attack by two stat ranks when it enters a battle.
  786. Color Grid: 🟨 Yellow (Passive)
  787.  
  788. Cell 16 | 🎯 Cord (3,3,-6) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  789. Requirements: 1 or more adjacent tiles must be activated
  790. Requirements: Move level must be 2 or higher
  791. Make the Best of It!: MP Refresh 2
  792. Move: Make the Best of It! Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  793. Color Grid: 🟥 Red (Move Effect)
  794.  
  795. Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  796. Requirements: 1 or more adjacent tiles must be activated
  797. Requirements: Move level must be 3 or higher
  798. Haymaker
  799. The more the user’s Attack is raised, the more it powers up the user’s sync move.
  800. Color Grid: 🟨 Yellow (Passive)
  801.  
  802. Cell 18 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  803. Requirements: 1 or more adjacent tiles must be activated
  804. Speed 5
  805. Speed 5
  806. Color Grid: 🟦 Blue (Stat)
  807.  
  808. Cell 19 | 🎯 Cord (-3,1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  809. Requirements: 1 or more adjacent tiles must be activated
  810. Sp. Def 5
  811. Sp. Def 5
  812. Color Grid: 🟦 Blue (Stat)
  813.  
  814. Cell 20 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  815. Requirements: 1 or more adjacent tiles must be activated
  816. HP 10
  817. HP 10
  818. Color Grid: 🟦 Blue (Stat)
  819.  
  820. Cell 21 | 🎯 Cord (-3,0,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  821. Requirements: 1 or more adjacent tiles must be activated
  822. Requirements: Move level must be 2 or higher
  823. Headbutt: Power 4
  824. Headbutt: Power ↑ 4
  825. Color Grid: 🟩 Green (Move Boost)
  826.  
  827. Cell 22 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  828. Requirements: 1 or more adjacent tiles must be activated
  829. Headbutt: Power 4
  830. Headbutt: Power ↑ 4
  831. Color Grid: 🟩 Green (Move Boost)
  832.  
  833. Cell 23 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  834. Requirements: 1 or more adjacent tiles must be activated
  835. Requirements: Move level must be 2 or higher
  836. Headbutt: Move Gauge Refresh 2
  837. Move: Headbutt Has a chance (30%) of charging the user’s move gauge by one when its move is successful.
  838. Color Grid: 🟥 Red (Move Effect)
  839.  
  840. Cell 24 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  841. Requirements: 1 or more adjacent tiles must be activated
  842. Requirements: Move level must be 2 or higher
  843. Attack 10
  844. Attack 10
  845. Color Grid: 🟦 Blue (Stat)
  846.  
  847. Cell 25 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  848. Requirements: 1 or more adjacent tiles must be activated
  849. Requirements: Move level must be 3 or higher
  850. Headbutt: Aggravation 1
  851. Move: Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  852. Color Grid: 🟥 Red (Move Effect)
  853.  
  854. Cell 26 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  855. Requirements: 1 or more adjacent tiles must be activated
  856. Requirements: Move level must be 3 or higher
  857. Headbutt: Flabbergast 4
  858. Move: Headbutt Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.
  859. Color Grid: 🟥 Red (Move Effect)
  860.  
  861. Cell 27 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  862. Requirements: 1 or more adjacent tiles must be activated
  863. Speed 5
  864. Speed 5
  865. Color Grid: 🟦 Blue (Stat)
  866.  
  867. Cell 28 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  868. Requirements: 1 or more adjacent tiles must be activated
  869. Attack 5
  870. Attack 5
  871. Color Grid: 🟦 Blue (Stat)
  872.  
  873. Cell 29 | 🎯 Cord (2,-2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  874. Requirements: 1 or more adjacent tiles must be activated
  875. Defense 5
  876. Defense 5
  877. Color Grid: 🟦 Blue (Stat)
  878.  
  879. Cell 30 | 🎯 Cord (1,-2,1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  880. Requirements: 1 or more adjacent tiles must be activated
  881. Acuity
  882. Accuracy cannot be lowered.
  883. Color Grid: 🟨 Yellow (Passive)
  884.  
  885. Cell 31 | 🎯 Cord (3,-3,0) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  886. Requirements: 1 or more adjacent tiles must be activated
  887. Requirements: Move level must be 2 or higher
  888. X Attack: MP Refresh 2
  889. Move: X Attack Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  890. Color Grid: 🟥 Red (Move Effect)
  891.  
  892. Cell 32 | 🎯 Cord (2,-3,1) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  893. Requirements: 1 or more adjacent tiles must be activated
  894. Requirements: Move level must be 2 or higher
  895. Make the Best of It!: Precision 1
  896. Move: Make the Best of It! Raises the user’s accuracy by one stat rank when its move is successful.
  897. Color Grid: 🟥 Red (Move Effect)
  898.  
  899. Cell 33 | 🎯 Cord (1,-3,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  900. Requirements: 1 or more adjacent tiles must be activated
  901. Requirements: Move level must be 3 or higher
  902. Hem In 9
  903. Lowers the target’s evasiveness by one stat rank when the user’s attack move against it is successful.
  904. Color Grid: 🟨 Yellow (Passive)
  905.  
  906. Cell 34 | 🎯 Cord (3,-4,1) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  907. Requirements: 1 or more adjacent tiles must be activated
  908. Requirements: Move level must be 2 or higher
  909. Speed 10
  910. Speed 10
  911. Color Grid: 🟦 Blue (Stat)
  912.  
  913. Cell 35 | 🎯 Cord (2,-4,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  914. Requirements: 1 or more adjacent tiles must be activated
  915. Requirements: Move level must be 3 or higher
  916. Catalyst
  917. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.
  918. Color Grid: 🟨 Yellow (Passive)
  919.  
  920. Cell 36 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  921. Requirements: 1 or more adjacent tiles must be activated
  922. Attack 5
  923. Attack 5
  924. Color Grid: 🟦 Blue (Stat)
  925.  
  926. Cell 37 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  927. Requirements: 1 or more adjacent tiles must be activated
  928. Sp. Def 5
  929. Sp. Def 5
  930. Color Grid: 🟦 Blue (Stat)
  931.  
  932. Cell 38 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  933. Requirements: 1 or more adjacent tiles must be activated
  934. Defense 5
  935. Defense 5
  936. Color Grid: 🟦 Blue (Stat)
  937.  
  938. Cell 39 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  939. Requirements: 1 or more adjacent tiles must be activated
  940. Attack 5
  941. Attack 5
  942. Color Grid: 🟦 Blue (Stat)
  943.  
  944. Cell 40 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  945. Requirements: 1 or more adjacent tiles must be activated
  946. HP 10
  947. HP 10
  948. Color Grid: 🟦 Blue (Stat)
  949.  
  950. Cell 41 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  951. Requirements: 1 or more adjacent tiles must be activated
  952. Headstrong
  953. Attack cannot be lowered.
  954. Color Grid: 🟨 Yellow (Passive)
  955.  
  956. Cell 42 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  957. Requirements: 1 or more adjacent tiles must be activated
  958. Requirements: Move level must be 2 or higher
  959. Sing: Accuracy 10
  960. Sing: Accuracy ↑ 10
  961. Color Grid: 🟩 Green (Move Boost)
  962.  
  963. Cell 43 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  964. Requirements: 1 or more adjacent tiles must be activated
  965. Requirements: Move level must be 2 or higher
  966. Sing: Fast-Track 9
  967. Move: Sing Raises the user’s Speed by one stat rank when its Pokémon uses a move.
  968. Color Grid: 🟥 Red (Move Effect)
  969.  
  970. Cell 44 | 🎯 Cord (-3,6,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  971. Requirements: 1 or more adjacent tiles must be activated
  972. Requirements: Move level must be 2 or higher
  973. Sing: Move Gauge Refresh 2
  974. Move: Sing Has a chance (30%) of charging the user’s move gauge by one when its move is successful.
  975. Color Grid: 🟥 Red (Move Effect)
  976.  
  977. Cell 45 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  978. Requirements: 1 or more adjacent tiles must be activated
  979. Requirements: Move level must be 3 or higher
  980. Insult to Injury
  981. The more the target’s Defense is lowered, the more it powers up the user’s moves.
  982. Color Grid: 🟨 Yellow (Passive)
  983.  
  984. Cell 46 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  985. Requirements: 1 or more adjacent tiles must be activated
  986. Requirements: Move level must be 3 or higher
  987. Use Status P-Move on Opp: Defense ↓ 9
  988. Lowers the target’s Defense by one stat rank when the user’s Pokémon uses a status move targeting that opponent.
  989. Color Grid: 🟨 Yellow (Passive)
  990.  
  991. Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  992. Requirements: 1 or more adjacent tiles must be activated
  993. Requirements: Move level must be 3 or higher
  994. Traveling Together Normal Impact: Power 25
  995. Traveling Together Normal Impact: Power ↑ 25
  996. Color Grid: 🌈 Rainbow (Sync Move)
  997.  
  998. Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  999. Requirements: 1 or more adjacent tiles must be activated
  1000. Requirements: Move level must be 3 or higher
  1001. Traveling Together Normal Impact: Power 25
  1002. Traveling Together Normal Impact: Power ↑ 25
  1003. Color Grid: 🌈 Rainbow (Sync Move)
  1004.  
  1005.  
  1006. No. 197 Tierno & Talonflame (Male♂️)
  1007.  
  1008. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1009. HP 10
  1010. HP 10
  1011. Color Grid: 🟦 Blue (Stat)
  1012.  
  1013. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1014. Sp. Atk 5
  1015. Sp. Atk 5
  1016. Color Grid: 🟦 Blue (Stat)
  1017.  
  1018. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1019. Defense 5
  1020. Defense 5
  1021. Color Grid: 🟦 Blue (Stat)
  1022.  
  1023. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1024. Sp. Atk 5
  1025. Sp. Atk 5
  1026. Color Grid: 🟦 Blue (Stat)
  1027.  
  1028. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1029. Sp. Def 5
  1030. Sp. Def 5
  1031. Color Grid: 🟦 Blue (Stat)
  1032.  
  1033. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1034. Speed 5
  1035. Speed 5
  1036. Color Grid: 🟦 Blue (Stat)
  1037.  
  1038. Cell 7 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1039. Requirements: 1 or more adjacent tiles must be activated
  1040. Defense 5
  1041. Defense 5
  1042. Color Grid: 🟦 Blue (Stat)
  1043.  
  1044. Cell 8 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1045. Requirements: 1 or more adjacent tiles must be activated
  1046. Sp. Def 5
  1047. Sp. Def 5
  1048. Color Grid: 🟦 Blue (Stat)
  1049.  
  1050. Cell 9 | 🎯 Cord (2,0,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1051. Requirements: 1 or more adjacent tiles must be activated
  1052. Speed 5
  1053. Speed 5
  1054. Color Grid: 🟦 Blue (Stat)
  1055.  
  1056. Cell 10 | 🎯 Cord (1,1,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1057. Requirements: 1 or more adjacent tiles must be activated
  1058. Flamethrower: Power 4
  1059. Flamethrower: Power ↑ 4
  1060. Color Grid: 🟩 Green (Move Boost)
  1061.  
  1062. Cell 11 | 🎯 Cord (1,2,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1063. Requirements: 1 or more adjacent tiles must be activated
  1064. Requirements: Move level must be 2 or higher
  1065. Nice Move!: MP Refresh 2
  1066. Move: Nice Move! Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  1067. Color Grid: 🟥 Red (Move Effect)
  1068.  
  1069. Cell 12 | 🎯 Cord (2,1,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1070. Requirements: 1 or more adjacent tiles must be activated
  1071. Requirements: Move level must be 2 or higher
  1072. Flamethrower: Move Gauge Refresh 2
  1073. Move: Flamethrower Has a chance (30%) of charging the user’s move gauge by one when its move is successful.
  1074. Color Grid: 🟥 Red (Move Effect)
  1075.  
  1076. Cell 13 | 🎯 Cord (3,0,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1077. Requirements: 1 or more adjacent tiles must be activated
  1078. Requirements: Move level must be 2 or higher
  1079. Flamethrower: Power 4
  1080. Flamethrower: Power ↑ 4
  1081. Color Grid: 🟩 Green (Move Boost)
  1082.  
  1083. Cell 14 | 🎯 Cord (2,2,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1084. Requirements: 1 or more adjacent tiles must be activated
  1085. Requirements: Move level must be 3 or higher
  1086. Flamethrower: Hostile Environment 9
  1087. Move: Flamethrower Raises the chance of inflicting status conditions with the additional effects of moves.
  1088. Color Grid: 🟥 Red (Move Effect)
  1089.  
  1090. Cell 15 | 🎯 Cord (3,1,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1091. Requirements: 1 or more adjacent tiles must be activated
  1092. Requirements: Move level must be 3 or higher
  1093. Burn Synergy 5
  1094. Powers up the user’s moves when the target is burned.
  1095. Color Grid: 🟨 Yellow (Passive)
  1096.  
  1097. Cell 16 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1098. Requirements: 1 or more adjacent tiles must be activated
  1099. HP 10
  1100. HP 10
  1101. Color Grid: 🟦 Blue (Stat)
  1102.  
  1103. Cell 17 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1104. Requirements: 1 or more adjacent tiles must be activated
  1105. Sp. Atk 5
  1106. Sp. Atk 5
  1107. Color Grid: 🟦 Blue (Stat)
  1108.  
  1109. Cell 18 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1110. Requirements: 1 or more adjacent tiles must be activated
  1111. Sp. Def 5
  1112. Sp. Def 5
  1113. Color Grid: 🟦 Blue (Stat)
  1114.  
  1115. Cell 19 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1116. Requirements: 1 or more adjacent tiles must be activated
  1117. Speed 5
  1118. Speed 5
  1119. Color Grid: 🟦 Blue (Stat)
  1120.  
  1121. Cell 20 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1122. Requirements: 1 or more adjacent tiles must be activated
  1123. Flamethrower: Power 4
  1124. Flamethrower: Power ↑ 4
  1125. Color Grid: 🟩 Green (Move Boost)
  1126.  
  1127. Cell 21 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1128. Requirements: 1 or more adjacent tiles must be activated
  1129. Flamethrower: Power 4
  1130. Flamethrower: Power ↑ 4
  1131. Color Grid: 🟩 Green (Move Boost)
  1132.  
  1133. Cell 22 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1134. Requirements: 1 or more adjacent tiles must be activated
  1135. Requirements: Move level must be 2 or higher
  1136. Flamethrower: Power 4
  1137. Flamethrower: Power ↑ 4
  1138. Color Grid: 🟩 Green (Move Boost)
  1139.  
  1140. Cell 23 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  1141. Requirements: 1 or more adjacent tiles must be activated
  1142. Requirements: Move level must be 2 or higher
  1143. Healing Sun 1
  1144. Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny.
  1145. Color Grid: 🟨 Yellow (Passive)
  1146.  
  1147. Cell 24 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1148. Requirements: 1 or more adjacent tiles must be activated
  1149. Requirements: Move level must be 2 or higher
  1150. Sunny Day: MP Refresh 2
  1151. Move: Sunny Day Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  1152. Color Grid: 🟥 Red (Move Effect)
  1153.  
  1154. Cell 25 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1155. Requirements: 1 or more adjacent tiles must be activated
  1156. Requirements: Move level must be 3 or higher
  1157. Sunny Day: Brain Gain 9
  1158. Move: Sunny Day Increases the user’s Special Moves ↑ Next effect by one rank when its move is successful.
  1159. Color Grid: 🟥 Red (Move Effect)
  1160.  
  1161. Cell 26 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1162. Requirements: 1 or more adjacent tiles must be activated
  1163. Requirements: Move level must be 3 or higher
  1164. Sunny Sure Hit
  1165. Moves never miss when the weather is sunny.
  1166. Color Grid: 🟨 Yellow (Passive)
  1167.  
  1168. Cell 27 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1169. Requirements: 1 or more adjacent tiles must be activated
  1170. Speed 5
  1171. Speed 5
  1172. Color Grid: 🟦 Blue (Stat)
  1173.  
  1174. Cell 28 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1175. Requirements: 1 or more adjacent tiles must be activated
  1176. Sp. Atk 5
  1177. Sp. Atk 5
  1178. Color Grid: 🟦 Blue (Stat)
  1179.  
  1180. Cell 29 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1181. Requirements: 1 or more adjacent tiles must be activated
  1182. Defense 5
  1183. Defense 5
  1184. Color Grid: 🟦 Blue (Stat)
  1185.  
  1186. Cell 30 | 🎯 Cord (3,-4,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1187. Requirements: 1 or more adjacent tiles must be activated
  1188. HP 10
  1189. HP 10
  1190. Color Grid: 🟦 Blue (Stat)
  1191.  
  1192. Cell 31 | 🎯 Cord (2,-4,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1193. Requirements: 1 or more adjacent tiles must be activated
  1194. Overheat: Power 3
  1195. Overheat: Power ↑ 3
  1196. Color Grid: 🟩 Green (Move Boost)
  1197.  
  1198. Cell 32 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1199. Requirements: 1 or more adjacent tiles must be activated
  1200. Overheat: Power 3
  1201. Overheat: Power ↑ 3
  1202. Color Grid: 🟩 Green (Move Boost)
  1203.  
  1204. Cell 33 | 🎯 Cord (3,-5,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1205. Requirements: 1 or more adjacent tiles must be activated
  1206. Requirements: Move level must be 2 or higher
  1207. Overheat: Power 3
  1208. Overheat: Power ↑ 3
  1209. Color Grid: 🟩 Green (Move Boost)
  1210.  
  1211. Cell 34 | 🎯 Cord (2,-5,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1212. Requirements: 1 or more adjacent tiles must be activated
  1213. Requirements: Move level must be 2 or higher
  1214. Nice Move!: Move on Ally: Sp. Atk ↑ 1
  1215. Move: Nice Move! When the user’s move targeting an allied sync pair (excluding field effects) is successful, raises the Sp. Atk of the allied sync pair affected by the move by one stat rank.
  1216. Color Grid: 🟥 Red (Move Effect)
  1217.  
  1218. Cell 35 | 🎯 Cord (1,-5,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1219. Requirements: 1 or more adjacent tiles must be activated
  1220. Requirements: Move level must be 2 or higher
  1221. Overheat: Move Gauge Refresh 2
  1222. Move: Overheat Has a chance (30%) of charging the user’s move gauge by one when its move is successful.
  1223. Color Grid: 🟥 Red (Move Effect)
  1224.  
  1225. Cell 36 | 🎯 Cord (3,-6,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1226. Requirements: 1 or more adjacent tiles must be activated
  1227. Requirements: Move level must be 3 or higher
  1228. First Aid 4
  1229. Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  1230. Color Grid: 🟨 Yellow (Passive)
  1231.  
  1232. Cell 37 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1233. Requirements: 1 or more adjacent tiles must be activated
  1234. Requirements: Move level must be 3 or higher
  1235. Mind Games 9
  1236. Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful.
  1237. Color Grid: 🟨 Yellow (Passive)
  1238.  
  1239. Cell 38 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1240. Requirements: 1 or more adjacent tiles must be activated
  1241. Sp. Def 5
  1242. Sp. Def 5
  1243. Color Grid: 🟦 Blue (Stat)
  1244.  
  1245. Cell 39 | 🎯 Cord (-3,2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1246. Requirements: 1 or more adjacent tiles must be activated
  1247. Defense 5
  1248. Defense 5
  1249. Color Grid: 🟦 Blue (Stat)
  1250.  
  1251. Cell 40 | 🎯 Cord (-2,2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1252. Requirements: 1 or more adjacent tiles must be activated
  1253. Sp. Atk 5
  1254. Sp. Atk 5
  1255. Color Grid: 🟦 Blue (Stat)
  1256.  
  1257. Cell 41 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1258. Requirements: 1 or more adjacent tiles must be activated
  1259. Overheat: Power 3
  1260. Overheat: Power ↑ 3
  1261. Color Grid: 🟩 Green (Move Boost)
  1262.  
  1263. Cell 42 | 🎯 Cord (-3,3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1264. Requirements: 1 or more adjacent tiles must be activated
  1265. Requirements: Move level must be 2 or higher
  1266. Overheat: Power 3
  1267. Overheat: Power ↑ 3
  1268. Color Grid: 🟩 Green (Move Boost)
  1269.  
  1270. Cell 43 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1271. Requirements: 1 or more adjacent tiles must be activated
  1272. Requirements: Move level must be 2 or higher
  1273. Overheat: Accuracy 10
  1274. Overheat: Accuracy ↑ 10
  1275. Color Grid: 🟩 Green (Move Boost)
  1276.  
  1277. Cell 44 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  1278. Requirements: 1 or more adjacent tiles must be activated
  1279. Requirements: Move level must be 2 or higher
  1280. Speeding Sun 2
  1281. Quickly charges the move gauge when the weather is sunny.
  1282. Color Grid: 🟨 Yellow (Passive)
  1283.  
  1284. Cell 45 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1285. Requirements: 1 or more adjacent tiles must be activated
  1286. Requirements: Move level must be 3 or higher
  1287. Sp. Atk 20
  1288. Sp. Atk 20
  1289. Color Grid: 🟦 Blue (Stat)
  1290.  
  1291. Cell 46 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1292. Requirements: 1 or more adjacent tiles must be activated
  1293. Requirements: Move level must be 3 or higher
  1294. Solar Flare 5
  1295. Powers up the user’s sync move when the weather is sunny.
  1296. Color Grid: 🟨 Yellow (Passive)
  1297.  
  1298. Cell 47 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1299. Requirements: 1 or more adjacent tiles must be activated
  1300. Requirements: Move level must be 3 or higher
  1301. Can’t Help Dancing Fire Beam: Power 25
  1302. Can’t Help Dancing Fire Beam: Power ↑ 25
  1303. Color Grid: 🌈 Rainbow (Sync Move)
  1304.  
  1305. Cell 48 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1306. Requirements: 1 or more adjacent tiles must be activated
  1307. Requirements: Move level must be 3 or higher
  1308. Can’t Help Dancing Fire Beam: Power 25
  1309. Can’t Help Dancing Fire Beam: Power ↑ 25
  1310. Color Grid: 🌈 Rainbow (Sync Move)
  1311.  
  1312. No. 217 Eri & Annihilape (Male♂️)
  1313.  
  1314. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1315. HP 10
  1316. HP 10
  1317. Color Grid: 🟦 Blue (Stat)
  1318.  
  1319. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1320. Attack 5
  1321. Attack 5
  1322. Color Grid: 🟦 Blue (Stat)
  1323.  
  1324. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1325. Defense 5
  1326. Defense 5
  1327. Color Grid: 🟦 Blue (Stat)
  1328.  
  1329. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1330. Attack 5
  1331. Attack 5
  1332. Color Grid: 🟦 Blue (Stat)
  1333.  
  1334. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1335. Sp. Def 5
  1336. Sp. Def 5
  1337. Color Grid: 🟦 Blue (Stat)
  1338.  
  1339. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1340. Speed 5
  1341. Speed 5
  1342. Color Grid: 🟦 Blue (Stat)
  1343.  
  1344. Cell 7 | 🎯 Cord (0,2,-2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1345. Requirements: 1 or more adjacent tiles must be activated
  1346. Requirements: Move level must be 2 or higher
  1347. Escape Artist
  1348. Prevents the user from becoming trapped.
  1349. Color Grid: 🟨 Yellow (Passive)
  1350.  
  1351. Cell 8 | 🎯 Cord (0,4,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1352. Requirements: 1 or more adjacent tiles must be activated
  1353. Requirements: Move level must be 4 or higher
  1354. Sync Damage Guard
  1355. Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
  1356. Color Grid: 🟨 Yellow (Passive)
  1357.  
  1358. Cell 9 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1359. Requirements: 1 or more adjacent tiles must be activated
  1360. Requirements: Move level must be 5 or higher
  1361. Sync Burst 1
  1362. Restores one MP for the user the first time its sync move is used each battle.
  1363. Color Grid: 🟨 Yellow (Passive)
  1364.  
  1365. Cell 10 | 🎯 Cord (0,-2,2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1366. Requirements: 1 or more adjacent tiles must be activated
  1367. Requirements: Move level must be 2 or higher
  1368. Antitoxin
  1369. Prevents the user from getting poisoned or badly poisoned.
  1370. Color Grid: 🟨 Yellow (Passive)
  1371.  
  1372. Cell 11 | 🎯 Cord (0,-4,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1373. Requirements: 1 or more adjacent tiles must be activated
  1374. Requirements: Move level must be 4 or higher
  1375. T-Move: Team Physical Boost ↑1 9
  1376. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move.
  1377. Color Grid: 🟨 Yellow (Passive)
  1378.  
  1379. Cell 12 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1380. Requirements: 1 or more adjacent tiles must be activated
  1381. Requirements: Move level must be 5 or higher
  1382. Paldea C (Defensive): Team S-Moves ↑ 3
  1383. Powers up the sync moves of all allied sync pairs when Paldea Circle (Defensive) applies to the allied field of play.
  1384. Color Grid: 🟨 Yellow (Passive)
  1385.  
  1386. Cell 13 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1387. Requirements: 1 or more adjacent tiles must be activated
  1388. Attack 5
  1389. Attack 5
  1390. Color Grid: 🟦 Blue (Stat)
  1391.  
  1392. Cell 14 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1393. Requirements: 1 or more adjacent tiles must be activated
  1394. Defense 5
  1395. Defense 5
  1396. Color Grid: 🟦 Blue (Stat)
  1397.  
  1398. Cell 15 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1399. Requirements: 1 or more adjacent tiles must be activated
  1400. Sp. Def 5
  1401. Sp. Def 5
  1402. Color Grid: 🟦 Blue (Stat)
  1403.  
  1404. Cell 16 | 🎯 Cord (3,1,-4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1405. Requirements: 1 or more adjacent tiles must be activated
  1406. Stalwart
  1407. Sp. Def cannot be lowered.
  1408. Color Grid: 🟨 Yellow (Passive)
  1409.  
  1410. Cell 17 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1411. Requirements: 1 or more adjacent tiles must be activated
  1412. Drain Punch: Power 3
  1413. Drain Punch: Power ↑ 3
  1414. Color Grid: 🟩 Green (Move Boost)
  1415.  
  1416. Cell 18 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1417. Requirements: 1 or more adjacent tiles must be activated
  1418. Requirements: Move level must be 2 or higher
  1419. Drain Punch: Power 3
  1420. Drain Punch: Power ↑ 3
  1421. Color Grid: 🟩 Green (Move Boost)
  1422.  
  1423. Cell 19 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1424. Requirements: 1 or more adjacent tiles must be activated
  1425. Drain Punch: Power 3
  1426. Drain Punch: Power ↑ 3
  1427. Color Grid: 🟩 Green (Move Boost)
  1428.  
  1429. Cell 20 | 🎯 Cord (2,3,-5) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  1430. Requirements: 1 or more adjacent tiles must be activated
  1431. Requirements: Move level must be 2 or higher
  1432. Commanded Freebie 9
  1433. Applies the Free Move Next effect to the user when its Trainer uses a move.
  1434. Color Grid: 🟨 Yellow (Passive)
  1435.  
  1436. Cell 21 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1437. Requirements: 1 or more adjacent tiles must be activated
  1438. Requirements: Move level must be 3 or higher
  1439. Hit: Team Attack ↑ 9
  1440. Raises the Attack of all allied sync pairs by one stat rank when the user’s attack move is successful.
  1441. Color Grid: 🟨 Yellow (Passive)
  1442.  
  1443. Cell 22 | 🎯 Cord (3,3,-6) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1444. Requirements: 1 or more adjacent tiles must be activated
  1445. Requirements: Move level must be 2 or higher
  1446. Circle: Attack Move DR 2
  1447. Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
  1448. Color Grid: 🟨 Yellow (Passive)
  1449.  
  1450. Cell 23 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1451. Requirements: 1 or more adjacent tiles must be activated
  1452. Requirements: Move level must be 3 or higher
  1453. Defense Crush 9
  1454. Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.
  1455. Color Grid: 🟨 Yellow (Passive)
  1456.  
  1457. Cell 24 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1458. Requirements: 1 or more adjacent tiles must be activated
  1459. HP 10
  1460. HP 10
  1461. Color Grid: 🟦 Blue (Stat)
  1462.  
  1463. Cell 25 | 🎯 Cord (-3,0,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1464. Requirements: 1 or more adjacent tiles must be activated
  1465. Drain Punch: Power 3
  1466. Drain Punch: Power ↑ 3
  1467. Color Grid: 🟩 Green (Move Boost)
  1468.  
  1469. Cell 26 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1470. Requirements: 1 or more adjacent tiles must be activated
  1471. Speed 5
  1472. Speed 5
  1473. Color Grid: 🟦 Blue (Stat)
  1474.  
  1475. Cell 27 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1476. Requirements: 1 or more adjacent tiles must be activated
  1477. Attack 5
  1478. Attack 5
  1479. Color Grid: 🟦 Blue (Stat)
  1480.  
  1481. Cell 28 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1482. Requirements: 1 or more adjacent tiles must be activated
  1483. Requirements: Move level must be 2 or higher
  1484. Drain Punch: Move Gauge Refresh 3
  1485. Move: Drain Punch Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  1486. Color Grid: 🟥 Red (Move Effect)
  1487.  
  1488. Cell 29 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1489. Requirements: 1 or more adjacent tiles must be activated
  1490. Requirements: Move level must be 2 or higher
  1491. Drain Punch: Power 3
  1492. Drain Punch: Power ↑ 3
  1493. Color Grid: 🟩 Green (Move Boost)
  1494.  
  1495. Cell 30 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1496. Requirements: 1 or more adjacent tiles must be activated
  1497. Requirements: Move level must be 2 or higher
  1498. I Won’t Run Away!: MP Refresh 2
  1499. Move: I Won’t Run Away! Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  1500. Color Grid: 🟥 Red (Move Effect)
  1501.  
  1502. Cell 31 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1503. Requirements: 1 or more adjacent tiles must be activated
  1504. Requirements: Move level must be 3 or higher
  1505. Paldea C (Defensive) Extension 3
  1506. Extends the duration of Paldea Circle (Defensive) when Paldea Circle (Defensive) is applied to the allied field of play.
  1507. Color Grid: 🟨 Yellow (Passive)
  1508.  
  1509. Cell 32 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1510. Requirements: 1 or more adjacent tiles must be activated
  1511. Requirements: Move level must be 3 or higher
  1512. 1st S-Move: Team Physical Boost 2
  1513. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user’s sync move is used each battle.
  1514. Color Grid: 🟨 Yellow (Passive)
  1515.  
  1516. Cell 33 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1517. Requirements: 1 or more adjacent tiles must be activated
  1518. HP 10
  1519. HP 10
  1520. Color Grid: 🟦 Blue (Stat)
  1521.  
  1522. Cell 34 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1523. Requirements: 1 or more adjacent tiles must be activated
  1524. Sp. Def 5
  1525. Sp. Def 5
  1526. Color Grid: 🟦 Blue (Stat)
  1527.  
  1528. Cell 35 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1529. Requirements: 1 or more adjacent tiles must be activated
  1530. Defense 5
  1531. Defense 5
  1532. Color Grid: 🟦 Blue (Stat)
  1533.  
  1534. Cell 36 | 🎯 Cord (3,-4,1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1535. Requirements: 1 or more adjacent tiles must be activated
  1536. Unbending
  1537. Defense cannot be lowered.
  1538. Color Grid: 🟨 Yellow (Passive)
  1539.  
  1540. Cell 37 | 🎯 Cord (2,-4,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1541. Requirements: 1 or more adjacent tiles must be activated
  1542. Rage Fist of Friendship: Power 3
  1543. Rage Fist of Friendship: Power ↑ 3
  1544. Color Grid: 🟩 Green (Move Boost)
  1545.  
  1546. Cell 38 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1547. Requirements: 1 or more adjacent tiles must be activated
  1548. Requirements: Move level must be 2 or higher
  1549. Rage Fist of Friendship: Power 3
  1550. Rage Fist of Friendship: Power ↑ 3
  1551. Color Grid: 🟩 Green (Move Boost)
  1552.  
  1553. Cell 39 | 🎯 Cord (3,-5,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1554. Requirements: 1 or more adjacent tiles must be activated
  1555. Rage Fist of Friendship: Power 3
  1556. Rage Fist of Friendship: Power ↑ 3
  1557. Color Grid: 🟩 Green (Move Boost)
  1558.  
  1559. Cell 40 | 🎯 Cord (2,-5,3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  1560. Requirements: 1 or more adjacent tiles must be activated
  1561. Requirements: Move level must be 2 or higher
  1562. Fighting Guard
  1563. Reduces damage when the user is attacked by Fighting-type moves.
  1564. Color Grid: 🟨 Yellow (Passive)
  1565.  
  1566. Cell 41 | 🎯 Cord (1,-5,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1567. Requirements: 1 or more adjacent tiles must be activated
  1568. Requirements: Move level must be 3 or higher
  1569. I Won’t Run Away!: Berserk Bunch 2
  1570. Move: I Won’t Run Away! Raises the Attack of all allied sync pairs by two stat ranks when the user’s move is successful.
  1571. Color Grid: 🟥 Red (Move Effect)
  1572.  
  1573. Cell 42 | 🎯 Cord (3,-6,3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  1574. Requirements: 1 or more adjacent tiles must be activated
  1575. Requirements: Move level must be 2 or higher
  1576. Paldea Solidarity: Catalytic Kick 9
  1577. Move: Paldea Solidarity Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful.
  1578. Color Grid: 🟥 Red (Move Effect)
  1579.  
  1580. Cell 43 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1581. Requirements: 1 or more adjacent tiles must be activated
  1582. Requirements: Move level must be 3 or higher
  1583. Paldea C (Defensive): Team Crit Immunity
  1584. Protects all allied sync pairs against critical hits when Paldea Circle (Defensive) applies to the allied field of play.
  1585. Color Grid: 🟨 Yellow (Passive)
  1586.  
  1587. Cell 44 | 🎯 Cord (-2,2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1588. Requirements: 1 or more adjacent tiles must be activated
  1589. Defense 5
  1590. Defense 5
  1591. Color Grid: 🟦 Blue (Stat)
  1592.  
  1593. Cell 45 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1594. Requirements: 1 or more adjacent tiles must be activated
  1595. Attack 5
  1596. Attack 5
  1597. Color Grid: 🟦 Blue (Stat)
  1598.  
  1599. Cell 46 | 🎯 Cord (-3,3,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1600. Requirements: 1 or more adjacent tiles must be activated
  1601. Sp. Def 5
  1602. Sp. Def 5
  1603. Color Grid: 🟦 Blue (Stat)
  1604.  
  1605. Cell 47 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1606. Requirements: 1 or more adjacent tiles must be activated
  1607. Speed 5
  1608. Speed 5
  1609. Color Grid: 🟦 Blue (Stat)
  1610.  
  1611. Cell 48 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1612. Requirements: 1 or more adjacent tiles must be activated
  1613. Requirements: Move level must be 2 or higher
  1614. Rage Fist of Friendship: Power 3
  1615. Rage Fist of Friendship: Power ↑ 3
  1616. Color Grid: 🟩 Green (Move Boost)
  1617.  
  1618. Cell 49 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1619. Requirements: 1 or more adjacent tiles must be activated
  1620. Requirements: Move level must be 2 or higher
  1621. Rage Fist of Friendship: Power 3
  1622. Rage Fist of Friendship: Power ↑ 3
  1623. Color Grid: 🟩 Green (Move Boost)
  1624.  
  1625. Cell 50 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  1626. Requirements: 1 or more adjacent tiles must be activated
  1627. Requirements: Move level must be 2 or higher
  1628. Attack 10
  1629. Attack 10
  1630. Color Grid: 🟦 Blue (Stat)
  1631.  
  1632. Cell 51 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1633. Requirements: 1 or more adjacent tiles must be activated
  1634. Requirements: Move level must be 3 or higher
  1635. Team Triage Tank 9
  1636. Restores the HP of all allied sync pairs when the user is hit by an attack move.
  1637. Color Grid: 🟨 Yellow (Passive)
  1638.  
  1639. Cell 52 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1640. Requirements: 1 or more adjacent tiles must be activated
  1641. Requirements: Move level must be 3 or higher
  1642. Take Hit: Opp Attack ↓ & Sp. Atk ↓ 9
  1643. Lowers the Attack and Sp. Atk of an opponent that attacked the user by one stat rank when the user is hit by an attack move.
  1644. Color Grid: 🟨 Yellow (Passive)
  1645.  
  1646. Cell 53 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1647. Requirements: 1 or more adjacent tiles must be activated
  1648. Requirements: Move level must be 3 or higher
  1649. Great Infernal Cross Chop: Power 25
  1650. Great Infernal Cross Chop: Power ↑ 25
  1651. Color Grid: 🌈 Rainbow (Sync Move)
  1652.  
  1653. Cell 54 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1654. Requirements: 1 or more adjacent tiles must be activated
  1655. Requirements: Move level must be 3 or higher
  1656. Great Infernal Cross Chop: Power 25
  1657. Great Infernal Cross Chop: Power ↑ 25
  1658. Color Grid: 🌈 Rainbow (Sync Move)
  1659.  
  1660.  
  1661. No. 218 Sina & Glaceon (Female♀️)
  1662.  
  1663. Cell 1 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1664. HP 10
  1665. HP 10
  1666. Color Grid: 🟦 Blue (Stat)
  1667.  
  1668. Cell 2 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1669. Sp. Atk 5
  1670. Sp. Atk 5
  1671. Color Grid: 🟦 Blue (Stat)
  1672.  
  1673. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1674. Defense 5
  1675. Defense 5
  1676. Color Grid: 🟦 Blue (Stat)
  1677.  
  1678. Cell 4 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1679. Sp. Atk 5
  1680. Sp. Atk 5
  1681. Color Grid: 🟦 Blue (Stat)
  1682.  
  1683. Cell 5 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1684. Sp. Def 5
  1685. Sp. Def 5
  1686. Color Grid: 🟦 Blue (Stat)
  1687.  
  1688. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1689. Speed 5
  1690. Speed 5
  1691. Color Grid: 🟦 Blue (Stat)
  1692.  
  1693. Cell 7 | 🎯 Cord (0,2,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1694. Requirements: 1 or more adjacent tiles must be activated
  1695. Requirements: Move level must be 2 or higher
  1696. Quick Cure
  1697. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1698. Color Grid: 🟨 Yellow (Passive)
  1699.  
  1700. Cell 8 | 🎯 Cord (0,4,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1701. Requirements: 1 or more adjacent tiles must be activated
  1702. Requirements: Move level must be 4 or higher
  1703. Soften Up 1
  1704. Critical hits land more easily when the user attacks with a sync move.
  1705. Color Grid: 🟨 Yellow (Passive)
  1706.  
  1707. Cell 9 | 🎯 Cord (1,3,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1708. Requirements: 1 or more adjacent tiles must be activated
  1709. Requirements: Move level must be 5 or higher
  1710. Hit: Sp. Def ↓2 9
  1711. Lowers the target’s Sp. Def by two stat ranks when the user’s attack move against it is successful.
  1712. Color Grid: 🟨 Yellow (Passive)
  1713.  
  1714. Cell 10 | 🎯 Cord (0,-2,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1715. Requirements: 1 or more adjacent tiles must be activated
  1716. Requirements: Move level must be 2 or higher
  1717. Natural Remedy
  1718. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1719. Color Grid: 🟨 Yellow (Passive)
  1720.  
  1721. Cell 11 | 🎯 Cord (0,-4,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1722. Requirements: 1 or more adjacent tiles must be activated
  1723. Requirements: Move level must be 4 or higher
  1724. First Aid 4
  1725. Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  1726. Color Grid: 🟨 Yellow (Passive)
  1727.  
  1728. Cell 12 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1729. Requirements: 1 or more adjacent tiles must be activated
  1730. Requirements: Move level must be 5 or higher
  1731. 1st S-Move: Restore “Berry” MP 1
  1732. Restores one MP of the user’s moves that have the Berry effect tag the first time its sync move is used each battle.
  1733. Color Grid: 🟨 Yellow (Passive)
  1734.  
  1735. Cell 13 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1736. Requirements: 1 or more adjacent tiles must be activated
  1737. Speed 5
  1738. Speed 5
  1739. Color Grid: 🟦 Blue (Stat)
  1740.  
  1741. Cell 14 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1742. Requirements: 1 or more adjacent tiles must be activated
  1743. Dauntless
  1744. Sp. Atk cannot be lowered.
  1745. Color Grid: 🟨 Yellow (Passive)
  1746.  
  1747. Cell 15 | 🎯 Cord (2,0,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1748. Requirements: 1 or more adjacent tiles must be activated
  1749. Defense 5
  1750. Defense 5
  1751. Color Grid: 🟦 Blue (Stat)
  1752.  
  1753. Cell 16 | 🎯 Cord (1,1,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1754. Requirements: 1 or more adjacent tiles must be activated
  1755. Ice Beam: Power 4
  1756. Ice Beam: Power ↑ 4
  1757. Color Grid: 🟩 Green (Move Boost)
  1758.  
  1759. Cell 17 | 🎯 Cord (3,0,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1760. Requirements: 1 or more adjacent tiles must be activated
  1761. Requirements: Move level must be 2 or higher
  1762. Ice Beam: Power 4
  1763. Ice Beam: Power ↑ 4
  1764. Color Grid: 🟩 Green (Move Boost)
  1765.  
  1766. Cell 18 | 🎯 Cord (2,1,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1767. Requirements: 1 or more adjacent tiles must be activated
  1768. Requirements: Move level must be 2 or higher
  1769. Ice Beam: Power 4
  1770. Ice Beam: Power ↑ 4
  1771. Color Grid: 🟩 Green (Move Boost)
  1772.  
  1773. Cell 19 | 🎯 Cord (1,2,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1774. Requirements: 1 or more adjacent tiles must be activated
  1775. Requirements: Move level must be 2 or higher
  1776. Unflappable
  1777. Prevents the user from flinching.
  1778. Color Grid: 🟨 Yellow (Passive)
  1779.  
  1780. Cell 20 | 🎯 Cord (3,1,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1781. Requirements: 1 or more adjacent tiles must be activated
  1782. Requirements: Move level must be 3 or higher
  1783. Ice Beam: Hostile Environment 4
  1784. Move: Ice Beam Raises the chance of inflicting status conditions with the additional effects of moves.
  1785. Color Grid: 🟥 Red (Move Effect)
  1786.  
  1787. Cell 21 | 🎯 Cord (2,2,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1788. Requirements: 1 or more adjacent tiles must be activated
  1789. Requirements: Move level must be 3 or higher
  1790. Grand Entry 2
  1791. Raises the user’s Sp. Atk by two stat ranks when it enters a battle.
  1792. Color Grid: 🟨 Yellow (Passive)
  1793.  
  1794. Cell 22 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1795. Requirements: 1 or more adjacent tiles must be activated
  1796. Sp. Def 5
  1797. Sp. Def 5
  1798. Color Grid: 🟦 Blue (Stat)
  1799.  
  1800. Cell 23 | 🎯 Cord (-3,1,2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1801. Requirements: 1 or more adjacent tiles must be activated
  1802. Snow Shelter
  1803. Protects the user from damage from a hailstorm.
  1804. Color Grid: 🟨 Yellow (Passive)
  1805.  
  1806. Cell 24 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1807. Requirements: 1 or more adjacent tiles must be activated
  1808. Speed 5
  1809. Speed 5
  1810. Color Grid: 🟦 Blue (Stat)
  1811.  
  1812. Cell 25 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1813. Requirements: 1 or more adjacent tiles must be activated
  1814. Ice Beam: Power 4
  1815. Ice Beam: Power ↑ 4
  1816. Color Grid: 🟩 Green (Move Boost)
  1817.  
  1818. Cell 26 | 🎯 Cord (-3,0,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1819. Requirements: 1 or more adjacent tiles must be activated
  1820. Requirements: Move level must be 2 or higher
  1821. Ice Beam: Power 4
  1822. Ice Beam: Power ↑ 4
  1823. Color Grid: 🟩 Green (Move Boost)
  1824.  
  1825. Cell 27 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1826. Requirements: 1 or more adjacent tiles must be activated
  1827. Requirements: Move level must be 2 or higher
  1828. Sitrus Berry: Master Healer 1
  1829. Move: Sitrus Berry Increases the amount of HP restored by the user’s healing moves.
  1830. Color Grid: 🟥 Red (Move Effect)
  1831.  
  1832. Cell 28 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1833. Requirements: 1 or more adjacent tiles must be activated
  1834. Requirements: Move level must be 2 or higher
  1835. Ice Beam: Move Gauge Refresh 3
  1836. Move: Ice Beam Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  1837. Color Grid: 🟥 Red (Move Effect)
  1838.  
  1839. Cell 29 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1840. Requirements: 1 or more adjacent tiles must be activated
  1841. Requirements: Move level must be 3 or higher
  1842. Team First Super Sync
  1843. Applies the Supereffective ↑ Next effect to all allied sync pairs the first time the user’s sync move is used each battle.
  1844. Color Grid: 🟨 Yellow (Passive)
  1845.  
  1846. Cell 30 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1847. Requirements: 1 or more adjacent tiles must be activated
  1848. Requirements: Move level must be 3 or higher
  1849. Beautifully Beautiful Subzero Slammer: Power 25
  1850. Beautifully Beautiful Subzero Slammer: Power ↑ 25
  1851. Color Grid: 🌈 Rainbow (Sync Move)
  1852.  
  1853. Cell 31 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1854. Requirements: 1 or more adjacent tiles must be activated
  1855. HP 10
  1856. HP 10
  1857. Color Grid: 🟦 Blue (Stat)
  1858.  
  1859. Cell 32 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1860. Requirements: 1 or more adjacent tiles must be activated
  1861. Defense 5
  1862. Defense 5
  1863. Color Grid: 🟦 Blue (Stat)
  1864.  
  1865. Cell 33 | 🎯 Cord (3,-4,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1866. Requirements: 1 or more adjacent tiles must be activated
  1867. Sp. Def 5
  1868. Sp. Def 5
  1869. Color Grid: 🟦 Blue (Stat)
  1870.  
  1871. Cell 34 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1872. Requirements: 1 or more adjacent tiles must be activated
  1873. Speed 5
  1874. Speed 5
  1875. Color Grid: 🟦 Blue (Stat)
  1876.  
  1877. Cell 35 | 🎯 Cord (2,-4,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1878. Requirements: 1 or more adjacent tiles must be activated
  1879. Beautiful Icy Wind: Power 4
  1880. Beautiful Icy Wind: Power ↑ 4
  1881. Color Grid: 🟩 Green (Move Boost)
  1882.  
  1883. Cell 36 | 🎯 Cord (3,-5,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1884. Requirements: 1 or more adjacent tiles must be activated
  1885. Beautiful Icy Wind: Power 4
  1886. Beautiful Icy Wind: Power ↑ 4
  1887. Color Grid: 🟩 Green (Move Boost)
  1888.  
  1889. Cell 37 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1890. Requirements: 1 or more adjacent tiles must be activated
  1891. Requirements: Move level must be 2 or higher
  1892. Beautiful Icy Wind: Power 4
  1893. Beautiful Icy Wind: Power ↑ 4
  1894. Color Grid: 🟩 Green (Move Boost)
  1895.  
  1896. Cell 38 | 🎯 Cord (2,-5,3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  1897. Requirements: 1 or more adjacent tiles must be activated
  1898. Requirements: Move level must be 2 or higher
  1899. Au Revoir!: Brain Gain 9
  1900. Move: Au Revoir! Increases the user’s Special Moves ↑ Next effect by one rank when its move is successful.
  1901. Color Grid: 🟥 Red (Move Effect)
  1902.  
  1903. Cell 39 | 🎯 Cord (3,-6,3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  1904. Requirements: 1 or more adjacent tiles must be activated
  1905. Requirements: Move level must be 2 or higher
  1906. Sp. Atk 10
  1907. Sp. Atk 10
  1908. Color Grid: 🟦 Blue (Stat)
  1909.  
  1910. Cell 40 | 🎯 Cord (1,-5,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1911. Requirements: 1 or more adjacent tiles must be activated
  1912. Requirements: Move level must be 3 or higher
  1913. Blind Spot
  1914. The more the user’s evasiveness is raised, the more it powers up the user’s sync move.
  1915. Color Grid: 🟨 Yellow (Passive)
  1916.  
  1917. Cell 41 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1918. Requirements: 1 or more adjacent tiles must be activated
  1919. Requirements: Move level must be 3 or higher
  1920. Entry: Team Evasiveness ↑ 2
  1921. Raises the evasiveness of all allied sync pairs by two stat ranks when the user enters a battle.
  1922. Color Grid: 🟨 Yellow (Passive)
  1923.  
  1924. Cell 42 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1925. Requirements: 1 or more adjacent tiles must be activated
  1926. Sp. Atk 5
  1927. Sp. Atk 5
  1928. Color Grid: 🟦 Blue (Stat)
  1929.  
  1930. Cell 43 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1931. Requirements: 1 or more adjacent tiles must be activated
  1932. Sp. Def 5
  1933. Sp. Def 5
  1934. Color Grid: 🟦 Blue (Stat)
  1935.  
  1936. Cell 44 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1937. Requirements: 1 or more adjacent tiles must be activated
  1938. Fast Runner
  1939. Evasiveness cannot be lowered.
  1940. Color Grid: 🟨 Yellow (Passive)
  1941.  
  1942. Cell 45 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1943. Requirements: 1 or more adjacent tiles must be activated
  1944. Defense 5
  1945. Defense 5
  1946. Color Grid: 🟦 Blue (Stat)
  1947.  
  1948. Cell 46 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1949. Requirements: 1 or more adjacent tiles must be activated
  1950. Sp. Atk 5
  1951. Sp. Atk 5
  1952. Color Grid: 🟦 Blue (Stat)
  1953.  
  1954. Cell 47 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1955. Requirements: 1 or more adjacent tiles must be activated
  1956. Beautiful Icy Wind: Power 4
  1957. Beautiful Icy Wind: Power ↑ 4
  1958. Color Grid: 🟩 Green (Move Boost)
  1959.  
  1960. Cell 48 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1961. Requirements: 1 or more adjacent tiles must be activated
  1962. Requirements: Move level must be 2 or higher
  1963. Beautiful Icy Wind: Power 4
  1964. Beautiful Icy Wind: Power ↑ 4
  1965. Color Grid: 🟩 Green (Move Boost)
  1966.  
  1967. Cell 49 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  1968. Requirements: 1 or more adjacent tiles must be activated
  1969. Requirements: Move level must be 2 or higher
  1970. Trip Up 9
  1971. Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful.
  1972. Color Grid: 🟨 Yellow (Passive)
  1973.  
  1974. Cell 50 | 🎯 Cord (-3,6,-3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  1975. Requirements: 1 or more adjacent tiles must be activated
  1976. Requirements: Move level must be 2 or higher
  1977. Sp. Atk 10
  1978. Sp. Atk 10
  1979. Color Grid: 🟦 Blue (Stat)
  1980.  
  1981. Cell 51 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1982. Requirements: 1 or more adjacent tiles must be activated
  1983. Requirements: Move level must be 3 or higher
  1984. Hunter’s Instinct
  1985. The more the target’s Speed is lowered, the more it powers up the user’s moves.
  1986. Color Grid: 🟨 Yellow (Passive)
  1987.  
  1988. Cell 52 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1989. Requirements: 1 or more adjacent tiles must be activated
  1990. Requirements: Move level must be 3 or higher
  1991. Beautifully Beautiful Subzero Slammer: Power 25
  1992. Beautifully Beautiful Subzero Slammer: Power ↑ 25
  1993. Color Grid: 🌈 Rainbow (Sync Move)
  1994.  
  1995. Cell 53 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1996. Requirements: 1 or more adjacent tiles must be activated
  1997. Requirements: Move level must be 3 or higher
  1998. Beautifully Beautiful Subzero Slammer: Power 25
  1999. Beautifully Beautiful Subzero Slammer: Power ↑ 25
  2000. Color Grid: 🌈 Rainbow (Sync Move)
  2001.  
  2002. Cell 54 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2003. Requirements: 1 or more adjacent tiles must be activated
  2004. Requirements: Move level must be 3 or higher
  2005. Beautifully Beautiful Subzero Slammer: Power 25
  2006. Beautifully Beautiful Subzero Slammer: Power ↑ 25
  2007. Color Grid: 🌈 Rainbow (Sync Move)
  2008.  
  2009.  
  2010. No. 219 Dexio & Espeon (Male♂️)
  2011.  
  2012. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2013. HP 10
  2014. HP 10
  2015. Color Grid: 🟦 Blue (Stat)
  2016.  
  2017. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2018. Sp. Atk 5
  2019. Sp. Atk 5
  2020. Color Grid: 🟦 Blue (Stat)
  2021.  
  2022. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2023. Defense 5
  2024. Defense 5
  2025. Color Grid: 🟦 Blue (Stat)
  2026.  
  2027. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2028. Sp. Atk 5
  2029. Sp. Atk 5
  2030. Color Grid: 🟦 Blue (Stat)
  2031.  
  2032. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2033. Sp. Def 5
  2034. Sp. Def 5
  2035. Color Grid: 🟦 Blue (Stat)
  2036.  
  2037. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2038. Speed 5
  2039. Speed 5
  2040. Color Grid: 🟦 Blue (Stat)
  2041.  
  2042. Cell 7 | 🎯 Cord (0,2,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2043. Requirements: 1 or more adjacent tiles must be activated
  2044. Requirements: Move level must be 2 or higher
  2045. Natural Remedy
  2046. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  2047. Color Grid: 🟨 Yellow (Passive)
  2048.  
  2049. Cell 8 | 🎯 Cord (0,4,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2050. Requirements: 1 or more adjacent tiles must be activated
  2051. Requirements: Move level must be 4 or higher
  2052. Psychic: Hit: Special Boost ↑1 9
  2053. Move: Psychic Increases the user’s Special Moves ↑ Next effect by one rank when its attack move is successful.
  2054. Color Grid: 🟥 Red (Move Effect)
  2055.  
  2056. Cell 9 | 🎯 Cord (0,5,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2057. Requirements: 1 or more adjacent tiles must be activated
  2058. Requirements: Move level must be 5 or higher
  2059. P-Moves & S-Moves Crit
  2060. Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move.
  2061. Color Grid: 🟨 Yellow (Passive)
  2062.  
  2063. Cell 10 | 🎯 Cord (0,-2,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2064. Requirements: 1 or more adjacent tiles must be activated
  2065. Requirements: Move level must be 2 or higher
  2066. Quick Cure
  2067. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  2068. Color Grid: 🟨 Yellow (Passive)
  2069.  
  2070. Cell 11 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2071. Requirements: 1 or more adjacent tiles must be activated
  2072. Requirements: Move level must be 4 or higher
  2073. Super Sync 9
  2074. Applies the Supereffective ↑ Next effect to the user after using its sync move.
  2075. Color Grid: 🟨 Yellow (Passive)
  2076.  
  2077. Cell 12 | 🎯 Cord (1,-4,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2078. Requirements: 1 or more adjacent tiles must be activated
  2079. Requirements: Move level must be 5 or higher
  2080. S-Move: Special Boost ↑2 9
  2081. Increases the user’s Special Moves ↑ Next effect by two ranks after using its sync move.
  2082. Color Grid: 🟨 Yellow (Passive)
  2083.  
  2084. Cell 13 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2085. Requirements: 1 or more adjacent tiles must be activated
  2086. Sp. Def 5
  2087. Sp. Def 5
  2088. Color Grid: 🟦 Blue (Stat)
  2089.  
  2090. Cell 14 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2091. Requirements: 1 or more adjacent tiles must be activated
  2092. Sp. Atk 5
  2093. Sp. Atk 5
  2094. Color Grid: 🟦 Blue (Stat)
  2095.  
  2096. Cell 15 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2097. Requirements: 1 or more adjacent tiles must be activated
  2098. Speed 5
  2099. Speed 5
  2100. Color Grid: 🟦 Blue (Stat)
  2101.  
  2102. Cell 16 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2103. Requirements: 1 or more adjacent tiles must be activated
  2104. Defense 5
  2105. Defense 5
  2106. Color Grid: 🟦 Blue (Stat)
  2107.  
  2108. Cell 17 | 🎯 Cord (2,2,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2109. Requirements: 1 or more adjacent tiles must be activated
  2110. HP 10
  2111. HP 10
  2112. Color Grid: 🟦 Blue (Stat)
  2113.  
  2114. Cell 18 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2115. Requirements: 1 or more adjacent tiles must be activated
  2116. Requirements: Move level must be 2 or higher
  2117. Psychic: Power 3
  2118. Psychic: Power ↑ 3
  2119. Color Grid: 🟩 Green (Move Boost)
  2120.  
  2121. Cell 19 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2122. Requirements: 1 or more adjacent tiles must be activated
  2123. Psychic: Power 3
  2124. Psychic: Power ↑ 3
  2125. Color Grid: 🟩 Green (Move Boost)
  2126.  
  2127. Cell 20 | 🎯 Cord (2,3,-5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2128. Requirements: 1 or more adjacent tiles must be activated
  2129. Requirements: Move level must be 2 or higher
  2130. Psychic: Move Gauge Refresh 3
  2131. Move: Psychic Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  2132. Color Grid: 🟥 Red (Move Effect)
  2133.  
  2134. Cell 21 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2135. Requirements: 1 or more adjacent tiles must be activated
  2136. Requirements: Move level must be 3 or higher
  2137. Mind Games 9
  2138. Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful.
  2139. Color Grid: 🟨 Yellow (Passive)
  2140.  
  2141. Cell 22 | 🎯 Cord (3,3,-6) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  2142. Requirements: 1 or more adjacent tiles must be activated
  2143. Requirements: Move level must be 2 or higher
  2144. Psychic: On a Roll 9
  2145. Move: Psychic Raises the chance of lowering stat values with the additional effects of the user’s moves.
  2146. Color Grid: 🟥 Red (Move Effect)
  2147.  
  2148. Cell 23 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2149. Requirements: 1 or more adjacent tiles must be activated
  2150. Requirements: Move level must be 3 or higher
  2151. Brainteaser
  2152. The more the target’s Sp. Def is lowered, the more it powers up the user’s moves.
  2153. Color Grid: 🟨 Yellow (Passive)
  2154.  
  2155. Cell 24 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2156. Requirements: 1 or more adjacent tiles must be activated
  2157. Speed 5
  2158. Speed 5
  2159. Color Grid: 🟦 Blue (Stat)
  2160.  
  2161. Cell 25 | 🎯 Cord (-3,1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2162. Requirements: 1 or more adjacent tiles must be activated
  2163. Sp. Atk 5
  2164. Sp. Atk 5
  2165. Color Grid: 🟦 Blue (Stat)
  2166.  
  2167. Cell 26 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2168. Requirements: 1 or more adjacent tiles must be activated
  2169. Defense 5
  2170. Defense 5
  2171. Color Grid: 🟦 Blue (Stat)
  2172.  
  2173. Cell 27 | 🎯 Cord (-3,0,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2174. Requirements: 1 or more adjacent tiles must be activated
  2175. Requirements: Move level must be 2 or higher
  2176. Psychic: Power 3
  2177. Psychic: Power ↑ 3
  2178. Color Grid: 🟩 Green (Move Boost)
  2179.  
  2180. Cell 28 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2181. Requirements: 1 or more adjacent tiles must be activated
  2182. Psychic: Power 3
  2183. Psychic: Power ↑ 3
  2184. Color Grid: 🟩 Green (Move Boost)
  2185.  
  2186. Cell 29 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2187. Requirements: 1 or more adjacent tiles must be activated
  2188. Requirements: Move level must be 2 or higher
  2189. Psychic: Power 3
  2190. Psychic: Power ↑ 3
  2191. Color Grid: 🟩 Green (Move Boost)
  2192.  
  2193. Cell 30 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  2194. Requirements: 1 or more adjacent tiles must be activated
  2195. Requirements: Move level must be 2 or higher
  2196. Fast-Track 9
  2197. Raises the user’s Speed by one stat rank when its Pokémon uses a move.
  2198. Color Grid: 🟨 Yellow (Passive)
  2199.  
  2200. Cell 31 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2201. Requirements: 1 or more adjacent tiles must be activated
  2202. Requirements: Move level must be 3 or higher
  2203. “Berry” MP 0: S-Moves ↑ 9
  2204. Powers up the user’s sync move when the remaining MP for its moves that have the Berry effect tag is zero.
  2205. Color Grid: 🟨 Yellow (Passive)
  2206.  
  2207. Cell 32 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2208. Requirements: 1 or more adjacent tiles must be activated
  2209. Requirements: Move level must be 3 or higher
  2210. Ramming Speed
  2211. The more the user’s Speed is raised, the more it powers up the user’s moves.
  2212. Color Grid: 🟨 Yellow (Passive)
  2213.  
  2214. Cell 33 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2215. Requirements: 1 or more adjacent tiles must be activated
  2216. Sp. Def 5
  2217. Sp. Def 5
  2218. Color Grid: 🟦 Blue (Stat)
  2219.  
  2220. Cell 34 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2221. Requirements: 1 or more adjacent tiles must be activated
  2222. Sp. Atk 5
  2223. Sp. Atk 5
  2224. Color Grid: 🟦 Blue (Stat)
  2225.  
  2226. Cell 35 | 🎯 Cord (2,-2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2227. Requirements: 1 or more adjacent tiles must be activated
  2228. HP 10
  2229. HP 10
  2230. Color Grid: 🟦 Blue (Stat)
  2231.  
  2232. Cell 36 | 🎯 Cord (1,-2,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2233. Requirements: 1 or more adjacent tiles must be activated
  2234. Psychic Light of Dawn: Power 3
  2235. Psychic Light of Dawn: Power ↑ 3
  2236. Color Grid: 🟩 Green (Move Boost)
  2237.  
  2238. Cell 37 | 🎯 Cord (3,-3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2239. Requirements: 1 or more adjacent tiles must be activated
  2240. Requirements: Move level must be 2 or higher
  2241. Psychic Light of Dawn: Power 3
  2242. Psychic Light of Dawn: Power ↑ 3
  2243. Color Grid: 🟩 Green (Move Boost)
  2244.  
  2245. Cell 38 | 🎯 Cord (2,-3,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2246. Requirements: 1 or more adjacent tiles must be activated
  2247. Requirements: Move level must be 2 or higher
  2248. Psychic Light of Dawn: Power 3
  2249. Psychic Light of Dawn: Power ↑ 3
  2250. Color Grid: 🟩 Green (Move Boost)
  2251.  
  2252. Cell 39 | 🎯 Cord (1,-3,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2253. Requirements: 1 or more adjacent tiles must be activated
  2254. Requirements: Move level must be 3 or higher
  2255. HP 40
  2256. HP 40
  2257. Color Grid: 🟦 Blue (Stat)
  2258.  
  2259. Cell 40 | 🎯 Cord (3,-4,1) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  2260. Requirements: 1 or more adjacent tiles must be activated
  2261. Requirements: Move level must be 2 or higher
  2262. Catalyst
  2263. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.
  2264. Color Grid: 🟨 Yellow (Passive)
  2265.  
  2266. Cell 41 | 🎯 Cord (2,-4,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2267. Requirements: 1 or more adjacent tiles must be activated
  2268. Requirements: Move level must be 3 or higher
  2269. Head Start 1
  2270. Reduces the user’s sync move countdown by one the first time it enters a battle each battle.
  2271. Color Grid: 🟨 Yellow (Passive)
  2272.  
  2273. Cell 42 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2274. Requirements: 1 or more adjacent tiles must be activated
  2275. Sp. Atk 5
  2276. Sp. Atk 5
  2277. Color Grid: 🟦 Blue (Stat)
  2278.  
  2279. Cell 43 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2280. Requirements: 1 or more adjacent tiles must be activated
  2281. Sp. Def 5
  2282. Sp. Def 5
  2283. Color Grid: 🟦 Blue (Stat)
  2284.  
  2285. Cell 44 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2286. Requirements: 1 or more adjacent tiles must be activated
  2287. Defense 5
  2288. Defense 5
  2289. Color Grid: 🟦 Blue (Stat)
  2290.  
  2291. Cell 45 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2292. Requirements: 1 or more adjacent tiles must be activated
  2293. Dauntless
  2294. Sp. Atk cannot be lowered.
  2295. Color Grid: 🟨 Yellow (Passive)
  2296.  
  2297. Cell 46 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2298. Requirements: 1 or more adjacent tiles must be activated
  2299. Psychic Light of Dawn: Power 3
  2300. Psychic Light of Dawn: Power ↑ 3
  2301. Color Grid: 🟩 Green (Move Boost)
  2302.  
  2303. Cell 47 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2304. Requirements: 1 or more adjacent tiles must be activated
  2305. Psychic Light of Dawn: Power 3
  2306. Psychic Light of Dawn: Power ↑ 3
  2307. Color Grid: 🟩 Green (Move Boost)
  2308.  
  2309. Cell 48 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2310. Requirements: 1 or more adjacent tiles must be activated
  2311. Requirements: Move level must be 2 or higher
  2312. Psychic Light of Dawn: Power 3
  2313. Psychic Light of Dawn: Power ↑ 3
  2314. Color Grid: 🟩 Green (Move Boost)
  2315.  
  2316. Cell 49 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2317. Requirements: 1 or more adjacent tiles must be activated
  2318. Requirements: Move level must be 2 or higher
  2319. Let Me Show You!: Master Healer 1
  2320. Move: Let Me Show You! Increases the amount of HP restored by the user’s healing moves.
  2321. Color Grid: 🟥 Red (Move Effect)
  2322.  
  2323. Cell 50 | 🎯 Cord (-3,6,-3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  2324. Requirements: 1 or more adjacent tiles must be activated
  2325. Requirements: Move level must be 2 or higher
  2326. Sp. Atk 10
  2327. Sp. Atk 10
  2328. Color Grid: 🟦 Blue (Stat)
  2329.  
  2330. Cell 51 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2331. Requirements: 1 or more adjacent tiles must be activated
  2332. Requirements: Move level must be 3 or higher
  2333. Smarty-Pants
  2334. The more the target’s Sp. Def is lowered, the more it powers up the user’s sync move.
  2335. Color Grid: 🟨 Yellow (Passive)
  2336.  
  2337. Cell 52 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2338. Requirements: 1 or more adjacent tiles must be activated
  2339. Requirements: Move level must be 3 or higher
  2340. Grand Entry 2
  2341. Raises the user’s Sp. Atk by two stat ranks when it enters a battle.
  2342. Color Grid: 🟨 Yellow (Passive)
  2343.  
  2344. Cell 53 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2345. Requirements: 1 or more adjacent tiles must be activated
  2346. Requirements: Move level must be 3 or higher
  2347. Pokémon-Voyage Veteran Shattered Psyche: Power 25
  2348. Pokémon-Voyage Veteran Shattered Psyche: Power ↑ 25
  2349. Color Grid: 🌈 Rainbow (Sync Move)
  2350.  
  2351. Cell 54 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2352. Requirements: 1 or more adjacent tiles must be activated
  2353. Requirements: Move level must be 3 or higher
  2354. Pokémon-Voyage Veteran Shattered Psyche: Power 25
  2355. Pokémon-Voyage Veteran Shattered Psyche: Power ↑ 25
  2356. Color Grid: 🌈 Rainbow (Sync Move)
  2357.  
  2358.  
  2359. No. 67 Hilbert & Glaceon (Male♂️)
  2360.  
  2361. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2362. HP 10
  2363. HP 10
  2364. Color Grid: 🟦 Blue (Stat)
  2365.  
  2366. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2367. Sp. Atk 5
  2368. Sp. Atk 5
  2369. Color Grid: 🟦 Blue (Stat)
  2370.  
  2371. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2372. Defense 5
  2373. Defense 5
  2374. Color Grid: 🟦 Blue (Stat)
  2375.  
  2376. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2377. Sp. Atk 5
  2378. Sp. Atk 5
  2379. Color Grid: 🟦 Blue (Stat)
  2380.  
  2381. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2382. Sp. Def 5
  2383. Sp. Def 5
  2384. Color Grid: 🟦 Blue (Stat)
  2385.  
  2386. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2387. Speed 5
  2388. Speed 5
  2389. Color Grid: 🟦 Blue (Stat)
  2390.  
  2391. Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2392. Requirements: 1 or more adjacent tiles must be activated
  2393. Sp. Def 5
  2394. Sp. Def 5
  2395. Color Grid: 🟦 Blue (Stat)
  2396.  
  2397. Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2398. Requirements: 1 or more adjacent tiles must be activated
  2399. Defense 5
  2400. Defense 5
  2401. Color Grid: 🟦 Blue (Stat)
  2402.  
  2403. Cell 9 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2404. Requirements: 1 or more adjacent tiles must be activated
  2405. Speed 5
  2406. Speed 5
  2407. Color Grid: 🟦 Blue (Stat)
  2408.  
  2409. Cell 10 | 🎯 Cord (3,1,-4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2410. Requirements: 1 or more adjacent tiles must be activated
  2411. Snow Shelter
  2412. Protects the user from damage from a hailstorm.
  2413. Color Grid: 🟨 Yellow (Passive)
  2414.  
  2415. Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2416. Requirements: 1 or more adjacent tiles must be activated
  2417. Powder Snow: Power 4
  2418. Powder Snow: Power ↑ 4
  2419. Color Grid: 🟩 Green (Move Boost)
  2420.  
  2421. Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2422. Requirements: 1 or more adjacent tiles must be activated
  2423. Requirements: Move level must be 2 or higher
  2424. Toxic: Accuracy 10
  2425. Toxic: Accuracy ↑ 10
  2426. Color Grid: 🟩 Green (Move Boost)
  2427.  
  2428. Cell 13 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2429. Requirements: 1 or more adjacent tiles must be activated
  2430. Powder Snow: Power 4
  2431. Powder Snow: Power ↑ 4
  2432. Color Grid: 🟩 Green (Move Boost)
  2433.  
  2434. Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2435. Requirements: 1 or more adjacent tiles must be activated
  2436. Requirements: Move level must be 2 or higher
  2437. Toxic: Move Gauge Refresh 3
  2438. Move: Toxic Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  2439. Color Grid: 🟥 Red (Move Effect)
  2440.  
  2441. Cell 15 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2442. Requirements: 1 or more adjacent tiles must be activated
  2443. Requirements: Move level must be 3 or higher
  2444. Toxic Freebie 4
  2445. Has a chance (50%) of applying the Free Move Next effect to the user when the user’s attack move is successful against a poisoned or badly poisoned opponent.
  2446. Color Grid: 🟨 Yellow (Passive)
  2447.  
  2448. Cell 16 | 🎯 Cord (3,3,-6) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  2449. Requirements: 1 or more adjacent tiles must be activated
  2450. Requirements: Move level must be 2 or higher
  2451. Potent Toxin 2
  2452. Increases the amount of damage an opponent takes from being poisoned or badly poisoned.
  2453. Color Grid: 🟨 Yellow (Passive)
  2454.  
  2455. Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2456. Requirements: 1 or more adjacent tiles must be activated
  2457. Requirements: Move level must be 3 or higher
  2458. Noxious Hit 9
  2459. Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s attack move is successful against a poisoned or badly poisoned opponent.
  2460. Color Grid: 🟨 Yellow (Passive)
  2461.  
  2462. Cell 18 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2463. Requirements: 1 or more adjacent tiles must be activated
  2464. HP 10
  2465. HP 10
  2466. Color Grid: 🟦 Blue (Stat)
  2467.  
  2468. Cell 19 | 🎯 Cord (-3,1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2469. Requirements: 1 or more adjacent tiles must be activated
  2470. Sp. Atk 5
  2471. Sp. Atk 5
  2472. Color Grid: 🟦 Blue (Stat)
  2473.  
  2474. Cell 20 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2475. Requirements: 1 or more adjacent tiles must be activated
  2476. Defense 5
  2477. Defense 5
  2478. Color Grid: 🟦 Blue (Stat)
  2479.  
  2480. Cell 21 | 🎯 Cord (-3,0,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2481. Requirements: 1 or more adjacent tiles must be activated
  2482. Requirements: Move level must be 2 or higher
  2483. Powder Snow: Power 4
  2484. Powder Snow: Power ↑ 4
  2485. Color Grid: 🟩 Green (Move Boost)
  2486.  
  2487. Cell 22 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2488. Requirements: 1 or more adjacent tiles must be activated
  2489. Powder Snow: Power 4
  2490. Powder Snow: Power ↑ 4
  2491. Color Grid: 🟩 Green (Move Boost)
  2492.  
  2493. Cell 23 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2494. Requirements: 1 or more adjacent tiles must be activated
  2495. Requirements: Move level must be 2 or higher
  2496. Powder Snow: Power 4
  2497. Powder Snow: Power ↑ 4
  2498. Color Grid: 🟩 Green (Move Boost)
  2499.  
  2500. Cell 24 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2501. Requirements: 1 or more adjacent tiles must be activated
  2502. Requirements: Move level must be 2 or higher
  2503. Powder Snow: Move Gauge Refresh 2
  2504. Move: Powder Snow Has a chance (30%) of charging the user’s move gauge by one when its move is successful.
  2505. Color Grid: 🟥 Red (Move Effect)
  2506.  
  2507. Cell 25 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2508. Requirements: 1 or more adjacent tiles must be activated
  2509. Requirements: Move level must be 3 or higher
  2510. Eagle Eye 9
  2511. Raises the user’s critical-hit rate by one stat rank when its Pokémon uses a move.
  2512. Color Grid: 🟨 Yellow (Passive)
  2513.  
  2514. Cell 26 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2515. Requirements: 1 or more adjacent tiles must be activated
  2516. Requirements: Move level must be 3 or higher
  2517. Overpower
  2518. The more the target’s Sp. Atk is lowered, the more it powers up the user’s moves.
  2519. Color Grid: 🟨 Yellow (Passive)
  2520.  
  2521. Cell 27 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2522. Requirements: 1 or more adjacent tiles must be activated
  2523. Speed 5
  2524. Speed 5
  2525. Color Grid: 🟦 Blue (Stat)
  2526.  
  2527. Cell 28 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2528. Requirements: 1 or more adjacent tiles must be activated
  2529. Defense 5
  2530. Defense 5
  2531. Color Grid: 🟦 Blue (Stat)
  2532.  
  2533. Cell 29 | 🎯 Cord (2,-2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2534. Requirements: 1 or more adjacent tiles must be activated
  2535. Sp. Def 5
  2536. Sp. Def 5
  2537. Color Grid: 🟦 Blue (Stat)
  2538.  
  2539. Cell 30 | 🎯 Cord (1,-2,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2540. Requirements: 1 or more adjacent tiles must be activated
  2541. Icy Wind: Power 3
  2542. Icy Wind: Power ↑ 3
  2543. Color Grid: 🟩 Green (Move Boost)
  2544.  
  2545. Cell 31 | 🎯 Cord (3,-3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2546. Requirements: 1 or more adjacent tiles must be activated
  2547. Requirements: Move level must be 2 or higher
  2548. Icy Wind: Power 3
  2549. Icy Wind: Power ↑ 3
  2550. Color Grid: 🟩 Green (Move Boost)
  2551.  
  2552. Cell 32 | 🎯 Cord (2,-3,1) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  2553. Requirements: 1 or more adjacent tiles must be activated
  2554. Requirements: Move level must be 2 or higher
  2555. Ice Zone: MG → 2
  2556. Quickly charges the move gauge when the zone is an Ice Zone.
  2557. Color Grid: 🟨 Yellow (Passive)
  2558.  
  2559. Cell 33 | 🎯 Cord (1,-3,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2560. Requirements: 1 or more adjacent tiles must be activated
  2561. Requirements: Move level must be 3 or higher
  2562. Adrenaline 1
  2563. Reduces the sync move countdown by one the first time the user’s sync move is used each battle.
  2564. Color Grid: 🟨 Yellow (Passive)
  2565.  
  2566. Cell 34 | 🎯 Cord (3,-4,1) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2567. Requirements: 1 or more adjacent tiles must be activated
  2568. Requirements: Move level must be 2 or higher
  2569. Icy Wind: Move Gauge Refresh 2
  2570. Move: Icy Wind Has a chance (30%) of charging the user’s move gauge by one when its move is successful.
  2571. Color Grid: 🟥 Red (Move Effect)
  2572.  
  2573. Cell 35 | 🎯 Cord (2,-4,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2574. Requirements: 1 or more adjacent tiles must be activated
  2575. Requirements: Move level must be 3 or higher
  2576. Use Move When Ice Zone: Team HP Recovery 9
  2577. Restores the HP of all allied sync pairs when the user uses a move while the zone is an Ice Zone.
  2578. Color Grid: 🟨 Yellow (Passive)
  2579.  
  2580. Cell 36 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2581. Requirements: 1 or more adjacent tiles must be activated
  2582. Sp. Atk 5
  2583. Sp. Atk 5
  2584. Color Grid: 🟦 Blue (Stat)
  2585.  
  2586. Cell 37 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2587. Requirements: 1 or more adjacent tiles must be activated
  2588. Sp. Def 5
  2589. Sp. Def 5
  2590. Color Grid: 🟦 Blue (Stat)
  2591.  
  2592. Cell 38 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2593. Requirements: 1 or more adjacent tiles must be activated
  2594. Speed 5
  2595. Speed 5
  2596. Color Grid: 🟦 Blue (Stat)
  2597.  
  2598. Cell 39 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2599. Requirements: 1 or more adjacent tiles must be activated
  2600. HP 10
  2601. HP 10
  2602. Color Grid: 🟦 Blue (Stat)
  2603.  
  2604. Cell 40 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2605. Requirements: 1 or more adjacent tiles must be activated
  2606. Icy Wind: Power 3
  2607. Icy Wind: Power ↑ 3
  2608. Color Grid: 🟩 Green (Move Boost)
  2609.  
  2610. Cell 41 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2611. Requirements: 1 or more adjacent tiles must be activated
  2612. Icy Wind: Power 3
  2613. Icy Wind: Power ↑ 3
  2614. Color Grid: 🟩 Green (Move Boost)
  2615.  
  2616. Cell 42 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2617. Requirements: 1 or more adjacent tiles must be activated
  2618. Requirements: Move level must be 2 or higher
  2619. Icy Wind: Power 3
  2620. Icy Wind: Power ↑ 3
  2621. Color Grid: 🟩 Green (Move Boost)
  2622.  
  2623. Cell 43 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2624. Requirements: 1 or more adjacent tiles must be activated
  2625. Requirements: Move level must be 2 or higher
  2626. Icy Wind: Accuracy 5
  2627. Icy Wind: Accuracy ↑ 5
  2628. Color Grid: 🟩 Green (Move Boost)
  2629.  
  2630. Cell 44 | 🎯 Cord (-3,6,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2631. Requirements: 1 or more adjacent tiles must be activated
  2632. Requirements: Move level must be 2 or higher
  2633. This Looks Promising!: MP Refresh 2
  2634. Move: This Looks Promising! Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  2635. Color Grid: 🟥 Red (Move Effect)
  2636.  
  2637. Cell 45 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2638. Requirements: 1 or more adjacent tiles must be activated
  2639. Requirements: Move level must be 3 or higher
  2640. Stupefying Strike 9
  2641. Lowers the target’s Sp. Def by one stat rank when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Sp. Def by one stat rank after using the user’s sync move targeting that opponent.
  2642. Color Grid: 🟨 Yellow (Passive)
  2643.  
  2644. Cell 46 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2645. Requirements: 1 or more adjacent tiles must be activated
  2646. Requirements: Move level must be 3 or higher
  2647. Devastation
  2648. The more the target’s Sp. Atk is lowered, the more it powers up the user’s sync move.
  2649. Color Grid: 🟨 Yellow (Passive)
  2650.  
  2651. Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2652. Requirements: 1 or more adjacent tiles must be activated
  2653. Requirements: Move level must be 3 or higher
  2654. Sharp and Icy Determination Frost Beam: Power 25
  2655. Sharp and Icy Determination Frost Beam: Power ↑ 25
  2656. Color Grid: 🌈 Rainbow (Sync Move)
  2657.  
  2658. Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2659. Requirements: 1 or more adjacent tiles must be activated
  2660. Requirements: Move level must be 3 or higher
  2661. Sharp and Icy Determination Frost Beam: Power 25
  2662. Sharp and Icy Determination Frost Beam: Power ↑ 25
  2663. Color Grid: 🌈 Rainbow (Sync Move)
  2664.  
  2665.  
  2666. No. 68 Hilda & Leafeon (Female♀️)
  2667.  
  2668. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2669. HP 10
  2670. HP 10
  2671. Color Grid: 🟦 Blue (Stat)
  2672.  
  2673. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2674. Attack 5
  2675. Attack 5
  2676. Color Grid: 🟦 Blue (Stat)
  2677.  
  2678. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2679. Defense 5
  2680. Defense 5
  2681. Color Grid: 🟦 Blue (Stat)
  2682.  
  2683. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2684. Attack 5
  2685. Attack 5
  2686. Color Grid: 🟦 Blue (Stat)
  2687.  
  2688. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2689. Sp. Def 5
  2690. Sp. Def 5
  2691. Color Grid: 🟦 Blue (Stat)
  2692.  
  2693. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2694. Speed 5
  2695. Speed 5
  2696. Color Grid: 🟦 Blue (Stat)
  2697.  
  2698. Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2699. Requirements: 1 or more adjacent tiles must be activated
  2700. Defense 5
  2701. Defense 5
  2702. Color Grid: 🟦 Blue (Stat)
  2703.  
  2704. Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2705. Requirements: 1 or more adjacent tiles must be activated
  2706. Sp. Def 5
  2707. Sp. Def 5
  2708. Color Grid: 🟦 Blue (Stat)
  2709.  
  2710. Cell 9 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2711. Requirements: 1 or more adjacent tiles must be activated
  2712. HP 10
  2713. HP 10
  2714. Color Grid: 🟦 Blue (Stat)
  2715.  
  2716. Cell 10 | 🎯 Cord (3,1,-4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2717. Requirements: 1 or more adjacent tiles must be activated
  2718. Escape Artist
  2719. Prevents the user from becoming trapped.
  2720. Color Grid: 🟨 Yellow (Passive)
  2721.  
  2722. Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2723. Requirements: 1 or more adjacent tiles must be activated
  2724. Razor Leaf: Power 4
  2725. Razor Leaf: Power ↑ 4
  2726. Color Grid: 🟩 Green (Move Boost)
  2727.  
  2728. Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2729. Requirements: 1 or more adjacent tiles must be activated
  2730. Requirements: Move level must be 2 or higher
  2731. Razor Leaf: Accuracy 5
  2732. Razor Leaf: Accuracy ↑ 5
  2733. Color Grid: 🟩 Green (Move Boost)
  2734.  
  2735. Cell 13 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2736. Requirements: 1 or more adjacent tiles must be activated
  2737. Razor Leaf: Power 4
  2738. Razor Leaf: Power ↑ 4
  2739. Color Grid: 🟩 Green (Move Boost)
  2740.  
  2741. Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2742. Requirements: 1 or more adjacent tiles must be activated
  2743. Requirements: Move level must be 2 or higher
  2744. Synthesis: Move Gauge Refresh 3
  2745. Move: Synthesis Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  2746. Color Grid: 🟥 Red (Move Effect)
  2747.  
  2748. Cell 15 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2749. Requirements: 1 or more adjacent tiles must be activated
  2750. Requirements: Move level must be 3 or higher
  2751. Use Status P-Move: Physical Boost ↑2 9
  2752. Increases the user’s Physical Moves ↑ Next effect by two ranks when its Pokémon uses a status move.
  2753. Color Grid: 🟨 Yellow (Passive)
  2754.  
  2755. Cell 16 | 🎯 Cord (3,3,-6) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2756. Requirements: 1 or more adjacent tiles must be activated
  2757. Requirements: Move level must be 2 or higher
  2758. Synthesis: MP Refresh 2
  2759. Move: Synthesis Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  2760. Color Grid: 🟥 Red (Move Effect)
  2761.  
  2762. Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2763. Requirements: 1 or more adjacent tiles must be activated
  2764. Requirements: Move level must be 3 or higher
  2765. Synthesis: Master Healer 1
  2766. Move: Synthesis Increases the amount of HP restored by the user’s healing moves.
  2767. Color Grid: 🟥 Red (Move Effect)
  2768.  
  2769. Cell 18 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2770. Requirements: 1 or more adjacent tiles must be activated
  2771. HP 10
  2772. HP 10
  2773. Color Grid: 🟦 Blue (Stat)
  2774.  
  2775. Cell 19 | 🎯 Cord (-3,1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2776. Requirements: 1 or more adjacent tiles must be activated
  2777. Defense 5
  2778. Defense 5
  2779. Color Grid: 🟦 Blue (Stat)
  2780.  
  2781. Cell 20 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2782. Requirements: 1 or more adjacent tiles must be activated
  2783. Sp. Def 5
  2784. Sp. Def 5
  2785. Color Grid: 🟦 Blue (Stat)
  2786.  
  2787. Cell 21 | 🎯 Cord (-3,0,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2788. Requirements: 1 or more adjacent tiles must be activated
  2789. Requirements: Move level must be 2 or higher
  2790. Razor Leaf: Power 4
  2791. Razor Leaf: Power ↑ 4
  2792. Color Grid: 🟩 Green (Move Boost)
  2793.  
  2794. Cell 22 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2795. Requirements: 1 or more adjacent tiles must be activated
  2796. Razor Leaf: Power 4
  2797. Razor Leaf: Power ↑ 4
  2798. Color Grid: 🟩 Green (Move Boost)
  2799.  
  2800. Cell 23 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2801. Requirements: 1 or more adjacent tiles must be activated
  2802. Requirements: Move level must be 2 or higher
  2803. Razor Leaf: Power 4
  2804. Razor Leaf: Power ↑ 4
  2805. Color Grid: 🟩 Green (Move Boost)
  2806.  
  2807. Cell 24 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2808. Requirements: 1 or more adjacent tiles must be activated
  2809. Requirements: Move level must be 2 or higher
  2810. Razor Leaf: Move Gauge Refresh 3
  2811. Move: Razor Leaf Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  2812. Color Grid: 🟥 Red (Move Effect)
  2813.  
  2814. Cell 25 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2815. Requirements: 1 or more adjacent tiles must be activated
  2816. Requirements: Move level must be 3 or higher
  2817. P-Move/S-Move on Opp: Defense ↓ 9
  2818. Lowers the target’s Defense by one stat rank when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Defense by one stat rank after using the user’s sync move targeting that opponent.
  2819. Color Grid: 🟨 Yellow (Passive)
  2820.  
  2821. Cell 26 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2822. Requirements: 1 or more adjacent tiles must be activated
  2823. Requirements: Move level must be 3 or higher
  2824. Fierce Entry 2
  2825. Raises the user’s Attack by two stat ranks when it enters a battle.
  2826. Color Grid: 🟨 Yellow (Passive)
  2827.  
  2828. Cell 27 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2829. Requirements: 1 or more adjacent tiles must be activated
  2830. Speed 5
  2831. Speed 5
  2832. Color Grid: 🟦 Blue (Stat)
  2833.  
  2834. Cell 28 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2835. Requirements: 1 or more adjacent tiles must be activated
  2836. Defense 5
  2837. Defense 5
  2838. Color Grid: 🟦 Blue (Stat)
  2839.  
  2840. Cell 29 | 🎯 Cord (2,-2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2841. Requirements: 1 or more adjacent tiles must be activated
  2842. Sp. Def 5
  2843. Sp. Def 5
  2844. Color Grid: 🟦 Blue (Stat)
  2845.  
  2846. Cell 30 | 🎯 Cord (1,-2,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2847. Requirements: 1 or more adjacent tiles must be activated
  2848. Grassy Glide: Power 3
  2849. Grassy Glide: Power ↑ 3
  2850. Color Grid: 🟩 Green (Move Boost)
  2851.  
  2852. Cell 31 | 🎯 Cord (3,-3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2853. Requirements: 1 or more adjacent tiles must be activated
  2854. Requirements: Move level must be 2 or higher
  2855. Grassy Glide: Power 3
  2856. Grassy Glide: Power ↑ 3
  2857. Color Grid: 🟩 Green (Move Boost)
  2858.  
  2859. Cell 32 | 🎯 Cord (2,-3,1) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  2860. Requirements: 1 or more adjacent tiles must be activated
  2861. Requirements: Move level must be 2 or higher
  2862. Verdant Recovery 1
  2863. Restores the user’s HP whenever its Pokémon takes an action when the terrain is Grassy Terrain.
  2864. Color Grid: 🟨 Yellow (Passive)
  2865.  
  2866. Cell 33 | 🎯 Cord (1,-3,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2867. Requirements: 1 or more adjacent tiles must be activated
  2868. Requirements: Move level must be 3 or higher
  2869. Empowering Overgrowth 5
  2870. Powers up the user’s moves when the terrain is Grassy Terrain.
  2871. Color Grid: 🟨 Yellow (Passive)
  2872.  
  2873. Cell 34 | 🎯 Cord (3,-4,1) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  2874. Requirements: 1 or more adjacent tiles must be activated
  2875. Requirements: Move level must be 2 or higher
  2876. Turbo Turf 2
  2877. Quickly charges the move gauge when the terrain is Grassy Terrain.
  2878. Color Grid: 🟨 Yellow (Passive)
  2879.  
  2880. Cell 35 | 🎯 Cord (2,-4,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2881. Requirements: 1 or more adjacent tiles must be activated
  2882. Requirements: Move level must be 3 or higher
  2883. Blunting Strike 9
  2884. Lowers the target’s Attack by one stat rank when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Attack by one stat rank after using the user’s sync move targeting that opponent.
  2885. Color Grid: 🟨 Yellow (Passive)
  2886.  
  2887. Cell 36 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2888. Requirements: 1 or more adjacent tiles must be activated
  2889. Attack 5
  2890. Attack 5
  2891. Color Grid: 🟦 Blue (Stat)
  2892.  
  2893. Cell 37 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2894. Requirements: 1 or more adjacent tiles must be activated
  2895. Speed 5
  2896. Speed 5
  2897. Color Grid: 🟦 Blue (Stat)
  2898.  
  2899. Cell 38 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2900. Requirements: 1 or more adjacent tiles must be activated
  2901. HP 10
  2902. HP 10
  2903. Color Grid: 🟦 Blue (Stat)
  2904.  
  2905. Cell 39 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2906. Requirements: 1 or more adjacent tiles must be activated
  2907. Attack 5
  2908. Attack 5
  2909. Color Grid: 🟦 Blue (Stat)
  2910.  
  2911. Cell 40 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2912. Requirements: 1 or more adjacent tiles must be activated
  2913. Grassy Glide: Power 3
  2914. Grassy Glide: Power ↑ 3
  2915. Color Grid: 🟩 Green (Move Boost)
  2916.  
  2917. Cell 41 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2918. Requirements: 1 or more adjacent tiles must be activated
  2919. Grassy Glide: Power 3
  2920. Grassy Glide: Power ↑ 3
  2921. Color Grid: 🟩 Green (Move Boost)
  2922.  
  2923. Cell 42 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2924. Requirements: 1 or more adjacent tiles must be activated
  2925. Requirements: Move level must be 2 or higher
  2926. Grassy Glide: Power 3
  2927. Grassy Glide: Power ↑ 3
  2928. Color Grid: 🟩 Green (Move Boost)
  2929.  
  2930. Cell 43 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2931. Requirements: 1 or more adjacent tiles must be activated
  2932. Requirements: Move level must be 2 or higher
  2933. Grassy Glide: Move Gauge Refresh 3
  2934. Move: Grassy Glide Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  2935. Color Grid: 🟥 Red (Move Effect)
  2936.  
  2937. Cell 44 | 🎯 Cord (-3,6,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2938. Requirements: 1 or more adjacent tiles must be activated
  2939. Requirements: Move level must be 2 or higher
  2940. I Got Overheated!: MP Refresh 2
  2941. Move: I Got Overheated! Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  2942. Color Grid: 🟥 Red (Move Effect)
  2943.  
  2944. Cell 45 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2945. Requirements: 1 or more adjacent tiles must be activated
  2946. Requirements: Move level must be 3 or higher
  2947. Adrenaline 1
  2948. Reduces the sync move countdown by one the first time the user’s sync move is used each battle.
  2949. Color Grid: 🟨 Yellow (Passive)
  2950.  
  2951. Cell 46 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2952. Requirements: 1 or more adjacent tiles must be activated
  2953. Requirements: Move level must be 3 or higher
  2954. Relentless
  2955. The more the target’s Defense is lowered, the more it powers up the user’s sync move.
  2956. Color Grid: 🟨 Yellow (Passive)
  2957.  
  2958. Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2959. Requirements: 1 or more adjacent tiles must be activated
  2960. Requirements: Move level must be 3 or higher
  2961. Sun-Grown Fighting Spirit Grass Impact: Power 25
  2962. Sun-Grown Fighting Spirit Grass Impact: Power ↑ 25
  2963. Color Grid: 🌈 Rainbow (Sync Move)
  2964.  
  2965. Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2966. Requirements: 1 or more adjacent tiles must be activated
  2967. Requirements: Move level must be 3 or higher
  2968. Sun-Grown Fighting Spirit Grass Impact: Power 25
  2969. Sun-Grown Fighting Spirit Grass Impact: Power ↑ 25
  2970. Color Grid: 🌈 Rainbow (Sync Move)
  2971.  
  2972.  
  2973. No. 71 Calem & Sylveon (Male♂️)
  2974.  
  2975. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2976. HP 10
  2977. HP 10
  2978. Color Grid: 🟦 Blue (Stat)
  2979.  
  2980. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2981. Sp. Atk 5
  2982. Sp. Atk 5
  2983. Color Grid: 🟦 Blue (Stat)
  2984.  
  2985. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2986. Defense 5
  2987. Defense 5
  2988. Color Grid: 🟦 Blue (Stat)
  2989.  
  2990. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2991. Sp. Atk 5
  2992. Sp. Atk 5
  2993. Color Grid: 🟦 Blue (Stat)
  2994.  
  2995. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2996. Sp. Def 5
  2997. Sp. Def 5
  2998. Color Grid: 🟦 Blue (Stat)
  2999.  
  3000. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3001. Speed 5
  3002. Speed 5
  3003. Color Grid: 🟦 Blue (Stat)
  3004.  
  3005. Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3006. Requirements: 1 or more adjacent tiles must be activated
  3007. Sp. Atk 5
  3008. Sp. Atk 5
  3009. Color Grid: 🟦 Blue (Stat)
  3010.  
  3011. Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3012. Requirements: 1 or more adjacent tiles must be activated
  3013. Defense 5
  3014. Defense 5
  3015. Color Grid: 🟦 Blue (Stat)
  3016.  
  3017. Cell 9 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3018. Requirements: 1 or more adjacent tiles must be activated
  3019. Sp. Def 5
  3020. Sp. Def 5
  3021. Color Grid: 🟦 Blue (Stat)
  3022.  
  3023. Cell 10 | 🎯 Cord (3,1,-4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  3024. Requirements: 1 or more adjacent tiles must be activated
  3025. Wide Awake
  3026. Prevents the user from falling asleep.
  3027. Color Grid: 🟨 Yellow (Passive)
  3028.  
  3029. Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3030. Requirements: 1 or more adjacent tiles must be activated
  3031. Speed 5
  3032. Speed 5
  3033. Color Grid: 🟦 Blue (Stat)
  3034.  
  3035. Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3036. Requirements: 1 or more adjacent tiles must be activated
  3037. Requirements: Move level must be 2 or higher
  3038. Dazzling Gleam: Power 4
  3039. Dazzling Gleam: Power ↑ 4
  3040. Color Grid: 🟩 Green (Move Boost)
  3041.  
  3042. Cell 13 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3043. Requirements: 1 or more adjacent tiles must be activated
  3044. Dazzling Gleam: Power 4
  3045. Dazzling Gleam: Power ↑ 4
  3046. Color Grid: 🟩 Green (Move Boost)
  3047.  
  3048. Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3049. Requirements: 1 or more adjacent tiles must be activated
  3050. Requirements: Move level must be 2 or higher
  3051. Dazzling Gleam: Move Gauge Refresh 3
  3052. Move: Dazzling Gleam Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  3053. Color Grid: 🟥 Red (Move Effect)
  3054.  
  3055. Cell 15 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3056. Requirements: 1 or more adjacent tiles must be activated
  3057. Requirements: Move level must be 3 or higher
  3058. Adrenaline 1
  3059. Reduces the sync move countdown by one the first time the user’s sync move is used each battle.
  3060. Color Grid: 🟨 Yellow (Passive)
  3061.  
  3062. Cell 16 | 🎯 Cord (3,3,-6) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  3063. Requirements: 1 or more adjacent tiles must be activated
  3064. Requirements: Move level must be 2 or higher
  3065. Whimsical Acceleration 2
  3066. Quickly charges the move gauge when the zone is a Fairy Zone.
  3067. Color Grid: 🟨 Yellow (Passive)
  3068.  
  3069. Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3070. Requirements: 1 or more adjacent tiles must be activated
  3071. Requirements: Move level must be 3 or higher
  3072. Whimsical Power 5
  3073. Powers up the user’s moves when the zone is a Fairy Zone.
  3074. Color Grid: 🟨 Yellow (Passive)
  3075.  
  3076. Cell 18 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3077. Requirements: 1 or more adjacent tiles must be activated
  3078. HP 10
  3079. HP 10
  3080. Color Grid: 🟦 Blue (Stat)
  3081.  
  3082. Cell 19 | 🎯 Cord (-3,1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3083. Requirements: 1 or more adjacent tiles must be activated
  3084. Sp. Def 5
  3085. Sp. Def 5
  3086. Color Grid: 🟦 Blue (Stat)
  3087.  
  3088. Cell 20 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3089. Requirements: 1 or more adjacent tiles must be activated
  3090. Defense 5
  3091. Defense 5
  3092. Color Grid: 🟦 Blue (Stat)
  3093.  
  3094. Cell 21 | 🎯 Cord (-3,0,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3095. Requirements: 1 or more adjacent tiles must be activated
  3096. Requirements: Move level must be 2 or higher
  3097. Dazzling Gleam: Power 4
  3098. Dazzling Gleam: Power ↑ 4
  3099. Color Grid: 🟩 Green (Move Boost)
  3100.  
  3101. Cell 22 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3102. Requirements: 1 or more adjacent tiles must be activated
  3103. Dazzling Gleam: Power 4
  3104. Dazzling Gleam: Power ↑ 4
  3105. Color Grid: 🟩 Green (Move Boost)
  3106.  
  3107. Cell 23 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3108. Requirements: 1 or more adjacent tiles must be activated
  3109. Requirements: Move level must be 2 or higher
  3110. Dazzling Gleam: Power 4
  3111. Dazzling Gleam: Power ↑ 4
  3112. Color Grid: 🟩 Green (Move Boost)
  3113.  
  3114. Cell 24 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3115. Requirements: 1 or more adjacent tiles must be activated
  3116. Requirements: Move level must be 2 or higher
  3117. Watch Carefully!: MP Refresh 2
  3118. Move: Watch Carefully! Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  3119. Color Grid: 🟥 Red (Move Effect)
  3120.  
  3121. Cell 25 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3122. Requirements: 1 or more adjacent tiles must be activated
  3123. Requirements: Move level must be 3 or higher
  3124. Stupefying Strike 9
  3125. Lowers the target’s Sp. Def by one stat rank when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Sp. Def by one stat rank after using the user’s sync move targeting that opponent.
  3126. Color Grid: 🟨 Yellow (Passive)
  3127.  
  3128. Cell 26 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3129. Requirements: 1 or more adjacent tiles must be activated
  3130. Requirements: Move level must be 3 or higher
  3131. S-Move: Team HP Recovery (M) 1
  3132. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.
  3133. Color Grid: 🟨 Yellow (Passive)
  3134.  
  3135. Cell 27 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3136. Requirements: 1 or more adjacent tiles must be activated
  3137. Sp. Def 5
  3138. Sp. Def 5
  3139. Color Grid: 🟦 Blue (Stat)
  3140.  
  3141. Cell 28 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3142. Requirements: 1 or more adjacent tiles must be activated
  3143. Defense 5
  3144. Defense 5
  3145. Color Grid: 🟦 Blue (Stat)
  3146.  
  3147. Cell 29 | 🎯 Cord (2,-2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3148. Requirements: 1 or more adjacent tiles must be activated
  3149. Speed 5
  3150. Speed 5
  3151. Color Grid: 🟦 Blue (Stat)
  3152.  
  3153. Cell 30 | 🎯 Cord (1,-2,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3154. Requirements: 1 or more adjacent tiles must be activated
  3155. Moonblast: Power 3
  3156. Moonblast: Power ↑ 3
  3157. Color Grid: 🟩 Green (Move Boost)
  3158.  
  3159. Cell 31 | 🎯 Cord (3,-3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3160. Requirements: 1 or more adjacent tiles must be activated
  3161. Requirements: Move level must be 2 or higher
  3162. Moonblast: Power 3
  3163. Moonblast: Power ↑ 3
  3164. Color Grid: 🟩 Green (Move Boost)
  3165.  
  3166. Cell 32 | 🎯 Cord (2,-3,1) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3167. Requirements: 1 or more adjacent tiles must be activated
  3168. Requirements: Move level must be 2 or higher
  3169. Moonblast: Move Gauge Refresh 3
  3170. Move: Moonblast Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  3171. Color Grid: 🟥 Red (Move Effect)
  3172.  
  3173. Cell 33 | 🎯 Cord (1,-3,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3174. Requirements: 1 or more adjacent tiles must be activated
  3175. Requirements: Move level must be 3 or higher
  3176. Disenchanting Strike 9
  3177. Lowers the target’s Sp. Atk by one stat rank when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Sp. Atk by one stat rank after using the user’s sync move targeting that opponent.
  3178. Color Grid: 🟨 Yellow (Passive)
  3179.  
  3180. Cell 34 | 🎯 Cord (3,-4,1) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3181. Requirements: 1 or more adjacent tiles must be activated
  3182. Requirements: Move level must be 2 or higher
  3183. Moonblast: On a Roll 3
  3184. Move: Moonblast Raises the chance of lowering stat values with the additional effects of the user’s moves.
  3185. Color Grid: 🟥 Red (Move Effect)
  3186.  
  3187. Cell 35 | 🎯 Cord (2,-4,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3188. Requirements: 1 or more adjacent tiles must be activated
  3189. Requirements: Move level must be 3 or higher
  3190. Pecking Order
  3191. The more the target’s Attack is lowered, the more it powers up the user’s sync move.
  3192. Color Grid: 🟨 Yellow (Passive)
  3193.  
  3194. Cell 36 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3195. Requirements: 1 or more adjacent tiles must be activated
  3196. Sp. Atk 5
  3197. Sp. Atk 5
  3198. Color Grid: 🟦 Blue (Stat)
  3199.  
  3200. Cell 37 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3201. Requirements: 1 or more adjacent tiles must be activated
  3202. HP 10
  3203. HP 10
  3204. Color Grid: 🟦 Blue (Stat)
  3205.  
  3206. Cell 38 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3207. Requirements: 1 or more adjacent tiles must be activated
  3208. Speed 5
  3209. Speed 5
  3210. Color Grid: 🟦 Blue (Stat)
  3211.  
  3212. Cell 39 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3213. Requirements: 1 or more adjacent tiles must be activated
  3214. Sp. Atk 5
  3215. Sp. Atk 5
  3216. Color Grid: 🟦 Blue (Stat)
  3217.  
  3218. Cell 40 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3219. Requirements: 1 or more adjacent tiles must be activated
  3220. Moonblast: Power 3
  3221. Moonblast: Power ↑ 3
  3222. Color Grid: 🟩 Green (Move Boost)
  3223.  
  3224. Cell 41 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3225. Requirements: 1 or more adjacent tiles must be activated
  3226. Moonblast: Power 3
  3227. Moonblast: Power ↑ 3
  3228. Color Grid: 🟩 Green (Move Boost)
  3229.  
  3230. Cell 42 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3231. Requirements: 1 or more adjacent tiles must be activated
  3232. Requirements: Move level must be 2 or higher
  3233. Moonblast: Power 3
  3234. Moonblast: Power ↑ 3
  3235. Color Grid: 🟩 Green (Move Boost)
  3236.  
  3237. Cell 43 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3238. Requirements: 1 or more adjacent tiles must be activated
  3239. Requirements: Move level must be 2 or higher
  3240. Charm: Move Gauge Refresh 3
  3241. Move: Charm Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  3242. Color Grid: 🟥 Red (Move Effect)
  3243.  
  3244. Cell 44 | 🎯 Cord (-3,6,-3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  3245. Requirements: 1 or more adjacent tiles must be activated
  3246. Requirements: Move level must be 2 or higher
  3247. Sharp Entry 1
  3248. Raises the user’s critical-hit rate by one stat rank when it enters a battle.
  3249. Color Grid: 🟨 Yellow (Passive)
  3250.  
  3251. Cell 45 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3252. Requirements: 1 or more adjacent tiles must be activated
  3253. Requirements: Move level must be 3 or higher
  3254. P-Move on Opp: Attack ↓ 9
  3255. Lowers the target’s Attack by one stat rank when the user’s Pokémon uses a move targeting that opponent.
  3256. Color Grid: 🟨 Yellow (Passive)
  3257.  
  3258. Cell 46 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3259. Requirements: 1 or more adjacent tiles must be activated
  3260. Requirements: Move level must be 3 or higher
  3261. Charm: Twofer 9
  3262. Move: Charm Applies the Free Move Next effect to the user when its Pokémon uses a move.
  3263. Color Grid: 🟥 Red (Move Effect)
  3264.  
  3265. Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  3266. Requirements: 1 or more adjacent tiles must be activated
  3267. Requirements: Move level must be 3 or higher
  3268. Fighting Alongside You Fairy Beam: Power 25
  3269. Fighting Alongside You Fairy Beam: Power ↑ 25
  3270. Color Grid: 🌈 Rainbow (Sync Move)
  3271.  
  3272. Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  3273. Requirements: 1 or more adjacent tiles must be activated
  3274. Requirements: Move level must be 3 or higher
  3275. Fighting Alongside You Fairy Beam: Power 25
  3276. Fighting Alongside You Fairy Beam: Power ↑ 25
  3277. Color Grid: 🌈 Rainbow (Sync Move)
  3278.  
  3279.  
  3280. No. 101 Lusamine & Pheromosa (Genderless)
  3281.  
  3282. Cell 49 | 🎯 Cord (-2,0,2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3283. Requirements: 1 or more adjacent tiles must be activated
  3284. Attack 20
  3285. Attack 20
  3286. Color Grid: 🟦 Blue (Stat)
  3287. Grid Expand Unlock: 25-11-2024 06:00:00
  3288.  
  3289. Cell 50 | 🎯 Cord (-3,1,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3290. Requirements: 1 or more adjacent tiles must be activated
  3291. Requirements: Move level must be 2 or higher
  3292. Ferocious Entry 4
  3293. Raises the user’s Attack and Sp. Atk by four stat ranks when it enters a battle.
  3294. Color Grid: 🟨 Yellow (Passive)
  3295. Grid Expand Unlock: 25-11-2024 06:00:00
  3296.  
  3297. Cell 51 | 🎯 Cord (-3,0,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  3298. Requirements: 1 or more adjacent tiles must be activated
  3299. Requirements: Move level must be 3 or higher
  3300. Sync Damage Guard
  3301. Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
  3302. Color Grid: 🟨 Yellow (Passive)
  3303. Grid Expand Unlock: 25-11-2024 06:00:00
  3304.  
  3305. Cell 52 | 🎯 Cord (2,0,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3306. Requirements: 1 or more adjacent tiles must be activated
  3307. Sp. Atk 20
  3308. Sp. Atk 20
  3309. Color Grid: 🟦 Blue (Stat)
  3310. Grid Expand Unlock: 25-11-2024 06:00:00
  3311.  
  3312. Cell 53 | 🎯 Cord (3,0,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3313. Requirements: 1 or more adjacent tiles must be activated
  3314. Requirements: Move level must be 2 or higher
  3315. There, There...: Critical Eye 1
  3316. Move: There, There... Raises the user’s critical-hit rate by one stat rank when its move is successful.
  3317. Color Grid: 🟥 Red (Move Effect)
  3318. Grid Expand Unlock: 25-11-2024 06:00:00
  3319.  
  3320. Cell 54 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  3321. Requirements: 1 or more adjacent tiles must be activated
  3322. Requirements: Move level must be 3 or higher
  3323. There, There...: Move: Damage Guard Next 9
  3324. Move: There, There... Applies the Damage Guard Next effect to the user when its move is successful.
  3325. Color Grid: 🟥 Red (Move Effect)
  3326. Grid Expand Unlock: 25-11-2024 06:00:00
  3327.  
  3328.  
  3329.  
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